id stringlengths 15 22 | source stringclasses 2
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|---|---|---|---|---|---|
gh_02684d03ddec | github | scripting | Write a Unity C# XR/VR script for Drop Down Desc N Move UI Script | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DropDownDescNMoveUIScript : MonoBehaviour
{
//The duriation for the UI pop-up to appear/disappear via movement.
[Tooltip("Input the speed in (s) for how fast the UI moves.")]
public f... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_42a49e021b1c | unity_docs | editor | In Unity's 'Install Unity from the command line', what is 'Uninstall the Unity Editor' and how does it work? | To perform a silent uninstall, run
Uninstall.exe /S
from the command line or a script.
Note
: Although the process finishes right away, there’s a delay before the files are actually removed. This is because the process copies the uninstaller to a temporary location so it can remove itself. Make sure that the working di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_135ed3db4fe3 | unity_docs | xr | What is `Experimental.GraphView.SearchWindowContext.requestedWidth` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SearchWindowContext.requestedWidth
public float
requestedWidth
;
Description
Requested width of the window. Set to 0.0f to use the default width. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b5c6ec1afd8 | unity_docs | ui | Show me a Unity C# example demonstrating `AssetPostprocessorStaticVariableIgnoreAttribute`. | c variables in AssetPostprocessor or ScriptedImporter classes can lead to unexpected behavior because their values are not shared across the different domains in the Main Editor and Asset Import Workers. When you modify a static variable in the Main Editor and expect the value to be reflected in the worker on its own d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9026a0f6aa3 | unity_docs | xr | What is `GraphicsBuffer.GetData` in Unity? Explain its purpose and usage. | GraphicsBuffer.GetData
Declaration
public void
GetData
(Array
data
);
Declaration
public void
GetData
(Array
data
,
int
managedBufferStartIndex
,
int
computeBufferStartIndex
,
int
count
);
Parameters
Parameter
Description
data
An array to receive the data.
managedBufferStartIndex
The first element ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_217ecd72cca0 | github | scripting | Write a Unity C# MonoBehaviour script called Mb Example | ```csharp
using UnityEngine;
using Attributes;
namespace Examples
{
public class MbExample: MonoBehaviour
{
[SerializeReference,SelectableImpl] private IFloatValueProvider source1;
[SerializeReference,SelectableImpl] private IVectorValueProvider source2;
[SerializeReference,SelectableImpl] private IBoolValueP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4223ff4018bb | unity_docs | performance | What is `Unity.Profiling.ProfilerRecorder.Valid` in Unity? Explain its purpose and usage. | ProfilerRecorder.Valid
public bool
Valid
;
Description
Indicates whether ProfilerRecorder is associated with a valid Profiler marker or counter.
Returns true if ProfilerRecorder is associated with a valid Profiler marker or counter.
False is returned if a ProfilerMarker or ProfilerCounter hasn't been created ye... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67a1c49a8ae0 | unity_docs | math | What is `UIElements.BaseListView.showFoldoutHeader` in Unity? Explain its purpose and usage. | BaseListView.showFoldoutHeader
public bool
showFoldoutHeader
;
Description
This property controls whether the list view displays a header, in the form of a foldout that can be expanded or collapsed.
The default value is
false
.
When this property is set to
true
, Unity adds a foldout in the hierarchy of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5324dac1edc5 | unity_docs | scripting | What is `Experimental.GraphView.Blackboard` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Blackboard
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.GraphElement
Implements interfaces:
ISelection
Description
GraphElement that enables user to dynamically define members of a Grap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79af22e8451c | unity_docs | editor | What is `PrefabUtility.RemoveUnusedOverrides` in Unity? Explain its purpose and usage. | PrefabUtility.RemoveUnusedOverrides
Declaration
public static void
RemoveUnusedOverrides
(GameObject[]
prefabInstances
,
InteractionMode
action
);
Parameters
Parameter
Description
prefabInstances
List of Prefab instances to remove unused overrides from.
action
UserAction will record undo and write resul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b571e23a3863 | unity_docs | physics | What is `ParticleSystem.CollisionModule.sendCollisionMessages` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.sendCollisionMessages
public bool
sendCollisionMessages
;
Description
Send collision callback messages.
Additional resources:
ParticleSystem.collision
,
MonoBehaviour.OnParticleCollision
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea3615e86858 | unity_docs | ui | What is `Input.GetLastPenContactEvent` in Unity? Explain its purpose and usage. | Input.GetLastPenContactEvent
Declaration
public static
PenData
GetLastPenContactEvent
();
Returns
PenData
Pen event details in the struct.
Description
Returns the
PenData
for the last stored pen up or down event.
Note
: This API is part of the legacy Input Manager. The recommended best practice is tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e802b9a5333a | unity_docs | ui | What is `GUILayout.EndArea` in Unity? Explain its purpose and usage. | GUILayout.EndArea
Declaration
public static void
EndArea
();
Description
Close a GUILayout block started with BeginArea.
Explained Area of the example.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void OnGUI()
{
GUILayout.BeginArea(new Rect(10, 10, 100, 100));
GUILayout.Button("... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16719664684d | unity_docs | scripting | What are the parameters of `GameObjectUtility.DuplicateGameObject` in Unity? | Returns GameObject The duplicated GameObject. Description Duplicates a single GameObject and returns the new GameObject. Duplicates a GameObject within a Scene. The duplicated GameObject will be on the same level in the hierarchy as the original GameObject, and they will share the same parent. If there are any children... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c55fb725616a | unity_docs | ui | What is `UIElements.ToggleButtonGroupState.ToggleAllOptions` in Unity? Explain its purpose and usage. | ToggleButtonGroupState.ToggleAllOptions
Declaration
public void
ToggleAllOptions
();
Description
Toggles all the available options' state.
Calling this method will make all the active toggle buttons to be inactive and all the inactive toggle
buttons to be active. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_043abc1acdbd | unity_docs | rendering | Explain 'Introduction to surface normals' in Unity. | To really explain how
normal mapping
works, we will first describe what a “
normal
” is, and how it is used in real-time lighting. Perhaps the most basic example would be a model where each surface polygon is lit simply according to the surface angles relative to the light. The surface angle can be represented as a lin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_162f81e649af | unity_docs | networking | Explain 'Collect performance data on a target platform' in Unity. | Record performance data with the Unity Profiler on a target platform.
You can record the performance of your application on your chosen release platform to discover realistic performance metrics about your application. The Profiler can connect to your application when it’s running on a target device in the following wa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4a1a7e92f5e | unity_docs | physics | What is `MonoBehaviour.OnParticleUpdateJobScheduled` in Unity? Explain its purpose and usage. | MonoBehaviour.OnParticleUpdateJobScheduled()
Description
OnParticleUpdateJobScheduled is called when a Particle System's built-in update job has been scheduled.
This can be used to attach custom managed jobs to run after the default particle update.
```csharp
using UnityEngine;
using UnityEngine.ParticleSystemJob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_37e7a1ce3bc2 | unity_docs | scripting | Explain 'Build and distribute a Web application' in Unity. | Learn how to build, optimize, and distribute Unity projects for Web.
Page Description Web build settings
Change the build settings for your Web application.
Web Build folder
Understand the contents of the folder Unity creates when you build a Web application.
AssetBundles in Web
Use AssetBundles to reduce load times of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0dc557064a64 | unity_docs | math | What is `Rigidbody.ClosestPointOnBounds` in Unity? Explain its purpose and usage. | Rigidbody.ClosestPointOnBounds
Declaration
public
Vector3
ClosestPointOnBounds
(
Vector3
position
);
Description
The closest point to the bounding box of the attached colliders.
```csharp
// Subtract damage from a character's hit points when an
// explosion occurs.using UnityEngine;
using System.Collection... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7cccd2ca009f | unity_docs | rendering | What is `Tools.handleRectRotation` in Unity? Explain its purpose and usage. | Tools.handleRectRotation
public static
Quaternion
handleRectRotation
;
Description
The rotation of the rect tool handle in world space.
This rotation can change based on the current Scene View camera angle. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_74fc56c7f25a | github | scripting | Write a Unity Editor script for Prefab Brush | ```csharp
using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor.Tilemaps
{
/// <summary>
/// This Brush instances and places a randomly selected Prefabs onto the targeted location and parents the instanced object to the paint target. Use this as an example to quickly place a... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_b965588f3c4d | unity_docs | rendering | What is `Camera.nonJitteredProjectionMatrix` in Unity? Explain its purpose and usage. | Camera.nonJitteredProjectionMatrix
public
Matrix4x4
nonJitteredProjectionMatrix
;
Description
Get or set the raw projection matrix with no camera offset (no jittering).
For many temporal image effects, the camera that is currently rendering needs to be slightly offset from the default projection (that is, th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7521d620e6d | unity_docs | scripting | Show me a Unity C# example demonstrating `Bounds.center`. | Bounds.center
public
Vector3
center
;
Description
The center of the bounding box.
```csharp
using UnityEngine;public class ColliderBounds : MonoBehaviour
{
Collider m_Collider;
Vector3 m_Center;
Vector3 m_Size, m_Min, m_Max; void Start()
{
//Fetch the Collider from the GameObject
m_Collider = GetCompone... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_126963af00a8 | unity_docs | scripting | What is `iOS.Xcode.XcScheme.SetBuildConfiguration` in Unity? Explain its purpose and usage. | XcScheme.SetBuildConfiguration
Declaration
public void
SetBuildConfiguration
(string
buildConfigName
);
Parameters
Parameter
Description
buildConfigName
Build configuration name.
Description
Sets the build configuration to be used for running. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d688ca16bce | unity_docs | animation | What is `Animations.AnimatorJobExtensions.ResolveAllStreamHandles` in Unity? Explain its purpose and usage. | AnimatorJobExtensions.ResolveAllStreamHandles
Declaration
public static void
ResolveAllStreamHandles
(
Animator
animator
);
Parameters
Parameter
Description
animator
The
Animator
instance that calls this method.
Description
Newly created handles are always resolved lazily on the next access when the job... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_222923c9bb70 | unity_docs | math | What are the parameters of `Quaternion.Lerp` in Unity? | Returns Quaternion A unit quaternion interpolated between quaternions a and b . Description Interpolates between a and b by t and normalizes the result afterwards. This is faster than Slerp but the angular velocity will not be constant if the rotations are far apart. ```csharp
// Interpolates rotation between the rotat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2756053b17db | unity_docs | audio | In Unity's 'Introduction to the Audio Source component', what is 'Output method of the audio source' and how does it work? | In the
Audio Source
component, the Output property specifies where the audio source will send the audio signal in the audio processing pipeline.
This property accepts an
Audio Mixer Group
. The Audio Mixer is a tool that lets you post-process the audio with effects. You can then assign your Audio Mixer to the property ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_624d22a31f90 | unity_docs | editor | What is `ArrayUtility` in Unity? Explain its purpose and usage. | ArrayUtility
class in
UnityEditor
Description
Helpers for builtin arrays.
Static Methods
Method
Description
Add
Appends item to the end of array.
AddRange
Appends items to the end of array.
ArrayEquals
Compares two arrays.
ArrayReferenceEquals
Compares two array references.
Clear
Clears the array.
Contain... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52f9ca40a51c | unity_docs | xr | What is `Android.AndroidAssetPackError.PackUnavailable` in Unity? Explain its purpose and usage. | AndroidAssetPackError.PackUnavailable
Description
Indicates that the requested Android asset pack is not available in the Google Play Store.
One possible cause of this is that the Android App Bundle file you uploaded to the store does not include the specified Android asset pack.
Additional resources:
AndroidAsset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15e494647faf | unity_docs | rendering | What is `Material.passCount` in Unity? Explain its purpose and usage. | Material.passCount
public int
passCount
;
Description
How many passes are in this material (Read Only).
This returns the number of passes made such as in direct drawing code.
For example, drawing 3D primitives with
GL.Begin
,
GL.End
, and also drawing meshes using
Graphics.DrawMeshNow
.
Additional resources... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1659ba305941 | unity_docs | input | What is `Unity.IntegerTime.DiscreteTimeTimeExtensions.Abs` in Unity? Explain its purpose and usage. | DiscreteTimeTimeExtensions.Abs
Declaration
public static
Unity.IntegerTime.DiscreteTime
Abs
(
Unity.IntegerTime.DiscreteTime
lhs
);
Parameters
Parameter
Description
lhs
The DiscreteTime input.
Returns
DiscreteTime
The absolute value of the input.
Description
Returns the absolute value of a time va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a8a6528b27a | unity_docs | scripting | What is `Unity.Properties.Property_2.AddAttribute` in Unity? Explain its purpose and usage. | Property<T0,T1>.AddAttribute
Declaration
protected void
AddAttribute
(Attribute
attribute
);
Parameters
Parameter
Description
attribute
The attribute to add.
Description
Adds an attribute to the property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5eccb00d49bd | unity_docs | rendering | What is `ParticleSystem.MainModule.startSizeZ` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startSizeZ
public
ParticleSystem.MinMaxCurve
startSizeZ
;
Description
The initial size of particles along the z-axis when the Particle System first spawns them.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(Parti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d685b5c6c66 | unity_docs | scripting | What is `TestTools.CoveredSequencePoint` in Unity? Explain its purpose and usage. | CoveredSequencePoint
struct in
UnityEngine.TestTools
/
Implemented in:
UnityEngine.CoreModule
Description
Describes a covered sequence point used by
Coverage
. For an example of typical usage, see
Coverage.GetSequencePointsFor
.
Properties
Property
Description
column
The column number of the line of the fi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_49fbf63a17d4 | unity_docs | rendering | Explain 'GPU texture formats reference' in Unity. | ## Texture formats, by quality
The table below shows each format available in Unity, and their quality details.
Texture format Description Channels Quality Bits per pixel Size of 1024x1024 texture, in MB
Alpha 8
Uncompressed single channel (A)
A High 8
1
R 8
Uncompressed single channel (R)
R High 8
1
R 16 bit
Uncompre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6edb6ad97d2d | unity_docs | scripting | What is `AndroidJNI.GetObjectField` in Unity? Explain its purpose and usage. | AndroidJNI.GetObjectField
Declaration
public static IntPtr
GetObjectField
(IntPtr
obj
,
IntPtr
fieldID
);
Description
Returns the value of an instance (nonstatic) field of an object.
The result is a reference to a
java.lang.Object
, or a subclass thereof.
Additional resources:
Java Native Interface Specific... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd86ab8c7db1 | unity_docs | physics | What is `ArticulationBody.ResetCenterOfMass` in Unity? Explain its purpose and usage. | ArticulationBody.ResetCenterOfMass
Declaration
public void
ResetCenterOfMass
();
Description
Resets the center of mass of the articulation body.
Computes the actual center of mass of the articulation body from all the attached colliders and stores it. When you call this function, the center of mass is automati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b64a882fcd99 | unity_docs | scripting | What is `ParticleSystem.MinMaxCurve` in Unity? Explain its purpose and usage. | MinMaxCurve
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for a Min-Max Curve.
Min-Max Curve. describes functions which take a value between a minimum and maximum limit and return a value based on
ParticleSystem.MinMaxCurve.mode
. Depending on the mode, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cc14cb0bcac3 | unity_docs | scripting | Explain 'Device Simulator' in Unity. | This section of the documentation contains information about Unity’s Device Simulator.
Page Description Device Simulator introduction
Introduces the Device Simulator and its capabilities.
The Simulator view
Explains how to use the window that the Device Simulator uses to display the simulation.
Simulated classes
Contai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d225b288dc91 | unity_docs | scripting | What is `FindObjectsSortMode` in Unity? Explain its purpose and usage. | FindObjectsSortMode
enumeration
Description
Options to specify if and how to sort objects returned by a function.
Properties
Property
Description
None
Don't sort the objects.
InstanceID
Sort the objects by InstanceID in ascending order. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1c79ebe7760 | unity_docs | scripting | What is `Rendering.IRenderPipelineGraphicsSettings.Reset` in Unity? Explain its purpose and usage. | IRenderPipelineGraphicsSettings.Reset
Declaration
public void
Reset
();
Description
Optional method to perform custom reset logic.
This method is invoked when the setting is created for the first time, or reset from the UI context menu. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dd77601fc3da_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The maximum distance from this transform that the can move when is .
Signature:
```csharp
public float maxDistance
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_011f5a9ad335 | unity_docs | physics | Explain 'Enable conservative rasterization in a shader' in Unity. | Rasterization is a rendering technique that converts vector data (triangle projections) to pixel data (render target) by determining which pixels are covered by triangles. Normally, a GPU determines whether or not to rasterize a pixel by sampling points within the pixel to determine whether they are covered by the tria... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a5a2b35fbd5 | unity_docs | physics | What is `RaycastHit.articulationBody` in Unity? Explain its purpose and usage. | RaycastHit.articulationBody
public
ArticulationBody
articulationBody
;
Description
The
ArticulationBody
of the collider that was hit. If the collider is not attached to an articulation body then it is
null
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Apply a force to a clicked a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5903567a252 | unity_docs | editor | Explain 'Create a pop-up window' in Unity. | This example demonstrates how to use
UnityEditor.PopupWindow
to create a pop-up window.
## Example overview
This example creates a pop-up window that’s displayed through a button in a custom Editor window. The pop-up window has three toggles and closes when it isn’t in focus.
You can find the completed files that thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0d0bdbf59065 | unity_docs | editor | Explain 'Command-line interface' in Unity. | You can run the Unity Editor and Players from command-line interfaces to change and customize how they run at launch time.
Topic Description Run Unity from a command-line interface
Understand how to launch Unity from the command line and execute
scripts
.
Unity Editor command-line arguments reference
A list of argument... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_616a2ebd591b | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture.width`. | the width of the Texture at full resolution.
At run time, if
PlayerSettings.mipStripping
is disabled, this returns the width of the Texture at full resolution. If
PlayerSettings.mipStripping
is enabled, this returns the width of the Texture at the highest resolution that has not been stripped.
Additional resourc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_11 | github | scripting | What does `GeographicToScreenPoint` do in this Unity script? Explain its purpose and signature. | Transforms the supplied geographical coordinates into screen space, using the supplied camera (if specified) or the camera previously set via SetControlledCamera if not.The geographical coordinates of the position to transform to screen space.The camera for which to perform the transform. If this is left out, any camer... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_4f71241d20aa | unity_docs | scripting | What is `Caching.GetCacheAt` in Unity? Explain its purpose and usage. | Caching.GetCacheAt
Declaration
public static
Cache
GetCacheAt
(int
cacheIndex
);
Parameters
Parameter
Description
cacheIndex
Index of the cache to get.
Returns
Cache
A reference to the Cache at the index specified.
Description
Returns the Cache at the given position in the cache list.
```csharp
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6abe02356eb9 | unity_docs | scripting | What is `ArticulationBody.SetDriveTargetVelocity` in Unity? Explain its purpose and usage. | ArticulationBody.SetDriveTargetVelocity
Declaration
public void
SetDriveTargetVelocity
(
ArticulationDriveAxis
axis
,
float
value
);
Parameters
Parameter
Description
axis
The drive axis.
value
The value to set the target velocity to.
Description
Sets the target velocity value of the specified drive.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0418fccad70e | unity_docs | rendering | What is `WebCamTexture.videoRotationAngle` in Unity? Explain its purpose and usage. | WebCamTexture.videoRotationAngle
public int
videoRotationAngle
;
Description
Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
Call
Application.RequestUserAuthorization
before creating a
WebCamTexture.
```csharp
// Starts a cam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c49dd8b05b3 | unity_docs | scripting | What is `UIElements.CallbackEventHandler.HandleEventTrickleDown` in Unity? Explain its purpose and usage. | CallbackEventHandler.HandleEventTrickleDown
Declaration
protected void
HandleEventTrickleDown
(
UIElements.EventBase
evt
);
Parameters
Parameter
Description
evt
The event instance.
Description
Executes logic on this element during the TrickleDown phase, immediately after this element's
TrickleDown callb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ff6552f9e75 | unity_docs | physics | Give me an overview of the `ParticleSystemCollisionQuality` class in Unity. | ParticleSystemCollisionQuality
enumeration
Description
Quality of world collisions. Medium and low quality are approximate and may leak particles.
Properties
Property
Description
High
The most accurate world collisions.
Medium
Approximate world collisions.
Low
Fastest and most approximate world collisions. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_029dfd7ab787 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Jobs.LowLevel.Unsafe.JobsUtility.MaxJobThreadCount`. | han logical CPU cores on the target hardware. This value is useful for compile time constants,
however when used for creating buffers it might be larger than what you need. If you want to allocate a buffer that can be subdivided evenly between job worker threads, use
the runtime constant that
JobsUtility.ThreadIndex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_18c80a317983_doc_3 | github | scripting | What does `InitInternal` do in this Unity script? Explain its purpose and signature. | Identical to , but non-virtual, so slightly faster.
Signature:
```csharp
internal void InitInternal(TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument, TFourthArgument fourthArgument)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_54f0bf57e195 | unity_docs | scripting | What is `SystemLanguage.Japanese` in Unity? Explain its purpose and usage. | SystemLanguage.Japanese
Description
Japanese.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Japanese language
if (Application.systemLanguage == SystemLanguage.Japanese)
{
//Outputs into console that the system is J... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d36269db675 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.SaveBytes`. | SearchIndexer.SaveBytes
Declaration
public byte[]
SaveBytes
();
Returns
byte[]
Bytes representation of the index.
Description
Get the bytes representation of this index. See
SearchIndexer.Write
.
```csharp
using System.IO;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Exam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4f52595a9f8 | unity_docs | physics | What is `RigidbodyConstraints2D` in Unity? Explain its purpose and usage. | RigidbodyConstraints2D
enumeration
Description
Use these flags to constrain motion of the
Rigidbody2D
.
Additional resources:
Rigidbody2D.constraints
.
Properties
Property
Description
None
No constraints.
FreezePositionX
Freeze motion along the X-axis.
FreezePositionY
Freeze motion along the Y-axis.
Freez... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d64372e4ece | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.DisposeSentinel` in Unity? Explain its purpose and usage. | DisposeSentinel
class in
Unity.Collections.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Contains methods that automatically detect memory leaks.
The methods in
DisposeSentinel
are used by NativeContainer instances to automatically track memory leaks, and report them to you. However, yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbac59f27289 | unity_docs | editor | What is `EditorGUI.BeginProperty` in Unity? Explain its purpose and usage. | EditorGUI.BeginProperty
Declaration
public static
GUIContent
BeginProperty
(
Rect
totalPosition
,
GUIContent
label
,
SerializedProperty
property
);
Parameters
Parameter
Description
totalPosition
Rectangle on the screen to use for the control, including label if applicable.
label
Optional label in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a03c03e90731 | unity_docs | math | What is `Unwrapping.GeneratePerTriangleUV` in Unity? Explain its purpose and usage. | Unwrapping.GeneratePerTriangleUV
Declaration
public static Vector2[]
GeneratePerTriangleUV
(
Mesh
src
);
Parameters
Parameter
Description
src
The source mesh to generate UVs for.
Returns
Vector2[]
The list of UVs generated.
Description
Will generate per-triangle uv (3 UVs for each triangle) with def... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ce7e8c2a5c4 | unity_docs | rendering | What is `ShaderMessage.Equals` in Unity? Explain its purpose and usage. | ShaderMessage.Equals
Declaration
public bool
Equals
(
ShaderMessage
other
);
Declaration
public bool
Equals
(object
obj
);
Returns
bool
True if all fields of the message are equal, otherwise false.
Description
Compares two ShaderMessage on an element-by-element basis. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52104abc7edb | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.IsEACFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsEACFormat
Declaration
public static bool
IsEACFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static bool
IsEACFormat
(
TextureFormat
format
);
Description
Returns t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fee0041831b2 | unity_docs | scripting | Explain 'Getting started with iOS' in Unity. | This section of the User Manual explains how to set up a project for iOS development and introduces iOS-specific tools and settings.
Topic Description iOS environment setup
Set up a Unity project for iOS development.
iOS Player Settings
Reference documentation for iOS
Player Settings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64c2537af776 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.WriteToFile`. | PBXProject.WriteToFile
Declaration
public void
WriteToFile
(string
path
);
Parameters
Parameter
Description
path
Path to write the project contents to.
Description
Writes the project contents to the specified file.
```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEdito... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_261cde6007ce | unity_docs | scripting | What is `Progress.Item.stepLabel` in Unity? Explain its purpose and usage. | Progress.Item.stepLabel
public string
stepLabel
;
Description
Returns the label that displays the progress indicator's steps.
Additional resources:
Progress.Item.SetStepLabel
,
Progress.Item.currentStep
,
Progress.Item.totalSteps
,
Progress.SetStepLabel
,
Progress.GetStepLabel
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2952d0be58f5 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.sampleFramesOverflow` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.sampleFramesOverflow
Parameters
Parameter
Description
value
The number of sample frames that were dropped due to the overflow.
Description
Invoked when the number of available sample frames goes beyond th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3fde9f72b7e | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.GetCurrentGroup`. | rentGroup
Declaration
public static int
GetCurrentGroup
();
Returns
int
The index of the current undo group.
Description
Unity automatically groups undo operations by the current group index.
The current group index is automatically increased on mouse down, clicking on menu items and other operations.
Add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61c31ae8bc80 | unity_docs | scripting | Show me a Unity C# example demonstrating `TextAreaAttribute`. | a height-flexible and scrollable text area.
You can specify the minimum and maximum lines for the TextArea, and the field will expand according to the size of the text. A scrollbar will appear if the text is bigger than the area available.
Note:
The maximum lines refers to the maximum size of the TextArea. There is n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2968e87faf81 | unity_docs | scripting | In Unity's 'Visual query builder reference', what is 'Build a query' and how does it work? | To build a query:
Select the
+
dropdown menu in the search field.
If you want to limit your search to a specific search provider rather than use the default providers, or if you want to use a search provider that must be manually invoked (such as the
Asset Store
provider), select the search provider from the dropdown m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d6e266a3d1c | unity_docs | physics | Show me a Unity C# example demonstrating `PrefabUtility.MergePrefabInstance`. | ever, as shown in the example below, there are some rare cases where editing a Prefab instance from script requires you to force merge the instance to get immediate updates.
If you do not call MergePrefabInstance in those rare cases the re-merge will happen automatically at the end of the current frame, but if you need... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d851f2abb962 | unity_docs | scripting | What is `AndroidJNI.GetDoubleField` in Unity? Explain its purpose and usage. | AndroidJNI.GetDoubleField
Declaration
public static double
GetDoubleField
(IntPtr
obj
,
IntPtr
fieldID
);
Description
Returns the value of an instance (nonstatic) field of an object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfbe0d9e2eae | unity_docs | scripting | Give me an overview of the `EventModifiers` class in Unity. | EventModifiers
enumeration
Description
Types of modifier key that can be active during a keystroke event.
Additional resources:
Event
,
GUI Scripting Guide
.
Properties
Property
Description
None
No modifier key pressed during a keystroke event.
Shift
Shift key.
Control
Control key.
Alt
Alt key.
Command
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd2f86e2ccd6 | unity_docs | editor | What is `SearchService.AdvancedObjectSelectorValidatorAttribute` in Unity? Explain its purpose and usage. | AdvancedObjectSelectorValidatorAttribute
class in
UnityEditor.SearchService
Description
This attribute lets you register a custom advanced object selector validator.
An advanced object selector is an object selector that can be customized programatically to be opened on specific object fields, without modifying t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9e7d6e19132 | unity_docs | editor | Give me an overview of the `CloudProjectSettingsEventManager` class in Unity. | CloudProjectSettingsEventManager
class in
UnityEditor
Description
Manages the events related to the project state.
Static Properties
Property
Description
instance
The instance of the Cloud Project Settings event manager.
Events
Event
Description
projectRefreshed
The event fired when the user the state of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0a392a7c47a3 | unity_docs | physics | Explain 'Create functional layers in Unity' in Unity. | Layers can help to organize the GameObjects in your
scene
. If you create a layer and assign GameObjects to it, you can edit how your GameObjects interact with other GameObjects, dependent on the layer.
## Add a new layer
There are two ways you can create a new layer:
Select the
Tags and Layers window
(main menu:
Edi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e55423399b76 | unity_docs | scripting | What is `UIElements.IStyle.borderBottomRightRadius` in Unity? Explain its purpose and usage. | IStyle.borderBottomRightRadius
public
UIElements.StyleLength
borderBottomRightRadius
;
Description
The radius of the bottom-right corner when a rounded rectangle is drawn in the element's box. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_84444308113a | unity_docs | ui | In Unity's 'GroupBox', what is 'Create a GroupBox with C# script' and how does it work? | The following C# code snippets create a GroupBox and add three radio buttons to it so that they’re logically grouped.
```
var group = new GroupBox("Group Example");
// Must register change events on each radio button.
var choice1 = new RadioButton("First Choice");
choice1.RegisterValueChangedCallback(v => Debug.Log("Ch... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7d45302c2ff | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.ReadFromStream`. | PBXProject.ReadFromStream
Declaration
public void
ReadFromStream
(TextReader
sr
);
Parameters
Parameter
Description
sr
The project contents.
Description
Reads the project from the given text reader.
Current contents of the project are discarded.
```csharp
using UnityEditor;
using System.IO;
using UnityEd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a9368603b301_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Links one event from broadcaster GameObject to one method from listener GameObject's MoonoBehaviour.
Signature:
```csharp
public class EventLink<T1, T2, T3> : EventLinkBase
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_850cada6982b | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryEngine_1.AddOperatorHandler`. | dler is a function that is executed for a particular operator (for example "=") with specific type requirements. The operator handler is chosen by the return value of the filter handler (see
AddFilter
) that is identified when parsing the query, and the type of the filter value.
This function can be used to add operat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b5c6b2f70df | unity_docs | scripting | What is `ParticleSystem.LimitVelocityOverLifetimeModule.limitXMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.LimitVelocityOverLifetimeModule.limitXMultiplier
public float
limitXMultiplier
;
Description
Change the limit multiplier on the x-axis.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall limit multiplier.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c101d81bd22b | unity_docs | math | What is `Rendering.ShaderConstantType` in Unity? Explain its purpose and usage. | ShaderConstantType
enumeration
Description
Options for the shader constant value type.
Properties
Property
Description
Vector
The shader constant is a vector or a scalar (a vector with one column). The related ConstantInfo stores the number of columns.
Matrix
The shader constant is a matrix. The related Consta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec5a64c64837 | unity_docs | performance | What is `Unity.Profiling.ProfilerMarker.ctor` in Unity? Explain its purpose and usage. | ProfilerMarker Constructor
Declaration
public
ProfilerMarker
(string
name
);
Declaration
public
ProfilerMarker
(
Unity.Profiling.ProfilerCategory
category
,
string
name
);
Declaration
public
ProfilerMarker
(
Unity.Profiling.ProfilerCategory
category
,
char*
name
,
int
nameLen
);
Declaration
public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d22fa889528 | unity_docs | scripting | What is `PlayerSettings.SplashScreenLogo.Create` in Unity? Explain its purpose and usage. | PlayerSettings.SplashScreenLogo.Create
Declaration
public static
PlayerSettings.SplashScreenLogo
Create
(float
duration
= k_MinLogoTime,
Sprite
logo
= null);
Parameters
Parameter
Description
duration
The total time in seconds that the logo will be shown. Note minimum time is 2 seconds.
logo
The log... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5db69c66856 | unity_docs | rendering | What is `Rendering.VideoShadersIncludeMode` in Unity? Explain its purpose and usage. | VideoShadersIncludeMode
enumeration
Description
Video shaders mode used by
GraphicsSettings
.
Additional resources:
GraphicsSettings.videoShadersIncludeMode
.
Properties
Property
Description
Never
Exclude video shaders from builds. This effectively disables video functionality.
Referenced
Include video shad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_805a3886a1ba | github | scripting | Write a Unity C# script called Test Behaviour0 | ```csharp
using UnityEngine;
namespace E
{
[AutoInstantiate, ExecuteAlways]
internal class TestBehaviour0 : GlobalBehaviour
{
protected override bool IsActive => true;
private Transform trans;
protected override void OnAwake()
{
GameObject obj = GameObject.Fin... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_a838b457166e | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.strengthZ`. | ParticleSystem.NoiseModule.strengthZ
public
ParticleSystem.MinMaxCurve
strengthZ
;
Description
Define the strength of the effect on the z-axis, when using the
ParticleSystem.NoiseModule.separateAxes
option.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[Require... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb656bfb6a7b | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.enableArmv9SecurityFeatures`. | PlayerSettings.Android.enableArmv9SecurityFeatures
public static bool
enableArmv9SecurityFeatures
;
Description
Enable Armv9 security features, including Pointer Authentication (PAuth, PAC) and Branch Target Identification (BTI) for Arm64 builds.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEdito... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a12073612a62 | unity_docs | rendering | What is `Shader.GetPropertyDefaultIntValue` in Unity? Explain its purpose and usage. | Shader.GetPropertyDefaultIntValue
Declaration
public int
GetPropertyDefaultIntValue
(int
propertyIndex
);
Parameters
Parameter
Description
propertyIndex
The index of the shader property.
Description
Returns the default int value of the shader property at the specified index.
The shader property declarati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d59126109c2 | unity_docs | rendering | What is `SpeedTreeImporter.SearchAndRemapMaterials` in Unity? Explain its purpose and usage. | SpeedTreeImporter.SearchAndRemapMaterials
Declaration
public bool
SearchAndRemapMaterials
(string
materialFolderPath
);
Parameters
Parameter
Description
materialFolderPath
The path to search for matching materials.
Returns
bool
Returns true if any materials have been remapped, otherwise false.
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f59da78c00e6 | unity_docs | rendering | What is `GUILayout.HorizontalScope.ctor` in Unity? Explain its purpose and usage. | GUILayout.HorizontalScope Constructor
Declaration
public
GUILayout.HorizontalScope
(params GUILayoutOption[]
options
);
Declaration
public
GUILayout.HorizontalScope
(
GUIStyle
style
,
params GUILayoutOption[]
options
);
Declaration
public
GUILayout.HorizontalScope
(string
text
,
GUIStyle
style
,
para... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eff86fc12fb4 | unity_docs | scripting | What is `Graphics.activeColorBuffer` in Unity? Explain its purpose and usage. | Graphics.activeColorBuffer
public static
RenderBuffer
activeColorBuffer
;
Description
Currently active color buffer (Read Only).
Additional resources:
RenderBuffer
,
Graphics.activeDepthBuffer
,
Graphics.SetRenderTarget
,
Graphics.Blit
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f63c0dc97881 | unity_docs | editor | What are the parameters of `Profiling.FrameDataView.GetUnityObjectInfo` in Unity? | Returns bool Returns true if instanceId exists in the frame and object information is available. Description Gets the UnityEngine.Object information for a given Instance ID. Obtains information about the UnityEngine.Object instance in the profiler capture. The Profiler sample can be associated with an instance of an ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4506f47e1360 | unity_docs | editor | In Unity's 'Check the consistency of the import process', what is 'Run consistency checks with the command-line' and how does it work? | If you open Unity with the command-line, you can use the
-consistencyCheck
command line argument to perform a check on all assets and importers in the project. Unity then logs any inconsistencies found during startup to the Console, and the Editor log file.
You can also use the
-consistencyCheckSourceMode
argument to c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8991ca9738ee | unity_docs | physics | Explain 'UnityYAML' in Unity. | Unity uses a custom-optimized YAML library called UnityYAML. The UnityYAML library does not support the
full YAML specification
. This documentation outlines which parts of the YAML spec UnityYAML supports.
You cannot externally produce or edit UnityYAML files.
## Supported features
Feature Support Mappings
UnityYAML... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a50d899ee74e | unity_docs | math | What is `HandleUtility.ClosestPointToPolyLine` in Unity? Explain its purpose and usage. | HandleUtility.ClosestPointToPolyLine
Declaration
public static
Vector3
ClosestPointToPolyLine
(params Vector3[]
vertices
);
Description
Get the point on a polyline (in 3D space) which is closest to the current mouse position.
A polyline is simply a zigzag line defined by a set of points connected in sequence... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90cbc6e4308d | unity_docs | rendering | What is `ParticleSystemJobs.IJobParticleSystemParallelFor` in Unity? Explain its purpose and usage. | IJobParticleSystemParallelFor
interface in
UnityEngine.ParticleSystemJobs
Description
Inherit from this interface to implement a Particle System job.
Additional resources:
IJobParticleSystemParallelFor.Execute
.
Public Methods
Method
Description
Execute
Implement this method to access and modify particle pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a12b7fcb70c0 | unity_docs | xr | Show me a Unity C# example demonstrating `Scripting.RequireDerivedAttribute`. | RequireDerivedAttribute
class in
UnityEngine.Scripting
/
Implemented in:
UnityEngine.CoreModule
Description
When the type is marked, all types derived from that type will also be marked.
```csharp
using System;
using UnityEngine;
using UnityEngine.Scripting;public class NewBehaviourScript : MonoBehaviour
{
voi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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