id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_b80b6c883735 | unity_docs | physics | In Unity's 'Physics 2D reference', what is 'Multithreading' and how does it work? | The settings in the Multithreading section allow you to use the
C# Job System
to configure multithreaded physics.
Property Function Use Multithreading
Enable this option to execute the simulation steps using the job system and use the rest of these options to control how to achieve that.
Use Consistency Sorting
Enable ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_492bb78746e1 | unity_docs | rendering | What are the parameters of `Search.FuzzySearch.FuzzyMatch` in Unity? | Returns bool Returns true if a match was found. Description Performs a fuzzy search for a pattern on a string. ```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_FuzzySearch_FuzzyMatch
{
[MenuItem("Exampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_918456c8c383 | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit2D.point`. | RaycastHit2D.point
public
Vector2
point
;
Description
The world space position where the physics query shape intersected with the detected
Collider2D
surface.
Additional resources:
RaycastHit2D.normal
and
RaycastHit2D.fraction
.
```csharp
using UnityEngine;public class ExampleClass : MonoBehaviour
{
pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e17eea629d95 | unity_docs | scripting | Show me a Unity C# example demonstrating `Collider.bounds`. | Collider.bounds
public
Bounds
bounds
;
Description
The world space bounding volume of the collider (Read Only).
Note that this will be an empty bounding box if the collider is disabled or the game object
is inactive.
```csharp
using UnityEngine;public class ColliderBounds : MonoBehaviour
{
Collider m_Collid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4981267f5a88 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.AssetEditingScope`. | ty will only perform one input process for all the changes you made while the importing was paused.
This class is an alternative to the
AssetDatabase.StartAssetEditing
and
AssetDatabase.StopAssetEditing
methods, which serve the same purpose.
The
AssetEditingScope
class is intended to be used within a
using
stat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_082c6c3df463 | unity_docs | scripting | Show me a Unity C# example demonstrating `SortingLayer.GetLayerValueFromID`. | ption
id
The unique value of the sorting layer as returned by any renderer's sortingLayerID property.
Returns
int
The final sorting value of the layer relative to other layers.
Description
Returns the final sorting layer value. To determine the sorting order between the various sorting layers, use this method... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e74f1a3275af | unity_docs | rendering | What are the parameters of `Material.SetTexture` in Unity? | Description Sets a named texture. Many shaders use more than one texture. Use SetTexture to change the texture (identified by shader property name, or unique property name ID). When setting textures on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d838cd937e0e | unity_docs | editor | Explain 'Memory Manager API for low-level native plug-ins' in Unity. | The IUnityMemoryManager memory manager API is a C++ interface that allows you to use Unity’s memory management and memory profiling in native
plug-ins
.
This API enables you to:
Access Unity’s memory manager through a memory allocator.
Track your plug-in’s memory use through Unity’s Memory Profiler package.
These featu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d32dc824abe4 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUILayoutUtility.GetLastRect`. | GUILayoutUtility.GetLastRect
Declaration
public static
Rect
GetLastRect
();
Returns
Rect
The last used rectangle.
Description
Get the rectangle last used by GUILayout for a control.
Note that this only works during the Repaint event.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_404ea3809f42_doc_5 | github | scripting | What does `RegisterSubscriptions` do in this Unity script? Explain its purpose and signature. | The method is used to provide a single place where all subscriptions are madeA reference to IEventManager implementationEntity's identifier
Signature:
```csharp
public abstract void RegisterSubscriptions(IEventManager eventManager, EntityId entityId);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53e53adaf0f5 | unity_docs | scripting | What is `Device.Application.absoluteURL` in Unity? Explain its purpose and usage. | Application.absoluteURL
public static string
absoluteURL
;
Description
This has the same functionality as
Application.absoluteURL
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d84ab7c8522b | unity_docs | rendering | What are the parameters of `Shader.SetGlobalColor` in Unity? | Description Sets a global color property for all shaders. Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block). Usually this is used if you have a set of custom shaders that all use
the same "global" color (fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f3b900e89dd | unity_docs | rendering | What is `Rendering.StencilState` in Unity? Explain its purpose and usage. | StencilState
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Values for the stencil state.
Use this with
RenderStateBlock
and ScriptableRenderContext.DrawRenderers to override the GPU's render state.
Corresponds to the
Stencil
command in
ShaderLab
.
Additional resources... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_885455bb0943 | unity_docs | math | What is `SerializedProperty` in Unity? Explain its purpose and usage. | SerializedProperty
class in
UnityEditor
Description
SerializedProperty and
SerializedObject
are classes for editing properties on objects in a completely generic way that automatically handles undo, multi-object editing and Prefab overrides.
SerializedProperty is primarily used to read or change the value of a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94abedb5f26f | unity_docs | ui | Give me an overview of the `TextGenerationSettings` class in Unity. | TextGenerationSettings
struct in
UnityEngine
/
Implemented in:
UnityEngine.TextRenderingModule
Description
A struct that stores the settings for TextGeneration.
Properties
Property
Description
alignByGeometry
Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics.
color
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9bf840a9fbf9 | unity_docs | rendering | In Unity's 'Introduction to writing shaders in code', what is 'Different ways of writing shaders' and how does it work? | There are different ways of writing shaders:
The most common way is to write vertex and fragment shaders in HLSL. For more information, see
Writing vertex and fragment shaders
.
In the Built-in Render Pipeline, you can also write Surface Shaders. They are a simplified way of writing shaders that interact with lighting.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09805e95d92c | unity_docs | ui | What is `UIElements.BaseVerticalCollectionView.GetRootElementForId` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.GetRootElementForId
Declaration
public
UIElements.VisualElement
GetRootElementForId
(int
id
);
Parameters
Parameter
Description
id
The item identifier.
Returns
VisualElement
The item's root element.
Description
Gets the root element of the specified collection view item.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13909a0659cc | unity_docs | ui | What are the parameters of `UIElements.ScrollView.ScrollTo` in Unity? | Description Scroll to a specific child element. This example creates a ScrollView that contains multiple labels. A Button is used to scroll to a selected label. ```csharp
using UnityEngine;
using UnityEngine.UIElements;public class ScrollViewScrollToExample : MonoBehaviour
{
public UIDocument uiDocument;
public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f38b45760dd1 | unity_docs | math | What are the parameters of `PhysicsShapeGroup2D.GetShapeData` in Unity? | Description Gets a copy of both the shapes and vertices in the PhysicsShapeGroup2D . NOTE : Because this is a copy, changing the specified shapes and vertices lists afterwards will not change the PhysicsShapeGroup2D . ```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;public cla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5db272296c42 | unity_docs | rendering | What is `Graphics.ClearRandomWriteTargets` in Unity? Explain its purpose and usage. | Graphics.ClearRandomWriteTargets
Declaration
public static void
ClearRandomWriteTargets
();
Description
Unset random write targets for
Shader Model 4.5
level pixel shaders.
This function unsets any "random write" targets that were previously set with
SetRandomWriteTarget
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1f86c78481d | unity_docs | editor | Show me a Unity C# example demonstrating `EditorWindow.wantsMouseEnterLeaveWindow`. | tor window.
If set to true, the window recieves an OnGUI call whenever the mouse enters or leaves a window.
Note:
This function does not trigger Repaint() Automatically. Also, entering or leaving a window while a mouse button is pressed does not trigger either event, as pressing the mouse button activates drag mode (... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98ec2a8c14dc | unity_docs | xr | What is `Playables.PlayableGraph.GetOutputByType` in Unity? Explain its purpose and usage. | PlayableGraph.GetOutputByType
Declaration
public
Playables.PlayableOutput
GetOutputByType
(int
index
);
Parameters
Parameter
Description
index
The output index.
Returns
PlayableOutput
The
PlayableOutput
at the given index among all the
PlayableOutput
of the same type
T
.
Description
Get
Playa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28acce38856f | unity_docs | scripting | What is `UIElements.BindingInfo` in Unity? Explain its purpose and usage. | BindingInfo
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Provides information about a binding.
Properties
Property
Description
binding
The binding matching this information.
bindingId
The binding id.
targetElement
The visual element targeted by th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5b09543a602 | unity_docs | scripting | Show me a Unity C# example demonstrating `Logger.LogError`. | (string
tag
,
object
message
,
Object
context
);
Parameters
Parameter
Description
tag
Used to identify the source of a log message. It usually identifies the class where the log call occurs.
message
String or object to be converted to string representation for display.
context
Object to which the messag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dcc5e414881 | unity_docs | scripting | What is `Random.value` in Unity? Explain its purpose and usage. | Random.value
public static float
value
;
Description
Returns a random float within [0.0..1.0] (range is inclusive) (Read Only).
Important
: Both the lower and upper bounds are
inclusive
. Any given float value between 0.0 and 1.0,
including both 0.0 and 1.0
, will appear on average approximately once every t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89b7365a9c76 | unity_docs | scripting | What is `UIElements.Justify` in Unity? Explain its purpose and usage. | Justify
enumeration
Description
Defines the alignment along the main axis, how is extra space distributed.
Properties
Property
Description
FlexStart
Items are packed toward the start line. Default Value.
Center
Items are centered along the line.
FlexEnd
Items are packed toward the end line.
Sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffa17f489659 | unity_docs | scripting | What is `ParticleSystem.NoiseModule.remapZ` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.remapZ
public
ParticleSystem.MinMaxCurve
remapZ
;
Description
Define how the noise values are remapped on the z-axis, when using the
ParticleSystem.NoiseModule.separateAxes
option.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[Requir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65a744de5e22 | unity_docs | networking | What is `XR.XRDisplaySubsystem.XRMirrorViewBlitDesc.GetBlitParameter` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.XRMirrorViewBlitDesc.GetBlitParameter
Declaration
public void
GetBlitParameter
(int
blitParameterIndex
,
out
XR.XRDisplaySubsystem.XRBlitParams
blitParameter
);
Parameters
Parameter
Description
blitParameterIndex
Index of the blit parameter to get.
blitParameter
XRBlitParams
to popul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08c3f60886e8 | unity_docs | rendering | What is `TerrainTools.PaintContext` in Unity? Explain its purpose and usage. | PaintContext
class in
UnityEngine.TerrainTools
/
Implemented in:
UnityEngine.TerrainModule
Description
The context for a paint operation that may span multiple connected Terrain tiles.
This class is used to apply an edit operation to an area of Terrain that may span multiple Terrain tiles.
A PaintContext may ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_66db97f8da13 | unity_docs | scripting | Explain 'Auto Layout' in Unity. | The Rect Transform layout system is flexible enough to handle a lot of different types of layouts and it also allows placing elements in a complete freeform fashion. However, sometimes something a bit more structured can be needed.
The auto layout system provides ways to place elements in nested layout groups such as h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e46ab18bf850 | unity_docs | physics | What is `PhysicsVisualizationSettings.QueryFilter` in Unity? Explain its purpose and usage. | QueryFilter
enumeration
Description
Enumerator used for controlling query visualization filtering.
Properties
Property
Description
All
Includes all query shapes and types into the filter.
Box
Whether the filter includes box shaped queries.
Capsule
Whether the filter includes capsule shaped queries.
Cast
Whet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54a6629e411f | unity_docs | rendering | What are the parameters of `EditorGUIUtility.GetIconForObject` in Unity? | Returns Texture2D Returns the custom icon associated with the object. If there is no custom icon associated with the object, returns null. Description Gets the custom icon associated with an object. Only GameObjects and MonoScripts have associated custom icons. ```csharp
using UnityEngine;
using UnityEditor;class Examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35101ef7b88f | unity_docs | math | What is `Vector4.Distance` in Unity? Explain its purpose and usage. | Vector4.Distance
Declaration
public static float
Distance
(
Vector4
a
,
Vector4
b
);
Description
Returns the distance between
a
and
b
.
Vector4.Distance(a,b)
is the same as
(a-b).magnitude
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_532bf8fa69cd | github | scripting | Write a Unity C# UI script for Suggestion Line | ```csharp
using System;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
public class SuggestionLine : MonoBehaviour, IPointerClickHandler
{
[SerializeField] TMP_Text suggestionText;
[SerializeField] TMP_Text TypeText;
TMP_InputField _textField;
Type _commandType;
public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b7ab0c99ae20 | unity_docs | rendering | In Unity's 'Introduction to writing shaders in code', what is 'ShaderLab' and how does it work? | ShaderLab is a declarative language that you use in shader source files. It uses a nested-braces syntax to describe a Shader object.
There are many things that you can define in ShaderLab, but the most common are:
Defining the overall structure of the Shader object. See
ShaderLab: creating a Shader
,
ShaderLab: creatin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c9099e59fca | unity_docs | input | Show me a Unity C# example demonstrating `Camera.ScreenToViewportPoint`. | orms
position
from screen space into viewport space.
Screen space is defined in pixels. The bottom-left of the screen is (0,0); the right-top
is (
pixelWidth
,
pixelHeight
). The z position is in world units from the camera.
Viewport space is normalized and relative to the camera. The bottom-left of the camera is
(0... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb832e19be65 | unity_docs | performance | What are the parameters of `Profiling.FrameDataView.GetFrameMetaData` in Unity? | Returns NativeArray<T> Returns the frame metadata as a NativeArray. Description Retrieves metadata associated with the frame. Use GetFrameMetaData to retrieve the data that the Profiler.EmitFrameMetaData method wrote to the Profiler stream. Use id to identify the metadata from your Project or package. Use tag to distin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90bfe1cd719f | unity_docs | rendering | What is `PlatformIcon.SetTextures` in Unity? Explain its purpose and usage. | PlatformIcon.SetTextures
Declaration
public void
SetTextures
(params Texture2D[]
textures
);
Parameters
Parameter
Description
textures
Must be an array of size
PlatformIcon.maxLayerCount
.
Description
Assign all available icon layers.
Will overwrite all the currently set icon layers.
Texture files must b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f174c6b259a | unity_docs | editor | What are the parameters of `PrefabUtility.SaveAsPrefabAsset` in Unity? | Returns GameObject The root GameObject of the saved Prefab Asset, if available. Description Creates a Prefab Asset at the given path from the given GameObject, including any childen in the Scene without modifying the input objects. In case some of the children are Prefab instances they will automatically become nested ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_655891d84d79 | unity_docs | physics | In Unity's 'Set fixed timestep to optimize physics simulation frequency', what is 'Mitigate escalating physics simulation load' and how does it work? | On lower-end devices, or when the main thread is overloaded, a common performance issue occurs when the physics system runs multiple fixed updates per frame, leading to a cycle of increasing CPU load and frame time. This performance issue is often referred to as the “spiral of doom”.
If the physics system spends a long... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc338e738765 | unity_docs | scripting | What is `ComputeBuffer.name` in Unity? Explain its purpose and usage. | ComputeBuffer.name
public string
name
;
Description
The debug label for the compute buffer (setter only).
This name shows up in profiling and frame debugging tools, when supported.
The name does not affect the rendering process. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d688e48abf50 | unity_docs | input | In Unity's 'Shortcuts Manager', what is 'The Command list' and how does it work? | This section explains how to use the Command list to view shortcut assignments. For information about using the Command list to add, remove, and modify shortcuts, see
Managing shortcuts
.
The Command list shows you which shortcuts are assigned to specific commands. Choose a category from the Category list to display it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42a3108430bc | unity_docs | physics | What is `BuildAssetBundleOptions.ForceRebuildAssetBundle` in Unity? Explain its purpose and usage. | BuildAssetBundleOptions.ForceRebuildAssetBundle
Description
Force rebuild the assetBundles.
This allows you to rebuild the assetBundle even if none of the included assets have changed.
```csharp
//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9464449195a0 | unity_docs | editor | What are the parameters of `AssetDatabase.ExtractAsset` in Unity? | Returns string An empty string if Unity has successfully extracted the Asset, or an error message if not. Description Creates an external Asset from an object (such as a Material) by extracting it from within an imported asset (such as an FBX file). NOTE: The feature is currently only available for materials embedded i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec3e287bd63e | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.selectedItems` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.selectedItems
public IEnumerable<object>
selectedItems
;
Description
Returns the selected items from the data source. Always returns an enumerable, even if no item is selected, or a single
item is selected. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08796a49dc57 | unity_docs | scripting | Give me an overview of the `ParticleSystemStopAction` class in Unity. | ParticleSystemStopAction
enumeration
Description
The action to perform when the Particle System stops.
Properties
Property
Description
None
Do nothing.
Disable
Disable the GameObject containing the Particle System.
Destroy
Destroy the GameObject containing the Particle System.
Callback
Call MonoBehaviour.OnP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cdac97b169b2 | unity_docs | physics | In Unity's 'Garbage collection modes', what is 'Incremental garbage collection' and how does it work? | Incremental garbage collection spreads out the process of garbage collection over multiple frames. This is the default garbage collection behavior in Unity.
Unity’s garbage collector uses the
Boehm-Demers-Weiser garbage collector
. By default, Unity uses it in incremental mode, which means that the garbage collector sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_687d1ff6ba4a_doc_1 | github | scripting | What does `DeltaTime` do in this Unity script? Explain its purpose and signature. | The interval in seconds from the last tick of behaviour tree.
Signature:
```csharp
public float DeltaTime => Time.time - behaviourTree.LastTick;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_44f5c133fd41 | unity_docs | scripting | What is `UIElements.BackgroundPropertyHelper` in Unity? Explain its purpose and usage. | BackgroundPropertyHelper
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Helper to convert between background properties and ScaleMode.
For more information, Refer to
Set the scale mode for a background image
.
Static Methods
Method
Description
ConvertScaleM... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e951cd63db6 | unity_docs | math | What is `Experimental.GraphView.Placemat.CollapsedSize` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Placemat.CollapsedSize
public
Vector2
CollapsedSize
;
Description
The size of the placemat when collapsed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de813f144264 | unity_docs | editor | What is `AssetDatabase.GetImplicitAssetBundleName` in Unity? Explain its purpose and usage. | AssetDatabase.GetImplicitAssetBundleName
Declaration
public static string
GetImplicitAssetBundleName
(string
assetPath
);
Parameters
Parameter
Description
assetPath
The asset's path.
Returns
string
Returns the name of the AssetBundle that a given asset belongs to. See the method description for more deta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c2b32d638ae | unity_docs | physics | What is `PhysicsMaterial.frictionCombine` in Unity? Explain its purpose and usage. | PhysicsMaterial.frictionCombine
public
PhysicsMaterialCombine
frictionCombine
;
Description
Determines how the friction is combined.
Traditionally friction properties are dependent on the combination of the two materials in contact.
This is however impractical in a game. Instead you can use the combine mode ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_703217a15142 | unity_docs | math | In Unity's 'Load SSH keys automatically on Windows (PuTTY)', what is 'Procedure' and how does it work? | Follow these steps to load keys and passphrases automatically on Windows:
Start Pageant from the PuTTY folder:
Start-Menu
>
All Programs
>
PuTTY
>
Pageant
Find the Pageant icon in the system tray.
Right-click the Pageant icon in the system tray and select
View Keys
. The
Pageant Key List
window opens.
Click
Add Key
.
U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea75ae2d8601 | unity_docs | editor | What is `PrefabUtility.GetOriginalSourceRootWhereGameObjectIsAdded` in Unity? Explain its purpose and usage. | PrefabUtility.GetOriginalSourceRootWhereGameObjectIsAdded
Declaration
public static
GameObject
GetOriginalSourceRootWhereGameObjectIsAdded
(
GameObject
gameObject
);
Parameters
Parameter
Description
gameObject
GameObject from a Prefab instance or from a Prefab Asset.
Returns
GameObject
The Prefab Asse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ef020471a78c | unity_docs | rendering | In Unity's 'Lights module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Light
Assign a Light Prefab
describing how your particle lights should look.
Ratio
A value between 0 and 1 describing the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e433b42a5623 | unity_docs | ui | Explain 'Scroller' in Unity. | A Scroller lets users scroll through content in your user interface.
## Create a Scroller
You can create a Scroller with UI Builder, UXML, or C#. The following C# example creates a Scroller with a default value, low limit, and high limit, and sets the direction of the Scroller:
```
var scroller = new Scroller();
scro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_616330eb8503 | github | scripting | Write a Unity C# XR/VR script for Menu Controller | ```csharp
using System.Collections;
using System.Linq;
using OpenXRRuntimeJsons;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MenuController : MonoBehaviour
{
[SerializeField] private Transform buttonsParent;
[SerializeField] private StartXRButton buttonPrefab;
[... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_f8b17d1cf178 | unity_docs | scripting | Explain 'Best practices for calling Java/Kotlin code' in Unity. | Learn about the best practices for calling Java and Kotlin
plug-in
code from C#
scripts
to improve performance of your application.
## Minimize JNI calls
Using the Java Native Interface (JNI), through either the high-level or low-level C# API is resource intensive and can be slow. To improve performance, and also cod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fa77faf252ae | github | scripting | Write a Unity C# script called Base Static View | ```csharp
using UnityEngine;
namespace TinyECSUnityIntegration.Impls
{
/// <summary>
/// class BaseStaticView
///
/// The class is a subtype of BaseView which should be used in cases when some view
/// will be created in compile time and never be allocated dynamically in runtime
/// </summar... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_19037b80d8dd | unity_docs | editor | Show me a Unity C# example demonstrating `PrefabUtility.RemoveUnusedOverrides`. | ct[]
prefabInstances
,
InteractionMode
action
);
Parameters
Parameter
Description
prefabInstances
List of Prefab instances to remove unused overrides from.
action
UserAction will record undo and write result to Editor log file.
Description
This method identifies and removes all unused overrides from a li... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5dda3bed7a59 | unity_docs | editor | What is `Search.SearchResult` in Unity? Explain its purpose and usage. | SearchResult
struct in
UnityEditor.Search
Description
Contains a SearchItem that was retrieved from a query.
Static Properties
Property
Description
nil
Represents a null search result.
Properties
Property
Description
id
ID of the document containing that result.
index
Index of the document containing that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a13b152ad2c4 | unity_docs | xr | What is `XR.Bone` in Unity? Explain its purpose and usage. | Bone
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
A tracked bone on the device at an
XRNode
in the XR input subsystem.
The Bone type is a general purpose structure that represents a part of a specific body element hierarchy. such as Hand, Eyes, or Skeleton.
Public Methods
Meth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1014444ae987 | unity_docs | xr | Show me a Unity C# example demonstrating `PlayerSettings.Android.ARCoreEnabled`. | PlayerSettings.Android.ARCoreEnabled
public static bool
ARCoreEnabled
;
Description
Enable support for Google ARCore on supported devices.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class ARCoreEnabledSample : MonoBehaviour
{
[MenuItem("Build/ARCoreEnabled Sample")]
publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1613e777b83 | unity_docs | animation | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPreprocessCameraDescription`. | ication when a camera is imported from a Model Importer.
Unity only calls this function when
ModelImporter.importCameras
is true. This function gives you control over camera properties and animations during the model import process. The
CameraDescription
structure contains all the camera data from the imported fil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36814dc3d40f | unity_docs | xr | What is `SystemInfo.supportsAsyncGPUReadback` in Unity? Explain its purpose and usage. | SystemInfo.supportsAsyncGPUReadback
public static bool
supportsAsyncGPUReadback
;
Description
Returns true if asynchronous readback of GPU data is available for this device and false otherwise.
Additional resources:
AsyncGPUReadback
,
AsyncGPUReadbackRequest
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6a34c5943c9 | unity_docs | rendering | What is `PlayerSettings.mipStripping` in Unity? Explain its purpose and usage. | PlayerSettings.mipStripping
public static bool
mipStripping
;
Description
Enable mip stripping for all platforms.
If you enable this setting, Unity strips unused mips at build time.
When Unity builds your game or application, it can strip unused mips from textures in your Project. Stripping unused mips can ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1eb8e2a4b7c | unity_docs | scripting | What is `AndroidDeviceFilterData.brandName` in Unity? Explain its purpose and usage. | AndroidDeviceFilterData.brandName
public string
brandName
;
Description
The manufacturer name of the Android device.
Filter based on brand or manufacturer name. For example, google, samsung.
Note
: This property only accepts a valid regular expression. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_604845d40dc4 | unity_docs | rendering | In Unity's 'Gamma Textures in linear color space', what is 'Importing lightmaps' and how does it work? | The data in lightmap EXR files created by Unity is in linear space. It gets converted to gamma space during import. When bringing in lightmaps from an external lightmapper, mark the lightmaps as
Texture Type
:
Lightmap
in the
Texture Importer
. This setting makes sure sRGB sampling is bypassed on import. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99846a4c91ca | unity_docs | rendering | What is `MaterialProperty.textureValue` in Unity? Explain its purpose and usage. | MaterialProperty.textureValue
public
Texture
textureValue
;
Description
Texture value of the property.
Setting a new value will apply it to all material
targets
, and will automatically record an undo operation.
Additional resources:
type
,
textureDimension
,
MaterialEditor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb37164f8239 | unity_docs | editor | What is `EditorGUILayout.TagField` in Unity? Explain its purpose and usage. | EditorGUILayout.TagField
Declaration
public static string
TagField
(string
tag
,
params GUILayoutOption[]
options
);
Declaration
public static string
TagField
(string
tag
,
GUIStyle
style
,
params GUILayoutOption[]
options
);
Declaration
public static string
TagField
(string
label
,
string
tag
,
par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a89a0e0886b | unity_docs | ui | What is `Experimental.GraphView.ContentZoomer` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ContentZoomer
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.Manipulator
Description
Manipulator that allows zooming in GraphView.
Static Properties
Property
Description
DefaultMaxScale
Default ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de62b380d5eb | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.UpdateIncrementalTimed` in Unity? Explain its purpose and usage. | Hierarchy.UpdateIncrementalTimed
Declaration
public bool
UpdateIncrementalTimed
(double
milliseconds
);
Parameters
Parameter
Description
milliseconds
The time period in milliseconds.
Returns
bool
true
if additional invocations are needed to complete the update,
false
otherwise.
Description
Increme... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1df9109fb80d | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_ETC2_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_ETC2_SRGB
Description
A four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb28780a2da6 | unity_docs | scripting | What is `Playables.PlayableExtensions.Play` in Unity? Explain its purpose and usage. | PlayableExtensions.Play
Declaration
public static void
Play
(U
playable
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
Description
Starts to play the
Playable
.
When playing, the local time of this
Playable
will be updated during the evaluation of the
PlayableGraph... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd8750256d69 | unity_docs | scripting | What is `RangeInt` in Unity? Explain its purpose and usage. | RangeInt
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Describes an integer range.
Properties
Property
Description
end
The end index of the range (not inclusive).
length
The length of the range.
start
The starting index of the range, where 0 is the first position, 1 is the seco... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_918bf8c10ccb | unity_docs | scripting | Give me an overview of the `AssetBundleManifest` class in Unity. | AssetBundleManifest
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.AssetBundleModule
Description
Manifest for all the AssetBundles in the build.
Additional resources:
BuildPipeline.BuildAssetBundles
,
AssetBundle.GetAllAssetNames
Public Methods
Method
Description
GetAllAssetB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d29365c90798 | unity_docs | ui | What is `Time.timeSinceLevelLoad` in Unity? Explain its purpose and usage. | Time.timeSinceLevelLoad
public static float
timeSinceLevelLoad
;
Description
The time in seconds since the last non-additive scene finished loading (Read Only).
This behaves in the same way as
Time.time
with a negative offset.
```csharp
//Attach this script to a GameObject
//Create a Button (Create>UI>Button... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_74a4ac85505a | unity_docs | scripting | In Unity's 'Animator component', what is 'Animation curve information' and how does it work? | The information box at the bottom of the Animator component provides you with a breakdown of the data being used in all the clips used by the Animator Controller.
An animation clip contains data in
animation curves
, which represent how a value changes over time. These curves may describe the position or rotation of an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e361881950a8 | unity_docs | input | What is `Android.AndroidApplication.currentConfiguration` in Unity? Explain its purpose and usage. | AndroidApplication.currentConfiguration
public static
Android.AndroidConfiguration
currentConfiguration
;
Description
Provides current configuration for the running application.
Additional resources:
AndroidApplication.onConfigurationChanged
.
```csharp
using UnityEngine;
using UnityEngine.Android;public cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04204c17f738 | unity_docs | scripting | Give me an overview of the `PatchExtents` class in Unity. | PatchExtents
struct in
UnityEngine
/
Implemented in:
UnityEngine.TerrainModule
Description
Structure containing minimum and maximum terrain patch height values.
Properties
Property
Description
max
Maximum height of a terrain patch.
min
Minimum height of a terrain patch. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aab5c04d1585 | unity_docs | scripting | What is `PlayerSettings.SplashScreen.DrawMode` in Unity? Explain its purpose and usage. | DrawMode
enumeration
Description
Determines how the Unity logo should be drawn, if it is enabled.
Properties
Property
Description
UnityLogoBelow
The Unity logo is drawn in the lower portion of the screen for the duration of the Splash Screen, while the PlayerSettings.SplashScreen.logos are shown in the centre.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4cc037a0ee3a | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.AddCircle`. | Description
Adds a circle shape (
PhysicsShapeType2D.Circle
) to the shape group.
A circle shape is comprised of a single vertex (
center
) and a
radius
that extends around that vertex. This is the most memory efficient and fastest primitive to use in all use-cases.
NOTE
: A circle forms a closed shape and does ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b974b7ac193 | unity_docs | rendering | What is `TextureImporter.wrapModeU` in Unity? Explain its purpose and usage. | TextureImporter.wrapModeU
public
TextureWrapMode
wrapModeU
;
Description
Texture U coordinate wrapping mode.
Controls wrapping mode along texture U (horizontal) axis.
Additional resources:
Texture.wrapModeU
,
wrapMode
,
texture assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6470d2043261 | github | scripting | Write a Unity C# script called Quest Splat Storage | ```csharp
// SPDX-License-Identifier: MIT
using System.IO;
using UnityEngine;
static class QuestSplatStorage
{
const string SplatFolderName = "Splats";
public static string GetBrowseRootFolder()
{
return GetRootFolder();
}
public static string GetRootFolder()
{
return Path.Com... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_106149458d72 | unity_docs | rendering | What is `SceneView.IsCameraDrawModeEnabled` in Unity? Explain its purpose and usage. | SceneView.IsCameraDrawModeEnabled
Declaration
public bool
IsCameraDrawModeEnabled
(
SceneView.CameraMode
mode
);
Parameters
Parameter
Description
mode
A
CameraMode
to check.
Returns
bool
Returns true if the
CameraMode
is available in this
SceneView
. Returns false otherwise.
Description
Returns... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82883528df7b | unity_docs | rendering | What is `Rendering.MetadataValue.NameID` in Unity? Explain its purpose and usage. | MetadataValue.NameID
public int
NameID
;
Description
The name ID of the property that the metadata value is tied to. To specify a value for a property declared with UNITY_DOTS_INSTANCED_PROP(float4, Example), pass Shader.PropertyToID("Example") here. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d2d48183a3e | unity_docs | editor | What is `Tools.current` in Unity? Explain its purpose and usage. | Tools.current
public static
Tool
current
;
Description
The tool that is currently selected for the Scene View.
This refers to the View, Move, Rotate and Scale tools available in the toolbar for the main editor window.
Additional resources:
Tools.viewTool
,
ToolManager.SetActiveTool
,
ToolManager.activeTool... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c5831e5a8d4b | unity_docs | scripting | Explain 'Introduction to the Resources system' in Unity. | The Resources class allows you to find and access objects that are in Resources folders in your project.
You can use the Resources system to make an asset available to a project without loading it in as part of a
scene
. When you add content to a folder named Resources in your project, Unity makes it available to load ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b650d2e92b5 | unity_docs | scripting | What is `GameObject.SendMessageUpwards` in Unity? Explain its purpose and usage. | GameObject.SendMessageUpwards
Declaration
public void
SendMessageUpwards
(string
methodName
,
object
value
= null,
SendMessageOptions
options
= SendMessageOptions.RequireReceiver);
Parameters
Parameter
Description
methodName
The name of the MonoBehaviour method to call.
value
An optional parameter v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c0361025d6c | unity_docs | scripting | What is `FingerDof` in Unity? Explain its purpose and usage. | FingerDof
enumeration
Description
Enumeration of all the muscles in a finger.
These muscles are a sub-part of a human part.
Additional resources:
HumanPartDof
.
Properties
Property
Description
ProximalDownUp
The proximal down-up muscle.
ProximalInOut
The proximal in-out muscle.
IntermediateCloseOpen
The int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5cb4898bb0af | unity_docs | animation | What is `AnimationClip.frameRate` in Unity? Explain its purpose and usage. | AnimationClip.frameRate
public float
frameRate
;
Description
Frame rate at which keyframes are sampled. (Read Only)
This is the frame rate that was used in the
animation program you used to create the animation or model.
```csharp
using UnityEngine;
using System.Collections;public class ExampleScript : MonoBe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c3596a307c7 | unity_docs | rendering | What is `UIElements.MeshGenerationNode.DrawMesh` in Unity? Explain its purpose and usage. | MeshGenerationNode.DrawMesh
Declaration
public void
DrawMesh
(NativeSlice<Vertex>
vertices
,
NativeSlice<ushort>
indices
,
Texture
texture
);
Parameters
Parameter
Description
vertices
The vertices to be drawn. All referenced vertices must be initialized.
indices
The triangle list indices. Must be a mul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_801d09e912e6 | unity_docs | ui | In Unity's 'Name selectors', what is 'Syntax' and how does it work? | A name selector consists of an element’s assigned name prefixed with a number sign (
#
).
```
#ElementName { ... }
```
Note
: Only use the number sign (
#
) when you write the selector in a USS file. Don’t use it when you assign the name to an element in a UXML or C# file. An element name that includes the number sign ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_287a27761907 | unity_docs | scripting | Give me an overview of the `AudioConfiguration` class in Unity. | AudioConfiguration
struct in
UnityEngine
/
Implemented in:
UnityEngine.AudioModule
Description
Specifies the current properties or desired properties to be set for the audio system.
Use these properties to change how Unity outputs all audio in your project, including how many sounds can play at one time and wha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_672b3ed2bfec | github | scripting | Write a Unity C# script called Player Loop System Subscription | ```csharp
using System;
using UnityEngine.LowLevel;
namespace UnityMainThreadDispatcher
{
internal class PlayerLoopSystemSubscription<T> : IDisposable
{
private readonly Action _callback;
public PlayerLoopSystemSubscription(Action callback)
{
_callback = callback;
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_c5eceb14ac75 | unity_docs | editor | Explain 'Set up multiple scenes for occlusion culling' in Unity. | At runtime, Unity loads only one
occlusion culling
data asset at a time, no matter how many Scenes are open. You must therefore prepare your occlusion culling data differently depending on whether you plan to load one Scene at a time, or multiple Scenes at a time.
## Loading one Scene at a time
If you load one Scene ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_317dd286505c | unity_docs | scripting | What is `VideoSpatialQuality` in Unity? Explain its purpose and usage. | VideoSpatialQuality
enumeration
Description
Controls the imported clip's internal resize to save space at the cost of blurrier images.
The resulting clip will still store its original size but the encoded images will use smaller images.
This provides an alternative way of reducing the bitrate without introducing c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c12afcb94bf6 | unity_docs | rendering | What is `TextureFormat.BC6H` in Unity? Explain its purpose and usage. | TextureFormat.BC6H
Description
HDR compressed color texture format.
BC6H format compresses RGB HDR textures to 8 bits per pixel, and is supported on DX11-class PC hardware.
It is a good format for compressing floating point texture data (skyboxes, reflection probes, lightmaps, emissive textures), e.g.
textures that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61c7037d071c | unity_docs | math | What is `Mathf.Exp` in Unity? Explain its purpose and usage. | Mathf.Exp
Declaration
public static float
Exp
(float
power
);
Description
Returns e raised to the specified power.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
print(Mathf.Exp(6));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30b602a61f36 | unity_docs | animation | What is `Animations.AimConstraint.worldUpVector` in Unity? Explain its purpose and usage. | AimConstraint.worldUpVector
public
Vector3
worldUpVector
;
Description
The world up Vector used when the world up type is
AimConstraint.WorldUpType.Vector
or
AimConstraint.WorldUpType.ObjectRotationUp
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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