id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_b3abcfd3459c | unity_docs | rendering | What is `Rendering.VirtualTexturing.Streaming.GetTextureStackSize` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
Streaming.GetTextureStackSize
Declaration
public static void
GetTextureStackSize
(
Material
mat
,
int
stackNameId
,
out int
width
,
out int
height
);
Parameters
Param... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_138fdb84a130_doc_7 | github | scripting | What does `CircleLocale` do in this Unity script? Explain its purpose and signature. | Circles the locale by 1 either forward or backwards by increasing the locale index.The function handles rotation over the bounds of the array by starting at the other site.The order is determined by the order of enabled locales.If true the locale will circle forward and backwards otherwise.
Signature:
```csharp
public... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_90743ef166e6 | github | scripting | Write a Unity C# script called Scene Scoped Tests | ```csharp
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
namespace SiegfriedWagner.Singletons.Tests.Runtime
{
public class SceneScopedTests
{
private const string SceneScoped1Path = "Tests/Runtime/SceneScoped1";
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ae01b1fcdc5 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerRecorder.LastValue`. | ing the frame. Therefore, it is impossible to get the final value of draw calls until the frame is fully rendered. In such cases,
you can use the LastValue property for quick access to the final metric value in the last frame. The equivalent call is
GetSample(Count - 1).Value
.
Note:
The property requires that the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96e9a260016b | unity_docs | rendering | Show me a Unity C# example demonstrating `Renderer.OnBecameVisible`. | Renderer.OnBecameVisible()
Description
OnBecameVisible
is called when the object became visible by any camera.
This message is sent to all scripts attached to the renderer.
OnBecameVisible
and
OnBecameInvisible
are useful to avoid computations that are only necessary when the object is visible.
```csharp
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d0cfa8d0bd5e | github | scripting | Write a Unity C# script called Game Object Switcher | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
using Utils;
namespace UIStateSwitcher
{
public class GameObjectSwitcher : SwitchableElement
{
[Tooltip("GameObject'ы, которые будут включаться и выключаться.")]
[SerializeField] private List<GameObject> _tar... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_dfdd0eda8e97 | unity_docs | rendering | What is `GL.TexCoord3` in Unity? Explain its purpose and usage. | GL.TexCoord3
Declaration
public static void
TexCoord3
(float
x
,
float
y
,
float
z
);
Description
Sets current texture coordinate (x,y,z) for all texture units.
In OpenGL this matches
glMultiTexCoord
for all texture units or
glTexCoord
when no multi-texturing is available. On other graphics APIs the same... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_149e81c5e082 | unity_docs | editor | Show me a Unity code example for 'Check the consistency of the import process'. | log output
When Unity detects importer inconsistencies, you can find more information about the issue in the Editor log. This includes information such as:
Which asset caused the failed consistency check and its GUID.
The content hash for the asset import result.
A comparison of the previous revision of the asset.
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f99adc064c8 | unity_docs | xr | What is `Progress.Item.RegisterPauseCallback` in Unity? Explain its purpose and usage. | Progress.Item.RegisterPauseCallback
Declaration
public void
RegisterPauseCallback
(Func<bool,bool>
callback
);
Parameters
Parameter
Description
callback
This function is called when a progress indicator's task is paused. It takes a boolean parameter that specifies whether the task needs to pause or resume. W... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe19ed69008b | unity_docs | scripting | What is `Rendering.CompareFunction` in Unity? Explain its purpose and usage. | CompareFunction
enumeration
Description
Depth or stencil comparison function.
Properties
Property
Description
Disabled
Depth or stencil test is disabled.
Never
Never pass depth or stencil test.
Less
Pass depth or stencil test when new value is less than current value.
Equal
Pass depth or stencil test when va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aa0960ec12c2 | unity_docs | rendering | Explain 'Panoramic Skybox Shader Material Inspector Window reference' in Unity. | For information on how to create a Material that uses this skybox Shader
, as well as details on how to render the skybox in your Scene , see
Using skyboxes
.
## Render pipeline compatibility
Feature
Built-in
Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Panoramic skybox Yes Y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9b442c18354 | unity_docs | scripting | What is `SerializedObject.CopyFromSerializedProperty` in Unity? Explain its purpose and usage. | SerializedObject.CopyFromSerializedProperty
Declaration
public void
CopyFromSerializedProperty
(
SerializedProperty
prop
);
Description
Copies a value from a SerializedProperty to the corresponding serialized property on the serialized object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bdb5a51cb01 | unity_docs | math | What is `HumanLimit.center` in Unity? Explain its purpose and usage. | HumanLimit.center
public
Vector3
center
;
Description
The default orientation of a bone when no muscle action is applied.
The vector value represents the bone's rotation in degrees around the X, Y and Z axes relative to the initial position of the bone in the skeleton. Any muscle rotation subsequently applied... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5f71088e4270 | unity_docs | ui | Show me a Unity code example for 'Create a pie chart in the Editor and runtime UI'. | pleted files that this example creates in this
GitHub repository
.
## Create the pie chart graph
Create a C# script that uses the Arc and Fill methods in the Vector API to draw a pie chart into a
visual element
.
Create a Unity project with any template.
Create a folder named
pie-chart
to store your files.
In the
pie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c0eafd88076 | unity_docs | math | What is `SessionState` in Unity? Explain its purpose and usage. | SessionState
class in
UnityEditor
Description
SessionState is a Key-Value Store intended for storing and retrieving Editor session state that should survive assembly reloading.
The state information stored in SessionState is cleared when Unity exits. For storing state information that should be persistent across ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f06fbe0a9c3 | unity_docs | scripting | What is `Event.isKey` in Unity? Explain its purpose and usage. | Event.isKey
public bool
isKey
;
Description
Is this event a keyboard event? (Read Only)
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Detects any keyboard event
void OnGUI()
{
Event e = Event.current;
if (e.isKey)
{
Debug.Log("Detected a keyboard event!");
}
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5de41f78fa02 | unity_docs | animation | What is `Animations.AnimatorJobExtensions.OpenAnimationStream` in Unity? Explain its purpose and usage. | AnimatorJobExtensions.OpenAnimationStream
Declaration
public static bool
OpenAnimationStream
(
Animator
animator
,
ref
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
animator
The
Animator
instance that calls this method.
stream
The new stream.
Returns
bool
Returns whether o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd23b6b367c2 | unity_docs | scripting | What is `ArmDof` in Unity? Explain its purpose and usage. | ArmDof
enumeration
Description
Enumeration of all the muscles in an arm.
These muscles are a sub-part of a human part.
Additional resources:
HumanPartDof
.
Properties
Property
Description
ShoulderDownUp
The shoulder down-up muscle.
ShoulderFrontBack
The shoulder front-back muscle.
ArmDownUp
The arm down-up ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d76088631f68 | unity_docs | networking | What is `Android.AndroidConfiguration.screenLayoutDirection` in Unity? Explain its purpose and usage. | AndroidConfiguration.screenLayoutDirection
public
Android.AndroidScreenLayoutDirection
screenLayoutDirection
;
Description
Mirrors the Android property
screenLayout
based on the
SCREENLAYOUT_LAYOUTDIR_MASK
value.
For information about this property, refer to the Android developer documentation on
screenL... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38da9788960c | unity_docs | rendering | What is `EditorGUIUtility.GetIconForObject` in Unity? Explain its purpose and usage. | EditorGUIUtility.GetIconForObject
Declaration
public static
Texture2D
GetIconForObject
(
Object
obj
);
Parameters
Parameter
Description
obj
The
GameObject
or
MonoScript
to query
Returns
Texture2D
Returns the custom icon associated with the object. If there is no custom icon associated with the obj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a1c06cbb297 | unity_docs | rendering | What is `ComputeShader.FindKernel` in Unity? Explain its purpose and usage. | ComputeShader.FindKernel
Declaration
public int
FindKernel
(string
name
);
Parameters
Parameter
Description
name
Name of kernel function.
Returns
int
The Kernel index. If the kernel is not found, Unity logs a "FindKernel failed" error message and raises an ArgumentException.
Description
Find
Comput... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e1d20aca56d | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemMergedSamplesInstanceID` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemMergedSamplesInstanceID
Declaration
public void
GetItemMergedSamplesInstanceID
(int
id
,
List<int>
outInstanceIds
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
outInstanceIds
List filled with InstanceID values of merged samples as a result of a method call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2d9dd27892c0 | github | scripting | Write a Unity C# script called Zoom Level Helpers | ```csharp
using UnityEngine;
namespace Wrld.MapCamera
{
public static class ZoomLevelHelpers
{
private static double[] ms_zoomToDistances = new double[]
{
27428700,
14720762,
8000000,
4512909,
2087317,
1248854,... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_d0e221dd66b5 | unity_docs | rendering | In Unity's 'Introduction to normal maps (bump mapping)', what is 'Difference between bump maps, normal maps and height maps' and how does it work? | Normal Maps and Height Maps
are both types of Bump Map. They both contain data for representing apparent detail on the surface of simpler polygonal meshes, but they each store that data in a different way.
Above, on the left, you can see a height map used for bump mapping a stone wall. A height map is a simple black an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3fb17d69c77f | unity_docs | rendering | What is `Rendering.ShadowCastersCullingInfos` in Unity? Explain its purpose and usage. | ShadowCastersCullingInfos
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
This structure contains the information to perform shadow casters culling for one camera.
Additional resources:
ScriptableRenderContext.CullShadowCasters
.
Properties
Property
Description
perLight... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fb4790a99975 | unity_docs | scripting | In Unity's 'Scene picking controls', what is 'Pickability icons' and how does it work? | You can toggle pickability for a whole branch of GameObjects or a single GameObject, so you can have GameObjects that are selectable but have children or parents that you can’t select. To help you track what is pickable or not, the pickability icon changes to show the status of each GameObject.
Any scene picking change... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3c8a5058ab7 | unity_docs | editor | What are the parameters of `PrefabUtility.LoadPrefabContents` in Unity? | Returns GameObject The root of the loaded contents. Description Loads a Prefab Asset at a given path into an isolated Scene and returns the root GameObject of the Prefab. You can use this to get the content of the Prefab and modify it directly instead of going through an instance of the Prefab. This is useful for batch... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2d342368fe8 | unity_docs | scripting | Show me a Unity C# example demonstrating `Mesh.GetVertexBufferStride`. | is stream, or zero if the stream is not present.
Description
Get vertex buffer stream stride in bytes.
Meshes usually use a single vertex buffer stream. But it is possible to setup a vertex layout where some attributes
use different vertex buffers (see
SetVertexBufferParams
,
VertexAttributeDescriptor
). You can... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7714e7c765f8 | unity_docs | editor | What is `Experimental.GraphView.IDropTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IDropTarget
interface in
UnityEditor.Experimental.GraphView
Description
Drop target interface.
Public Methods
Method
Description
CanAcceptDrop
Indicates if the dragged source can be dropped on the target interface.
DragEnt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4487f128a85 | unity_docs | scripting | What is `UIElements.IBindingExtensions.IsBound` in Unity? Explain its purpose and usage. | IBindingExtensions.IsBound
Declaration
public static bool
IsBound
(
UIElements.IBindable
control
);
Parameters
Parameter
Description
control
This Bindable object.
Returns
bool
True if this IBindable is bound to a property.
Description
Checks if a IBindable is bound to a property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_291f5c02f15c | unity_docs | rendering | Explain 'Create a Movie Texture' in Unity. | To create a Movie Texture, place a video file in your project’s
Assets Folder
. Unity uses this video file in the same way as a regular
Texture
.
Unity imports video files using Apple QuickTime. On Windows, you need to install Quicktime to import a video file. Download Quicktime from
Apple Support Downloads
. Unity sup... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4def9f9a9f96 | unity_docs | scripting | What is `Unity.Android.Gradle.SigningConfigs` in Unity? Explain its purpose and usage. | SigningConfigs
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
signingConfigs
element in a gradle file. This element is a block and contains
signingConfig
elements.
For more information about the file, see Android's documentation:
SigningCo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24c076d77d82 | unity_docs | scripting | What is `Experimental.GraphView.StackNode.hasMultipleSelectionSupport` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.hasMultipleSelectionSupport
protected bool
hasMultipleSelectionSupport
;
Description
Returns true if the StackNode supports multiselection.
Default behavior: returns false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52eaeaf0b264 | unity_docs | scripting | What is `SpriteMaskInteraction` in Unity? Explain its purpose and usage. | SpriteMaskInteraction
enumeration
Description
This enum controls the mode under which the sprite will interact with the masking system.
Sprites by default do not interact with masks
SpriteMaskInteraction.None
.
A sprite can also be setup to be visible in presence of one or more masks
SpriteMaskInteraction.Visibl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_becc881d8878 | unity_docs | input | What is `KeyCode.Space` in Unity? Explain its purpose and usage. | KeyCode.Space
Description
Space key.
Keyboard code for the Space key, used in
Input.GetKeyDown
and
Input.GetKeyUp
. It can also be used as a string for
Event.KeyboardEvent
by adding .ToString()
.
Examples for both usage types can be found on the
KeyCode
page. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37486b95b394 | unity_docs | physics | What are the parameters of `ArticulationBody.GetAccumulatedForce` in Unity? | Returns Vector3 Accumulated force expressed in ForceMode.Force . Description Returns the force that the ArticulationBody has accumulated before the simulation step. The accumulated force is reset during each physics simulation step. ```csharp
using UnityEngine;public class AddForceScript : MonoBehaviour
{
private A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28d544a45b30 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startSize`. | ParticleSystem.MainModule.startSize
public
ParticleSystem.MinMaxCurve
startSize
;
Description
The initial size of particles when the Particle System first spawns them.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04ec65ec4c68 | unity_docs | physics | What is `SpringJoint` in Unity? Explain its purpose and usage. | SpringJoint
class in
UnityEngine
/
Inherits from:
Joint
/
Implemented in:
UnityEngine.PhysicsModule
Description
The spring joint ties together 2 rigid bodies, spring forces will be automatically applied to keep the object at the given distance.
The Spring attempts to maintain the distance it has when it star... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b66d0f98db8 | unity_docs | rendering | What is `UIElements.Vertex.tint` in Unity? Explain its purpose and usage. | Vertex.tint
public
Color32
tint
;
Description
A color value for the vertex.
This value is multiplied by any other color information of the
VisualElement
(e.g. texture). Use
Color.white
to disable tinting on the vertex. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34504658d687 | unity_docs | scripting | What is `Rendering.RenderTargetBinding.depthLoadAction` in Unity? Explain its purpose and usage. | RenderTargetBinding.depthLoadAction
public
Rendering.RenderBufferLoadAction
depthLoadAction
;
Description
Load action for the depth/stencil buffer.
Not all platforms support load actions. If the platform you are using does not support load actions,
RenderBufferLoadAction.Load
will be used instead. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8485418d4c3 | unity_docs | rendering | What is `Search.SearchItem.GetThumbnail` in Unity? Explain its purpose and usage. | SearchItem.GetThumbnail
Declaration
public
Texture2D
GetThumbnail
(
Search.SearchContext
context
,
bool
cacheThumbnail
);
Parameters
Parameter
Description
context
Search context used to fetch the search item thumbnail.
cacheThumbnail
Indicates if the search item thumbnail should be cached for next time... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a994acfe90ec | unity_docs | scripting | What is `Graphics.ExecuteCommandBuffer` in Unity? Explain its purpose and usage. | Graphics.ExecuteCommandBuffer
Declaration
public static void
ExecuteCommandBuffer
(
Rendering.CommandBuffer
buffer
);
Parameters
Parameter
Description
buffer
The buffer to execute.
Description
Execute a command buffer.
All commands in the buffer will be executed immediately.
Additional resources:
Comman... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1d6e5db0690 | unity_docs | editor | What is `Handles.secondaryColor` in Unity? Explain its purpose and usage. | Handles.secondaryColor
public static
Color
secondaryColor
;
Description
Soft color to use for for general things.
This is for used for example to draw the arc selection while dragging the rotation gizmo. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_808960af6947 | unity_docs | rendering | Show me a Unity code example for 'Smart merge'. | ions of the file. Then, use these with the default merge tool.
Ask
: enable smart merging but when a conflict occurs, show a dialog to let the user resolve it (this is the default setting).
## Setting up UnityYAMLMerge for use with third-party tools
The UnityYAMLMerge tool is shipped with the Unity editor; assuming U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96184b0c2bab | unity_docs | editor | What is `Search.QueryValidationOptions.validateFilters` in Unity? Explain its purpose and usage. | QueryValidationOptions.validateFilters
public bool
validateFilters
;
Description
Boolean indicating if filters should be validated. Default is false.
If true and
skipUnknownFilters
is false, unknown filters will generate errors if no default handler is provided with
QueryEngine.SetDefaultFilter
.
```csharp
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5b1918012a0 | unity_docs | editor | What is `Search.QueryGraph` in Unity? Explain its purpose and usage. | QueryGraph
class in
UnityEditor.Search
Description
Class that represents a query graph.
A parsed query is converted into a graph with each node in the graph corresponding to a filter.
Properties
Property
Description
empty
Returns true if the graph is empty.
root
Root node of the graph. Can be null.
Construc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7654fd297070 | unity_docs | editor | What is `EditorApplication.DirtyHierarchyWindowSorting` in Unity? Explain its purpose and usage. | EditorApplication.DirtyHierarchyWindowSorting
Declaration
public static void
DirtyHierarchyWindowSorting
();
Description
Set the hierarchy sorting method as dirty.
Causes the hierarchy to reset the avaliable sorting methods. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab3e89cb0d14 | unity_docs | xr | What are the parameters of `Search.SearchService.CreateContext` in Unity? | Returns SearchContext Returns a new SearchContext. Description Creates context from a list of search provider IDs. ```csharp
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_SearchService_CreateContext
{
[MenuItem("Examples/SearchService/CreateContext")]
public static void R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_903bdcf13c72 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddHeadersBuildPhase` in Unity? | Returns string Returns the GUID of the new phase. Description Creates a new headers build phase for a given target. If the headers build phase is already configured for a target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target. ```csharp
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4631c89ec5a2 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AddressOf` in Unity? Explain its purpose and usage. | UnsafeUtility.AddressOf
Declaration
public static void*
AddressOf
(ref T
output
);
Parameters
Parameter
Description
output
The managed object for which you need the memory address. Ensure the object remains valid and exists throughout the use of its address.
Returns
void*
A void pointer that represents t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6317333f3f79 | unity_docs | rendering | What is `ShaderUtil` in Unity? Explain its purpose and usage. | ShaderUtil
class in
UnityEditor
Description
Utility functions to assist with working with shaders from the editor.
Static Properties
Property
Description
allowAsyncCompilation
When true, asynchronous Shader compilation is allowed at the current call site.
anythingCompiling
When true, the Editor is compiling s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32eecd389b56 | unity_docs | scripting | What is `UIElements.BaseTreeView.GetItemDataForId` in Unity? Explain its purpose and usage. | BaseTreeView.GetItemDataForId
Declaration
public T
GetItemDataForId
(int
id
);
Parameters
Parameter
Description
id
The TreeView item id.
Returns
T
The TreeView item data.
Description
Gets data for the specified TreeView item id. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c92e269937b7 | unity_docs | rendering | What is `ScalableBufferManager.widthScaleFactor` in Unity? Explain its purpose and usage. | ScalableBufferManager.widthScaleFactor
public static float
widthScaleFactor
;
Description
Width scale factor to control dynamic resolution.
This is a scale factor between epsilon and 1.0 that is applied to the width of all render textures that you have marked as DynamicallyScalable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfa8fea22ae2 | unity_docs | ui | What is `UIElements.Foldout.contentUssClassName` in Unity? Explain its purpose and usage. | Foldout.contentUssClassName
public static string
contentUssClassName
;
Description
The USS class name for the content element in a Foldout.
Unity adds this USS class to the
VisualElement
that contains the elements to be shown
or hidden. Any styling applied to this class affects every foldout container lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7a8ca1c8ea19 | unity_docs | scripting | In Unity's 'How Unity builds Android applications', what is 'The build process' and how does it work? | To build Android applications:
Unity calls
AndroidProjectFilesModifier.Setup
for all AndroidProjectFilesModifier interfaces. You can use this callback to set up prerequisites for modifying custom Android Gradle project files. For more information, refer to
AndroidProjectFilesModifier.Setup
.
Unity collects project reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ee2544fe78b | unity_docs | editor | Show me a Unity C# example demonstrating `EditorApplication.pauseStateChanged`. | s changed into.
Note that the Editor may be paused or unpaused in both edit mode and play mode, so you should test
isPlaying
inside your event handler if you need to discriminate between these two conditions.
The following example script logs the Editor's pause state to the console whenever if changes. Copy it into a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2a311b2b3f69 | github | scripting | Write a Unity C# XR/VR script for Dont Create New Singleton | ```csharp
// Copyright 2024 URAV ADVANCED LEARNING SYSTEMS PRIVATE LIMITED
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unles... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_acd3f2a87d62 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.forward`. | Vector3.forward
public static
Vector3
forward
;
Description
Shorthand for writing
Vector3(0, 0, 1)
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
transform.position += Vector3.forward * Time.deltaTime;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_997b5028a896 | unity_docs | editor | What is `EditorGUIUtility.singleLineHeight` in Unity? Explain its purpose and usage. | EditorGUIUtility.singleLineHeight
public static float
singleLineHeight
;
Description
Get the height used for a single Editor control such as a one-line EditorGUI.TextField or EditorGUI.Popup.
When creating your own multi-line controls, such as controls for custom classes with multiple fields, you can use
Edito... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07e6c47e5310 | unity_docs | xr | What is `PackageManager.Client.Search` in Unity? Explain its purpose and usage. | Client.Search
Declaration
public static
PackageManager.Requests.SearchRequest
Search
(string
packageIdOrName
);
Declaration
public static
PackageManager.Requests.SearchRequest
Search
(string
packageIdOrName
,
bool
offlineMode
);
Parameters
Parameter
Description
packageIdOrName
The
name
or ID of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4f0d3804b09 | unity_docs | editor | What is `AI.NavMeshBuilder.Cancel` in Unity? Explain its purpose and usage. | NavMeshBuilder.Cancel
Declaration
public static void
Cancel
(
AI.NavMeshData
data
);
Parameters
Parameter
Description
data
The data associated with asynchronous updating.
Description
Cancels an asynchronous update of the specified NavMesh data.
Additional resources:
NavMeshBuilder.UpdateNavMeshDataAsync... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e0ab68103e4f | unity_docs | physics | In Unity's 'Event functions', what is 'Regular update events' and how does it work? | A playing game continuously renders a series of frames. A key concept in games programming is making changes to position, state, and behavior of objects just before each frame is rendered. The Update function is the main place for this kind of code in Unity.
Update
is called before the frame is rendered and also before... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3371b67df54d | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.resolveDocumentHandler`. | SearchIndexer.resolveDocumentHandler
public Func<string,string>
resolveDocumentHandler
;
Description
Handler used to resolve a document ID to some other data string.
```csharp
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
/// <summary>
/// Since the search indexes only cont... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e8a85acc3f05 | github | scripting | Write a Unity C# MonoBehaviour script called Instantiate_Mono Behaviour T_Tests | ```csharp
using NUnit.Framework;
using UnityEngine;
using static UnityEngine.Object;
namespace Sisus.Init.Tests
{
public class Instantiate_MonoBehaviourT_Tests
{
private GameObject original;
[SetUp]
public void SetUp() => original = new(GetType().Name);
[TearDown]
public void TearDown() => DestroyImmedi... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_4b4a949fafc2 | unity_docs | scripting | What is `Search.SearchMonitor.sceneChanged` in Unity? Explain its purpose and usage. | SearchMonitor.sceneChanged
Parameters
Parameter
Description
value
Handler invoked when the current scene changes.
Description
Event raised when the current loaded scene changes that might affect search results. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1351a55c0ff9 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchViewFlags.TableView`. | SearchViewFlags.TableView
Description
The Search Picker window will open in table view.
This can be useful if you want to use a search expression to display selected (that is using a select{} statement) values in a Search table.
```csharp
[SearchContext("select{p:t:material, @label, @size}", "expression;asset", Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_110b23558758 | unity_docs | scripting | What is `UIElements.MaskField.ctor` in Unity? Explain its purpose and usage. | MaskField Constructor
Declaration
public
MaskField
(List<string>
choices
,
int
defaultMask
,
Func<string,string>
formatSelectedValueCallback
,
Func<string,string>
formatListItemCallback
);
Parameters
Parameter
Description
choices
A list of choices to populate the field.
defaultValue
The initial mask val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16a23617f8a4 | unity_docs | xr | What is `XR.Hand` in Unity? Explain its purpose and usage. | Hand
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
A tracked hand on the device at an
XRNode
in the XR input subsystem.
The Hand type represents a body element hierarchy corresponding to a human hand. It is comprised of
Bone
type elements.
Public Methods
Method
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_876148044ec7 | unity_docs | math | What is `Vector3` in Unity? Explain its purpose and usage. | Vector3
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of 3D vectors and points.
This structure is used throughout Unity to pass 3D positions and directions around.
It also contains functions for doing common vector operations.
Besides the functions listed below, other... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d585d54188c4_doc_4 | github | scripting | What does `LoginWithTokenAsync` do in this Unity script? Explain its purpose and signature. | A login API call that uses the Note: this method only returns a response from the server and does not set the itselfCloud access token. Can be retrieved by calling
Signature:
```csharp
public static async Task<APIResult> LoginWithTokenAsync(string token)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_aafca1db10c5 | unity_docs | physics | Give me an overview of the `Collider2D` class in Unity. | Collider2D
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.Physics2DModule
Description
Parent class for collider types used with 2D gameplay.
Additional resources:
BoxCollider2D
,
CircleCollider2D
,
PolygonCollider2D
,
EdgeCollider2D
,
CapsuleCollider2D
&
CompositeCollider... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ce9446a44365_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Singleton class that schedules -enabled jobs from registered "/> objects every frame using Unity's Job System.Any C# object can be registered for updates, including MonoBehaviours, pure C# classes and structs, as long as they implement .This class runs jobs in parallel, so don't rely on jobs being executed in any order... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_eb6d6f2ad766 | unity_docs | ui | In Unity's 'Web template structure and instantiation', what is 'The instantiation function: createUnityInstance()' and how does it work? | The
createUnityInstance()
function creates a new instance of your content. You can use it like this:
lang-js
createUnityInstance(canvas, config, onProgress).then(onSuccess).catch(onError);
This function returns a Promise object, where:
Object Use canvas
Unity runtime uses the canvas object to render the game.
config Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_247aea7f0894 | unity_docs | animation | What is `Animations.AnimatorStateTransition.exitTime` in Unity? Explain its purpose and usage. | AnimatorStateTransition.exitTime
public float
exitTime
;
Description
If
AnimatorStateTransition.hasExitTime
is true,
exitTime
represents the exact time at which the transition can take effect.
This is represented in normalized time, so for example an exit time of 0.75 means that on the first frame where 75%... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c260e4a02ef | unity_docs | rendering | What is `ShaderUtil.GetShaderMessageCount` in Unity? Explain its purpose and usage. | ShaderUtil.GetShaderMessageCount
Declaration
public static int
GetShaderMessageCount
(
Shader
s
);
Parameters
Parameter
Description
s
The
Shader
instance to check for messages.
Returns
int
The number of errors and warnings generated by the Unity Shader Compiler.
Description
Returns the number of e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63f0dfc42f2a | unity_docs | editor | What are the parameters of `SettingsProvider.OnGUI` in Unity? | Description Use this function to draw the UI based on IMGUI. This assumes you haven't added any children to the rootElement passed to the OnActivate function. ```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;class SimpleIMGUISettingsProvider : SettingsProvider
{
SerializedObject m_Settin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e86ebf2b0978_doc_7 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Destroys the specified MonoBehaviour object and removes it from the pool.The type of the MonoBehaviour object to destroy.The object to destroy.
Signature:
```csharp
public void DestroyMono<T>(T obj) where T : MonoBehaviour, IPoolable =>
GetPool<MonoPool<T>, T>(_monoPools).Destroy(obj);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ebede8de79d | unity_docs | scripting | What are the parameters of `Caching.ClearCache` in Unity? | Returns bool True when cache clearing succeeded, false if cache was in use. Description Removes all AssetBundle content that has been cached by the current application. This method is not available to WebPlayer applications that use the shared cache. Additional resources: Downloading Asset Bundles . ```csharp
using Sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d70f8bab84e | unity_docs | xr | What is `Android.AndroidUIModeType` in Unity? Explain its purpose and usage. | AndroidUIModeType
enumeration
Description
Options to indicate the user interface mode of the device.
Additional resources:
AndroidConfiguration.uiModeType
Properties
Property
Description
Undefined
Mirrors the Android property value UI_MODE_TYPE_UNDEFINED.
Normal
Mirrors the Android property value UI_MODE_TYP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05b0e835ce9a | unity_docs | editor | Show me a Unity C# example demonstrating `Build.IFilterBuildAssemblies.OnFilterAssemblies`. | ilding script assemblies, but makes it possible to filter away unwanted scripts to be included.
Each implementation will be called in the order sorted by callbackOrder. The result of each invocation is piped through on the next call to OnFilterAssemblies.
You are not allowed to add new assemblies.
Additional resources... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81ed3c1bf29f | unity_docs | scripting | What is `iOS.Xcode.PBXProject.AddKnownRegion` in Unity? Explain its purpose and usage. | PBXProject.AddKnownRegion
Declaration
public void
AddKnownRegion
(string
code
);
Parameters
Parameter
Description
code
The identifier of the provided Locale.
Description
Adds the provided regions to the Xcode Project. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7d1872ef532c | github | scripting | Write a Unity C# MonoBehaviour script called Pickup | ```csharp
using UnityEngine;
namespace RMC.Mini.Samples.RollABall.WithoutMini
{
/// <summary>
/// The Pickup is a spinning yellow cube which the player
/// can collide with to collect to earn points
/// </summary>
public class Pickup : MonoBehaviour
{
// Events ----------------------------------------
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_70b769164aa1 | unity_docs | rendering | What is `ResourcesAPI` in Unity? Explain its purpose and usage. | ResourcesAPI
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Derive from this base class to provide alternative implementations to the C# behavior of specific
Resources
methods.
The example provided logs the time taken to handle slower Resources APIs to the player or editor log.
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71653bac38dc | unity_docs | physics | What is `Physics.OverlapSphereNonAlloc` in Unity? Explain its purpose and usage. | Physics.OverlapSphereNonAlloc
Declaration
public static int
OverlapSphereNonAlloc
(
Vector3
position
,
float
radius
,
Collider[]
results
,
int
layerMask
= AllLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
Parameter
Description
position
Center... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e547cdd57fb4 | unity_docs | physics | What is `AI.NavMeshCollectGeometry` in Unity? Explain its purpose and usage. | NavMeshCollectGeometry
enumeration
Description
Used for specifying the type of geometry to collect. Used with
NavMeshBuilder.CollectSources
.
Properties
Property
Description
RenderMeshes
Collect meshes form the rendered geometry.
PhysicsColliders
Collect geometry from the 3D physics collision representation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2ee475a33a6 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.DisposeSentinel.Dispose` in Unity? Explain its purpose and usage. | DisposeSentinel.Dispose
Declaration
public static void
Dispose
(ref
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
safety
,
ref
Unity.Collections.LowLevel.Unsafe.DisposeSentinel
sentinel
);
Parameters
Parameter
Description
safety
The
AtomicSafetyHandle
returned when invoking the
Create
method.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d28cd5934c18 | unity_docs | performance | What is `Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelFor` in Unity? Explain its purpose and usage. | JobsUtility.ScheduleParallelFor
Declaration
public static
Unity.Jobs.JobHandle
ScheduleParallelFor
(ref
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters
parameters
,
int
arrayLength
,
int
innerloopBatchCount
);
Returns
JobHandle
A
JobHandle
to the new job.
Description
Schedules a
IJob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec0e11d3c231 | unity_docs | performance | What is `ParticleSystem.emission` in Unity? Explain its purpose and usage. | ParticleSystem.emission
public
ParticleSystem.EmissionModule
emission
;
Description
Script interface for the EmissionModule of a Particle System.
This module provides control over how many particles are emitted.
Particle System modules do not need to be reassigned back to the system; they are interfaces and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_171103c4da56 | unity_docs | rendering | What is `Material.ComputeCRC` in Unity? Explain its purpose and usage. | Material.ComputeCRC
Declaration
public int
ComputeCRC
();
Description
Computes a CRC hash value from the content of the material.
The computation of CRC values may change in future Unity releases. Therefore, do not use CRC values for serialization. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d7fd2f0b857 | unity_docs | scripting | What are the parameters of `ArticulationBody.AddForce` in Unity? | Description Applies a force to the ArticulationBody . Note that the force accumulates over the duration of a simulation frame. It is only physically applied to the articulation body during the simulation step, after FixedUpdate has been called to scripts. Specifying the ForceMode mode allows the type of force to be cha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cee250eb7895 | unity_docs | editor | What is `Build.BuildPlayerContext` in Unity? Explain its purpose and usage. | BuildPlayerContext
class in
UnityEditor.Build
Description
Get a BuildPlayerContext object from a
BuildPlayerProcessor.PrepareForBuild
callback.
Properties
Property
Description
BuildPlayerOptions
The player build options associated with this build.
Public Methods
Method
Description
AddAdditionalPathToStre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8fb8b217c91f | unity_docs | rendering | Show me a Unity code example for 'Replace shaders at runtime in the Built-In Render Pipeline'. | r depth or depth+normals texture, if you need that in some of your effects. See
Camera Depth Texture
page. Note that in some cases (depending on the hardware), the depth and depth+normals textures can internally be rendered using shader replacement. So it is important to have the correct “
RenderType
” tag in your shad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14ce030c18ed | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightDataGI.indirectColor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightDataGI.indirectColor
public
Experimental.GlobalIllumination.LinearColor
indirectColor
;
Description
The indirect color of the light. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02b3ee8a2d28 | unity_docs | rendering | What are the parameters of `GUI.SelectionGrid` in Unity? | Returns int The index of the selected button. Description Make a grid of buttons. ```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public int selGridInt = 0;
public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"}; void OnGUI()
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_281991cc8dff | unity_docs | editor | What is `TerrainLayerInspector.OnPreviewGUI` in Unity? Explain its purpose and usage. | TerrainLayerInspector.OnPreviewGUI
Declaration
public void
OnPreviewGUI
(
Rect
r
,
GUIStyle
background
);
Description
Draws the default Terrain Layer preview GUI.
Additional resources:
Editor.OnPreviewGUI
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2f2619ea773 | unity_docs | scripting | What is `PackageManager.PackageInfo.FindForAssembly` in Unity? Explain its purpose and usage. | PackageInfo.FindForAssembly
Declaration
public static PackageInfo
FindForAssembly
(
Compilation.Assembly
assembly
);
Parameters
Parameter
Description
assembly
The assembly.
Returns
PackageInfo
The
PackageInfo
instance describing the package, or null if the assembly or its assembly definition is not i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f6f35e3417e | unity_docs | scripting | What is `GameObject.GetComponentInParent` in Unity? Explain its purpose and usage. | GameObject.GetComponentInParent
Declaration
public T
GetComponentInParent
(bool
includeInactive
= false);
Parameters
Parameter
Description
includeInactive
Whether to include inactive parent GameObjects in the search.
Returns
T
A Component of the matching type
T
, otherwise
null
if no matching Compon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a318768224f7 | unity_docs | scripting | What is `Playables.PlayableExtensions.IsDone` in Unity? Explain its purpose and usage. | PlayableExtensions.IsDone
Declaration
public static bool
IsDone
(U
playable
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
Returns
bool
True if the playable has completed its operation, false otherwise.
Description
Returns a flag indicating that a playable has com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c69b2198bdae | unity_docs | rendering | In Unity's 'Particle System Force Field component reference', what is 'Gravity' and how does it work? | Property Function Strength
Set the amount of attraction that particles have towards the focal point within the shape. The higher the value, the greater the strength. You can specify a constant strength or vary the strength over time. For more information, see
Varying properties over time
documentation.
Gravity Focus
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81267d468b09 | unity_docs | scripting | What is `Experimental.GraphView.EdgeManipulator.OnPointerMove` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeManipulator.OnPointerMove
Declaration
protected void
OnPointerMove
(
UIElements.PointerMoveEvent
evt
);
Parameters
Parameter
Description
evt
The pointer move event.
Description
Called when a pointer move event occu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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