id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_3fa0704b9f0e | unity_docs | scripting | What is `Progress.Item.SetPriority` in Unity? Explain its purpose and usage. | Progress.Item.SetPriority
Declaration
public void
SetPriority
(int
priority
);
Declaration
public void
SetPriority
(
Progress.Priority
priority
);
Parameters
Parameter
Description
priority
The priority.
Description
Sets the progress indicator's priority.
Progress indicators are sorted by priority, f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_602a859c25f8 | unity_docs | physics | What is `PhysicsShapeType2D.Polygon` in Unity? Explain its purpose and usage. | PhysicsShapeType2D.Polygon
Description
Use a convex polygon shape to interpret the
PhysicsShape2D
geometry.
A polygon geometry type is comprised of a minimum of three (triangle) vertices and maximum defined by
Physics2D.MaxPolygonShapeVertices
in the
PhysicsShape2D
. The vertices represent a set of consecutive... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_230ab0b0d843 | unity_docs | rendering | In Unity's 'Set up multiple scenes', what is 'View scenes' and how does it work? | The Hierarchy window displays all the scenes that are part of your project:
A: Scenes with unsaved changes have an asterisk by the scene name.
B: The scene More menu allows you to perform actions on the scene.
C: The scene divider (an inverted triangle) lets you collapse a scene and hide its contents from the Hierarchy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c34fb627c766 | unity_docs | scripting | What is `AssetBundleCreateRequest` in Unity? Explain its purpose and usage. | AssetBundleCreateRequest
class in
UnityEngine
/
Inherits from:
AsyncOperation
/
Implemented in:
UnityEngine.AssetBundleModule
Description
Asynchronous load request for an
AssetBundle
.
Additional resources:
AssetBundle.LoadFromFileAsync
,
AssetBundle.LoadFromMemoryAsync
,
AssetBundle.LoadFromStreamAsync
,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04223653526b | unity_docs | scripting | Give me an overview of the `AwaitableCompletionSource_1` class in Unity. | AwaitableCompletionSource<T0>
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Objects allowing to control completion of an Awaitable object from user code.
Properties
Property
Description
Awaitable
Get the awaitable controlled by the completion source.
Public Methods
Method
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_956d91ff0669 | unity_docs | physics | In Unity's 'UnityYAML', what is 'Unsupported features' and how does it work? | Feature Support Chomping indicators
UnityYAML does not support using
+
and
|
characters to indicate how it should treat new lines within a multi-line string. If you use these characters, UnityYAML adds them to the scalar value.
Comments
UnityYAML does not support comments.
Complex mapping keys
UnityYAML does not suppor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fc4401fd14c | unity_docs | scripting | Show me a Unity C# example demonstrating `Pool.LinkedPool_1`. | that is placed on the CPU when having to rapidly create and destroy new objects. It is a good practice and design pattern to keep in mind to help relieve the processing power of the CPU to handle more important tasks and not become inundated by repetitive create and destroy calls.
The LinkedPool uses a linked list to h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0ec448ba360 | unity_docs | editor | What is `AssetDatabase.GetTextMetaFilePathFromAssetPath` in Unity? Explain its purpose and usage. | AssetDatabase.GetTextMetaFilePathFromAssetPath
Declaration
public static string
GetTextMetaFilePathFromAssetPath
(string
path
);
Parameters
Parameter
Description
path
Project relative path to the asset.
Returns
string
The path to the .meta text file or an empty string if the file does not exist.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e5a0798aeb5 | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.PlayerConnection.EditorConnection`. | utoconnect Profiler" in the Build Settings or build the Player through code with the BuildPipeline using build options:
BuildOptions.ConnectToHost
and
BuildOptions.Development
to initialize the connection.
The Player ID is used to tell multiple connected Players apart. By default, data is sent to all Players. A con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7da830e663bc | unity_docs | scripting | What are the parameters of `Vector2.SignedAngle` in Unity? | Returns float The signed angle in degrees between the two vectors. Description Gets the signed angle in degrees between from and to . The angle returned is the signed counterclockwise angle between the two vectors. Note: The angle returned will always be between -180 and 180 degrees, because the method returns the smal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f024b4c9f09 | unity_docs | math | Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.GetShapeData`. | opulated with a copy of all the shapes in the
PhysicsShapeGroup2D
.
vertices
A list that will be populated with a copy of all the vertices in the
PhysicsShapeGroup2D
.
Description
Gets a copy of both the shapes and vertices in the
PhysicsShapeGroup2D
.
NOTE
: Because this is a copy, changing the specified
shap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94051035cc2e | unity_docs | physics | What is `Collider2D.CompositeOperation.Flip` in Unity? Explain its purpose and usage. | Collider2D.CompositeOperation.Flip
Description
Indicates a composite operation that composes geometry using a Boolean XOR operation.
This composite operation will result in a region where both regions of geometry do not overlap.
Additional resources:
Collider2D.compositeOperation
and
Collider2D.compositeOrder
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_334d1451f302 | unity_docs | editor | In Unity's 'Debug C# code in Unity', what is 'Debug in the Unity Editor' and how does it work? | You can debug C# code as it runs in the Unity Editor while the Unity Editor is in Play Mode.
To debug in the Editor, you need to set the Editor’s Code Optimization mode to
Debug Mode
, then you can
attach a code editor with a debugging feature
.
To change the Code Optimization mode, select the Debug Button in the botto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed8738d6fe4e | unity_docs | editor | What is `TerrainTools.TerrainPaintTool_1.OnRenderBrushPreview` in Unity? Explain its purpose and usage. | TerrainPaintTool<T0>.OnRenderBrushPreview
Declaration
public void
OnRenderBrushPreview
(
Terrain
terrain
,
TerrainTools.IOnSceneGUI
editContext
);
Parameters
Parameter
Description
terrain
Active Terrain object.
editContext
Interface for communication between Editor and Paint tools.
Description
Use th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5d1713302a9 | unity_docs | math | What is `TerrainData.GetDetailLayer` in Unity? Explain its purpose and usage. | TerrainData.GetDetailLayer
Declaration
public int[,]
GetDetailLayer
(int
xBase
,
int
yBase
,
int
width
,
int
height
,
int
layer
);
Parameters
Parameter
Description
xBase
First x index of detail object density data to retrieve.
yBase
First y index of detail object density data to retrieve.
width
The a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e899516d0c99 | unity_docs | scripting | In Unity's 'Encapsulate UXML documents with logic', what is 'Create reusable UI components' and how does it work? | As an example, let’s say you want to create a card game. You want to display cards with different statistics, such as life and attack.
You can create a custom control called CardElement that displays the image, the life, and attack statistics for the character, and then reuse this custom control for each card in your g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79110b2d148e | unity_docs | xr | What is `XR.XRStats` in Unity? Explain its purpose and usage. | XRStats
class in
UnityEngine.XR
/
Implemented in:
UnityEngine.VRModule
Description
Timing and other statistics from the XR subsystem.
Some XR SDKs provide access to additional timing and other statistics. These can be used by games and applications for profiling and dynamic performance adjustments. For example,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8e7bc9518c1 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorWindow.HasOpenInstances`. | EditorWindow.HasOpenInstances
Declaration
public static bool
HasOpenInstances
();
Parameters
Parameter
Description
windowType
The type of the window. Must derive from
EditorWindow
.
Returns
bool
Returns true if an
EditorWindow
, matching the specified type, is open. Returns false otherwise.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c6e1f88f30a | unity_docs | scripting | What is `Experimental.GraphView.EdgeControl.outputOrientation` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeControl.outputOrientation
public
Experimental.GraphView.Orientation
outputOrientation
;
Description
Edge output port orientation (vertical/horizontal). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9506bc2fb3db_doc_0 | github | scripting | What does `ReadStick` do in this Unity script? Explain its purpose and signature. | Reads the primary 2D axis (thumbstick) from an XR controller node.
Signature:
```csharp
static Vector2 ReadStick(XRNode node)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_22dd1ab7fddb | unity_docs | rendering | What is `Rendering.RendererUtils.RendererListDesc.stateBlock` in Unity? Explain its purpose and usage. | RendererListDesc.stateBlock
public Nullable<RenderStateBlock>
stateBlock
;
Description
An optional set of values to override the RendererLists render state. For more information, see
RenderStateBlock
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bd9f11e22de | unity_docs | scripting | What is `Assertions.Assert.AreApproximatelyEqual` in Unity? Explain its purpose and usage. | Assert.AreApproximatelyEqual
Declaration
public static void
AreApproximatelyEqual
(float
expected
,
float
actual
);
Declaration
public static void
AreApproximatelyEqual
(float
expected
,
float
actual
,
string
message
);
Declaration
public static void
AreApproximatelyEqual
(float
expected
,
float
actua... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a25e8b5cf691 | unity_docs | scripting | What is `EditorTools.EditorTool` in Unity? Explain its purpose and usage. | EditorTool
class in
UnityEditor.EditorTools
/
Inherits from:
ScriptableObject
Description
Use this class to implement editor tools. This is the base class from which all editor tools are inherited.
Use this class with
EditorToolAttribute
to register custom editor tools with the Editor.
There are two basic typ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_965fa5dc80c2 | github | scripting | Write a Unity C# physics script for Launch Projectile | ```csharp
using System.Runtime.CompilerServices;
using UnityEngine;
/// <summary>
/// Apply forward force to instantiated prefab
/// </summary>
public class LaunchProjectile : MonoBehaviour
{
[Tooltip("The projectile that's created")]
public GameObject projectilePrefab = null;
[Tooltip("The point that th... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_3ddce1ba019f | unity_docs | scripting | What is `PlayerLoop.Update` in Unity? Explain its purpose and usage. | Update
struct in
UnityEngine.PlayerLoop
/
Implemented in:
UnityEngine.CoreModule
Description
Update phase in the native player loop.
This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73a75503c5af | unity_docs | rendering | What are the parameters of `Rendering.GraphicsSettings.GetSettingsForRenderPipeline` in Unity? | Returns RenderPipelineGlobalSettings RenderPipelineGlobalSettings asset that is registered for the given pipeline. Description Get the registered RenderPipelineGlobalSettings for the given RenderPipeline . This method iterates over all RenderPipelineGlobalSettings registered in the GraphicsSettings. If there is an inst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b639a636cc6 | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.ussClassName` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.ussClassName
public static string
ussClassName
;
Description
The USS class name for BaseVerticalCollectionView elements.
Unity adds this USS class to every instance of the BaseVerticalCollectionView element. Any styling applied to
this class affects every BaseVerticalCollectionVi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3e57a13b8f3 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnDestroy`. | urces. In this case, depending on the operating system,
Unity might be unable to call this method. On mobile platforms, it is best practice to not rely
on this method to save the state of your application. Instead, consider every loss of application
focus as the exit of the application and use
MonoBehaviour.OnApplicat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_711f3b0b7256 | unity_docs | editor | Explain 'Navigating and managing the Unity Editor' in Unity. | Navigate the Unity Editor with keyboard shortcuts, search, and the Undo History window. You can also use the toolbar and status bar to manage and monitor your project.
Topic Description Keyboard shortcuts
Manage keyboard shortcuts to speed up your workflow in the Unity Editor.
Undo History window
Navigate through your ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65097a4b1cfe | unity_docs | editor | What are the parameters of `Search.QueryEngine_1.SetSearchDataCallback` in Unity? | Description Sets the callback used to fetch the data that is matched against the search words. This function lets you register a callback that will be called on each element of the data set you are trying to filter, in order to retrieve the search data that will be compared against search words (for example, words that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd4117d6cf63 | unity_docs | editor | What is `Undo.isProcessing` in Unity? Explain its purpose and usage. | Undo.isProcessing
public static bool
isProcessing
;
Description
Returns
true
if the editor is currently processing undo or redo operations,
false
otherwise.
Note:
it is forbidden to call
RegisterCreatedObjectUndo
while this value is
true
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fed9f1177d3f | unity_docs | scripting | What is `Windows.WebCam.PhotoCapture.OnCaptureResourceCreatedCallback` in Unity? Explain its purpose and usage. | PhotoCapture.OnCaptureResourceCreatedCallback
Declaration
public delegate void
OnCaptureResourceCreatedCallback
(
Windows.WebCam.PhotoCapture
captureObject
);
Parameters
Parameter
Description
captureObject
The PhotoCapture instance.
Description
Called when a PhotoCapture resource has been created. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c40ef0cc63e4 | unity_docs | animation | What is `AnimationUtility.GetKeyLeftTangentMode` in Unity? Explain its purpose and usage. | AnimationUtility.GetKeyLeftTangentMode
Declaration
public static
AnimationUtility.TangentMode
GetKeyLeftTangentMode
(
AnimationCurve
curve
,
int
index
);
Parameters
Parameter
Description
curve
Curve to query.
index
Keyframe index.
Returns
TangentMode
Returns the tangent mode.
Description
Retrie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c9e4bd4a9a1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.gamma`. | Color.gamma
public
Color
gamma
;
Description
A version of the color that has had the gamma curve applied.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Color newColor = new Color(0.3f, 0.4f, 0.6f);
print(newColor.gamma);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cdbf419bf54 | unity_docs | editor | What is `MPE.ProcessService.roleName` in Unity? Explain its purpose and usage. | ProcessService.roleName
public static string
roleName
;
Description
The role name of the running UnityEditor process. For more information about how to register handlers for a specific process role, see
RoleProviderAttribute
. For a UnityEditor process of
ProcessLevel
Master, the roleName is always empty. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ede2a621d8e | unity_docs | scripting | Show me a Unity code example for 'Get started with runtime UI'. | message in the text field, the Console window shows the message.
## Create a UI Document with controls
Create a UI Document with a label, a button, and a Toggle. For information on how to add UI controls with UI Builder or UXML, refer to
Get started with UI Toolkit
.
Create a project in Unity Editor with any template... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb4457cb9038 | unity_docs | scripting | Show me a Unity C# example demonstrating `Application.RequestAdvertisingIdentifierAsync`. | ool
RequestAdvertisingIdentifierAsync
(
Application.AdvertisingIdentifierCallback
delegateMethod
);
Parameters
Parameter
Description
delegateMethod
Delegate method.
Returns
bool
Returns true if successful, and false for platforms which do not support Advertising Identifiers. In this case, the delegate met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_712aeaf1721a | unity_docs | performance | What is `Profiling.HierarchyFrameDataView` in Unity? Explain its purpose and usage. | HierarchyFrameDataView
class in
UnityEditor.Profiling
/
Inherits from:
Profiling.FrameDataView
Description
Provides access to the Profiler data for a specific frame and thread.
Use
HierarchyFrameDataView
to retrieve Profiler samples structured as a hierarchy.
This is used in the
Hierachy mode
of the
CPU U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e35256f83b3d | unity_docs | editor | Show me a Unity C# example demonstrating `Debug.DrawLine`. | ration
is the time (in seconds) for which the line will be visible after it is first displayed. A duration of zero shows the line for just one frame.
If
depthTest
is set to true then the line will be obscured by other objects in the Scene that are nearer to the camera.
Note:
This is for debugging playmode only. Edi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1c4981a2c8c | unity_docs | scripting | What is `Rendering.CommandBuffer.SetWireframe` in Unity? Explain its purpose and usage. | CommandBuffer.SetWireframe
Declaration
public void
SetWireframe
(bool
enable
);
Parameters
Parameter
Description
enable
A boolean indicating whether to enable wireframe mode.
Description
Add a "set wireframe" command to the buffer.
When enabled the scene will be rendered in wireframe mode (see
GL.wirefra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5af1157004a4 | unity_docs | editor | Give me an overview of the `PlayerPrefs` class in Unity. | PlayerPrefs
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
PlayerPrefs
is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Unity stores PlayerPrefs in a local registry, without encryption. D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fb09ea5b3e8 | unity_docs | scripting | Show me a Unity C# example demonstrating `DrawGizmo`. | , and take two parameters: the object
for which the gizmo is being drawn, and a
GizmoType
parameter which indicates the context in which the gizmo is being drawn.
The renderer function can be defined in any class, including editor scripts. This
allows you to keep your gizmo-drawing code out of your component scrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c4a5fa063ce | unity_docs | scripting | What is `SystemLanguage.Korean` in Unity? Explain its purpose and usage. | SystemLanguage.Korean
Description
Korean.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Korean language
if (Application.systemLanguage == SystemLanguage.Korean)
{
//Outputs into console that the system is Korean
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b10378907de | unity_docs | performance | What are the parameters of `Profiling.FrameDataView.GetSessionMetaData` in Unity? | Returns NativeArray<T> Returns the session metadata as a NativeArray. Description Retrieves the metadata of the session this frame occurred in as a NativeArray. Use GetSessionMetaData to retrieve the data that the Profiler.EmitSessionMetaData method wrote to the Profiler stream.
Profiler data can contain frames from di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53c898873c8e | unity_docs | input | What is `UIElements.MouseManipulator.CanStartManipulation` in Unity? Explain its purpose and usage. | MouseManipulator.CanStartManipulation
Declaration
protected bool
CanStartManipulation
(
UIElements.IMouseEvent
e
);
Parameters
Parameter
Description
e
The MouseEvent to validate.
Returns
bool
True if the event satisfies the requirements. False otherwise.
Description
Checks whether MouseEvent satisf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_348ef2459352 | unity_docs | rendering | What is `BuildAssetBundleOptions.StrictMode` in Unity? Explain its purpose and usage. | BuildAssetBundleOptions.StrictMode
Description
Do not allow the build to succeed if any errors are reporting during it.
Without this flag, non-fatal errors - such as a failure to compile a shader for a particular platform - will not cause the build to fail, but may result in incorrect behaviour at runtime.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d587224d29c8_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Loads orders from API or mock JSON file
Signature:
```csharp
public class OrderLoader : MonoBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_50ae52f2c5f2 | unity_docs | scripting | What is `PrefabUtility.EditPrefabContentsScope` in Unity? Explain its purpose and usage. | EditPrefabContentsScope
struct in
UnityEditor
Description
Disposable helper struct for automatically loading the contents of a Prefab file, saving the contents and unloading the contents again.
This struct allows you to temporarily load the GameObject contents of a Prefab file, modify the contents to your liking ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4a08e597da7 | unity_docs | scripting | What is `ReflectionProbe.blendDistance` in Unity? Explain its purpose and usage. | ReflectionProbe.blendDistance
public float
blendDistance
;
Description
Distance around probe used for blending (used in deferred probes).
When using deferred shading, reflection probes are rendered per-pixel (instead of one or two probes affecting whole object). Blend distance controls how probes blend with ea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_543e832fff77 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.LoadAssetByGUID`. | et matching the parameters.
Description
Loads an asset object of type
type
by given GUID
assetGUID
.
A GUID (Globally Unique Identifier) is a 128-bit value used to uniquely identify assets, such as scenes, prefabs, and other files, within a Unity project
Note:
This returns only an asset object that is visible ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fb052fdaeec5_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Convert single column data by header index.
Signature:
```csharp
public static List<T> ConvertColumn<T>(string csvContent, int headerIndex = 0, char cellSeparator = CSVDataHelper.CommaCharacter, bool supportCellMultiline = true)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_0be81e98a225 | unity_docs | physics | Give me an overview of the `BuildOptions` class in Unity. | BuildOptions
enumeration
Description
Options to configure a build. You can combine multiple build options together.
Additional resources:
BuildPipeline.BuildPlayer
.
Properties
Property
Description
None
Perform the specified build without any special settings or extra tasks.
Development
Build a development v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_673ce0795878 | unity_docs | rendering | What is `AudioRenderer.Start` in Unity? Explain its purpose and usage. | AudioRenderer.Start
Declaration
public static bool
Start
();
Returns
bool
True if the engine was switched into output recording mode. False if it is already recording.
Description
Enters audio recording mode. After this Unity will output silence until
AudioRenderer.Stop
is called. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2621989964c | unity_docs | ui | What are the parameters of `UIElements.InspectorElement.FillDefaultInspector` in Unity? | Description Adds default inspector property fields under a container VisualElement. The following example shows how to fill a container with default inspector fields.
For a complete example, refer to Create a default Inspector . ```
var container = new VisualElement();
InspectorElement.FillDefaultInspector(container... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7528f79a6bed_doc_3 | github | scripting | What does `InitInternal` do in this Unity script? Explain its purpose and signature. | Identical to , but non-virtual, so slightly faster.
Signature:
```csharp
internal void InitInternal(TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument, TFourthArgument fourthArgument, TFifthArgument fifthArgument, TSixthArgument sixthArgument, TSeventhArgument seventhArgument, T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cba42858e75 | unity_docs | networking | What is `Networking.DownloadHandler.ReceiveContentLengthHeader` in Unity? Explain its purpose and usage. | DownloadHandler.ReceiveContentLengthHeader
Declaration
protected void
ReceiveContentLengthHeader
(ulong
contentLength
);
Parameters
Parameter
Description
contentLength
The value of the received
Content-Length
header.
Description
Callback, invoked with a
Content-Length
header is received.
This callback... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42a6e1a80485 | unity_docs | editor | What is `UnwrapParam` in Unity? Explain its purpose and usage. | UnwrapParam
struct in
UnityEditor
Description
Unwrapping settings.
Allows you control over the parameters of the automatic UV
Unwrapping
feature. Use this if you want to override the default unwrap settings.
Properties
Property
Description
angleError
Maximum allowed angle distortion (0..1).
areaError
Maxim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_321acd02cb1c | unity_docs | physics | What is `HideInInspector` in Unity? Explain its purpose and usage. | HideInInspector
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Flags a variable to not appear in the Inspector.
By default, a serialized variable automatically appears in the Inspector, even if the variable is private.
A variable with this attribute can be serialized and not display ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_091c613da688 | unity_docs | editor | What is `PackageManager.RepositoryInfo` in Unity? Explain its purpose and usage. | RepositoryInfo
class in
UnityEditor.PackageManager
Description
Includes information about the repository that hosts the package.
Properties
Property
Description
path
The relative path to the package root in the repository, if it is different from the repository root.
revision
The revision id corresponding to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_280580bfe6bf | unity_docs | rendering | Show me a Unity C# example demonstrating `Gizmos.DrawGUITexture`. | an inset from each edge within the rectangle in Scene units; the texture
is drawn inside the inset rectangle and the edge pixels are repeated outwards. This is a useful quick way
to create a large background region around the main texture when its edges are of a single colour.
This function can be useful for creating G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_09f62a5b54a5 | unity_docs | rendering | In Unity's 'Write HLSL for different graphics APIs', what is 'Use consistent semantics' and how does it work? | Use the following semantics to ensure shaders work on all platforms:
SV_POSITION
instead of POSITION for the position the
vertex shader
outputs.
SV_Target
instead of COLOR or COLOR0 for the output of the fragment shader.
PSIZE
if you render meshes as points. For example, set PSIZE to 1. This avoids some platforms like ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a24f838a16fe | unity_docs | math | What is `MaterialPropertyBlock.Clear` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.Clear
Declaration
public void
Clear
();
Description
Clear material property values.
Graphics.RenderMesh
copies the passed property block, so the most efficient way of using it is
to create one block and reuse it for all DrawMesh calls. Use
Clear
to clear block's values,
and
SetFloat
, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53f437fbadf5 | unity_docs | rendering | What is `LightProbes.cellCountSelf` in Unity? Explain its purpose and usage. | LightProbes.cellCountSelf
public int
cellCountSelf
;
Description
The number of cells space is divided into for this
LightProbes
object (Read Only).
This includes both interior cells (tetrahedra) and outer space cells. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9799940cb7c4 | unity_docs | scripting | What is `ChangeGameObjectParentEventArgs.newScene` in Unity? Explain its purpose and usage. | ChangeGameObjectParentEventArgs.newScene
public
SceneManagement.Scene
newScene
;
Description
The
Scene
containing the new parent. This is useful to detect whether a
GameObject
was moved to another scene or moved to the root of a scene. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53cb1a1026f5 | unity_docs | editor | What are the parameters of `VersionControl.VersionControlManager.SetVersionControl` in Unity? | Returns bool Returns true if VCS has been activated. false otherwise. Description Sets the active version control system. If a different VCS was previously active, it will be deactivated. You can use the versionControlDescriptors property to retrieve all the available version control systems. You can check the newly ac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39aa70b76dc6 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.Toggle`. | es passed in here will override settings defined by the
style
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
bool
The selected state of the toggle.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3e3222cdb53f_doc_5 | github | scripting | What does `GetWebPDimensions` do in this Unity script? Explain its purpose and signature. | Gets dimensions from a webp format block of data.L data.L width.L height.
Signature:
```csharp
public static unsafe void GetWebPDimensions(byte[] lData, out int lWidth, out int lHeight)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df5302a91826 | unity_docs | rendering | Give me an overview of the `ShadowProjection` class in Unity. | ShadowProjection
enumeration
Description
Shadow projection type for
Quality Settings
.
Properties
Property
Description
CloseFit
Close fit shadow maps with linear fadeout.
StableFit
Stable shadow maps with spherical fadeout. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_573512552835 | unity_docs | rendering | Explain 'Surface Shader language reference for the Built-In Render Pipeline' in Unity. | Find the directives and input structures you need to write a Surface Shader in the Built-In
Render Pipeline
.
Page Description Surface Shader required directives reference
Reference for the
surface shader
code and lighting model directives in a Surface Shader.
Surface Shader optional directives reference
Reference for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c740383ada6c | unity_docs | editor | In Unity's 'Implement a custom native container', what is 'Implement usage tracking' and how does it work? | To access usage tracking in your code, use the AtomicSafetyHandle class.
AtomicSafetyHandle
holds a reference to the central information that the safety system stores for a given native container, and is the main way that the methods of a NativeContainer interact with the safety system. Because of this, every NativeCon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f10957f4f5a8 | unity_docs | scripting | What is `WebGLExceptionSupport.ExplicitlyThrownExceptionsOnly` in Unity? Explain its purpose and usage. | WebGLExceptionSupport.ExplicitlyThrownExceptionsOnly
Description
Enable throw support.
With this option, exceptions can be thrown and caught in WebGL. But only exceptions explictly thrown will work. NullReferenceExceptions can still cause your content to fail. This has a significant cost in performance and build si... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0540ade6f83 | unity_docs | physics | What is `PhysicsShapeGroup2D.AddEdges` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D.AddEdges
Declaration
public int
AddEdges
(List<Vector2>
vertices
,
float
edgeRadius
= 0f);
Parameters
Parameter
Description
vertices
A list of vertices that represent a continuous set of edges with each vertex connecting to the following vertex to form each edge.
edgeRadius
The radius... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b05522cee43a | unity_docs | scripting | What is `WSA.SecondaryTileData.ctor` in Unity? Explain its purpose and usage. | SecondaryTileData Constructor
Declaration
public
SecondaryTileData
(string
id
,
string
displayName
);
Parameters
Parameter
Description
id
Unique identifier for secondary tile.
displayName
A display name for a tile.
Description
Constructor for SecondaryTileData, sets default values for all members. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_20151ae12c59 | unity_docs | animation | In Unity's 'Animation', what is 'Additional resources and examples' and how does it work? | 👥
Community
:
Join the conversation on Unity Discussions for Animation
📖
E-Book
:
The definitive guide to animation in Unity
📖
E-Book
:
2D game art, animation, and lighting for artists
📝
How-to guide
:
How to troubleshoot imported animations in Unity
📝
How-to guide
:
Tips for building animator controllers in Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1ecd856cf5e | unity_docs | rendering | What is `Terrain.holesFormat` in Unity? Explain its purpose and usage. | Terrain.holesFormat
public static
Experimental.Rendering.GraphicsFormat
holesFormat
;
Description
Graphics format of the Terrain holes Texture when it is not compressed.
Additional resources:
TerrainData.holesTexture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ef1fd58578f | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchSelection.GetEnumerator`. | SearchSelection.GetEnumerator
Declaration
public IEnumerator<SearchItem>
GetEnumerator
();
Returns
IEnumerator<SearchItem>
Enumerator on the currently selected SearchItems.
Description
Gets an enumerator on the currently selected SearchItems.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEdit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92e10814f139 | unity_docs | physics | Show me a Unity C# example demonstrating `HideInInspector`. | ule
Description
Flags a variable to not appear in the Inspector.
By default, a serialized variable automatically appears in the Inspector, even if the variable is private.
A variable with this attribute can be serialized and not display in the Inspector.
Additional resources:
SerializedObject.forceChildVisibilit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_097bf350f270 | unity_docs | rendering | Explain 'Introduction to compute shaders' in Unity. | Compute shaders are shader programs that run on the GPU, outside of the normal rendering pipeline.
They can be used for massively parallel GPGPU algorithms, or to accelerate parts of game rendering. In order to efficiently use them, an in-depth knowledge of GPU architectures and parallel algorithms is often needed; as ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed0ff8036f70 | unity_docs | scripting | What is `MonoScript.FromScriptableObject` in Unity? Explain its purpose and usage. | MonoScript.FromScriptableObject
Declaration
public static
MonoScript
FromScriptableObject
(
ScriptableObject
scriptableObject
);
Parameters
Parameter
Description
scriptableObject
The ScriptableObject whose MonoScript should be returned.
Description
Returns the MonoScript object containing specified Scri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f64c59a5b27 | unity_docs | math | What is `DragAndDrop.paths` in Unity? Explain its purpose and usage. | DragAndDrop.paths
public static string[]
paths
;
Description
The file names being dragged.
Never returns null. If no paths are available returns an empty array.
Additional resources:
objectReferences
,
PrepareStartDrag
,
StartDrag
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2fe1e7d655ac_doc_3 | github | scripting | What does `InitInternal` do in this Unity script? Explain its purpose and signature. | Identical to , but non-virtual, so slightly faster.
Signature:
```csharp
internal void InitInternal(TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_e18705d185d7 | unity_docs | rendering | Give me an overview of the `MaterialEditor` class in Unity. | MaterialEditor
class in
UnityEditor
/
Inherits from:
Editor
Description
The Unity Material Editor.
Extend this class to write your own custom material editor. For more detailed information see the
Custom Material Editor
section of the
ShaderLab reference
.
Static Properties
Property
Description
kMiniText... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b73621f3b2d7 | unity_docs | scripting | What is `PlayerSettings.SplashScreen.showUnityLogo` in Unity? Explain its purpose and usage. | PlayerSettings.SplashScreen.showUnityLogo
public static bool
showUnityLogo
;
Description
Set this to true to show the Unity logo during the Splash Screen. Set it to false to disable the Unity logo. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac950a5bd7b3 | unity_docs | scripting | What is `Search.QueryEngine_1.AddNestedQueryAggregator` in Unity? Explain its purpose and usage. | QueryEngine<T0>.AddNestedQueryAggregator
Declaration
public void
AddNestedQueryAggregator
(string
token
,
Func<IEnumerable<TNestedQueryData>,IEnumerable<TNestedQueryData>>
aggregator
);
Parameters
Parameter
Description
token
Name of the aggregator used when typing the query. This name is converted to lowerc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de53f40e3e5e | unity_docs | physics | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle` in Unity? Explain its purpose and usage. | AtomicSafetyHandle
struct in
Unity.Collections.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Coordinate safe access to native container memory inside the job system.
AtomicSafetyHandle
holds a reference to the central information that the safety system stores for a given native container... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e72da5924116 | unity_docs | scripting | What is `PrefabUtility.RevertPrefabInstance` in Unity? Explain its purpose and usage. | PrefabUtility.RevertPrefabInstance
Obsolete
Use the overload that takes an InteractionMode parameter.
Declaration
public static bool
RevertPrefabInstance
(
GameObject
go
);
Declaration
public static void
RevertPrefabInstance
(
GameObject
instanceRoot
,
InteractionMode
action
);
Parameters
Parameter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa02d3d70009 | unity_docs | physics | What is `Collider2D.CompositeOperation.None` in Unity? Explain its purpose and usage. | Collider2D.CompositeOperation.None
Description
Indicates that a
CompositeCollider2D
will not be used i.e. no composite operation will take place.
Additional resources:
Collider2D.compositeOperation
and
Collider2D.compositeOrder
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_952959438ac5 | unity_docs | input | In Unity's 'Create a custom activity', what is 'Create a new activity' and how does it work? | To create a new activity:
In the Assets folder, create a new Java (.java
) or Kotlin (.kt
) file.
In the new file, create a class that extends
UnityPlayerActivity
.
Note
: If you’re using GameActivity application entry point, you need to create a class that extends UnityPlayerGameActivity class.
In the new class, overr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5fccd09d1d39 | unity_docs | rendering | Explain 'Single Channel texture Import Settings window reference' in Unity. | The
Single Channel
texture type formats the texture asset so it only has one channel. With this texture type, you can also set the
Texture Shape
.
Property Description Channel
Specifies which color channel from the texture source file to use for the single-channel texture asset.
Alpha
: The single-channel texture asset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e3caa2cbb36 | unity_docs | rendering | In Unity's 'Renderer module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property:
Function:
Render Mode
How Unity produces the rendered image from the graphic image (or Mesh). For more information, refer to
Parti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_539789f0c71f | unity_docs | animation | What is `Animations.IAnimationJobPlayable.GetJobData` in Unity? Explain its purpose and usage. | IAnimationJobPlayable.GetJobData
Declaration
public T
GetJobData
();
Returns
T
Returns the
IAnimationJob
data contained in the playable.
Description
Gets the job data contained in the playable.
The generic type must be the same as the one used for the creation of the playable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acfef2e2d3f3 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightPyramidShape.aspectRatio` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightPyramidShape.aspectRatio
public float
aspectRatio
;
Description
The aspect ratio for the pyramid shape. Values larger than 1 extend the width and values between 0 and 1 extend the height. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a41ec291b700 | unity_docs | scripting | In Unity's 'VR frame timing', what is 'What happens when Unity drops a frame?' and how does it work? | If Unity doesn’t submit the fully rendered frame in time for it to be ready for the next display refresh, a few things might happen, depending on which VR SDK is active. The VR SDK might:
Display the previously submitted frame. This looks like judder, and greatly reduces the quality of the experience.
Rotationally repr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b89c6370965 | unity_docs | rendering | Explain 'Configuring Mixed lights with Lighting Modes' in Unity. | Resources for setting the
Lighting Mode
of a scene , which determines the behaviour of Light components with
Light Mode
set to
Mixed
.
Page Description Lighting Modes Compare Lighting Mode
options.
Set the Lighting Mode of a scene
Use a Lighting Settings Asset to set the Lighting Mode for a scene.
Adjust Mixed Mode lig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_62255d8fa5da | unity_docs | rendering | Explain 'Terrain Tools' in Unity. | com.unity.terrain-tools
## Description
The Terrain Tools package adds additional Terrain sculpting brushes and tools to Unity. This add-on toolset is suitable if you require more control over the appearance of your Terrain, and want to streamline Terrain workflows. Its also useful when you want to make more complex-l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8e3b136bab9 | unity_docs | rendering | What is `EditorGUI.DrawTextureAlpha` in Unity? Explain its purpose and usage. | EditorGUI.DrawTextureAlpha
Declaration
public static void
DrawTextureAlpha
(
Rect
position
,
Texture
image
,
ScaleMode
scaleMode
= ScaleMode.StretchToFill,
float
imageAspect
= 0,
float
mipLevel
= -1);
Parameters
Parameter
Description
position
Rectangle on the screen to draw the texture within.
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52df9969adfc | unity_docs | scripting | What is `ModelImporterMeshCompression.Low` in Unity? Explain its purpose and usage. | ModelImporterMeshCompression.Low
Description
Low amount of mesh compression.
Vertex positions, normals/tangents and UVs will be quantized to
respectively 20, 8, 16 bits per component. Skinning information
will be compressed.
Additional resources:
ModelImporter.meshCompression
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_15ce0fa19e5f | unity_docs | scripting | Explain 'Text meshes' in Unity. | Resources for using the Text Mesh component.
Note:
The
Text Mesh
component has limited functionality. For information on more recent, full-featured ways of displaying text, see
Creating user interfaces (UI)
.
Topic Description Create meshes for text strings
Create a text mesh for a custom TrueType font.
Text Mesh compo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80c8ab9a99b7 | unity_docs | animation | What is `Tilemaps.Tilemap.RemoveTileAnimationFlags` in Unity? Explain its purpose and usage. | Tilemap.RemoveTileAnimationFlags
Declaration
public void
RemoveTileAnimationFlags
(
Vector3Int
position
,
Tilemaps.TileAnimationFlags
flags
);
Parameters
Parameter
Description
position
The position of the Tile on the
Tilemap
.
flags
The
TileAnimationFlags
to remove from the
Tile
.
Description
Rem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99ff5427600b | unity_docs | scripting | What is `UIElements.SortColumnDescriptions.Insert` in Unity? Explain its purpose and usage. | SortColumnDescriptions.Insert
Declaration
public void
Insert
(int
index
,
UIElements.SortColumnDescription
desc
);
Parameters
Parameter
Description
index
Index to insert to.
desc
The sort description to insert.
Description
Inserts a sort description into the current instance at the specified index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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