id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_62b83065deed | unity_docs | rendering | What is `Rendering.SupportedRenderingFeatures.overridesLODBias` in Unity? Explain its purpose and usage. | SupportedRenderingFeatures.overridesLODBias
public bool
overridesLODBias
;
Description
Specifies whether the renderer overrides the LOD bias settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for LOD bias settings. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a9fc48d8f7d | unity_docs | rendering | What is `LightingSettings.realtimeGI` in Unity? Explain its purpose and usage. | LightingSettings.realtimeGI
public bool
realtimeGI
;
Description
Whether to enable the Enlighten Realtime Global Illumination system for this Scene.
When this is set to
true
, this Scene uses the Enlighten Realtime Global Illumination system. When this is set to
false
, this Scene does not use the Enlighten ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d4d246ec5a9 | unity_docs | scripting | What is `Experimental.GraphView.Scope.AddElement` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.AddElement
Declaration
public void
AddElement
(
Experimental.GraphView.GraphElement
element
);
Parameters
Parameter
Description
element
The element to add.
Description
Adds a GraphElement to the Scope. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9206637269b2 | unity_docs | rendering | What is `LightingExplorerTableColumn.DataType` in Unity? Explain its purpose and usage. | DataType
enumeration
Description
A data type that defines the default behaviors for how to draw and compare items in the columns.
Properties
Property
Description
Name
Draws a name field, and handles comparison for sorting. Also implements a search field for filtering the rows.
Checkbox
Draws a checkbox, and ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a73a8ddc502 | unity_docs | rendering | Give me an overview of the `Unwrapping` class in Unity. | Unwrapping
class in
UnityEditor
Description
Utility class for computing mesh UVs.
This class allows you to compute UVs for procedurally generated meshes. Computing UVs is also called "unwrapping".
Additional resources:
Mesh
class,
Generating Lightmap UVs
.
Static Methods
Method
Description
GeneratePerTrian... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f27e53466679 | unity_docs | audio | What is `Microphone` in Unity? Explain its purpose and usage. | Microphone
class in
UnityEngine
/
Implemented in:
UnityEngine.AudioModule
Description
Use this class to record to an
AudioClip
using a connected microphone.
You can get a list of connected microphones from the
devices
property and then use the
Start
and
End
functions to start or end a recording session... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7d7b8b0bea72 | unity_docs | rendering | Explain 'Transparent Cutout Bumped Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
One consideration for this shader is that the Base texture’s alpha channel defines both the Transparent areas as well as the Specular Map.
## Transparent Cutout Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1603e411dfd | unity_docs | animation | What is `AnimatorStateInfo.speed` in Unity? Explain its purpose and usage. | AnimatorStateInfo.speed
public float
speed
;
Description
The playback speed of the animation. 1 is the normal playback speed.
A negative playback speed will play the animation from the end.
see
AnimatorState.speed
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80d35fe91455 | unity_docs | scripting | Show me a Unity C# example demonstrating `GridLayout.CellToLocal`. | GridLayout.CellToLocal
Declaration
public
Vector3
CellToLocal
(
Vector3Int
cellPosition
);
Parameters
Parameter
Description
cellPosition
Cell position to convert.
Returns
Vector3
Local position of the cell position.
Description
Converts a cell position to local position space.
```csharp
// Snap t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d7e2ec625be | unity_docs | scripting | What is `TerrainData.GetInterpolatedHeight` in Unity? Explain its purpose and usage. | TerrainData.GetInterpolatedHeight
Declaration
public float
GetInterpolatedHeight
(float
x
,
float
y
);
Parameters
Parameter
Description
x
X coordinate of the point in the range of [0, 1].
y
Y coordinate of the point in the range of [0, 1].
Description
Gets an interpolated height at a point x,y. The x an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffdb6c447ee0 | unity_docs | scripting | What is `UIElements.TreeViewExpansionChangedArgs` in Unity? Explain its purpose and usage. | TreeViewExpansionChangedArgs
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
A data structure for the tree view item expansion event.
Properties
Property
Description
id
The id of the item being expanded or collapsed. Returns -1 when expandAll() or collapseAll()... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_baedb097fba4 | unity_docs | animation | What is `ModelImporter.animationWrapMode` in Unity? Explain its purpose and usage. | ModelImporter.animationWrapMode
public
WrapMode
animationWrapMode
;
Description
The default wrap mode for the generated animation clips.
Additional resources:
WrapMode
,
AnimationClip.wrapMode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4dd94c6c604c | unity_docs | input | What is `EventType` in Unity? Explain its purpose and usage. | EventType
enumeration
Description
Types of UnityGUI input and processing events.
Use this to tell which type of event has taken place in the GUI. Types of Events include mouse clicking, mouse dragging, button pressing, the mouse entering or exiting the window, and the scroll wheel as well as others mentioned below... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7cdfaf325dce | unity_docs | scripting | What is `Vector3.Project` in Unity? Explain its purpose and usage. | Vector3.Project
Declaration
public static
Vector3
Project
(
Vector3
vector
,
Vector3
onNormal
);
Parameters
Parameter
Description
vector
The vector to project.
onNormal
The vector to project onto. This vector doesn't need to be normalized.
Returns
Vector3
The vector that results from the projecti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_167fefd5c1a3 | unity_docs | scripting | What is `Progress.Item.UnregisterCancelCallback` in Unity? Explain its purpose and usage. | Progress.Item.UnregisterCancelCallback
Declaration
public void
UnregisterCancelCallback
();
Description
Unregisters a previously registered progress cancellation callback.
Additional resources:
Progress.UnregisterCancelCallback
,
Progress.Item.RegisterCancelCallback
,
Progress.Item.Cancel
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eae4f90dc5ed | unity_docs | audio | In Unity's 'Audio in Web', what is 'AudioSource' and how does it work? | The AudioSource API supports basic positional audio playback, including:
Pausing and resuming Rolloff Pitch setting
Doppler effect support
Unity WebGL supports the following AudioSource APIs:
Settings Description Clip
Determines the
audio clip
that plays next.
dopplerLevel
Sets the Doppler scale for the AudioSource.
ig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0e45cae91db | unity_docs | editor | What is `Device.SystemInfo.deviceModel` in Unity? Explain its purpose and usage. | SystemInfo.deviceModel
public static string
deviceModel
;
Description
This has the same functionality as
SystemInfo.deviceModel
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6a8b4e047aa2_doc_1 | github | scripting | What does `TryRead2DAxis` do in this Unity script? Explain its purpose and signature. | Copied from the XRRayInteractor because it is not accessible in this scope. Reads the value from the given InputAction as Vector2.InputAction to be read.Vector2 read from the InputAction.If the value could be read successfully.
Signature:
```csharp
protected bool TryRead2DAxis(InputAction action, out Vector2 output)
`... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_0dcc266cd981 | unity_docs | scripting | What is `Build.Content.BuildUsageTagSet.UnionWith` in Unity? Explain its purpose and usage. | BuildUsageTagSet.UnionWith
Declaration
public void
UnionWith
(
Build.Content.BuildUsageTagSet
other
);
Parameters
Parameter
Description
other
Object usage information to be added to this BuildUsageTagSet.
Description
Adds the Object usage information from another BuildUsageTagSet to this BuildUsageTagSet.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a3c8349835d | unity_docs | animation | What is `AnimatedValues.BaseAnimValueNonAlloc_1` in Unity? Explain its purpose and usage. | BaseAnimValueNonAlloc<T0>
class in
UnityEditor.AnimatedValues
/
Inherits from:
AnimatedValues.BaseAnimValue_1
Description
Abstract base class that provides an allocation free version of BaseAnimValue.
Abstract base class that provides an allocation free version of BaseAnimValue. See BaseAnimValue.
Inherited Me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16fcef0da5eb | unity_docs | scripting | What is `Experimental.GraphView.ShortcutHandler.RegisterCallbacksOnTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ShortcutHandler.RegisterCallbacksOnTarget
Declaration
protected void
RegisterCallbacksOnTarget
();
Description
Called to register click event callbacks on the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebba9c31ef76 | unity_docs | scripting | Show me a Unity C# example demonstrating `Caching.RemoveCache`. | Caching.RemoveCache
Declaration
public static bool
RemoveCache
(
Cache
cache
);
Parameters
Parameter
Description
cache
The Cache to be removed.
Returns
bool
Returns true if the Cache is removed.
Description
Removes the Cache from cache list.
```csharp
using System.IO;
using UnityEngine;public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b03480db42b | unity_docs | animation | What is `AssetImporters.MaterialDescription.TryGetAnimationCurve` in Unity? Explain its purpose and usage. | MaterialDescription.TryGetAnimationCurve
Declaration
public bool
TryGetAnimationCurve
(string
clipName
,
string
propertyName
,
out
AnimationCurve
value
);
Parameters
Parameter
Description
clipName
The name of the AnimationClip.
propertyName
The name of the material property.
value
The retrieved Anima... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f2580e87d37 | unity_docs | scripting | What is `AudioType.ACC` in Unity? Explain its purpose and usage. | AudioType.ACC
Description
The audio file you want to stream has the Advanced Audio Coding (AAC) digital audio file format. Unity doesn’t natively support this format.
Use this enumeration value to ensure the format type of the audio file has the ACC audio file format. If it has a different format, Unity might not p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f800a22ea534 | unity_docs | xr | What is `Rendering.RenderPipeline` in Unity? Explain its purpose and usage. | RenderPipeline
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Defines a series of commands and settings that describes how Unity renders a frame.
Properties
Property
Description
disposed
Returns true when the RenderPipeline is invalid or destroyed.
Public Methods
Method... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16d1e10bb62f | unity_docs | animation | What is `UIElements.Experimental.ValueAnimation_1.initialValue` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ValueAnimation<T0>.initialValue
public Func<VisualElement,T>
initialValue
;
Description
Callback invoked when the from field has not been set, in order to retrieve the starting state of this animation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb213635eab5 | unity_docs | scripting | What is `SceneVisibilityManager.IsHidden` in Unity? Explain its purpose and usage. | SceneVisibilityManager.IsHidden
Declaration
public bool
IsHidden
(
GameObject
gameObject
,
bool
includeDescendants
);
Parameters
Parameter
Description
gameObject
GameObject to check.
includeDescendants
Specify true to check the GameObject and all its descendants. Set to false to check the GameObject.
Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_942419b267ce | unity_docs | rendering | In Unity's 'ShaderLab: legacy lighting', what is 'Color' and how does it work? | ```
Color color
```
Sets the object to a solid color. A color is either four RGBA values in parenthesis, or a color property name in square brackets. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2fa54476bb5 | unity_docs | ui | What is `UIElements.ContextType` in Unity? Explain its purpose and usage. | ContextType
enumeration
Description
Describes in which context a VisualElement hierarchy is being ran.
Properties
Property
Description
Player
Currently running in an Unity Player.
Editor
Currently running in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0334c7761b3 | unity_docs | scripting | Show me a Unity C# example demonstrating `Caching.ClearOtherCachedVersions`. | erCachedVersions
(string
assetBundleName
,
Hash128
hash
);
Parameters
Parameter
Description
assetBundleName
The AssetBundle name.
hash
Version needs to be kept.
Returns
bool
Returns true when cache clearing succeeded.
Description
Removes all the cached versions of the AssetBundle from the cache, ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1552363ff024 | unity_docs | physics | What is `PhysicsVisualizationSettings.SetShowCapsuleColliders` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.SetShowCapsuleColliders
Declaration
public static void
SetShowCapsuleColliders
(bool
show
);
Description
Should CapsuleColliders be shown.
Additional resources:
CapsuleCollider
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c262f8d1c91 | unity_docs | physics | What is `Collision` in Unity? Explain its purpose and usage. | Collision
class in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Describes a collision.
Collision information is passed to
Collider.OnCollisionEnter
,
Collider.OnCollisionStay
and
Collider.OnCollisionExit
events.
Note
: The contact points are in world-space.
Additional resources:
Con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48b8c8ebfe4e | unity_docs | editor | What is `Editor.DrawHeader` in Unity? Explain its purpose and usage. | Editor.DrawHeader
Declaration
public void
DrawHeader
();
Description
Call this function to draw the header of the editor.
This function is relevant if you are creating and managing your own Editor objects.
Additional resources:
Editor.CreateEditor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3add74c8191 | unity_docs | animation | Give me an overview of the `AvatarBuilder` class in Unity. | AvatarBuilder
class in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
Class to build avatars from user scripts.
This class allows you to create custom avatars for your animated characters entirely via script, in a similar way to what goes on behind the Scenes in the Unity Editor when you ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b30f29ec11b | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTime.operator_lt` in Unity? Explain its purpose and usage. | DiscreteTime.operator <
public static bool
operator <
(
Unity.IntegerTime.DiscreteTime
lhs
,
Unity.IntegerTime.DiscreteTime
rhs
);
Description
Returns whether the left-hand time value is less than the right-hand one. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5f25b32ecdca | unity_docs | rendering | Explain 'Introduction to panoramic videos' in Unity. | A panoramic video is a video that shows up to 360° views of a captured
scene
. Unity’s panoramic video feature enables you to:
Include real-world 360° videos.
Reduce scene complexity in VR by including a pre-rendered backdrop video instead of real geometry.
To use the panoramic video features in the Unity Editor, you m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_5 | github | scripting | What does `OpenXRManagementWindow` do in this Unity script? Explain its purpose and signature. | Opens the Project Settings window to the XR Management Tab
Signature:
```csharp
public static void OpenXRManagementWindow()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_fed823099f13 | github | scripting | Write a Unity Editor script for Addressable Skybox Editor | ```csharp
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using static UnityEditor.EditorGUI;
using UnityObject = UnityEngine.Object;
namespace PassivePicasso.SimplyAddress
{
[InitializeOnLoad]
[CustomEditor(typeof(AddressableSkybo... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_2807f88f9a54 | unity_docs | xr | In Unity's 'Store credentials for automatic proxy configuration (Windows)', what is 'Alternatives for other platforms and environments' and how does it work? | Unity’s automatic proxy configuration feature doesn’t fully support some platforms and environments. Some examples are:
Linux, which isn’t supported by Unity’s automatic proxy configuration feature.
A continuous integration (CI) or continuous delivery (CD) environment, where a pipeline (rather than a user) interacts wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f44adede3ebe | unity_docs | physics | What is `Rigidbody2D.Slide` in Unity? Explain its purpose and usage. | Rigidbody2D.Slide
Declaration
public
Rigidbody2D.SlideResults
Slide
(
Vector2
velocity
,
float
deltaTime
,
Rigidbody2D.SlideMovement
slideMovement
);
Parameters
Parameter
Description
velocity
The velocity to use when the
Rigidbody2D
is sliding.
deltaTime
The time to integrate the
velocity
over.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_19264eefbe7f | unity_docs | editor | In Unity's 'Player Accounts Building Block', what is 'Deploy the Cloud Code module' and how does it work? | The test scene uses the
BlocksGameModule.ccmr
Cloud Code module
to update the global score which is the result of the values of all authenticated players added together. To use this Cloud Code module, deploy it:
Follow the instructions in
LiveOps Building Blocks prerequisites
to set up deployment in your project.
Go to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_824c8a3c5354 | unity_docs | scripting | Show me a Unity C# example demonstrating `Mesh.GetVertexAttributeOffset`. | ssible to set up a vertex layout where attributes
use different vertex buffers (see
SetVertexBufferParams
). When you use such a layout, use this function to query where a given attribute is located in a stream.
Note that this function returns the byte offset within a stream, without specifying which stream. To identi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb9ce036607a | unity_docs | scripting | Show me a Unity C# example demonstrating `WaitForSecondsRealtime`. | WaitForSecondsRealtime
class in
UnityEngine
/
Inherits from:
CustomYieldInstruction
/
Implemented in:
UnityEngine.CoreModule
Description
Suspends the coroutine execution for the specified real (unscaled) time in seconds.
WaitForSecondsRealtime
can only be used with a
yield
statement in coroutines.
To wai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50c73b5a230a | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.RotationBySpeedModule.range`. | ParticleSystem.RotationBySpeedModule.range
public
Vector2
range
;
Description
Set the minimum and maximum speeds that this module applies the rotation curve between.
Additional resources: ParticleSystem.RotationBySpeedModule.angularVelocity.
```csharp
using UnityEngine;
using System.Collections;[RequireComp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6423ff21c950 | unity_docs | editor | What is `AssetModificationProcessor.OnWillCreateAsset` in Unity? Explain its purpose and usage. | AssetModificationProcessor.OnWillCreateAsset(string)
Description
Unity calls this method when it is about to create an Asset you haven't imported (for example, .meta
files).
```csharp
using UnityEngine;public class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor
{
static void OnWillCreat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ae0cd545935 | unity_docs | editor | What is `EditorSkin` in Unity? Explain its purpose and usage. | EditorSkin
enumeration
Description
Enum that selects which skin to return from EditorGUIUtility.GetBuiltinSkin.
Properties
Property
Description
Game
The skin used for game views.
Inspector
The skin used for inspectors.
Scene
The skin used for Scene views. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99dd3ca3a01b | unity_docs | scripting | What is `UIElements.ConverterGroup.AddConverter` in Unity? Explain its purpose and usage. | ConverterGroup.AddConverter
Declaration
public void
AddConverter
(TypeConverter<TSource,TDestination>
converter
);
Parameters
Parameter
Description
converter
The converter to add.
Description
Adds a converter to the group. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c2852abd5b91_doc_3 | github | scripting | What does `DeactivatePassthrough` do in this Unity script? Explain its purpose and signature. | Deactivates the passthrough mode if available.
Signature:
```csharp
public abstract void DeactivatePassthrough();
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_bd5969e828d3_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Raised when a camera transition begins.
Signature:
```csharp
public event TransitionStartHandler OnTransitionStart;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_9e20658bc68c | unity_docs | rendering | What is `LightingSettings.directionalityMode` in Unity? Explain its purpose and usage. | LightingSettings.directionalityMode
public
LightmapsMode
directionalityMode
;
Description
Determines whether the lightmapper should generate directional or non-directional lightmaps. (Editor only).
When this is set to
Directional
, Unity generates an additional lightmap that encodes a vector for the dominan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b5749b4eb00 | unity_docs | math | What is `UIElements.PointerEventBase_1.radius` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.radius
public
Vector2
radius
;
Description
Gets an estimate of the radius of a touch.
Add
radiusVariance
to get the maximum touch radius, subtract it to get the minimum touch radius. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0fa9546e665 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RG_BC5_SNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RG_BC5_SNorm
Description
A two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values foll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4f7af0e9cd4 | unity_docs | scripting | What is `GridLayout.LocalToCell` in Unity? Explain its purpose and usage. | GridLayout.LocalToCell
Declaration
public
Vector3Int
LocalToCell
(
Vector3
localPosition
);
Parameters
Parameter
Description
localPosition
Local Position to convert.
Returns
Vector3Int
Cell position of the local position.
Description
Converts a local position to cell position.
```csharp
// Snap t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1b94c471b720 | unity_docs | rendering | Explain 'Reducing the size or number of shaders' in Unity. | Approaches for optimizing build times or the performance of your application, by reducing the number of compiled shaders or controlling how much memory shaders use.
Page Description Shader compilation
Understand how and when Unity compiles and loads shaders.
Reducing shader variants
Reduce the number of compiled shader... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dce98b3e3e98 | unity_docs | scripting | What is `AI.NavMeshAgent.ResetPath` in Unity? Explain its purpose and usage. | NavMeshAgent.ResetPath
Declaration
public void
ResetPath
();
Description
Clears the current path.
When the path is cleared, the agent will not start looking for a new path until SetDestination is called.
Note that if the agent is on an OffMeshLink when this function is called, it will complete the link immediat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_332bccc3f9e1 | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.MeshDataArray.Dispose`. | to dispose of the
MeshDataArray
struct.
It is important to dispose of a
MeshDataArray
struct once you have finished working with it. Modifying a Mesh while a
MeshDataArray
struct for that Mesh exists results in memory allocations and data copies. Use
Dispose
to dispose of the
MeshDataArray
struct when you ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d58e1be68945 | unity_docs | physics | In Unity's 'Introduction to Terrain colliders', what is 'Colliders for Terrain Trees and Details' and how does it work? | A Terrain has two brush types that add Prefabs to the Terrain:
Trees and Details
. These brushes allow you to quickly add trees, bushes, rocks, and other terrain details. For more detailed information, see Terrain documentation on Brushes ,
Trees
, and
Grass and other details
.
When you create a Prefab, you add any col... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f162a695918 | unity_docs | scripting | What is `ParticleSystem.CollisionModule.bounceMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.bounceMultiplier
public float
bounceMultiplier
;
Description
A multiplier for
ParticleSystem.CollisionModule.bounce
.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall bounce multiplier.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a6fa3d23aab7 | unity_docs | networking | Explain 'Caching assets' in Unity. | If you’re working on a large project with lots of assets, you can use Unity Accelerator to reduce iteration time. Unity Accelerator uses the Asset Import Pipeline to coordinate asset sharing when your team is working on the same local network so that you don’t need to reimport portions of your project.
Topic Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba481ef98d01 | unity_docs | scripting | What are the parameters of `VersionControl.Provider.PreSubmitCallback` in Unity? | Description Delegate for a user-supplied callback to be called before Version Control Submit. A PreSubmitCallback may be set to enable the following:
Permit the submission by returning true from the callback.
Prevent the submission by returning false from the callback.
Modify the list of Assets to be submitted (you may... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7febae5d6c5c | unity_docs | scripting | Explain 'Box' in Unity. | The Box element is a VisualElement with the following styling properties:
```.unity-box {
background-color: env(--theme-box-background-color);
border-color: env(--theme-box-border-color);
border-width: 1px;
}
```
## Create a Box
You can create a Box with UXML or C#. The following C# example creates a Box with a label... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c57b9c70651 | unity_docs | editor | What is `TypeCache.TypeCollection` in Unity? Explain its purpose and usage. | TypeCollection
struct in
UnityEditor
Description
Represents a read-only collection of Type and implements an IList interface.
Note:
All
IList
methods which might alter the collection always throw
NotSupportedException
.
Properties
Property
Description
Count
The number of elements in TypeCollection.
IsFix... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79d4c30ba85a | unity_docs | scripting | What is `UIElements.StartDragArgs.SetGenericData` in Unity? Explain its purpose and usage. | StartDragArgs.SetGenericData
Declaration
public void
SetGenericData
(string
key
,
object
data
);
Parameters
Parameter
Description
key
The key for this entry.
data
The data to store.
Description
Sets data associated with the current drag-and-drop operation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_07e0e77f661a | unity_docs | rendering | In Unity's 'Activate and deactivate search providers', what is 'Toggle providers' and how does it work? | To toggle a search provider in the Search window:
In the Search window >
Results
tab, select More (
⋮
).
Select a search provider to toggle it on or off.
Note:
If you load a saved search query that uses an inactive provider, the search provider becomes active. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50e8c2251365 | unity_docs | ui | What is `UIElements.BaseVerticalCollectionView.contentContainer` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.contentContainer
public
UIElements.VisualElement
contentContainer
;
Description
Returns the content container for the
BaseVerticalCollectionView
. Because the BaseVerticalCollectionView
control automatically manages its content, this always returns null. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ca794756c80 | unity_docs | scripting | What is `Time.timeAsRational` in Unity? Explain its purpose and usage. | Time.timeAsRational
public static
Unity.IntegerTime.RationalTime
timeAsRational
;
Description
The time this frame has started (Read Only). This is the time in seconds since the start of the game represented as a RationalTime. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f500a4d6d4ff | unity_docs | rendering | Explain 'Example of Particle System Surface Shader custom vertex streams in the Built-In Render Pipeline' in Unity. | It’s possible to use Surface Shaders with custom vertex streams, although there are some extra things to be aware of:
The input structure to your surface function is not the same as the input structure to the
vertex Shader
. You need to provide your own vertex Shader input structure. See below for an example, where it ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d84c65a3f0c | unity_docs | physics | What is `Rigidbody.maxAngularVelocity` in Unity? Explain its purpose and usage. | Rigidbody.maxAngularVelocity
public float
maxAngularVelocity
;
Description
The maximum angular velocity of the rigidbody measured in radians per second. (Default 7) range { 0, infinity }.
The angular velocity of rigidbodies is clamped to maxAngularVelocity to avoid numerical instability with fast rotating bodi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0c630790bcf6 | unity_docs | rendering | Explain 'Transparent Cutout Bumped Diffuse' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Transparent Cutout Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
Cutout shader is an alternative way of displaying transparent objects. Differences between Cutout and regular Transparent shaders are:
Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f59f66c37ca9 | unity_docs | scripting | In Unity's 'Build a Linux application', what is 'Linux Player build binaries' and how does it work? | When you build a Unity application on the Linux platform, Unity produces the following files, where ProjectName is the name of your application:
ProjectName.x86_64
: This is the project executable file for your application. It contains the program entry point that initiates the Unity engine when launched.
UnityPlayer.s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bee45cc92966 | unity_docs | scripting | What is `Experimental.GraphView.SelectionDropper.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SelectionDropper.ctor(DropEvent)
Parameters
Parameter
Description
handler
The drop event.
Description
SelectionDropper's constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2bbd98273a99 | unity_docs | ui | In Unity's 'Foldout', what is 'Respond to user actions' and how does it work? | A Foldout and its Toggle sub-element respond to
Change events
. The Toggle hides or shows the Foldout container.
You can bind a Foldout to a Boolean variable or access its value through the
INotifyValueChanged<bool>
interface. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_850719bea5b2 | unity_docs | physics | In Unity's 'Particle physics forces', what is 'External forces' and how does it work? | The
External Forces
module modifies the effect of
wind zones and Particle System Force Fields
on particles emitted by the system.
To get the best results out of this feature, create separate GameObjects with ParticleSystemForceFields components.
A Terrain can incorporate
wind zones
which affect the movement of trees on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebe34128e9e2 | unity_docs | rendering | What is `LightingSettings.denoiserTypeAO` in Unity? Explain its purpose and usage. | LightingSettings.denoiserTypeAO
public
LightingSettings.DenoiserType
denoiserTypeAO
;
Description
Determines the type of denoising that the Progressive Lightmapper applies to ambient occlusion in lightmaps. (Editor only).
Use denoising to remove visual noise from your lightmaps. Denoising can reduce the numb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_771263987751 | unity_docs | rendering | What is `TextureImporterSettings` in Unity? Explain its purpose and usage. | TextureImporterSettings
class in
UnityEditor
Description
Stores settings of a
TextureImporter
.
Additional resources:
TextureImporter
.
Properties
Property
Description
alphaIsTransparency
If the alpha channel of your texture represents transparency, enable this property to dilate the color channels of visib... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24cb034698b6 | unity_docs | scripting | What is `GraphicsBuffer.IndirectDrawIndexedArgs` in Unity? Explain its purpose and usage. | IndirectDrawIndexedArgs
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Defines the data layout for indexed indirect render calls.
To setup
GraphicsBuffer
for indexed indirect rendering, use this struct to define the data layout. The layout can change between platforms, so to improv... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af90ad18cab9 | unity_docs | editor | What is `Build.IOrderedCallback` in Unity? Explain its purpose and usage. | IOrderedCallback
interface in
UnityEditor.Build
Description
Interface that provides control over callback order.
Properties
Property
Description
callbackOrder
Returns the relative callback order for callbacks. Callbacks with lower values are called before ones with higher values. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5d4fe7c41b7 | unity_docs | editor | What is `PackageManager.UI.Sample` in Unity? Explain its purpose and usage. | Sample
struct in
UnityEditor.PackageManager.UI
Description
Struct for Package Sample.
Properties
Property
Description
description
The description of the package sample.
displayName
The display name of the package sample.
importPath
The full path to where the sample will be imported, under the project assets... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55abac8828f8 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.importPackageCancelled`. | AssetDatabase.importPackageCancelled
Parameters
Parameter
Description
value
Name of package.
Description
Callback raised whenever a package import is cancelled by the user.
```csharp
using UnityEditor;
using UnityEngine;[InitializeOnLoad]
public class AssetDatabaseExamples
{
static AssetDatabaseExamples()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d62f56658059 | unity_docs | xr | What is `Networking.DownloadHandlerAssetBundle.GetContent` in Unity? Explain its purpose and usage. | DownloadHandlerAssetBundle.GetContent
Declaration
public static
AssetBundle
GetContent
(
Networking.UnityWebRequest
www
);
Parameters
Parameter
Description
www
A finished UnityWebRequest object with
DownloadHandlerAssetBundle
attached.
Returns
AssetBundle
The same as
DownloadHandlerAssetBundle.asse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1997bf356d45 | unity_docs | performance | What is `Hash128.Append` in Unity? Explain its purpose and usage. | Hash128.Append
Declaration
public void
Append
(int
val
);
Declaration
public void
Append
(float
val
);
Declaration
public void
Append
(ref T
val
);
Parameters
Parameter
Description
val
Input value.
Description
Hash new input data and combine with the current hash value.
The value must be an "unm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_934a1b27ece9 | unity_docs | rendering | Explain 'Tri-planar texturing shader example in the Built-In Render Pipeline' in Unity. | For complex or procedural meshes, instead of texturing them using the regular UV coordinates, it is sometimes useful to just “project” texture onto the object from three primary directions. This is called “tri-planar” texturing. The idea is to use surface normal to weight the three texture directions. Here’s the
shader... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_abf4bdf18dd8 | unity_docs | xr | What is `Caching.ClearAllCachedVersions` in Unity? Explain its purpose and usage. | Caching.ClearAllCachedVersions
Declaration
public static bool
ClearAllCachedVersions
(string
assetBundleName
);
Parameters
Parameter
Description
assetBundleName
The AssetBundle name.
Returns
bool
Returns true when cache clearing succeeded.
Description
Removes all the cached versions of the given Asse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c71462857ea7 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.As` in Unity? Explain its purpose and usage. | UnsafeUtility.As
Declaration
public static ref T
As
(ref U
from
);
Parameters
Parameter
Description
from
The reference to an object of one type that you want to reinterpret as a reference of another type. Ensure the conversion is between compatible types to prevent runtime errors.
Returns
T
A reference t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26c816527846 | unity_docs | scripting | What is `UIElements.TempMeshAllocator.AllocateTempMesh` in Unity? Explain its purpose and usage. | TempMeshAllocator.AllocateTempMesh
Declaration
public void
AllocateTempMesh
(int
vertexCount
,
int
indexCount
,
out NativeSlice<Vertex>
vertices
,
out NativeSlice<ushort>
indices
);
Parameters
Parameter
Description
vertexCount
The number of vertices to allocate, with a maximum limit of 65535 (or UInt16.Ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f244dbdd3327 | unity_docs | scripting | What is `tvOS.DeviceGeneration` in Unity? Explain its purpose and usage. | DeviceGeneration
enumeration
Description
tvOS device generation.
Properties
Property
Description
AppleTVHD
Apple TV HD.
AppleTV4K
First generation Apple TV 4K.
AppleTV4K2Gen
Second generation Apple TV 4K.
AppleTV4K3Gen
Third generation Apple TV 4K. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4b45f1cb33f | unity_docs | physics | What is `AnchoredJoint2D.autoConfigureConnectedAnchor` in Unity? Explain its purpose and usage. | AnchoredJoint2D.autoConfigureConnectedAnchor
public bool
autoConfigureConnectedAnchor
;
Description
Should the
connectedAnchor
be calculated automatically?
When true, the
connectedAnchor
property will be calculated automatically to match the world position of the
anchor
property. When false, the position ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28774090fc4c | unity_docs | scripting | What is `ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleSize` in Unity? Explain its purpose and usage. | ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleSize
public bool
multiplyDragByParticleSize
;
Description
Adjust the amount of drag this module applies to particles, based on their sizes.
Additional resources:
ParticleSystem.LimitVelocityOverLifetimeModule.drag
,
ParticleSystem.LimitVelo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a637b1028b3e | unity_docs | scripting | What is `Mesh.uv7` in Unity? Explain its purpose and usage. | Mesh.uv7
public Vector2[]
uv7
;
Description
The texture coordinates (UVs) in the seventh channel.
This channel is also commonly called "UV6". It maps to the shader semantic `TEXCOORD6`. When you call
Mesh.HasVertexAttribute
, this channel corresponds to
VertexAttribute.TexCoord6
.
Unity stores UVs in 0-1 spa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9cc371a059d2 | unity_docs | scripting | What is `Serialization.FormerlySerializedAsAttribute` in Unity? Explain its purpose and usage. | FormerlySerializedAsAttribute
class in
UnityEngine.Serialization
/
Implemented in:
UnityEngine.CoreModule
Description
Use this attribute to rename a field without losing its serialized value.
Suppose you have a class like this:
```csharp
using UnityEngine;public class MyMonster : MonoBehaviour
{
public int hi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb55a94491ae | unity_docs | rendering | What is `Rendering.ShaderKeywordSet` in Unity? Explain its purpose and usage. | ShaderKeywordSet
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
A collection of
ShaderKeyword
that represents a specific shader variant.
Additional resources:
ShaderKeyword
, Rendering.ShaderKeywordSetUtility,
Shader.EnableKeyword
,
Shader.EnableKeyword
,
Shader varia... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb5880b82a51 | unity_docs | scripting | What is `Rendering.ReflectionCubemapCompression` in Unity? Explain its purpose and usage. | ReflectionCubemapCompression
enumeration
Description
Determines how Unity will compress baked reflection cubemap.
Properties
Property
Description
Uncompressed
Baked Reflection cubemap will be left uncompressed.
Compressed
Baked Reflection cubemap will be compressed.
Auto
Baked Reflection cubemap will be compr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90f9a266bae5 | unity_docs | editor | What are the parameters of `AssetDatabase.GetAssetOrScenePath` in Unity? | Description Returns the path name relative to the project folder where the asset or scene is stored. All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png"
When a GameObject is part of a scene, the scene path is returned. ```csharp
using UnityEditor;
using UnityEditor.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a49999afa0be | unity_docs | editor | What is `Search.QueryEngine_1.GetAllFilters` in Unity? Explain its purpose and usage. | QueryEngine<T0>.GetAllFilters
Declaration
public IEnumerable<IQueryEngineFilter>
GetAllFilters
();
Returns
IEnumerable<IQueryEngineFilter>
An enumerable of
IQueryEngineFilter
.
Description
Get all filters added on this
QueryEngine
.
This method returns all the filters that were added on the
QueryEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf3fb2978611 | unity_docs | scripting | What is `U2D.SpriteDataAccessExtensions.SetVertexCount` in Unity? Explain its purpose and usage. | SpriteDataAccessExtensions.SetVertexCount
Declaration
public static void
SetVertexCount
(
Sprite
sprite
,
int
count
);
Description
Sets the vertex count. This resizes the internal buffer. It also preserves any configurations of VertexAttributes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d0c65212c2a | unity_docs | scripting | What is `Search.IQueryEngineFilter.overridesStringComparison` in Unity? Explain its purpose and usage. | IQueryEngineFilter.overridesStringComparison
public bool
overridesStringComparison
;
Description
Indicates if the filter overrides the global string comparison options.
This flag is set to true when there is a string comparison option for the filter which overrides the global string comparison options. See
Add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_601674db067e | unity_docs | math | What is `Vector2.operator_Vector2` in Unity? Explain its purpose and usage. | Vector2.Vector3
Description
Converts a
Vector2
to a
Vector3
.
A
Vector2
can be implicitly converted into a
Vector3
. (The z is set to zero in the result).
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
Vector2 v2 = new Vector2(1, 2);
Debug.Log("Vector2 is: " + v2)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49c98a6c597e | unity_docs | math | What is `Android.AndroidAssetPacks.GetCoreUnityAssetPackNames` in Unity? Explain its purpose and usage. | AndroidAssetPacks.GetCoreUnityAssetPackNames
Declaration
public static string[]
GetCoreUnityAssetPackNames
();
Returns
string[]
Returns an array of asset pack names for core Unity asset packs with the fast-follow or on-demand delivery type. If Unity did not create any core asset packs for this application with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95d8d595614a | unity_docs | rendering | What is `Rendering.RenderTargetIdentifier.AllDepthSlices` in Unity? Explain its purpose and usage. | RenderTargetIdentifier.AllDepthSlices
public static int
AllDepthSlices
;
Description
All depth-slices of the render resource are bound for rendering. For textures which are neither array nor 3D, the default slice is bound. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_15 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Will cause collision geometry to be generated for building meshes if true.
Signature:
```csharp
public bool BuildingCollision
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
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