id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_f7c3308eae28 | unity_docs | rendering | What is `Texture.height` in Unity? Explain its purpose and usage. | Texture.height
public int
height
;
Description
Height of the Texture in pixels (Read Only).
This value is the height of the Texture at the highest resolution that
PlayerSettings.mipStripping
allows.
In the Unity Editor, this returns the height of the Texture at full resolution.
At run time, if
PlayerSettings... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_701d8bccb385 | unity_docs | editor | What is `TerrainTools.PaintDetailsToolUtility` in Unity? Explain its purpose and usage. | PaintDetailsToolUtility
class in
UnityEditor.TerrainTools
Description
Provides utility methods for painting details.
Static Methods
Method
Description
ClampedDetailPatchesGUI
Gets data on the clamped detail patches for displaying their GUI within a terrain.
CopyDetailPrototype
Copies a detail prototype betwee... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_665e41847f97 | unity_docs | rendering | What is `ComputeBuffer.SetData` in Unity? Explain its purpose and usage. | ComputeBuffer.SetData
Declaration
public void
SetData
(Array
data
);
Declaration
public void
SetData
(List<T>
data
);
Declaration
public void
SetData
(NativeArray<T>
data
);
Parameters
Parameter
Description
data
Array of values to fill the buffer.
Description
Set the buffer with values from an ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b33cc9d79f82 | unity_docs | xr | Explain 'Manual license activation' in Unity. | The
Unity Hub
is the preferred method for activating a Unity license. The
command line
is an alternate method for activating a Unity license. If those methods fail, you can activate your license manually if you have a serial key.
Note
: The manual activation method doesn’t work with floating license subscriptions or Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28ffd3d2d81b | unity_docs | scripting | What is `Compilation.Assembly.allReferences` in Unity? Explain its purpose and usage. | Assembly.allReferences
public string[]
allReferences
;
Description
Returns
Assembly.assemblyReferences
and
Assembly.compiledAssemblyReferences
combined.
This returns all assemblies that are passed to the compiler when building this assembly,. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44b4b9393292 | unity_docs | editor | Show me a Unity C# example demonstrating `BuildAssetBundleOptions.DisableWriteTypeTree`. | st be present for Web platforms, therefore Unity will reject to build an AssetBundle if you specify this flag when building for BuildTarget.WebPlayer, for example.
AssetBundles built without type trees cannot be loaded in the Editor. This flag is useful for AssetBundles that are included in the player build and are reb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2135d6267058 | unity_docs | ui | In Unity's 'Screen configuration', what is 'Screen orientation' and how does it work? | You can control the screen orientation of your application on Android devices. Detecting a change in orientation or forcing a specific orientation is useful for creating behaviors that depend on how the user holds the device.
To retrieve the current application orientation, access
Screen.orientation
property. The avail... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eaf5fd42cba1 | unity_docs | editor | What is `Device.SystemInfo.npotSupport` in Unity? Explain its purpose and usage. | SystemInfo.npotSupport
public static
NPOTSupport
npotSupport
;
Description
This has the same functionality as
SystemInfo.npotSupport
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f49627dbceb2 | unity_docs | rendering | Give me an overview of the `MaterialGlobalIlluminationFlags` class in Unity. | MaterialGlobalIlluminationFlags
enumeration
Description
How the material interacts with lightmaps and lightprobes.
Additional resources:
Material.globalIlluminationFlags
.
Properties
Property
Description
None
The emissive lighting does not affect Global Illumination at all.
RealtimeEmissive
The emissive ligh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4894720fa20e | unity_docs | scripting | What is `Build.Content.ContentBuildFlags` in Unity? Explain its purpose and usage. | ContentBuildFlags
enumeration
Description
Build options for content.
Note: this enum and its values exist to provide low-level support for the
Scriptable Build Pipeline
package. This is intended for internal use only; use the
Scriptable Build Pipeline package
to implement a fully featured build pipeline. You c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5af6189487f3_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This script either forces the selection or deselection of an interactable objects by the interactor this script is on.
Signature:
```csharp
public class ManuallySelectObject : MonoBehaviour
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_d1af5f508c49 | unity_docs | rendering | Explain 'Audio overview' in Unity. | A game would be incomplete without some kind of audio, be it background music or sound effects. Unity’s audio system can import most standard audio file formats, play sounds in 3D space, and apply optional effects such as echo and filtering. Unity can also record audio from any available microphone on your machine for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8196ce0eb5f | unity_docs | scripting | Show me a Unity C# example demonstrating `PropertyAttribute.order`. | PropertyAttribute.order
public int
order
;
Description
Optional field to specify the order that multiple DecorationDrawers should be drawn in.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
[Space(10, order = 0)]
[Header("Header with some space around it", order = 1)]
[Space(40, order = 2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6b3e2e495d1e | unity_docs | editor | Show me a Unity code example for 'Create a drag-and-drop UI inside a custom Editor window'. | er-friendly.
Create a project in Unity with any template.
Right-click in the Assets folder and select
Create
>
UI Toolkit
>
Editor Window
.
In
UI Toolkit Editor Window Creator
, enter
DragAndDropWindow
.
Click
Confirm
. This automatically creates three files:
DragAndDropWindow.cs
,
DragAndDropWindow.uxml
, and
DragAndD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0bcbfaf4cc6e | unity_docs | editor | In Unity's 'Customize the asset package cache location', what is 'Using the environment variable' and how does it work? | In scenarios that involve automation or continuous integration, it’s less practical and more error prone to configure settings in a configuration file or a preferences window. In such scenarios, you might consider setting the ASSETSTORE_CACHE_PATH environment variable to override the default location of the asset packa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_983cb9579222_doc_13 | github | scripting | What does `DestroyInstance` do in this Unity script? Explain its purpose and signature. | Destroy an instance.Object that should be destroyed
Signature:
```csharp
private static void DestroyInstance(Object instance)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3629e75ffed9 | unity_docs | rendering | In Unity's 'Verified Solutions onboarding process', what is 'Custom EULA' and how does it work? | You can distribute a Verified Solution through the Unity
Asset Store
with either the standard Asset Store end user license agreement (EULA) or a custom EULA. The standard Unity Asset Store EULA is appropriate for asset type packages, including 3D and
2D objects
, game templates, and audio packs. Tool- or SDK-type packa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_117c801b909e | unity_docs | scripting | What is `MonoBehaviour.Update` in Unity? Explain its purpose and usage. | MonoBehaviour.Update()
Description
Update is called every frame, if the MonoBehaviour is enabled.
Update
is the most commonly used function to implement any kind of game script.
Not every
MonoBehaviour
script needs
Update
.
```csharp
using UnityEngine;
using System.Collections;// The ExampleClass starts wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0690bdde2a20 | unity_docs | scripting | What is `Pool.UnsafeGenericPool_1` in Unity? Explain its purpose and usage. | UnsafeGenericPool<T0>
class in
UnityEngine.Pool
/
Implemented in:
UnityEngine.CoreModule
Description
Provides a static implementation of
ObjectPool<T0>
.
This is an alternative to
GenericPool<T0>
which has collection checks disabled.
Some objects generate garbage when they are compared during the collection ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d2cf8d0be35 | unity_docs | rendering | What is `Rendering.RealtimeGICPUUsage` in Unity? Explain its purpose and usage. | RealtimeGICPUUsage
enumeration
Description
How much CPU usage to assign to the final lighting calculations at runtime.
How many CPU worker threads to create for Enlighten Realtime Global Illumination lighting calculations in the Player. Increasing this makes the system react faster to changes in lighting at a cost... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f47e475ce439 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnPostRender`. | ject as a Camera component, see
Camera.onPostRender
.
Note
:
OnPostRender
depends on the Built-in Render Pipeline and won't be called in projects using the Scriptable or Universal Render Pieplines. For similar functionality in the Scriptable Render Pipeline, refer to
RenderPipelineManager
.
To execute code after Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c840581657b | unity_docs | editor | Show me a Unity C# example demonstrating `AssetImporter.assetBundleName`. | n the .meta file for the Asset, and inside the
AssetDatabase
.
Alternatively, AssetBundle contents can also be defined programmatically by filling in an array of
AssetBundleBuild
structures when calling
BuildPipeline.BuildAssetBundles
.
Additional resources:
AssetBundleBuild.assetBundleName
,
AssetDatab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58e6921047cc | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Malloc` in Unity? Explain its purpose and usage. | UnsafeUtility.Malloc
Declaration
public static void*
Malloc
(long
size
,
int
alignment
,
Unity.Collections.Allocator
allocator
);
Parameters
Parameter
Description
size
The number of bytes to allocate. Ensure this size matches the memory required for your data.
alignment
The alignment for the allocated ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e20072e4fc93 | unity_docs | scripting | What is `PlayerSettings.SetIl2CppCodeGeneration` in Unity? Explain its purpose and usage. | PlayerSettings.SetIl2CppCodeGeneration
Declaration
public static void
SetIl2CppCodeGeneration
(
Build.NamedBuildTarget
buildTarget
,
Build.Il2CppCodeGeneration
value
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
value
Code generation option.
Description
Sets the code genera... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dcba2433472 | unity_docs | scripting | What is `Playables.PlayableExtensions.SetSpeed` in Unity? Explain its purpose and usage. | PlayableExtensions.SetSpeed
Declaration
public static void
SetSpeed
(U
playable
,
double
value
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
value
The new speed.
Description
Changes the speed multiplier that is applied to the the current
Playable
.
This affects th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d7232e6a39eb | unity_docs | ui | In Unity's 'Test conditional compilation', what is 'Test instructions' and how does it work? | Open the
Build Profiles
window (menu:
File
>
Build Profiles
).
Check that the platform you want to test your code on is the Active platform profile. If it isn’t, select your preferred platform and click
Switch Profile
.
Create a script and copy and paste the
sample code
.
In the
Game view toolbar , click the Play butto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0cb196f2f03 | unity_docs | rendering | What are the parameters of `Rendering.CommandBuffer.DrawProceduralIndirect` in Unity? | Description Add a "draw procedural geometry" command. When the command buffer executes, this will do a draw call on the GPU, without any vertex or index buffers.
The amount of geometry to draw is read from a ComputeBuffer . Typical use case is generating an arbitrary amount of data from a ComputeShader and then renderi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d53ebaeb10b | unity_docs | scripting | What is `SceneView.AlignViewToObject` in Unity? Explain its purpose and usage. | SceneView.AlignViewToObject
Declaration
public void
AlignViewToObject
(
Transform
t
);
Parameters
Parameter
Description
t
The transform to frame in the Scene view.
Description
Moves the Scene view to frame a transform.
This sets the scene pivot, rotation, and
size
to look at a transform. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_aefd8dcbcc07 | github | scripting | Write a Unity C# script called Player Loop Info Exporter | ```csharp
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.LowLevel;
namespace UnityPlayerLooper.Utility
{
public class PlayerLoopInfoExporter
{
public static void Export()
{
var sb = new StringBuilder();
sb.AppendLine($"Unity {Application.unityV... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7e1e6daca9fb | unity_docs | editor | What is `AI.NavMeshBuildDebugFlags.PolygonMeshesDetail` in Unity? Explain its purpose and usage. | NavMeshBuildDebugFlags.PolygonMeshesDetail
Description
The triangulated meshes with height details that better approximate the source geometry.
Additional resources:
NavMeshBuildSettings.debug
,
NavMeshEditorHelpers.DrawBuildDebug
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4b67205c6fc3 | github | scripting | Write a Unity C# XR/VR script for XR Button | ```csharp
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace TapLive.UI
{
/// <summary>
/// XR-enabled button with hover and click interactions
/// Works with XR raycasting and pointer events
/// </summary>
public class XRButton : MonoBehaviour, IPointerEnterHand... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_bf1f182aba3f | unity_docs | scripting | What is `Time.timeScale` in Unity? Explain its purpose and usage. | Time.timeScale
public static float
timeScale
;
Description
The scale at which time passes.
This can be used for slow motion effects or to speed up your application. When timeScale is 1.0, time passes as fast as real time.
When timeScale is 0.5 time passes 2x slower than realtime.
When timeScale is set to zero ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9ef2e6b67da8 | unity_docs | ui | In Unity's 'Develop a native DSP audio plug-in', what is '3. Instantiate your native audio DSP plug-in' and how does it work? | To create the instance of your plug-in, use the CreateCallback function. Unity calls the CreateCallback function as soon as it creates your plug-in. It can be null.
```
struct EffectData
{
struct Data
{
float p[P_NUM]; // Parameters
float s; // Sine output of oscillator
float c; // Cosine output of oscillator
};
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5566784efb38 | unity_docs | scripting | What are the parameters of `Logger.LogWarning` in Unity? | Description A variant of Logger.Log that logs an warning message. ```csharp
using UnityEngine;
using System.Collections;public class MyGameClass : MonoBehaviour
{
private static ILogger logger = Debug.unityLogger;
private static string kTAG = "MyGameTag";
private Transform tr; void MyGameMethod()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37d38a0640dd | unity_docs | scripting | What is `AsyncOperation.completed` in Unity? Explain its purpose and usage. | AsyncOperation.completed
Parameters
Parameter
Description
value
Action<
AsyncOperation
> handler - function signature for completion event handler.
Description
Event that is invoked upon operation completion. An event handler that is registered in the same frame as the call that creates it will be invoked next ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43f169c2e1b3 | unity_docs | rendering | Explain 'Shadows in the Built-In Render Pipeline' in Unity. | Resources for configuring and troubleshooting shadows in the Built-In
Render Pipeline
.
Page Description Configure shadow resolution
Configure the shadow resolution of lights.
Add ambient occlusion
Add an effect to darken creases, holes, intersections, and surfaces that are close to each other. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Utility that controls internal Unity Project Settings
Signature:
```csharp
public static class UnityProjectSettingsUtility
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_28db278e1798 | unity_docs | ui | What is `EditorGUI.IntSlider` in Unity? Explain its purpose and usage. | EditorGUI.IntSlider
Declaration
public static int
IntSlider
(
Rect
position
,
int
value
,
int
leftValue
,
int
rightValue
);
Declaration
public static int
IntSlider
(
Rect
position
,
string
label
,
int
value
,
int
leftValue
,
int
rightValue
);
Declaration
public static int
IntSlider
(
Rect
positi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Simple toggle button component with persistent on/off state.Toggles between ON and OFF states on each click, maintaining visual state via button colors.
Signature:
```csharp
public class LynxToggleButton : Button, IPointerUpHandler, IPointerDownHandler, IDragHandler, IBeginDragHandler, IEndDragHandler, IInitializePote... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_1807950848ca | unity_docs | editor | Show me a Unity code example for 'WinRT API in C# scripts for UWP'. | d configure them. For more information, refer to
Import and configure plug-ins
.
To use WinRT API in your Unity scripts:
Your scripts must be written in C#.
All the code that uses WinRT API must be under the ENABLE_WINMD_SUPPORT directive
. This is necessary because the Editor uses Mono , which doesn’t support WinRT AP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c228e6c29ace | unity_docs | scripting | What is `UIElements.TemplateContainer.templateId` in Unity? Explain its purpose and usage. | TemplateContainer.templateId
public string
templateId
;
Description
The local ID of the template in the parent UXML file (Read Only).
This value is null, unless the TemplateContainer represents a UXML template within another UXML file. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf4e04cf9153 | unity_docs | editor | What are the parameters of `Search.ObjectIndexer.IndexWordComponents` in Unity? | Description Splits a word into multiple variations. See IndexPropertyComponents for some examples on how a value can be split into multiple variations. IndexWordComponents performs the same task for words. ```csharp
using UnityEditor;
using UnityEditor.Search;
static class Example_ObjectIndexer_IndexWordComponents
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6be60d511adc | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.D32_SFloat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.D32_SFloat
Description
A one-component, 32-bit signed floating-point format that has 32-bits in the depth component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb44081c1452 | unity_docs | rendering | What is `Rendering.LocalKeywordSpace.keywordCount` in Unity? Explain its purpose and usage. | LocalKeywordSpace.keywordCount
public uint
keywordCount
;
Description
The number of local shader keywords in this local keyword space. (Read Only)
This property enables you to query the number of local shader keywords in this
LocalKeywordSpace
without any allocations.
Additional resources:
Shader variants an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_977c7955c035 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.GradientField`. | ers
Parameter
Description
position
Rectangle on the screen to use for the field.
label
Optional label to display in front of the field.
gradient
The gradient to edit.
hdr
Display the HDR Gradient Editor.
colorSpace
Display the gradient and Gradient Editor in this color space.
Returns
Gradient
The gradie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b92e3bb53ae4 | unity_docs | ui | What is `Mathf.Clamp` in Unity? Explain its purpose and usage. | Mathf.Clamp
Declaration
public static float
Clamp
(float
value
,
float
min
,
float
max
);
Parameters
Parameter
Description
value
The floating point value to restrict inside the range defined by the minimum and maximum values.
min
The minimum floating point value to compare against.
max
The maximum flo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e1748c82803 | unity_docs | editor | What is `IMGUI.Controls.ArcHandle.radiusHandleColor` in Unity? Explain its purpose and usage. | ArcHandle.radiusHandleColor
public
Color
radiusHandleColor
;
Description
Returns or specifies the color of the radius control handle.
This value is multiplied with the value of
Handles.color
at the time
DrawHandle
is called. If
Color.a
is
0
then the radius handle is disabled. This property is
Color.c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fd16af9039e | unity_docs | input | What is `PlayerSettings.WSA` in Unity? Explain its purpose and usage. | WSA
class in
UnityEditor
Description
Provides access to Microsoft Store App-specific player settings.
You can use these properties and methods to programmatically access
Universal Windows Platform-specific build settings
.
Static Properties
Property
Description
applicationDescription
The description text th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f256825dcca3 | unity_docs | scripting | What is `UIElements.WhiteSpace` in Unity? Explain its purpose and usage. | WhiteSpace
enumeration
Description
Controls how white space and line breaks within an element's text are handled.
Properties
Property
Description
Normal
Sequences of whitespace will collapse into a single whitespace. Text will wrap when necessary. This is the default behavior.
NoWrap
Sequences of whit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f40cd7da4212 | unity_docs | ui | What is `UIElements.PointerCaptureHelper.HasPointerCapture` in Unity? Explain its purpose and usage. | PointerCaptureHelper.HasPointerCapture
Declaration
public static bool
HasPointerCapture
(
UIElements.IEventHandler
handler
,
int
pointerId
);
Parameters
Parameter
Description
handler
The VisualElement being tested.
pointerId
The captured pointer.
Returns
bool
True if element captured the pointer.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_607d5755f229 | unity_docs | scripting | What are the parameters of `PlayerPrefs.GetString` in Unity? | Returns string The string corresponding to the given key , string.Empty if no string is found for the given key . Description Gets the string that corresponds to key in the player preferences. Returns string.Empty if no string is found for the given key . Declaration public static string GetString (string key ,
string ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4166254cdf42 | unity_docs | animation | What is `Animations.AnimationStream` in Unity? Explain its purpose and usage. | AnimationStream
struct in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Description
The stream of animation data passed from one
Playable
to another.
The AnimationStream structure is passed through the animation
Playable
structures, like
AnimationClipPlayable
and
AnimationMixerPlay... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7a29eeaae25f | unity_docs | scripting | In Unity's 'Modify GameActivity bridge code', what is 'Expand GameActivity bridge code' and how does it work? | You can add extra source files to the existing GameActivity bridge files which are then compiled together.
For example (You can find an example project here ):
Create C# script in Unity and name it
SendMessageReceiver.cs
.
```csharp
using UnityEngine;
public class SendMessageReceiver : MonoBehaviour
{
public void Sen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_352d32cb5251 | unity_docs | rendering | What is `LightTransport.IWorld` in Unity? Explain its purpose and usage. | IWorld
interface in
UnityEngine.LightTransport
Description
Interface for integration world data structures used by light transport calculations.
This interface provides an abstraction for world space data structures used by integrators, such as acceleration structures, lookup tables, and other optimized data that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25ecbe654be8 | unity_docs | rendering | What is `Rendering.ShadowSplitData.shadowCascadeBlendCullingFactor` in Unity? Explain its purpose and usage. | ShadowSplitData.shadowCascadeBlendCullingFactor
public float
shadowCascadeBlendCullingFactor
;
Description
A multiplier applied to the radius of the culling sphere.
Values must be in the range 0 to 1. With higher values, Unity culls more objects. Lower makes the cascades share more rendered objects. Using lower... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_810612f6a975 | unity_docs | audio | What is `AudioImporter.loadInBackground` in Unity? Explain its purpose and usage. | AudioImporter.loadInBackground
public bool
loadInBackground
;
Description
Corresponding to the "Load In Background" flag in the AudioClip inspector, when this flag is set, the loading of the clip will happen delayed without blocking the main thread. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_199088eaff41 | unity_docs | editor | What is `Search.QueryValidationOptions.skipIncompleteFilters` in Unity? Explain its purpose and usage. | QueryValidationOptions.skipIncompleteFilters
public bool
skipIncompleteFilters
;
Description
Boolean indicating if incomplete filters should be skipped.
If true, incomplete filters are skipped. If false and
validateFilters
is true, incomplete filters will generate errors when parsed.
```csharp
using System.G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_009379acf32c | unity_docs | rendering | What is `ShaderData` in Unity? Explain its purpose and usage. | ShaderData
class in
UnityEditor
Description
This class describes a shader.
Properties
Property
Description
ActiveSubshader
Returns the active subshader or null if none is currently active.
ActiveSubshaderIndex
Returns the index of the active subshader or -1 if none is currently active.
SerializedSubshaderCou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e8b792b5e06 | unity_docs | scripting | What is `Experimental.GraphView.EdgeControl.ComputeControlPoints` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeControl.ComputeControlPoints
Declaration
protected void
ComputeControlPoints
();
Description
Compute the edge's control points. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b2452152eb8 | unity_docs | rendering | What is `UIElements.UIRenderer` in Unity? Explain its purpose and usage. | UIRenderer
class in
UnityEngine.UIElements
/
Inherits from:
Renderer
/
Implemented in:
UnityEngine.UIElementsModule
Description
A renderer Component that should be added next to a UIDocument Component to allow
world-space rendering. This Component is added automatically by the UIDocument when
the PanelSetti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc7b235d3c46 | unity_docs | editor | What is `GUILayout.ScrollViewScope` in Unity? Explain its purpose and usage. | ScrollViewScope
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
Disposable helper class for managing
BeginScrollView
/
EndScrollView
.
Automatically laid out scrollviews will take whatever content you have inside them and display normally. If it doesn't fit, scrollbars will appear.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8e08a103b0c | unity_docs | scripting | What is `Rendering.PassIdentifier.operator_eq` in Unity? Explain its purpose and usage. | PassIdentifier.operator ==
public static bool
operator ==
(
Rendering.PassIdentifier
lhs
,
Rendering.PassIdentifier
rhs
);
Description
Returns true if the pass identifiers are the same. Otherwise, returns false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_631922c40522_doc_1 | github | scripting | What does `InitWithAddressablesLoader` do in this Unity script? Explain its purpose and signature. | Use this method to initialize the loader if you want to use Unity Addressables for loading assets.
Signature:
```csharp
public static void InitWithAddressablesLoader()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_5242dfca4b88_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Test ScriptableObject type used in PlayMode.Keeping it in test assembly is OK for editor PlayMode tests.
Signature:
```csharp
public sealed class SmartReferenceTestSO : ScriptableObject
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75d21dd00eae | unity_docs | scripting | What is `MPE.ProcessEvent` in Unity? Explain its purpose and usage. | ProcessEvent
enumeration
Description
Enum that represents the events a RoleProvider can receive.
Properties
Property
Description
Create
A new Process is created.
Initialize
A new Process is initialized.
AfterDomainReload
Domain reload occurs.
Shutdown
A new Process is about to shut down. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3dd1d1a2b1f3 | unity_docs | editor | What are the parameters of `UIElements.DropdownMenu.AppendAction` in Unity? | Description Adds an item that executes an action in the dropdown menu. The item is added to the end of the current item list. ```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;public class ContextMenuWindow : EditorWindow
{
[MenuItem("My/Context Menu Window")]
static void ShowMe() => ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e911ab45a81 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerMarker.Begin`. | scription
Begin profiling a piece of code marked with a custom name defined by this instance of
ProfilerMarker
.
Always use
End
to close a started section of an instrumented code.
Code marked with
Begin
and
End
will show up in the Profiler hierarchy.
Use
Recorder
to obtain per-frame timings in the Player.
N... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0b8bfe6de8a1 | unity_docs | rendering | Show me a Unity code example for 'Build assets into AssetBundles'. | wing script is an example of an AssetBundle build script. It adds a menu item at the bottom of the Assets menu called
Build AssetBundles
. When you select
Build AssetBundles the BuildAllAssetBundles
method is called. A progress bar appears while the build takes all the assets you labeled with an AssetBundle name and us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18596bdf6946 | unity_docs | rendering | What is `SpeedTreeImporter.MaterialLocation` in Unity? Explain its purpose and usage. | MaterialLocation
enumeration
Description
Material import location options.
Additional resources:
SpeedTreeImporter.materialLocation
.
Properties
Property
Description
External
Extract the materials and textures from the model.
InPrefab
Unity imports materials as sub-assets. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_11d0ab2ffa49 | unity_docs | scripting | In Unity's 'Java Native Interface APIs in Unity', what is 'High-level API' and how does it work? | The high-level AndroidJavaObject ,
AndroidJavaClass
, and AndroidJavaProxy classes automate a lot of tasks required for JNI calls. They also use caching to make calls to Java faster. The combination of AndroidJavaObject and AndroidJavaClass is built on top of AndroidJNI and AndroidJNIHelper , but they also contain addi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_54274f3a5d34 | unity_docs | scripting | In Unity's 'Analyzer scope and diagnostics', what is 'Analyzer scope' and how does it work? | You can limit the scope of analyzers in your project by using assembly definitions, so that they only analyze certain portions of your code.
Unity applies analyzers to all assemblies in your project’s Assets folder, or in any subfolder whose parent folder doesn’t contain an
assembly definition file
. If an analyzer is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8b96f91d5de1 | unity_docs | xr | Explain 'Project manifest file' in Unity. | When Unity loads a project, the Unity Package Manager reads the
project manifest
so that it can compute a list of which packages to retrieve and load. When a user installs or uninstalls a package through the
Package Manager window
, the Package Manager stores those changes in the project manifest file. The project mani... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d27e9a28e59e | unity_docs | editor | What is `SceneManagement.PrefabStage.IsPartOfPrefabContents` in Unity? Explain its purpose and usage. | PrefabStage.IsPartOfPrefabContents
Declaration
public bool
IsPartOfPrefabContents
(
GameObject
gameObject
);
Parameters
Parameter
Description
gameObject
The GameObject to check.
Returns
bool
True if the GameObject is part of the Prefab contents.
Description
Returns true if the given GameObject is pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5292819dd393 | unity_docs | scripting | In Unity's 'Object', what is 'Custom equality operators' and how does it work? | For types that inherit from
UnityEngine.Object
, Unity uses a custom version of the C#
equality and inequality operators
. This means the null check
myGameObject == null
can evaluate true (and conversely
myGameObject != null
can evaluate false ) even if myGameObject technically holds a valid C# object reference. This h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b91526984861 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.OpenAsset`. | olumnNumber
The column number to open the text editor at, if appropriate.
instanceID
The InstanceID of the asset.
target
The asset object.
Returns
bool
Returns true if the asset opened successfully, otherwise false.
Description
Opens the asset with associated application.
Opens asset in an external editor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3bf39837a67 | unity_docs | scripting | What is `ForceMode.Force` in Unity? Explain its purpose and usage. | ForceMode.Force
Description
Add a continuous force to the rigidbody, using its mass.
Apply the force in each FixedUpdate over a duration of time. This mode depends on the mass of rigidbody so more force must be applied to push or twist higher-mass objects the same amount as lower-mass objects.
This mode is useful f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ebd00c94480 | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics` in Unity? Explain its purpose and usage. | AsyncReadManagerMetrics
class in
Unity.IO.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Manages the recording and retrieval of metrics from the
AsyncReadManager
.
The metrics manager records the states and timings of individual read operations, as well as additional, contextual informat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c93e21c4520 | unity_docs | scripting | What is `Handles.RectangleHandleCap` in Unity? Explain its purpose and usage. | Handles.RectangleHandleCap
Declaration
public static void
RectangleHandleCap
(int
controlID
,
Vector3
position
,
Quaternion
rotation
,
float
size
,
EventType
eventType
);
Parameters
Parameter
Description
controlID
The control ID for the handle.
position
The position of the handle in the space of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61caab95b24e | unity_docs | editor | What is `Android.IPostGenerateGradleAndroidProject.OnPostGenerateGradleAndroidProject` in Unity? Explain its purpose and usage. | IPostGenerateGradleAndroidProject.OnPostGenerateGradleAndroidProject
Declaration
public void
OnPostGenerateGradleAndroidProject
(string
path
);
Parameters
Parameter
Description
path
The path to the root of the Unity library Gradle project. Note: when exporting the project, this parameter holds the path to th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eb3107fd8cf7 | unity_docs | editor | Explain 'Multiplay' in Unity. | com.unity.services.multiplay
## Description
The Multiplay SDK provides functionality to facilitate Multiplay services.
## Released for Unity
Package version 1.2.5 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26229b15abd9 | unity_docs | ui | What is `UIElements.ToggleButtonGroup.ctor` in Unity? Explain its purpose and usage. | ToggleButtonGroup Constructor
Declaration
public
ToggleButtonGroup
();
Description
Constructs a ToggleButtonGroup.
Declaration
public
ToggleButtonGroup
(string
label
);
Parameters
Parameter
Description
label
The text used as a label.
Description
Constructs a ToggleButtonGroup.
Declaration
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ca0118e57418 | unity_docs | xr | In Unity's 'AssetBundle compression formats', what is 'LZ4 compression' and how does it work? | LZ4 uses a chunk based algorithm which decompresses the AssetBundle in chunks. While writing the AssetBundle, Unity individually compresses each 128 KB chunk of the content before saving it. This approach means the total AssetBundle file size is larger than LZMA compression. However, you can selectively retrieve and lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da7c1ee6520e | unity_docs | scripting | What is `Physics.ContactModifyEvent` in Unity? Explain its purpose and usage. | Physics.ContactModifyEvent
Parameters
Parameter
Description
value
A delegate to call.
Description
Subscribe to this event to be able to customize the collision response for contact pairs.
Each subscriber to this event gets invoked with a physics scene and a native array of contact pairs to process. Each contac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81fb45845ad3 | unity_docs | rendering | What is `Rendering.ShaderParamType` in Unity? Explain its purpose and usage. | ShaderParamType
enumeration
Description
Options for the data type of a shader constant's members.
Properties
Property
Description
Float
A float.
Int
An integer.
Bool
A boolean.
Half
A half-precision float.
Short
A short.
UInt
An unsigned integer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0f2352d9d660 | unity_docs | rendering | Explain 'Example of Particle System GPU instancing in the Built-In Render Pipeline' in Unity. | Here is a complete working example of a Custom Shader using particle system GPU instancing. This custom shader adds a feature which the standard particle shader does not have - a fade between the individual frames of a
texture sheet animation
.
```
Shader "Instanced/ParticleMeshesCustom"
{
Properties
{
_MainTex("Alb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65dc0a375a87 | unity_docs | scripting | Show me a Unity C# example demonstrating `UIElements.PopupWindow`. | PopupWindow
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
Styled visual text element. This element doesn't have any functionality. It's just a container with a border and a title, rather than a window or popup. For more infor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5a5072a19330 | unity_docs | ui | Explain 'Avatar Muscle & Settings tab reference' in Unity. | Unity’s animation system allows you to control the range of motion of different bones using
Muscles
.
Once the Avatar has been
properly configured
, the animation system “understands” the bone structure and allows you to start using the
Muscles & Settings
tab of the
Avatar
’s
Inspector
. Use the
Muscles & Settings
tab ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e1a543009ab | unity_docs | physics | What is `Search.ObjectIndexer.IndexNumber` in Unity? Explain its purpose and usage. | ObjectIndexer.IndexNumber
Declaration
public void
IndexNumber
(int
documentIndex
,
string
name
,
double
number
);
Parameters
Parameter
Description
documentIndex
Document where the indexed value was found.
name
Key used to retrieve the value.
number
Number value to store in the index.
Description
Adds... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4335d6590b7f | unity_docs | rendering | Show me a Unity C# example demonstrating `Vector4.operator_Vector2`. | Vector4.Vector4
Description
Converts a
Vector2
to a Vector4.
Vector2s can be implicitly converted to Vector4 (z and w is set to zero in the result).
```csharp
using UnityEngine;
using System.Collections.Generic;
public class ExampleScript : MonoBehaviour
{
void Start()
{
Renderer renderer = GetComponent<Rende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_baba552da235 | unity_docs | editor | What is `PrefabUtility.GetRemovedGameObjects` in Unity? Explain its purpose and usage. | PrefabUtility.GetRemovedGameObjects
Declaration
public static List<RemovedGameObject>
GetRemovedGameObjects
(
GameObject
prefabInstance
);
Parameters
Parameter
Description
prefabInstance
The Prefab instance to get information about.
Returns
List<RemovedGameObject>
List of objects with information about ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e409bbfbc602 | unity_docs | rendering | What is `MonoBehaviour.OnBecameInvisible` in Unity? Explain its purpose and usage. | MonoBehaviour.OnBecameInvisible()
Description
Called when the renderer is no longer visible to any camera.
This message is sent to all scripts attached to the renderer.
OnBecameVisible
and
OnBecameInvisible
are useful to avoid computations that are only necessary when the object is visible.
The Scene view came... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b81a509a8ee6 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorApplication.isUpdating`. | .isUpdating
public static bool
isUpdating
;
Description
True if the Editor is currently refreshing the AssetDatabase.
During AssetDatabase refreshing time, the editor checks to see if any files have changed,
whether they need to be reimported, and reimports them. The isUpdating property will return
true or fa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7dd62e928a65 | unity_docs | scripting | What is `ParticleSystem.ForceOverLifetimeModule.randomized` in Unity? Explain its purpose and usage. | ParticleSystem.ForceOverLifetimeModule.randomized
public bool
randomized
;
Description
When randomly selecting values between two curves or constants, this flag causes the system to choose a new random force on each frame.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ff68f1fb4bc | unity_docs | scripting | What is `AndroidJNI.GetStaticDoubleField` in Unity? Explain its purpose and usage. | AndroidJNI.GetStaticDoubleField
Declaration
public static double
GetStaticDoubleField
(IntPtr
clazz
,
IntPtr
fieldID
);
Description
Returns the value of a static field of an object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ce2ef600535 | unity_docs | physics | Give me an overview of the `SimulationMode2D` class in Unity. | SimulationMode2D
enumeration
Description
A selection of modes that control when Unity executes the 2D physics simulation.
Additional resources:
Physics2D.simulationMode
.
Properties
Property
Description
FixedUpdate
Use this enumeration to specify to Unity that it should execute the physics simulation immediat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06f2623b4412 | unity_docs | scripting | Show me a Unity C# example demonstrating `Application.isPlaying`. | ng
is accessed in the class constructor or its value is assigned to a variable.
Note
: In the Editor for
ScriptableObject
assets, this property returns false in OnEnable. After reloading the domain, when reloading assemblies, Unity invokes OnEnable on all
ScriptableObject
instances. This happens before isPlaying i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_63ddedf454f9 | unity_docs | rendering | In Unity's 'Visualizing vertex data shader examples in the Built-In Render Pipeline', what is 'Visualizing normals' and how does it work? | The following shader uses the vertex position and the normal as the vertex shader inputs (defined in the structure appdata ). The normal’s X,Y & Z components are visualized as RGB colors. Because the normal components are in the –1 to 1 range, we scale and bias them so that the output colors are displayable in the 0 to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1394d9b9e1e1 | unity_docs | editor | What are the parameters of `Search.QueryEngine_1.ParseQuery` in Unity? | Returns ParsedQuery<TData> ParsedQuery operation of type TData. Description Parses a query string into a ParsedQuery operation. This ParsedQuery operation can then be used to filter any data set of type TData. ```csharp
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_489b6ddb336f | unity_docs | editor | Give me an overview of the `DragAndDropWindowTarget` class in Unity. | DragAndDropWindowTarget
struct in
UnityEditor
Description
IDs for core windows. These are used by the DragAndDrop.RemoveHandler API.
Static Properties
Property
Description
hierarchy
ID to target the Hierarchy.
inspector
ID to target the Inspector.
projectBrowser
ID to target the Project browser.
sceneView
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc2a775ffdd4 | unity_docs | scripting | What is `Rendering.BatchCullingContext.projectionType` in Unity? Explain its purpose and usage. | BatchCullingContext.projectionType
public
Rendering.BatchCullingProjectionType
projectionType
;
Description
The projection of the view from which the culling is invoked. Usage example: take different culling paths for orthographic vs perspective views.
Additional resources:
BatchCullingProjectionType
enum. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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