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local_man_bf7a6061610d
unity_docs
xr
Explain 'Magic Leap XR Plugin' in Unity.
com.unity.xr.magicleap ## Description Provides rendering and spatial mapping support for Magic Leap 2. This package will be deprecated after Unity 6. (See Documentation for more detailed information.) ## Released for Unity Package version 7.0.0 is released for Unity Editor version 6000.0.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_808984c7422f
unity_docs
physics
In Unity's 'Custom scripting symbols', what is 'Custom symbols for the whole project' and how does it work?
You can define custom scripting symbols that apply for the whole project with a response file asset as follows: Name the file csc.rsp and place it in the root of your project’s Assets folder. Define scripting symbols on lines that start with -define: , followed by one or more semicolon-separated scripting symbols. Unit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e9f7e90019bf
unity_docs
rendering
What is `Windows.WebCam.CameraParameters` in Unity? Explain its purpose and usage.
CameraParameters struct in UnityEngine.Windows.WebCam / Implemented in: UnityEngine.CoreModule Description When calling PhotoCapture.StartPhotoModeAsync , you must pass in a CameraParameters object that contains the various settings that the web camera will use. Properties Property Description cameraResolut...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a96513bb1158
unity_docs
rendering
In Unity's 'Set the color of a material in the Standard Shader', what is 'Set a texture' and how does it work?
To assign a texture to a material, drag the texture asset from the Project window to the Albedo property. Unity uses the swatch color to tint the texture. The alpha channel of the texture controls the transparency of the material. Refer to Transparency for more information. Refer to Textures for more information about ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a6293a49e86e
unity_docs
editor
What are the parameters of `EditorGUILayout.LinkButton` in Unity?
Returns bool true when the user clicks the link. Description Make a clickable link label. The label has an hyperlink style and returns true when clicked. ```csharp using UnityEditor; using UnityEngine;class EditorGUILayoutLinkButton : EditorWindow { [MenuItem("Examples/EditorGUILayoutLinkButton")] static void I...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8bc1324ae0ec
github
scripting
Write a Unity C# XR/VR script for Control Hand
```csharp // Copyright (c) 2022 Takahiro Miyaura // Released under the MIT license // http://opensource.org/licenses/mit-license.php using System.Linq; using UnityEngine; using UnityEngine.InputSystem; namespace ReSeul.OpenXRSample { public class ControlHand : MonoBehaviour { private bool isToggle; ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_00855d40d4d5
unity_docs
ui
What is `UIElements.UsageHints` in Unity? Explain its purpose and usage.
UsageHints enumeration Description Offers a set of options that describe the intended usage patterns of a VisualElement . These options serve as guidance for optimizations. You can set multiple usage hints on an element. For example, if both position and color change, you can set both DynamicTransform and Dyna...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_932664390668
unity_docs
math
What is `ArticulationBody.angularVelocity` in Unity? Explain its purpose and usage.
ArticulationBody.angularVelocity public Vector3 angularVelocity ; Description The angular velocity of the body defined in world space. Setting a specific angular velocity only affects the root articulation body. Unit of measurement - radians per second.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c079ccda795d
unity_docs
rendering
In Unity's 'Velocity over Lifetime module reference', what is 'Properties' and how does it work?
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to Vary Particle System properties over time . Property Function Linear X, Y, Z Linear velocity of particles in the X, Y and Z axes. Space Specifies whether the Linear X, Y, Z axes refer ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d75bc21c178f
unity_docs
math
What are the parameters of `Mesh.SetBoneWeights` in Unity?
Description Sets the bone weights for the Mesh. Supports up to 255 bone weights per vertex. The bone weights for each vertex must be sorted with the most significant weights first. Zero weights will be ignored. The weights may be stored with less precision than the floating point values passed in, so do not expect to g...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c4cebf03057d
unity_docs
scripting
Give me an overview of the `TerrainLayerInspector` class in Unity.
TerrainLayerInspector class in UnityEditor / Inherits from: Editor Description The default Inspector class for Terrain Layer. Call Editor.CreateEditor with a TerrainLayer object to construct a TerrainLayerInspector object. Additional resources: TerrainLayer . Public Methods Method Description ApplyCustom...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_afafcb012b4a
unity_docs
ui
Explain 'UIE-transition-event-example' in Unity.
## Create a transition event Version : 2021.3+ This example demonstrates the lifecycle of a transition event. ## Example overview The example creates a custom Editor window with a button and color palette. If you click the button, the following appears: A transition starts to change the color palette from blue to gr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cbfc28c2303f
unity_docs
math
What is `ArrayUtility.LastIndexOf` in Unity? Explain its purpose and usage.
ArrayUtility.LastIndexOf Declaration public static int LastIndexOf (T[] array , T value ); Returns int The zero-based index of the element, if found; otherwise -1. Description Index of the last element with value value .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6dcc245d1773
unity_docs
scripting
Show me a Unity C# example demonstrating `Vector3.Project`.
e infinite line in the direction of onNormal that's closest to the point specified by vector . The function returns a zero vector if onNormal is almost zero. onNormal doesn't need to be a normalized vector. You can use projection to work out the closest point along a line to a target vector. This information ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_268d4ec42a2c
unity_docs
scripting
Show me a Unity code example for 'Add an Animation Event'.
Use an Animation Event to call a function at a specific point in time. This function can be in any script attached to the GameObject but must only accept a single parameter of type float , int , string , an object reference, or an AnimationEvent object. For example, the following script accepts a string. It logs the ti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8ead751ba96d
unity_docs
editor
What is `BuildAssetBundleOptions.DisableLoadAssetByFileName` in Unity? Explain its purpose and usage.
BuildAssetBundleOptions.DisableLoadAssetByFileName Description Disables Asset Bundle LoadAsset by file name. Asset Bundles by default have three ways to look up the same asset: full asset path, asset file name, and asset file name with extension. The full path is serialized into Asset Bundles, while file name and f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7d3254147b5a
unity_docs
scripting
What is `SceneManagement.EditorSceneManager.newSceneCreated` in Unity? Explain its purpose and usage.
EditorSceneManager.newSceneCreated Description This event is called after a new Scene has been created. This can be useful to add your own default GameObjects to a Scene. Use the setup argument to determine if any standard objects have already been added to the Scene or if the Scene is empty. Use the mode to determ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0af0c25c9110
unity_docs
scripting
What is `UIElements.ScrollViewMode.Horizontal` in Unity? Explain its purpose and usage.
ScrollViewMode.Horizontal Description Configure ScrollView for horizontal scrolling. Requires elements with the width property explicitly defined. A ScrollView configured with this mode has the ScrollView.horizontalVariantUssClassName class in its class list. If ScrollView is set to flex-grow or if it's...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_28b523a24662
unity_docs
rendering
What is `Rendering.BuiltinShaderDefine.UNITY_UNIFIED_SHADER_PRECISION_MODEL` in Unity? Explain its purpose and usage.
BuiltinShaderDefine.UNITY_UNIFIED_SHADER_PRECISION_MODEL Description Unity sets UNITY_UNIFIED_SHADER_PRECISION_MODEL if, in Player Settings, you set Shader Precision Model to Unified. If set, the default sampler precision is full precision on all platforms. In addition, shader type half is defined as min16floa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4e271cdbe692
unity_docs
scripting
What is `SerializedObject` in Unity? Explain its purpose and usage.
SerializedObject class in UnityEditor Description SerializedObject and SerializedProperty are classes for editing serialized fields on Unity objects in a completely generic way. These classes automatically handle dirtying individual serialized fields so they will be processed by the Undo system and styled co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d9250fdd7115
unity_docs
scripting
Explain 'Human Template window' in Unity.
A Human Template file ( *.ht ) stores a Humanoid bone mapping for a Model that you saved on the Avatar window in a YAML format: The Human Template window displays the contents of Human Template files as standard Unity text boxes. Each grouping represents an entry in the YAML file, with the name of the bone mapping targ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d73fab263b02
unity_docs
rendering
What is `U2D.SpriteAtlasExtensions.SetVariantScale` in Unity? Explain its purpose and usage.
SpriteAtlasExtensions.SetVariantScale Declaration public static void SetVariantScale ( U2D.SpriteAtlas spriteAtlas , float value ); Parameters Parameter Description value Recommended value is [0.1 ~ 0.99]. Description Set the value used to downscale the master's texture. While packing a variant SpriteA...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_88da4f83f1a7
unity_docs
math
Show me a Unity C# example demonstrating `Gizmos.DrawLineList`.
Description Draws multiple lines between pairs of points. This function provides a more efficient way to draw multiple lines than repeatedly calling the Gizmos.DrawLine function for each one. Each pair of points from the points span represents the start and end of each line, so Unity draws the first line from po...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_def871b46bd6
unity_docs
rendering
What are the parameters of `Material.GetFloat` in Unity?
Description Get a named float value. Additional resources: SetFloat , Materials , ShaderLab documentation , Shader.PropertyToID . ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer> (); rend.material.shader = Shader.Find("Specu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_edf9c199a6ea
unity_docs
rendering
What is `TextureImporterMipFilter` in Unity? Explain its purpose and usage.
TextureImporterMipFilter enumeration Description Mip map filter for TextureImporter . Additional resources: TextureImporter.mipmapFilter . Properties Property Description BoxFilter Box mipmap filter. KaiserFilter Kaiser mipmap filter.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_9055363c7f75_doc_5
github
scripting
What does `AfterWait` do in this Unity script? Explain its purpose and signature.
Starts a coroutine that waits for a specified number of secondsand then calls the specified action.The MonoBehaviour that the coroutine is attached to.The action to call after the wait.The number of seconds to wait.If true, the wait time is real-time, otherwise it is game-time.The coroutine that was started. Signature...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_03d0c0330042
unity_docs
scripting
Show me a Unity C# example demonstrating `Handles.FreeMoveHandle`.
ove freely in all directions. Hold down Ctrl (Cmd on macOS) to snap to the grid (see PositioningGameObjects ). Hold Ctrl-Shift (Cmd-Shift on macOS) to snap the object to any Collider surface under the mouse pointer. Free Move handle in the Scene View. Add the following script to your Assets folder as FreeMoveHandleE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2d12a63db146
unity_docs
math
What is `Vector2.Perpendicular` in Unity? Explain its purpose and usage.
Vector2.Perpendicular Declaration public static Vector2 Perpendicular ( Vector2 inDirection ); Parameters Parameter Description inDirection The input direction. Returns Vector2 The perpendicular direction. Description Returns the 2D vector perpendicular to this 2D vector. The result is always rota...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fc7efbfa3ab8
unity_docs
rendering
Show me a Unity C# example demonstrating `Material.Lerp`.
t values of a material be interpolated from start to end , based on t . When t is 0, all values are taken from start . When t is 1, all values are taken from end . Most often you want the materials that are interpolated between to be the same (use the same shaders and textures) except for colors and floats....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f232a058db82
unity_docs
scripting
What is `IMGUI.Controls.MultiColumnHeader.ColumnHeaderClicked` in Unity? Explain its purpose and usage.
MultiColumnHeader.ColumnHeaderClicked Declaration protected void ColumnHeaderClicked ( IMGUI.Controls.MultiColumnHeaderState.Column column , int columnIndex ); Parameters Parameter Description column Column clicked. columnIndex Column index clicked. Description Override to customize the behavior when c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e71880e473fd
unity_docs
physics
What is `PhysicsScene2D.OverlapPoint` in Unity? Explain its purpose and usage.
PhysicsScene2D.OverlapPoint Declaration public Collider2D OverlapPoint ( Vector2 point , int layerMask = Physics2D.DefaultRaycastLayers); Declaration public Collider2D OverlapPoint ( Vector2 point , ContactFilter2D contactFilter ); Parameters Parameter Description point A point in world space...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aa91f0873e82
unity_docs
editor
What is `PlayerSettings.Android.minSdkVersion` in Unity? Explain its purpose and usage.
PlayerSettings.Android.minSdkVersion public static AndroidSdkVersions minSdkVersion ; Description The minimum API level required for your application to run. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Build;public class MinSdkVersionSample : MonoBehaviour { [MenuItem("Build/MinSdkVers...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9fbf20edee71
unity_docs
scripting
What is `Video.VideoClip.frameCount` in Unity? Explain its purpose and usage.
VideoClip.frameCount public ulong frameCount ; Description The length of the video clip in frames. (Read Only). It’s useful to know the length of a video in frames to ensure any effects you play on a video play within the time frame of the video. VideoClip extracts the frame count from the metadata of the fil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a51eb156bda7
unity_docs
rendering
Show me a Unity C# example demonstrating `ParticleSystem.textureSheetAnimation`.
e numbers 5-8. Each numbered region represents a frame of the animation, and must be distributed evenly across the texture. Select a variable below to see script examples. You may want to use this texture on your Particle System with each example, to see how the module works. Particle System modules do not need to be r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2454ac52e300
unity_docs
scripting
What is `Rendering.GraphicsSettings.currentRenderPipelineAssetType` in Unity? Explain its purpose and usage.
GraphicsSettings.currentRenderPipelineAssetType public static Type currentRenderPipelineAssetType ; Description The type of the currently active RenderPipelineAsset , or null if there's no currently active Asset.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1cb4659272a5
unity_docs
rendering
In Unity's 'Properties block reference in ShaderLab', what is 'Material property declarations' and how does it work?
All material property declarations follow this basic format: ``` [optional: attribute] name("display text in Inspector", type name) = default value ``` The exact syntax varies by type. This section contains information on: Material property declaration syntax by type .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2006bc97517c
unity_docs
physics
Show me a Unity C# example demonstrating `Collider.OnTriggerStay`.
't necessarily run every frame. This message is sent to the trigger and the collider that touches the trigger. Note that trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Ad...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_63223fda2a50
unity_docs
ui
Show me a Unity code example for 'Handle event callbacks and value changes'.
an event twice: Once during the trickle-down phase. Once during the bubble-up phase. By default, a registered callback executes during the target phase and the bubble-up phase. This default behavior ensures that a parent element reacts after its child element. However, if you want a parent element to react before its c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9cbe04920e08
unity_docs
scripting
What is `Profiling.HierarchyFrameDataView.GetItemMarkerFlags` in Unity? Explain its purpose and usage.
HierarchyFrameDataView.GetItemMarkerFlags Declaration public Unity.Profiling.LowLevel.MarkerFlags GetItemMarkerFlags (int id ); Parameters Parameter Description id Hierarchy item identifier. Returns MarkerFlags Marker usage flags. Description Use to retrieve a marker usage flags. Marker usage flag...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_47f40c01ad9c
unity_docs
rendering
What is `Experimental.Rendering.GraphicsFormatUtility.ComputeMipmapSize` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.ComputeMipmapSize Declaration public static uint ComputeMipmapSize (int width , int height , Experimental.Rendering.GraphicsFormat format ); Declaration public static uint ComputeMipmapSize (int wi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f13eb8c5ad32
unity_docs
rendering
What is `U2D.SpriteAtlasAsset.SetIsVariant` in Unity? Explain its purpose and usage.
SpriteAtlasAsset.SetIsVariant Declaration public void SetIsVariant (bool value ); Description Sets whether this Sprite Atlas is a Variant or not. A Variant does not repack a new Texture from the packable list. Instead, it duplicates the Master Atlas's packed Texture and downscale it by the SpriteAtlasExtension...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cdefdde71f08
unity_docs
performance
What is `Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.NameUtf8` in Unity? Explain its purpose and usage.
ProfilerRecorderDescription.NameUtf8 public byte* NameUtf8 ; Description The name of the Profiler metric as a pointer to UTF-8 byte array. The name points to the unmanaged null-terminated string which is valid for the whole application lifetime.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b9869e664948
unity_docs
editor
What is `Compilation.ScriptCompilerOptions.RoslynAnalyzerRulesetPath` in Unity? Explain its purpose and usage.
ScriptCompilerOptions.RoslynAnalyzerRulesetPath public string RoslynAnalyzerRulesetPath ; Description Stores the path to the Roslyn ruleset file. You can define your own rules on how to handle the various warnings and errors that Roslyn analyzers raise. You must put these rules inside a file with the .ruleset e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7463439fa02f
unity_docs
rendering
What is `Camera.activeTexture` in Unity? Explain its purpose and usage.
Camera.activeTexture public RenderTexture activeTexture ; Description Gets the temporary RenderTexture target for this Camera. The current Camera being rendered applies its image to this temporary render target. The render target is accessible in the Camera's OnPostRender method.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a64d2250eb51
github
scripting
Write a Unity C# XR/VR script for Human Body Tracker
```csharp using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; namespace UnityEngine.XR.ARFoundation.Samples { public class HumanBodyTracker : MonoBehaviour { [SerializeField] [Tooltip("The Skeleton prefab...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_8c50690fcfec
unity_docs
rendering
Show me a Unity C# example demonstrating `Search.FetchPreviewOptions.Large`.
FetchPreviewOptions.Large Description Indicates that the preview resolution should be higher than 256x256. ``` static Texture2D FetchPreview(SearchItem item, SearchContext context, Vector2 size, FetchPreviewOptions options) { var obj = ObjectFromItem(item); if (obj == null) return item.thumbnail; var assetPath...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27fd379aa3c9
unity_docs
scripting
What is `Progress.Cancel` in Unity? Explain its purpose and usage.
Progress.Cancel Declaration public static bool Cancel (int id ); Parameters Parameter Description id The progress indicator's unique ID. Returns bool True if the associated task is cancelled, false if it cannot be cancelled. Description Cancels a runnning progress indicator, and invokes the cancel ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8a3977c10166
unity_docs
ui
Show me a Unity code example for 'Create a runtime binding with a type converter'.
reate a data source asset that contains the properties you want to bind to. In this example, you create a ScriptableObject asset named ExampleConverterObject that contains a local converter that converts a float to a Color and a string . Create a project in Unity with any template. In the Assets folder of your project,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bb11a5436393
unity_docs
ui
Explain 'Configuring how Unity enters Play mode' in Unity.
The ability to test your application by switching from Edit mode to Play mode is one of Unity’s core features. You can use Play mode to run your project directly inside the Editor, through the Play button in the Toolbar . Play mode is intended to provide a realistic preview of how your application is likely to behave f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_93eaf7608dcf
unity_docs
ui
Explain 'Panels' in Unity.
The panel is the parent object of a visual tree . It owns the rootVisualElement but itself isn’t a visual element . A visual tree must connect to a panel for the visual elements inside a tree to render. All panels belong to either an Editor Window or a runtime UIDocument . The panel also handles focus control and event...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c87e478288e
unity_docs
editor
What is `AI.NavMeshBuildDebugFlags.Voxels` in Unity? Explain its purpose and usage.
NavMeshBuildDebugFlags.Voxels Description The voxels produced by rasterizing the source geometry into walkable and unwalkable areas. Additional resources: NavMeshBuildSettings.voxelSize , NavMeshBuildSettings.debug , NavMeshEditorHelpers.DrawBuildDebug .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c7a672f6b158
unity_docs
scripting
Explain 'Auto Layout' in Unity.
The auto layout system provides ways to place elements in nested layout groups such as horizontal groups, vertical groups, or grids. It also allows elements to automatically be sized according to the contained content. Topic Description Layout Element Controls the minimum, preferred, and flexible sizes of a layout elem...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e88aa342a4c2_doc_12
github
scripting
What does `BlockUser` do in this Unity script? Explain its purpose and signature.
"Block" a user, bidirectionally muting audio/text between that player and the local user.Block state, True is blocked otherwise is unblockChannel nameThe userid to bidirectionally mute or unmute Signature: ```csharp public void BlockUser(bool _block, string _channelId, string _userId) ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_f22352fc621d
unity_docs
editor
Show me a Unity C# example demonstrating `UIElements.DropdownMenu.AppendAction`.
The callback to execute when the user selects this item in the menu. actionStatusCallback The callback to execute to determine the status of this item. userData The object to store in the <b>userData</b> property of the <see cref="DropdownMenuAction" /> item. Description Adds an item that executes an action in t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7f49e4510e64
unity_docs
scripting
What is `Rendering.VertexAttributeFormat.UInt16` in Unity? Explain its purpose and usage.
VertexAttributeFormat.UInt16 Description 16-bit unsigned integer. This format matches the @ushort@ data type in C#, with values ranging from 0 to 65535. Additional resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_87e37384d3b2
unity_docs
rendering
What is `MaterialPropertyBlock.GetColor` in Unity? Explain its purpose and usage.
MaterialPropertyBlock.GetColor Declaration public Color GetColor (string name ); Declaration public Color GetColor (int nameID ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name The name of the property. Description Get a color from th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_5c4414378937
github
scripting
Write a Unity C# script called Angular Resizing Elements Manager
```csharp using System; using System.Collections.Generic; using System.Linq; using CoreLibrary; using UIToolkitXRAdapter.AngularResizing.DefaultElements; using UIToolkitXRAdapter.AngularResizing.FontHeightOnlyTextElements; using UIToolkitXRAdapter.XRAdapter; using UnityEngine; using UnityEngine.UIElements; ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d0aec584edf5
unity_docs
networking
What is `Profiling.Profiler.maxUsedMemory` in Unity? Explain its purpose and usage.
Profiler.maxUsedMemory public static int maxUsedMemory ; Description Sets the maximum amount of memory that Profiler uses for buffering data. This property is expressed in bytes. When Profiler is enabled, it collects data continuously and either saves the data to a file or sends it to the Editor. Depending on d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_62438e95dc69
unity_docs
scripting
What is `Animations.AnimatorJobExtensions.BindSceneProperty` in Unity? Explain its purpose and usage.
AnimatorJobExtensions.BindSceneProperty Declaration public static Animations.PropertySceneHandle BindSceneProperty ( Animator animator , Transform transform , Type type , string property ); Declaration public static Animations.PropertySceneHandle BindSceneProperty ( Animator animator , Transform ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7f309ff8e54c
unity_docs
scripting
Explain 'VFX Project Settings' in Unity.
The VFX tab in the Project Settings window controls settings relevant to the Visual Effect Graph. This tab is only visible if you install the Visual Effect Graph package. For information on how to install the Visual Effect Graph, see the packages documentation . For information on the properties in this tab, see the Vi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_bd14fa1d6d14
github
scripting
Write a Unity C# UI script for Button Component
```csharp using UnityEngine; using UnityEngine.UI; namespace GI.UnityToolkit.Components.UI { [RequireComponent(typeof(Button))] public abstract class ButtonComponent : MonoBehaviour { protected Button Button { get; private set; } protected void Awake() { Button = GetCom...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_6961c68fea30
unity_docs
scripting
Show me a Unity C# example demonstrating `Random.InitState`.
e Random for more information on this) but if you want to randomize it later on, you can use Random.InitState((int)DateTime.Now.Ticks) . The seed cannot be retrieved once set - the pseudorandomization algorithm stores its internal state in a more complex set of numbers. However, this state can be loaded and stored v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6efc1e18dd78
unity_docs
physics
What is `RigidbodyType2D.Dynamic` in Unity? Explain its purpose and usage.
RigidbodyType2D.Dynamic Description Sets the Rigidbody2D to have dynamic behaviour. Dynamic behaviour causes the Rigidbody2D to react to gravity and applied forces including contacts with other dynamic or Kinematic Rigidbody2D . This type of Rigidbody2D should be moved using forces and never repositioned e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_775bf781f268_doc_0
github
scripting
What does `OnEnable` do in this Unity script? Explain its purpose and signature.
A Unity event function that is called when the script component has been enabled. Signature: ```csharp protected virtual void OnEnable() ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_b90f188a0268
unity_docs
scripting
What is `GUISkin.horizontalScrollbarThumb` in Unity? Explain its purpose and usage.
GUISkin.horizontalScrollbarThumb public GUIStyle horizontalScrollbarThumb ; Description Style used by default for the thumb that is dragged in GUI.HorizontalScrollbar controls. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Modifies only the horizontal scrollbar thumb of the current...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e5deaaaa0be1
unity_docs
input
What is `IMGUI.Controls.TreeViewSelectionOptions` in Unity? Explain its purpose and usage.
TreeViewSelectionOptions enumeration Description Enum used by the TreeView.SetSelection method. Properties Property Description None If this flag is passed to TreeView.SetSelection no extra logic is be performed after setting selection. FireSelectionChanged If this flag is passed to TreeView.SetSelection the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4a884d2ce320
unity_docs
scripting
What is `Rendering.RenderingLayersLimitSettings.maxRenderingLayersForPipeline` in Unity? Explain its purpose and usage.
RenderingLayersLimitSettings.maxRenderingLayersForPipeline protected int maxRenderingLayersForPipeline ; Description Define a maximum number of the supported Rendering Layers. The number should be between 1 and 32.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cd815e316d85
unity_docs
scripting
Give me an overview of the `DrawGizmo` class in Unity.
DrawGizmo class in UnityEditor Description The DrawGizmo attribute allows you to supply a gizmo renderer for any Component . The renderer function must be static, and take two parameters: the object for which the gizmo is being drawn, and a GizmoType parameter which indicates the context in which the gizmo is...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ddb45c6d420e
unity_docs
physics
What is `Collider2D.errorState` in Unity? Explain its purpose and usage.
Collider2D.errorState public ColliderErrorState2D errorState ; Description The error state that indicates the state of the physics shapes the 2D Collider tried to create. (Read Only) The 2D Collider can sometimes encounter an issue when creating the physics shapes which it represents. This can either be that ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8be26b21cfe6
unity_docs
physics
In Unity's 'Android symbols', what is 'Debugging symbols' and how does it work?
A debugging symbols file contains full debugging information and a symbol table section. Use it to: Resolve stack traces and to debug applications that you have source code available for. Attach a native debugger to the application and debug the code. Note: If debugging symbols aren’t available, Unity places a public s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b93009828ed1
unity_docs
rendering
What is `QualitySettings.streamingMipmapsMemoryBudget` in Unity? Explain its purpose and usage.
QualitySettings.streamingMipmapsMemoryBudget public static float streamingMipmapsMemoryBudget ; Description The total amount of memory (in megabytes, or in bytes, depending on your platform) to be used by streaming and non-streaming textures. Non-streaming textures will always be loaded at the largest mipmap l...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c29bb8be71d0
unity_docs
ui
What is `EditorGUI.LogarithmicIntSlider` in Unity? Explain its purpose and usage.
EditorGUI.LogarithmicIntSlider Declaration public static int LogarithmicIntSlider ( Rect position , string label , int sliderValue , int leftValue , int rightValue , int logbase , int textFieldMin , int textFieldMax ); Declaration public static int LogarithmicIntSlider ( Rect position , GUIContent ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3a6797ae7ec1
unity_docs
editor
Give me an overview of the `SemanticMergeMode` class in Unity.
SemanticMergeMode enumeration Description Behavior of semantic merge. How the semantic merge of Scene and Prefab assets should behave. Properties Property Description Off Disable use of semantic merging.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ef9246c5be15
unity_docs
scripting
Give me an overview of the `HorizontalWrapMode` class in Unity.
HorizontalWrapMode enumeration Description Wrapping modes for text that reaches the horizontal boundary. Properties Property Description Wrap Text will word-wrap when reaching the horizontal boundary. Overflow Text can exceed the horizontal boundary.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a58df020e2ac
unity_docs
scripting
What is `AndroidJNI.PopLocalFrame` in Unity? Explain its purpose and usage.
AndroidJNI.PopLocalFrame Declaration public static IntPtr PopLocalFrame (IntPtr ptr ); Description Pops off the current local reference frame, frees all the local references, and returns a local reference in the previous local reference frame for the given result object. Additional resources: Java Native In...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bdfadc67aae0
unity_docs
rendering
Explain 'Line Renderer component reference' in Unity.
Explore properties and settings for the Line Renderer component reference, to configure and render a line between points in 3D space. Page Description Scene Tools panel reference Explore the properties for the Scene Tools panel. Line Renderer properties reference Explore the properties for the Line Renderer properties.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_103a12bda9fb
unity_docs
rendering
What are the parameters of `ParticleSystemRenderer.EnableVertexStreams` in Unity?
Description Enable a set of vertex Shader streams on the Particle System renderer. Additional resources: ParticleSystemRenderer.DisableVertexStreams, ParticleSystem.SetCustomParticleData . ```csharp using UnityEngine; using UnityEditor; using System.Collections.Generic;[RequireComponent(typeof(ParticleSystem))] public ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e374901b0b4
unity_docs
animation
What is `AnimationCurve.EaseInOut` in Unity? Explain its purpose and usage.
AnimationCurve.EaseInOut Declaration public static AnimationCurve EaseInOut (float timeStart , float valueStart , float timeEnd , float valueEnd ); Parameters Parameter Description timeStart The start time for the ease curve. valueStart The start value for the ease curve. timeEnd The end time for th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_42d0995543af
unity_docs
physics
What is `GameObject.CompareTag` in Unity? Explain its purpose and usage.
GameObject.CompareTag Declaration public bool CompareTag (string tag ); Parameters Parameter Description tag The tag to check for on the GameObject. Returns bool true if the GameObject has the given tag, false otherwise. Description Checks if the specified tag is attached to the GameObject. The e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_65ce7486968f
unity_docs
rendering
In Unity's 'Self-Illuminated Parallax Specular', what is 'Self-Illuminated Properties' and how does it work?
Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the object that “emit” light by themselves, even when no light is shining on it. In the alpha channel, black is zer...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6ae031f5ee3a
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerFlowEventType.Next`.
ProfilerFlowEventType.Next Description Use for the flow continuation point. An example of a flow start point is job scheduling. For instance, IJobExtensions.Schedule generates an implicit Begin Profiler flow event and IJob.Execute generates an implicit Next event. ```csharp using System; using System.Threa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1219688d501b
unity_docs
rendering
Explain 'Addressables for Android' in Unity.
com.unity.addressables.android ## Description The Addressables for Android package is designed to work in conjunction with the Addressables package to support Play Asset Delivery and provides tools to pack Addressables groups into Android asset packs. This way you can take full advantage of asset pack based dynamic d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_97778d04b8bb
unity_docs
physics
Show me a Unity C# example demonstrating `PhysicsShape2D.vertexStartIndex`.
PhysicsShape2D.vertexStartIndex public int vertexStartIndex ; Description The start index for the geometry of this shape within the PhysicsShapeGroup2D . Multiple PhysicsShape2D in a PhysicsShapeGroup2D are represented as a single list of vertices. This index is the start of this shape within that list. Ad...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_57e701eaa8a8
unity_docs
rendering
What are the parameters of `ComputeShader.SetRayTracingAccelerationStructure` in Unity?
Description Sets a RayTracingAccelerationStructure to be used for Inline Ray Tracing (Ray Queries). Use SystemInfo.supportsInlineRayTracing to check at runtime if Inline Ray Tracing is supported by the system. In compute shaders, ray queries can be used to perform acceleration structure traversal and geometry intersect...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_3335e2823bbf
github
scripting
Write a Unity C# UI script for Screen Clicked Unity Event
```csharp using System; using RMC.Mini.View; using RMC.Mini.Samples.CountUp.WithMini.Mini.Controller.Commands; using RMC.Mini.Samples.CountUp.WithMini.Mini.Model; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace RMC.Mini.Samples.CountUp.WithMini.Mini.View { // Namespace Properties ----...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_fb6a92cb2c28
unity_docs
editor
Explain 'Grid and snap shortcuts' in Unity.
Use these default Editor shortcuts to perform actions on the grid. To change these default keyboard shortcuts, use the Shortcuts Manager . Action Default shortcut Increase Grid Size Ctrl + ] (macOS: Command + ] ) Decrease Grid Size Ctrl + [ (macOS: Command + [ ) Push to Grid (Align Selection to Grid) Ctrl + \ (macOS: C...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_be37d0c04450
unity_docs
editor
What are the parameters of `SceneManagement.EditorSceneManager.OpenPreviewScene` in Unity?
Returns Scene The created preview Scene. Description Opens a Scene Asset in a preview Scene. You can use this function for tooling that needs to access GameObjects but where the scene should not be displayed in the Hierarchy. Make sure to call ClosePreviewScene to prevent leaking scenes. Additional resources: NewPrevie...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2ac8ecc043d0
unity_docs
rendering
Explain 'Skybox Shader Material Inspector window reference' in Unity.
Explore the properties of the Skybox Shader Material Inspector windows. Page Description 6 Sided Skybox Shader Material Inspector Window reference Reference for the 6 Sided Skybox Shader. Cubemap Skybox Shader Material Inspector Window reference Reference for the Cubemap Skybox Shader. Panoramic Skybox Shader Material ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d7810133f8c
unity_docs
rendering
What is `Rendering.RenderTargetBlendState.writeMask` in Unity? Explain its purpose and usage.
RenderTargetBlendState.writeMask public Rendering.ColorWriteMask writeMask ; Description Specifies which color components will get written into the target framebuffer. Additional resources: ShaderLab: Blending , ColorWriteMask .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bfc8cf523856
unity_docs
scripting
What is `SerializedObject.targetObject` in Unity? Explain its purpose and usage.
SerializedObject.targetObject public Object targetObject ; Description The inspected object (Read Only). When multi-object editing, the targetObject property will just return the first of the edited objects. To get all the objects, use the targetObjects property instead.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_033e4a9b6b18
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.B5G6R5_UNormPack16` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.B5G6R5_UNormPack16 Description A three-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit R component in bits 0..4.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4746d8299a59
unity_docs
networking
What is `Android.AndroidOrientation.Landscape` in Unity? Explain its purpose and usage.
AndroidOrientation.Landscape Description Mirrors the Android property value ORIENTATION_LANDSCAPE . For information about the property value, refer to the Android developer documentation on ORIENTATION_LANDSCAPE .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3d7f227eb4e7
unity_docs
scripting
What is `UIElements.CallbackEventHandler.RegisterCallback` in Unity? Explain its purpose and usage.
CallbackEventHandler.RegisterCallback Declaration public void RegisterCallback (EventCallback<TEventType> callback , UIElements.TrickleDown useTrickleDown ); Parameters Parameter Description callback The event handler to add. useTrickleDown By default, this callback is called during the BubbleUp phase. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b6fbe7ce51c6
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.octaveScale`.
ParticleSystem.NoiseModule.octaveScale public float octaveScale ; Description When combining each octave, zoom in by this amount. ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public floa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c91c17bd6cc3
unity_docs
scripting
Explain 'Offline documentation' in Unity.
You can download the Unity Documentation as a zip file for offline use. To download the current version of the Unity Documentation, click the link below. Download: Offline Unity Documentation (Size: about 300MB) The zip file contains the most up-to-date version of the Unity Manual and Unity Scripting API .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_221ba07ccbc3
unity_docs
math
What are the parameters of `LowLevelPhysics.ImmediatePhysics.GenerateContacts` in Unity?
Returns int Returns the total number of contact points that were generated. Description Generates the contact points for all the given pairs of shapes. Stores the resulting contacts in the ImmediateContact array, and the number of contacts per each pair in the `outContactCounts` array. This code sample defines how many...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a7dc23d0e664
unity_docs
physics
What is `ArticulationBody.SetJointForces` in Unity? Explain its purpose and usage.
ArticulationBody.SetJointForces Declaration public void SetJointForces (List<float> forces ); Parameters Parameter Description forces Supplied list of floats used to set the joint forces. Description Assigns articulation body joint forces for the entire hierarchy of bodies. This sets joint forces in the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b7018aa08fb3
unity_docs
rendering
Explain 'Customize the global cache' in Unity.
The Package Manager maintains a global cache for compressed package contents and registry metadata. The global cache is separate from the cache that the Package Manager maintains for asset packages. For information about the asset package cache, refer to Customize the asset package cache location . By default, the Pack...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_dcd025c62afb_doc_12
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Gets a value indicating whether the user can click the add new input button. Signature: ```csharp protected virtual bool CanAddNewInput ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ff7fc0ca5d95
unity_docs
physics
What is `Toolbars.EditorToolbarButton.ctor` in Unity? Explain its purpose and usage.
EditorToolbarButton Constructor Declaration public EditorToolbarButton (); Declaration public EditorToolbarButton ( Unity.Android.Gradle.Manifest.Action clickEvent ); Declaration public EditorToolbarButton (string text , Unity.Android.Gradle.Manifest.Action clickEvent ); Declaration public EditorTo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.