id stringlengths 15 22 | source stringclasses 2
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gh_3818d43b8521 | github | scripting | Write a Unity C# XR/VR script for Start XR Button | ```csharp
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class StartXRButton : MonoBehaviour
{
[SerializeField] private Text text;
[SerializeField] private Button button;
public void SetLabel(string label)
{
text.text = label;
text.resizeTextForBestFit = true... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_3379f3d05868 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.normalDirection`. | ParticleSystemRenderer.normalDirection
public float
normalDirection
;
Description
Specifies how to calculate lighting for the billboard.
A value of 0 means Unity calculates lighting as though the billboard was a sphere. This results in the billboard looking more like a sphere. A value of 1 means Unity calculate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ae30a40f154 | unity_docs | scripting | What is `TerrainTools.TerrainPaintTool_1.OnExitToolMode` in Unity? Explain its purpose and usage. | TerrainPaintTool<T0>.OnExitToolMode
Declaration
public void
OnExitToolMode
();
Description
Called when the tool becomes inactive.
Unity calls this method when the tool is no longer the active tool. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8adaac687a84 | unity_docs | scripting | What is `XR.InputDevices.deviceDisconnected` in Unity? Explain its purpose and usage. | InputDevices.deviceDisconnected
Parameters
Parameter
Description
value
The
InputDevice
that just disconnected.
Description
Defines the delegate to use to register events when an
InputDevice
is disconnected.
This delegate allows you to receive device disconnection events, so you know when the list of device... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_920891e64534 | unity_docs | scripting | In Unity's 'Rig tab Import Settings reference', what is 'Animation Type' and how does it work? | The value you select for the
Animation Type
determines the layout for the Rig tab.
By default, when you select a model in the Project view, Unity determines which
Animation Type
best matches the selected model and displays it in the Rig tab. If Unity has never imported the file, the Animation Type is set to
None
.
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52698fd235ab | unity_docs | scripting | Show me a Unity C# example demonstrating `AnimationState.normalizedSpeed`. | AnimationState.normalizedSpeed
public float
normalizedSpeed
;
Description
The normalized playback speed.
This is most commonly used to synchronize playback speed when blending between two animations.
In most cases it is easier and better to use
Animation Layer syncing
instead.
```csharp
using UnityEngine;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43a6474e54a7 | unity_docs | performance | What is `Rendering.BatchCullingOutput.drawCommands` in Unity? Explain its purpose and usage. | BatchCullingOutput.drawCommands
public NativeArray<BatchCullingOutputDrawCommands>
drawCommands
;
Description
A single-element array of BatchCullingOutputDrawCommands that OnPerformCulling can write into without unnecessary copying. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1a6d8ce842c | unity_docs | scripting | What is `Device.Screen.brightness` in Unity? Explain its purpose and usage. | Screen.brightness
public static float
brightness
;
Description
This has the same functionality as
Screen.brightness
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c45fa5ca3c0 | unity_docs | rendering | What is `InSceneAssetInformation.inSceneAsset` in Unity? Explain its purpose and usage. | InSceneAssetInformation.inSceneAsset
public Object
inSceneAsset
;
Description
The collected in-scene asset.
In-scene assets are scene objects that are referenced by one or more objects in a scene and are of an asset type. Examples of asset types include, but are not limited to,
Mesh
,
Material
, and
Scriptab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8a6549db6c92 | unity_docs | scripting | In Unity's 'License troubleshooting', what is 'Activation issues' and how does it work? | The following issues can cause error codes or other problems during the activation process:
Issue Solution No internet access
Serial-based license:
You can activate your serial-based license with a license request. For more information, refer to
Manual license activation
.
Named user license:
You can’t activate a
named... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73c85084772d | unity_docs | scripting | What is `RenderPickingResult.NoOperation` in Unity? Explain its purpose and usage. | RenderPickingResult.NoOperation
public static
RenderPickingResult
NoOperation
;
Description
The constant value to be returned from
RenderPickingCallback
delegates signifying that nothing has been rendered. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f21f19194e31 | unity_docs | rendering | What is `Rendering.BatchCullingFlags.CullLightmappedShadowCasters` in Unity? Explain its purpose and usage. | BatchCullingFlags.CullLightmappedShadowCasters
Description
This culling invocation should cull static objects whose shadows have been baked in lightmaps.
This flag will only be set when
BatchCullingContext.viewType
is
BatchCullingViewType.Light
, for lights that use a mixture of baked and dynamic shadows. When s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9e04341fe61b | unity_docs | editor | In Unity's 'Create a command file to set environment variables and open applications', what is 'Create a command file (macOS and Linux)' and how does it work? | These instructions create an executable file named
launchUnityHub.command
.
Close the Unity Hub, if it’s running.
Open a Terminal window.
Run the following command, adjusting as necessary:
Include only the required environment variables, and set their values properly. Refer to
Before you begin
.
Set the Hub path to mat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2138eff0f1c | unity_docs | scripting | What is `ShortcutManagement.ShortcutModifiers.Control` in Unity? Explain its purpose and usage. | ShortcutModifiers.Control
Description
Marks that the Control key modifier is part of the key combination. Resolves to control key on Windows, macOS, and Linux.
For most cases it is best to use
Action
as it will represent the most appropriate action key for each particular platform. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5e0a2205f5f | unity_docs | editor | What is `AssetDatabase.ValidateMoveAsset` in Unity? Explain its purpose and usage. | AssetDatabase.ValidateMoveAsset
Declaration
public static string
ValidateMoveAsset
(string
oldPath
,
string
newPath
);
Parameters
Parameter
Description
oldPath
The path where the asset currently resides.
newPath
The path which the asset should be moved to.
Returns
string
An empty string if the asset c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa82c961cc11 | unity_docs | animation | What is `Animations.TransformSceneHandle.GetPosition` in Unity? Explain its purpose and usage. | TransformSceneHandle.GetPosition
Declaration
public
Vector3
GetPosition
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The AnimationStream that manages this handle.
Returns
Vector3
The position of the transform in world space.
Description
Gets the position of the tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6aacfab82af0 | github | scripting | Write a Unity C# MonoBehaviour script called Behaviour With Qualified References | ```csharp
namespace AncientLightStudios.Nanoject.Tests
{
using UnityEngine;
using AncientLightStudios.Nanoject;
public class BehaviourWithQualifiedReferences : MonoBehaviour
{
public SimpleBehaviour First { get; private set; }
public SimpleBehaviour Second { get; private set; }
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_46a4aecf7e6a | unity_docs | rendering | In Unity's 'Control when a Custom Render Texture updates', what is 'Update Zones' and how does it work? | When Unity updates a Custom
Render Texture
, it uses the Material to update the whole texture at once by default. The Custom Render Texture allows you to define zones of partial update. You can use this to define as many zones as you want and the order in which the zones are processed.
You can use update zones for vari... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_260d70486628 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RenderPipelineManager.endContextRendering`. | stom Scriptable Render Pipeline, you must call the method yourself. This functionality is not compatible with the Built-in Render Pipeline.
This delegate works in the same way as
RenderPipelineManager.endFrameRendering
, except that this version does not cause heap allocations.
The following code example demonstrates ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc28d5f61d60 | unity_docs | scripting | Show me a Unity C# example demonstrating `ScreenOrientation.AutoRotation`. | ning properties to false.
WebGL builds only support autorotation on the mobile Chrome browser, and only allows orienting to a subset of combinations, these are:
Individual orientations
Opposite pairs of orientations
All four of the above orientations.
If another combination is set, autorotation defaults to all four... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94cfef734e0a | unity_docs | scripting | What is `AndroidJavaRunnable` in Unity? Explain its purpose and usage. | AndroidJavaRunnable
Declaration
public delegate void
AndroidJavaRunnable
();
Description
AndroidJavaRunnable is the Unity representation of a java.lang.Runnable object.
Note that this is a delegate. As such, a new java.lang.reflect.Proxy object is created every time it is passed as an argument to Java. This mea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_533cee989e29 | unity_docs | xr | What is `Screen.msaaSamples` in Unity? Explain its purpose and usage. | Screen.msaaSamples
public static int
msaaSamples
;
Description
Get the requested MSAA sample count of the screen buffer.
Gets the sample count last requested by
SetMSAASamples
. This value might be different from the actual sample count that Unity uses for the render target during this frame, since Unity does ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aaf58131340a | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.HasState` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.HasState
Declaration
public bool
HasState
(int
layerIndex
,
int
stateID
);
Parameters
Parameter
Description
layerIndex
The layer index.
stateID
The state ID.
Returns
bool
True if the state exists in this layer, false otherwise.
Description
Returns true if the state exist... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10caf7036525 | unity_docs | math | Show me a Unity C# example demonstrating `Quaternion.SetFromToRotation`. | Quaternion.SetFromToRotation
Declaration
public void
SetFromToRotation
(
Vector3
fromDirection
,
Vector3
toDirection
);
Description
Creates a rotation which rotates from
fromDirection
to
toDirection
.
Use this to create a rotation which starts at the first Vector (fromDirection) and rotates to the seco... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24cc59591548 | unity_docs | editor | What is `EditorUserBuildSettings.GetBuildLocation` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.GetBuildLocation
Declaration
public static string
GetBuildLocation
(
BuildTarget
target
);
Description
Returns the location used for the last saved build.
The location is updated when you select
Build
in the
Build Profiles
window and choose a build location using the UI, or call
E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf5d64dc4f8b | unity_docs | scripting | What is `AndroidJNI.GetDirectBufferCapacity` in Unity? Explain its purpose and usage. | AndroidJNI.GetDirectBufferCapacity
Declaration
public static long
GetDirectBufferCapacity
(IntPtr
buffer
);
Description
Fetches and returns the capacity of the memory region referenced by the given direct java.nio.Buffer.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eb3cc20ab54f | unity_docs | scripting | Explain 'Build a Linux application' in Unity. | To build your Unity application on the Linux platform, use the following steps:
Open the
Build Profiles
window (menu:
File
>
Build Profiles
).
From the list of platforms in the Platforms panel, select Linux or
create a build profile
for the Linux platform.
Select
Switch Profile
to set the new build profile as the activ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cadff438a072 | unity_docs | editor | What are the parameters of `Search.QueryEngine_1.AddTypeParser` in Unity? | Description Adds a type parser that parses a string and returns a custom type. Used by custom operator handlers (see AddOperatorHandler ). <TFilterConstant>: The type of the parsed operand that is on the right-hand side of the operator. ```csharp
using System.Collections.Generic;
using System.Globalization;
using Syste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ca6d19f11208 | github | scripting | Write a Unity C# MonoBehaviour script called Filters Test Composition Root | ```csharp
using starikcetin.Joy.Core;
using UnityEngine;
namespace FiltersTest
{
public class FiltersTestCompositionRoot : MonoBehaviour
{
private Entity[] _entitiesAlreadyInScene;
private void Awake()
{
RecordSceneEntities();
RegisterSystems();
}
private void Start ()
{
RegisterSceneEntities... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_c3556bede703 | unity_docs | editor | Explain 'Import Activity window introduction' in Unity. | The Import Activity window provides you with information about what happens when Unity imports your assets. You can use this information to identify the assets in your project that Unity recently imported, how long each asset took to import, and why Unity imported it. This information can inform decisions about how to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e3c9de83599 | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.VersionControlManager.SetVersionControl`. | turns
true
if VCS has been activated.
false
otherwise.
Description
Sets the active version control system.
If a different VCS was previously active, it will be deactivated. You can use the
versionControlDescriptors
property to retrieve all the available version control systems. You can check the newly activa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_119f67fcb2c6 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.meshCount`. | ParticleSystemRenderer.meshCount
public int
meshCount
;
Description
The number of Meshes the system uses for particle rendering.
Additional resources:
ParticleSystemRenderer.renderMode
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b885db6748ea | unity_docs | scripting | What is `AndroidJNIHelper.CreateJavaProxy` in Unity? Explain its purpose and usage. | AndroidJNIHelper.CreateJavaProxy
Declaration
public static IntPtr
CreateJavaProxy
(
AndroidJavaProxy
proxy
);
Parameters
Parameter
Description
proxy
An implementatinon of a java interface in c#.
Description
Creates a java proxy object which connects to the supplied proxy implementation.
Additional resour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d580c03076b5_doc_5 | github | scripting | What does `GetCameraPoseInWorld` do in this Unity script? Explain its purpose and signature. | Returns the world pose of a passthrough camera at a given time.The LENS_POSE_TRANSLATION and LENS_POSE_ROTATION keys in 'android.hardware.camera2' are relative to the origin, so they can be cached to improve performance.The passthrough cameraThe passthrough camera's world pose
Signature:
```csharp
public static Pose G... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_d92129565de5 | unity_docs | scripting | What is `Android.AndroidSharedLibraryType.Symbol` in Unity? Explain its purpose and usage. | AndroidSharedLibraryType.Symbol
Description
The shared library contains Android symbols that translate active memory addresses into information you can use, like a method name.
When Unity creates an
Android symbols package
, it adds shared library files that have this flag to the symbols package. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fa7fb173fdc | unity_docs | input | What is `UIElements.PointerUpEvent` in Unity? Explain its purpose and usage. | PointerUpEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.PointerEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
This event is sent when a pointer's last pressed button is released.
The last pressed button may or may not be the same button that triggered the
Pointe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f49e31513939 | unity_docs | editor | Show me a Unity C# example demonstrating `Debug.isDebugBuild`. | bugBuild
public static bool
isDebugBuild
;
Description
In the Build Settings dialog there is a check box called "Development Build".
If it is checked isDebugBuild will be true.
In the editor
isDebugBuild
always returns true.
It is recommended to remove all calls to
Debug.Log
when deploying a game, this way... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59cd455de7c9 | unity_docs | physics | What is `CollisionDetectionMode2D.Continuous` in Unity? Explain its purpose and usage. | CollisionDetectionMode2D.Continuous
Description
Ensures that all collisions are detected when a
Rigidbody2D
moves.
When using this mode, the collision detection system will detect all collisions in the path that a
Rigidbody2D
moves along therefore preventing colliders attached to the rigidbody passing through o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_909a99e84550 | unity_docs | editor | What is `EditorPrefs` in Unity? Explain its purpose and usage. | EditorPrefs
class in
UnityEditor
Description
Stores and accesses Unity Editor preferences.
On macOS, EditorPrefs are stored in
~/Library/Preferences/com.unity3d.UnityEditor5.x.plist
.
On Windows, EditorPrefs are stored in the registry under the
HKCU\Software\Unity Technologies\Unity Editor 5.x
key.
On Linux, E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ae7d2123e8e | unity_docs | scripting | Show me a Unity C# example demonstrating `ReflectionProbe`. | eflection probe is used to capture the surroundings into a texture which is passed to the shaders and used for reflections.
The properties are an exact match for the values shown in the Inspector.
This class is a script interface for a
reflection probe
component.
Reflection probes are usually just created in the Ed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e364a9434ece | unity_docs | editor | Show me a Unity C# example demonstrating `UIElements.Clickable.ctor`. | Clickable.ctor(System.Action,long,long)
Parameters
Parameter
Description
delay
Determines when the event begins. Value is defined in milliseconds. Applies if delay is greater than
0
.
interval
Determines the time delta between event repetition. Value is defined in milliseconds. Applies if interval is greater t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f69650736712 | unity_docs | scripting | Give me an overview of the `Animation` class in Unity. | Animation
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AnimationModule
Description
The animation component is used to play back animations.
You can assign animation clips to the animation component and control playback from your script.
The animation system in Unity is weight... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38b7f835682a | unity_docs | physics | What is `Rigidbody2D` in Unity? Explain its purpose and usage. | Rigidbody2D
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.Physics2DModule
Description
Provides physics movement and other dynamics, and the ability to attach
Collider2D
to it.
The
Rigidbody2D
is a fundamental physics component that provides multiple simulation dynamics, suc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09526f58180f | unity_docs | rendering | What is `AndroidETC2FallbackOverride` in Unity? Explain its purpose and usage. | AndroidETC2FallbackOverride
enumeration
Description
This enumeration has values for different qualities to decompress an ETC2 texture on Android devices that don't support the ETC2 texture format.
Properties
Property
Description
UseBuildSettings
Use the value defined in Player build settings.
Quality32Bit
Text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e53ae354af01 | unity_docs | scripting | What are the parameters of `MonoBehaviour.OnApplicationFocus` in Unity? | Description Sent to all GameObjects when the player gets or loses focus. OnApplicationFocus is called when the application loses or
gains focus. Alt-tabbing or Cmd-tabbing can take focus away from the Unity
application to another desktop application. This causes the GameObjects to receive
an On... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e86ebf2b0978_doc_10 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Releases all objects in the non-MonoBehaviour-based pool.The type of non-MonoBehaviour objects to release.
Signature:
```csharp
public void ReleaseAllPure<T>() where T : class, IPoolable => GetPool<PurePool<T>, T>(_purePools).ReleaseAll();
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_803ffe68dfe4 | unity_docs | scripting | What is `Search.ISearchView.currentGroup` in Unity? Explain its purpose and usage. | ISearchView.currentGroup
public string
currentGroup
;
Description
Indicates the current group that is selected by the user.
A search group is usually represented as a Tab in the Search Window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55699dd04d78 | unity_docs | ui | What is `UIElements.Foldout.checkmarkUssClassName` in Unity? Explain its purpose and usage. | Foldout.checkmarkUssClassName
public static string
checkmarkUssClassName
;
Description
The USS class name for the Label element in a Foldout.
Unity adds this USS class to the
VisualElement
that represents the checkmark of the
Toggle
sub-element of every
Foldout
. Any styling applied to this class affe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62f44ea0e924 | unity_docs | math | What is `Overlays.Overlay.maxSize` in Unity? Explain its purpose and usage. | Overlay.maxSize
public
Vector2
maxSize
;
Description
Maximum size of the Overlay.
Overlays can be resized. The maxSize variable is the maximum width and height that the Overlay can be resized. This is typically a Vector2(4000,4000). If the axis of both the minSize and maxSize are set to 0, resizing is disable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93c5c48f3048 | unity_docs | scripting | What is `Canvas.renderMode` in Unity? Explain its purpose and usage. | Canvas.renderMode
public
RenderMode
renderMode
;
Description
Is the
Canvas
in World or Overlay mode?
```csharp
//Attach this script to your Canvas GameObjectusing UnityEngine;public class Example : MonoBehaviour
{
enum RenderModeStates { camera, overlay, world };
RenderModeStates m_RenderModeStates; Canva... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b845be6cef9b | unity_docs | physics | What is `OverlapSphereCommand.ctor` in Unity? Explain its purpose and usage. | OverlapSphereCommand Constructor
Declaration
public
OverlapSphereCommand
(
Vector3
point
,
float
radius
,
QueryParameters
queryParameters
);
Parameters
Parameter
Description
point
The center of the sphere.
radius
The radius of the sphere.
queryParameters
Structure for specifying additional parameter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e265b1ab052d | unity_docs | editor | What is `EditorBuildSettingsScene.enabled` in Unity? Explain its purpose and usage. | EditorBuildSettingsScene.enabled
public bool
enabled
;
Description
Whether this Scene is enabled for inclusion in the build.
Set to true when the Scene is enabled for inclusion in the
Build Profiles
window.
See
EditorBuildSettings.scenes
for an example of how to use this class.
Additional resources:
Edit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f712a2fd3e1e | unity_docs | ui | Show me a Unity code example for 'Create a complex list view'. | ample builds the
visual elements
in the list from a C# script. It uses a custom CharacterInfoVisualElement class that inherits from VisualElement , and binds the custom elements to CharacterInfo objects.
Create a Unity project with any template.
In the
Project window
, create a folder named
Editor
.
In the Editor folde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15e01270d251 | unity_docs | rendering | What is `Renderer.realtimeLightmapScaleOffset` in Unity? Explain its purpose and usage. | Renderer.realtimeLightmapScaleOffset
public
Vector4
realtimeLightmapScaleOffset
;
Description
The UV scale & offset used for a real-time lightmap.
Same as
lightmapScaleOffset
, but for real-time lightmaps.
A real-time lightmap is a texture atlas and multiple Renderers can use different portions of the same l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ccb09adec2a | unity_docs | physics | What is `PhysicsSceneExtensions2D.GetPhysicsScene2D` in Unity? Explain its purpose and usage. | PhysicsSceneExtensions2D.GetPhysicsScene2D
Declaration
public static
PhysicsScene2D
GetPhysicsScene2D
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The Scene from which to return the 2D physics Scene.
Returns
PhysicsScene2D
The 2D physics Scene used by the Scene.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_866c8d55c260 | unity_docs | scripting | In Unity's 'Create a bindable custom control', what is 'Use the custom control in a UXML file' and how does it work? | In the ExampleField folder, create a UI Document named
ExampleField.uxml
.
Open
ExampleField.uxml
in a text editor and replace its contents with the following:
```
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:example="UIToolkitExamples">
<example:ExampleField label="Binding Target" binding-path="m_Value" />
</ui:U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24795130ecf7 | unity_docs | rendering | What is `TextureMipmapLimitBiasMode.OverrideGlobalLimit` in Unity? Explain its purpose and usage. | TextureMipmapLimitBiasMode.OverrideGlobalLimit
Description
Indicates that
TextureMipmapLimitSettings
overrides the global texture mipmap limit by the
TextureMipmapLimitSettings.limitBias
value, instead of offsetting it.
Additional resources:
TextureMipmapLimitSettings
,
TextureMipmapLimitSettings.limitBiasMod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_feebd04f1445 | unity_docs | scripting | Show me a Unity C# example demonstrating `SerializedProperty.boxedValue`. | essed, unless they contain fixed buffers.
The property cannot be an array or list. But accessing a property that is an element of an array or list is supported.
Unity built-in Struct types that are categorized in the Generic type cannot be accessed. But built-in types like
Vector3
that have a their own entry in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_081134ca8b90 | unity_docs | ui | In Unity's 'Extending IMGUI', what is 'Compound Controls' and how does it work? | There might be situations in your GUI where two types of Controls always appear together. For example, maybe you are creating a Character Creation screen, with several Horizontal Sliders. All of those Sliders need a Label to identify them, so the player knows what they are adjusting. In this case, you could partner eve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4b8b7746ccb | unity_docs | input | What is `TouchScreenKeyboard.Open` in Unity? Explain its purpose and usage. | TouchScreenKeyboard.Open
Declaration
public static
TouchScreenKeyboard
Open
(string
text
,
TouchScreenKeyboardType
keyboardType
= TouchScreenKeyboardType.Default,
bool
autocorrection
= true,
bool
multiline
= false,
bool
secure
= false,
bool
alert
= false,
string
textPlaceholder
= "",
int
characterL... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db6108c6193b | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.Rebuild` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.Rebuild
Declaration
public void
Rebuild
();
Description
Clears the collection view, recreates all visible visual elements, and rebinds all items.
Call this method whenever a structural change is made to the view. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ed21192b48f4 | unity_docs | rendering | Show me a Unity code example for 'Declare DOTS Instancing properties in a custom shader in URP'. | To load instance data, such as transform matrices, the shader needs to define DOTS Instanced properties. Below is an example of a simple DOTS Instanced property block:
```
UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata)
UNITY_DOTS_INSTANCED_PROP(float4, Color)
UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21c199106e33 | unity_docs | scripting | What is `EditorUtility.DisplayPopupMenu` in Unity? Explain its purpose and usage. | EditorUtility.DisplayPopupMenu
Declaration
public static void
DisplayPopupMenu
(
Rect
position
,
string
menuItemPath
,
MenuCommand
command
);
Description
Displays a popup menu.
Menu is shown at position
pos
, generated from a submenu specified by
menuItemPath
using a
MenuCommand
as menu context.
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d3019056a70 | unity_docs | xr | What is `Android.Permission.ExternalStorageWrite` in Unity? Explain its purpose and usage. | Permission.ExternalStorageWrite
public static string
ExternalStorageWrite
;
Description
Used when requesting permission or checking if permission has been granted to write to external storage such as a SD card. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_864861981907 | unity_docs | rendering | What is `MaterialEditor.ShaderProperty` in Unity? Explain its purpose and usage. | MaterialEditor.ShaderProperty
Declaration
public void
ShaderProperty
(
MaterialProperty
prop
,
string
label
);
Declaration
public void
ShaderProperty
(
Rect
position
,
MaterialProperty
prop
,
string
label
);
Description
Handes UI for one shader property.
This function will draw appropriate UI for t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b1ad05fe7ecb | unity_docs | rendering | Explain 'Android App Manifest' in Unity. | The Android App Manifest contains information about an Android application. Each application has a single Android App Manifest XML file at the root of the
source set called AndroidManifest.xml
. The Android operating system and digital distribution services (for example, Google Play) use Android App Manifests to find i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82f2d46010ce | unity_docs | scripting | What is `Search.SearchExpressionRuntime.ToString` in Unity? Explain its purpose and usage. | SearchExpressionRuntime.ToString
Declaration
public string
ToString
();
Returns
string
Returns a string representation of the current runtime.
Description
Get a string representation of the current
SearchExpressionRuntime
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e7cd3274b703 | unity_docs | editor | Explain 'Configuration files' in Unity. | You can use a configuration file to store custom settings for the Package Manager.
For example, you can use configuration files to:
Override the location or size of the global cache.
Store your token information for each scoped registry that requires authentication.
Package Manager supports two configuration files: a g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b47cc87edff | unity_docs | xr | Show me a Unity C# example demonstrating `MPE.ChannelClient`. | lClient is created on a specific channel. A channel name matches the last part of a WebSocket URL. For example: 127.0.0.1:9090/<channelName>.
The
EventService
is a ChannelClient connected to the "events" channel.
You can create custom channels using the
ChannelService
, and connect to them using a ChannelClient. For... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89758d6dd09a | unity_docs | physics | What are the parameters of `PhysicsShapeGroup2D.Add` in Unity? | Description Adds a copy of all the PhysicsShape2D and their geometry from the specified physicsShapeGroup into this shape group. The specified physicsShapeGroup is not modified. ```csharp
using UnityEngine;
using UnityEngine.Assertions;public class Example : MonoBehaviour
{
private const int ShapeCount = 10; voi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_32e0a62a4234 | unity_docs | editor | In Unity's 'ML Agents', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.ml-agents@4.0 released 4.0.0, 4.0.1, 4.0.2
com.unity.ml-agents@3.0 released 3.0.0-exp.1, 3.0.0
com.unity.ml-agents@2.3 compatible 2.3.0-exp.1, 2.3.0-exp.2, 2.3.0-exp.3
com.unity.ml-agents@2.2 compat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd258ea63329 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Collections.ReadOnlyAttribute`. | ve containers are read-write by default when used in a job. This means that you can't schedule two jobs that reference the same containers
simultaneously. Add the ReadOnly attribute to a native container field in a job struct to mark the container as read-only. This allows two jobs to run in parallel and
read data fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e0a44a8778b | unity_docs | xr | What is `LightTransport.BakeProgressState.WasCancelled` in Unity? Explain its purpose and usage. | BakeProgressState.WasCancelled
Declaration
public bool
WasCancelled
();
Returns
bool
True if the work was cancelled.
Description
Checks whether the work represented by this progress state was cancelled.
Returns true if Cancel was called on this progress state. This method can be used by both the implement... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8287b8dc9d0 | unity_docs | scripting | What is `UIElements.UxmlHash128AttributeDescription` in Unity? Explain its purpose and usage. | UxmlHash128AttributeDescription
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TypedUxmlAttributeDescription_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Describes a UXML
Hash128
attribute.
Properties
Property
Description
defaultValueAsString
The default value for the at... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_144e863e1b77 | unity_docs | animation | What is `AnimationClip.SampleAnimation` in Unity? Explain its purpose and usage. | AnimationClip.SampleAnimation
Declaration
public void
SampleAnimation
(
GameObject
go
,
float
time
);
Parameters
Parameter
Description
go
The animated game object.
time
The time to sample an animation.
Description
Samples an animation at a given time for any animated properties.
It is recommended to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1faacb72cf0 | unity_docs | rendering | What is `XR.XRDisplaySubsystem.XRBlitParams` in Unity? Explain its purpose and usage. | XRBlitParams
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
This struct holds data for a single blit operation.
Properties
Property
Description
destRect
Destination Rect area that the blit operation wants to blit to.
foveatedRenderingInfo
A pointer to a native struct containing ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5794536662e | unity_docs | rendering | What is `Search.SearchAction.enabled` in Unity? Explain its purpose and usage. | SearchAction.enabled
public Func<IReadOnlyCollection<SearchItem>,bool>
enabled
;
Description
Callback used to check if the action is enabled based on the current context.
```
new SearchAction("scene", "toggle_cast_shadows", new GUIContent("Toggle Cast Shadows", null, "Toggle Cast Shadows on a Mesh"))
{
// Only... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5822356be938 | unity_docs | rendering | Explain 'New in Unity 2023.1' in Unity. | ## Release Notes
To find out more about the new features, changes, and improvements to this Unity version, refer to the
2023.1 Release Notes
.
To find the release notes for other releases, refer to the
Unity download archive
.
## Upgrade Guide
If you are upgrading existing projects from 2022 LTS, read the
Upgrade Gu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9910252b4640 | unity_docs | rendering | What is `LightmapParameters.pushoff` in Unity? Explain its purpose and usage. | LightmapParameters.pushoff
public float
pushoff
;
Description
The distance to offset the ray origin from the geometry when performing ray tracing, in modelling units. Unity applies the offset to all baked lighting: direct lighting, indirect lighting, environment lighting and ambient occlusion.
Changing the val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_add993794a6c | unity_docs | rendering | Explain 'Sky' in Unity. | Resources for adding sky to the background of your scene using a skybox material and
shader
.
Page Description Introduction to sky
Learn about skybox materials, and how the sky solution choose depends on which
render pipeline
your project uses.
Create a skybox
Create a skybox material, and draw the sky for all your cam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b998e1531a3 | unity_docs | math | What is `UIElements.Scale` in Unity? Explain its purpose and usage. | Scale
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Represents the scale applied as element transformations. The center point that doesn't move when the scaling is applied is the
TransformOrigin
.
Constructors
Constructor
Description
Scale
Creates a new Sca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6b6a61051ee | unity_docs | rendering | What is `ShaderKeywordFilter.GraphicsAPIConstraintAttribute` in Unity? Explain its purpose and usage. | GraphicsAPIConstraintAttribute
class in
UnityEditor.ShaderKeywordFilter
Description
Enable or disable shader keyword filter attributes based on the graphics API.
You can use
GraphicsAPIConstraintAttribute
to enable or disable
filter attributes
based on the
GraphicsDeviceType
, so you can filter shader keywor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_15453dd597bf | unity_docs | performance | Explain 'Burst compilation' in Unity. | Burst is a compiler that works on a subset of C# referred to in the Unity context as High-Performance C# (HPC#). Burst uses LLVM to translate .NET
Intermediate Language (IL)
to code that’s optimized for performance on the target CPU architecture.
Burst was originally designed for use with Unity’s job system. Jobs are s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1a4d33ce457b | unity_docs | rendering | Explain 'Create a lens flare' in Unity. | Create a flare and apply it to a
lens flare
component, then configure it to be visible by cameras.
Note:
This workflow is compatible only with the Built-in
Render Pipeline
. For similar functionality in other render pipelines, see
Lens flares and halos
.
## Apply a Flare asset
Assign the Flare asset to a
Light compon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_548ab585e211 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.none`. | GUIStyle.none
public static
GUIStyle
none
;
Description
Shortcut for an empty GUIStyle.
This style contains no decoration and just renders everything in the default font.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
// Make a button with no decoration
GUI.Button(new ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2a1cf1d4bc4 | unity_docs | rendering | Show me a Unity C# example demonstrating `WebCamTexture.videoRotationAngle`. | WebCamTexture.videoRotationAngle
public int
videoRotationAngle
;
Description
Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
Call
Application.RequestUserAuthorization
before creating a
WebCamTexture.
```csharp
// Starts a cam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95601e69632a | unity_docs | rendering | What is `Rendering.BatchFilterSettings.receiveShadows` in Unity? Explain its purpose and usage. | BatchFilterSettings.receiveShadows
public bool
receiveShadows
;
Description
Indicates whether instances from draw commands in this draw range should receive shadows.
This corresponds to
Renderer.receiveShadows
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8688fca7d720 | unity_docs | scripting | In Unity's 'Details of disabling domain and scene reload', what is 'What Unity does when scene reloading and domain reloading are both enabled' and how does it work? | With scene reload and domain reload enabled, this is the full list of all processes and events that Unity performs when entering Play mode:
The AssemblyReloadEvent beforeAssemblyReload
event is raised.
The C# domain is stopped:
a.
OnDisable()
is called for all ScriptableObjects and MonoBehaviours.
b. Unity waits for al... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_349dd8c47f2f | unity_docs | rendering | What is `MaterialPropertyBlock.SetColor` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.SetColor
Declaration
public void
SetColor
(string
name
,
Color
value
);
Declaration
public void
SetColor
(int
nameID
,
Color
value
);
Parameters
Parameter
Description
name
The name of the property.
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_acc5157f505d | unity_docs | animation | Explain 'Event examples' in Unity. | Learn UI Toolkit events by examples.
## Transition
Topics Description Create a simple transition with UI Builder and C# scripts
Create a custom Editor window with three labels that rotate and scale when you hover over them.
Create a transition event
Create a custom Editor window with a button and color palette.
Creat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99cbe449544a | unity_docs | rendering | What is `Rendering.CommandBuffer.CreateGraphicsFence` in Unity? Explain its purpose and usage. | CommandBuffer.CreateGraphicsFence
Declaration
public
Rendering.GraphicsFence
CreateGraphicsFence
(
Rendering.GraphicsFenceType
fenceType
,
Rendering.SynchronisationStageFlags
stage
);
Parameters
Parameter
Description
fenceType
The
GraphicsFenceType
to create. Currently the only supported value is
Gr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f70661a393f5 | unity_docs | scripting | What is `Windows.WebCam.PhotoCapture.PhotoCaptureResult.resultType` in Unity? Explain its purpose and usage. | PhotoCapture.PhotoCaptureResult.resultType
public
Windows.WebCam.PhotoCapture.CaptureResultType
resultType
;
Description
A generic result that indicates whether or not the PhotoCapture operation succeeded. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03a0a51b193e | unity_docs | animation | What is `Animations.AnimatorStateMachine.AddStateMachineBehaviour` in Unity? Explain its purpose and usage. | AnimatorStateMachine.AddStateMachineBehaviour
Declaration
public T
AddStateMachineBehaviour
();
Description
Adds a state machine behaviour class of type T to the AnimatorStateMachine.
Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use
Object.Destroy
.
Declaration
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3c78f43fb98d | unity_docs | xr | In Unity's 'Introduction to Verified Solutions', what is 'Getting listed on the Verified Solutions page' and how does it work? | The Verified Solutions team adds all Verified Solutions to the business and
creator pages
on the Asset Store website (
assetstore.unity.com
).
You must submit the following information to the Verified Solutions team before your solution is added to the Unity.com website:
A logo of the company or solution as an .EPS or ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_841703317364 | unity_docs | rendering | What are the parameters of `ObjectFactory.CreateInstance` in Unity? | Description Create a new instance of the given type. Use this method to create any type of serialized object in the Editor. The created instance uses default values. ```csharp
using UnityEngine;
using UnityEditor;public class CreateInstanceExample
{
[MenuItem("ObjectFactoryExample/Create Material Asset")]
publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1724f442d80c_doc_14 | github | scripting | What does `ChangeBasis` do in this Unity script? Explain its purpose and signature. | Given a transform, returns that transform in another basis.The new basis is specified by outputFromInput.Not guaranteed to work if the change-of-basis matrix has non-uniformscale. Otherwise, the resulting transform will not "fit" in a TrTransform.
Signature:
```csharp
public static TrTransform ChangeBasis(
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_2787de47293f | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.UnityWebRequest`. | form your application runs on,
UnityWebRequest
either sets the
User-Agent header
itself or leaves it for the operating system to set.
UnityWebRequest
sets the
User-Agent
header for all platforms except iOS, Xbox platforms, and WebGL.
Note
: If the device that the application runs on uses proxy settings,
UnityW... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de47022d870c | unity_docs | math | What is `GridLayout.WorldToLocal` in Unity? Explain its purpose and usage. | GridLayout.WorldToLocal
Declaration
public
Vector3
WorldToLocal
(
Vector3
worldPosition
);
Parameters
Parameter
Description
worldPosition
World Position to convert.
Returns
Vector3
Local position of the world position.
Description
Converts a world position to local position. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c0bca1f94f2b | github | scripting | Write a Unity C# script called Prefab Pool | ```csharp
using System;
using Gilzoide.PrefabPool.Internal;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Gilzoide.PrefabPool
{
[Serializable]
public class PrefabPool<T> : APrefabPool<T>
where T : Object
{
[Tooltip("Prefab which instances will be pooled.")]
[Serial... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_96bcf2264794 | unity_docs | scripting | What is `VideoCodec.H264` in Unity? Explain its purpose and usage. | VideoCodec.H264
Description
Encode video with the H.264 codec.
The MPEG–4 Advanced Video Coding (AVC) video codec. This codec is supported by hardware on most platforms.
For more information about video encoding, refer to
Video encoding compatibility reference
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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