id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
gh_e32141533cdd | github | scripting | Write a Unity C# script called Angular Resizing Visual Element | ```csharp
using UnityEngine.UIElements;
using static UIToolkitXRAdapter.AngularResizing.DefaultElements.AngularResizingElementUtils;
namespace UIToolkitXRAdapter.AngularResizing.DefaultElements {
public class AngularResizingVisualElement : VisualElement, IAngularResizingElement<VisualElement> {
// Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_807c11c29ad2 | unity_docs | xr | In Unity's 'Code sign your application', what is 'Create a signing identity' and how does it work? | Unity adds a code signature to every macOS build it produces, known as a Signing Identity. To notarize an application, Apple requires the code signature to include a cryptographic signature, such as a Developer ID certificate, that identifies the developer.
To create a new Developer ID certificate, use the following st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3bbc0ea007a | unity_docs | animation | What is `Animations.CurveFilterOptions` in Unity? Explain its purpose and usage. | CurveFilterOptions
struct in
UnityEditor.Animations
Description
The keyframe reduction settings for compressing animation curves.
Use the CurveFilterOptions when saving a recording to a clip. A value of 0.5 gives a light compression. Additional resources:
GameObjectRecorder.SaveToClip
.
Properties
Property
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8eb803f22012 | unity_docs | scripting | What is `SystemInfo.graphicsDeviceVendorID` in Unity? Explain its purpose and usage. | SystemInfo.graphicsDeviceVendorID
public static int
graphicsDeviceVendorID
;
Description
The identifier code of the graphics device vendor (Read Only).
This is the PCI vendor ID of the user's graphics card. This number uniquely identifies a
particular graphics card maker. The number is the same across operating... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_365610fedc86 | unity_docs | math | Explain 'IL2CPP runtime code checks' in Unity. | You can use the
[Il2CppSetOption]
C# attribute and its Option parameter to control which safety checks the IL2CPP compiler includes in the C++ code it generates.
The
[Il2CppSetOption]
attribute is not part of the standard Unity Editor and Engine public APIs but its source is shipped separately as part of your Unity ins... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_db9e7d867e39_doc_3 | github | scripting | What does `GetPose` do in this Unity script? Explain its purpose and signature. | Return available pose of the controller.Absolute position of the tracked controller. Zeros if not tracked.
Signature:
```csharp
public abstract Vector3 GetPose();
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_ebc8c210e7bf | unity_docs | performance | In Unity's 'Native memory allocators', what is 'Dual thread allocator' and how does it work? | The dual thread allocator is used for longer lived allocations and those that need to be passed between threads, such as graphics allocations that need passing from the main thread to the render thread.
The allocator contains two dynamic heap allocators: a lock-free one for the main thread, and one for all other thread... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00b470c49611 | unity_docs | scripting | What is `Animator.keepAnimatorStateOnDisable` in Unity? Explain its purpose and usage. | Animator.keepAnimatorStateOnDisable
public bool
keepAnimatorStateOnDisable
;
Description
Controls the behaviour of the Animator component when a GameObject is inactive.
Set to true to keep the current state of the Animator controller.
Set to false to clear the current state of the Animator controller.
The de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a525e656bab | unity_docs | scripting | What is `UIElements.BaseListView` in Unity? Explain its purpose and usage. | BaseListView
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseVerticalCollectionView
/
Implemented in:
UnityEngine.UIElementsModule
Description
Base class for a list view, a vertically scrollable area that links to, and displays, a list of items.
Static Properties
Property
Description
arr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_512ae2c1c6df | unity_docs | rendering | What is `Search.SearchItemOptions` in Unity? Explain its purpose and usage. | SearchItemOptions
enumeration
Description
Indicates how the search item description needs to be formatted when presented to the user.
```
private static SearchItem SearchLogEntry(SearchContext context, SearchProvider provider, LogEntry logEntry)
{
if (!SearchUtils.MatchSearchGroups(context, logEntry.msgLowerCased... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09e7dfbe2342 | unity_docs | math | What are the parameters of `Mesh.SetSubMeshes` in Unity? | Description Sets information defining all sub-meshes in this Mesh , replacing any existing sub-meshes. Note that SetSubMeshes , SetSubMesh , SubMeshDescriptor , and SetIndexBufferData are designed for maximum performance. These functions operate on the underlying mesh data structures involving raw index buffers, vertex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d580c03076b5_doc_3 | github | scripting | What does `GetCameraIntrinsics` do in this Unity script? Explain its purpose and signature. | Returns the camera intrinsics for a specified passthrough camera. All the intrinsics values are providedin pixels. The resolution value is the maximum resolution available for the camera.The passthrough camera
Signature:
```csharp
public static PassthroughCameraIntrinsics GetCameraIntrinsics(PassthroughCameraEye camer... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_75a4585a7c78 | unity_docs | editor | Give me an overview of the `AssetSettingsProvider` class in Unity. | AssetSettingsProvider
class in
UnityEditor
/
Inherits from:
SettingsProvider
Description
AssetSettingsProvider is a specialization of the
SettingsProvider
class that converts legacy settings to Unified Settings. Legacy settings include any settings that used the Inspector to modify themselves, such as the *.as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02666bc09baf | unity_docs | rendering | What is `ImageEffectAllowedInSceneView` in Unity? Explain its purpose and usage. | ImageEffectAllowedInSceneView
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Any Image Effect with this attribute can be rendered into the Scene view camera.
If you wish your image effect to be applied to the Scene view camera add this attribute. The effect will be applied in the same... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d05d1c942f0 | unity_docs | animation | Show me a Unity C# example demonstrating `AnimatorOverrideController`. | ate machine's current state.
There are three ways to use the Animator Override Controller.
1. Create an Animator Override Controller in the Editor.
2. Change one Animation Clip per frame at runtime (Basic use case).
In this case the indexer operator
AnimatorOverrideController.this[string]
could be used, but be car... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c53498cbd084 | unity_docs | physics | What is `Joint2D.reactionForce` in Unity? Explain its purpose and usage. | Joint2D.reactionForce
public
Vector2
reactionForce
;
Description
Gets the reaction force of the joint.
When a joint tries to constrain a Rigidbody2D it may need to apply a force to do so. This is known as the reaction force.
Additional resources:
GetReactionForce
,
breakForce
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1f405efb40c | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.TrailModule`. | TrailModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the TrailsModule.
This module adds trails to your particles. For example, you can make the trails stay in the wake of particles as they move, or make them connect each particle in the system to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c4e2c7fd7f0 | unity_docs | scripting | What is `Collision2D.contacts` in Unity? Explain its purpose and usage. | Collision2D.contacts
public ContactPoint2D[]
contacts
;
Description
The specific points of contact with the incoming Collider2D. You should avoid using this as it produces memory garbage. Use
GetContact
or
GetContacts
instead.
Additional resources:
Collider2D
class.
```csharp
using UnityEngine;
using Sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0257eaa41e61 | unity_docs | editor | What is `Search.SearchService.ShowWindow` in Unity? Explain its purpose and usage. | SearchService.ShowWindow
Declaration
public static
Search.ISearchView
ShowWindow
(
Search.SearchContext
context
,
string
topic
,
float
defaultWidth
,
float
defaultHeight
,
bool
saveFilters
,
bool
reuseExisting
,
bool
multiselect
,
bool
dockable
);
Parameters
Parameter
Description
context
Search con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_125c4e454ea5 | unity_docs | scripting | What is `PropertyName.operator_eq` in Unity? Explain its purpose and usage. | PropertyName.operator ==
public static bool
operator ==
(
PropertyName
lhs
,
PropertyName
rhs
);
Description
Determines whether two specified PropertyName have the same string value. Because two PropertyNames initialized with the same string value always have the same name index, we can simply perform a com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae7ccdb28963 | unity_docs | rendering | What is `SecondarySpriteTexture` in Unity? Explain its purpose and usage. | SecondarySpriteTexture
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Encapsulates a Texture2D and its shader property name to give Sprite-based renderers access to a secondary texture, in addition to the main Sprite texture.
Properties
Property
Description
name
The shader propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fc4a58965cf8_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Gets the read-only ordered collection of values.
Signature:
```csharp
public ValueCollection Values
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_34fc385061cd | unity_docs | scripting | What is `Playables.PlayableOutputExtensions.GetUserData` in Unity? Explain its purpose and usage. | PlayableOutputExtensions.GetUserData
Declaration
public static Object
GetUserData
(U
output
);
Parameters
Parameter
Description
output
The
PlayableOutput
used by this operation.
Returns
Object
The user data.
Description
Returns the opaque user data. This is the same value as the last last argument ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a21d1dfa4c7 | unity_docs | physics | What is `Collider.sharedMaterial` in Unity? Explain its purpose and usage. | Collider.sharedMaterial
public
PhysicsMaterial
sharedMaterial
;
Description
The shared physics material of this collider.
Modifying this material will change the surface properties of all colliders using the material.
In most cases you want to modify
Collider.material
instead. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9f718bd420ff | github | scripting | Write a Unity C# script called Tetrimino Specs | ```csharp
using UnityEngine;
using System;
using System.Collections.Generic;
namespace TetrisEngine.TetriminosPiece
{
//Struct to hold informationa about the tetrimino
[Serializable]
public struct TetriminoSpecs
{
public string name;
public Color color;
public List<int> serializedBlockPositions;
public Ve... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_ea7e11d5f975 | unity_docs | audio | What is `AudioConfiguration.numRealVoices` in Unity? Explain its purpose and usage. | AudioConfiguration.numRealVoices
public int
numRealVoices
;
Description
The current maximum number of simultaneously audible sounds in the game.
WebGL:
This setting doesn't affect WebGL because there is no limit on the number of audio channels in the WebGL platform.
For an example of how to use this property, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98d61b3ac4dd | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ForgiveLeaks` in Unity? Explain its purpose and usage. | UnsafeUtility.ForgiveLeaks
Declaration
public static int
ForgiveLeaks
();
Returns
int
The number of leaks forgiven.
Description
Tells the leak checking system to ignore any memory allocations made up to that point. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_960ce3d9c89e_doc_0 | github | scripting | What does `GetPlainClass` do in this Unity script? Explain its purpose and signature. | Gets the plain class version of the GameObject. Always includes data from transform and rigidbody, if present.
Signature:
```csharp
public static PlainGameObject GetPlainClass(this GameObject unit)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_fcd4ff406bf4 | github | scripting | Write a Unity C# script called Table Glitch PIP | ```csharp
using System.Collections;
using UnityEngine;
public class TableGlitchPIP : PipState
{
public Rigidbody mainBone;
public float tableSpeed;
public float minTableDist;
public float tableExplosiveForce;
private bool triggered = false;
public float duration;
public override PipStat... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_73cc51d52fad | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody.Sleep`. | Forces a rigidbody to sleep until woken up.
A Rigidbody can be put to sleep only if it is not in contact with an awake rigidbody, and if it does not come in contact with any rigidbody during the next simulation step.
A common use is to call this from Awake in order to make a rigidbody sleep at startup.
See the
Rigi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7614f6683685 | unity_docs | scripting | What is `Unity.Hierarchy.HierarchyNodeTypeHandlerBase.GetNodeType` in Unity? Explain its purpose and usage. | HierarchyNodeTypeHandlerBase.GetNodeType
Declaration
public
Unity.Hierarchy.HierarchyNodeType
GetNodeType
();
Returns
HierarchyNodeType
The type of the hierarchy node.
Description
Retrieves the hierarchy node type for this hierarchy node type handler. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_024df8d81102_doc_8 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Creates a clone of the given TComponent as a child transform.TComponent will be initialized with the given arguments.The GameObject to clone.The TArgs object to be passed in on initialization.The type of Component that is being cloned.The type of arguements to be given on initialization.The new TComponent
Signature:
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e629fa263477 | unity_docs | math | What is `AnimatedValues.AnimVector3` in Unity? Explain its purpose and usage. | AnimVector3
class in
UnityEditor.AnimatedValues
/
Inherits from:
AnimatedValues.BaseAnimValueNonAlloc_1
Description
An animated Vector3 value.
Animated using
Vector3.Lerp
.
Constructors
Constructor
Description
AnimVector3
Constructor.
Protected Methods
Method
Description
GetValue
Type specific implemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7647f5e3a7b6 | unity_docs | ui | What is `Experimental.GraphView.Node.inputContainer` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Node.inputContainer
public
UIElements.VisualElement
inputContainer
;
Description
Input container used for input ports. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50c42c87b6f5 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.SetActiveTrailVertexStreams`. | tActiveTrailVertexStreams
Declaration
public void
SetActiveTrailVertexStreams
(List<ParticleSystemVertexStream>
streams
);
Parameters
Parameter
Description
streams
The new array of enabled vertex streams.
Description
Enables a set of Vertex Shader streams on the
ParticleSystemRenderer
for particle trails... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6e6edd7d5a03 | unity_docs | ui | Show me a Unity code example for 'Develop a native DSP audio plug-in'. | n_Equalizer.cpp
), or create your own .cpp file.
Include
AudioPluginUtil.h
in your file if it’s not already there.
## 2. Define your parameters in your audio plug-in file
Create a list of parameters that would be useful for your user to interact with when they use your plug-in. To add your parameters to your plug-in:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfba54565b7b | unity_docs | scripting | What is `Build.Reporting.CommonRoles.assetBundleTextManifest` in Unity? Explain its purpose and usage. | CommonRoles.assetBundleTextManifest
public static string
assetBundleTextManifest
;
Description
The
BuildFile.role
value of an AssetBundle manifest file, produced during the build process, that contains information about the bundle and its dependencies. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f000242094b4 | unity_docs | rendering | Explain 'Set the render pipeline and render order for a shader' in Unity. | To set the
render pipeline
and render order for a subshader or a shader pass, add a Tag block.
## Add a tag
Add a Tag block to a SubShader block or a Pass block. For example:
```
Shader "TagsExample"
{
SubShader
{
// Add a subshader tag
Tags { "TagName" = "Value" }
Pass
{
// Add a pass tag
Tags { "TagName" ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_576b40103599 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.IntField`. | ill override settings defined by the
style
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
int
The value entered by the user.
Description
Make a t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eaf66a613d39 | unity_docs | scripting | What is `AwaitableCompletionSource_1.SetException` in Unity? Explain its purpose and usage. | AwaitableCompletionSource<T0>.SetException
Declaration
public void
SetException
(Exception
exception
);
Parameters
Parameter
Description
exception
Exception to raise in the continuation.
Description
Raise completion with an exception. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_198077fb6a91 | unity_docs | scripting | Give me an overview of the `NetworkReachability` class in Unity. | NetworkReachability
enumeration
Description
Describes network reachability options.
Describes which options are available for connecting to the Internet on the device if there are any.
```csharp
//Attach this script to a GameObject
//This script checks the device’s ability to reach the internet and outputs it to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b94f2e55e9e | unity_docs | math | What is `Vector2Int.operator_Vector3Int` in Unity? Explain its purpose and usage. | Vector2Int.Vector3Int
Parameters
Parameter
Description
v
The
Vector2Int
to convert to a
Vector3Int
.
Description
Converts a
Vector2Int
to a
Vector3Int
.
Vector2Ints can be explicitly converted to Vector3Int (z is set to zero in the result). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_feef1232b79a | unity_docs | physics | Show me a Unity C# example demonstrating `Physics2D.IgnoreCollision`. | rsistent. This means that the ignore collision state will not be stored in the editor when saving a Scene.
2) You can only apply the ignore collision to Colliders in active game objects.
When deactivating the Collider the IgnoreCollision state will be lost and you have to call Physics2D.IgnoreCollision again.
Additiona... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0a50e4ea0c2 | unity_docs | xr | What is `U2D.SpriteAtlasManager` in Unity? Explain its purpose and usage. | SpriteAtlasManager
class in
UnityEngine.U2D
/
Implemented in:
UnityEngine.CoreModule
Description
Manages
SpriteAtlas
during runtime.
A
Sprite
can be loaded without referencing any Sprite Atlas, thus having no texture. It will be invisible until the user registers an atlas to the Sprite by listening to the
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_830429d63291 | unity_docs | scripting | Show me a Unity C# example demonstrating `Animations.GenericBindingUtility`. | GenericBindingUtility
class in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Description
Animation utility functions for reading and writing values from Unity components.
```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
using UnityEditor;
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac5cdbb96f58 | unity_docs | scripting | What is `Rendering.PIX.BeginGPUCapture` in Unity? Explain its purpose and usage. | PIX.BeginGPUCapture
Declaration
public static void
BeginGPUCapture
();
Description
Begins a GPU frame capture in PIX. If not running via PIX, or as a development build, then it has no effect.
```csharp
using UnityEngine;
using UnityEngine.Rendering;public class PixControl : MonoBehaviour
{
public int frameCapt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a5889bb29b1c_doc_8 | github | scripting | What does `Init` do in this Unity script? Explain its purpose and signature. | Initializes the content of the GameObjectBrush.Size of the GameObjectBrush.Pivot point of the GameObjectBrush.
Signature:
```csharp
public void Init(Vector3Int size, Vector3Int pivot)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_9380f91a0da3 | unity_docs | ui | What is `UIElements.ToggleButtonGroupStatePropertiesAttribute.ctor` in Unity? Explain its purpose and usage. | ToggleButtonGroupStatePropertiesAttribute Constructor
Declaration
public
ToggleButtonGroupStatePropertiesAttribute
(bool
allowMultipleSelection
,
bool
allowEmptySelection
,
int
length
);
Parameters
Parameter
Description
allowMultipleSelection
If multiple buttons can be selected.
allowEmptySelection
If an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05e35503e86c | unity_docs | scripting | Give me an overview of the `LightProbes` class in Unity. | LightProbes
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Stores light probe data for all currently loaded Scenes.
The data includes: probe positions, Spherical Harmonics (SH) coefficients and the tetrahedral tessellation.
You can modify the probe positions ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1b365dc18bf | unity_docs | scripting | Show me a Unity C# example demonstrating `Animator.GetBool`. | name
);
Declaration
public bool
GetBool
(int
id
);
Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
Returns
bool
The value of the parameter.
Description
Returns the value of the given boolean parameter.
Return the current state of a bool parameter within the Animator... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df844b34d48d | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.ScreenDensity` in Unity? Explain its purpose and usage. | ScreenDensity
enumeration
Description
Mirrors the
ScreenDensity
enum.
For more information about the attribute, see Android's documentation:
ScreenDensity attribute
Properties
Property
Description
Null
Attribute is not set and will not appear in the element.
Ldpi
Mirrors android:screenDensity="ldpi".
Md... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1151f66952b | unity_docs | input | What is `UnityEngine.WebGLModule` in Unity? Explain its purpose and usage. | UnityEngine.WebGLModule
Description
The WebGL module implements WebGL-specific API.
Classes
Class
Description
WebGLInput
WebGLInput provides support for WebGL specific functionalities. Important: Browsers only allow sensor input in secure contexts, which means you must use HTTPS except during development where y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0e1b849fbbd | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerPrefsException`. | PlayerPrefsException
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
An exception thrown by the
PlayerPrefs
class in a web player build.
The exception is thrown when writing to a preference file exceeds the allotted storage space. This exception is not thrown on other platforms.
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1724f442d80c_doc_15 | github | scripting | What does `ChangeBasis` do in this Unity script? Explain its purpose and signature. | Given a transform, returns that transform in another basis.The new basis is specified by outputFromInput.Not guaranteed to work if the change-of-basis matrix has non-axis-alignedscale, or if the rotation portion can't be expressed as the product of 90 degreerotations about an axis. Otherwise, the resulting scale will n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b9445b1a677f | unity_docs | rendering | Explain 'Pass tags in ShaderLab reference' in Unity. | This page contains information on using a Tags block in your ShaderLab code to assign tags to a Pass. It also contains information on using the LightMode tag.
For information on how a Shader object works, and the relationship between
Shader objects
, SubShaders and Passes, see
Shader object fundamentals
.
## Render pi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_33e6fcff04fb_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Manages XR session state and device configuration
Signature:
```csharp
public class XRManager : MonoBehaviour
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_8547ba37ec7a | unity_docs | ui | Explain 'Platform Browser window reference' in Unity. | Explore the supported platforms when you add a
build profile
for the target platform.
The
Platform Browser
window presents a list of Unity-supported platforms you can build your application on. To open the
Platform Browser
window, select
Add Build Profile
from the
Build Profiles
window (menu:
File
>
Build Profiles
).
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a16994c8c22 | unity_docs | scripting | What is `DragAndDrop.SceneDropHandler` in Unity? Explain its purpose and usage. | DragAndDrop.SceneDropHandler
Declaration
public delegate
DragAndDropVisualMode
SceneDropHandler
(
Object
dropUpon
,
Vector3
worldPosition
,
Vector2
viewportPosition
,
Transform
parentForDraggedObjects
,
bool
perform
);
Parameters
Parameter
Description
dropUpon
Dragged Game Object that is being d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cc23ff40d12e | unity_docs | editor | Show me a Unity code example for 'Additional IL2CPP compiler arguments'. | R_FLAG_1 COMPILER_FLAG_2\"
passes the compiler flags COMPILER_FLAG_1 and COMPILER_FLAG_2 to the C++ compiler.
--linker-flags="<flags>"
Passes additional flags to the linker. Replace
<flags>
with the desired flags. For example,
--linker-flags="\LINKER_FLAG_1 LINKER_FLAG_2\"
passes the linker flags LINKER_FLAG_1 and LINK... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16d1efd45a77 | unity_docs | networking | What is `XR.XRMirrorViewBlitMode.SideBySideOcclusionMesh` in Unity? Explain its purpose and usage. | XRMirrorViewBlitMode.SideBySideOcclusionMesh
public static int
SideBySideOcclusionMesh
;
Description
Mirror view pass should blit similar to side-by-side mode, but also showing not rendered pixels saved by the occlusion mesh. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e23180e5435e | unity_docs | editor | Show me a Unity C# example demonstrating `PrefabUtility.LoadPrefabContents`. | efab and modify it directly instead of going through an instance of the Prefab. This is useful for batch operations.
To release the prefab and isolated scene from memory when you are finished with it, call
UnloadPrefabContents
. If you modified the Prefab contents, use
SaveAsPrefabAsset
to save any changes, and then... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c7045c770896 | unity_docs | scripting | Explain 'Package management with the project manifest file' in Unity. | The
project manifest
file stores information that the Package Manager needs to locate and load the right packages, including a list of packages and versions declared as dependencies.
Topic Description Project manifest file
Learn the properties of the file that the Package Manager reads to compute a list of packages to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f04521dfeefb | unity_docs | xr | In Unity's 'Cache behavior in Web', what is 'Data Caching' and how does it work? | To access
Data Caching
, open the
Publishing Settings
for Web from
File
>
Build Profiles
>
Player Settings
. This enables the browser to cache the main data files into the IndexedDB database.
Using the default browser HTTP cache doesn’t guarantee that the browser caches a particular response. This is because the browse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f82720f5a6e | unity_docs | scripting | What is `PlayerSettings.Android.androidVulkanDenyFilterList` in Unity? Explain its purpose and usage. | PlayerSettings.Android.androidVulkanDenyFilterList
public static AndroidDeviceFilterData[]
androidVulkanDenyFilterList
;
Description
Specifies a list of
AndroidDeviceFilterData
parameters to restrict Android devices from using Vulkan API when running Unity applications.
Each parameter value in each
AndroidD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90635189e3e3 | unity_docs | scripting | What is `Video.VideoPlayer.canStep` in Unity? Explain its purpose and usage. | VideoPlayer.canStep
public bool
canStep
;
Description
Returns
true
if the
VideoPlayer
can step forward through the video content. (Read Only)
Stepping is done with Video.VideoPlayer.StepForwards.
This value is only valid after the movie has been prepared. See
VideoPlayer.Prepare
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b2b74595120 | unity_docs | rendering | What are the parameters of `AssetDatabase.GetAssetDependencyHash` in Unity? | Returns Hash128 Aggregate hash. Description Returns the hash of all the dependencies of an asset. The hash aggregates the following: source asset path, source asset, meta file, target platform and importer version.
The change of this hash indicates that the imported asset may have changed so the relevant asset bundles ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7bfc7066fb0 | unity_docs | rendering | What is `Light.useShadowMatrixOverride` in Unity? Explain its purpose and usage. | Light.useShadowMatrixOverride
public bool
useShadowMatrixOverride
;
Description
Set to true to enable custom matrix for culling during shadows.
Additional resources:
Light.shadowMatrixOverride
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_de05ef3da75d | unity_docs | ui | In Unity's 'ScrollView', what is 'Create a ScrollView' and how does it work? | You can create a ScrollView with UI Builder, UXML, or C#. The following C# example creates a ScrollView with both horizontal and vertical scroll capabilities, that contains a title Label, and a number of Toggle elements. It also adds a button that, when clicked, scrolls the list down by one page using the vertical scro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1aedffae695b | unity_docs | rendering | What is `ParticleSystem.ShapeModule.rotation` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.rotation
public
Vector3
rotation
;
Description
Apply a rotation to the shape from which the system emits particles.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_222f47952ea3 | unity_docs | math | In Unity's 'Examples', what is 'List and tree views' and how does it work? | Topics Description Create list and tree views
Use ListView, TreeView, MultiColumnListView, and MultiColumnTreeView to create list and tree views.
Create a complex list view
Use ListView to create a custom Editor window with a list of characters.
Create a list view runtime UI
Use ListView to create a simple character se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60dddd6dba84 | unity_docs | rendering | What is `QualitySettings.shadowmaskMode` in Unity? Explain its purpose and usage. | QualitySettings.shadowmaskMode
public static
ShadowmaskMode
shadowmaskMode
;
Description
The rendering mode of Shadowmask.
Set whether static shadow casters should be rendered into real-time shadow maps.
Additional resources:
Quality Settings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_975941ff6e49 | unity_docs | animation | What is `EditorGUIUtility.DrawCurveSwatch` in Unity? Explain its purpose and usage. | EditorGUIUtility.DrawCurveSwatch
Declaration
public static void
DrawCurveSwatch
(
Rect
position
,
AnimationCurve
curve
,
SerializedProperty
property
,
Color
color
,
Color
bgColor
);
Declaration
public static void
DrawCurveSwatch
(
Rect
position
,
AnimationCurve
curve
,
SerializedProperty
pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d577e1dee6df | unity_docs | rendering | What is `QualitySettings.streamingMipmapsActive` in Unity? Explain its purpose and usage. | QualitySettings.streamingMipmapsActive
public static bool
streamingMipmapsActive
;
Description
Enable automatic streaming of texture mipmap levels based on their distance from all active cameras.
Additional resources:
Mip Map Streaming
,
SystemInfo.supportsMipStreaming
,
StreamingController
,
TextureImport... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_696b55678f5c | unity_docs | xr | What is `Experimental.Licensing.LicensingUtility` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LicensingUtility
class in
UnityEditor.Experimental.Licensing
Description
Use the Licensing Utility class to request user permissions. User permissions are referred to as entitlements, which are simple strings, ie. "com.unity.ed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80fc8c09be92 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.ComputeMipChainSize` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.ComputeMipChainSize
Declaration
public static uint
ComputeMipChainSize
(int
width
,
int
height
,
Experimental.Rendering.GraphicsFormat
format
,
int
mipCount
= -1);
Declaration
public static uint
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33b094834175 | unity_docs | scripting | What is `Video.VideoAspectRatio` in Unity? Explain its purpose and usage. | VideoAspectRatio
enumeration
Description
Use these methods to fit a video into your target area.
This enum gives you several options to manage how the VideoPlayer renders the video to a target area. To do this, the VideoPlayer adjusts or maintains the video's original aspect ratio.
If you render a video into a
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cf5629ee8851 | unity_docs | rendering | Explain 'Import a file from the shader library in the Built-In Render Pipeline' in Unity. | Unity contains several files that can be used by your
shader programs
to bring in predefined variables and helper functions. This is done by the standard
#include
directive, e.g.:
```
SubShader {
Pass {
HLSLPROGRAM
#include "UnityCG.cginc"
ENDHLSL
}
}
```
Shader include files in Unity are with.cginc
extension, a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32a615ab6199 | unity_docs | scripting | What is `Unity.Android.Gradle.BaseBlock.SetRaw` in Unity? Explain its purpose and usage. | BaseBlock.SetRaw
Declaration
public void
SetRaw
(string
rawString
);
Parameters
Parameter
Description
rawString
Raw string value.
Description
Sets a raw string value to this block.
Empty string is a valid value.
Unity throws an exception if:
This block has child elements.
The parent element has a raw va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc48294017f1 | unity_docs | ui | Explain 'ScrollView' in Unity. | ScrollView displays its content inside a scrollable area. When you add content to a ScrollView , the content is added to the content container (
#unity-content-container
) of the ScrollView.
## Create a ScrollView
You can create a ScrollView with UI Builder, UXML, or C#. The following C# example creates a ScrollView ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75ca8af79dd3 | unity_docs | xr | What is `XR.Provider.XRStats` in Unity? Explain its purpose and usage. | XRStats
class in
UnityEngine.XR.Provider
/
Implemented in:
UnityEngine.XRModule
Description
Provides timing and other statistics from XR subsystems.
The XRStats class allows XR SDK providers to expose timing and other statistics related to their XR subsystems. Such statistics can be used by XR application devel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d25a7046abf4 | unity_docs | rendering | In Unity's 'Color gradients', what is 'Four corner gradients' and how does it work? | A gradient with four colors. Each color radiates from one corner. This is the most versatile gradient type. You can vary some colors and keep others identical to create different kinds of gradients.
This example shows three corners with one color and the fourth with a different color.
This example shows pairs of adjace... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e6e7af6db52 | unity_docs | rendering | Show me a Unity C# example demonstrating `MonoBehaviour.OnRenderImage`. | to
true
.
OnRenderImage
is not supported in the Scriptable Render Pipeline. To create custom fullscreen effects in the Universal Render Pipeline (URP), use the
ScriptableRenderPass
API. To create custom fullscreen effects in the High Definition Render Pipeline (HDRP), use a
Fullscreen Custom Pass
.
For information... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_138fdb84a130_doc_12 | github | scripting | What does `FindLocaleIndex` do in this Unity script? Explain its purpose and signature. | Finds the index of the desired locale in the LocalizationSettings using its language code.The language code (en, de, ...).The index of the locale or -1 if not found.
Signature:
```csharp
public int FindLocaleIndex(string languageCode)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_0d61b8d3a8f4 | unity_docs | xr | What is `Screen.currentResolution` in Unity? Explain its purpose and usage. | Screen.currentResolution
public static
Resolution
currentResolution
;
Description
The current screen resolution (Read Only).
Returns the current screen resolution (read only). If the player is running in windowed mode, this returns the current resolution of the desktop. If you are working with VR devices, use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d5bfafd0ee1 | unity_docs | editor | What are the parameters of `BuildPipeline.BuildAssetBundles` in Unity? | Returns AssetBundleManifest The manifest summarizing all AssetBundles generated by the build. Description Builds the AssetBundles in your project. This signature of BuildAssetBundles is recommended and exposes the most functionality. The other signatures, documented below,
are retained for backward compatibility and co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_59ff120c8105 | github | scripting | Write a Unity Editor script for Lazy Singleton | ```csharp
using CoreLibrary.Exceptions;
using UnityEngine;
namespace CoreLibrary
{
/// <summary>
/// Author: Cameron Reuschel
/// <br/><br/>
/// Any BaseBehaviour that is a lazy singleton should only be found at most once per scene.
/// A lazy singleton creates an instance of itself in the... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_847a193398a2 | unity_docs | physics | Show me a Unity C# example demonstrating `Physics.OverlapSphereNonAlloc`. | int
Returns the amount of colliders stored into the
results
buffer.
Description
Computes and stores colliders touching or inside the sphere into the provided buffer.
Does not attempt to grow the buffer if it runs out of space. The length of the buffer is returned when the buffer is full.
Like
Physics.OverlapS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e82f3ee53415 | unity_docs | scripting | What is `UIElements.Clickable.OnPointerMove` in Unity? Explain its purpose and usage. | Clickable.OnPointerMove
Declaration
protected void
OnPointerMove
(
UIElements.PointerMoveEvent
evt
);
Parameters
Parameter
Description
evt
The event.
Description
This method is called when a PointerMoveEvent is sent to the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d01cce34e66 | unity_docs | physics | What are the parameters of `Cursor.SetCursor` in Unity? | Description Sets a custom cursor to use as your cursor. Call Cursor.SetCursor with a Texture2D to change the appearance of the hardware pointer (mouse cursor). ```csharp
using UnityEngine;// Attach this script to a GameObject with a Collider, then mouse over the object to see your cursor change.
public class ExampleCla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46d870e25d99 | unity_docs | ui | In Unity's 'Bind to multiple properties with runtime binding', what is 'Example overview' and how does it work? | This example creates a data source asset that contains a Vector3 property and a float property. The float property is a read-only property that returns the sum of the x ,
y
, and z values of the Vector3 property. The example binds the Vector3 property to a Vector3Field and the float property to a
FloatField
. When you ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93da6ff33ea0 | unity_docs | scripting | What is `ReflectionProbe.cullingMask` in Unity? Explain its purpose and usage. | ReflectionProbe.cullingMask
public int
cullingMask
;
Description
This is used to render parts of the reflecion probe's surrounding selectively.
If the
GameObject
's
layerMask
AND the probe's
cullingMask
is zero then the game object will be invisible from this probe.
See
Layers
for more information.
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8c9c93fa2b7 | unity_docs | scripting | What is `Handles.DrawWireArc` in Unity? Explain its purpose and usage. | Handles.DrawWireArc
Declaration
public static void
DrawWireArc
(
Vector3
center
,
Vector3
normal
,
Vector3
from
,
float
angle
,
float
radius
,
float
thickness
= 0.0f);
Parameters
Parameter
Description
center
The center of the circle in world space.
normal
The normal of the circle in world space.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5b93fe5bed6 | unity_docs | scripting | Show me a Unity C# example demonstrating `SimulationMode`. | SimulationMode
enumeration
Description
A selection of modes that control when Unity executes the physics simulation.
Additional resources:
Physics.simulationMode
.
```csharp
// SimulationMode.FixedUpdate is the default setting in Unity.
// Attach this script to a gameObject and enter runtime mode.using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3c2901206ed | unity_docs | rendering | What is `Rendering.RenderQueue` in Unity? Explain its purpose and usage. | RenderQueue
enumeration
Description
Determine in which order objects are renderered.
This way for example transparent objects are rendered after opaque objects, and so on.
Additional resources:
Material.renderQueue
,
Shader.renderQueue
,
subshader tags
.
Properties
Property
Description
Background
This rende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4355cfc9e308 | unity_docs | input | In Unity's 'DoubleField', what is 'Customize the input text selection' and how does it work? | Input text is selectable by default. You can customize the selection behaviors such as selectAllOnMouseUP and
selectAllOnFocus
.
In C#, set them through
textSelection
:
```
myElement.textSelection.selectAllOnMouseUp = false;
myElement.textSelection.selectAllOnFocus = false;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a57a597df80 | unity_docs | scripting | What is `UIElements.Angle` in Unity? Explain its purpose and usage. | Angle
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Represents an angle value.
Properties
Property
Description
unit
The unit of the value property.
value
The angle value.
Constructors
Constructor
Description
Angle
Creates an Angle from a float a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_82e8c1617c38 | unity_docs | scripting | Explain 'Introduction to Universal Windows Platform' in Unity. | You can use this page to understand key requirements and concepts for Universal Windows Platform (UWP) before starting to develop and build your Unity application.
Topic Description UWP requirements and compatibility
Understand the available supported versions and requirements for UWP development in Unity.
Integrate Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ef96bdb32af5 | github | scripting | Write a Unity Editor script for Git Hub Page Opener | ```csharp
using UnityEditor;
using UnityEngine;
namespace Baxter.ClusterScriptExtensions.Editor.HelpUtil
{
public static class GitHubPageOpener
{
[MenuItem("CS Extensions/Open Basic Setup Help (GitHub)", priority = 11)]
public static void OpenBasicSetupPage()
{
Application.O... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_f6ae411a8b31 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Activity` in Unity? Explain its purpose and usage. | Activity
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<activity>
Android Manifest element.
For more information about the element, see Android's documentation:
Activity element
Properties
Property
Description
Attr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ab9afe1cd752 | github | scripting | Write a Unity Editor script for Item Material Set List Updater | ```csharp
using System.Linq;
using ClusterVR.CreatorKit.Item;
using ClusterVR.CreatorKit.Item.Implements;
using UnityEditor;
using UnityEngine;
namespace Baxter.ClusterScriptExtensions.Editor.ComponentUpdater
{
public static class ItemMaterialSetListUpdater
{
public static void Update(ScriptableItemExt... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
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