id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_7f4378722e43 | unity_docs | rendering | In Unity's 'Check lightmap UVs', what is 'Check real-time lightmap UVs' and how does it work? | To see the UVs for the Realtime
Global Illumination
system:
Select a GameObject with a Mesh Renderer
component.
In the
Mesh Renderer
component, under Lightmapping , open the Realtime Lightmap
dropdown.
Double-click a lightmap texture to open the Viewer window.
In the Viewer window, open the dropdown and select
UV Chart... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_631922c40522_doc_8 | github | scripting | What does `Load` do in this Unity script? Explain its purpose and signature. | Call this method to load the asset. This would be called automatically when you access the Value property.
Signature:
```csharp
public void Load()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_6d4bfb979e5c | unity_docs | rendering | Explain 'Lights module reference' in Unity. | Add real-time lights to a percentage of your particles using this module.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Light
Assign a Light Prefab
desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b47c47405ea4 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUILayout.TextArea`. | settings defined by the
style
.<br>
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
string
The edited string.
Description
Make a multi-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c268e122eabe | unity_docs | rendering | What is `U2D.ScriptablePacker.Pack` in Unity? Explain its purpose and usage. | ScriptablePacker.Pack
Declaration
public bool
Pack
(
U2D.SpriteAtlasPackingSettings
config
,
U2D.SpriteAtlasTextureSettings
setting
,
U2D.ScriptablePacker.PackerData
input
);
Parameters
Parameter
Description
config
The settings to use during the packing process for this Sprite Atlas.
setting
The tex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7affa016d85e | unity_docs | rendering | Explain 'Precalculating indirect light with Light Probes' in Unity. | Resources and techniques for using
Light Probes
to store the light at specific points in a scene , so that Unity can calculate indirect lighting for GameObjects more quickly.
Page Description Introduction to Light Probes
Learn about using Light Probes to store the light passing through specific points in a scene.
Light... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c7b2ccbd5c6 | unity_docs | editor | What is `AssetModificationProcessor.CanOpenForEdit` in Unity? Explain its purpose and usage. | AssetModificationProcessor.CanOpenForEdit(string[],List<string>,StatusQueryOptions)
Parameters
Parameter
Description
assetOrMetaFilePaths
Paths to Assets or their .meta files, relative to the project folder.
outNotEditablePaths
Destination list of non-editable Asset paths.
statusQueryOptions
Specifies how Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae901f1e41c9 | unity_docs | rendering | What is `ParticleSystem.Particle.GetCurrentSize3D` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.GetCurrentSize3D
Declaration
public
Vector3
GetCurrentSize3D
(
ParticleSystem
system
);
Parameters
Parameter
Description
system
The Particle System from which this particle was emitted.
Returns
Vector3
Current size.
Description
Calculate the current 3D size of the particle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cb98e6622d05 | unity_docs | xr | In Unity's 'Use private repositories with HTTPS Git URLs', what is 'Procedure for repositories that don’t use 2FA' and how does it work? | Follow these steps to access packages in private repositories that use HTTPS Git URLs without 2FA:
Configure Git to use GCM by running the following command in a terminal:
```
git config --global credential.helper manager
```
Access the repository one time by using a terminal. For example, run the following command:
``... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df89da027509 | unity_docs | math | What is `Rigidbody.Move` in Unity? Explain its purpose and usage. | Rigidbody.Move
Declaration
public void
Move
(
Vector3
position
,
Quaternion
rotation
);
Parameters
Parameter
Description
position
The new position for the Rigidbody.
rotation
The new rotation for the Rigidbody.
Description
Moves the Rigidbody to
position
and rotates the Rigidbody to
rotation
.
U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_10c5073df9ea | unity_docs | editor | Explain 'Cross-platform features and considerations' in Unity. | The following features are relevant across multiple platforms and can be useful to consider while developing your application for multiple platforms.
Topic Description Troubleshooting common cross-platform issues
Understand and solve common cross-platform issues.
Using Unity as a Library in other applications
Includes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb0c50e655d6 | unity_docs | math | What is `Mathf.DeltaAngle` in Unity? Explain its purpose and usage. | Mathf.DeltaAngle
Declaration
public static float
DeltaAngle
(float
current
,
float
target
);
Parameters
Parameter
Description
current
The current angle in degrees.
target
The target angle in degrees.
Returns
float
A value between -180 (exclusive) and 180 (inclusive) in degrees
Description
Calcula... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac232fba8a3b | unity_docs | editor | What is `TypeCache.GetMethodsWithAttribute` in Unity? Explain its purpose and usage. | TypeCache.GetMethodsWithAttribute
Declaration
public static
TypeCache.MethodCollection
GetMethodsWithAttribute
();
Declaration
public static
TypeCache.MethodCollection
GetMethodsWithAttribute
(Type
attrType
);
Declaration
public static
TypeCache.MethodCollection
GetMethodsWithAttribute
(string
assemb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_adb6822b0b7e | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.RotateArrow`. | MouseCursor.RotateArrow
Description
Arrow with the rotate symbol next to it for the sceneview.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This disp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69fd7e06cd6a | unity_docs | rendering | What is `MotionVectorGenerationMode` in Unity? Explain its purpose and usage. | MotionVectorGenerationMode
enumeration
Description
The type of motion vectors that should be generated.
Additional resources:
DepthTextureMode.MotionVectors
,
SkinnedMeshRenderer.skinnedMotionVectors
,
PassType.MotionVectors
,
SystemInfo.supportsMotionVectors
.
Properties
Property
Description
Camera
Use on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb1e2ebcd5ce | unity_docs | scripting | What is `Profiling.Recorder.CollectFromAllThreads` in Unity? Explain its purpose and usage. | Recorder.CollectFromAllThreads
Declaration
public void
CollectFromAllThreads
();
Description
Configures the recorder to collect samples from all threads.
A recorder collects sample data from all threads by default, but if you have configured it to collect from only a single thread using
Recorder.FilterToCurren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2807db5da76b | unity_docs | scripting | What is `QualitySettings.anisotropicFiltering` in Unity? Explain its purpose and usage. | QualitySettings.anisotropicFiltering
public static
AnisotropicFiltering
anisotropicFiltering
;
Description
Global anisotropic filtering mode.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Disable all anisotropic filtering
QualitySettings.anisotropicFiltering = Aniso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f9c36e0c998 | unity_docs | rendering | What is `RenderTextureDescriptor.depthBufferBits` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.depthBufferBits
public int
depthBufferBits
;
Description
The precision of the render texture's depth buffer in bits (0, 16, 24 and 32 are supported).
The minimum number of bits used for depth in the Depth/Stencil buffer format.
The actual format of the depth/stencil buffer that is select... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9bf710598a9f | unity_docs | editor | Show me a Unity C# example demonstrating `Unity.Profiling.Editor.ProfilerCounterDescriptor`. | ProfilerCounterDescriptor
struct in
Unity.Profiling.Editor
Description
Provides a descriptor for a Profiler counter.
Used to describe a
Profiler Counter
or
Profiler Counter Value
,
often within a
ProfilerModule
or
ProfilerModuleViewController
.
```csharp
using System;
using Unity.Profiling;
using Unity.P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd048fd44e22 | unity_docs | editor | What is `ShortcutManagement.IShortcutContext` in Unity? Explain its purpose and usage. | IShortcutContext
interface in
UnityEditor.ShortcutManagement
Description
Use
IShortcutContext
to create your own shortcut context by defining the conditions for when a shortcut becomes active or inactive. These conditions can be based on various factors or any other relevant contextual information.
To register ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e7ef52f7834 | unity_docs | scripting | What is `iOS.ActivityIndicatorStyle` in Unity? Explain its purpose and usage. | ActivityIndicatorStyle
enumeration
Description
ActivityIndicator Style (iOS Specific).
Properties
Property
Description
DontShow
Do not show ActivityIndicator.
Medium
The default style of indicator (UIActivityIndicatorViewStyleMedium).
Large
The large style of indicator (UIActivityIndicatorViewStyleLarge). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0c16d1c5831 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.flipRotation`. | ParticleSystem.MainModule.flipRotation
public float
flipRotation
;
Description
Makes some particles spin in the opposite direction.
Set between 0 and 1. Higher values cause a higher proportion of particles to spin in the opposite direction.
```csharp
using UnityEngine;
using System.Collections;[RequireCompone... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc634e7ddb8c | unity_docs | editor | What is `Build.Content.WriteCommand` in Unity? Explain its purpose and usage. | WriteCommand
class in
UnityEditor.Build.Content
Description
Container for holding information about a serialized file to be written.
Note: this class and its members exist to provide low-level support for the
Scriptable Build Pipeline
package. This is intended for internal use only; use the
Scriptable Build Pi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35a8590b8d65 | unity_docs | scripting | What is `UIElements.UQueryState_1.ForEach` in Unity? Explain its purpose and usage. | UQueryState<T0>.ForEach
Declaration
public void
ForEach
(Action<T>
funcCall
);
Parameters
Parameter
Description
funcCall
The action to be invoked with each matching element.
Description
Invokes function on all elements matching the query.
Declaration
public void
ForEach
(List<T2>
result
,
Func<T,T2> ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_db89426179eb | unity_docs | scripting | In Unity's 'Transforms', what is 'Properties' and how does it work? | Property:
Function:
Position
Position of the Transform in the x, y, and z coordinates.
Rotation
Rotation of the Transform around the x-axis, y-axis, and z-axis, measured in degrees.
Scale
Scale of the Transform along the x-axis, y-axis, and z-axis. The value “1” is the original size (the size at which you imported the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_92a4d8d57fab | unity_docs | scripting | In Unity's 'Code examples: Call Java/Kotlin code from C# scripts', what is 'Example 2: Retrieve the application’s cache directory' and how does it work? | The following code example retrieves the cache directory for the current application in C# using the AndroidApplication class.
```csharp
using UnityEngine;
using UnityEngine.Android;
public class JavaExamples
{
public static string GetApplicationCacheDirectory()
{
using var javaFile = AndroidApplication.currentActi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdb29db6db9b | unity_docs | scripting | What is `UIElements.NavigationMoveEvent` in Unity? Explain its purpose and usage. | NavigationMoveEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.NavigationEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event typically sent when the user presses the D-pad, moves a joystick or presses the arrow keys.
Properties
Property
Description
direction
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c23daac27bf0 | unity_docs | rendering | What is `Unity.Profiling.ProfilerRecorder.WrappedAround` in Unity? Explain its purpose and usage. | ProfilerRecorder.WrappedAround
public bool
WrappedAround
;
Description
Indicates if ProfilerRecorder capacity has been exceeded.
Returns true if ProfilerRecorder capacity has been exceeded and WrapAroundWhenCapacityReached had been specified.
If ProfilerRecorder is created with
ProfilerRecorderOptions.WrapArou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78826c8101fc | unity_docs | scripting | What is `UIElements.BaseListView.footerUssClassName` in Unity? Explain its purpose and usage. | BaseListView.footerUssClassName
public static string
footerUssClassName
;
Description
The USS class name for the footer of the ListView.
Unity adds this USS class to the footer element in the ListView. Any styling applied to this class
affects every ListView located beside, or below the stylesheet in the v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a3031b98314 | unity_docs | scripting | What is `RectTransform.rect` in Unity? Explain its purpose and usage. | RectTransform.rect
public
Rect
rect
;
Description
The calculated rectangle in the local space of the
Transform
.
Unity automatically attaches these to UI elements. Manipulate aspects of the rectangle in the Inspector such as the position, dimensions, rotation, and scale.
This is read-only in a script.
```cs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c24f063bdcc | unity_docs | scripting | What is `Bounds.center` in Unity? Explain its purpose and usage. | Bounds.center
public
Vector3
center
;
Description
The center of the bounding box.
```csharp
using UnityEngine;public class ColliderBounds : MonoBehaviour
{
Collider m_Collider;
Vector3 m_Center;
Vector3 m_Size, m_Min, m_Max; void Start()
{
//Fetch the Collider from the GameObject
m_Collider = GetCompone... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0a3f88f0365 | unity_docs | physics | What is `ConstantForce2D.relativeForce` in Unity? Explain its purpose and usage. | ConstantForce2D.relativeForce
public
Vector2
relativeForce
;
Description
The linear force, relative to the rigid-body coordinate system, applied each physics update.
The
force
is specified in the local rigid-body coordinate frame i.e. dependent on the rigid-body rotation and is applied to the center-of-mass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_491b6f8b4a00 | github | scripting | Write a Unity C# script called Follow Target Job | ```csharp
using Gilzoide.UpdateManager.Jobs;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Jobs;
namespace Gilzoide.UpdateManager.Sample.FollowTarget
{
[DependsOn(typeof(TargetJob))]
public struct FollowTargetJob : IBurstUpdateTransformJob<BurstUpdateTransformJob<FollowTargetJob>>
{
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_c14f9b306cff | unity_docs | scripting | What is `Rendering.SphericalHarmonicsL2.operator_ne` in Unity? Explain its purpose and usage. | SphericalHarmonicsL2.operator !=
public static bool
operator !=
(
Rendering.SphericalHarmonicsL2
lhs
,
Rendering.SphericalHarmonicsL2
rhs
);
Description
Returns true if the spherical harmonics are different. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a8da75f7f769 | github | scripting | Write a Unity C# XR/VR script for AR Feathered Plane Mesh Visualizer | ```csharp
#if AR_FOUNDATION_PRESENT
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
{
/// <summary>
/// This plane visualizer demonstrates the use of a feathering effect
/// at the edge of the detec... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_b85ecb8ccd60 | unity_docs | scripting | In Unity's 'Enter Play mode with scene reload disabled', what is 'Effects of disabling scene reload when entering Play mode' and how does it work? | When you
disable scene reload
, the time it takes to start your application in the Editor is no longer representative of the startup time in the built version. If you want to debug or profile exactly what happens during your project’s startup, you should enable scene reloading to more accurately represent the true load... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ec7853da06b4 | unity_docs | rendering | In Unity's 'Grass and other details', what is 'Add Detail Mesh' and how does it work? | Use the Detail Prefab
field to select a Prefab from your Project. To create an authentic look, a random factor affects each mesh to determine the size and color. Unity uses the Perlin noise algorithm to generate such random factors.
The
Min Width
,
Max Width
,
Min Height
, and
Max Height
values specify the upper and lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_236b851a8198 | unity_docs | rendering | In Unity's 'Vulkan', what is 'Vulkan on Android' and how does it work? | When you create a new Android project, Vulkan is enabled as the default graphics API. For other platforms where Vulkan is not the default graphics API, you can enable it through Unity Editor’s
Player settings
. For more information, refer to
Override default graphics APIs
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_7 | github | scripting | What does `ClearControlledCamera` do in this Unity script? Explain its purpose and signature. | Releases any UnityEngine.Camera instance currently being controlled by the WRLD SDK.
Signature:
```csharp
public void ClearControlledCamera()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_f7911127faa5 | unity_docs | rendering | What is `ShaderKeywordFilter.SelectIfAttribute.ctor` in Unity? Explain its purpose and usage. | SelectIfAttribute Constructor
Declaration
public
SelectIfAttribute
(object
condition
,
bool
overridePriority
,
string
filePath
,
int
lineNumber
,
params string[]
keywordNames
);
Parameters
Parameter
Description
condition
Unity compares the data field to this value. The outcome determines the filter behav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7141480a5184 | unity_docs | animation | What are the parameters of `Animations.AnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask` in Unity? | Description Sets the mask for the current layer. This function generates a layer mask from the specified AvatarMask, and applies it to the specified Layer index. If you change the AvatarMask, you need to call this function again to update the layer mask. ```csharp
using System.Collections.Generic;
using UnityEngine;usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7865b1d5676 | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody.GetAccumulatedForce`. | c
Vector3
GetAccumulatedForce
(float
step
= Time.fixedDeltaTime);
Parameters
Parameter
Description
step
The timestep of the next physics simulation.
Returns
Vector3
Accumulated force expressed in
ForceMode.Force
.
Description
Returns the force that the
Rigidbody
has accumulated before the simulat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a49b36e9671 | unity_docs | scripting | Show me a Unity C# example demonstrating `VersionControl.Provider.Add`. | l
via script.
If you have selected a
version control integration
in Unity's project settings panel, the default setting is for new files to be automatically added to
version control
. However, you can disable the "Automatic add" option to prevent this. This method is intended to be used to allow you to add files t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_239a0618576d | unity_docs | animation | What is `AnimationClip.EnsureQuaternionContinuity` in Unity? Explain its purpose and usage. | AnimationClip.EnsureQuaternionContinuity
Declaration
public void
EnsureQuaternionContinuity
();
Description
Realigns quaternion keys to ensure shortest interpolation paths.
This function is called in order to ensure better interpolation of quaternions.
It should be called after animation curves are set. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_603cb01d554b | unity_docs | rendering | What is `Camera.allCamerasCount` in Unity? Explain its purpose and usage. | Camera.allCamerasCount
public static int
allCamerasCount
;
Description
The number of cameras in the current Scene.
Returns the size of the array that
Camera.allCameras
returns and the amount of cameras that
Camera.GetAllCameras
will fill.
```csharp
using UnityEngine;public class ExampleScript : MonoBehavi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9b058cb4f23f | unity_docs | ui | In Unity's 'Replace deprecated browser interaction code', what is 'Deprecated code quick reference' and how does it work? | The following code is deprecated and you need to replace it with the replacement code.
Deprecated code
Replacement code
dynCall()
makeDynCall()
Pointer_stringify()
UTF8ToString()
unity.Instance()
CreateUnityInstance()
gameInstance
unityInstance | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1bca1611382c | unity_docs | scripting | What is `Rendering.OnDemandRendering.effectiveRenderFrameRate` in Unity? Explain its purpose and usage. | OnDemandRendering.effectiveRenderFrameRate
public static int
effectiveRenderFrameRate
;
Description
The current estimated rate of rendering in frames per second rounded to the nearest integer.
This is an estimate and may not be achieved depending upon the application.
If
QualitySettings.vSyncCount
is great... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_886f66bdc78b | unity_docs | animation | What is `AnimatorControllerParameter.defaultBool` in Unity? Explain its purpose and usage. | AnimatorControllerParameter.defaultBool
public bool
defaultBool
;
Description
The default bool value for the parameter.
Only valid for Parameters of type
AnimatorControllerParameterType.Bool
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4680613c2f25 | unity_docs | performance | In Unity's 'Burst compilation', what is 'Burst’s role in the compilation pipeline' and how does it work? | Burst is not a complete
scripting back end
because it only supports a subset of C#. It can’t replace Mono or IL2CPP in your project but is supplemental to either of them.
When you include the Burst package in your project, the scripting back end compiles the code by default and Burst compiles whichever Burst-compatible... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_538078371abd | unity_docs | scripting | What is `Search.SearchField.alias` in Unity? Explain its purpose and usage. | SearchField.alias
public string
alias
;
Description
Display label of the field if displayed in the property table.
In example, the alias will be used to set the search column title when this field is selected. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d113c8275ec | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnAnimatorIK`. | ent.
Common uses include:
Setting the position and rotation of IK goals, such as hands and feet, to interact with objects or reach targets in the environment.
Blending between animation-driven and IK-driven motion by adjusting IK weights.
Creating procedural animations, such as looking at a target or reaching for a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54e1bed3f465 | unity_docs | rendering | What is `Camera.allowHDR` in Unity? Explain its purpose and usage. | Camera.allowHDR
public bool
allowHDR
;
Description
High dynamic range rendering.
True if the camera is using HDR rendering and false if it is not. You can only enable HDR if it is also supported by the current
GraphicsTier
. You can only set a Graphics Tier in the Built-in Render Pipeline.
Additional resource... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5652d708a4cf | unity_docs | physics | What is `ArticulationBody.includeLayers` in Unity? Explain its purpose and usage. | ArticulationBody.includeLayers
public
LayerMask
includeLayers
;
Description
The additional layers that all
Collider
s attached to this
ArticulationBody
should include when deciding if a the
Collider
can come into contact with another
Collider
.
The Layer Collision Matrix defines which layers can contac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7abd23542d6d | unity_docs | animation | What is `IAnimationClipSource` in Unity? Explain its purpose and usage. | IAnimationClipSource
interface in
UnityEngine
Description
Use this interface to have a class provide its own list of Animation Clips to the Animation Window. The class must inherit from
MonoBehaviour
.
This interface requires an
Animator
or
Animation
component to preview Animation Clips in the Scene. Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c17e8eabb3f | unity_docs | math | What is `Mesh.MeshData.SetIndexBufferParams` in Unity? Explain its purpose and usage. | Mesh.MeshData.SetIndexBufferParams
Declaration
public void
SetIndexBufferParams
(int
indexCount
,
Rendering.IndexFormat
format
);
Parameters
Parameter
Description
indexCount
The size of the index buffer.
format
The format of the indices.
Description
Sets the index buffer size and format of the Mesh t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af25d6c23b2a | unity_docs | rendering | What is `Rendering.CommandBuffer.CopyCounterValue` in Unity? Explain its purpose and usage. | CommandBuffer.CopyCounterValue
Declaration
public void
CopyCounterValue
(
ComputeBuffer
src
,
ComputeBuffer
dst
,
uint
dstOffsetBytes
);
Declaration
public void
CopyCounterValue
(
ComputeBuffer
src
,
GraphicsBuffer
dst
,
uint
dstOffsetBytes
);
Declaration
public void
CopyCounterValue
(
GraphicsBu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfeec70da259 | unity_docs | scripting | What is `AudioSource` in Unity? Explain its purpose and usage. | AudioSource
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
A representation of audio sources in 3D.
Attach an AudioSource to a
GameObject
to play back sounds in a 3D environment.
To play 3D sounds you also need to have an
AudioListener
.
Usually, you ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7cb61b03e8e9 | unity_docs | scripting | What is `RectInt.yMin` in Unity? Explain its purpose and usage. | RectInt.yMin
public int
yMin
;
Description
Show the minimum Y value of the
RectInt
.
Sets the minimum Y value of the
RectInt
. If you enter a minimum value that is greater than the current maximum value, then the entered value becomes the new maximum value and the previous maximum value becomes the new minimu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2977abe743f | unity_docs | performance | What is `Rendering.ThreadedBatchContext` in Unity? Explain its purpose and usage. | ThreadedBatchContext
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Thread-safe and Burst-safe API for interacting with a
BatchRendererGroup
from Burst jobs.
Properties
Property
Description
batchRendererGroup
An internal handle to the BatchRendererGroup object that cre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_204b9edfe4f5 | unity_docs | rendering | What is `ImageConversion.EncodeNativeArrayToJPG` in Unity? Explain its purpose and usage. | ImageConversion.EncodeNativeArrayToJPG
Declaration
public static NativeArray<byte>
EncodeNativeArrayToJPG
(NativeArray<T>
input
,
Experimental.Rendering.GraphicsFormat
format
,
uint
width
,
uint
height
,
uint
rowBytes
,
int
quality
);
Parameters
Parameter
Description
input
The native array to convert.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe64a4016814 | unity_docs | editor | What are the parameters of `ProfilerWindow.GetFrameTimeViewSampleSelectionController` in Unity? | Returns IProfilerFrameTimeViewSampleSelectionController An IProfilerFrameTimeViewSampleSelectionController object with which you can use to control the selection of the specified Profiler module. Description Retrieves an IProfilerFrameTimeViewSampleSelectionController object that you can use to control the selection in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60916dbf0114 | unity_docs | scripting | Show me a Unity C# example demonstrating `GameObject.GetComponentCount`. | ption
Retrieves the total number of components currently attached to the GameObject.
You can use
GetComponentCount
to iterate through component indices, which is especially convenient if used together with
GameObject.GetComponentAtIndex
. For example, you can iterate through the indices to find the index of a part... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_833f3b20d20b | unity_docs | scripting | What is `AndroidJNI.GetStaticSByteField` in Unity? Explain its purpose and usage. | AndroidJNI.GetStaticSByteField
Declaration
public static sbyte
GetStaticSByteField
(IntPtr
clazz
,
IntPtr
fieldID
);
Description
Returns the value of a static field of an object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c59cb861b461 | unity_docs | scripting | What is `UIElements.ProgressBar` in Unity? Explain its purpose and usage. | ProgressBar
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.AbstractProgressBar
/
Implemented in:
UnityEngine.UIElementsModule
Description
A control that displays the progress between a lower and upper bound value. For more information, refer to
UXML element ProgressBar
.
```csharp
public Prog... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_290323e09902 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.trackIndex` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.trackIndex
public ushort
trackIndex
;
Description
Index of the track in the object that created this provider.
For providers created by the
VideoPlayer
, this is the index of the audio track in the movie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b955363fa8b5 | unity_docs | editor | What is `Experimental.Rendering.ScriptableBakedReflectionSystemSettings.system` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ScriptableBakedReflectionSystemSettings.system
public static
Experimental.Rendering.IScriptableBakedReflectionSystem
system
;
Description
The currently active ScriptableBakedReflectionSystem, see
IScriptableBakedReflection... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed3d3651fab8 | unity_docs | physics | What is `Rendering.AsyncGPUReadbackRequest` in Unity? Explain its purpose and usage. | AsyncGPUReadbackRequest
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents an asynchronous request for a GPU resource.
Use
AsyncGPUReadback.Request
to retrieve an asynchronous request for a GPU resource.
Pending requests are automatically updated each frame. The re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9daa93ef75b | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.operator_multiply`. | Color.operator *
public static
Color
operator *
(
Color
a
,
Color
b
);
Description
Multiplies two colors together. Each component is multiplied separately.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Color grayColor = Color.gray * Color.white;
}
}
```
public sta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8869d814be4a | unity_docs | scripting | In Unity's 'Introducing native plug-ins for Android', what is 'Scripting backend compatibility' and how does it work? | The following table shows which scripting backends support the different types of native plug-ins.
Scripting backend
Shared library
Static library
C/C++ source files IL2CPP Yes Yes Yes Mono Yes No No
Notes
:
IL2CPP scripting backend doesn’t support direct use of .NET dynamic linked libraries (.dll) at runtime. These li... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f72a4c7880c2 | unity_docs | scripting | What is `Search.IQueryNode.skipped` in Unity? Explain its purpose and usage. | IQueryNode.skipped
public bool
skipped
;
Description
True if this node is skipped during evaluation. A node can be skipped if the QueryEngine was configured to skip unsupported nodes instead of generating errors. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_95f5bf123bd9 | unity_docs | editor | Explain 'Stack trace logging' in Unity. | Unity Console messages and log files can include detailed stack trace information. The console also links to the line of code that generated the message. This is useful when you want to identify the line, method, or sequence of function calls that caused the log entry to appear.
Tip:
Another way to inspect your code is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fe057b76897e | unity_docs | rendering | Explain 'Use AssetBundles to load assets at runtime' in Unity. | Use AssetBundles to group together assets in your project in an archive file format. AssetBundles can speed up the build times of your project and enable delivery of content in patches and DLC.
Topic Description Introduction to AssetBundles
Overview of AssetBundles and their purpose in Unity projects.
Creating AssetBun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_800f11eeb85c | unity_docs | xr | Give me an overview of the `Screen` class in Unity. | Screen
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provides access to display information.
Use this class to get a list of supported screen resolutions, change the current resolution, or hide/show the system mouse pointer.
When you launch your application, Unity immediately needs t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e38e6e3f12e | unity_docs | scripting | What is `RenderSettings.fog` in Unity? Explain its purpose and usage. | RenderSettings.fog
public static bool
fog
;
Description
Is fog enabled?
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
// Enable fog
RenderSettings.fog = true;
}
}
```
Additional resources:
RenderSettings.fogMode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff8601095f68 | unity_docs | xr | What is `GradientMode.Fixed` in Unity? Explain its purpose and usage. | GradientMode.Fixed
Description
Use a constant color between the keys.
This mode returns the key color value where key time is greater than the requested evaluation time.
The resulting gradient is then a sequence of colors, not blended together.
Additional resources:
Gradient.mode
,
Gradient.Evaluate
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fc3576b9148d | unity_docs | physics | Explain '2D feature set' in Unity. | The 2D
feature set
provides creators of 2D experiences in Unity with features covering foundations, world-building, animation, graphics, and physics. Use the 2D feature set to:
Import images including multi-layered Photoshop and Aseprite files as Sprites and configure them for use in 2D games.
Create freeform, tile-bas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbe8f8326a4f | unity_docs | performance | What is `Unity.Jobs.IJobParallelForExtensions.ScheduleByRef` in Unity? Explain its purpose and usage. | IJobParallelForExtensions.ScheduleByRef
Declaration
public static
Unity.Jobs.JobHandle
ScheduleByRef
(ref T
jobData
,
int
arrayLength
,
int
innerloopBatchCount
,
Unity.Jobs.JobHandle
dependsOn
);
Parameters
Parameter
Description
jobData
The job and data to schedule.
arrayLength
The number of iterati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_939757f6bc91 | unity_docs | rendering | What is `Mesh.RecalculateUVDistributionMetric` in Unity? Explain its purpose and usage. | Mesh.RecalculateUVDistributionMetric
Declaration
public void
RecalculateUVDistributionMetric
(int
uvSetIndex
,
float
uvAreaThreshold
);
Parameters
Parameter
Description
uvSetIndex
The UV set index to set the UV distibution metric for. Use 0 for first index.
uvAreaThreshold
The minimum UV area to consider... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2af603919046 | unity_docs | math | Show me a Unity code example for 'Profiling low-level native plug-ins'. | the Profiler is capturing the data.
IsAvailable
Returns 1 for Editor or Development Players where the Profiler is available, and 0 for Release Players.
RegisterThread
Registers the current thread under the specified name.
UnregisterThread
Unregisters the current thread from Profiler.
## IUnityProfiler example
The fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bd97ee62cebc | unity_docs | math | Explain 'Mesh topology data' in Unity. | Topology describes the type of face that a mesh has.
A mesh’s topology defines the structure of the index buffer, which in turn describes how the vertex positions combine into faces. Each type of topology uses a different number of elements in the index array to define a single face.
Unity supports the following mesh t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d33eecd86c2d | unity_docs | scripting | Show me a Unity C# example demonstrating `LowLevel.PlayerLoop.GetCurrentPlayerLoop`. | layer loop system representing the current update order of all engine systems in Unity.
The
PlayerLoopSystem
returned by this method can be modified to create a custom update order which you can set using
SetPlayerLoop
. If no custom loop has been set with
SetPlayerLoop
, then
GetCurrentPlayerLoop
returns the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06fc5aaf243e | unity_docs | editor | What is `PrefabUtility.ApplyAddedGameObjects` in Unity? Explain its purpose and usage. | PrefabUtility.ApplyAddedGameObjects
Declaration
public static void
ApplyAddedGameObjects
(GameObject[]
gameObjects
,
string
assetPath
,
InteractionMode
action
);
Parameters
Parameter
Description
gameObjects
The added GameObjects on the Prefab instance to apply.
assetPath
The path of the Prefab Asset to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_faf5a430090b | unity_docs | editor | What is `Rendering.EditorGraphicsSettings.GetSupportedRenderPipelineGraphicsSettingsTypesForPipeline` in Unity? Explain its purpose and usage. | EditorGraphicsSettings.GetSupportedRenderPipelineGraphicsSettingsTypesForPipeline
Declaration
public static IEnumerable<Type>
GetSupportedRenderPipelineGraphicsSettingsTypesForPipeline
();
Parameters
Parameter
Description
renderPipelineAssetType
A valid
RenderPipelineAsset
type.
Returns
IEnumerable<Type>
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1e31e684872d | unity_docs | input | In Unity's 'iOS input overview', what is 'iOS keyboard' and how does it work? | iOS devices include a touchscreen keyboard. When you select editable UI elements such as
Input Fields
, Unity automatically activates the iOS touchscreen keyboard and handles input from it. For information on how to manually activate and configure the iOS touchscreen keyboard, refer to
Mobile Keyboard
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5e560a2a3e8 | unity_docs | rendering | Explain 'Sprite Asset properties reference' in Unity. | This page describes the sprite asset properties.
Property Description Update Sprite Asset
Sync the sprite asset with the latest changes in the Sprite Editor window.
## Atlas & Material
Property Description Sprite Atlas
Graphics:** A utility that packs several sprite textures tightly together within a single texture k... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b15836d04cb5 | unity_docs | audio | What are the parameters of `AudioClip.PCMReaderCallback` in Unity? | Description Unity calls this delegate each time AudioClip reads data. The AudioClip stores this raw sample data in an array of floats that range from -1 to 1.
For non-streamed clips, Unity calls this delegate when it creates the audio clip. If the clip is longer than the callback's maximum amount of samples, Unity cal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_88357b5117e5 | github | scripting | Write a Unity C# MonoBehaviour script called Event Link | ```csharp
using Hudossay.AttributeEvents.Assets.Runtime.GameEvents;
using System;
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.EventLinks
{
/// <summary>
/// Links one event from broadcaster GameObject to one method from listener GameObject's MoonoBehaviour.
/// </summary>
publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8438c4a361dc | unity_docs | editor | What is `SceneManagement.RemovedComponent` in Unity? Explain its purpose and usage. | RemovedComponent
class in
UnityEditor.SceneManagement
/
Inherits from:
SceneManagement.PrefabOverride
Description
Class with information about a component that has been removed from a Prefab instance.
Properties
Property
Description
assetComponent
The components on the Prefab Asset which has been removed on ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e2977f175ee | unity_docs | animation | What is `Tilemaps.Tilemap.GetTileAnimationFlags` in Unity? Explain its purpose and usage. | Tilemap.GetTileAnimationFlags
Declaration
public
Tilemaps.TileAnimationFlags
GetTileAnimationFlags
(
Vector3Int
position
);
Parameters
Parameter
Description
position
The position of the Tile on the
Tilemap
.
Returns
TileAnimationFlags
Returns the
TileAnimationFlags
of the
Tile
.
Description
Ge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14c9ed86745d | unity_docs | rendering | What is `SceneView.GetBuiltinCameraMode` in Unity? Explain its purpose and usage. | SceneView.GetBuiltinCameraMode
Declaration
public static
SceneView.CameraMode
GetBuiltinCameraMode
(
DrawCameraMode
mode
);
Parameters
Parameter
Description
mode
The
DrawCameraMode
to match.
Returns
CameraMode
Returns a built-in
CameraMode
.
Description
Gets the built-in
CameraMode
that match... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48d76472785f | unity_docs | scripting | Show me a Unity C# example demonstrating `SceneManagement.SceneManager.MoveGameObjectToScene`. | meObjects from one Scene to another. This means the GameObject to move must not be a child of any other GameObject in its Scene.
This only works on GameObjects being moved to a Scene that is already loaded (additive).
If you want to load single Scenes, make sure to use DontDestroyOnLoad on the GameObject you would like... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c107ac533b4 | unity_docs | scripting | What is `MonoBehaviour.print` in Unity? Explain its purpose and usage. | MonoBehaviour.print
Declaration
public static void
print
(object
message
);
Description
Logs message to the Unity Console (identical to
Debug.Log
).
Additional resources:
Debug.Log
,
Debug.LogWarning
,
Debug.LogError
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_85e486dcddc2 | unity_docs | scripting | In Unity's 'Custom serialization', what is 'Example 1: Unity’s default serialization causes performance issues' and how does it work? | Suppose you want to have a tree data structure. If you let Unity serialize the data structure directly, the “no support for null” limitation would cause your data stream to become very big, leading to performance degradations in many systems:
```csharp
using UnityEngine;
using System.Collections.Generic;
using System;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5560b36531c1 | unity_docs | scripting | What is `Playables.DirectorWrapMode` in Unity? Explain its purpose and usage. | DirectorWrapMode
enumeration
Description
Wrap mode for
Playable
s.
Properties
Property
Description
Hold
Hold the last frame when the playable time reaches it's duration.
Loop
Loop back to zero time and continue playing.
None
Do not keep playing when the time reaches the duration. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2dbc31dc618a | unity_docs | rendering | Explain 'Decals Surface Shader example in the Built-In Render Pipeline' in Unity. | Decals are commonly used to add details to Materials at run time (for example, bullet impacts). They are especially useful in deferred rendering, because they alter the GBuffer before it is lit, therefore saving on performance.
In a typical scenario, Decals should be rendered after the opaque objects and should not be ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d0273e1e06e | unity_docs | physics | What is `PointEffector2D.drag` in Unity? Explain its purpose and usage. | PointEffector2D.drag
public float
drag
;
Description
The linear drag to apply to rigid-bodies.
The
drag
coefficient is applied in addition to the standard
Rigidbody2D
drag coefficient to provide additional drag in the effector area. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf61535e519c | unity_docs | animation | What is `Animator.feetPivotActive` in Unity? Explain its purpose and usage. | Animator.feetPivotActive
public float
feetPivotActive
;
Description
Blends pivot point between body center of mass and feet pivot.
At 0%, the blending point is body center of mass. At 100%, the blending point is feet pivot. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e143f5770840 | unity_docs | rendering | What is `ParticleSystemCustomData` in Unity? Explain its purpose and usage. | ParticleSystemCustomData
enumeration
Description
Which stream of custom particle data to set.
Additional resources:
ParticleSystem.SetCustomParticleData
,
ParticleSystem.GetCustomParticleData
.
Properties
Property
Description
Custom1
The first stream of custom per-particle data.
Custom2
The second stream of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_114dba89d21c | unity_docs | physics | In Unity's 'Introduction to compound colliders', what is 'Construction of a compound collider' and how does it work? | A compound collider is made of the following elements:
A parent GameObject that has a Rigidbody
Empty child GameObjects that contain colliders
A compound collider should only have one Rigidbody, which should be on the root GameObject.
For more guidance on how to create a compound collider, see
Create a compound collide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9126d37d67b2 | github | scripting | Write a Unity C# script called Instantiate_I Initializable_Tests | ```csharp
using NUnit.Framework;
using UnityEngine;
using static UnityEngine.Object;
namespace Sisus.Init.Tests
{
public class Instantiate_IInitializable_Tests
{
private AnyInitializable original;
[SetUp]
public void SetUp() => original = new GameObject(GetType().Name).AddComponent<AnyInitializable>();
[T... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
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