id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_00a7b35ab495 | unity_docs | scripting | What is `Grid.GetCellCenterWorld` in Unity? Explain its purpose and usage. | Grid.GetCellCenterWorld
Declaration
public
Vector3
GetCellCenterWorld
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Grid cell position.
Returns
Vector3
Center of the cell transformed into world space coordinates.
Description
Get the logical center coordinate of a grid cell in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f859f1a0138c | unity_docs | scripting | Give me an overview of the `ScriptableObject` class in Unity. | ScriptableObject
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
A class you can derive from if you want to create objects that live independently of GameObjects.
Use ScriptableObjects to centralise data in a way that can be conveniently accessed from scenes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3aeed44d53ba | github | scripting | Write a Unity C# UI script for Result View | ```csharp
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace AntiMonoBehaviour.Views
{
public interface IResultView
{
void SetScore(int score);
UniTask ReplayButtonClickAsync(CancellationToken cancel);
UniTask ToTitleButtonClickAsy... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_0886da9a7faf | unity_docs | scripting | What is `UIElements.PointerCaptureEventBase_1` in Unity? Explain its purpose and usage. | PointerCaptureEventBase<T0>
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.EventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IPointerCaptureEvent
Description
Base class for pointer capture events and mouse capture events.
Properties
Property
Description
poin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bcb09e3fe7d | unity_docs | scripting | Give me an overview of the `CreateAssetMenuAttribute` class in Unity. | CreateAssetMenuAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Mark a ScriptableObject-derived type to be automatically listed in the Assets/Create submenu, so that instances of the type can be easily created and stored in the project as ".asset" files.
Properties
Property
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91c187943ab9 | unity_docs | rendering | What is `Lightmapping.BakeOnSceneLoadMode` in Unity? Explain its purpose and usage. | BakeOnSceneLoadMode
enumeration
Description
Enum describing whether a scene should be baked on load.
Additional resources:
Lightmapping.bakeOnSceneLoad
.
Properties
Property
Description
Never
Never bake a scene on load.
IfMissingLightingData
When opening a scene, generate lighting data for the scene, if ther... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecdc9deff23a | unity_docs | physics | What is `Collider2D.Cast` in Unity? Explain its purpose and usage. | Collider2D.Cast
Declaration
public int
Cast
(
Vector2
direction
,
List<RaycastHit2D>
results
,
float
distance
= Mathf.Infinity,
bool
ignoreSiblingColliders
= true);
Parameters
Parameter
Description
direction
Vector representing the direction to cast the shape.
results
List to receive results.
distan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6822567f88e | unity_docs | rendering | What is `Device.SystemInfo.supportsCompressed3DTextures` in Unity? Explain its purpose and usage. | SystemInfo.supportsCompressed3DTextures
public static bool
supportsCompressed3DTextures
;
Description
This has the same functionality as
SystemInfo.supportsCompressed3DTextures
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73c383185c87 | unity_docs | scripting | What are the parameters of `UIElements.EventInterestAttribute.ctor` in Unity? | Description Use this constructor when the affected method uses only specific event types that can easily be determined
at compile time.
Multiple EventInterestAttribute can be used on the same method to add more type interests. Declaration public EventInterestAttribute ( UIElements.EventInterestOptions interests ); Pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_887460eb770c | unity_docs | scripting | What is `UIElements.IFocusRing.GetNextFocusable` in Unity? Explain its purpose and usage. | IFocusRing.GetNextFocusable
Declaration
public
UIElements.Focusable
GetNextFocusable
(
UIElements.Focusable
currentFocusable
,
UIElements.FocusChangeDirection
direction
);
Description
Get the next element in the given direction. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ebda8dfb374 | unity_docs | scripting | What is `UIElements.StyleRotate` in Unity? Explain its purpose and usage. | StyleRotate
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IStyleValue<T0>
Description
Represents a style value that can be either a
Rotate
or a
StyleKeyword
.
Properties
Property
Description
keyword
The style keyword.
value
The Rotate val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90c9ed589edd | unity_docs | rendering | Show me a Unity C# example demonstrating `TrailRenderer.minVertexDistance`. | TrailRenderer.minVertexDistance
public float
minVertexDistance
;
Description
Set the minimum distance the trail can travel before a new vertex is added to it.
Smaller values with give smoother trails, consisting of more vertices, but costing more performance.
```csharp
using UnityEngine;
using System.Collecti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9fa64d558e18 | unity_docs | performance | In Unity's 'Native memory allocators', what is 'Allocator usage' and how does it work? | Each allocator type has a different algorithm for fitting allocations into blocks of memory, and is therefore useful for different types of allocations. The important difference between allocations is usually persistence, or allocation lifespan, which determines where to put an allocation. For example, a long-lived (pe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e9b8d878fad | unity_docs | rendering | Show me a Unity C# example demonstrating `Graphics.DrawMesh`. | olor of each mesh), use
MaterialPropertyBlock
parameter.
Note that this call will create some internal resources while the mesh is queued up for rendering. The allocation happens immediately and will be kept around until the end of frame (if the object was queued for all cameras) or until the specified camera renders... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd425a653999 | unity_docs | scripting | Show me a Unity C# example demonstrating `Rigidbody.GetRelativePointVelocity`. | Rigidbody.GetRelativePointVelocity
Declaration
public
Vector3
GetRelativePointVelocity
(
Vector3
relativePoint
);
Description
The velocity relative to the rigidbody at the point
relativePoint
.
GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the veloci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f07106011af | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.SetBuildProperty` in Unity? | Description Sets a build property to the given value in all build configurations for the specified target(s). Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f97adf930c3 | unity_docs | input | What is `GUI.changed` in Unity? Explain its purpose and usage. | GUI.changed
public static bool
changed
;
Description
Returns true if any controls changed the value of the input data.
```csharp
// Draws a text field and when it gets modified prints a message
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public string stringToEdit = ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e54d53b3f61d | unity_docs | scripting | What is `Compilation.ScriptCompilerOptions.LanguageVersion` in Unity? Explain its purpose and usage. | ScriptCompilerOptions.LanguageVersion
public string
LanguageVersion
;
Description
String representation of the language version being used to compile the current
Assembly
.
This language version is set to the latest language version compatible with the target framework. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc082d3a3fac | unity_docs | editor | What are the parameters of `SceneManagement.SceneManager.GetSceneAt` in Unity? | Returns Scene A reference to the Scene at the index specified. Description Gets the scene at the specified index in the SceneManager's scene list. This includes scenes that are currently loading or unloading. Additional resources: SceneManager.loadedSceneCount , SceneManager.sceneCount . ```csharp
using System.Text;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_befa6464f207 | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.PushDisableApiRenderers` in Unity? Explain its purpose and usage. | ScriptableRenderContext.PushDisableApiRenderers
Declaration
public static void
PushDisableApiRenderers
();
Description
Prevent the immediate addition or removal of renderer scene nodes to the scene arrays. This protects against the creation of invalid indices or dangling pointers caused by changes to the scene a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_233c853c165f | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.CreateSkyboxRendererList` in Unity? Explain its purpose and usage. | ScriptableRenderContext.CreateSkyboxRendererList
Declaration
public
Rendering.RendererList
CreateSkyboxRendererList
(
Camera
camera
);
Declaration
public
Rendering.RendererList
CreateSkyboxRendererList
(
Camera
camera
,
Matrix4x4
projectionMatrix
,
Matrix4x4
viewMatrix
);
Declaration
public
Ren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_caf42478b78e | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.SetPixelData`. | re.
The size of the
data
array must be the width × height of the mipmap level, and the data layout must match the texture format, otherwise
SetPixelData
fails. You can use
byte
for
T
if you don't want to define a custom struct to match the texture format.
Unity throws an exception when
SetPixelData
fails.
Add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fd7c2a3cf76f | unity_docs | editor | Explain 'Install dependencies' in Unity. | Install required dependencies to develop your Android application in Unity.
To set up your Unity project for Android development, you need to install the required dependencies which are Android Build Support, SDK, NDK, and JDK. Unity distributes these dependencies as modules which means you must use the
Unity Hub
to in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_985ffc278916 | unity_docs | scripting | What is `PrefabUtility.RevertRemovedComponent` in Unity? Explain its purpose and usage. | PrefabUtility.RevertRemovedComponent
Declaration
public static void
RevertRemovedComponent
(
GameObject
instanceGameObject
,
Component
assetComponent
,
InteractionMode
action
);
Parameters
Parameter
Description
assetComponent
The removed component on the Prefab instance to revert.
action
The interac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3117e8a43c6 | unity_docs | editor | What is `Playables.PlayableGraph.Create` in Unity? Explain its purpose and usage. | PlayableGraph.Create
Declaration
public static
Playables.PlayableGraph
Create
();
Declaration
public static
Playables.PlayableGraph
Create
(string
name
);
Parameters
Parameter
Description
name
The name of the graph.
Returns
PlayableGraph
The newly created
PlayableGraph
.
Description
Creates ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b60fa4b95642 | unity_docs | scripting | What is `SortingLayer.id` in Unity? Explain its purpose and usage. | SortingLayer.id
public int
id
;
Description
This is the unique id assigned to the layer. It is not an ordered running value and it should not be used to compare with other layers to determine the sorting order. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_390a5e68b150 | unity_docs | performance | In Unity's 'Search profiler markers', what is 'Provider filters' and how does it work? | The Profiler Markers provider has additional filters in the
visual query builder
, using standard
search query operators
.
Filter
Search token
Query example Description Average (avg)
perf: avg=<value>
perf: avg<512kb
Searches for performance trackers with an average value smaller than
512kb
.
Last time
perf: lastTime=<... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_865ecd13a899 | unity_docs | performance | Show me a Unity code example for 'Memory in Unity Web'. | cause a temporary quadratic memory growth pressure for the garbage collector.
For example, if you have a long-running loop, the following code might fail when you run it on Web because the garbage collector doesn’t run between iterations of the for loop. In this case, the garbage collector can’t free up memory that the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3119aebffdd3 | github | scripting | Write a Unity C# script called Grenade | ```csharp
using UnityEngine;
using System.Collections;
[DisallowMultipleComponent]
[RequireComponent(typeof(Projectile))]
abstract class Grenade : Equipable
{
public Grenade()
{
_triggerTime = 0;
_canStopTrigger = false;
_isTriggered = false;
}
protected virtual void Awake()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c1784cdf745b | github | scripting | Write a Unity C# script called I Internal Update Transform Job | ```csharp
using UnityEngine.Jobs;
namespace Gilzoide.UpdateManager.Jobs.Internal
{
public interface IInternalUpdateTransformJob<TData> : IJobParallelForTransform
where TData : struct
{
UnsafeNativeList<TData> Data { set; }
}
public interface IInternalBurstUpdateTransformJob
{
}... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef4bf140a5aa | unity_docs | rendering | What is `Rendering.CommandBuffer.ClearRandomWriteTargets` in Unity? Explain its purpose and usage. | CommandBuffer.ClearRandomWriteTargets
Declaration
public void
ClearRandomWriteTargets
();
Description
Unset random write targets for
Shader Model 4.5
level pixel shaders.
This function unsets any "random write" targets that were previously set with
SetRandomWriteTarget
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5d936fa389d | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.FindFileGuidByRealPath` in Unity? | Returns string The GUID of the file if the search succeeded. Returns null if not successful. Description Finds a file with the given physical path in the project. The version without source tree argument matches paths of all known files. Use this overload with care. ```csharp
using UnityEngine;
using UnityEditor;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bb96828785f | unity_docs | scripting | Show me a Unity C# example demonstrating `GUILayout.MinWidth`. | GUILayout.MinWidth
Declaration
public static
GUILayoutOption
MinWidth
(float
minWidth
);
Description
Option passed to a control to specify a minimum width.
Note:
This option will override the Automatic width Layout parameter
Minimum allowed width for a Window.
```csharp
using UnityEngine;public class Exam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_296715d42a69 | unity_docs | scripting | What is `Rendering.Watermark` in Unity? Explain its purpose and usage. | Watermark
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Provides an interface to the system that draws the Unity trial version and development build watermarks in screen space.
Static Methods
Method
Description
IsVisible
Returns true if the watermark is visible on-screen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7130ad5d1d73 | unity_docs | rendering | In Unity's 'Introduction to USS built-in variables', what is 'Roles' and how does it work? | Role Description default
Default style settings such as text color, background, and margin.
alternated_rows
Elements that display tabular data with alternating row colors. For example, list items in a list view.
error
Elements that communicate error states to users.
highlight
Highlighted parts of the UI. For example, t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2bb3317941e7 | unity_docs | scripting | What is `Events.UnityEvent.RemoveListener` in Unity? Explain its purpose and usage. | UnityEvent.RemoveListener
Declaration
public void
RemoveListener
(
Events.UnityAction
call
);
Parameters
Parameter
Description
call
Callback function.
Description
Remove a non persistent listener from the UnityEvent. If you have added the same listener multiple times, this method will remove all occurrenc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8690f7f531a9 | unity_docs | physics | What is `PhysicsVisualizationSettings.sleepingBodyColor` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.sleepingBodyColor
public static
Color
sleepingBodyColor
;
Description
Color for Rigidbodies that are controlled by the physics simulator, but are not currently being simulated.
This color will be slightly dimmed.
Additional resources:
Rigidbody
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_436d0e65915d | unity_docs | animation | What is `Animations.AnimationHumanStream.SetLookAtEyesWeight` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetLookAtEyesWeight
Declaration
public void
SetLookAtEyesWeight
(float
weight
);
Parameters
Parameter
Description
weight
The LookAt eyes weight.
Description
Sets the LookAt eyes weight.
Determines how much the eyes are involved in the LookAt. Rotates the eyes transforms so the forward... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e0ba7fa8683a | unity_docs | scripting | Show me a Unity code example for 'Java and Kotlin source plug-ins'. | e
Plugin Inspector
.
## Example: Create and use Kotlin source plug-in
The following example demonstrates how to create a Kotlin source plug-in and access its code from a C# script. This allows you to use Android-specific functionality in your Unity project.
In the Assets folder of your project, create a subfolder nam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eba7d6990a27 | unity_docs | ui | Show me a Unity code example for 'Install and use an existing analyzer or source generator'. | e in scope. For more information about scope, refer to
Analyzer scope and diagnostics
.
To test that your analyzers work correctly, follow the example below. If you have installed the analyzers correctly, the ErrorProne.NET analyzer raises warnings when it analyzes the code in the example.
Create a new script file name... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_888136375eae | unity_docs | physics | Show me a Unity C# example demonstrating `ArticulationBody.AddRelativeForce`. | result in only the Linear Velocity Per Second accumulator being applied.
For more information on how ForceMode affects velocity, see
Rigidbody.AddForce
.
Applying a force to an ArticulationBody wakes up that body. If the force size is zero then the ArticulationBody does not wake up.
Unit of measurement - N (newtons).... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d1ae6b11536f | unity_docs | editor | Explain '2D Tilemap Extras' in Unity. | com.unity.2d.tilemap.extras
## Description
2D Tilemap Extras is a package that contains extra scripts for use with 2D Tilemap features in Unity. These include custom Tiles and Brushes for the Tilemap feature.
The following are included in the package:
Brushes: GameObject Brush, Group Brush, Line Brush, Random Brush
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed1f654238cd | unity_docs | rendering | What is `LightingExplorerTableColumn.CopyPropertiesDelegate` in Unity? Explain its purpose and usage. | LightingExplorerTableColumn.CopyPropertiesDelegate
Declaration
public delegate void
CopyPropertiesDelegate
(
SerializedProperty
target
,
SerializedProperty
source
);
Description
A delegate for copying of properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b1220273794 | unity_docs | editor | What is `Build.IPostBuildPlayerScriptDLLs.OnPostBuildPlayerScriptDLLs` in Unity? Explain its purpose and usage. | IPostBuildPlayerScriptDLLs.OnPostBuildPlayerScriptDLLs
Declaration
public void
OnPostBuildPlayerScriptDLLs
(
Build.Reporting.BuildReport
report
);
Parameters
Parameter
Description
report
A report containing information about the build, such as its target platform and output path.
Description
Implement thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0108d4bb78c | unity_docs | scripting | What is `SystemLanguage` in Unity? Explain its purpose and usage. | SystemLanguage
enumeration
Description
The language the user's operating system is running in. Returned by Application.systemLanguage.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the French language
if (Application.sy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_642f4b32e7e3 | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerPrefs.GetInt`. | );
Parameters
Parameter
Description
key
The key used to retrieve the corresponding int value in the player preferences.
Returns
int
The int value that corresponds to the given
key
. Returns
0
if no int value is found for the given
key
.
Description
Gets the int value that corresponds to
key
in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efa8da9b2577 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerRecorder.StartNew`. | ions
ProfilerRecorder options.
Returns
ProfilerRecorder
Returns new enabled recorder instance.
Description
Initialize a new instance of ProfilerRecorder and start data collection.
For a list of built-in Profiler markers available,
see the User Manual documentation on
Common Profiler markers
.
Note:
capaci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_37376bfbd0e3 | unity_docs | scripting | Explain 'Control a camera in first person' in Unity. | Navigate through the Scene view while you look through a camera. In first-person, work through the lens of a camera to better frame your shots.
You can use the
Cameras overlay
to select and take first-person control of a GameObject that has a Camera or
Cinemachine camera
component attached to it.
While you control a ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41cb708361a5 | unity_docs | rendering | In Unity's 'Import a texture', what is 'Platform-specific overrides' and how does it work? | When building for different platforms, you need to think about the resolution, the file size with associated memory size requirements, the quality of your Textures, and what compression format to use for each target platform. The
Platform-specific overrides
panel provides one tab for the Default options, and one tab fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d1f7822fd8c7 | unity_docs | physics | In Unity's 'Tilemap component reference', what is 'Properties' and how does it work? | Property Description Animation Frame Rate
Set the frame rate at which tile animations play. Increasing or decreasing this value changes the frame rate of the tile animations. For example, if set to 2, tile animations play at double the base frame rate. If set to 3, tile animations play at triple the base frame rate.
Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3cd3f35e6c28 | unity_docs | scripting | What is `Unity.Hierarchy.HierarchyPropertyString.SetValue` in Unity? Explain its purpose and usage. | HierarchyPropertyString.SetValue
Declaration
public void
SetValue
(ref
Unity.Hierarchy.HierarchyNode
node
,
string
value
);
Parameters
Parameter
Description
node
The hierarchy node.
value
The value to set.
Description
Sets the property value for a
HierarchyNode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e962c5ee1f75 | unity_docs | editor | What is `Device.SystemInfo.maxComputeBufferInputsVertex` in Unity? Explain its purpose and usage. | SystemInfo.maxComputeBufferInputsVertex
public static int
maxComputeBufferInputsVertex
;
Description
This has the same functionality as
SystemInfo.maxComputeBufferInputsVertex
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a9d8df752ed | unity_docs | scripting | What is `Windows.Speech.DictationRecognizer.Dispose` in Unity? Explain its purpose and usage. | DictationRecognizer.Dispose
Declaration
public void
Dispose
();
Description
Disposes the resources this dictation recognizer uses.
After calling this method, the dictation recognizer will stop functioning. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbd7d3f7e86f | unity_docs | scripting | What is `MenuItem` in Unity? Explain its purpose and usage. | MenuItem
class in
UnityEditor
Description
The
MenuItem
attribute allows you to add menu items to the main menu and Inspector window context menus.
The
MenuItem
attribute turns any static function into a menu command. Only static functions can use the
MenuItem
attribute.
To create a hotkey, use the following... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e996692adad | unity_docs | scripting | What is `UIElements.TextElement.text` in Unity? Explain its purpose and usage. | TextElement.text
public string
text
;
Description
The text to be displayed.
Changing this value will implicitly invoke the INotifyValueChanged_1.value setter, which will raise a ChangeEvent_1 of type string. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fc99652ad15 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.ColumnHeaderGUI` in Unity? Explain its purpose and usage. | MultiColumnHeader.ColumnHeaderGUI
Declaration
protected void
ColumnHeaderGUI
(
IMGUI.Controls.MultiColumnHeaderState.Column
column
,
Rect
headerRect
,
int
columnIndex
);
Parameters
Parameter
Description
column
Column header data.
headerRect
Rect for column header.
columnIndex
Column index.
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_414774a14506 | unity_docs | rendering | Explain 'Example of Particle System GPU instancing with custom vertex streams in the Built-In Render Pipeline' in Unity. | The examples above only use the default vertex stream setup for
particles
. This includes a position, a normal, a color, and one UV. However, by using
custom vertex streams
, you can send other data to the shader , such as velocities, rotations and sizes.
In this next example, the shader is designed to display a specia... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4d47339f37d7 | unity_docs | rendering | Explain 'Load and unload assets with the Resources system' in Unity. | To load assets with the Resources system:
Create a new folder called Resources in your project, and add assets to it. Unity then makes these assets available even if they’re not directly referenced in a
scene
.
Note:
You can have multiple Resources folders located in different subfolders within your Assets folder, and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc72533f8011 | unity_docs | math | What is `Gizmos.DrawWireMesh` in Unity? Explain its purpose and usage. | Gizmos.DrawWireMesh
Declaration
public static void
DrawWireMesh
(
Mesh
mesh
,
Vector3
position
= Vector3.zero,
Quaternion
rotation
= Quaternion.identity,
Vector3
scale
= Vector3.one);
Declaration
public static void
DrawWireMesh
(
Mesh
mesh
,
int
submeshIndex
,
Vector3
position
= Vector3.zero... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5f8bd0cf012 | unity_docs | editor | Show me a Unity C# example demonstrating `QualitySettings.GetActiveQualityLevelsForPlatformCount`. | ic static int
GetActiveQualityLevelsForPlatformCount
(string
buildTargetGroupName
);
Parameters
Parameter
Description
buildTargetGroupName
The platform to obtain the number of selected Quality Levels.
Returns
int
The total amount of Quality Levels active for the given platform.
Description
[Editor Only... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7461f03e62ab | unity_docs | performance | In Unity's 'Introduction to NativeContainer', what is 'Types of NativeContainers' and how does it work? | The
Unity.Collections
namespace contains the following built-in NativeContainer objects:
NativeArray
: An unmanaged array which exposes a buffer of native memory to managed code
NativeSlice
: Gets a subset of a NativeArray from a particular position to a certain length.
Note:
The
Collections package
contains additional... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b58ef56b8ab | unity_docs | scripting | Give me an overview of the `Logger` class in Unity. | Logger
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Implements interfaces:
ILogger
,
ILogHandler
Description
Initializes a new instance of the Logger.
Create a new instance or use default
Debug.unityLogger
.
Additional resources:
ILogger
,
ILogHandler
.
```csharp
using UnityEngine;
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_304a6eac4cd5 | unity_docs | input | What is `Playables.PlayableGraph.DestroySubgraph` in Unity? Explain its purpose and usage. | PlayableGraph.DestroySubgraph
Declaration
public void
DestroySubgraph
(U
playable
);
Parameters
Parameter
Description
playable
The
Playable
to destroy.
Description
Destroys the
Playable
and all its inputs, recursively. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5022bb21184 | unity_docs | scripting | What is `Rendering.GraphicsSettings.TryGetRenderPipelineSettings` in Unity? Explain its purpose and usage. | GraphicsSettings.TryGetRenderPipelineSettings
Declaration
public static bool
TryGetRenderPipelineSettings
(out T
settings
);
Parameters
Parameter
Description
setting
The found
IRenderPipelineGraphicsSettings
. Null if not found.
Returns
bool
True if the
IRenderPipelineGraphicsSettings
is currently ava... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6acc62225376 | unity_docs | scripting | What is `UIElements.UxmlTypeAttributeDescription_1.TryGetValueFromBag` in Unity? Explain its purpose and usage. | UxmlTypeAttributeDescription<T0>.TryGetValueFromBag
Declaration
public bool
TryGetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
,
ref Type
value
);
Parameters
Parameter
Description
bag
The attribute bag.
cc
The context in which the method retrieves attribute values.
va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a455005f5290 | unity_docs | ui | Show me a Unity C# example demonstrating `GUISkin.verticalSlider`. | GUISkin.verticalSlider
public
GUIStyle
verticalSlider
;
Description
Style used by default for the background part of
GUI.VerticalSlider
controls.
The padding property is used to determine the size of the area the thumb can be dragged within.
```csharp
using UnityEngine;public class Example : MonoBehaviour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f94e87f28aae | unity_docs | editor | What is `Unity.Profiling.Editor.ProfilerModuleViewController.Dispose` in Unity? Explain its purpose and usage. | ProfilerModuleViewController.Dispose(bool)
Parameters
Parameter
Description
disposing
The flag to indicate whether the method call comes from a Dispose method or from a finalizer. A bool. When the value is true, the method call comes from a Dispose method.
Otherwise, the method call comes from a finalizer.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a2b090d7ec3 | unity_docs | physics | What is `PhysicsMaterial2D.bounceCombine` in Unity? Explain its purpose and usage. | PhysicsMaterial2D.bounceCombine
public
PhysicsMaterialCombine2D
bounceCombine
;
Description
Determines how the effective bounciness is calculated when two
Collider2D
come into contact.
Defaults to
PhysicsMaterialCombine2D.Maximum
which allows either
Collider2D
to maximize bounciness. For example, a very... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_740916639b0d | unity_docs | physics | What is `Collision2D.otherRigidbody` in Unity? Explain its purpose and usage. | Collision2D.otherRigidbody
public
Rigidbody2D
otherRigidbody
;
Description
The other
Rigidbody2D
involved in the collision with the
rigidbody
.
This may be null if the
Collision2D.otherCollider
is not attached to a
Rigidbody2D
.
Additional resources:
Collider2D
and
Rigidbody2D
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fc2c7ad2afb | unity_docs | scripting | What is `iOS.Xcode.XcScheme.SetMetalValidationOnRun` in Unity? Explain its purpose and usage. | XcScheme.SetMetalValidationOnRun
Declaration
public void
SetMetalValidationOnRun
(
iOS.Xcode.XcScheme.MetalValidation
validation
);
Description
Sets the **Metal API Validation** option in the scheme. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fef2463d0f43 | unity_docs | ui | What is `GUISkin.window` in Unity? Explain its purpose and usage. | GUISkin.window
public
GUIStyle
window
;
Description
Style used by default for Window controls (Additional resources:
GUI.Window
).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the window style of the current GUISkin GUIStyle style;
Rect windowRect = new Rect(20, 20, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ef1aa445173 | unity_docs | scripting | What is `MPE.ChannelService.GetChannelClientList` in Unity? Explain its purpose and usage. | ChannelService.GetChannelClientList
Declaration
public static ChannelClientInfo[]
GetChannelClientList
();
Returns
ChannelClientInfo[]
A list that contains the ChannelInfo for every channel client.
Description
Gets a list of all channel clients connected to the
ChannelService
.
This method lists all conn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe93c3adf45b | unity_docs | input | What is `IMECompositionMode` in Unity? Explain its purpose and usage. | IMECompositionMode
enumeration
Description
Controls IME input.
Properties
Property
Description
Auto
Enable IME input only when a text field is selected (default).
On
Enable IME input.
Off
Disable IME input. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3763c4b1e1e0 | unity_docs | animation | Explain 'Add events to animation clips' in Unity. | You can attach
animation events
to imported
animation clips
in the
Animation tab
.
Events allow you to add additional data to an imported clip which determines when certain actions should occur in time with the animation. For example, for an animated character you might want to add events to walk and run cycles indicat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38917e150dfa | unity_docs | rendering | What is `Camera.SubmitRenderRequest` in Unity? Explain its purpose and usage. | Camera.SubmitRenderRequest
Declaration
public void
SubmitRenderRequest
(RequestData
renderRequest
);
Parameters
Parameter
Description
renderRequest
RequestData.
Description
Submit a renderRequest.
Call this method via ScriptableRenderer.SubmitRenderRequest. Use ScriptableRenderer.SupportsRenderRequest to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30a4a9b25726 | unity_docs | rendering | In Unity's 'SpeedTree Model tab reference', what is 'Lighting' and how does it work? | Property Description Cast Shadows
Let the model cast shadows on its environment when directly lit by a light source.
Receive Shadows
Let the model receive shadows from other GameObjects in the
scene
.
Light Probes
Enable Light Probes rendering for the model. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_861c6c07e352 | unity_docs | editor | What is `PrefabUtility.SaveAsPrefabAssetAndConnect` in Unity? Explain its purpose and usage. | PrefabUtility.SaveAsPrefabAssetAndConnect
Declaration
public static
GameObject
SaveAsPrefabAssetAndConnect
(
GameObject
instanceRoot
,
string
assetPath
,
InteractionMode
action
);
Declaration
public static
GameObject
SaveAsPrefabAssetAndConnect
(
GameObject
instanceRoot
,
string
assetPath
,
Interac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3f0cbc9b50c9 | unity_docs | rendering | In Unity's 'Get started with 3D game development', what is 'Create the game' and how does it work? | What you focus on next depends on your role, but if you’re a sole creator, you might want to consider the following:
Create an environment in your game:
For a natural environment, use the
Terrain system
or import an environment from a third-party modeling application.
For a built environment, such as buildings and room... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d39eab6c2b30 | github | scripting | Write a Unity Editor script for Incoming Changes Tree Header State | ```csharp
using System;
using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using PlasticGui;
using Unity.PlasticSCM.Editor.UI.Tree;
namespace Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon
{
internal enum IncomingChangesTreeColumn
{
Path,
LastEditedBy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_726b1dad5387 | unity_docs | scripting | What is `Networking.UnityWebRequest.Post` in Unity? Explain its purpose and usage. | UnityWebRequest.Post
Declaration
public static
Networking.UnityWebRequest
Post
(string
uri
,
string
postData
,
string
contentType
);
Declaration
public static
Networking.UnityWebRequest
Post
(Uri
uri
,
string
postData
,
string
contentType
);
Parameters
Parameter
Description
uri
The target URI to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e4568b6aef4 | unity_docs | rendering | In Unity's 'SubShader block in ShaderLab reference', what is 'Syntax' and how does it work? | Signature Function SubShader
{
<optional: LOD>
<optional: tags>
<optional: commands>
<One or more Pass definitions>
}
Defines a SubShader.
You can define as many Passes as you like within a SubShader. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2f0803a9bfc2 | unity_docs | audio | In Unity's 'Set up your environment for Embedded Linux', what is 'SDK packages' and how does it work? | Target architecture Package aarch64
com.unity.sdk.embeddedlinux-aarch64 x86_64 com.unity.sdk.embeddedlinux-x86_64 arm32 com.unity.sdk.embeddedlinux-arm32 x86 com.unity.sdk.embeddedlinux-x86
When you install a sysroot package, ensure to install the appropriate toolchain package based on the intended target platform. For... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3e7676fbcbd | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector4.Min`. | Vector4.Min
Declaration
public static
Vector4
Min
(
Vector4
lhs
,
Vector4
rhs
);
Description
Returns a vector that is made from the smallest components of two vectors.
Additional resources:
Max
function.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Vector4 a = n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13d892329ff0 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Jobs.IJobFor`. | ize of 1. IJobFor performs work stealing using atomic operations. Batch sizes can be small but they are not for free.
You can use the returned
JobHandle
to check that the job has completed, or pass it to other jobs as a dependency. When you pass a
JobHandle
as a dependency, it
ensures that the jobs are executed one... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29e6783170d8 | unity_docs | animation | What are the parameters of `AnimationClip.SampleAnimation` in Unity? | Description Samples an animation at a given time for any animated properties. It is recommended to use the Animation interface instead for performance reasons.
This will sample animation at the given time .
Any component properties that are animated in the clip will be replaced with the sampled value.
Most of the time ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30a589514a1e | unity_docs | scripting | Give me an overview of the `ScriptingImplementation` class in Unity. | ScriptingImplementation
enumeration
Description
Scripting implementation (backend).
Certain platforms might offer multiple scripting backends.
Properties
Property
Description
Mono2x
The standard Mono 2.6 runtime.
IL2CPP
Unity's .NET runtime.
WinRTDotNET
Microsoft's .NET runtime. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_142c4ca4782a | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.RectangleHandleCap`. | a rectangle handle. Pass this into handle functions.
On
EventType.Layout
event, calculates handle distance to mouse and calls
HandleUtility.AddControl
accordingly.
On
EventType.Repaint
event, draws the handle shape.
Rectangle Handle Cap in the Scene View.
Add the following script to your Assets folder as Rectan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_befec939de9c | unity_docs | rendering | Show me a Unity C# example demonstrating `GUI.BeginGroup`. | ,0) is the top-left corner of the group. All controls are clipped to the group.
Groups can be nested - if they are, children are clipped to their parents.
This is very useful when moving a bunch of GUI elements around on screen. A common use case is designing your menus to fit on a specific screen size, then centering ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2392453bb33 | unity_docs | audio | What is `AudioSource.Pause` in Unity? Explain its purpose and usage. | AudioSource.Pause
Declaration
public void
Pause
();
Description
Pauses playing the
clip
.
Additional resources:
Play
,
Stop
functions.
```csharp
// Allow a song to be chosen and played. If can be paused, and the song played further.
// Two songs are supported.using System.Collections;
using System.Collect... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0705ce7981c7 | unity_docs | rendering | In Unity's 'Create your first project', what is 'Install the Unity Editor' and how does it work? | Check that your computer meets the
system requirements
for Unity.
Download and install the Unity Editor
. This process includes the following tasks:
Install the
Unity Hub
, which manages your Unity installations and projects.
Create a Unity account
. Your account gives you access to free assets, collaboration tools, an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a233f61bd82 | unity_docs | scripting | What is `Progress.GetPriority` in Unity? Explain its purpose and usage. | Progress.GetPriority
Declaration
public static int
GetPriority
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Returns
int
The priority.
Description
Gets a progress indicator's priority.
Additional resources:
Progress.SetPriority
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d718406c4123 | unity_docs | scripting | Show me a Unity code example for 'Scripting Root Motion'. | e RootMotionController.
Select the character Dude in the Hierarchy , whose inspector should already have an Animator component.
Drag RootMotionController onto the Controller property of the Animator.
If you press play now, you should see the “Dude” running in place.
Finally, to control the motion, you will need to crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_242cd86a739f | unity_docs | rendering | What is `Shader.GetGlobalInt` in Unity? Explain its purpose and usage. | Shader.GetGlobalInt
Declaration
public static int
GetGlobalInt
(string
name
);
Declaration
public static int
GetGlobalInt
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
Description
This method is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8a49ab1fe8e7 | unity_docs | scripting | In Unity's 'Selector precedence', what is 'Selector specificity' and how does it work? | Selector specificity is a measure of relevance. The higher the specificity, the more relevant the selector is to the elements it matches.
Name
selectors are more specific than Class selectors.
Class
selectors are more specific than Type selectors.
Type
selectors are more specific than the Universal (
*
) selector.
Univ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65e3248ffe77 | unity_docs | ui | What is `UIElements.VisualElement.ClassListContains` in Unity? Explain its purpose and usage. | VisualElement.ClassListContains
Declaration
public bool
ClassListContains
(string
cls
);
Parameters
Parameter
Description
cls
The name of the class for the search query.
Returns
bool
Returns true if the class is part of the list. Otherwise, returns false.
Description
Searches for a class in the clas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_805867ac3e62 | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioType.WAV`. | AudioType.WAV
Description
The audio file you want to stream has the Microsoft WAV audio file format.
Use this enumeration value to ensure the format type of the audio file has the Microsoft WAV audio file format. Use this audio type for files with the extension .wav
. If the audio file has a different format, Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7b2a0b8bdb3 | unity_docs | ui | What is `UIElements.ToggleButtonGroupState.Compare` in Unity? Explain its purpose and usage. | ToggleButtonGroupState.Compare
Declaration
public static bool
Compare
(
UIElements.ToggleButtonGroupState
options
,
T
value
);
Parameters
Parameter
Description
options
The ToggleButtonGroupState to be compared with.
value
The value of a given flag enum.
Returns
bool
True if both options sets are the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_890a4bd8e9df | unity_docs | ui | What is `Overlays.ICreateToolbar.toolbarElements` in Unity? Explain its purpose and usage. | ICreateToolbar.toolbarElements
public IEnumerable<string>
toolbarElements
;
Description
List of
toolbarElements
IDs to show when the
Overlay
is in a toolbar layout.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.Toolbars;
using UnityEngine;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f1589ae485e | unity_docs | xr | Show me a Unity C# example demonstrating `iOS.Device.RequestStoreReview`. | nce flow of your application to ask the user for a review. Don't use buttons or other controls to request feedback because the actual display of a rating request is rate-limited and the user can opt-out of receiving these prompts. Make sure the user has demonstrated an engagement with your application before asking for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ca976316a288 | unity_docs | rendering | In Unity's 'Use the Project Settings window', what is 'Find settings in the Project Settings window' and how does it work? | To find a setting, enter a partial or whole keyword in the search box at the top of the Project Settings window.
As you enter a keyword in the search box, the category list changes dynamically. For example, if you enter the keyword mode , the category list limits its scope to only the Project settings that match this k... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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