id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_954526ff45a0 | unity_docs | scripting | Explain 'Structure UI with UXML' in Unity. | Unity Extensible Markup Language (UXML) files are text files that define the structure of the UI. UXML along with USS makes it easier for less technical users to define the layout and the style of the UI. This leaves developers with technical tasks, such as importing assets, defining logic, and processing data.
Topic D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30304a9c26b8 | unity_docs | scripting | Show me a Unity code example for 'Add a layer to a layerMask'. | To add a layer to a layermask, use the
logical OR operator
on the original layermask and the layer to add.
```
originalLayerMask |= (1 << layerToAdd);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2413cb5aa86 | unity_docs | scripting | What is `Experimental.GraphView.SearchTreeGroupEntry.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SearchTreeGroupEntry Constructor
Declaration
public
SearchTreeGroupEntry
(
GUIContent
content
,
int
level
);
Parameters
Parameter
Description
content
The text and icon of the group entry.
level
The level of the group ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cc7bc18a258 | unity_docs | scripting | What is `Rendering.StencilState.SetZFailOperation` in Unity? Explain its purpose and usage. | StencilState.SetZFailOperation
Declaration
public void
SetZFailOperation
(
Rendering.StencilOp
value
);
Parameters
Parameter
Description
value
The value to set.
Description
What to do with the contents of the buffer if the stencil test passes, but the depth test fails.
Sets
zFailOperationBack
and
zFai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3be2260a0b17 | unity_docs | scripting | What is `Projector.orthographic` in Unity? Explain its purpose and usage. | Projector.orthographic
public bool
orthographic
;
Description
Is the projection orthographic (
true
) or perspective (
false
)?
When orthographic is
true
, projection is defined by
orthographicSize
.
When orthographic is
false
, projection is defined by
fieldOfView
.
Additional resources:
projector compo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_baa71273505a | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.RotationOverLifetimeModule.x`. | ParticleSystem.RotationOverLifetimeModule.x
public
ParticleSystem.MinMaxCurve
x
;
Description
Rotation over lifetime curve for the x-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBeh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51fa7498577f | unity_docs | physics | What is `Joint2D.GetReactionTorque` in Unity? Explain its purpose and usage. | Joint2D.GetReactionTorque
Declaration
public float
GetReactionTorque
(float
timeStep
);
Parameters
Parameter
Description
timeStep
The time to calculate the reaction torque for.
Returns
float
The reaction torque of the joint in the specified
timeStep
.
Description
Gets the reaction torque of the join... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd261f9b65f4 | unity_docs | scripting | What is `SystemInfo.supports32bitsIndexBuffer` in Unity? Explain its purpose and usage. | SystemInfo.supports32bitsIndexBuffer
public static bool
supports32bitsIndexBuffer
;
Description
Are 32-bit index buffers supported? (Read Only)
Additional resources:
Mesh.indexFormat
,
IndexFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55f2cf5941c5 | unity_docs | rendering | What is `ParticleSystem.Clear` in Unity? Explain its purpose and usage. | ParticleSystem.Clear
Declaration
public void
Clear
();
Declaration
public void
Clear
(bool
withChildren
= true);
Parameters
Parameter
Description
withChildren
Clear all child Particle Systems as well.
Description
Remove all particles in the Particle System.
This method also removes the particles fro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_189b4ae0a8f6 | unity_docs | rendering | What is `Rendering.RealtimeGICPUUsage.High` in Unity? Explain its purpose and usage. | RealtimeGICPUUsage.High
Description
75% of the allowed CPU threads are used as worker threads.
75% of the total number of allowed logical CPU cores are populated with Enlighten Realtime Global Illumination worker threads.
Additional resources:
TierSettings.realtimeGICPUUsage
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ad0969650d6 | unity_docs | performance | What is `Profiling.Profiler.IsCategoryEnabled` in Unity? Explain its purpose and usage. | Profiler.IsCategoryEnabled
Declaration
public static bool
IsCategoryEnabled
(
Unity.Profiling.ProfilerCategory
category
);
Parameters
Parameter
Description
category
Which category you want to check the state of.
Returns
bool
Returns whether or not a given
ProfilerCategory
is currently enabled.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b4f4d96b91da | unity_docs | editor | In Unity's 'Create your own overlay', what is 'Create a panel overlay' and how does it work? | All overlays must inherit from the Overlay base class and implement the CreatePanelContent method. This creates a basic panel that you can use and that you can add toolbar elements to.
To create a panel overlay:
Create a new
C# script
in the
Editor folder
and name it.
Open the script you created.
Remove the default con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42e04e2ac848 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.clipping`. | GUIStyle.clipping
public
TextClipping
clipping
;
Description
What to do when the contents to be rendered is too large to fit within the area given.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints how is managed the text when the contents rendered
// are too large to fir in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2f02f1442de | unity_docs | physics | What is `Search.SearchViewFlags.OpenInTextMode` in Unity? Explain its purpose and usage. | SearchViewFlags.OpenInTextMode
Description
This flag forces the picker to open in text mode.
When this flag is set, the picker will open in text mode. When it is not set, the picker will open in the last mode used.
```csharp
[SearchContext("t:material", "asset", SearchViewFlags.OpenInTextMode)]
public Material sel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c61ae0c17ce4_doc_0 | github | scripting | What does `GoToMenu` do in this Unity script? Explain its purpose and signature. | Disables the gameObject this component is attached to and activates the provided menu.Menu to switch to.
Signature:
```csharp
public void GoToMenu(BasicMenuLogic menu)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_c6a0123c1311 | unity_docs | scripting | Show me a Unity code example for 'Create custom Editors with IMGUI'. | ore modern, flexible, and scalable solution than IMGUI.
To speed up application development, create custom editors for components you commonly use. This page shows you how to create a simple script to make GameObjects always look at a point.
Create a C# script and name it “LookAtPoint”.
Open the script and replace its ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_34c9cb36d947 | unity_docs | ui | In Unity's 'UI Document component', what is 'Connect the UI to a panel' and how does it work? | To Connect the UI to a panel, in the Inspector window of the UI Document component, configure UI Document component.
Panel Settings
: The Panel Settings asset that renders the UI.
Source Asset
: The UXML document that contains the UI to display.
Sort Order
: The rendering order of the UI Document component. The lower t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9ac496328fc | unity_docs | scripting | What is `Experimental.GraphView.EdgeConnector_1.edgeDragHelper` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeConnector<T0>.edgeDragHelper
public
Experimental.GraphView.EdgeDragHelper
edgeDragHelper
;
Description
Reference to the edge drag helper. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_14adc842f2dc | unity_docs | editor | Explain 'Integrate Unity into UWP applications' in Unity. | You can use the Unity as a Library feature to integrate the Unity Runtime Library in Universal Windows Platform (UWP) applications. The Unity Runtime Library exposes API controls to manage when and how to load, activate, and unload content within another UWP application.
This integration enables you to include Unity-po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c31009c51d3c | unity_docs | physics | What is `Rigidbody2D.Sleep` in Unity? Explain its purpose and usage. | Rigidbody2D.Sleep
Declaration
public void
Sleep
();
Description
Make the rigidbody "sleep".
Sleeping
is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function makes the rigidbody sleep - it is sometimes desirable to enable this manually rather tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_342ab59e6a4c | unity_docs | audio | Show me a Unity C# example demonstrating `Audio.AudioMixer.FindMatchingGroups`. | the format
Master Group/Child of Master Group/Grandchild of Master Group
, and so on. For example, in the hierarchy below, the group DROPS has the path
Master/WATER/DROPS
. To return only the group called
DROPS
, enter
DROPS
. The substring
Master/AMBIENCE
returns three groups,
AMBIENCE/CROWD
,
AMBIENCE/ROAD
, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a107fdeec9ff | unity_docs | animation | What is `AnimatorTransitionInfo` in Unity? Explain its purpose and usage. | AnimatorTransitionInfo
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
Information about the current transition.
Properties
Property
Description
anyState
Returns true if the transition is from an AnyState node, or from Animator.CrossFade.
duration
Duration of the transition.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_069c3a932655 | unity_docs | editor | In Unity's 'Assign icons to inspected items', what is 'Icon types' and how does it work? | The Unity Editor supports three icons types.
Icon type Description Label icons
Colored capsules that show the item’s name.
Image only icons
Colored circles. They’re useful for objects that don’t have a visual representation such as waypoints.
Custom icons
(other)
An icon based on an asset in the project. For example, u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_feec800aee88 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.Contains`. | ool
Contains
(int
instanceID
);
Parameters
Parameter
Description
obj
The asset object to check.
entityId
The EntityID of an asset to check.
instanceID
The InstanceID of an asset to check.
Returns
bool
Returns true if the object, EntityID, or InstanceID corresponds to a file in the Assets folder. Otherw... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a1a90faa3c2 | unity_docs | physics | What is `Joint2D.OnJointBreak2D` in Unity? Explain its purpose and usage. | Joint2D.OnJointBreak2D(Joint2D)
Description
Called when a
Joint2D
attached to the same game object breaks.
When the
Joint2D.reactionForce
is higher than the
Joint2D.breakForce
or the
Joint2D.reactionTorque
is higher than the
Joint2D.breakTorque
of the joint, the joint will break.
When the joint breaks,
J... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a52ff3a25f8f_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | class BaseDynamicViewThe class is a subtype of BaseView which should be used in cases when some viewwill be created in runtime using GameObject.Instantiate or some factory
Signature:
```csharp
public abstract class BaseDynamicView : BaseView
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_0cfe33e466cf | unity_docs | rendering | What is `ShaderKeywordFilter.ApplyRulesIfNotGraphicsAPIAttribute.ctor` in Unity? Explain its purpose and usage. | ApplyRulesIfNotGraphicsAPIAttribute Constructor
Declaration
public
ApplyRulesIfNotGraphicsAPIAttribute
(params GraphicsDeviceType[]
graphicsDeviceTypes
);
Parameters
Parameter
Description
graphicsDeviceTypes
The array of graphics APIs to match to.
Description
Enable or disable shader keyword filter attribu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a8e7a4b55bc | unity_docs | ui | What is `UIElements.BaseSlider_1.movableUssClassName` in Unity? Explain its purpose and usage. | BaseSlider<T0>.movableUssClassName
public static string
movableUssClassName
;
Description
USS class name on the dragger that indicates it is currently controlled by
NavigationMoveEvent
.
When the slider detects move events aligned with the slider's direction, it adjusts the slider's value.
If it detects a na... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63713e504c1e | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetBuildPhaseName`. | n
phaseGuid
GUID of the phase.
Returns
string
The build phase name if it's defined.
Description
Returns the name of the build phase with the specified GUID.
For shell script and copy file build phases, the name is returned. For all the other phases, the type is returned. This is the same behavior as
GetBuil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5de52034685 | unity_docs | scripting | What is `AndroidJNI.SetStaticDoubleField` in Unity? Explain its purpose and usage. | AndroidJNI.SetStaticDoubleField
Declaration
public static void
SetStaticDoubleField
(IntPtr
clazz
,
IntPtr
fieldID
,
double
val
);
Description
Sets the value of a static field in the specified object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_22c48f0f93d7_doc_8 | github | scripting | What does `Dispose` do in this Unity script? Explain its purpose and signature. | Completes current running job, if there is any, remove all job providers and clears up used memory.This is called automatically when all job providers are unregistered or when the manager is finalized.You shouldn't need to call this manually at any point.
Signature:
```csharp
public void Dispose()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_36c2c80c74b3 | unity_docs | scripting | What is `Windows.WebCam.VideoCapture.StopVideoModeAsync` in Unity? Explain its purpose and usage. | VideoCapture.StopVideoModeAsync
Declaration
public void
StopVideoModeAsync
(
Windows.WebCam.VideoCapture.OnVideoModeStoppedCallback
onVideoModeStoppedCallback
);
Parameters
Parameter
Description
onVideoModeStoppedCallback
This callback will be invoked once video mode has been deactivated.
Description
Asyn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_56e8afd0f486 | unity_docs | rendering | In Unity's 'Lightmap data format', what is 'HDR lightmap support' and how does it work? | You can use HDR lightmaps on Windows, Mac, Linux, iOS, tvOS, and Android. To control the encoding/compression of the lightmaps for these platforms, go to
Edit
>
Project Settings
>
Player
>
Other Settings
>
Lightmap Encoding
.
Choosing
High Quality
will enable HDR lightmap support, whereas
Normal Quality
will switch to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_843f84e90141 | unity_docs | physics | What is `Collider2D.sharedMaterial` in Unity? Explain its purpose and usage. | Collider2D.sharedMaterial
public
PhysicsMaterial2D
sharedMaterial
;
Description
The
PhysicsMaterial2D
that is applied to this collider.
If no
PhysicsMaterial2D
is specified then the
Rigidbody2D.sharedMaterial
on the
Rigidbody2D
that the collider is attached to is used. If the collider is not attached ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10730d7aab72 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.EndBuildTargetSelectionGrouping`. | EditorGUILayout.EndBuildTargetSelectionGrouping
Declaration
public static void
EndBuildTargetSelectionGrouping
();
Description
Close a group started with BeginBuildTargetSelectionGrouping.
See Also:
EditorGUILayout.BeginBuildTargetSelectionGrouping
.
Build Target Selection Group
```csharp
using UnityEditor;p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16107a1e09dc | unity_docs | math | What is `Plane.SetNormalAndPosition` in Unity? Explain its purpose and usage. | Plane.SetNormalAndPosition
Declaration
public void
SetNormalAndPosition
(
Vector3
inNormal
,
Vector3
inPoint
);
Parameters
Parameter
Description
inNormal
The plane's normal vector.
inPoint
A point that lies on the plane.
Description
Sets a plane using a point that lies within it along with a normal t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2572ed537217 | unity_docs | scripting | In Unity's 'Create high-precision occlusion areas', what is 'Using an Occlusion Area component to define a View Volume' and how does it work? | Add an
Occlusion Area
component to an empty GameObject in your Scene
In the Inspector window, configure the Size property so that the
bounding volume
covers the desired area
In the Inspector window, enable
Is View Volume | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a79052073b88 | unity_docs | scripting | What is `Handles.SphereHandleCap` in Unity? Explain its purpose and usage. | Handles.SphereHandleCap
Declaration
public static void
SphereHandleCap
(int
controlID
,
Vector3
position
,
Quaternion
rotation
,
float
size
,
EventType
eventType
);
Parameters
Parameter
Description
controlID
The control ID for the handle.
position
The position of the handle in the space of
Handl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a33a2f7593b7 | unity_docs | editor | Give me an overview of the `MenuCommand` class in Unity. | MenuCommand
class in
UnityEditor
Description
Used to extract the context for a
MenuItem
.
MenuCommand
objects are passed to custom menu item functions
defined using the
MenuItem
attribute.
Note:
The menu is added to the object and is accessible by right-clicking in the inspector.
The script code requires th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f1b49132fc75 | unity_docs | rendering | Explain 'Graphics performance and profiling in URP' in Unity. | Resources for understanding and improving rendering performance in the Universal
Render Pipeline
(URP).
Page Description Understanding performance
Understand how the performance of your project depends on the Universal Render Pipeline (URP) features you use or enable, what your scenes contain, and which platforms you t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c7e5a2e1034 | unity_docs | rendering | What is `Rendering.ShaderPropertyFlags.MainColor` in Unity? Explain its purpose and usage. | ShaderPropertyFlags.MainColor
Description
Signifies that value of this property contains the main color of the Material.
This flag corresponds to the
[MainColor]
ShaderLab Properties attribute
.
By default, Unity considers a color with the property name name
"_Color"
to be the main color. Use the
[MainColor]
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f64fe7ad005 | unity_docs | scripting | Give me an overview of the `Mesh` class in Unity. | Mesh
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
A class that allows you to create or modify meshes.
Meshes contain vertices and multiple triangle arrays.
Conceptually, all vertex data is stored in separate arrays of the same size. For example, if you hav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66ca7e28cdf9 | unity_docs | ui | Give me an overview of the `TextAlignment` class in Unity. | TextAlignment
enumeration
Description
How multiline text should be aligned.
This is used by the
TextMesh.alignment
property.
Properties
Property
Description
Left
Text lines are aligned on the left side.
Center
Text lines are centered.
Right
Text lines are aligned on the right side. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_381d8e7ff0b0 | unity_docs | rendering | What is `ShadowmaskMode.Shadowmask` in Unity? Explain its purpose and usage. | ShadowmaskMode.Shadowmask
Description
Static shadow casters won't be rendered into real-time shadow maps. All shadows from static casters are handled via Shadowmasks and occlusion from Light Probes.
Additional resources:
QualitySettings.shadowmaskMode
,
QualitySettings.shadowDistance
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6232ff17ccc | unity_docs | animation | What is `AnimatorOverrideController.GetOverrides` in Unity? Explain its purpose and usage. | AnimatorOverrideController.GetOverrides
Declaration
public void
GetOverrides
(List<KeyValuePair<AnimationClip,AnimationClip>>
overrides
);
Parameters
Parameter
Description
overrides
Array to receive results.
Description
Gets the list of Animation Clip overrides currently defined in this Animator Override C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c3ff1713c58 | unity_docs | scripting | What is `AndroidJNI.DeleteGlobalRef` in Unity? Explain its purpose and usage. | AndroidJNI.DeleteGlobalRef
Declaration
public static void
DeleteGlobalRef
(IntPtr
obj
);
Description
Deletes the global reference pointed to by
obj
.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38de65cbcfd9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Component.TryGetComponent`. | omponent or
null
.
Returns
bool
Returns
true
if the component is found,
false
otherwise.
Description
Gets the component of the specified type, if it exists.
TryGetComponent attempts to retrieve the component of the given type. The notable difference compared to
GameObject.GetComponent
is that this metho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a5889bb29b1c_doc_10 | github | scripting | What does `Erase` do in this Unity script? Explain its purpose and signature. | Erases GameObjects in a given position within the selected layers.The GameObjectBrush overrides this to provide GameObject erasing functionality.Grid used for layout.Target of the erase operation. By default the currently selected GameObject.The coordinates of the cell to erase data from.
Signature:
```csharp
public o... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_8e1912d8dd91 | unity_docs | physics | In Unity's 'Set up forensic debugging for Unity', what is 'Force applications to create a dump file' and how does it work? | Note:
These instructions apply to Windows Standalone and Universal Windows platforms when running on desktop.
To make your applications produce a dump file when they run into an issue:
Open the Windows registry.
Navigate to
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting
.
Create a LocalDumps key ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca7011ce9a81 | unity_docs | editor | What is `SceneManagement.EditorSceneManager.MarkAllScenesDirty` in Unity? Explain its purpose and usage. | EditorSceneManager.MarkAllScenesDirty
Declaration
public static void
MarkAllScenesDirty
();
Description
Mark all the loaded Scenes as modified.
This function marks all the currently loaded Scenes in the Editor as modified (having unsaved changes). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23d9d293e5e8 | unity_docs | animation | What is `Animations.AnimatorStateTransition` in Unity? Explain its purpose and usage. | AnimatorStateTransition
class in
UnityEditor.Animations
/
Inherits from:
Animations.AnimatorTransitionBase
Description
Transitions define when and how the state machine switch from one state to another.
AnimatorStateTransition
always originate from an Animator State (or AnyState) and have timing parameters.
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5b9c5df9525 | unity_docs | editor | What are the parameters of `Handles.FreeRotateHandle` in Unity? | Returns Quaternion The new rotation value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function. Description Make an unconstrained rotation handle. The handle can rotate freely on all axes. The rotation gizmo has no visibl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64915df37c46 | unity_docs | math | What is `Search.QueryEngine_1` in Unity? Explain its purpose and usage. | QueryEngine<T0>
class in
UnityEditor.Search
Description
A QueryEngine defines how to build a query from an input string.
It can be customized to support custom filters and operators.
<TData>: The filtered data type.
```csharp
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEdit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75d69cf140b7 | unity_docs | physics | What is `Physics2D.DefaultRaycastLayers` in Unity? Explain its purpose and usage. | Physics2D.DefaultRaycastLayers
public static int
DefaultRaycastLayers
;
Description
Layer mask constant that includes all layers participating in raycasts by default.
The value of the mask is the bitwise complement of the
IgnoreRaycastLayer
mask.
Additional resources:
Raycast
,
IgnoreRaycastLayer
,
AllLaye... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_817aa3c1333c | unity_docs | ui | What is `Viewpoint_1` in Unity? Explain its purpose and usage. | Viewpoint<T0>
class in
UnityEditor
Description
Defines a Viewpoint that can be selected from the Cameras overlay.
Use this base class with
ICameraLensData
to define a Viewpoint and expose a component in the Cameras overlay. If you expose a component in the Cameras overlay, you can use the Cameras overlay to loo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_73272b24be31 | unity_docs | editor | In Unity's 'Player Accounts', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.services.playeraccounts@1.0 compatible 1.0.0-pre.1, 1.0.0-pre.2
com.unity.services.playeraccounts@0.1 compatible 0.1.0-preview
com.unity.services.playeraccounts@0.0 compatible 0.0.1-preview, 0.0.2-p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6b1115cd930a | unity_docs | rendering | Explain 'Configure when Unity uses a shader' in Unity. | Resources for using
#pragma and Tag
blocks in ShaderLab to configure when Unity compiles and runs a
shader
.
Page Description Set the rendering pipeline and render pass for a shader
Use a Tag statement to set the
render pipeline
and render order for a shader.
Set a shader to require a package
Use a PackageRequirements ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4decbb36e4d6 | unity_docs | physics | What is `SimulationStage` in Unity? Explain its purpose and usage. | SimulationStage
enumeration
Description
A flag enum to determine which simulation stages to run.
Additional resources: Physics.RunSimulationStage, PhysicsScene.RunSimulationStage.
Properties
Property
Description
None
Shorthand for none of the SimulationStages.
PrepareSimulation
This stage prepares the physics... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe2900c29807 | unity_docs | math | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetStateFilter` in Unity? Explain its purpose and usage. | AsyncReadManagerMetricsFilters.SetStateFilter
Declaration
public void
SetStateFilter
(
Unity.IO.LowLevel.Unsafe.ProcessingState
_state
);
Declaration
public void
SetStateFilter
(ProcessingState[]
_states
);
Parameters
Parameter
Description
_state
ProcessingState
to filter by. Summary will include read... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8d4ea3533b32 | unity_docs | editor | In Unity's 'Import Activity window introduction', what is 'Open the Import Activity window' and how does it work? | To open the Import Activity window:
Go to
Window
>
Analysis
>
Import Activity
.
You can also open the Import Activity window directly from an asset, which causes the window to immediately display the import details for the selected asset. To open the window from an asset choose from the following options:
Right-click a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_22c48f0f93d7_doc_6 | github | scripting | What does `GetData` do in this Unity script? Explain its purpose and signature. | Get a copy of the job data from the last processed frame for .Since update job managers use double buffering for the data, you can access a copy of the last processed data at any time, even while jobs are scheduled and/or processing.Calling this with an unregistered provider returns provider.InitialJobData.
Signature:... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_61b4a1ed7a4c | unity_docs | scripting | What is `Accessibility.AccessibilitySettings.isBoldTextEnabled` in Unity? Explain its purpose and usage. | AccessibilitySettings.isBoldTextEnabled
public static bool
isBoldTextEnabled
;
Description
Checks whether or not bold text is enabled in the system settings.
For all the supported platforms, refer to
AccessibilitySettings
.
For Android, this requires at least API level 31. However, it might not
be suppo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12b55322e9ec | unity_docs | scripting | What is `Playables.PlayableOutput` in Unity? Explain its purpose and usage. | PlayableOutput
struct in
UnityEngine.Playables
/
Implemented in:
UnityEngine.CoreModule
Implements interfaces:
IPlayableOutput
Description
See:
IPlayableOutput
.
Static Properties
Property
Description
Null
Returns an invalid PlayableOutput. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32002c261671 | unity_docs | physics | What is `JointSuspension2D.frequency` in Unity? Explain its purpose and usage. | JointSuspension2D.frequency
public float
frequency
;
Description
The frequency at which the suspension spring oscillates.
The suspension spring will oscillate with a certain frequency as forces are added and removed from it. A
damping ratio
can be set to cause this oscillation to die down over time. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfca84851bfb | unity_docs | editor | What is `BuildAssetBundlesParameters.bundleDefinitions` in Unity? Explain its purpose and usage. | BuildAssetBundlesParameters.bundleDefinitions
public AssetBundleBuild[]
bundleDefinitions
;
Description
Array defining the name and contents of each AssetBundle. (optional)
An array of
AssetBundleBuild
structs that define the names and contents of each AssetBundle, e.g. the "Build Map".
When provided Unity ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30022f4962ac | unity_docs | rendering | What is `ShaderUtil.GetCallableShaderParamSize` in Unity? Explain its purpose and usage. | ShaderUtil.GetCallableShaderParamSize
Declaration
public static int
GetCallableShaderParamSize
(
Rendering.RayTracingShader
s
,
int
shaderIndex
);
Parameters
Parameter
Description
s
The
RayTracingShader
instance.
shaderIndex
The callable Shader index for which to retrieve the parameter size.
Returns
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_87af80c85c0d | unity_docs | physics | Explain 'Create custom binding types' in Unity. | You can create custom binding types to extend the runtime binding system. To create a custom binding type, create a class and inherit it from the CustomBinding class.
## Register and unregister binding objects
The CustomBinding is like the IBinding interface, which allows you to register multiple binding instances in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6b5ed4dc682 | unity_docs | ui | What are the parameters of `GUI.BringWindowToFront` in Unity? | Description Bring a specific window to front of the floating windows. ```csharp
// Draws 2 overlapped windows and when clicked on 1 window's button
// Brings the other window to the front.using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
private Rect windowRect = new Rect(20, 2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ed0bb530692 | unity_docs | input | What is `XR.InputFeatureUsage` in Unity? Explain its purpose and usage. | InputFeatureUsage
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
Defines a generic usage that maps to an input feature on a device. Use the As method to turn into a generic usage.
Properties
Property
Description
name
The string name of this usage feature; used internally to map t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_251389e7d88e | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtRevision` in Unity? Explain its purpose and usage. | PBXProject.AddRemotePackageReferenceAtRevision
Declaration
public string
AddRemotePackageReferenceAtRevision
(string
url
,
string
revision
);
Parameters
Parameter
Description
url
The URL of the repository.
revision
The ID of the commit.
Returns
string
Returns the GUID of the remote package reference.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_53416428e856 | unity_docs | ui | In Unity's 'ListView', what is 'ListView versus ScrollView' and how does it work? | You can use a ScrollView control to create the same functionalities as using a ListView. However, a ListView is more efficient than a ScrollView when you do the following:
Populate list items
Manage item height
Bind and unbind to objects
Instantiate the number of
visual elements
required to fill a page
Recycle visual e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9a46ea1acf3f | unity_docs | xr | In Unity's 'Asset Loading Profiler module reference', what is 'Chart categories' and how does it work? | The Asset Loading Profiler module’s chart is divided into different categories. To change the order of the categories in the chart, drag them in the chart’s legend. You can also click a category’s colored legend to toggle its display. For more information on how to use the Profiler window, refer to
Getting started with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48974c44d4f4 | unity_docs | input | What is `UIElements.IValueField_1` in Unity? Explain its purpose and usage. | IValueField<T0>
interface in
UnityEngine.UIElements
Description
Base interface for UIElements text value fields.
Properties
Property
Description
value
The value of the field.
Public Methods
Method
Description
ApplyInputDeviceDelta
Applies the values of a 3D delta and a speed from an input device.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae17f2d63177 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsStateCollection.WarmUp` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.WarmUp
Declaration
public
Unity.Jobs.JobHandle
WarmUp
(
Unity.Jobs.JobHandle
dependency
);
Parameters
Parameter
Description
dependency
Job to wait for.
Returns
JobHandle
Handle to prewarming... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1099d9786d1 | unity_docs | editor | What are the parameters of `EditorGUILayout.RectField` in Unity? | Returns Rect The value entered by the user. Description Make an X, Y, W & H field for entering a Rect . Capture the RectField sizes. ```csharp
using UnityEditor;
using UnityEngine;public class RectFieldExample : EditorWindow
{
static Rect pos; [MenuItem("Examples/RectField Example")]
static void rectFieldExa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c06668dabd0 | unity_docs | rendering | What is `CameraClearFlags.Depth` in Unity? Explain its purpose and usage. | CameraClearFlags.Depth
Description
Clear only the depth buffer.
This will leave colors from the previous frame or whatever was displayed before.
Additional resources:
Camera.clearFlags
property,
camera component
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e4d2979d49b | unity_docs | scripting | What is `Bounds.extents` in Unity? Explain its purpose and usage. | Bounds.extents
public
Vector3
extents
;
Description
The extents of the Bounding Box. This is always half of the
size
of the Bounds.
Note:
If
Bounds.extents
has a negative value for any axis,
Bounds.Contains
always returns False.
```csharp
//Attach this script to a visible GameObject.
//Click on the G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f5aefa27757 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.BuildConfigByName` in Unity? | Returns string The GUID of the build configuration or null if it doesn't exist. Description Returns the GUID of build configuration with the given name for the specific target. Returns Null if such configuration does not exist. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_717ce69d95c2 | unity_docs | scripting | What is `Color.ToString` in Unity? Explain its purpose and usage. | Color.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifies... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e6e5a05b8548 | unity_docs | rendering | In Unity's 'Platform-specific texture overrides panel reference', what is 'Platform-specific overrides tabs' and how does it work? | The platform-specific override tabs let you override the settings in the Default tab for specific platforms. For more information about build platforms, refer to
Build Profiles window reference
.
Property Description Max Size
Sets the maximum dimensions of the imported texture in pixels.
Resize Algorithm
Sets the algor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ad47fed7980 | unity_docs | scripting | What is `Application.platform` in Unity? Explain its purpose and usage. | Application.platform
public static
RuntimePlatform
platform
;
Description
Returns the platform the game is running on (Read Only).
Use this property if you need to do some platform dependent work.
```csharp
using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Start()
{
if (Application.platfo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f6525b668a8 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.GradientField`. | t properties. Any values passed in here will override settings defined by the
style
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
Gradient
The gradi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_715aa7ce981e | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Asin`. | Mathf.Asin
Declaration
public static float
Asin
(float
f
);
Description
Returns the arc-sine of
f
- the angle in radians whose sine is
f
.
```csharp
using UnityEngine;public class ScriptExample : MonoBehaviour
{
void Start()
{
print(Mathf.Asin(0.5f));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_20 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive nine arguments as part of its initialization process.Base interface of .
Signature:
```csharp
public interface INineArguments
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_43857ddc6db8 | unity_docs | rendering | In Unity's 'Set up transparent videos in Unity', what is 'Change your Video Clip settings' and how does it work? | If your transparent video’s codec is Apple ProRes 4444:
Select your imported video clip. The
Video Clip Importer
Inspector window displays.
Enable
Transcode
.
Enable
Keep Alpha
.
As a result, your ProRes video is ready for use in Unity. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b63ebc058e0b | unity_docs | scripting | What is `Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings.system` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ScriptableRuntimeReflectionSystemSettings.system
public static
Experimental.Rendering.IScriptableRuntimeReflectionSystem
system
;
Description
The current scriptable runtime reflection system instance.
Set this property in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_face82c0f81f | unity_docs | editor | Show me a Unity C# example demonstrating `BuildAssetBundleOptions.IgnoreTypeTreeChanges`. | BuildAssetBundleOptions.IgnoreTypeTreeChanges
Description
Ignore the type tree changes when doing the incremental build check.
This allows you to ignore the type tree changes when doing the incremental build check. With this flag set, if the included assets haven't change but type trees have changed, the target ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b79359bc5702 | unity_docs | rendering | What is `Rendering.BatchDrawCommand` in Unity? Explain its purpose and usage. | BatchDrawCommand
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents a draw command for a
BatchRendererGroup
.
Properties
Property
Description
batchID
The batch ID that this draw command uses. Determines the metadata values that are available to a shader.
flags
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_574a5ea60b24 | unity_docs | rendering | What is `ParticleSystem.MinMaxCurve.constantMin` in Unity? Explain its purpose and usage. | ParticleSystem.MinMaxCurve.constantMin
public float
constantMin
;
Description
Set a constant for the lower bound.
Useful when
ParticleSystem.MinMaxCurve.mode
is set to
ParticleSystemCurveMode.TwoConstants
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_050af557370c | unity_docs | scripting | What is `ArticulationBody.maxDepenetrationVelocity` in Unity? Explain its purpose and usage. | ArticulationBody.maxDepenetrationVelocity
public float
maxDepenetrationVelocity
;
Description
The maximum velocity of an articulation body when moving out of penetrating state.
Use this property to move bodies out of a colliding state more smoothly than the default.
Unit of measurement - m/s (meters per secon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6855f556f24 | unity_docs | scripting | What are the parameters of `Physics.ComputePenetration` in Unity? | Returns bool True, if the colliders overlap at the given poses. Description Compute the minimal translation required to separate the given colliders apart at specified poses. Translating the first collider by direction * distance will separate the colliders apart if the function returned true. Otherwise, direction and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b633549cec9b | unity_docs | scripting | What is `Unity.Properties.IProperty.GetAttribute` in Unity? Explain its purpose and usage. | IProperty.GetAttribute
Declaration
public TAttribute
GetAttribute
();
Returns
TAttribute
The attribute of the given type for this property.
Description
Returns the first attribute of the given type. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88982845a980 | unity_docs | physics | What is `Joint.autoConfigureConnectedAnchor` in Unity? Explain its purpose and usage. | Joint.autoConfigureConnectedAnchor
public bool
autoConfigureConnectedAnchor
;
Description
Should the
connectedAnchor
be calculated automatically?
If this is enabled, then the
connectedAnchor
property will be calculated automatically to match the global position of the
anchor
property. This is the default ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddbf5a28d033 | unity_docs | scripting | What are the parameters of `Search.QueryEngine_1.TryGetFilter` in Unity? | Returns bool Returns true if the filter is retrieved or false if the filter does not exist. Description Get a filter by its token. This method tries to retrieve a filter by its token. If it exists, it will be put in the output parameter "filter" and the function returns true. If the filter does not exist, the parameter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68688ab84fe3 | unity_docs | scripting | What is `SceneView.FrameSelected` in Unity? Explain its purpose and usage. | SceneView.FrameSelected
Declaration
public bool
FrameSelected
();
Declaration
public bool
FrameSelected
(bool
lockView
);
Parameters
Parameter
Description
lockView
Whether the view should be locked to the selection.
Returns
bool
Returns true if the current selection fits in the Scene view. Returns fa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_44f1d2e5399d | unity_docs | rendering | In Unity's 'Introduction to the BatchRendererGroup API in URP', what is 'Platform compatibility' and how does it work? | Unity supports BRG on:
Windows using DirectX 11
Windows using DirectX 12
Windows using Vulkan
Universal Windows Platform
Linux using Vulkan
macOS using Metal iOS Android (Vulkan and OpenGL ES 3.x)
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X and Xbox Series S
Nintendo Switch | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_713226397aeb | unity_docs | editor | What is `VideoCodec` in Unity? Explain its purpose and usage. | VideoCodec
enumeration
Description
Choose the video codec to use to import video clips.
Use this enum to set
VideoImporterTargetSettings.codec
.
A video codec compresses (encodes) or decompresses (decodes) video data to reduce the file size but avoid reduction of quality as much as possible. For Unity to conside... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8c1a169fa1a | unity_docs | audio | What is `AudioSource.spatialize` in Unity? Explain its purpose and usage. | AudioSource.spatialize
public bool
spatialize
;
Description
Enables or disables spatialization.
Custom spatializer effects improve the realism of sound propagation by incorporating the binaural head-related transfer function (HRTF) such that the listener can better sense the directionality of the sound through... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2bba5a420fc8 | unity_docs | editor | What is `VersionControl.VersionControlManager` in Unity? Explain its purpose and usage. | VersionControlManager
class in
UnityEditor.VersionControl
Description
Manages version control systems.
This class allows you to enumerate the available version control systems, get the
VersionControlObject
for the currently active VCS, or switch to a different one.
Additional resources:
VersionControlObject
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57b97146f97f | unity_docs | input | What is `Color.RGBToHSV` in Unity? Explain its purpose and usage. | Color.RGBToHSV
Declaration
public static void
RGBToHSV
(
Color
rgbColor
,
out float
H
,
out float
S
,
out float
V
);
Parameters
Parameter
Description
rgbColor
An input color.
H
Output variable for hue.
S
Output variable for saturation.
V
Output variable for value.
Description
Calculates the hue, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.