id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_d2e9ba00b7ec | unity_docs | animation | Show me a Unity C# example demonstrating `Time.captureDeltaTime`. | and the duration of a frame. This is useful if you want to capture a movie where you need a constant frame rate and want to leave enough time between
frames to save screen images.
Note:
captureDeltaTime does not have any affect on
Time.unscaledTime
. Therefore, if parts of your application rely on it for animation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c78864fb3aac_doc_2 | github | scripting | What does `WaitBeforeDropping_Coroutine` do in this Unity script? Explain its purpose and signature. | Wait before falling.
Signature:
```csharp
private IEnumerator WaitBeforeDropping_Coroutine(float fadeDuration)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2edca56967b9 | unity_docs | animation | What is `ModelImporter.animationRotationError` in Unity? Explain its purpose and usage. | ModelImporter.animationRotationError
public float
animationRotationError
;
Description
Allowed error of animation rotation compression.
Allowed error is defined in angle (in degrees) between compressed and
original quaternions on a curve. This settings used only when animation keyframe
reduction is enabled.
Add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8f6ed12050e | unity_docs | math | What is `Search.QueryEngine_1.SetSearchWordMatcher` in Unity? Explain its purpose and usage. | QueryEngine<T0>.SetSearchWordMatcher
Declaration
public void
SetSearchWordMatcher
(Func<string,bool,stringComparison,string,bool>
wordMatcher
);
Parameters
Parameter
Description
wordMatcher
The search word matching function. The first parameter is the search word. The second parameter is a boolean for exact ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87f669a863e5 | unity_docs | ui | What is `UIElements.VisualElement.Hierarchy` in Unity? Explain its purpose and usage. | Hierarchy
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Hierarchy is a struct allowing access to the hierarchy of visual elements
Properties
Property
Description
childCount
Number of child elements in this object's contentContainer
parent
The physical pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4996bfcf4498 | unity_docs | scripting | What is `Unity.Properties.PropertyVisitor` in Unity? Explain its purpose and usage. | PropertyVisitor
class in
Unity.Properties
/
Implemented in:
UnityEngine.PropertiesModule
Implements interfaces:
ICollectionPropertyVisitor
,
IDictionaryPropertyBagVisitor
,
IDictionaryPropertyVisitor
,
IListPropertyBagVisitor
,
IListPropertyVisitor
,
IPropertyBagVisitor
,
IPropertyVisitor
,
ISetPropertyVis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e57e86756a7f | unity_docs | rendering | Explain 'Error and loading shaders' in Unity. | Sometimes, Unity can’t render objects with regular
shaders
. When this happens, Unity renders the objects with special shaders:
The default error shader
The loading shader
The Streaming Virtual Texturing error material
The special shader that Unity uses depends on the reason that Unity can’t use the original shader.
#... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_88d0d1da011f | unity_docs | animation | In Unity's 'Animation transitions', what is 'Interruption Source property' and how does it work? | The transitions in AnyState are always added first in the queue, then other transitions are queued depending on the value of
Interruption Source
:
Value Function None
Don’t add any more transitions.
Current State
Queue the transitions from the current state.
Next State
Queue the transitions from the next state.
Current... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12e17ac3e042 | unity_docs | math | What is `Rendering.MeshUpdateFlags.DontResetBoneBounds` in Unity? Explain its purpose and usage. | MeshUpdateFlags.DontResetBoneBounds
Description
Indicates that Unity should not reset skinned mesh bone bounds when you modify Mesh data using
Mesh.SetVertexBufferData
or
Mesh.SetIndexBufferData
.
When you modify Skinned Mesh vertex position or index buffer data, Unity's default behaviour is to reset the interna... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe9f7e8d112a | unity_docs | rendering | What is `Canvas.renderOrder` in Unity? Explain its purpose and usage. | Canvas.renderOrder
public int
renderOrder
;
Description
The render order in which the canvas is being emitted to the Scene. (Read Only)
Note:
Currently only
Screen Space - Overlay
canvases are ordered correctly as
Screen Space - Camera
and
World Space
are emitted and sorted based upon distance from the c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41c0fa59a103 | unity_docs | editor | What is `EditorGUI.DisabledScope` in Unity? Explain its purpose and usage. | DisabledScope
struct in
UnityEditor
Description
Create a group of controls that can be disabled.
If disabled is true, the controls inside the group will be disabled.
If false, the enabled/disabled state will not be changed.
The group cannot be used to enable controls that would otherwise be disabled to begin with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87270456384e | unity_docs | audio | What is `AudioSource.UnPause` in Unity? Explain its purpose and usage. | AudioSource.UnPause
Declaration
public void
UnPause
();
Description
Unpause the paused playback of this AudioSource.
This function is similar to if you call Play() on a paused AudioSource, except that it will not create a new playback voice if it is not currently paused.
This is also useful if you have paused ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db64afe648db | unity_docs | xr | What is `iOS.OnDemandResourcesRequest.GetResourcePath` in Unity? Explain its purpose and usage. | OnDemandResourcesRequest.GetResourcePath
Declaration
public string
GetResourcePath
(string
resourceName
);
Parameters
Parameter
Description
resourceName
Resource name.
Description
Gets file system's path to the resource available in On Demand Resources (ODR) request.
Additional resources:
OnDemandResourc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6a456aa792f | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.IsForeignAsset`. | e file. An asset created in Unity is a
Native asset importers reference
, for example a material or a prefab.
Unity creates a serialized representation of foreign assets in the Project's Library folder during import. This happens when the asset is first added, when it's updated externally, or when you modify its impor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e4b637b350c | unity_docs | rendering | In Unity's 'Color emojis', what is 'Include emojis in text' and how does it work? | To include emojis in text, do any of the following:
Include emojis in text through their Unicode value. For example, enter
\U0001F601
to represent a smile.
Use your operating system virtual keyboard.
Copy the emojis from an external text editing tool and paste them in your text field. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34f2423ce36a | unity_docs | physics | What is `Rigidbody2D.MoveRotation` in Unity? Explain its purpose and usage. | Rigidbody2D.MoveRotation
Declaration
public void
MoveRotation
(float
angle
);
Parameters
Parameter
Description
angle
The new rotation angle for the Rigidbody object.
Description
Rotates the Rigidbody to
angle
(given in degrees).
Rotates the Rigidbody to the specified
angle
by calculating the appropria... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b0d74fbcd83 | unity_docs | physics | What is `ArticulationBody.GetAccumulatedTorque` in Unity? Explain its purpose and usage. | ArticulationBody.GetAccumulatedTorque
Declaration
public
Vector3
GetAccumulatedTorque
(float
step
= Time.fixedDeltaTime);
Parameters
Parameter
Description
step
The timestep of the next physics simulation.
Returns
Vector3
Accumulated torque expressed in
ForceMode.Force
.
Description
Returns the t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_189ee2f970cb | unity_docs | rendering | In Unity's 'Build Profiles window reference', what is 'Asset Import Overrides' and how does it work? | To speed up the time it takes to import assets and change platforms, you can locally override all texture import settings. During development, asset overrides can be useful to speed up iteration time by using lower quality assets.
Note
: To set asset import overrides for initial project imports, use the Editor
command ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb707dd0586b | unity_docs | animation | Give me an overview of the `ModelImporterAnimationCompression` class in Unity. | ModelImporterAnimationCompression
enumeration
Description
Animation compression options for
ModelImporter
.
Compressing animations saves space in the built game, but more compression
introduces more artifacts in the animations.
Additional resources:
ModelImporter.animationCompression
.
Properties
Property
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d008f120dfe | unity_docs | scripting | What is `AndroidJNI.GetLongField` in Unity? Explain its purpose and usage. | AndroidJNI.GetLongField
Declaration
public static long
GetLongField
(IntPtr
obj
,
IntPtr
fieldID
);
Description
Returns the value of an instance (nonstatic) field of an object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77c49f5ac5fd | unity_docs | scripting | What is `Vector3.ProjectOnPlane` in Unity? Explain its purpose and usage. | Vector3.ProjectOnPlane
Declaration
public static
Vector3
ProjectOnPlane
(
Vector3
vector
,
Vector3
planeNormal
);
Parameters
Parameter
Description
vector
The vector to project on the plane.
planeNormal
The normal which defines the plane to project on.
Returns
Vector3
The vector that results from ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51b1c9cf1fbe | unity_docs | rendering | What is `MaterialEditor.IsInstancingEnabled` in Unity? Explain its purpose and usage. | MaterialEditor.IsInstancingEnabled
Declaration
public bool
IsInstancingEnabled
();
Returns
bool
Returns true if Enable Instancing checkbox is checked.
Description
Determines whether the Enable Instancing checkbox is checked.
See also:
EnableInstancingField
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b658bcd6e3c | unity_docs | scripting | What is `ActionOnDotNetUnhandledException` in Unity? Explain its purpose and usage. | ActionOnDotNetUnhandledException
enumeration
Description
The behavior in case of unhandled .NET exception.
Properties
Property
Description
SilentExit
Silent exit in case of unhandled .NET exception (no Crash Report generated).
Crash
Crash in case of unhandled .NET exception (Crash Report will be generated). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_155bcb54eab4 | unity_docs | input | What are the parameters of `AndroidJavaClass.ctor` in Unity? | Description Construct an AndroidJavaClass from the class name. This essentially means locate the class type and allocate a java.lang.Class object of that particular type. It allows you to access static properties and methods of the Java/Kotlin classes without creating an instance or allocating additional memory. The fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cff743b76a40 | unity_docs | ui | What is `UIElements.UQueryExtensions.Query` in Unity? Explain its purpose and usage. | UQueryExtensions.Query
Declaration
public static UQueryBuilder<VisualElement>
Query
(
UIElements.VisualElement
e
,
string
name
,
params string[]
classes
);
Parameters
Parameter
Description
e
Root VisualElement on which the selector will be applied.
name
If specified, will select elements with this name.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bccbfae303b8 | unity_docs | scripting | What is `TextMesh.text` in Unity? Explain its purpose and usage. | TextMesh.text
public string
text
;
Description
The text that is displayed.
Additional resources:
text mesh component
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Set the text of the attached Text mesh
GetComponent<TextMesh>().text = "Hello World";
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3788a9f57847 | unity_docs | physics | What is `AreaEffector2D.useGlobalAngle` in Unity? Explain its purpose and usage. | AreaEffector2D.useGlobalAngle
public bool
useGlobalAngle
;
Description
Should the
forceAngle
use global space?
When true, the
forceAngle
is specified in global-space. When false, the
forceAngle
is specified in local-space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d268b122c88c | unity_docs | scripting | In Unity's 'Transforms', what is 'Editing Transforms' and how does it work? | In 2D space, you can manipulate Transforms on the x-axis or the y-axis only. In 3D space, you can manipulate Transforms on the x-axis, y-axis, and z-axis. In Unity, these axes are represented by the colors red, green, and blue respectively.
There are three primary ways you can edit a Transform’s properties:
In the
Scen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_078e5d2ddde5 | unity_docs | rendering | Show me a Unity C# example demonstrating `Experimental.Rendering.IScriptableBakedReflectionSystem`. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableBakedReflectionSystem
interface in
UnityEditor.Experimental.Rendering
Description
Defines the required members for a ScriptableBakedReflectionSystem implementation.
You can use the empty implementation as base class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74c4eaf846b8 | unity_docs | audio | What is `Windows.Speech.DictationCompletionCause` in Unity? Explain its purpose and usage. | DictationCompletionCause
enumeration
Description
Represents the reason why dictation session has completed.
Properties
Property
Description
Complete
Dictation session has completed successfully.
AudioQualityFailure
Dictation session completion was caused by bad audio quality.
Canceled
Dictation session was ei... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c169cb76f5f | unity_docs | rendering | What is `ReflectionProbe.texture` in Unity? Explain its purpose and usage. | ReflectionProbe.texture
public
Texture
texture
;
Description
Texture which is passed to the shader of the objects in the vicinity of the reflection probe (Read Only).
This texture is meant to represent reflection in a particular direction.
Additional resources:
RenderTexture
,
ReflectionProbe.defaultTextur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_da3037f15c08 | github | scripting | Write a Unity C# UI script for Title Process | ```csharp
using System.Threading;
using AntiMonoBehaviour.Views;
using Cysharp.Threading.Tasks;
using UnityEngine;
using VContainer;
namespace AntiMonoBehaviour.Processes
{
public interface ITitleProcessParams
{
GameObject TitleViewPrefab { get; }
}
public class TitleProcess : ProcessBase
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_bd215de1fe30 | unity_docs | physics | What is `SpringJoint.maxDistance` in Unity? Explain its purpose and usage. | SpringJoint.maxDistance
public float
maxDistance
;
Description
The maximum distance between the bodies relative to their initial distance.
The distanced that will be maintained, will be kept between minDistance and maxDistance.
Both values are relative to the distance between the center of masses when the Scen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5f5cad97834 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorApplication.timeSinceStartup`. | timeSinceStartup
public static double
timeSinceStartup
;
Description
The time since the editor was started. (Read Only)
This property contains the time since the editor was started, in seconds.
Unlike
Time.realtimeSinceStartup
, this is not reset when starting play mode.
Additional resources:
Time.realtimeSin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2f1c3523d84 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.DefaultGUI.defaultHeight` in Unity? Explain its purpose and usage. | MultiColumnHeader.DefaultGUI.defaultHeight
public static float
defaultHeight
;
Description
Default height of the header.
This height ensures there is room for the sorting arrow above the header text. If sorting is disabled with
MultiColumnHeader.canSort
= false, then minimumHeight can be used.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7848a77963e9 | unity_docs | scripting | Give me an overview of the `PrefabOverridesOptions` class in Unity. | PrefabOverridesOptions
enumeration
Description
Flags that can be used to control which overrides shoud be kept or cleared when using
ReplacePrefabAssetOfPrefabInstance
.
Properties
Property
Description
KeepAllPossibleOverrides
Keep all possible overrides (default value).
ClearNonDefaultPropertyOverrides
Clear... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b30a2fdd2b05 | unity_docs | editor | What are the parameters of `Search.SearchIndexer.AddProperty` in Unity? | Description Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations. ```csharp
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_SearchIndexer_AddProperty
{
[MenuItem("Examples... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed3706848e50 | unity_docs | math | What is `Matrix4x4.SetTRS` in Unity? Explain its purpose and usage. | Matrix4x4.SetTRS
Declaration
public void
SetTRS
(
Vector3
pos
,
Quaternion
q
,
Vector3
s
);
Description
Sets this matrix to a translation, rotation and scaling matrix.
The current matrix is modified so that it places objects at position
pos
,
oriented in rotation
q
and scaled by
s
.
```csharp
// Tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57d91faad92f | unity_docs | scripting | What is `ParticleSystem.Pause` in Unity? Explain its purpose and usage. | ParticleSystem.Pause
Declaration
public void
Pause
();
Declaration
public void
Pause
(bool
withChildren
= true);
Parameters
Parameter
Description
withChildren
Pause all child Particle Systems as well.
Description
Pauses the system so no new particles are emitted and the existing particles are not upd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbc317ed3402 | unity_docs | rendering | What is `Experimental.GlobalIllumination.DirectionalLight.penumbraWidthRadian` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
DirectionalLight.penumbraWidthRadian
public float
penumbraWidthRadian
;
Description
The penumbra width for soft shadows in radians. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df4696742844 | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorTools.EditorTool.PopulateMenu`. | EditorTool.PopulateMenu
Declaration
public void
PopulateMenu
(
UIElements.DropdownMenu
menu
);
Parameters
Parameter
Description
menu
The Scene view context menu to add menu items to.
Description
Adds menu items to Scene view context menu.
Refer to MenuUtility for utility functions that add menu items to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4db16211e7d | unity_docs | physics | Give me an overview of the `PointEffector2D` class in Unity. | PointEffector2D
class in
UnityEngine
/
Inherits from:
Effector2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Applies forces to attract/repulse against a point.
When the source
Collider2D
is a trigger, the effector will apply forces whenever the target
Collider2D
overlaps the source. When the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_164bb505358d | unity_docs | rendering | Explain 'Model Import Settings reference' in Unity. | To open a model’s Import Settings, select the model from the
Project window
. The Inspector then displays the Import Settings for the selected model.
Note:
These settings are for importing models and animations created in most 3D modeling applications. However, models created in SketchUp and SpeedTree use specialized s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6ce6f01134d2 | unity_docs | scripting | Show me a Unity code example for 'Callback from native code'. | # side must be static and marked with the MonoPInvokeCallback attribute.
To use delegates:
Pass the method as a delegate to the extern method.
Implement the extern method in native code as a function that accepts a pointer to functions with the corresponding signature.
The function pointer in the native code then point... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b206dd648e4 | unity_docs | rendering | What is `Rendering.RayTracingGeometryInstanceConfig` in Unity? Explain its purpose and usage. | RayTracingGeometryInstanceConfig
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Parameters you can use to configure ray tracing triangle geometry instances that are part of a
RayTracingAccelerationStructure
.
The triangle geometry is specified using
GraphicsBuffers
conta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0a3613b95392 | unity_docs | ui | Explain 'Slider' in Unity. | A Slider lets users select a floating-point value from a range of values. You can use a Slider to adjust a value, such as the volume of a sound or the brightness of a light. To set the value, you drag a thumb along a track, or click the track itself. A slider can also include a
text input field
, where you can modify t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3202283b7ba | unity_docs | editor | Show me a Unity C# example demonstrating `Application.persistentDataPath`. | paths as relative to the project directory on Windows Editor and other non-mobile platforms, not relative to
persistentDataPath
. Therefore, screenshots or other files saved with a relative path end up in the project folder, not in
AppData/LocalLow
on Windows. To save files to the persistent data path, pass a full p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_981803b939a4 | unity_docs | xr | What is `InsecureHttpOption` in Unity? Explain its purpose and usage. | InsecureHttpOption
enumeration
Description
Options for allowing plain text HTTP connections for
UnityWebRequest
.
Plain text HTTP connections are not secure, and can make your application vulnerable to security threats. By default,
UnityWebRequest
uses secure HTTPS connections instead.
Use this enum to configur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9866ae5644ac | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.UploadHandlerFile`. | UploadHandlerFile
class in
UnityEngine.Networking
/
Inherits from:
Networking.UploadHandler
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
A specialized UploadHandler that reads data from a given file and sends raw bytes to the server as the request body.
You can use it to send a large amount... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_775bef8df06d | unity_docs | editor | Give me an overview of the `TypeCache` class in Unity. | TypeCache
class in
UnityEditor
Description
Provides methods for fast type extraction from assemblies loaded into the Unity Domain.
Use
TypeCache
to access attributes and derived types information. This cache allows arbitrary Editor code to achieve better performance, compared to using System.Reflection, by leve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3d13c89661d4 | github | scripting | Write a Unity C# script called Ordered Dictionary | ```csharp
// Copyright (c) Rotorz Limited. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root.
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Rotorz.Games.Collections
{
/// <summary>
/// Base class for a serializable ordered dictionary a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b6d80db4bc7 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.PerlinNoise1D`. | e value might be slightly higher or lower than this range.
Description
Generates a 1D pseudo-random pattern of float values across a 2D plane.
Although the noise plane is two-dimensional, you can use a single one-dimensional line through the pattern to good effect, for example for animation effects. The result of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15eed58be003 | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.GetOrCreatePropertyString` in Unity? Explain its purpose and usage. | Hierarchy.GetOrCreatePropertyString
Declaration
public
Unity.Hierarchy.HierarchyPropertyString
GetOrCreatePropertyString
(string
name
);
Parameters
Parameter
Description
name
The property name.
Returns
HierarchyPropertyString
The property accessor.
Description
Creates a string property with a spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd852f5cde27 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.ProfilerMarkerDataType.String16`. | ProfilerMarkerDataType.String16
Description
Indicates that
ProfilerMarkerData.Ptr
points to a
char*
.
Use
String16
to pass string data to the
ProfilerUnsafeUtility.BeginSampleWithMetadata
.
Note:
The size of the string must be set in bytes including the null terminator.
```csharp
using System.Diagnostics;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4203bd368f29 | unity_docs | scripting | What is `Object.FindAnyObjectByType` in Unity? Explain its purpose and usage. | Object.FindAnyObjectByType
Declaration
public static T
FindAnyObjectByType
();
Declaration
public static T
FindAnyObjectByType
(
FindObjectsInactive
findObjectsInactive
);
Declaration
public static Object
FindAnyObjectByType
(Type
type
);
Declaration
public static Object
FindAnyObjectByType
(Type
ty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e9480f411f7c | unity_docs | scripting | In Unity's 'RectIntField', what is 'Create a RectIntField' and how does it work? | You can create a RectIntField with UI Builder, UXML, or C#. The following C# example creates a RectIntField with a RectInt value:
```
var rectIntField = new RectIntField();
rectIntField.value = new RectInt(0, 0, 100, 100);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06dfe365a4fc | unity_docs | rendering | What is `LightProbes.GetSharedLightProbesForScene` in Unity? Explain its purpose and usage. | LightProbes.GetSharedLightProbesForScene
Declaration
public static
LightProbes
GetSharedLightProbesForScene
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The scene to get the shared light probe data for.
Returns
LightProbes
The shared light probe data for the scene.
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de4a71a31603 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.EnableVertexStreams`. | s deprecated. Use SetActiveVertexStreams instead.
Declaration
public void
EnableVertexStreams
(
ParticleSystemVertexStreams
streams
);
Parameters
Parameter
Description
streams
Streams to enable.
Description
Enable a set of vertex Shader streams on the Particle System renderer.
Additional resources: Partic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f392bba7d912 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.remapY`. | ParticleSystem.NoiseModule.remapY
public
ParticleSystem.MinMaxCurve
remapY
;
Description
Define how the noise values are remapped on the y-axis, when using the
ParticleSystem.NoiseModule.separateAxes
option.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[Requir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae3058945892 | unity_docs | rendering | Show me a Unity C# example demonstrating `LightTransport.BakeProgressState.Progress`. | progress value.
Returns the current progress as a value between 0.0 and 1.0, where:
0.0 means no progress (operation just started).
Values increase according to the rate of completion.
1.0 means the operation completed successfully.
The progress is calculated based on the ratio of completed work steps to total wor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5552b80e6168 | unity_docs | scripting | What is `SceneTemplate.SceneTemplatePipelineAdapter.IsValidTemplateForInstantiation` in Unity? Explain its purpose and usage. | SceneTemplatePipelineAdapter.IsValidTemplateForInstantiation
Declaration
public bool
IsValidTemplateForInstantiation
(
SceneTemplate.SceneTemplateAsset
sceneTemplateAsset
);
Parameters
Parameter
Description
sceneTemplateAsset
A Scene Template asset that is available in New Scene dialog.
Returns
bool
Tru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_abfaae5b39af | unity_docs | scripting | What is `AndroidJavaObject.GetStatic` in Unity? Explain its purpose and usage. | AndroidJavaObject.GetStatic
Declaration
public FieldType
GetStatic
(string
fieldName
);
Parameters
Parameter
Description
fieldName
The name of the field (e.g. <i>int counter;</i> would have fieldName = "counter").
Description
Get the value of a static field in an object type.
The generic parameter determi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a07ac123f2bc | unity_docs | physics | In Unity's 'Measure performance with the built-in profiler', what is 'Detailed Unity Player statistics' and how does it work? | The
player-detail
section provides a detailed breakdown of what’s happening inside the engine:
Property Function physx
Time spent on physics.
animation
Time spent animating bones.
culling
Time spent culling objects outside the camera frustum.
skinning
Time spent applying animations to skinned meshes.
batching
Time spen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e94263342c52 | unity_docs | audio | Explain 'Introduction to the Unity web request APIs' in Unity. | UnityWebRequest
is Unity’s HTTP/HTTPS networking API for communicating with web services, transferring files, and streaming data at runtime.
Common uses for the Unity web request system include:
Downloading content at runtime, such as:
AssetBundles from remote servers, when using the regular AssetBundle or Addressables... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_68e095203601_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Provides several utility functions for smoothing and lerping.
Signature:
```csharp
public class Smoothing
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_d08e0bd85d73 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.CanPasteSerializedData` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.CanPasteSerializedData
Declaration
protected bool
CanPasteSerializedData
(string
data
);
Parameters
Parameter
Description
data
Serialized graph element.
Returns
bool
True if it can be pasted.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f8db5bce273 | unity_docs | physics | Give me an overview of the `CollisionDetectionMode` class in Unity. | CollisionDetectionMode
enumeration
Description
The collision detection mode constants used for
Rigidbody.collisionDetectionMode
.
```csharp
//This script allows you to switch collision detection mode at the press of the space key, and move your GameObject. It also outputs collisions that occur to the console.
//A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0800b2dc1cf4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Experimental.Rendering.GraphicsStateCollection`. | r variants and associated graphics states.
Use graphics state collections to record shader variants and graphics states encountered at runtime and prewarm shader variants.
Each shader variant in the collection may have one or more associated graphics states. Each permutation of a shader variant and a graphics state wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18ef55969b56 | unity_docs | editor | Show me a Unity C# example demonstrating `Handles.BeginGUI`. | Handles.BeginGUI
Declaration
public static void
BeginGUI
();
Description
Begin a 2D GUI block inside the 3D handle GUI.
The start of a
GUILayout
sequence of function calls.
As expected the
EndGUI
is used to close these.
Additional resources:
Handles.EndGUI
.
GUI in the Scene View.
```csharp
// Change th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ba5d8991da6 | unity_docs | rendering | What is `Rendering.GlobalKeyword.Create` in Unity? Explain its purpose and usage. | GlobalKeyword.Create
Declaration
public static
Rendering.GlobalKeyword
Create
(string
name
);
Parameters
Parameter
Description
name
The name of the global shader keyword.
Returns
GlobalKeyword
Returns a new instance of the GlobalKeyword class.
Description
Creates and returns a
GlobalKeyword
that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f48d18a7fa58 | unity_docs | physics | What is `CollisionDetectionMode.Discrete` in Unity? Explain its purpose and usage. | CollisionDetectionMode.Discrete
Description
Continuous collision detection is off for this Rigidbody.
This is the default collision detection mode, and it is the fastest mode. Collisions for this collider will
only be checked at the content's
Time.fixedDeltaTime
.
```csharp
//This script allows you to switch coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0fe955ff318b | unity_docs | math | What is `Animations.TransformSceneHandle.GetGlobalTR` in Unity? Explain its purpose and usage. | TransformSceneHandle.GetGlobalTR
Declaration
public void
GetGlobalTR
(
Animations.AnimationStream
stream
,
out
Vector3
position
,
out
Quaternion
rotation
);
Parameters
Parameter
Description
stream
The AnimationStream that manages this handle.
position
The position of the transform in world space.
r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_593dbec15649 | unity_docs | physics | What are the parameters of `PhysicsShapeGroup2D.SetShapeVertex` in Unity? | Description Sets a single vertex of a shape. NOTE : When accessing multiple vertices, it is more efficient to do one of the following: Get all the shape vertices using GetShapeVertices Get all the shape group vertices using GetShapeData Create the PhysicsShapeGroup2D with explicit shapes and vertices lists using the sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fd902cfd2e0 | unity_docs | scripting | What is `UIElements.ToolbarMenuElementExtensions.ShowMenu` in Unity? Explain its purpose and usage. | ToolbarMenuElementExtensions.ShowMenu
Declaration
public static void
ShowMenu
(
UIElements.IToolbarMenuElement
tbe
);
Parameters
Parameter
Description
tbe
The element that is part of the menu to be displayed.
Description
Display the menu for the element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20b5be186581 | unity_docs | physics | What is `UIElements.TextElement.MarkDirtyText` in Unity? Explain its purpose and usage. | TextElement.MarkDirtyText
Declaration
public void
MarkDirtyText
();
Description
Marks that the
TextElement
forces a layout and repaint.
Call this method if you modify assets that influence text generation at runtime,
such as a
FontAsset
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79fe6bea1de4 | unity_docs | scripting | What is `Rendering.SplashScreen.StopBehavior.StopImmediate` in Unity? Explain its purpose and usage. | SplashScreen.StopBehavior.StopImmediate
Description
Immediately stop rendering the SplashScreen.
```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;// This example shows how the Splash Screen can be canceled early via the user pressing any key.
public class Example : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6df86da05b6 | unity_docs | scripting | Show me a Unity C# example demonstrating `TestTools.Coverage.ResetAll`. | Coverage.ResetAll
Declaration
public static void
ResetAll
();
Description
Resets all coverage data.
```csharp
using UnityEngine;
using UnityEngine.TestTools;public class CoverageExample : MonoBehaviour
{
void Start()
{
// Reset all coverage data that has been captured up to this point.
Coverage.ResetAll();
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cee4d5f4ca8c | unity_docs | scripting | What is `MonoBehaviour.destroyCancellationToken` in Unity? Explain its purpose and usage. | MonoBehaviour.destroyCancellationToken
public CancellationToken
destroyCancellationToken
;
Description
Cancellation token raised when the MonoBehaviour is destroyed (Read Only).
Note:
You must cache the
destroyCancellationToken
before you destroy the MonoBehaviour object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbda9f7f1050 | unity_docs | physics | What is `PackageManager.Client.Resolve` in Unity? Explain its purpose and usage. | Client.Resolve
Declaration
public static void
Resolve
();
Description
Forces the Package Manager to resolve the project's packages, reinstalling any altered or missing package and removing extraneous packages.
Forces the Package Manager to resolve the project's packages to ensure they are up-to-date and unchan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ac769e4e976 | unity_docs | xr | What is `Networking.DownloadHandlerScript` in Unity? Explain its purpose and usage. | DownloadHandlerScript
class in
UnityEngine.Networking
/
Inherits from:
Networking.DownloadHandler
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
An abstract base class for custom, scriptable
DownloadHandler
implementations.
Derive from
DownloadHandlerScript
and override some or all of its... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc4e9da871b1 | unity_docs | editor | What is `SearchService.IObjectSelectorEngine` in Unity? Explain its purpose and usage. | IObjectSelectorEngine
interface in
UnityEditor.SearchService
Implements interfaces:
ISearchEngineBase
,
ISelectorEngine
Description
An interface that ObjectSelector engines implement. It inherits from
ISelectorEngine
.
Additional resources:
ObjectSelectorEngineAttribute
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc1d79d61d3b | unity_docs | ui | Show me a Unity code example for 'Toolbar'. | because they have a predefined style that matches the Toolbar style:
ToolbarButton
instead of
Button
.
ToolbarToggle
instead of
Toggle
.
ToolbarSearchField ToolbarPopupSearchField ToolbarMenu
instead of
DropdownField
.
ToolbarSpacer
ToolbarBreadcrumbs
## Create a Toolbar
You can create a Toolbar with UI Builder, UXML... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4d5b7f020065 | unity_docs | rendering | In Unity's 'Create a surface shader in the Built-In Render Pipeline', what is 'Example' and how does it work? | ```csharp
Shader "Example/Diffuse Simple" {
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Lambert
struct Input {
float4 color : COLOR;
};
void surf (Input IN, inout SurfaceOutput o) {
o.Albedo = 1;
}
ENDCG
}
Fallback "Diffuse"
}
` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c93dab7b6cf | unity_docs | scripting | What is `Experimental.GraphView.GraphViewToolWindow.OnGraphViewChanging` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewToolWindow.OnGraphViewChanging
Declaration
protected void
OnGraphViewChanging
();
Description
Callback invoked when the GraphView is about to change. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_867d1f0dec84 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetModificationProcessor.OnWillCreateAsset`. | AssetModificationProcessor.OnWillCreateAsset(string)
Description
Unity calls this method when it is about to create an Asset you haven't imported (for example, .meta
files).
```csharp
using UnityEngine;public class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor
{
static void OnWillCreat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23ce64ea8a16 | unity_docs | scripting | What is `Camera.main` in Unity? Explain its purpose and usage. | Camera.main
public static
Camera
main
;
Description
The first enabled Camera component that is tagged "MainCamera" (Read Only).
If there is no enabled Camera component with the "MainCamera" tag, this property is null.
Internally, Unity caches all GameObjects with the "MainCamera" tag. When you access this pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31aa1346e066 | unity_docs | scripting | What is `FrameTimingManager.IsFeatureEnabled` in Unity? Explain its purpose and usage. | FrameTimingManager.IsFeatureEnabled
Declaration
public static bool
IsFeatureEnabled
();
Returns
bool
Whether frame timing statistics are enabled.
Description
Check if frame timing statistics are enabled.
When enabled, the Player collects CPU and GPU frame timing statistics that can be accessed using
Capt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_195484c799a2 | unity_docs | scripting | In Unity's 'Unity linker marking rules reference', what is 'Root marking rules' and how does it work? | The following table describes how the Unity linker identifies the top-level types in an assembly for different assembly types and managed stripping levels:
Assembly type
Root marking rules at managed stripping levels.NET Class & Platform SDK and UnityEngine Assemblies Minimal and
Low
:
Precautionary preservations Minim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c2bb9897105 | unity_docs | rendering | Give me an overview of the `DepthTextureMode` class in Unity. | DepthTextureMode
enumeration
Description
Depth texture generation mode for
Camera
.
The flags can be combined, so you can set a Camera to generate any combination of: Depth, Depth+Normals, and MotionVector textures if needed.
Additional resources:
Using camera's depth textures
,
Camera.depthTextureMode
.
Prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbfbf467b065 | unity_docs | editor | What is `Purchasing.PurchasingSettings` in Unity? Explain its purpose and usage. | PurchasingSettings
class in
UnityEditor.Purchasing
Description
Editor API for the Unity Services editor feature. Normally Purchasing is enabled from the Services window, but if writing your own editor extension, this API can be used.
Static Properties
Property
Description
enabled
This Boolean field will cause ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03be0e2f8d8f | unity_docs | editor | Give me an overview of the `UnwrapParam` class in Unity. | UnwrapParam
struct in
UnityEditor
Description
Unwrapping settings.
Allows you control over the parameters of the automatic UV
Unwrapping
feature. Use this if you want to override the default unwrap settings.
Properties
Property
Description
angleError
Maximum allowed angle distortion (0..1).
areaError
Maxim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c024acd6aa7 | unity_docs | math | What is `AndroidJNI.CallSByteMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallSByteMethodUnsafe
Declaration
public static sbyte
CallSByteMethodUnsafe
(IntPtr
obj
,
IntPtr
methodID
,
jvalue*
args
);
Description
Calls a Java instance method defined by
methodID
, optionally passing an array of arguments (
args
) to the method.
Additional resources:
Java Native Interface ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ad745576be3 | unity_docs | rendering | What is `Graphics.DrawMeshInstanced` in Unity? Explain its purpose and usage. | Graphics.DrawMeshInstanced
Declaration
public static void
DrawMeshInstanced
(
Mesh
mesh
,
int
submeshIndex
,
Material
material
,
Matrix4x4[]
matrices
,
int
count
= matrices.Length,
MaterialPropertyBlock
properties
= null,
Rendering.ShadowCastingMode
castShadows
= ShadowCastingMode.On,
bool
receiveS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b311a533e14c | unity_docs | animation | What is `AssetPostprocessor.OnPreprocessAnimation` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPreprocessAnimation()
Description
Add this function to a subclass to get a notification just before animation from a model (.fbx, .mb file etc.) is imported.
This lets you control the import settings through code.
```csharp
using UnityEngine;
using UnityEditor;public class Example : AssetPostp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e503f984b9d | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.IsKnownExtension`. | PBXProject.IsKnownExtension
Declaration
public static bool
IsKnownExtension
(string
ext
);
Parameters
Parameter
Description
ext
The file extension. The leading
.
is not necessary but is accepted.
Returns
bool
Returns true of the extension is known.
Description
Checks if files with the given extensi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34a0939bd38d | unity_docs | math | What is `AI.NavMeshBuilder.BuildNavMeshData` in Unity? Explain its purpose and usage. | NavMeshBuilder.BuildNavMeshData
Declaration
public static
AI.NavMeshData
BuildNavMeshData
(
AI.NavMeshBuildSettings
buildSettings
,
List<NavMeshBuildSource>
sources
,
Bounds
localBounds
,
Vector3
position
,
Quaternion
rotation
);
Parameters
Parameter
Description
buildSettings
Settings for the ba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8204c777bfb0 | unity_docs | scripting | Explain 'Declare permissions for an application' in Unity. | Android applications declare what permissions they require in their
Android App Manifest
. This page explains how to manage permissions for an Android application. For a list of the possible permissions, see
Manifest.permission
.
You can use one of the following methods to modify the Android App Manifest file and manag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_118171963bf5 | unity_docs | math | What is `XR.XRDisplaySubsystem.XRRenderParameter` in Unity? Explain its purpose and usage. | XRRenderParameter
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
A single viewpoint that must be rendered by the render pipeline. Contains a target viewport and texture array slice within a corresponding
renderTarget
.
Properties
Property
Description
isPreviousViewValid
Determin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfb764d0315b | unity_docs | rendering | What is `ParticleSystem.ShapeModule.textureAlphaAffectsParticles` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.textureAlphaAffectsParticles
public bool
textureAlphaAffectsParticles
;
Description
When enabled, the system applies the alpha channel of the Texture to the particle alpha when the particle spawns.
Additional resources:
ParticleSystem.ShapeModule.texture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6683f12fb49e | unity_docs | scripting | Explain 'Programming with the Asset Database' in Unity. | The AssetDatabase class has methods that allow you to access and perform operations on assets in the same way the Unity Editor does. You can create, import, delete, copy, move, load, and save assets, and search the asset database.
This means you can create anything from simple adjustments to powerful tools and customiz... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.