id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_23ab2df25818 | unity_docs | scripting | Show me a Unity C# example demonstrating `Windows.WebCam.PhotoCaptureFrame.CopyRawImageDataIntoBuffer`. | , you may want to copy the raw IMFMediaBuffer data into your own byte list.
For more information about the WinRT IMFMediaBuffer object, please vist
https://msdn.microsoft.com/en-us/library/windows/desktop/ms696261(v=vs.85).aspx
This example will capture an Image from the Web Camera and manually copy the image data out... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10668bf19c9b | unity_docs | scripting | What are the parameters of `Serialization.ManagedReferenceUtility.GetManagedReference` in Unity? | Returns object Returns the C# object referenced on the specified host and identified with provided Id. Returns null if no reference object is found. Description Retrieves an object based on its managed reference Id. Use this method to efficiently retrieve a specific referenced object when, for example, its exact locati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38e1fc17ecd9_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Get first FieldInfo for by type of
Signature:
```csharp
public static FieldInfo GetFirstAttributeFieldByType<T>(Attribute attribute) where T : Type
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f75d22519dc | unity_docs | physics | What is `PhysicsShape2D.shapeType` in Unity? Explain its purpose and usage. | PhysicsShape2D.shapeType
public
PhysicsShapeType2D
shapeType
;
Description
The shape type determines how the vertices and radius are used by this
PhysicsShape2D
.
Refer to the
PhysicsShapeType2D
documentation for more information about the different shape types.
```csharp
using UnityEngine;
using UnityEng... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_969772648aeb | unity_docs | rendering | What is `VersionControl.IIconOverlayExtension.DrawOverlay` in Unity? Explain its purpose and usage. | IIconOverlayExtension.DrawOverlay
Declaration
public void
DrawOverlay
(string
assetPath
,
VersionControl.IconOverlayType
type
,
Rect
rect
);
Parameters
Parameter
Description
assetPath
Asset path.
type
Icon overlay type.
rect
Icon bounding box.
Description
Draws icon overlay.
Unity calls this met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00ae353e4fe6 | unity_docs | ui | What is `GUIStyle.hover` in Unity? Explain its purpose and usage. | GUIStyle.hover
public
GUIStyleState
hover
;
Description
Rendering settings for when the mouse is hovering over the control.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints the text color that button is using
// when the mouse is hovering over a control void OnGUI()
{
Debug.Lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37dbfc7cb3bb | unity_docs | scripting | What is `MPE.EventDataSerialization.JsonUtility` in Unity? Explain its purpose and usage. | EventDataSerialization.JsonUtility
Description
Use
JsonUtility.ToJson
to serialize a message argument. Additional metadata is added to the message to specify which type to convert the JSON to when it is received. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7daf60b0e982 | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.VersionControlAttribute.displayName`. | VersionControlAttribute.displayName
public string
displayName
;
Description
Version control system display name.
Can be localized. Used in UI.
```csharp
using UnityEditor.VersionControl;
using UnityEngine;public class CustomVersionControlAttribute : VersionControlAttribute
{
static string GetDisplayName()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e06e5b484c1 | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.GetShape`. | ith the shape group having a quantity of shapes specified by
shapeCount
.
Returns
PhysicsShape2D
Returns the shape stored at the specified
shapeIndex
.
Description
Gets the
PhysicsShape2D
stored at the specified
shapeIndex
.
NOTE
: Because the
PhysicsShape2D
is a struct, this is a copy of the shape ther... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a1b4cb992fb | unity_docs | networking | What is `Device.Application.internetReachability` in Unity? Explain its purpose and usage. | Application.internetReachability
public static
NetworkReachability
internetReachability
;
Description
This has the same functionality as
Application.internetReachability
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f2c20767c7fa | unity_docs | rendering | Explain 'Default project directories' in Unity. | When you create a project, Unity creates a project folder which contains default subfolders. These default subfolders each have a specific role in organizing your project’s files, settings, and data.
Important:
Using cloud-based storage methods to store your project is an unsupported workflow. It can cause synchronizat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed9abd89d322 | unity_docs | scripting | What is `AndroidJNI.GetStringUTFLength` in Unity? Explain its purpose and usage. | AndroidJNI.GetStringUTFLength
Declaration
public static int
GetStringUTFLength
(IntPtr
str
);
Description
Returns the length in bytes of the modified UTF-8 representation of a string.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_791e526ecca4 | unity_docs | editor | What are the parameters of `QualitySettings.GetRenderPipelineAssetsForPlatform` in Unity? | Description [Editor Only] Obtains a set with the non null Render Pipeline Assets selected on all the Quality Levels for the given platform. Declaration public static void GetRenderPipelineAssetsForPlatform (string buildTargetGroupName ,
out HashSet<T> uniqueRenderPipelineAssets ,
out bool allLevelsAreOverridden ); Para... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1462815aea5 | unity_docs | rendering | What is `SystemInfo.constantBufferOffsetAlignment` in Unity? Explain its purpose and usage. | SystemInfo.constantBufferOffsetAlignment
public static int
constantBufferOffsetAlignment
;
Description
Minimum buffer offset (in bytes) when binding a constant buffer using Shader.SetConstantBuffer or
Material.SetConstantBuffer
.
If the currently active renderer supports binding constant buffers directly (see ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_20 | github | scripting | What does `OnTriggerEnter2DAsObservable` do in this Unity script? Explain its purpose and signature. | Sent when another object enters a trigger collider attached to this object (2D physics only).
Signature:
```csharp
public static IObservable<Collider2D> OnTriggerEnter2DAsObservable(this Component component)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_148cd3fd2bb7 | unity_docs | animation | What is `HumanTrait.MuscleName` in Unity? Explain its purpose and usage. | HumanTrait.MuscleName
public static string[]
MuscleName
;
Description
Array of the names of all human muscle types defined by Mecanim.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Start()
{
string[] muscleName = HumanTrait.MuscleName;
for (int i = 0;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_10c61ae1b76e | github | scripting | Write a Unity C# script called Observable End Drag Trigger | ```csharp
// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableEndDragTri... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_2329a7941cc1_doc_17 | github | scripting | What does `SetState` do in this Unity script? Explain its purpose and signature. | Attempts to set the current state of a controller.The state that we wish to transition to
Signature:
```csharp
public void SetState(ControllerStates nextState)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_c313dc3b3542 | unity_docs | rendering | Explain 'Cameras in the Built-In Render Pipeline' in Unity. | Resources for using cameras in the Built-In
Render Pipeline
.
Page Description Set the camera background with Clear Flags in the Built-In Render Pipeline
Set the camera background as a skybox or a solid color.
Camera Inspector window reference for the Built-In Render Pipeline
Explore the properties in the Camera compon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad3a010bbfba | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorTools.EditorToolContext.PopulateMenu`. | EditorToolContext.PopulateMenu
Declaration
public void
PopulateMenu
(
UIElements.DropdownMenu
menu
);
Parameters
Parameter
Description
menu
The Scene view context menu to add menu items to.
Description
Adds menu items to the Scene view context menu.
Refer to MenuUtility for utility functions that add men... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ce18c80a41a9 | unity_docs | editor | In Unity's 'Define logging levels', what is 'In C# scripts' and how does it work? | You can set the global and per-panel configurations to customize logging behavior in C#
scripts
.
The following example sets the global log level of all panels or windows.
```
Binding.SetGlobalLogLevel(BindingLogLevel.Once);
```
The following example sets the log level per panel:
```
Binding.SetPanelLogLevel(myElement.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15f1297d1bcb | unity_docs | rendering | What is `Material.SetColor` in Unity? Explain its purpose and usage. | Material.SetColor
Declaration
public void
SetColor
(string
name
,
Color
value
);
Declaration
public void
SetColor
(int
nameID
,
Color
value
);
Parameters
Parameter
Description
nameID
Property name ID, use
Shader.PropertyToID
to get it.
name
Property name. For example, "_Color" in Built-in Ren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6128eb6643dc | unity_docs | scripting | What is `Application.CanStreamedLevelBeLoaded` in Unity? Explain its purpose and usage. | Application.CanStreamedLevelBeLoaded
Declaration
public static bool
CanStreamedLevelBeLoaded
(int
levelIndex
);
Description
Checks if the built scene can be loaded.
Test if a scene with the provided index exists in the Player build. Returns true if the index value is greater than or equal to zero, and less tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de322a529c6d | unity_docs | scripting | What are the parameters of `Search.SearchExpression.ProcessValues` in Unity? | Returns IEnumerable<SearchItem> Yield a new list of items that have been transformed. Description Take a group of SearchItems and apply a processHandler transformer function to the item in order to sets its internal value or an outputValueField. Note that these items are processed in the main thread thus allowing you t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_98a1c6d8adc8 | unity_docs | rendering | Explain 'BlendOp command in ShaderLab reference' in Unity. | Specifies the blending operation used by the Blend command. For this command to have any effect, there must also be a Blend command in the same Pass block (if this command is in a Pass block) or SubShader block (if this command is in a SubShader block).
Not all blending operations are supported on all devices, and supp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fc90ee1c19b | unity_docs | math | Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ArrayElementAsRef`. | tion
Obtains a reference to a value of type
T
in an array at a specified index in memory.
The
ArrayElementAsRef
method allows direct access to an array element by its index in memory. This method provides a reference to the element, enabling efficient data manipulation without copying. Use this method with care, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdc25351cf97 | unity_docs | input | What is `tvOS.Remote` in Unity? Explain its purpose and usage. | Remote
class in
UnityEngine.tvOS
/
Implemented in:
UnityEngine.CoreModule
Description
A class for Apple TV remote input configuration.
Static Properties
Property
Description
allowExitToHome
Configures how Menu button behaves on Apple TV Remote.
allowRemoteRotation
Configures if Apple TV Remote should autor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4cd3e827a962 | github | scripting | Write a Unity C# script called Button Menu | ```csharp
//
// Copyright (c) Sandro Figo
//
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace DebugMenu
{
public class ButtonMenu : Singleton<ButtonMenu>
{
[SerializeField]
private GameObject menuButtonPrefab = null;
public DebugMenuItem... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_07fb45b3f666 | unity_docs | ui | Show me a Unity code example for 'Class selectors'. | USS class selectors match elements that have specific USS classes assigned. USS class selectors are analogous to CSS class selectors.
## Syntax
A class selector consists of the class name prefixed with a period. Class names are case-sensitive and can’t begin with a numeral.
```.className { ... }
```
Only use a period... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86691d8f2c7b | unity_docs | scripting | What is `AndroidJNI.SetStaticFloatField` in Unity? Explain its purpose and usage. | AndroidJNI.SetStaticFloatField
Declaration
public static void
SetStaticFloatField
(IntPtr
clazz
,
IntPtr
fieldID
,
float
val
);
Description
Sets the value of a static field in the specified object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_782387994fd0 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.GetAlphaComponentCount` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetAlphaComponentCount
Declaration
public static uint
GetAlphaComponentCount
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static uint
GetAlphaComponentCount
(
TextureFormat
fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86f7e82e3229 | unity_docs | scripting | Give me an overview of the `WaitTimeoutMode` class in Unity. | WaitTimeoutMode
enumeration
Description
Determines which mode of time measurement to use in wait operations.
Properties
Property
Description
Realtime
Evaluates timeout values as units of real time.
InGameTime
Evaluates timeout values as units of in-game time, which is scaled according to the value of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6f185a471797 | unity_docs | ui | In Unity's 'IMGUI Controls', what is 'Label' and how does it work? | The Label is non-interactive. It is for display only. It cannot be clicked or otherwise moved. It is best for displaying information only.
```csharp
/* GUI.Label example */
using UnityEngine;
using System.Collections;
public class GUITest : MonoBehaviour
{
void OnGUI ()
{
GUI.Label (new Rect (25, 25, 100, 30),... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2229ec48bfbe | unity_docs | rendering | In Unity's 'Configure Gate Fit', what is 'Vertical' and how does it work? | When
Gate Fit
is set to Vertical , Unity fits the resolution gate to the height (Y axis) of the film gate. Any change you make to the sensor width (
Sensor Size > X
) has no effect on the rendered image. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e86ebf2b0978_doc_2 | github | scripting | What does `Initialize` do in this Unity script? Explain its purpose and signature. | Initializes the PoolService by creating the parent for MonoBehaviour pools and initializing all pools based on the provided configuration.
Signature:
```csharp
public void Initialize()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_b436be920d80 | unity_docs | scripting | What are the parameters of `PhysicsScene.Simulate` in Unity? | Returns void Whether the simulation was run or not. Running the simulation during physics callbacks will always fail. Description Simulate physics associated with this PhysicsScene . Calling this method causes the physics to be simulated over the specified step time. Only the physics associated with this PhysicsScene... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf4d2d08da52 | unity_docs | rendering | What is `ParticleSystemRenderer.EnableVertexStreams` in Unity? Explain its purpose and usage. | Method group is Obsolete
ParticleSystemRenderer.EnableVertexStreams
Obsolete
EnableVertexStreams is deprecated. Use SetActiveVertexStreams instead.
Declaration
public void
EnableVertexStreams
(
ParticleSystemVertexStreams
streams
);
Parameters
Parameter
Description
streams
Streams to enable.
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c13463c0845a_doc_3 | github | scripting | What does `Instantiate` do in this Unity script? Explain its purpose and signature. | Instantiate this instance. 1. Attempts to find an existing GameObject that matches (There will be 0 or 1 at any time) 2. Creates GameObject with name of subclass 3. Persists by default (optional) 4. Predictable life-cycle.
Signature:
```csharp
public static T Instantiate ()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_42e94441a3e8 | unity_docs | scripting | What is `Android.AndroidProjectFilesModifier.callbackOrder` in Unity? Explain its purpose and usage. | AndroidProjectFilesModifier.callbackOrder
public int
callbackOrder
;
Description
Callback order when there are multiple implementations of AndroidProjectFilesModifier.
The lower number has a higher priority. Default is 0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fa396482464 | unity_docs | rendering | What are the parameters of `Texture3D.GetPixelData` in Unity? | Returns NativeArray<T> A native array that points directly to the texture's data buffer in CPU memory. Description Gets the raw data from a texture. This method returns a NativeArray<T0> that points directly to the texture's data on the CPU and has the size of the mipmap level. The array doesn't contain a copy of the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3d13c89661d4_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Base class for a serializable ordered dictionary asset. Custom dictionary assetclasses should inherit from the generic class instead.
Signature:
```csharp
public abstract class OrderedDictionary
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_dd408807b5da | unity_docs | scripting | In Unity's 'TagField', what is 'Example' and how does it work? | The following UXML example creates a TagField:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<uie:TagField label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the TagField:
```
/// <sample>
// Get a refe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11eeb66ed442 | unity_docs | rendering | What is `RenderTexture.antiAliasing` in Unity? Explain its purpose and usage. | RenderTexture.antiAliasing
public int
antiAliasing
;
Description
The antialiasing level for the RenderTexture.
Anti-aliasing value indicates the number of samples per pixel. The value can be
1
,
2
,
4
or
8
. If unsupported by the hardware or rendering API, the greatest supported number of samples less tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a9cf3fea17e | unity_docs | editor | What is `EditorUserSettings.desiredImportWorkerCount` in Unity? Explain its purpose and usage. | EditorUserSettings.desiredImportWorkerCount
public static int
desiredImportWorkerCount
;
Description
The desired number of processes to use when importing assets, during an Asset Database refresh.
The actual count of running worker processes may be higher or lower, but the asset pipeline aims to achieve this nu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1215a9d18e84 | unity_docs | scripting | What is `AndroidShowActivityIndicatorOnLoading` in Unity? Explain its purpose and usage. | AndroidShowActivityIndicatorOnLoading
enumeration
Description
Application should show ActivityIndicator when loading.
Additional resources:
PlayerSettings.Android.showActivityIndicatorOnLoading
.
Properties
Property
Description
Large
Large.
InversedLarge
Inversed Large.
Small
Small.
InversedSmall
Inversed ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6e4e13182ff | unity_docs | editor | What is `PlayerSettings.Android.runWithoutFocus` in Unity? Explain its purpose and usage. | PlayerSettings.Android.runWithoutFocus
public static bool
runWithoutFocus
;
Description
Allows your application to continue to run even when it’s not in focus.
When enabled, the application keeps running even when not in focus and remains visible on devices that support split-screen mode. When disabled, the ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_643e0d1aabbb | unity_docs | editor | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPostprocessGameObjectWithUserProperties`. | the final Prefab is created and before it is written to disk, thus you have full control over the generated game objects and components.
Any references to game objects or meshes will become invalid after the import has been completed. Thus it is not possible to create a new Prefab in a different file from OnPostprocess... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ceb2ed3c1201 | unity_docs | scripting | Show me a Unity C# example demonstrating `Application.systemLanguage`. | ing in.
Use this property to select localized content based on the user's system language. Query the current system language with
Application.systemLanguage
.
Note
: Changes to the device's language setting might not appear immediately at runtime. On some platforms,
Application.systemLanguage
updates only after you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bcd7c342177 | unity_docs | editor | What is `iOS.Xcode.PBXProject.GetTargetProductFileRef` in Unity? Explain its purpose and usage. | PBXProject.GetTargetProductFileRef
Declaration
public string
GetTargetProductFileRef
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
Returns
string
The file reference of the artifact created by building target.
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3988be732b1b | unity_docs | rendering | What is `GUI.depth` in Unity? Explain its purpose and usage. | GUI.depth
public static int
depth
;
Description
The sorting depth of the currently executing GUI behaviour.
Set this to determine ordering when you have different scripts running simultaneously.
GUI elements drawn with lower depth values will appear on top of elements with higher values (ie, you can think of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fffed0862fad | unity_docs | input | Explain 'Event reference' in Unity. | UI Toolkit raises an event when a user interacts with and changes the state of elements from UI Toolkit.
The event design is similar to the
Event interface
for HTML elements.
Event types fit into a hierarchy based on the EventBase class. Each event family implements an interface that defines the common characteristics ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a49585d89dd7 | unity_docs | editor | What is `SearchService.ObjectSelectorSearchEndSessionModes.CloseSelector` in Unity? Explain its purpose and usage. | ObjectSelectorSearchEndSessionModes.CloseSelector
Description
The session is ending because the current object selector needs to be closed.
Here is an example of an object selector engine using
CloseSelector
to close the currently opened selector:
```csharp
using System;
using UnityEditor.SearchService;
using Ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9736c6c73dff | unity_docs | input | What is `UIElements.PointerCaptureEventBase_1.pointerId` in Unity? Explain its purpose and usage. | PointerCaptureEventBase<T0>.pointerId
public int
pointerId
;
Description
Identifies the pointer that sends the event.
If the mouse sends the event, this property is set to 0. If a touchscreen device sends the event, this property is set to the finger ID, which ranges from 1 to the number of touches the devi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4b1c011d32f | unity_docs | physics | What is `Build.BuildPipelineContext.DependOnAsset` in Unity? Explain its purpose and usage. | BuildPipelineContext.DependOnAsset
Declaration
public static void
DependOnAsset
(
Object
asset
);
Parameters
Parameter
Description
asset
The Unity Object from an asset.
Description
Allows you to specify that a Scene depends on contents of an asset directly provided.
Scene rebuild will be triggered if the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d1b5ef82abc | unity_docs | physics | What are the parameters of `AssetImporters.ScriptedImporterAttribute.ctor` in Unity? | Description Use the ScriptedImporter attribute to register a custom importer derived from ScriptedImporter with Unity's Asset import pipeline. Always increment a scripted importer's version number whenever the script changes. This forces Assets imported with lower version numbers to be re-imported. If the Editor's Auto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1d5a88e6a5c | unity_docs | scripting | What is `AudioType` in Unity? Explain its purpose and usage. | AudioType
enumeration
Description
The format type of the imported (native) data.
Use this enumeration to specify the format type of the audio file you want to play. This is mostly useful if you stream your audio from a server with
UnityWebRequestMultimedia.GetAudioClip
. For example, if you want to stream a file ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efe4ce6af473 | unity_docs | physics | What is `Rigidbody2D.freezeRotation` in Unity? Explain its purpose and usage. | Rigidbody2D.freezeRotation
public bool
freezeRotation
;
Description
Controls whether physics will change the rotation of the object.
If freezeRotation is enabled, the rotation in Z is not modified by the physics simulation.
Additional resources:
Rigidbody2D.constraints
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60e344249239 | unity_docs | audio | What is `AudioImporter.GetOverrideSampleSettings` in Unity? Explain its purpose and usage. | AudioImporter.GetOverrideSampleSettings
Declaration
public
AudioImporterSampleSettings
GetOverrideSampleSettings
(
BuildTargetGroup
platformGroup
);
Declaration
public
AudioImporterSampleSettings
GetOverrideSampleSettings
(string
platform
);
Parameters
Parameter
Description
platformGroup
The platfo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_066677a575e3 | unity_docs | scripting | What is `SettingsScope` in Unity? Explain its purpose and usage. | SettingsScope
enumeration
Description
Sets the scope of a SettingsProvider. The Scope determines where it appears in the UI. For example, whether it appears with the Project settings in the Settings window, or in the Preferences window, or in both windows.
Additional resources:
SettingsProvider.scope
,
SettingsP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_673cae585950 | unity_docs | xr | In Unity's 'XR packages', what is 'XR provider plug-ins' and how does it work? | The Unity XR plug-in framework provides the basis for XR development in Unity. You can add support for an XR device to a project by installing and enabling the relevant XR plug-in. You can add or remove plug-ins to the project at any time.
For instructions on how to add XR plug-ins to your project using the
XR Plug-in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_876306f2799c | unity_docs | rendering | Explain 'Enable Enlighten Realtime Global Illumination' in Unity. | To enable Enlighten Realtime Global Illumination in your Scene, open the
Lighting window
(menu:
Window
>
Rendering
>
Lighting
) and enable
Realtime Global Illumination
.
To disable the effect of
Realtime GI
on a specific Light, select the Light GameObject and, in the Light component, set the
Indirect Multiplier
to 0. T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_94ab27e9b1d4 | unity_docs | physics | Explain 'Discrete collision detection' in Unity. | The Discrete collision
detection mode uses a discrete
collision detection
algorithm, which checks for collisions on each physics timestep.
Discrete
is the default collision detection mode, and by far the least computationally demanding. However, it can miss collisions that occur between physics steps, so it’s usually n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3737218bce12 | unity_docs | editor | Explain 'Model file formats reference' in Unity. | Unity uses the.fbx
file format as its internal importing chain. It’s best practice to use the.fbx
file format whenever possible, and not use proprietary
model file
formats in production.
## Supported model file formats
Unity supports the following standard and proprietary model file formats.
## Standard file formats... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61f19dd8d8ca | unity_docs | scripting | Show me a Unity C# example demonstrating `DrawGizmo.ctor`. | DrawGizmo Constructor
Declaration
public
DrawGizmo
(
GizmoType
gizmo
);
Parameters
Parameter
Description
gizmo
Flags to denote when the gizmo should be drawn.
Description
Defines when the gizmo should be invoked for drawing.
Additional resources:
GizmoType
,
DrawGizmo
.
```csharp
using UnityEngine;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_469b740aa000 | unity_docs | scripting | What is `PlayerSettings.GetVirtualTexturingSupportEnabled` in Unity? Explain its purpose and usage. | PlayerSettings.GetVirtualTexturingSupportEnabled
Declaration
public static bool
GetVirtualTexturingSupportEnabled
();
Returns
bool
True if virtual texturing is enabled, false otherwise.
Description
Is virtual texturing enabled.
This returns the user prefered state excluding platform support. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f621ba6611b | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.GetGraphicsStateCountForVariant` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.GetGraphicsStateCountForVariant
Declaration
public int
GetGraphicsStateCountForVariant
(
Shader
shader
,
Rendering.PassIdentifier
passId
,
LocalKeyword[]
keywords
);
Declaration
public int
GetGra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76821c29a86e | unity_docs | rendering | Show me a Unity C# example demonstrating `LightTransport.IProbeIntegrator.IntegrateValidity`. | lidity calculation:
Value 1.0: Probe is in an open area with good visibility.
Values between 0-1: Probe has partial validity.
Value 0.0: Probe is inside geometry or in an invalid location.
Validity is determined by whether rays hit front-facing vs back-facing surfaces.
Invalid probes (low validity) should be exclud... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d71713fe9e58 | unity_docs | editor | Give me an overview of the `ConvertToPrefabInstanceSettings` class in Unity. | ConvertToPrefabInstanceSettings
class in
UnityEditor
Description
Settings controlling the behavior of
PrefabUtility.ConvertToPrefabInstance
.
Properties
Property
Description
changeRootNameToAssetName
Change the name of the root GameObject to match the name of the Prefab Asset used when converting.
components... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14725cb37946 | unity_docs | animation | What is `WrapMode` in Unity? Explain its purpose and usage. | WrapMode
enumeration
Description
Determines how time is treated outside of the keyframed range of an
AnimationClip
or
AnimationCurve
.
The WrapMode that the animation system uses for a specific animation is determined this way:
You can set the WrapMode of an
AnimationClip
in the import settings of the clip. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eedcc9dd4c4d | unity_docs | ui | What is `UIElements.Button.clicked` in Unity? Explain its purpose and usage. | Button.clicked
Description
Callback triggered when the button is clicked.
This is a shortcut for modifying
Clickable.clicked
. It is provided as a convenience. When you add or remove actions from clicked, it adds or removes them from
Clickable.clicked
automatically.
The following example shows how to use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95c6fb33a527 | unity_docs | scripting | What is `Experimental.GraphView.GraphElement.IsDroppable` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.IsDroppable
Declaration
public bool
IsDroppable
();
Returns
bool
Returns true if the GraphElement is droppable. Returns false otherwise.
Description
The GraphElement is drag&droppable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4703f5a899e3 | unity_docs | physics | What are the parameters of `Physics2D.CapsuleCast` in Unity? | Returns RaycastHit2D The cast results returned. Description Casts a capsule against Colliders in the Scene, returning the first Collider to contact with it. A CapsuleCast is conceptually like dragging a capsule through the Scene in a particular direction. Any object making contact with the capsule can be detected and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8cff7e614c87 | github | scripting | Write a Unity C# script called I Setting | ```csharp
using UnityEngine;
namespace DebugMenu
{
public interface ISetting
{
string Key { get; }
string DisplayName { get; }
string Tooltip { get; }
object DefaultValue { get; }
void Set(object value);
object Get();
GUIContent GetGuiContent();
}
}
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0500c6e8037a | unity_docs | performance | In Unity's 'Android thread configuration', what is 'Thread affinity' and how does it work? | The affinity of a thread controls which CPU cores the thread should run on. For Android devices, cores usually fit into two categories:
Big: Powerful cores that are battery power-intensive.
Little: Slower cores that are less battery power-intensive than big cores.
Important
: For typical applications that target a vari... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6368ea51f25d | unity_docs | ui | What is `Experimental.GraphView.EdgeConnector` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeConnector
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.PointerManipulator
Description
Manipulator for creating new edges.
Properties
Property
Description
edgeDragHelper
Reference to the edge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc513018fcc9 | unity_docs | physics | What is `AssetImporters.TextureGenerationSettings` in Unity? Explain its purpose and usage. | TextureGenerationSettings
struct in
UnityEditor.AssetImporters
Description
Represents how a texture should be generated from calling
TextureGenerator.GenerateTexture
.
Properties
Property
Description
assetPath
Path where the Asset will be placed.
enablePostProcessor
When set to true, the AssetPostprocessor h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43bf90c2779a | unity_docs | math | Show me a Unity C# example demonstrating `Graphics.RenderPrimitivesIndexedIndirect`. | number of indexed primitives and instances. Use
RenderParams.worldBounds
to define bounds to cull and sort the geometry rendered with the method as a single entity.
This function only works on platforms that support
compute shaders
.
Add the following lines in the pass section of a shader to access command, instance... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_796383a60d27 | unity_docs | scripting | What is `Windows.WebCam.WebCamMode.VideoMode` in Unity? Explain its purpose and usage. | WebCamMode.VideoMode
Description
Resource is in Video Mode.
This mode is entered when calling
VideoCapture.StartVideoModeAsync
and this mode is exited when calling
VideoCapture.StopVideoModeAsync
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_844fd291b6ce | unity_docs | xr | What is `Networking.MultipartFormDataSection` in Unity? Explain its purpose and usage. | MultipartFormDataSection
class in
UnityEngine.Networking
/
Implemented in:
UnityEngine.UnityWebRequestModule
Implements interfaces:
IMultipartFormSection
Description
A helper object for form sections containing generic, non-file data.
This helper object is used similarly to the
WWWForm
method
WWWForm.AddBin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1c7c3a69dc3b | unity_docs | physics | Explain 'Layout events' in Unity. | GeometryChangedEvent
is currently the only layout event.
The base class for GeometryChangedEvent is the EventBase class.
Event Description Trickles down
Bubbles up Cancellable GeometryChangedEvent
Sent when the position or the dimensions of an element changes.
## Unique properties
oldRect
: The former position and di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5267d5339a7f | unity_docs | rendering | In Unity's 'RenderingLayerMaskField', what is 'Create a RenderingLayerMaskField' and how does it work? | You can create a RenderingLayerMaskField with UXML and C#. The following C# example creates a RenderingLayerMaskField with the default value:
```csharp
using UnityEditor.UIElements;
...
RenderingLayerMaskField myElement = new RenderingLayerMaskField("Label text");
// Sets the default value.
myElement.value = UnityEngin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83f4565bc2a8 | unity_docs | math | What is `AI.NavMeshData.rotation` in Unity? Explain its purpose and usage. | NavMeshData.rotation
public
Quaternion
rotation
;
Description
Gets or sets the orientation of the NavMesh data.
The default value is
Quaternion.identity
- that is, the NavMesh up axis is the same as the world space y-axis. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e127d86392e8 | unity_docs | scripting | Explain 'Lens Flare component reference' in Unity. | Explore the properties in the
Lens Flare
component to create a lens flare with a
Flare asset
.
Property:
Function:
Flare The Flare asset
to render.
Note
: The other properties in the Lens Flare Inspector are stored in this Flare asset. They are not stored in the Lens Flare component.
Color
The color to tint the Flare t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ba8f805372a | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.InheritVelocityModule.mode`. | ParticleSystem.InheritVelocityModule.mode
public
ParticleSystemInheritVelocityMode
mode
;
Description
Specifies how to apply emitter velocity to particles.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private Par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f290e155f46b | unity_docs | scripting | What is `ModelImporterMeshCompression.Medium` in Unity? Explain its purpose and usage. | ModelImporterMeshCompression.Medium
Description
Medium amount of mesh compression.
Vertex positions, normals/tangents and UVs will be quantized to
respectively 16, 8, 10 bits per component. Skinning information
will be compressed.
Additional resources:
ModelImporter.meshCompression
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_57bcd0c6758f | github | scripting | Write a Unity C# MonoBehaviour script called Toggle Light | ```csharp
using UnityEngine;
/// <summary>
/// Toggles a light
/// </summary>
[RequireComponent(typeof(Light))]
public class ToggleLight : MonoBehaviour
{
[Tooltip("Controls the state of the light")]
public bool isOn = false;
private Light currentLight = null;
private void Awake()
{
curre... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_e43df6236304 | unity_docs | animation | What is `Tilemaps.Tilemap.GetAnimationFrame` in Unity? Explain its purpose and usage. | Tilemap.GetAnimationFrame
Declaration
public int
GetAnimationFrame
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Grid cell position.
Returns
int
Returns the current animation frame. Returns -1 when there is no animation for the Tile at the given position.
Description
Retrieves t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea3989a87b72 | unity_docs | scripting | Show me a Unity C# example demonstrating `Collision.collider`. | Collision.collider
public
Collider
collider
;
Description
The
Collider
we hit (Read Only).
Fetch the Collider of the GameObject your GameObject hits.
To find all colliders that were hit in detail you have to iterate the contact points (
contacts
property).
```csharp
//In this example, the name of the Game... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cbd37c636968 | unity_docs | rendering | In Unity's 'Texture properties', what is 'Texture tiling & offset' and how does it work? | Materials
often have Tiling and Offset fields for their texture properties. This information is passed into shaders in a float4
{TextureName}
_ST
property:
x
contains X tiling value y contains Y tiling value z contains X offset value w contains Y offset value
For example, if a shader contains texture named _MainTex , t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1192360d4d60 | unity_docs | scripting | What is `AI.NavMeshBuildMarkup.overrideGenerateLinks` in Unity? Explain its purpose and usage. | NavMeshBuildMarkup.overrideGenerateLinks
public bool
overrideGenerateLinks
;
Description
Use this to specify whether the default links generation condition for the GameObject and its children should be overridden by the generateLinks option specified in this struct. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e69a3473581a | unity_docs | editor | Explain 'Assembly Definition file format reference' in Unity. | Assembly Definition and Assembly Definition Reference assets are JSON files. You can edit the asset files inside the Unity Editor using the Inspector window, but you can also modify the JSON content directly with an external tool.
## Assembly Definition JSON
An Assembly Definition is a JSON object with the following ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8e2b3e30522b | unity_docs | rendering | Explain 'Deferred rendering path in the Built-In Render Pipeline' in Unity. | When using deferred shading, there is no limit on the number of lights that can affect a
GameObject
. All lights are evaluated per-pixel, which means that they all interact correctly with
normal maps
, etc. Additionally, all lights can have cookies and shadows.
Deferred shading has the advantage that the processing ove... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d009622f4ee2 | unity_docs | scripting | What is `EditorGUI.Vector2Field` in Unity? Explain its purpose and usage. | EditorGUI.Vector2Field
Declaration
public static
Vector2
Vector2Field
(
Rect
position
,
string
label
,
Vector2
value
);
Declaration
public static
Vector2
Vector2Field
(
Rect
position
,
GUIContent
label
,
Vector2
value
);
Parameters
Parameter
Description
position
Rectangle on the screen t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67008fb98e6d | unity_docs | physics | What is `CustomRenderTextureManager` in Unity? Explain its purpose and usage. | CustomRenderTextureManager
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Custom Render Texture Manager.
It will allow you to retrieve a lot of information about running Custom Render Textures.
Static Methods
Method
Description
GetAllCustomRenderTextures
Populate the list in param... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1113b0e97f1 | unity_docs | editor | What are the parameters of `AssetDatabase.GetImplicitAssetBundleVariantName` in Unity? | Returns string Returns the name of the AssetBundle Variant that a given asset belongs to. See the method description for more details. Description Returns the name of the AssetBundle Variant that a given asset belongs to. If the asset has been explicitly assigned to an AssetBundle Variant, then that value is returned.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0e5fd0568c2a | github | scripting | Write a Unity Editor script for FB Body Tracking Build Hook | ```csharp
using System;
using System.Collections.Generic;
using Unity.XR.Management.AndroidManifest.Editor;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.XR.OpenXR.Features;
using UnityEngine.XR.OpenXR;
namespace OpenXR.Extensions.Editor
{
public class FBBodyTrackingBuildHook : OpenXRFeat... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_4707ed94d64f | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.isTracing` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.isTracing
public bool
isTracing
;
Description
Flag indicating if the collection is actively tracing shader variants and graphics states. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34f5e84bbd62 | unity_docs | physics | Show me a Unity C# example demonstrating `ControllerColliderHit.moveDirection`. | odies.
Note that this is not necessarily the same as the movement vector passed to
CharacterController.Move
or
CharacterController.SimpleMove
. The CharacterController uses a sequence of motions to perform a move in accordance with the move direction and the step Offset, in order to step over obstacles. moveDirectio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9964ca591859 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.IsSelected` in Unity? Explain its purpose and usage. | TreeView.IsSelected
Declaration
public bool
IsSelected
(int
id
);
Parameters
Parameter
Description
id
TreeViewItem ID.
Description
Returns true if the TreeViewItem with ID id is currently selected. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_72affb812421 | unity_docs | rendering | In Unity's 'Mesh vertex data', what is 'Normal' and how does it work? | The
vertex normal
represents the direction that points directly “out” from the surface at the position of the vertex.
Unity uses this value to calculate the way that light reflects off the surface of a mesh.
This vertex attribute is optional.
In the Mesh class, the simplest way to access this data is with
Mesh.GetNorma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.