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local_sr_f0f1d09bde19
unity_docs
scripting
What is `Event.displayIndex` in Unity? Explain its purpose and usage.
Event.displayIndex public int displayIndex ; Description Index of display that the event belongs to. Not all platforms support multi-display GUI. On such platforms this property is always zero.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2473ea51298b
unity_docs
math
What is `GridBrushBase.Paint` in Unity? Explain its purpose and usage.
GridBrushBase.Paint Declaration public void Paint ( GridLayout gridLayout , GameObject brushTarget , Vector3Int position ); Parameters Parameter Description grid Grid used for layout. brushTarget Target of the paint operation. By default the currently selected GameObject. position The coordinates...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_69683469183f
unity_docs
scripting
What is `Screen.brightness` in Unity? Explain its purpose and usage.
Screen.brightness public static float brightness ; Description Indicates the current brightness of the screen. The value of this property is a number between 0.0 and 1.0, where 0 represents the minimum and 1.0 represents the maximum brightness of the screen. iOS: The screen brightness changes that your applica...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c2fffa8e7758
unity_docs
scripting
What is `Animator.hasTransformHierarchy` in Unity? Explain its purpose and usage.
Animator.hasTransformHierarchy public bool hasTransformHierarchy ; Description Returns true if the object has a transform hierarchy. This value is based on the Optimize GameObject property in the Model Importer.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d6659fd331b0
unity_docs
performance
What is `Profiling.RawFrameDataView.GetSampleChildrenCount` in Unity? Explain its purpose and usage.
RawFrameDataView.GetSampleChildrenCount Declaration public int GetSampleChildrenCount (int sampleIndex ); Parameters Parameter Description sampleIndex Index of the Profiler sample. Returns int Returns amount of child samples. Description Gets amount of child samples for the specific sample.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_eb5e3b4f28fe
unity_docs
input
Show me a Unity code example for 'UnsignedLongField'.
ctions to ensure that the entered data meets certain requirements. Note : To align an UnsignedLongField with other fields in an Inspector window, simply apply the.unity-base-field__aligned USS class to it. For more information, refer to BaseField . ## Create an UnsignedLongField You can create an UnsignedLongField wi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b6382a574a91
unity_docs
editor
What are the parameters of `Application.IsPlaying` in Unity?
Returns bool True if the object is part of the playing world. Description Returns true if the given object is part of the playing world either in any kind of built Player or in Play Mode. In a built Player, this method will always return true. In the Editor, it will return true if the Editor is in Play Mode and the pro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9c3d75ebd27b
unity_docs
animation
What is `Animations.BoundProperty` in Unity? Explain its purpose and usage.
BoundProperty struct in UnityEngine.Animations / Implemented in: UnityEngine.AnimationModule Description A BoundProperty is a safe handle to read and write value in a generic way from any Unity components. Static Properties Property Description Null An empty BoundProperty object that does not refer to a prop...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_22a944ec6f82
unity_docs
scripting
Show me a Unity C# example demonstrating `Animator.Play`.
es into the Bounce state. This causes the cube to jump up and down twice. The cube then returns to the Rest state. Because Bounce is selected from the Animator.Play script, no Transition is needed. However the return from Bounce to Rest does have a Transition. Has Exit Time is ticked to make Bounce last...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_0838ccad95d4
github
scripting
Write a Unity C# MonoBehaviour script called DDOL
```csharp using UnityEngine; /// <summary> /// GameObject with this script attached to it won't be destroyed on load. /// </summary> public class DDOL : MonoBehaviour { /// <summary> /// Awake is called when the script instance is being loaded. /// </summary> private void Awake() { DontDes...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_9f5e9bf8a596
unity_docs
editor
What are the parameters of `Handles.DrawSolidRectangleWithOutline` in Unity?
Description Draw a solid outlined rectangle in 3D space. Solid rectangle with a black outline in the Scene View. ```csharp // Create a semi transparent rectangle that lets you modify // the "range" that resides in "SolidRectangleExample.cs"using UnityEngine; using UnityEditor;[CustomEditor(typeof(SolidRectangleExample)...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_db4e0bb4a3fb
unity_docs
editor
Show me a Unity C# example demonstrating `AssetImporters.AssetImporterEditor.OnInspectorGUI`.
AssetImporterEditor.OnInspectorGUI Declaration public void OnInspectorGUI (); Description Override this method to create your own Inpsector GUI for a ScriptedImporter. For the OnInspectorGUI Undo/Redo and cancel feature to work in the Inspector, you must either call ApplyRevertGUI or override needsApplyRevert t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_96d5b25e827d
unity_docs
editor
Show me a Unity C# example demonstrating `Search.ParsedQuery_1.Test`.
ParsedQuery<T0>.Test Declaration public bool Test (T element ); Parameters Parameter Description element A single test object. Returns bool True if the object passes the query, returns false otherwise. Description Tests the query on a single object. Returns true if the test passes. ```csharp using S...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_191626dd8304
unity_docs
rendering
What is `Rendering.ScriptableRenderContext.SetupCameraProperties` in Unity? Explain its purpose and usage.
ScriptableRenderContext.SetupCameraProperties Declaration public void SetupCameraProperties ( Camera camera , bool stereoSetup ); Declaration public void SetupCameraProperties ( Camera camera , bool stereoSetup , int eye ); Parameters Parameter Description camera Camera to setup shader variables fo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9f1ffb9ad587
unity_docs
scripting
In Unity's 'Introducing Android Library and Android Archive plug-ins', what is 'Android Archive plug-ins' and how does it work?
An Android Archive (AAR) plug-in is a compiled version of an Android Library plug-in that you can use as a dependency for an Android app module. The.aar file itself is a.zip archive that contains all the compiled code, assets, and plug-in manifest. For more information on the structure of an AAR, refer to Anatomy of an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_79eeaf1b57ec
unity_docs
rendering
In Unity's 'macOS', what is 'Additional resources and examples' and how does it work?
📖 E-Book : Optimize your game performance for consoles and PCs in Unity 📖 E-Book : Best practices for project organization and version control 📖 E-Book : Create popular shaders and visual effects with the Universal Render Pipeline 📖 E-Book : Ultimate guide to profiling Unity games 📝 How-to guide : How to run autom...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dbd8c58a316f
unity_docs
scripting
What is `Undo.RevertAllDownToGroup` in Unity? Explain its purpose and usage.
Undo.RevertAllDownToGroup Declaration public static void RevertAllDownToGroup (int group ); Description Performs all undo operations up to the group index without storing a redo operation in the process. Additional resources: Undo.GetCurrentGroup .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_00bce94d8e28
unity_docs
scripting
What is `iOS.OnDemandResourcesRequest` in Unity? Explain its purpose and usage.
OnDemandResourcesRequest class in UnityEngine.iOS / Inherits from: AsyncOperation / Implemented in: UnityEngine.CoreModule Description Represents a request for On Demand Resources (ODR). It's an AsyncOperation and can be yielded in a coroutine. NOTE: only available on iOS. Creating an OnDemandResourcesReq...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b41762060235
unity_docs
rendering
What is `CombineInstance.realtimeLightmapScaleOffset` in Unity? Explain its purpose and usage.
CombineInstance.realtimeLightmapScaleOffset public Vector4 realtimeLightmapScaleOffset ; Description The real-time lightmap UV scale and offset applied to the Mesh. This property sets the realtime (dynamic) lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c97c306e639e
unity_docs
animation
What is `Animations.AnimatorState.speed` in Unity? Explain its purpose and usage.
AnimatorState.speed public float speed ; Description The default speed of the motion. A speed of 1.0 plays the animation at its original speed. A speed of -1.0 plays the animation backwards. A speed between 0.0 and 1.0 plays the animation forwards and slower. A speed greater than 1.0 plays the animation forward...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dc5f59000490
unity_docs
scripting
What is `CanAppendBuild` in Unity? Explain its purpose and usage.
CanAppendBuild enumeration Description Whether you can append an existing build using BuildOptions.AcceptExternalModificationsToPlayer . Properties Property Description Unsupported The target platform does not support appending builds. Yes The target platform supports appending builds, and the build can be ap...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2f236cf3879a
unity_docs
physics
What is `Joint.connectedMassScale` in Unity? Explain its purpose and usage.
Joint.connectedMassScale public float connectedMassScale ; Description The scale to apply to the inverse mass and inertia tensor of the connected body prior to solving the constraints. Additional resources: Joint.massScale .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_46369331e118
unity_docs
math
Show me a Unity code example for 'BoundsField'.
The BoundsField lets users enter a Bounds value in a UI. Note : To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned USS class to it. For more information, refer to BaseField . ## Create a BoundsField You can create a BoundsField with UI Builder, UXML, or C#. The fo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2a272d874d36
unity_docs
xr
Explain 'XR' in Unity.
com.unity.modules.xr ## Description The XR module contains the VR and AR related platform support functionality. ## Version information Built-in packages are fixed to a single version matching the Editor version.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a0de3b055553
unity_docs
scripting
What is `Unity.Hierarchy.HierarchyNodeFlags` in Unity? Explain its purpose and usage.
HierarchyNodeFlags enumeration Description Bit flags used to describe the state of a hierarchy node. Properties Property Description None The hierarchy node has no flags. Expanded The hierarchy node is expanded. Selected The hierarchy node is selected. Cut The hierarchy node is cut. Hidde...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_687d1ff6ba4a_doc_0
github
scripting
What does `LastTick` do in this Unity script? Explain its purpose and signature.
Time of last tick retrieved from Time.time Signature: ```csharp public float LastTick => behaviourTree.LastTick; ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_29265cfbd920
unity_docs
rendering
What is `Video.VideoRenderMode.CameraNearPlane` in Unity? Explain its purpose and usage.
VideoRenderMode.CameraNearPlane Description Draw video content in front of a camera's scene. Scene content is visible through any transparent areas of the video content. Use for cutscenes, splashscreens and videos that overlay the scene. Since the VideoPlayer has a transparency control, you can use this render mod...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_16c840ba62dc
unity_docs
scripting
What is `Advertisements.AdvertisementSettings.SetPlatformGameId` in Unity? Explain its purpose and usage.
AdvertisementSettings.SetPlatformGameId Declaration public static void SetPlatformGameId (string platformName , string gameId ); Description Sets the game identifier for the specified platform.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_efa7e346edcb
unity_docs
editor
What is `EditorUtility.CopySerializedIfDifferent` in Unity? Explain its purpose and usage.
EditorUtility.CopySerializedIfDifferent Declaration public static void CopySerializedIfDifferent ( Object source , Object dest ); Description Copy all settings of a Unity Object to a second Object if they differ.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_94e36c3c9756
unity_docs
rendering
What is `SceneView.IsCameraDrawModeSupported` in Unity? Explain its purpose and usage.
SceneView.IsCameraDrawModeSupported Declaration public bool IsCameraDrawModeSupported ( SceneView.CameraMode mode ); Parameters Parameter Description mode A CameraMode to check. Returns bool Returns true if the current rendering configuration supports the CameraMode . Description Checks if the cu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_de14661c78b0
unity_docs
scripting
What is `Vector3.SmoothDamp` in Unity? Explain its purpose and usage.
Vector3.SmoothDamp Declaration public static Vector3 SmoothDamp ( Vector3 current , Vector3 target , ref Vector3 currentVelocity , float smoothTime , float maxSpeed = Mathf.Infinity, float deltaTime = Time.deltaTime); Parameters Parameter Description current The initial position. target The p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9f9d37814fda
unity_docs
audio
Explain 'Audio Settings' in Unity.
The AudioSettings class contains various bits of global information relating to the sound system, but most importantly it contains API that allows resetting the audio system at runtime in order to change settings such as speaker mode, sample rate (if supported by the platform), DSP buffer size and real/virtual voice co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d5acc89be92a
unity_docs
editor
What is `Callbacks.OnOpenAssetAttribute` in Unity? Explain its purpose and usage.
OnOpenAssetAttribute class in UnityEditor.Callbacks / Inherits from: CallbackOrderAttribute Description Invokes a static callback method when the Unity Editor attempts to open an asset. Unity calls any static method decorated with [OnOpenAssetAttribute] when attempting to open an asset, such as when double-cl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fadf36005f25
unity_docs
editor
Show me a Unity C# example demonstrating `PrefabUtility.FindAllInstancesOfPrefab`.
ect[] The root GameObjects for all instances of the Prefab asset with root prefabRoot . Description Retrieves the root GameObjects for all instances of the Prefab asset with root prefabRoot found in all currently loaded scenes. If prefabRoot is not a valid Prefab asset root GameObject, an ArgumentException ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_291feacf11c8
unity_docs
scripting
What is `VideoImporterTargetSettings.ctor` in Unity? Explain its purpose and usage.
VideoImporterTargetSettings Constructor Declaration public VideoImporterTargetSettings (); Description Constructs an object with all members initialized with the default value inherent to their type.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dcf1ef61cb49
unity_docs
editor
What are the parameters of `AssetDatabase.IsValidFolder` in Unity?
Returns bool Returns true if the folder exists. Description Given a path to a folder, returns true if it exists, false otherwise. The given path is relative to the project folder. ```csharp using System.Collections.Generic; using UnityEngine; using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour { [M...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_57d2d884faba
unity_docs
audio
What are the parameters of `AudioClip.PCMSetPositionCallback` in Unity?
Description Unity calls this delegate each time AudioClip changes read position. Unity uses this delegate to signal when the audio clip changes its playback position, for example: A user seeks through an audio clip. The audio clip restarts. When you use AudioClip.Create to create a clip, use this delegate as a paramete...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_08392d6c1c61
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerRecorder.GetSample`.
ProfilerRecorder.GetSample Declaration public Unity.Profiling.ProfilerRecorderSample GetSample (int index ); Description Gets sample data. Use to obtain sample data. ```csharp using Unity.Profiling; using UnityEngine;public class FrameTimeScript : MonoBehaviour { ProfilerRecorder frameTimeRecorder; void On...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82b778f0726a
unity_docs
physics
What are the parameters of `PhysicsScene2D.Linecast` in Unity?
Returns RaycastHit2D The cast results returned. Description Casts a line segment against colliders in the PhysicsScene2D, returning the first intersection only. A linecast is an imaginary line between two points in world space. Any Collider2D making contact with this line can be detected and reported. This differs from...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_249df459e74a
unity_docs
animation
Show me a Unity C# example demonstrating `AnimationState.clip`.
AnimationState.clip public AnimationClip clip ; Description The clip that is being played by this animation state. ```csharp using UnityEngine; using System.Collections;public class ExampleScript : MonoBehaviour { public Animation anim; void Update() { // Prints the frame rate of the animation clip to the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_208ef490ef8b
unity_docs
rendering
What is `Matrix4x4.Ortho` in Unity? Explain its purpose and usage.
Matrix4x4.Ortho Declaration public static Matrix4x4 Ortho (float left , float right , float bottom , float top , float zNear , float zFar ); Parameters Parameter Description left Left-side x-coordinate. right Right-side x-coordinate. bottom Bottom y-coordinate. top Top y-coordinate. zNear Near...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1105881fbc4a
unity_docs
math
What is `ComputeShader.SetBuffer` in Unity? Explain its purpose and usage.
ComputeShader.SetBuffer Declaration public void SetBuffer (int kernelIndex , string name , ComputeBuffer buffer ); Declaration public void SetBuffer (int kernelIndex , int nameID , ComputeBuffer buffer ); Declaration public void SetBuffer (int kernelIndex , string name , GraphicsBuffer buffer...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b8c335dffd71
unity_docs
ui
Explain 'Extending IMGUI' in Unity.
There are a number of ways to leverage and extend the IMGUI system to meet your needs. Controls can be mixed and created, and you have a lot of leverage in dictating how user input into the GUI is processed. ## Compound Controls There might be situations in your GUI where two types of Controls always appear together....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b12faf1cb0ee
unity_docs
scripting
What is `Progress.Item.Resume` in Unity? Explain its purpose and usage.
Progress.Item.Resume Declaration public bool Resume (); Returns bool True if the task resumes, false if it cannot resume. Description Resumes a paused progress indicator. Additional resources: Progress.Resume , Progress.Item.Pause , Progress.Item.RegisterPauseCallback , Progress.Item.UnregisterPauseCa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6ed913b4beec
unity_docs
rendering
In Unity's 'Set up a panoramic video', what is 'Render a cubemap video to a render texture' and how does it work?
If your video has a cubemap layout, you can render the video directly to a render texture cube instead of a 2D render texture. This is better for performance and is more suited to game engines. To set this up: Go to Assets > Create > Rendering > Render Texture . This action creates a new render texture. Click on the ne...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_29d8533aae10
github
scripting
Write a Unity C# UI script for Test
```csharp using System.Net.Http; using Solid.Core; using Solid.Examples; using Solid.Examples.PopUps; using Solid.UI; using UnityEngine; public class Test : MonoBehaviour { [SerializeField] private AudioClip _clip; private UIManager _uiManager; private void Awake() { var canvas = Fin...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_653ef1af616f
unity_docs
math
What is `TrailRenderer.GetPositions` in Unity? Explain its purpose and usage.
TrailRenderer.GetPositions Declaration public int GetPositions (out Vector3[] positions ); Declaration public int GetPositions (out NativeArray<Vector3> positions ); Declaration public int GetPositions (out NativeSlice<Vector3> positions ); Parameters Parameter Description positions The array of p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1f27d2158ede
unity_docs
scripting
What is `UIElements.InspectorElement.debugInternalVariantUssClassName` in Unity? Explain its purpose and usage.
InspectorElement.debugInternalVariantUssClassName public static string debugInternalVariantUssClassName ; Description USS class name of elements of this type, when they are displayed in debug internal mode.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d32e47b84e6a
unity_docs
rendering
What is `ParticleSystem.SizeOverLifetimeModule` in Unity? Explain its purpose and usage.
SizeOverLifetimeModule struct in UnityEngine / Implemented in: UnityEngine.ParticleSystemModule Description Script interface for the SizeOverLifetimeModule. This module controls the size of particles throughout their lifetime. Additional resources: ParticleSystem , ParticleSystem.sizeOverLifetime . Properti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9bb0bacfbb0b
unity_docs
editor
Show me a Unity C# example demonstrating `Profiling.IProfilerFrameTimeViewSampleSelectionController.SetSelection`.
is outside of the range described by ProfilerWindow.firstAvailableFrameIndex and ProfilerWindow.lastAvailableFrameIndex , Unity throws an ArgumentOutOfRangeException. When the thread the selection object refers to cannot be found, Unity throws an ArgumentException. Additional resources: ProfilerEditorUtility.SetSel...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_49dec664d036
unity_docs
editor
What is `SceneManagement.EditorSceneManager.RestoreSceneManagerSetup` in Unity? Explain its purpose and usage.
EditorSceneManager.RestoreSceneManagerSetup Declaration public static void RestoreSceneManagerSetup (SceneSetup[] value ); Parameters Parameter Description value In this array, at least one Scene should be loaded, and there must be one active Scene. Description Restore the setup of the SceneManager.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_149165286cff
unity_docs
xr
What is `PackageManager.Client.AddAndRemove` in Unity? Explain its purpose and usage.
Client.AddAndRemove Declaration public static PackageManager.Requests.AddAndRemoveRequest AddAndRemove (string[] packagesToAdd , string[] packagesToRemove ); Parameters Parameter Description packagesToAdd An array of strings representing the package(s) to be added: - To install a specific version of a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8953ff8d0b15
unity_docs
editor
Show me a Unity C# example demonstrating `EditorUtility.FormatBytes`.
EditorUtility.FormatBytes Declaration public static string FormatBytes (int bytes ); Description Returns a text for a number of bytes. ```csharp using UnityEngine; using UnityEditor;public class FormatBytesExample : MonoBehaviour { void Start() { // prints "100 bytes" print(EditorUtility.FormatBytes(100));...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4200d6c4ab29
unity_docs
scripting
Explain 'Introducing native plug-ins for Android' in Unity.
You can use native plug-ins in Android applications. There are different types of native plug-in , and the project’s scripting backend determines which plug-in types Unity supports. The possible plug-in types are: Shared library : Plug-ins packaged in a shared library (.so ). Static library : Plug-ins packaged in a sta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fef1e9221056
unity_docs
math
What is `AI.NavMeshBuildSettings.buildHeightMesh` in Unity? Explain its purpose and usage.
NavMeshBuildSettings.buildHeightMesh public bool buildHeightMesh ; Description Enables the creation of additional data needed to determine the height at any position on the NavMesh more accurately. The NavMesh Agent is constrained to the surface of the NavMesh as it navigates. Since the NavMesh is an approximat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_554b92139ffb
unity_docs
ui
In Unity's 'Toolbar', what is 'Create a Toolbar' and how does it work?
You can create a Toolbar with UI Builder, UXML, or C#. The following C# example creates a Toolbar with a button and a toggle: ```csharp using UnityEditor.UIElements; ... var toolbar = new Toolbar(); var button = new ToolbarButton(() => { Debug.Log("Button clicked"); }) { text = "Click me" }; toolbar.Add(button); toolba...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0c6daef7bf2a
unity_docs
math
What is `Matrix4x4.Scale` in Unity? Explain its purpose and usage.
Matrix4x4.Scale Declaration public static Matrix4x4 Scale ( Vector3 vector ); Description Creates a scaling matrix. Returned matrix is such that scales along coordinate axes by a vector v . The matrix looks like this: ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void Start() ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a5614d23916
unity_docs
rendering
What is `Texture3D.GetPixelBilinear` in Unity? Explain its purpose and usage.
Texture3D.GetPixelBilinear Declaration public Color GetPixelBilinear (float u , float v , float w , int mipLevel = 0); Parameters Parameter Description u The u coordinate of the pixel to get. v The v coordinate of the pixel to get. w The w coordinate of the pixel to get. mipLevel The mipmap leve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6885269d2cb4
unity_docs
scripting
What is `Unity.Properties.PropertyPath.Combine` in Unity? Explain its purpose and usage.
PropertyPath.Combine Declaration public static Unity.Properties.PropertyPath Combine (ref Unity.Properties.PropertyPath path , ref Unity.Properties.PropertyPath pathToAppend ); Parameters Parameter Description path The <see cref="PropertyPath" /> pathToAppend The <see cref="PropertyPath" /> to appen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_efecc9e0088a
unity_docs
scripting
What is `Playables.FrameData.EvaluationType` in Unity? Explain its purpose and usage.
EvaluationType enumeration Description Describes the cause for the evaluation of a PlayableGraph . Properties Property Description Evaluate Indicates the graph was updated due to a call to PlayableGraph.Evaluate. Playback Indicates the graph was called by the runtime during normal playback due to PlayableGrap...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_157ab625b65b
unity_docs
rendering
Show me a Unity C# example demonstrating `Rendering.RenderPipelineManager.beginContextRendering`.
om Scriptable Render Pipeline, you must call the method yourself. This functionality is not compatible with the Built-in Render Pipeline. This delegate works in the same way as RenderPipelineManager.beginFrameRendering , except that this version does not cause heap allocations. The following code example demonstrates ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_21bf0c3f3292
unity_docs
math
What is `Ray.ToString` in Unity? Explain its purpose and usage.
Ray.ToString Declaration public string ToString (); Declaration public string ToString (string format ); Declaration public string ToString (string format , IFormatProvider formatProvider ); Parameters Parameter Description format A numeric format string. formatProvider An object that specifies c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2493d2d81e65
unity_docs
scripting
Show me a Unity C# example demonstrating `ReflectionProbe.IsFinishedRendering`.
ectionProbe.IsFinishedRendering Declaration public bool IsFinishedRendering (int renderId ); Parameters Parameter Description renderId An integer representing the RenderID as returned by the RenderProbe method. Returns bool True if the render has finished, false otherwise. Additional resources: time...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_efd066b6a322
unity_docs
editor
Explain 'Linux' in Unity.
Unity provides support for developing applications on Linux. You can build your application as a standalone executable and run it on Linux systems that support the same architecture that Unity supports. You can also build your application as a library and use it as a plug-in in other applications. Topic Description Lin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a1dced25440a
unity_docs
rendering
What is `Windows.WebCam.WebCam.Mode` in Unity? Explain its purpose and usage.
WebCam.Mode public static Windows.WebCam.WebCamMode Mode ; Description Specifies what mode the Web Camera is currently in. Only a single instance of PhotoCapture or VideoCapture can be active at any given time. You can query the mode property if you want to know what mode the web camera is currently in.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a2bb98596040
unity_docs
editor
What is `MPE.ChannelInfo` in Unity? Explain its purpose and usage.
ChannelInfo struct in UnityEditor.MPE Description A structure that contains the connection information of a Channel in ChannelService . Properties Property Description id The ID of a specific channel. Normally this is the hash of the channel name. name The name of the channel. This matches the route of the U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_cf41fd5ba932_doc_1
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Defines which transform the XR Origin's movement direction is relative to. Signature: ```csharp public enum MovementDirection ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_e4ade1edaa72
unity_docs
scripting
What is `PrefabUtility.GetOutermostPrefabInstanceRoot` in Unity? Explain its purpose and usage.
PrefabUtility.GetOutermostPrefabInstanceRoot Declaration public static GameObject GetOutermostPrefabInstanceRoot ( Object componentOrGameObject ); Parameters Parameter Description componentOrGameObject The object to check. Must be a component or GameObject. Returns GameObject The outermost Prefab inst...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8a65d3d092f6
unity_docs
scripting
What is `Device.Application.targetFrameRate` in Unity? Explain its purpose and usage.
Application.targetFrameRate public static int targetFrameRate ; Description This has the same functionality as Application.targetFrameRate . At the moment, the Device Simulator doesn't support simulation of this property.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e872fa1ae9e
unity_docs
rendering
Give me an overview of the `TerrainExtensions` class in Unity.
TerrainExtensions class in UnityEngine / Implemented in: UnityEngine.TerrainModule Description Extension methods to the Terrain class, used only for the UpdateGIMaterials method used by the Global Illumination System. Static Methods Method Description UpdateGIMaterials Schedules an update of the albedo and e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d11affb373a2
unity_docs
scripting
In Unity's 'Content Size Fitter', what is 'Properties' and how does it work?
Property: Function: Horizontal Fit How the width is controlled. Unconstrained Do not drive the width based on the layout element. Min Size Drive the width based on the minimum width of the layout element. Preferred Size Drive the width based on the preferred width of the layout element. Vertical Fit How the height is c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a7efc2e08a5b
unity_docs
input
What is `XR.XRInputSubsystem.TrySetTrackingOriginMode` in Unity? Explain its purpose and usage.
XRInputSubsystem.TrySetTrackingOriginMode Declaration public bool TrySetTrackingOriginMode ( XR.TrackingOriginModeFlags origin ); Parameters Parameter Description origin The new TrackingOriginModeFlags that you'd like to change to. Returns bool True if the method changes the origin. Returns false othe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4a142fc30ad3
unity_docs
physics
What is `IMGUI.Controls.JointAngularLimitHandle.zRange` in Unity? Explain its purpose and usage.
JointAngularLimitHandle.zRange public Vector2 zRange ; Description Returns or specifies the range of valid values for angular motion about the z-axis. Defaults to [-180.0, 180.0]. The x-value is the lower limit of the range and the y-value is the upper limit of the range. Additional resources: zMin , zMax .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f23a83659c01
unity_docs
rendering
What is `Rendering.CopyTextureSupport.RTToTexture` in Unity? Explain its purpose and usage.
CopyTextureSupport.RTToTexture Description Support for RenderTexture to Texture copies in Graphics.CopyTexture . Not all platforms can copy from a RenderTexture into a regular Texture2D directly. For example, Direct3D9 currently can not do this. See CopyTextureSupport for an overview.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dfaf98f242af
unity_docs
rendering
Show me a Unity C# example demonstrating `ParticleSystem.Emit`.
leSystem.EmitParams emitParams , int count ); Parameters Parameter Description emitParams Overidden particle properties. count Number of particles to emit. Description Emit a number of particles from script. Setting properties in the emitParams will override those properties in the emitted particles. Any...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5082b9ba14ad
unity_docs
ui
What is `UIElements.BaseListView.footerRemoveButtonName` in Unity? Explain its purpose and usage.
BaseListView.footerRemoveButtonName public static string footerRemoveButtonName ; Description The name of the remove button element in the footer. Unity uses this name of BaseListView remove button when showAddRemoveFooter is set to true .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dbd2b44a432b
unity_docs
scripting
What is `Experimental.GraphView.GraphElement.showInMiniMap` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphElement.showInMiniMap public bool showInMiniMap ; Description Whether the element is shown in the minimap.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0bf22264389d
unity_docs
editor
What is `AssetImporters.AssetImportContext.selectedBuildTarget` in Unity? Explain its purpose and usage.
AssetImportContext.selectedBuildTarget public BuildTarget selectedBuildTarget ; Description Returns the current build target and creates a dependency on the target platform within a scripted importer. This property returns the current build target platform (similar to EditorUserBuildSettings.activeBuildTarget...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7300dc303bdc
unity_docs
ui
Show me a Unity C# example demonstrating `GUIStyle.hover`.
GUIStyle.hover public GUIStyleState hover ; Description Rendering settings for when the mouse is hovering over the control. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Prints the text color that button is using // when the mouse is hovering over a control void OnGUI() { Debug.Lo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3fb8285bcca8
unity_docs
animation
Show me a Unity C# example demonstrating `AnimationClip.frameRate`.
AnimationClip.frameRate public float frameRate ; Description Frame rate at which keyframes are sampled. (Read Only) This is the frame rate that was used in the animation program you used to create the animation or model. ```csharp using UnityEngine; using System.Collections;public class ExampleScript : MonoBe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_715ad5fa3986
unity_docs
rendering
In Unity's 'Particle rendering and shading', what is 'Billboard render modes' and how does it work?
When you use 2D billboard graphics, the different render modes can produce a variety of results that make them suitable for specific uses: Billboard mode is useful for particles that represent volumes that look similar from any direction (such as clouds). Horizontal Billboard mode is useful when the particles cover the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a86ec4e32c07
unity_docs
scripting
What is `RenderPickingResult.renderedPickingIndexCount` in Unity? Explain its purpose and usage.
RenderPickingResult.renderedPickingIndexCount public int renderedPickingIndexCount ; Description The number of consecutive picking indices used during the current RenderPickingCallback . If you return a RenderPickingResult struct with 0 count, the rendering is considered a RenderPickingResult.NoOperation a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ccafeede60b
unity_docs
animation
What is `Animations.IAnimationJob.ProcessAnimation` in Unity? Explain its purpose and usage.
IAnimationJob.ProcessAnimation Declaration public void ProcessAnimation ( Animations.AnimationStream stream ); Parameters Parameter Description stream The animation stream to work on. Description Defines what to do when processing the animation. This method is called after IAnimationJob.ProcessRootMotio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_68524fd29a10
unity_docs
scripting
What is `Search.SearchContext.empty` in Unity? Explain its purpose and usage.
SearchContext.empty public bool empty ; Description Indicates of the search query is empty. This exclude the search filter id. In example if the search text is h: , then this property will still return true.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_77b4da19a55b
unity_docs
rendering
Explain 'Reflective Vertex-Lit' in Unity.
Note. Unity 5 introduced the Standard Shader which replaces this shader . ## Reflective Properties Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0dae839435a2
unity_docs
editor
What is `VersionControl.Provider.DiffIsValid` in Unity? Explain its purpose and usage.
Provider.DiffIsValid Declaration public static bool DiffIsValid ( VersionControl.AssetList assets ); Parameters Parameter Description assets List of assets. Description Returns true if starting a Diff task is a valid operation for at least one asset in the given AssetList . When all of the assets in the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5b2b3efd4a29
unity_docs
scripting
What is `Events.UnityAction` in Unity? Explain its purpose and usage.
UnityAction Declaration public delegate void UnityAction (); Description Zero argument delegate used by UnityEvents. Use this to create some dynamic functionality in your scripts. Unity Actions allow you to dynamically call multiple functions. Since Unity Actions have no arguments, functions they call must also...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e5a895b3220e
unity_docs
editor
What is `EditorGUI.ProgressBar` in Unity? Explain its purpose and usage.
EditorGUI.ProgressBar Declaration public static void ProgressBar ( Rect position , float value , string text ); Parameters Parameter Description totalPosition Rectangle on the screen to use in total for both the control. value Value that is shown. Description Makes a progress bar. Value goes from 0 t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ba4bf940019d
unity_docs
math
In Unity's 'Profiling low-level native plug-ins', what is 'IUnityProfiler example' and how does it work?
The following example generates Profiler events that the Profiler window can display: ```csharp #include <IUnityInterface.h> #include <IUnityProfiler.h> static IUnityProfiler* s_UnityProfiler = NULL; static const UnityProfilerMarkerDesc* s_MyPluginMarker = NULL; static bool s_IsDevelopmentBuild = false; static void M...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1e4235a20048
unity_docs
ui
What is `UIElements.PointerEventBase_1` in Unity? Explain its purpose and usage.
PointerEventBase<T0> class in UnityEngine.UIElements / Inherits from: UIElements.EventBase_1 / Implemented in: UnityEngine.UIElementsModule Implements interfaces: IPointerEvent Description Base class for all pointer-related events. Pointer events are sent when a user interacts with the mouse, touchscreen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_3e3222cdb53f_doc_6
github
scripting
What does `LoadRGBAFromWebP` do in this Unity script? Explain its purpose and signature.
Loads an image from webp into a byte array in RGBA format.The RGBA from web p.L data.L width.L height.If set to true l mipmaps.L error.Scaling function. Signature: ```csharp public static unsafe byte[] LoadRGBAFromWebP(byte[] lData, ref int lWidth, ref int lHeight, bool lMipmaps, out Error lError, ScalingFunction scal...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_68928a1de61d
unity_docs
rendering
In Unity's 'Widen the view with Lens Shift', what is 'Lens shifts and frustum obliqueness' and how does it work?
One side effect of a lens shift is that it makes the camera’s view frustum oblique. That means the angle between the camera’s center line and its frustum is smaller on one side than on the other. You can use this to create visual effects based on perspective. For example, in a racing game, you might want to keep the pe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46843e5dc8d0
unity_docs
physics
Show me a Unity C# example demonstrating `Physics.RaycastNonAlloc`.
ance the rayhit is allowed to be from the start of the ray. queryTriggerInteraction Specifies whether this query should hit Triggers. layerMask A Layer mask that is used to selectively filter which colliders are considered when casting a ray. Returns int The amount of hits stored into the results buffer. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_188b4ef54de1
github
scripting
Write a Unity Editor script for World Item Reference List Updater
```csharp using System.Linq; using ClusterVR.CreatorKit.Item.Implements; using UnityEditor; using UnityEngine; namespace Baxter.ClusterScriptExtensions.Editor.ComponentUpdater { public static class WorldItemReferenceListUpdater { public static void Update(ScriptableItemExtension ext) { ...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_bd0c4d34e862
unity_docs
editor
Show me a Unity C# example demonstrating `AndroidSdkVersions`.
AndroidSdkVersions enumeration Description The Android API levels to specify in scripts. Note : The lowest API level listed here strictly corresponds to the lowest supported API level. However, do not use these values to determine the highest supported API level. The following code example demonstrates how you ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_444b17d9c66e
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.MainModule.loop`.
ParticleSystem.MainModule.loop public bool loop ; Description Specifies whether the Particle System is looping. If you disable looping on a playing Particle System, it stops at the end of the current loop. ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ab013884a92b
unity_docs
scripting
What is `Terrain.activeTerrain` in Unity? Explain its purpose and usage.
Terrain.activeTerrain public static Terrain activeTerrain ; Description The active Terrain. This is a convenient function to get to the main Terrain in the Scene. If you have multiple active Terrains, this returns only one of them. If you need all the terrains in the scene, use Terrain.activeTerrains instea...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dab87bab7587
unity_docs
editor
What is `AssetDatabase.DeleteAsset` in Unity? Explain its purpose and usage.
AssetDatabase.DeleteAsset Declaration public static bool DeleteAsset (string path ); Parameters Parameter Description path Project relative path of the asset or folder to be deleted. Returns bool Returns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_1c58fbe976d4
github
scripting
Write a Unity Editor script for Quit Button
```csharp #if UNITY_EDITOR using UnityEditor; #else using UnityEngine; #endif namespace GI.UnityToolkit.Components.UI { public class QuitButton : ButtonComponent { protected override void OnClicked() { #if UNITY_EDITOR EditorApplication.isPlaying = false; #else Applicati...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_f58901466552
unity_docs
rendering
What is `Light.GetCommandBuffers` in Unity? Explain its purpose and usage.
Light.GetCommandBuffers Declaration public CommandBuffer[] GetCommandBuffers ( Rendering.LightEvent evt ); Parameters Parameter Description evt When to execute the command buffer during rendering. Returns CommandBuffer[] Array of command buffers. Description Get command buffers to be executed at a ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.