id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_ba830e49dae2 | unity_docs | input | Show me a Unity code example for 'UnsignedIntegerField'. | s to ensure that the entered data meets certain requirements.
Note
: To align an UnsignedIntegerField with other fields in an Inspector window, apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create an UnsignedIntegerField
You can create an UnsignedIntegerField with ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03a61e212bce | unity_docs | animation | What is `AnimatorOverrideController` in Unity? Explain its purpose and usage. | AnimatorOverrideController
class in
UnityEngine
/
Inherits from:
RuntimeAnimatorController
/
Implemented in:
UnityEngine.AnimationModule
Description
Interface to control Animator Override Controller.
Animator Override Controller is used to override Animation Clips from a controller to specialize animations fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d8b7669518f | unity_docs | scripting | What is `GUIUtility.GetStateObject` in Unity? Explain its purpose and usage. | GUIUtility.GetStateObject
Declaration
public static object
GetStateObject
(Type
t
,
int
controlID
);
Description
Get a state object from a controlID.
This will return a recycled state object that is unique for
controlID
.
If there is no state object then a new one will be created and hooked up to the
contr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_62f114da9d95 | unity_docs | rendering | In Unity's 'Control material variant properties', what is 'Prevent overrides' and how does it work? | To prevent child materials from overriding a parent property, lock the property. Follow these steps:
Select the parent material.
In the Inspector window, right-click on the name of the property you want to lock.
Select
Lock in children
.
Unity applies the value from the parent property to all its child materials, remov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e200cc71ac87 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Basque`. | SystemLanguage.Basque
Description
Basque.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Basque language
if (Application.systemLanguage == SystemLanguage.Basque)
{
//Outputs into console that the system is Basque
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09ed63072f13 | unity_docs | rendering | What is `Rendering.RayTracingShader.SetShaderPass` in Unity? Explain its purpose and usage. | RayTracingShader.SetShaderPass
Declaration
public void
SetShaderPass
(string
passName
);
Parameters
Parameter
Description
passName
The Shader Pass to use when executing ray tracing shaders.
Description
Selects which Shader Pass to use when executing ray/geometry intersection shaders.
This name is specifie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f771cb94f99e | unity_docs | rendering | What is `Rendering.RayTracingGeometryInstanceConfig.motionVectorMode` in Unity? Explain its purpose and usage. | RayTracingGeometryInstanceConfig.motionVectorMode
public
MotionVectorGenerationMode
motionVectorMode
;
Description
Motion vector mode.
Unity configures the following built-in shader uniforms to calculate motion vectors in HLSL code:
unity_MotionVectorsParams
,
unity_MatrixPreviousM
and
unity_MatrixPreviou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f91ccf19a626 | unity_docs | audio | What is `AudioSource.GetOutputData` in Unity? Explain its purpose and usage. | AudioSource.GetOutputData
Declaration
public void
GetOutputData
(float[]
samples
,
int
channel
);
Parameters
Parameter
Description
samples
The array to populate with audio samples. Its length must be a power of 2.
channel
The channel to sample from.
Description
Provides a block of the currently playing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_49448dd817d6 | unity_docs | physics | In Unity's 'Introduction to compound colliders', what is 'Benefits and limitations of compound colliders' and how does it work? | In most cases, compound colliders offer a similar solution to
Mesh colliders
: their primary purpose is to provide accurate collisions for items with complex shapes. When considering the benefits and limitations of compound colliders, you are usually comparing them to Mesh colliders.
The main benefits of compound colli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c3cd5e7c0e1 | unity_docs | rendering | What is `XR.XRDisplaySubsystem.textureLayout` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.textureLayout
public
XR.XRDisplaySubsystem.TextureLayout
textureLayout
;
Description
Set DisplaySubsystem to use certain texture layout. Should query supported texture layout through XRDisplaySubsystem.supportedTextureLayouts
first for the capabilities. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46241e6b35c4 | unity_docs | animation | What is `Animations.GenericBindingUtility.UnbindProperties` in Unity? Explain its purpose and usage. | GenericBindingUtility.UnbindProperties
Declaration
public static void
UnbindProperties
(NativeArray<BoundProperty>
boundProperties
);
Parameters
Parameter
Description
boundProperties
The list of
BoundProperty
to unbind.
Description
Unbinds and frees all resources used by a list of
BoundProperty
.
Creat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4fb916ac464 | unity_docs | scripting | Show me a Unity C# example demonstrating `TerrainTools.TerrainPaintToolWithOverlays_1`. | TerrainPaintToolWithOverlays<T0>
class in
UnityEditor.TerrainTools
/
Inherits from:
TerrainTools.TerrainPaintToolWithOverlaysBase
Description
Base class for Terrain painting tools, which inherit from Editor Tools.
Derive from this class to implement your own terrain painting tools, which also appear in the Terr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_503769334cc6 | unity_docs | editor | Explain 'Binding examples' in Unity. | Learn Editor data binding from examples.
## Basic Editor binding examples
Topics Description Bind with binding path in C# script Use bindingPath
to create a binding that changes the name of a GameObject in a custom Editor window.
Bind without the binding path Use BindProperty()
to create a binding that changes the na... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23d59af8ec6e | unity_docs | scripting | Show me a Unity C# example demonstrating `RuntimePlatform.IPhonePlayer`. | RuntimePlatform.IPhonePlayer
Description
In the player on iPhone or iPad devices.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
Debug.Log("... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0ff0bb94f8f3 | unity_docs | editor | Show me a Unity code example for 'Focus events'. | e TextField. When the TextField is in focus,
FocusInEvent
fires and clears the placeholder text.
FocusOutEvent
toggles the placeholder mode based on the TextField contents.
To see the example in action, do the following:
Create a new C# script called PlaceHolderExample.
Copy the example code into the C# script.
Under
W... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad13e3c9cf9c | unity_docs | scripting | What is `Unity.Hierarchy.HierarchyNodeMapUnmanaged_1` in Unity? Explain its purpose and usage. | HierarchyNodeMapUnmanaged<T0>
struct in
Unity.Hierarchy
/
Implemented in:
UnityEngine.HierarchyCoreModule
Description
Represents a collection of
HierarchyNode
and values of type
T
with O(1) access time.
Properties
Property
Description
Capacity
The number of elements that can be contained in the Hier... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0411b80e411f | unity_docs | scripting | What is `Events.UnityEventTools.RegisterVoidPersistentListener` in Unity? Explain its purpose and usage. | UnityEventTools.RegisterVoidPersistentListener
Declaration
public static void
RegisterVoidPersistentListener
(
Events.UnityEventBase
unityEvent
,
int
index
,
Events.UnityAction
call
);
Parameters
Parameter
Description
unityEvent
Event to modify.
index
Index to modify.
call
Function to call.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ed9a3469445 | unity_docs | scripting | What is `Mesh.HasVertexAttribute` in Unity? Explain its purpose and usage. | Mesh.HasVertexAttribute
Declaration
public bool
HasVertexAttribute
(
Rendering.VertexAttribute
attr
);
Parameters
Parameter
Description
attr
Vertex data attribute to check for.
Returns
bool
Returns true if the data attribute is present in the mesh.
Description
Checks if a specific vertex data attri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e908053553d | unity_docs | physics | Show me a Unity C# example demonstrating `Collision2D.rigidbody`. | Collision2D.rigidbody
public
Rigidbody2D
rigidbody
;
Description
The incoming
Rigidbody2D
involved in the collision with the
otherRigidbody
.
This may be null if the
Collision2D.collider
is not attached to a
Rigidbody2D
.
Additional resources:
Collider2D
and
Rigidbody2D
.
```csharp
using UnityEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_110eb5ecb208 | unity_docs | editor | What is `Build.BuildPlayerProcessor` in Unity? Explain its purpose and usage. | BuildPlayerProcessor
class in
UnityEditor.Build
Implements interfaces:
IOrderedCallback
Description
Extend BuildPlayerProcessor to receive callbacks during a Player build.
Add files and perform custom setup before the build starts. For more information, refer to
Use build callbacks
.
Additional resources:
IF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c39e12ca11bb | unity_docs | physics | What is `SimulationStage.PublishSimulationResults` in Unity? Explain its purpose and usage. | SimulationStage.PublishSimulationResults
Description
This stage publishes simulation results.
Specifically, the stage:
Applies latest
Rigidbody
poses to corresponding
Transform
components.
Applies latest
ArticulationBody
poses to corresponding
Transform
components.
Invokes OnCollision, OnTrigger, OnJoint... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0808a2d0d4f | unity_docs | rendering | What is `Rendering.RendererUtils.RendererListDesc.overrideShader` in Unity? Explain its purpose and usage. | RendererListDesc.overrideShader
public
Shader
overrideShader
;
Description
The shader to render the RendererList's GameObjects with. This overrides the shader for each GameObject. Override shaders do not override existing material properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fafcd3f293da | unity_docs | scripting | What is `AndroidJNI.Throw` in Unity? Explain its purpose and usage. | AndroidJNI.Throw
Declaration
public static int
Throw
(IntPtr
obj
);
Description
Causes a
java.lang.Throwable
object to be thrown.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_912b7fadcd4b | unity_docs | physics | Explain 'Wheel collider friction' in Unity. | The Wheel collider calculates wheel friction separately from the rest of the
physics engine
, and ignores standard
Physic Material
settings. Instead, it uses a slip-based friction model, which provides more realistic behavior.
In most cases, the
Wheel collider
’s default friction settings are sufficient to create a wor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90b3c848528d | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector2.operator_multiply`. | Vector2.operator *
public static
Vector2
operator *
(
Vector2
a
,
float
d
);
Description
Multiplies a vector by a number.
Multiplies each component of
a
by a number
d
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// make the vector twice longer: prints (2.0,4.0)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bc3674636b5 | unity_docs | rendering | What is `Rendering.LightUnit.Lumen` in Unity? Explain its purpose and usage. | LightUnit.Lumen
Description
The unit of luminous flux.
Describes the total amount of visible light that a light source emits in all directions. When you use this unit, the amount of visible light is independent of the source's size meaning the illumination level of a Scene does not change depending on the size of a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7fa01271b32 | unity_docs | editor | What is `EditorGUIUtility.GetMainWindowPosition` in Unity? Explain its purpose and usage. | EditorGUIUtility.GetMainWindowPosition
Declaration
public static
Rect
GetMainWindowPosition
();
Returns
Rect
Position of Unity Editor's main window.
Description
Returns position of Unity Editor's main window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8844a9373113 | unity_docs | scripting | In Unity's 'Video playback in Web', what is 'Supported video playback features and formats' and how does it work? | Unity Web supports the following video playback audio output modes:
Class Use VideoAudioOutputMode.None
Disables the embedded audio.
VideoAudioOutputMode.Direct
Sends the embedded audio directly to the platform’s audio hardware.
VideoAudioOutputMode.AudioSource
Sends the embedded audio into a specified
AudioSource
. If... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ef58e429f14 | unity_docs | rendering | What is `UIElements.PanelSettings.vertexBudget` in Unity? Explain its purpose and usage. | PanelSettings.vertexBudget
public uint
vertexBudget
;
Description
The expected number of vertices that will be used by this panel.
A value of 0 means that the UI renderer will use its own default.
If this hint is set too high, extra CPU and GPU memory may be allocated without actually being used.
If set t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc6bd02f08e4 | unity_docs | scripting | What are the parameters of `AudioSource.SetScheduledEndTime` in Unity? | Description Changes the time at which a sound that has already been scheduled to play will end. Notice that depending on the timing not all rescheduling requests can be fulfilled. Note that the time specified is still a time on the absolute time-line, meaning that the sound will stop when reaching that time, regardless... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03aaeec2af77 | unity_docs | animation | What is `Playables.AnimationPlayableUtilities.PlayLayerMixer` in Unity? Explain its purpose and usage. | AnimationPlayableUtilities.PlayLayerMixer
Declaration
public static
Animations.AnimationLayerMixerPlayable
PlayLayerMixer
(
Animator
animator
,
int
inputCount
,
out
Playables.PlayableGraph
graph
);
Parameters
Parameter
Description
animator
Target Animator.
inputCount
The input count for the
Animati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bac0b413ff15 | unity_docs | input | What is `Device.SystemInfo.supportsDepthFetchInRenderPass` in Unity? Explain its purpose and usage. | SystemInfo.supportsDepthFetchInRenderPass
public static bool
supportsDepthFetchInRenderPass
;
Description
Indicates whether RenderPass can use its depth attachment as input. (Read Only)
When RenderPass is emulated (e.g. D3D11 or OpenGL Core) this is always possible since the temporary copy will be used. When na... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_661fc6413ce3 | github | scripting | Write a Unity C# script called App Version Text | ```csharp
using UnityEngine;
namespace GI.UnityToolkit.Components.UI
{
/// <summary>
/// Automatically sets the text to the application version at runtime.
/// </summary>
public class AppVersionText : TextComponent
{
[SerializeField, Tooltip("(Optional) Used to add text around the applicati... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_97e53f9fcc07 | github | scripting | Write a Unity C# MonoBehaviour script called Scene Singleton Mono Behaviour | ```csharp
using System;
using System.Collections.Generic;
using SiegfriedWagner.Singletons.Internal;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace SiegfriedWagner.Singletons
{
/// <summary>
/// A scene scoped singleton inheriting from MonoBehaviour.
/// Scene scoped singleton is a mono be... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_abfc4947783c | unity_docs | scripting | What is `SceneVisibilityManager.AreAllDescendantsVisible` in Unity? Explain its purpose and usage. | SceneVisibilityManager.AreAllDescendantsVisible
Declaration
public bool
AreAllDescendantsVisible
(
GameObject
gameObject
);
Parameters
Parameter
Description
gameObject
GameObject to check.
Returns
bool
Returns true if all descendants of the GameObject are visible.
Description
Checks whether all the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d04e9f3ad6a | unity_docs | rendering | In Unity's 'Configure lightmapping with a Lighting Settings Asset', what is 'Viewing and editing the properties of a Lighting Settings Asset' and how does it work? | You can view and edit the properties of Lighting Settings Asset in two places in the Unity Editor:
In the Project view, if you select a Lighting Settings Asset, you can view and edit its properties in the
Inspector
.
If the active Scene has a Lighting Settings Asset assigned to it, you can view and edit the properties ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e88aa342a4c2_doc_16 | github | scripting | What does `FetchDirectTextMessageHistory` do in this Unity script? Explain its purpose and signature. | Access the history of a direct message conversation between two playersThe user id or user name
Signature:
```csharp
public Task<List<TextMessage>> FetchDirectTextMessageHistory(string _userId)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_64ffd2cfa741 | unity_docs | physics | In Unity's 'Low-level native plug-in Shader compiler access', what is 'Shader compiler access extension API' and how does it work? | In order to take advantage of the rendering extension, a plug-in should export UnityShaderCompilerExtEvent. There is a lot of documentation provided inside the include file.
A plug-in will get called via UnityShaderCompilerExtEvent whenever one of the builtin events is triggered by Unity. The callbacks can also be adde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c76015161309 | unity_docs | scripting | What is `PlayerSettings.GetIl2CppCodeGeneration` in Unity? Explain its purpose and usage. | PlayerSettings.GetIl2CppCodeGeneration
Declaration
public static
Build.Il2CppCodeGeneration
GetIl2CppCodeGeneration
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Returns
Il2CppCodeGeneration
Returns code generation option for the specifie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cd00247d46da | unity_docs | editor | Explain 'Experimental packages' in Unity. | Experimental packages are new packages or experimental modifications made to mature packages. Unity doesn’t support Experimental packages because they’re in the early stages of development.
Note:
Before Unity Editor version 2021.1, the Package Manager used the “Preview” state to describe packages that are experimental ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9bdd3b2200d7 | github | scripting | Write a Unity C# script called Play Audio | ```csharp
using Solid.Core;
using UnityEngine;
namespace Solid.Examples
{
[RequireComponent(typeof(AudioSource))]
public class PlayAudio : Awaitable<bool>
{
private AudioSource _source;
private AudioClip _clip;
protected override void OnAwake(params object[] parameters)
{
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_dce42843a0ec | unity_docs | rendering | What is `Terrain.deringLightProbesForTrees` in Unity? Explain its purpose and usage. | Terrain.deringLightProbesForTrees
public bool
deringLightProbesForTrees
;
Description
Removes ringing from light probes on Tree Editor trees (Editor only).
Ringing is an artifact that can occur on probes if they are subject to drastic changes in lighting. Light may overshoot and appear in the opposite end of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_babd5c2ca087 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUILayout.MinHeight`. | GUILayout.MinHeight
Declaration
public static
GUILayoutOption
MinHeight
(float
minHeight
);
Description
Option passed to a control to specify a minimum height.
Minimum height for a window.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// Draws a window you can resize between 80px... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_111f62754518 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUISkin.FindStyle`. | GUISkin.FindStyle
Declaration
public
GUIStyle
FindStyle
(string
styleName
);
Description
Try to search for a
GUIStyle
. This functions returns NULL and does not give an error.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Checks if a style name exists string aStyleName = "A Style I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_093e2a6746b7 | unity_docs | rendering | What are the parameters of `GUILayout.RepeatButton` in Unity? | Returns bool true when the holds down the mouse. Description Make a repeating button. The button returns true as long as the user holds down the mouse. Repeat Buttons in the Game View. ```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// Draws a button with an image and a button with text
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60108fa6a9da | unity_docs | scripting | What is `Experimental.GraphView.EdgeControl.PointsChanged` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeControl.PointsChanged
Declaration
protected void
PointsChanged
();
Description
Check if the edge points have changed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a443e93509c3 | unity_docs | scripting | What is `LineUtility` in Unity? Explain its purpose and usage. | LineUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A collection of common line functions.
Static Methods
Method
Description
Simplify
Generates a simplified version of the original line by removing points that fall within the specified tolerance. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a27878717a93 | unity_docs | animation | Explain 'Access the Particle System from the Animation system' in Unity. | All particle properties are accessible by the Animation system, meaning you can keyframe them in and control them from your animations.
To access the
Particle System
’s properties, follow these steps:
Attach an
Animator component
to the Particle System’s
GameObject
. An Animation Controller and an Animation are also re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_89c5df242e9f | unity_docs | performance | In Unity's 'Set up your JavaScript plug-in', what is 'Call functions from the .jslib file type' and how does it work? | You can call functions from your .jslib plug-in files in your Unity C# or native
scripts
.
The .jslib file type uses the
--js-library
Emscripten module. For more information, refer to the Emscripten documentation about the
–js-library Emscripten option
.
The following code shows an example of a .jslib plug-in file with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5760ddb64250 | unity_docs | physics | What is `Animator.GetBehaviour` in Unity? Explain its purpose and usage. | Animator.GetBehaviour
Declaration
public T
GetBehaviour
();
Description
Returns the first
StateMachineBehaviour
that matches type
T
or is derived from
T
. Returns null if none are found.
```csharp
using UnityEditor;
using UnityEngine;public class RunBehaviour : StateMachineBehaviour
{
// OnStateUpdate is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_59f654d7955f_doc_2 | github | scripting | What does `FallbackTrackingStateAction` do in this Unity script? Explain its purpose and signature. | The fallback Input System action to get the Tracking State when updating this GameObject position or rotationwhen the default track status action has no position or rotation data. If not specified, this will fallbackto the device's tracking state that drives the position or rotation action.Must be a IntegerControl Cont... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_1f04d1020631 | unity_docs | rendering | Explain 'Embedded dependencies' in Unity. | Any package that appears under your project’s Packages folder is embedded in that project. You can create an
embedded package
in several ways:
Create a new package
directly in your project’s Packages folder.
Manually copy a Unity package
from the project’s package cache into your project’s Packages folder.
Use a C# scr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19a880808e5d | unity_docs | ui | Give me an overview of the `CursorLockMode` class in Unity. | CursorLockMode
enumeration
Description
How the cursor should behave.
These are various modes that control the behaviour of the Cursor. A default cursor must be set in
PlayerSettings
>
Default Cursor
.
```csharp
//This script makes Buttons that control the Cursor's lock state. Note that the Confined mode only w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7667ae7d3c4b | unity_docs | scripting | What is `Accessibility.AccessibilityHierarchy` in Unity? Explain its purpose and usage. | AccessibilityHierarchy
class in
UnityEngine.Accessibility
/
Implemented in:
UnityEngine.AccessibilityModule
Description
Represents the hierarchy data model that the screen reader uses for reading and navigating the UI.
A hierarchy must be set to active through
AssistiveSupport.activeHierarchy
when the scr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e00ced9b57d | unity_docs | physics | What is `Search.SearchViewFlags.OpenInBuilderMode` in Unity? Explain its purpose and usage. | SearchViewFlags.OpenInBuilderMode
Description
This flag forces the picker to open in builder mode.
When this flag is set, the picker will open in builder mode. When it is not set, the picker will open in the last mode used.
```csharp
[SearchContext("t:material", "asset", SearchViewFlags.OpenInBuilderMode)]
public ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ea51f6076e4 | unity_docs | rendering | What is `Build.Content.ContentBuildInterface.CalculatePlayerDependenciesForGameManagers` in Unity? Explain its purpose and usage. | ContentBuildInterface.CalculatePlayerDependenciesForGameManagers
Declaration
public static
Build.Content.GameManagerDependencyInfo
CalculatePlayerDependenciesForGameManagers
(
Build.Content.BuildSettings
settings
,
Build.Content.BuildUsageTagGlobal
globalUsage
,
Build.Content.BuildUsageTagSet
usageSet
);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e654aac775a4 | unity_docs | scripting | What is `Gradient.alphaKeys` in Unity? Explain its purpose and usage. | Gradient.alphaKeys
public GradientAlphaKey[]
alphaKeys
;
Description
All alpha keys defined in the gradient.
Note that the alpha keys will be automatically sorted by time value and that it is ensured to always have a minimum of 2 alpha keys. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37b3bee9208f | unity_docs | rendering | What is `ParticleSystemRenderer.activeTrailVertexStreamsCount` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.activeTrailVertexStreamsCount
public int
activeTrailVertexStreamsCount
;
Description
The number of currently active custom trail vertex streams.
Additional resources:
ParticleSystemRenderer.SetActiveTrailVertexStreams
,
ParticleSystemRenderer.GetActiveTrailVertexStreams
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0012c05e1f7 | unity_docs | ui | Give me an overview of the `PropertyDrawer` class in Unity. | PropertyDrawer
class in
UnityEditor
/
Inherits from:
GUIDrawer
Description
Base class to derive custom property drawers from. Use this to create custom drawers for your own Serializable classes or for script variables with custom
PropertyAttribute
s.
PropertyDrawers have two uses:
Customize the GUI of every i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd94610311d8 | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.x`. | Quaternion.x
public float
x
;
Description
X component of the Quaternion. Don't modify this directly unless you know quaternions inside out.
```csharp
//Create three Sliders (Create>UI>Slider) and three Text GameObjects (Create>UI>Text). These are for manipulating the x, y, and z values of the Quaternion. The t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86bbf1e9fdb3 | unity_docs | physics | What is `Profiling.ProfilerArea` in Unity? Explain its purpose and usage. | ProfilerArea
enumeration
Description
The different areas of profiling, corresponding to the charts in
ProfilerWindow
.
Each area corresponds to a chart in
ProfilerWindow
and the accompanying detail pane in its bottom half. These are the categories that group statistical data and provide additional insights into... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9b33645a501 | unity_docs | xr | Show me a Unity C# example demonstrating `FrameTiming`. | within frame.
The
cpuMainThreadPresentWaitTime
is the sum of displayed
[wait]
blocks, and includes waits for
Present
and target fps. It’s harder to calculate GPU work time, because it starts somewhere in the middle of scene rendering processes and finishes on the next frame's sync point with the previous frame.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f5a5f43a95f | unity_docs | scripting | Give me an overview of the `ChangeGameObjectOrComponentPropertiesEventArgs` class in Unity. | ChangeGameObjectOrComponentPropertiesEventArgs
struct in
UnityEditor
Description
A change of this type indicates that a property of a
GameObject
or
Component
has changed. This happens for example when
Undo.RecordObject
is used with an instance of a
Component
.
Properties
Property
Description
instanceId
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31ad2f47028f | unity_docs | editor | What is `iOS.Xcode.PBXProject.GetCopyFilesBuildPhaseByTarget` in Unity? Explain its purpose and usage. | PBXProject.GetCopyFilesBuildPhaseByTarget
Declaration
public string
GetCopyFilesBuildPhaseByTarget
(string
targetGuid
,
string
name
,
string
dstPath
,
string
subfolderSpec
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
name
The name... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e56df34b886 | unity_docs | ui | What is `Experimental.GraphView.GraphView.CalculateRectToFitAll` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.CalculateRectToFitAll
Declaration
public
Rect
CalculateRectToFitAll
(
UIElements.VisualElement
container
);
Parameters
Parameter
Description
container
This should be the view container.
Returns
Rect
The c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1be110d3ac65 | unity_docs | xr | In Unity's 'Apple ARKit XR Plugin', what is 'Description' and how does it work? | Provides native Apple ARKit integration for use with Unity’s multi-platform XR API.
Supports the following features:
-Efficient Background Rendering
-Horizontal Planes
-Depth Data
-Anchors
-Hit Testing
-Face Tracking
-Environment Probes
-Meshing
-Occlusion
* Apple and ARKit are trademarks of Apple Inc., registered in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9a176653052 | unity_docs | animation | What is `Animations.TransformSceneHandle.GetRotation` in Unity? Explain its purpose and usage. | TransformSceneHandle.GetRotation
Declaration
public
Quaternion
GetRotation
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The AnimationStream that manages this handle.
Returns
Quaternion
The rotation of the transform in world space.
Description
Gets the rotation of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15be18070bf9 | unity_docs | editor | What is `PrefabUtility.GetCorrespondingObjectFromOriginalSource` in Unity? Explain its purpose and usage. | PrefabUtility.GetCorrespondingObjectFromOriginalSource
Declaration
public static TObject
GetCorrespondingObjectFromOriginalSource
(TObject
componentOrGameObject
);
Parameters
Parameter
Description
componentOrGameObject
The object to find the corresponding original object from.
Returns
TObject
The corresp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cd8d7846821 | unity_docs | rendering | What is `Texture3D.GetPixelData` in Unity? Explain its purpose and usage. | Texture3D.GetPixelData
Declaration
public NativeArray<T>
GetPixelData
(int
mipLevel
);
Parameters
Parameter
Description
mipLevel
The mipmap level to read from. The range is
0
through the texture's
Texture.mipmapCount
. The default value is
0
.
Returns
NativeArray<T>
A native array that points direct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0e8c180ffac | unity_docs | input | What is `Playables.PlayableExtensions.SetInputWeight` in Unity? Explain its purpose and usage. | PlayableExtensions.SetInputWeight
Declaration
public static void
SetInputWeight
(U
playable
,
int
inputIndex
,
float
weight
);
Declaration
public static void
SetInputWeight
(U
playable
,
V
input
,
float
weight
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
input... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ff470cdb47ea | unity_docs | rendering | In Unity's 'Framebuffer orientation', what is 'Using pre-rotation in Unity' and how does it work? | To make Unity apply pre-rotation, you can use C#
scripts
or the Unity Editor:
Through C# scripts: Set
PlayerSettings.vulkanEnablePreTransform to true
.
Through the Unity Editor:
Select
Edit
>
Project Settings
.
In the
Project settings
window, select the Player tab, then open
Android Player Settings
.
In the
Other Setti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb576fcf32f1 | unity_docs | rendering | What is `Material.GetMatrix` in Unity? Explain its purpose and usage. | Material.GetMatrix
Declaration
public
Matrix4x4
GetMatrix
(string
name
);
Declaration
public
Matrix4x4
GetMatrix
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
Description
Get a named matrix v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5889b6e99ef9 | unity_docs | editor | What is `EditorGUILayout.RenderingLayerMaskField` in Unity? Explain its purpose and usage. | EditorGUILayout.RenderingLayerMaskField
Declaration
public static
RenderingLayerMask
RenderingLayerMaskField
(string
label
,
RenderingLayerMask
layers
,
params GUILayoutOption[]
options
);
Declaration
public static
RenderingLayerMask
RenderingLayerMaskField
(string
label
,
RenderingLayerMask
layers
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63b24c130dfc | unity_docs | scripting | What is `Handles.RotationHandle` in Unity? Explain its purpose and usage. | Handles.RotationHandle
Declaration
public static
Quaternion
RotationHandle
(
Quaternion
rotation
,
Vector3
position
);
Declaration
public static
Quaternion
RotationHandle
(
Handles.RotationHandleIds
ids
,
Quaternion
rotation
,
Vector3
position
);
Parameters
Parameter
Description
rotation
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b3ed9f412a0e_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The pointer world position.
Signature:
```csharp
private Vector3 pointerWorldPosition = Vector3.zero;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_2a071e4214b0 | unity_docs | scripting | Explain 'Scene view navigation' in Unity. | By default, you look through and control the
Scene Camera
when you navigate through the Scene view. To look through and control a GameObject that has a camera component attached to it, use the
Cameras overlay
.
You can use the following navigation controls to move the Scene Camera or a
GameObject that has a camera comp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b9796d9eb9c3 | unity_docs | rendering | Explain 'Validate and correct materials in the Built-In Render Pipeline' in Unity. | ## Validate albedo
Unity’s
Material charts
define the standard luminance range as 50–243 sRGB for non-metals, and 186–255 sRGB for metals.
Validate Albedo
mode colors any pixels outside of these ranges with different colors to indicate that the value is too low or too high.
In the example below, the first texture is b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e851650afcb0 | unity_docs | scripting | In Unity's 'Direct reference asset management', what is 'Unity object references' and how does it work? | If a field references an object derived from
UnityEngine.Object
, then Unity doesn’t serialize the entire object’s data, and instead serializes a pointer to that object.
The pointer contains the following information:
A global unique identifier (GUID)
: A 128-bit (32-character hexadecimal) ID that uniquely identifies t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_02e9d4e074b6 | unity_docs | scripting | Show me a Unity code example for 'Inverse Kinematics'. | Controller.
The Animator Controller component assigned to the character’s Animator Controller.
Next, add a script to your character. In this example, the script is named
IKControl
. This script sets the IK target for the right hand of the character. This script also changes the look at position so that the character lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_36cb6cae3e59 | unity_docs | scripting | Explain 'Receive callbacks when any bound properties change' in Unity. | Version
: 2021.3+
The examples demonstrate how to receive callbacks when any properties of a bound serialized object changes.
## Example overview
This example creates a custom Inspector with two fields. It warns the user if the values of the fields fall outside certain ranges.
You can find the completed files for the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54ce5d26e94a | unity_docs | animation | What is `UIElements.Experimental.ValueAnimation_1.valueUpdated` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ValueAnimation<T0>.valueUpdated
public Action<VisualElement,T>
valueUpdated
;
Description
Callback invoked after every value interpolation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_145ce4d6f4cf | unity_docs | rendering | Explain 'ShaderLab: legacy texture combining' in Unity. | Note
: The ShaderLab functionality on this page is legacy, and is documented for backwards compatibility only. If your shader source file includes HLSL code, Unity ignores these commands completely. If your shader source file does not include HLSL code, Unity compiles these commands into regular shader programs on impo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_95c71f24d65e_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | EXPERIMENTAL: This is an alternative version of that keeps a globally accessiblereference to this context via .USES: See for more info.
Signature:
```csharp
public class ContextWithLocator : BaseContext
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c90e0299814 | unity_docs | math | What is `Compilation.CompilationPipeline.IsDefineConstraintsCompatible` in Unity? Explain its purpose and usage. | CompilationPipeline.IsDefineConstraintsCompatible
Declaration
public static bool
IsDefineConstraintsCompatible
(string[]
defines
,
string[]
defineConstraints
);
Parameters
Parameter
Description
defines
A string array of #define directives.
defineConstraints
A string array of #define directives to to check... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec0ac3caca97 | unity_docs | rendering | What is `ParticleSystem.MainModule.startRotationMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startRotationMultiplier
public float
startRotationMultiplier
;
Description
A multiplier for
ParticleSystem.MainModule.startRotation
.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall rotation multiplier.
```csharp
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fdf5c1aa31d4 | unity_docs | rendering | In Unity's 'Scriptable Render Pipeline Batcher in URP', what is 'How the SRP Batcher works' and how does it work? | The traditional way to optimize draw calls is to reduce the number of them. Instead, the SRP Batcher reduces render-state changes between draw calls. To do this, the SRP Batcher combines a sequence of bind and draw GPU commands. Each sequence of commands is called an SRP batch.
To achieve optimal performance for your r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e188cdeb4941 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPreprocessTexture`. | AssetPostprocessor.OnPreprocessTexture()
Description
Add this function to a subclass to get a notification just before the texture importer is run.
This lets you set up default values for the import settings.
Use this callback if you want to change the compression format of the texture.
```csharp
using UnityEngin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c6cebb96352 | unity_docs | scripting | Give me an overview of the `SpriteMeshType` class in Unity. | SpriteMeshType
enumeration
Description
Defines the type of mesh generated for a sprite.
Properties
Property
Description
FullRect
Rectangle mesh equal to the user specified sprite size.
Tight
Tight mesh based on pixel alpha values. As many excess pixels are cropped as possible. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fbfb0356d23 | unity_docs | scripting | What is `Unity.Properties.IPropertyBag_1.Accept` in Unity? Explain its purpose and usage. | IPropertyBag<T0>.Accept
Declaration
public void
Accept
(
Unity.Properties.IPropertyBagVisitor
visitor
,
ref TContainer
container
);
Parameters
Parameter
Description
visitor
The visitor being run.
container
The container being visited.
Description
Call this method to invoke IPropertyBagVisitor.Visit_1 ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53f995baba3e | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.Arrow`. | MouseCursor.Arrow
Description
Normal pointer arrow.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a color box in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d3de2f1b963 | unity_docs | physics | What is `PhysicsShapeGroup2D.ctor` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D Constructor
Declaration
public
PhysicsShapeGroup2D
(int
shapeCapacity
= 1,
int
vertexCapacity
= 8);
Parameters
Parameter
Description
shapeCapacity
The initial capacity of the
PhysicsShape2D
list used to contain the shapes.
vertexCapacity
The initial capacity of the
vertices
list ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec1343d7c27e | unity_docs | scripting | What is `IMGUI.Controls.TreeView.GetAncestors` in Unity? Explain its purpose and usage. | TreeView.GetAncestors
Declaration
protected IList<int>
GetAncestors
(int
id
);
Parameters
Parameter
Description
id
TreeViewItem ID.
Returns
IList<int>
List of all the ancestors of a given item with ID id.
Description
This method is e.g. used for revealing items that are currently under a collapsed it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96c751cb79d6 | unity_docs | rendering | What is `AssetDatabase.SetMainObject` in Unity? Explain its purpose and usage. | AssetDatabase.SetMainObject
Declaration
public static void
SetMainObject
(
Object
mainObject
,
string
assetPath
);
Parameters
Parameter
Description
mainObject
The object to become the main object.
assetPath
Path to the asset file.
Description
Specifies which object in the asset file should become the m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c67e2d7a58d9 | unity_docs | scripting | What is `iOS.Device.iosAppOnMac` in Unity? Explain its purpose and usage. | Device.iosAppOnMac
public static bool
iosAppOnMac
;
Description
Indicates whether the process is an iOS app running on a Mac.
This property returns true only when the process is an iOS application running on a Mac computer with Apple silicon. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6de10b4e2b85 | unity_docs | editor | What is `UIElements.ToolbarMenuElementExtensions` in Unity? Explain its purpose and usage. | ToolbarMenuElementExtensions
class in
UnityEditor.UIElements
Description
An extension class that handles menu management for elements that are implemented with the IToolbarMenuElement interface, but are identical to DropdownMenu.
Static Methods
Method
Description
ShowMenu
Display the menu for the element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98948bd4c61e | unity_docs | rendering | What is `Shader.SetGlobalInt` in Unity? Explain its purpose and usage. | Shader.SetGlobalInt
Declaration
public static void
SetGlobalInt
(string
name
,
int
value
);
Declaration
public static void
SetGlobalInt
(int
nameID
,
int
value
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cbe5a5a3f23 | unity_docs | scripting | What are the parameters of `Input.GetTouch` in Unity? | Returns Touch Touch details in the struct. Description Call Input.GetTouch to obtain a Touch struct. Note : This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Inpu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00bc09bdbda2 | unity_docs | scripting | What is `Playables.PlayableBehaviour.OnGraphStart` in Unity? Explain its purpose and usage. | PlayableBehaviour.OnGraphStart
Declaration
public void
OnGraphStart
(
Playables.Playable
playable
);
Parameters
Parameter
Description
playable
The
Playable
that owns the current PlayableBehaviour.
Description
This function is called when the
PlayableGraph
that owns this PlayableBehaviour starts.
OnGr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a37eb9017b9 | unity_docs | rendering | Give me an overview of the `LightmapSettings` class in Unity. | LightmapSettings
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Stores lightmaps of the Scene.
A Scene can have several lightmaps stored in it, and
Renderer
components can use those
lightmaps. This makes it possible to use the same material on multiple obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_626d61c73144 | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.ScreenOrientation` in Unity? Explain its purpose and usage. | ScreenOrientation
enumeration
Description
Mirrors the
ScreenOrientation
enum.
For more information about the attribute, see Android's documentation:
ScreenOrientation attribute
Properties
Property
Description
Null
Attribute is not set and will not appear in the element.
Unspecified
Mirrors android:screen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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