id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_87269ebbeff6 | unity_docs | scripting | What is `SortingLayer.IDToName` in Unity? Explain its purpose and usage. | SortingLayer.IDToName
Declaration
public static string
IDToName
(int
id
);
Parameters
Parameter
Description
id
The unique id of the layer.
Returns
string
The name of the layer with
id
or "<unknown layer>" for invalid id.
Description
Returns the unique id of the layer. Will return "<unknown layer>" ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b548e5ce458a | unity_docs | scripting | What is `Rendering.AsyncGPUReadback.RequestIntoNativeSlice` in Unity? Explain its purpose and usage. | AsyncGPUReadback.RequestIntoNativeSlice
Declaration
public static
Rendering.AsyncGPUReadbackRequest
RequestIntoNativeSlice
(ref NativeSlice<T>
output
,
Texture
src
,
int
mipIndex
,
Action<AsyncGPUReadbackRequest>
callback
);
Declaration
public static
Rendering.AsyncGPUReadbackRequest
RequestIntoNativeS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26d5df0712e8 | unity_docs | editor | What is `ScriptableWizard.helpString` in Unity? Explain its purpose and usage. | ScriptableWizard.helpString
public string
helpString
;
Description
Allows you to set the help text of the wizard.
Additional resources:
ScriptableWizard.OnWizardUpdate
Help string on a ScriptableWizard window.
```csharp
// Creates a simple Wizard window and prints the HelpString
// in the Wizard window.using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd26f669c9e0 | unity_docs | scripting | What is `Assertions.Comparers.FloatComparer.AreEqualRelative` in Unity? Explain its purpose and usage. | FloatComparer.AreEqualRelative
Declaration
public static bool
AreEqualRelative
(float
expected
,
float
actual
,
float
error
);
Parameters
Parameter
Description
expected
Expected value.
actual
Actual value.
error
Comparison error.
Returns
bool
Result of the comparison.
Description
Performs equal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27f1b7bb5ab1 | unity_docs | rendering | What is `ParticleSystemRenderer.trailMaterial` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.trailMaterial
public
Material
trailMaterial
;
Description
Set the Material that the TrailModule uses to attach trails to particles.
Additional resources:
ParticleSystem.trails
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public cla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5541d6c82540 | unity_docs | physics | Explain 'Joint and Ragdoll stability' in Unity. | This page provides tips for improving Joint and Ragdoll stability.
Avoid small Joint angles of
Angular Y Limit and Angular Z Limit
. Depending on your setup, the minimum angles should be around 5 to 15 degrees in order to be stable. Instead of using a small angle, try setting the angle to zero. This locks the axis and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_693289006331 | unity_docs | scripting | What is `ObjectChangeEventStream.Builder.ToStream` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.Builder.ToStream
Declaration
public
ObjectChangeEventStream
ToStream
(
Unity.Collections.Allocator
allocator
);
Parameters
Parameter
Description
allocator
The allocator to use for the new stream.
Returns
ObjectChangeEventStream
A new stream that contains all events recorded in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_62e861e62cb8 | unity_docs | physics | In Unity's 'Cloth', what is 'Edit Constraints Tool' and how does it work? | You can apply constraints to specific vertices of the cloth to give them more or less freedom of movement.
In the Inspector , select
Edit cloth constraints
(top-left button) in the Cloth component. When the tool is active, small spheres appear in the
Scene view
on all vertices of the mesh. They represent the cloth part... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02698f0afe54 | unity_docs | rendering | What is `Camera.StereoscopicEye` in Unity? Explain its purpose and usage. | StereoscopicEye
enumeration
Description
Enum used to specify either the left or the right eye of a stereoscopic camera.
Properties
Property
Description
Left
Specifies the target to be the left eye.
Right
Specifies the target to be the right eye. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70c982b25dc0 | unity_docs | rendering | What is `Rendering.ShadowCastersCullingInfos.perLightInfos` in Unity? Explain its purpose and usage. | ShadowCastersCullingInfos.perLightInfos
public NativeArray<LightShadowCasterCullingInfo>
perLightInfos
;
Description
An array of
LightShadowCasterCullingInfo
.
Each entry in this array is associated with the
VisibleLight
at the same position in the array
CullingResults.visibleLights
. Therefore, both arrays... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfb53e39167e | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.AssetTypeId` in Unity? Explain its purpose and usage. | AsyncReadManagerRequestMetric.AssetTypeId
public ulong
AssetTypeId
;
Description
The
type ID
of the asset being read in the read request.
Note: This will often be empty, due to many reads not being directly relatable to assets, or subsystems that are unable to get contextual information of the read. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_937d311432e5 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.GetFirstAndLastVisibleRows` in Unity? Explain its purpose and usage. | TreeView.GetFirstAndLastVisibleRows
Declaration
protected void
GetFirstAndLastVisibleRows
(out int
firstRowVisible
,
out int
lastRowVisible
);
Parameters
Parameter
Description
firstRowVisible
First row visible.
lastRowVisible
Last row visible.
Description
Returns the first and the last indices of the ro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbcabae95272 | unity_docs | editor | What is `EnterPlayModeOptions` in Unity? Explain its purpose and usage. | EnterPlayModeOptions
enumeration
Description
Determines the flags for the Enter Play Mode Options in the Unity Editor.
Properties
Property
Description
None
This makes Unity reload the .NET Application Domain and entire Scene when entering Play Mode.
DisableDomainReload
When Domain Reload is disabled, scripts a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4bdfca960fc7 | unity_docs | scripting | Explain 'Data binding' in Unity. | Data binding synchronizes properties of non-UI objects, such as a string property on a MonoBehaviour , with properties of UI objects, such as the value property of a TextField. A binding refers to the link between the property and the visual control that modifies it. Use bindings to synchronize values between a propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac07255f0415 | unity_docs | editor | What is `EditorUserBuildSettings.windowsBuildAndRunDeployTarget` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.windowsBuildAndRunDeployTarget
public static
WindowsBuildAndRunDeployTarget
windowsBuildAndRunDeployTarget
;
Description
Sets and gets the Windows device to launch the Windows app when using Build and Run. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_195312bd14e6 | unity_docs | scripting | Give me an overview of the `Caching` class in Unity. | Caching
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
The Caching class lets you manage cached AssetBundles, downloaded using
UnityWebRequestAssetBundle.GetAssetBundle
.
Note:
The Cache API is not supported in WebGL because AssetBundles are stored in the browser cache for the WebGL... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cf46f97d441 | unity_docs | editor | What is `iOS.Xcode.PBXProject.WriteToStream` in Unity? Explain its purpose and usage. | PBXProject.WriteToStream
Declaration
public void
WriteToStream
(TextWriter
sw
);
Parameters
Parameter
Description
sw
Text writer to write to.
Description
Writes the project contents to the specified text writer.
```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e68484c7b07a | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndBumpSecondaryVersion` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.CheckWriteAndBumpSecondaryVersion
Declaration
public static void
CheckWriteAndBumpSecondaryVersion
(
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to check.
Description
Check whether the referenced native co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8e2fe16e30b | unity_docs | scripting | What is `Sprite.AddScriptableObject` in Unity? Explain its purpose and usage. | Sprite.AddScriptableObject
Declaration
public bool
AddScriptableObject
(
ScriptableObject
obj
);
Parameters
Parameter
Description
obj
The
ScriptableObject
reference to add.
Returns
bool
Returns true if the reference is added. Returns false if the sprite is already referencing the
ScriptableObject
.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_86214195ac5b | unity_docs | editor | Explain 'Conditional compilation' in Unity. | This section covers the use of preprocessor directives and scripting symbols to conditionally compile sections of your C# code.
Topic Description Conditional compilation in Unity
An overview of how and when to use conditional compilation in your Unity
scripts
.
Unity scripting symbol reference
A reference of the predef... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5aa45767c9ab | unity_docs | editor | Give me an overview of the `AssetDatabaseLoadOperation` class in Unity. | AssetDatabaseLoadOperation
class in
UnityEditor
/
Inherits from:
AsyncOperation
Description
This operation allows you to track the progress and access the result of an asynchronus AssetDatabase load operation.
Properties
Property
Description
LoadedObject
The resulting Object of the asynchronus load operation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_246c5582c813 | unity_docs | animation | In Unity's 'Event examples', what is 'Transition' and how does it work? | Topics Description Create a simple transition with UI Builder and C# scripts
Create a custom Editor window with three labels that rotate and scale when you hover over them.
Create a transition event
Create a custom Editor window with a button and color palette.
Create looping transitions
Create a Yo-yo and a A-to-B loo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3fc186c84eea_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The AR ray interactor that determines where to spawn the object.
Signature:
```csharp
public XRRayInteractor arInteractor
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_e60d6079af52 | unity_docs | math | What is `AndroidJNI.GetSByteArrayElement` in Unity? Explain its purpose and usage. | AndroidJNI.GetSByteArrayElement
Declaration
public static sbyte
GetSByteArrayElement
(IntPtr
array
,
int
index
);
Description
Returns the value of one element of a primitive array.
This function is a special case of GetByteArrayRegion(), called with region size set to 1.
Additional resources:
Java Native Int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bce1f57d08bb | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.z`. | Vector3.z
public float
z
;
Description
Z component of the vector.
```csharp
// Attach this script to a GameObject
// Create two Input Fields in the Scene (Create>UI>Input Field)
// Click on the GameObject and attach both Input Fields in the Inspector windowusing UnityEngine;
using UnityEngine.UI;public class Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36b5f0feb7d2 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Profileable` in Unity? Explain its purpose and usage. | Profileable
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<profileable>
Android Manifest element.
For more information about the element, see Android's documentation:
Profileable element
Properties
Property
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c7daad15229f | unity_docs | rendering | In Unity's 'Xcode frame debugger Unity integration', what is 'Capture a frame from your application' and how does it work? | To use the Xcode frame debugger to capture a frame from do one of the following:
Launch your application from Xcode and either use the Xcode UI or the FrameCapture API to request frame captures. You can analyze the frame captures in Xcode immediately, or save them to disk. This workflow is supported on all platforms th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_484ab81392be | unity_docs | rendering | What is `Rendering.RenderPipeline.BeginCameraRendering` in Unity? Explain its purpose and usage. | RenderPipeline.BeginCameraRendering
Declaration
protected static void
BeginCameraRendering
(
Rendering.ScriptableRenderContext
context
,
Camera
camera
);
Description
Calls the
RenderPipelineManager.beginCameraRendering
delegate.
In the Universal Render Pipeline (URP) and the High Definition Render Pipeli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f510bd5bc0c2 | unity_docs | audio | What is `AudioSource.pitch` in Unity? Explain its purpose and usage. | AudioSource.pitch
public float
pitch
;
Description
The pitch of the audio source.
Pitch makes a melody go higher or lower. For example, if you play an audio clip with pitch set to one, increasing the pitch as the clip plays will make the clip sound higher. Similarly, decreasing the pitch to less than one makes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd76c932bd15 | unity_docs | input | What is `Unity.IntegerTime.DiscreteTimeTimeExtensions.Clamp` in Unity? Explain its purpose and usage. | DiscreteTimeTimeExtensions.Clamp
Declaration
public static
Unity.IntegerTime.DiscreteTime
Clamp
(
Unity.IntegerTime.DiscreteTime
x
,
Unity.IntegerTime.DiscreteTime
a
,
Unity.IntegerTime.DiscreteTime
b
);
Parameters
Parameter
Description
x
The input value.
a
The lower bound.
b
The upper bound.
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_643d3667efd0 | unity_docs | scripting | What is `TerrainTools.TerrainPaintTool_1.OnEnable` in Unity? Explain its purpose and usage. | TerrainPaintTool<T0>.OnEnable
Declaration
public void
OnEnable
();
Description
Called when the tool is created.
Unity calls this method when the tool is created.
Additional resources:
ScriptableObject.OnEnable
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8ba7a6fb30f | unity_docs | physics | What is `Physics2D.bounceThreshold` in Unity? Explain its purpose and usage. | Physics2D.bounceThreshold
public static float
bounceThreshold
;
Description
Any collisions with a relative linear velocity below this threshold will be treated as inelastic so no bounce will occur. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdd946bbc0d9 | unity_docs | math | What is `CullingGroup.QueryIndices` in Unity? Explain its purpose and usage. | CullingGroup.QueryIndices
Declaration
public int
QueryIndices
(bool
visible
,
int[]
result
,
int
firstIndex
);
Declaration
public int
QueryIndices
(int
distanceIndex
,
int[]
result
,
int
firstIndex
);
Declaration
public int
QueryIndices
(bool
visible
,
int
distanceIndex
,
int[]
result
,
int
firstIn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdffd32db054 | unity_docs | ui | Show me a Unity C# example demonstrating `EditorWindow.ShowPopup`. | ion
Shows an Editor window using popup-style framing.
This means the window has no frame, and is not draggable. It is intended for showing something like a popup menu within an existing window.
Opening a window using this method will not give it the functionality of a popup window, only the styling. For full popup fu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4f0937a2a003 | unity_docs | rendering | In Unity's 'Support for proprietary model file formats', what is 'Application-specific issues' and how does it work? | You
import files
in the same way, regardless of whether they are generic or proprietary files. However, there are some differences between which features are supported. For more information on the limitations with a specific 3D application, see:
Importing objects from Autodesk® Maya®
Importing objects from Autodesk® 3d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f85b7cc87699 | unity_docs | rendering | What is `TrailRenderer.numCornerVertices` in Unity? Explain its purpose and usage. | TrailRenderer.numCornerVertices
public int
numCornerVertices
;
Description
Set this to a value greater than 0, to get rounded corners between each segment of the trail.
The value controls how many vertices are added to each joint, where a higher value will give a smoother result.
```csharp
using UnityEngine;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_330d9c705816 | unity_docs | physics | What is `CharacterJoint.lowTwistLimit` in Unity? Explain its purpose and usage. | CharacterJoint.lowTwistLimit
public
SoftJointLimit
lowTwistLimit
;
Description
The lower limit around the primary axis of the character joint.
The limit is relative to the angle the two rigidbodies started the simulation out with. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ea07d41bad7 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorPrefs.DeleteAll`. | EditorPrefs.DeleteAll
Declaration
public static void
DeleteAll
();
Description
Removes all keys and values from the preferences. Use with caution.
Clears all editor prefs keys.
```csharp
// Clear all the editor prefs keys.
//
// Warning: this will also remove editor preferences as the opened projects, etc.usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4a9d0795979e | unity_docs | xr | In Unity's 'Graphics tiers in the Built-In Render Pipeline', what is 'Graphics tiers and shader variants' and how does it work? | In the Built-in Render Pipeline, Unity can generate
shader variants
that correspond to graphics tiers.
Note:
These tier shader variants work differently to regular shader variants. At runtime, when Unity loads a
Shader object
into CPU memory, it only loads the variants for the active tier; it does not load the variants... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_babf53058ff3 | unity_docs | rendering | Show me a Unity C# example demonstrating `WebCamTexture.deviceName`. | t this to specify the name of the device to use.
This only has an effect when set while the camera is not running.
Note: if you want to use WebCamTexture to get the camera stream from device connected through Unity Remote, then you must initalize it through the constructor. It's not possible to change device using
We... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80365df4af04 | unity_docs | rendering | What is `Device.SystemInfo.supportsRayTracingShaders` in Unity? Explain its purpose and usage. | SystemInfo.supportsRayTracingShaders
public static bool
supportsRayTracingShaders
;
Description
This has the same functionality as
SystemInfo.supportsRayTracingShaders
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6d711fe143a | unity_docs | math | What is `TerrainTools.PaintDetailsToolUtility.DrawClampedDetailPatchGUI` in Unity? Explain its purpose and usage. | PaintDetailsToolUtility.DrawClampedDetailPatchGUI
Declaration
public static void
DrawClampedDetailPatchGUI
(int
mouseOnPatchIndex
,
List<Vector4>
clampedDetailPatchIconScreenPositions
,
Vector2
detailMinMaxHeight
,
Terrain
terrain
,
TerrainTools.IOnSceneGUI
editContext
);
Parameters
Parameter
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c141208e600 | unity_docs | math | What is `AI.NavMeshPath.GetCornersNonAlloc` in Unity? Explain its purpose and usage. | NavMeshPath.GetCornersNonAlloc
Declaration
public int
GetCornersNonAlloc
(out Vector3[]
results
);
Parameters
Parameter
Description
results
Array to store path corners.
Returns
int
The number of corners along the path - including start and end points.
Description
Calculate the corners for the path.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f1b4e090020 | unity_docs | scripting | Give me an overview of the `LogType` class in Unity. | LogType
enumeration
Description
The type of the log message in Debug.unityLogger.Log or delegate registered with Application.RegisterLogCallback.
Additional resources:
Logger
,
ILogger
,
Debug.unityLogger
,
Application.RegisterLogCallback.
Properties
Property
Description
Error
LogType used for Errors.
Ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60461479b4ea | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.RenderPipelineManager.activeRenderPipelineAssetChanged`. | en the current RenderPipelineAsset has changed between frames. The first argument will be the previous RenderPipelineAsset, and the second argument will be the current RenderPipelineAsset. The one used to create the current
RenderPipeline
used to render the last frame.
Description
Delegate that you can use to invok... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fff6a11d32bc | unity_docs | editor | What are the parameters of `EditorGUI.TextArea` in Unity? | Returns string The text entered by the user. Description Makes a text area. This works just like GUI.TextArea , but correctly responds to select all, copy, paste etc. in the editor. Text Area in an Editor Window. ```csharp
using UnityEngine;
using UnityEditor;// Create a window where you can have notes
// This doesnt p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90841c5c645f | unity_docs | rendering | Give me an overview of the `ParticleSystemCullingMode` class in Unity. | ParticleSystemCullingMode
enumeration
Description
The action to perform when the Particle System is offscreen.
Properties
Property
Description
Automatic
For looping effects, the simulation is paused when offscreen, and for one-shot effects, the simulation will continue playing.
PauseAndCatchup
Pause the Partic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fddd4e5ef893 | unity_docs | math | What are the parameters of `HumanTrait.GetMuscleDefaultMin` in Unity? | Description Get the default minimum value of rotation for a muscle in degrees. The default minimum applies to all three axes of rotation for the muscle. The indexing order for the muscles is the same as that of the MuscleName array. ```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59724e82fc21 | unity_docs | rendering | What is `ShaderImporter.SetNonModifiableTextures` in Unity? Explain its purpose and usage. | ShaderImporter.SetNonModifiableTextures
Declaration
public void
SetNonModifiableTextures
(string[]
name
,
Texture[]
textures
);
Description
Sets the non-modifiable textures for each texture material property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aebff93ed5d6 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.ShapeModule.texture`. | etches the Texture over the shape you specify. Then, when the system emits a particle from a point on the shape, the Shape module uses the color of the Texture at that location as the particle color.
To see how the Texture stretches over the shape, select the Particle System in the Hierarchy view and expand the Shape m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5710c472b9d3 | unity_docs | scripting | What is `Android.AndroidProjectFilesModifierContext.Outputs` in Unity? Explain its purpose and usage. | AndroidProjectFilesModifierContext.Outputs
public
Android.AndroidProjectFilesModifierContext.AdditionalOutputs
Outputs
;
Description
Represents a container that you can use to specify additional files that will be created in
AndroidProjectFilesModifier.OnModifyAndroidProjectFiles
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c0e11ffc2db | unity_docs | scripting | What is `EditorTools.EditorTool.PopulateMenu` in Unity? Explain its purpose and usage. | EditorTool.PopulateMenu
Declaration
public void
PopulateMenu
(
UIElements.DropdownMenu
menu
);
Parameters
Parameter
Description
menu
The Scene view context menu to add menu items to.
Description
Adds menu items to Scene view context menu.
Refer to MenuUtility for utility functions that add menu items to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_598dc3ea82aa | unity_docs | editor | What is `EditorGUI.DropShadowLabel` in Unity? Explain its purpose and usage. | EditorGUI.DropShadowLabel
Declaration
public static void
DropShadowLabel
(
Rect
position
,
string
text
);
Declaration
public static void
DropShadowLabel
(
Rect
position
,
GUIContent
content
);
Declaration
public static void
DropShadowLabel
(
Rect
position
,
string
text
,
GUIStyle
style
);
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7550c484b734 | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.FileInfoResult.FileSize` in Unity? Explain its purpose and usage. | FileInfoResult.FileSize
public long
FileSize
;
Description
Indicates the size of the file in bytes.
If the file exists, this member reports the size of the file in bytes. If the file was not found, the file size is reported as zero. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4537818d0785_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Range of scaling. If either the min or max scale is unbound, infinity will be returned.
Signature:
```csharp
public float ScaleRange
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_a6cdb65dd8e0 | unity_docs | physics | What is `EdgeCollider2D` in Unity? Explain its purpose and usage. | EdgeCollider2D
class in
UnityEngine
/
Inherits from:
Collider2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Collider for 2D physics representing an arbitrary set of connected edges (lines) defined by its vertices.
Additional resources:
BoxCollider2D
,
CircleCollider2D
,
PolygonCollider2D
.
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fcdc465dacb3 | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.undoRedoPerformed`. | Undo.undoRedoPerformed
public static
Undo.UndoRedoCallback
undoRedoPerformed
;
Description
Callback that is triggered after an undo or a redo was executed.
For more information on whether the callback was called from an undo or a redo, use
undoRedoEvent
instead.
```csharp
using UnityEditor;
using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9f8e643bd80 | unity_docs | physics | What is `SimulationMode2D.FixedUpdate` in Unity? Explain its purpose and usage. | SimulationMode2D.FixedUpdate
Description
Use this enumeration to specify to Unity that it should execute the physics simulation immediately after the
MonoBehaviour.FixedUpdate
.
Executing the physics simulation during
MonoBehaviour.FixedUpdate
provides the most stable physics simulation however, Unity may render... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6d1f17b6ee0 | unity_docs | rendering | What is `DynamicGI.UpdateMaterials` in Unity? Explain its purpose and usage. | DynamicGI.UpdateMaterials
Obsolete
DynamicGI.UpdateMaterials(Renderer) is deprecated; instead, use extension method from RendererExtensions: 'renderer.UpdateGIMaterials()'.
Declaration
public static void
UpdateMaterials
(
Renderer
renderer
);
Parameters
Parameter
Description
renderer
The
Renderer
to us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0181a66a3c4 | unity_docs | scripting | What is `SubsystemsImplementation.SubsystemDescriptorStore` in Unity? Explain its purpose and usage. | SubsystemDescriptorStore
class in
UnityEngine.SubsystemsImplementation
/
Implemented in:
UnityEngine.SubsystemsModule
Description
Registration entry point for subsystems to register their descriptor.
This is typically for use in platform-support packages. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_022099cfb1e8 | unity_docs | performance | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetNestedContainer` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.GetNestedContainer
Declaration
public static bool
GetNestedContainer
(
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to check.
Returns
bool
true
if the given AtomicSafetyHandle is marked as a nested contai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9a23950b35d5 | unity_docs | rendering | Explain 'Color gradients' in Unity. | You can apply gradients of up to four colors to text. When you add a color gradient, TextCore applies gradient colors to each character in a text string.
Use the
<gradient>
rich text tags
to apply color gradient presets to text objects. A gradient preset overrides the text’s local gradient type and colors.
## Create a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7823768caf40 | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.VisualElement.style`. | yles, such as the final height and width of
a VisualElement.
To access these fully resolved styles, use resolvedStyle.
For information about how to use this property and all the supported USS properties, refer to the
Apply styles in C# scripts
and
USS properties reference
manual pages.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_50f6fd442999 | unity_docs | rendering | In Unity's 'Android App Manifest', what is 'Permissions' and how does it work? | Unity automatically adds the necessary permissions to the manifest based on the
Android Player Settings
and Unity APIs that your application calls from C#
scripts
. For example:
The following classes, packages, and Player setting add the INTERNET permission.
Setting
Internet Access to Require in Android Player settings... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4f771bb5c18f | unity_docs | rendering | In Unity's 'Introduction to lightmaps and baking', what is 'The Progressive Lightmapper' and how does it work? | The Progressive Lightmapper is a fast path-tracing-based lightmapper system that provides baked lightmaps and
Light Probes
with progressive updates in the Editor. It requires non-overlapping UV charts with small area and angle errors, and sufficient margin between UV charts.
The Progressive Lightmapper takes a short pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7714c930f049 | unity_docs | rendering | What are the parameters of `Material.SetMatrix` in Unity? | Description Sets a named matrix for the shader. This is mostly used with custom shaders that need extra matrix
parameters. Matrix parameters are not exposed in the material inspector,
but can be set and queried with SetMatrix and GetMatrix from scripts. Additional resources: GetMatrix , Materials , ShaderLab documentat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19975e800264 | unity_docs | scripting | What is `Playables.Notification.ctor` in Unity? Explain its purpose and usage. | Notification Constructor
Declaration
public
Notification
(string
name
);
Parameters
Parameter
Description
name
The name that identifies this notifications.
Description
Creates a new notification with the name specified in the argument. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f48b13a83712 | github | scripting | Write a Unity C# script called Curve Renderer | ```csharp
using UnityEngine;
namespace CurvePickerTool
{
internal interface CurveRenderer
{
void DrawCurve(float minTime, float maxTime, Color color, Matrix4x4 transform, Color wrapColor);
AnimationCurve GetCurve();
Bounds GetBounds(float start, float end);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3097c6390f1 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.id` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.id
public uint
id
;
Description
Unique identifier for this instance.
This is the id that is expected when invoking the native function pointer Experimental.Audio.AudioAudioSampleProvider.consumeSampleFram... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9bfdb4d7893 | unity_docs | editor | What are the parameters of `AssetDatabase.GetSubFolders` in Unity? | Returns string[] Returns an array of the folder's subdirectories. Description Obtains the subdirectories of a given directory in the Assets folder. ```csharp
using UnityEditor;
using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/Get Folder List")]
static void SubFolde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3f4c527044c1 | unity_docs | scripting | Show me a Unity code example for 'TextElement'. | The TextElement displays text in a UI. If you create a
custom control
for displaying text, you can inherit it from a
TextElement
.
## Create a TextElement
You can create a TextElement with UXML or C#. The following C# example creates a TextElement with a text value and some styles:
```
var textElement = new TextEleme... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1e59162d5d7 | unity_docs | scripting | What are the parameters of `Tilemaps.Tilemap.SwapTile` in Unity? | Description Swaps all existing Tile s of changeTile to newTile and refreshes all the swapped Tile s. ```csharp
// Change all occurences of tileA into tileB
using UnityEngine;
using UnityEngine.Tilemaps;public class ExampleClass : MonoBehaviour
{
public TileBase tileA;
public TileBase tileB; void Start()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_103f810388d2 | github | scripting | Write a Unity C# script called Addressable Prefab Pool | ```csharp
#if HAVE_ADDRESSABLES
using System;
using Gilzoide.PrefabPool.Internal;
using UnityEngine;
using UnityEngine.AddressableAssets;
using Object = UnityEngine.Object;
namespace Gilzoide.PrefabPool
{
[Serializable]
public class AddressablePrefabPool<T> : APrefabPool<T>
where T : Object
{
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_c16e1c2dfb9f | unity_docs | scripting | Explain 'Avoid C# reflection overhead' in Unity. | Both the Mono and IL2CPP scripting backends
internally cache all C#
System.Reflection
objects and Unity doesn’t garbage collect them. This means the garbage collector continuously scans the cached C# reflection objects during the lifetime of your application, which causes unnecessary and potentially significant garbage... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fae496fda528 | unity_docs | editor | In Unity's 'Web native plug-ins for Emscripten', what is 'Compile native plug-ins with Emscripten' and how does it work? | If you’re creating native C/C++ plug-ins for your Unity application, you can either bundle the C/C++ code with your project (see
Native plug-ins
) or build the native code to a plug-in archive ahead of time with the Emscripten compiler toolchain.
If you choose to build plug-in code in advance, you should use the Emscri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ecf718947587 | unity_docs | rendering | Explain 'Tags and Layers' in Unity. | The
Tags and Layers
settings (main menu:
Edit
>
Project Settings
, then select the
Tags and Layers
category) allows you to set up Tags ,
Sorting Layers and Layers
.
## Tags
Tags
are marker values that you can use to identify objects in your Project (see documentation on Tags for further details). To add a new Tag, cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36bb2e94fa35 | unity_docs | editor | What is `GradientUsageAttribute.ctor` in Unity? Explain its purpose and usage. | GradientUsageAttribute Constructor
Declaration
public
GradientUsageAttribute
(bool
hdr
);
Declaration
public
GradientUsageAttribute
(bool
hdr
,
ColorSpace
colorSpace
);
Parameters
Parameter
Description
hdr
Set to true if the colors should be treated as HDR colors (default value: false).
colorSpace
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_425f9b0c493a | unity_docs | scripting | Show me a Unity C# example demonstrating `ContextMenu`. | s the context menu,
the function executes.
This is most useful for automatically setting up Scene data from the script.
The function has to be non-static.
If you want to create a context menu when you right-click a property in the Inspector, use
EditorApplication.contextualPropertyMenu
.
If you want to create a menu ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9beb3daa8394 | unity_docs | physics | What is `Rigidbody` in Unity? Explain its purpose and usage. | Rigidbody
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.PhysicsModule
Description
Control of an object's position through physics simulation.
Adding a Rigidbody component to an object will put its motion under the control of Unity's physics engine. Even without adding any code... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf634664aabc | unity_docs | input | What is `Playables.PlayableExtensions.DisconnectInput` in Unity? Explain its purpose and usage. | PlayableExtensions.DisconnectInput
Declaration
public static void
DisconnectInput
(U
playable
,
int
inputPort
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
inputPort
The input port index.
Description
Disconnect the input port of a
Playable
.
This method is a simp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e15383343bde | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.GetParent` in Unity? Explain its purpose and usage. | Hierarchy.GetParent
Declaration
public
Unity.Hierarchy.HierarchyNode
GetParent
(ref
Unity.Hierarchy.HierarchyNode
node
);
Parameters
Parameter
Description
node
The hierarchy node.
Returns
HierarchyNode
A hierarchy node.
Description
Gets the parent of a hierarchy node. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a8582467229 | unity_docs | rendering | What is `AssetDatabase.WriteImportSettingsIfDirty` in Unity? Explain its purpose and usage. | AssetDatabase.WriteImportSettingsIfDirty
Declaration
public static bool
WriteImportSettingsIfDirty
(string
path
);
Parameters
Parameter
Description
path
The path to write the import settings to.
Returns
bool
Returns true if the operation was successful.
Description
Writes the import settings to disk.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe4cec21a18f | unity_docs | rendering | What is `LightTransport.EventID.ctor` in Unity? Explain its purpose and usage. | EventID Constructor
Declaration
public
EventID
(ulong
value
);
Parameters
Parameter
Description
value
The value is used by the implementation and can be interpreted as a memory pointer or other implementation specific data.
Description
Construct a new EventID object.
Creates an EventID from a raw value. T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c82da8a3b1df | unity_docs | xr | What is `Networking.UnityWebRequest.isDone` in Unity? Explain its purpose and usage. | UnityWebRequest.isDone
public bool
isDone
;
Description
Returns
true
after the
UnityWebRequest
has finished communicating with the remote server. (Read Only)
This property will return
true
both when the
UnityWebRequest
finishes successfully, or when it encounters a system error. All post-download proces... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_166c0b76f093 | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.TimestampConversionRatio` in Unity? Explain its purpose and usage. | TimestampConversionRatio
struct in
Unity.Profiling.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Fraction that converts the Profiler timestamp to nanoseconds.
Use to convert the Profiler timestamp value obtained with
GetTimestamp
to nanoseconds.
```csharp
using Unity.Profiling.LowLevel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_849e9f6c5702 | unity_docs | editor | What is `Compilation.AssemblyFlags` in Unity? Explain its purpose and usage. | AssemblyFlags
enumeration
Description
Flags for
Assembly
.
Properties
Property
Description
None
None value. Default.
EditorAssembly
Indicates whether this assembly is an editor only assembly. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81e9a22810b3 | unity_docs | xr | What is `DynamicGI.UpdateEnvironment` in Unity? Explain its purpose and usage. | DynamicGI.UpdateEnvironment
Declaration
public static void
UpdateEnvironment
();
Description
Schedules an update of the environment cubemap.
When you use this signature, Unity schedules an update of the environment cubemap.
Query
SystemInfo.supportsAsyncGPUReadback
to determine if the system currently runni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6b945cbccb82_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Calls the methods in its invocation list when the system gesture ends.This behavior postpones ending the system gesture until the user has turned their hand around.In other words, it isn't purely based on the being cleared from the aim flags in order to better replicate the native visual feedback in the Meta Home menu.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95fdd4d1ae5b | unity_docs | rendering | What is `Rendering.CameraEvent.AfterGBuffer` in Unity? Explain its purpose and usage. | CameraEvent.AfterGBuffer
Description
After deferred rendering G-buffer is rendered.
Will be called immediately after all objects are rendered into G-buffer. The G-buffer render target(s) will be active, however they will not be set up as shader properties yet.
Generally the
BeforeLighting
event is probably a bett... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3c2f467a2ab | unity_docs | scripting | What is `PlayerSettings.GetNormalMapEncoding` in Unity? Explain its purpose and usage. | PlayerSettings.GetNormalMapEncoding
Declaration
public static
NormalMapEncoding
GetNormalMapEncoding
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Description
Gets the
NormalMapEncoding
for the build target you select.
Obsolete
Use Get... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dde3ef766e97 | unity_docs | physics | What is `Cloth.GetVirtualParticleIndices` in Unity? Explain its purpose and usage. | Cloth.GetVirtualParticleIndices
Declaration
public void
GetVirtualParticleIndices
(List<uint>
indicesOutList
);
Parameters
Parameter
Description
indices
List to be populated with virtual particle indices.
Description
Get list of indices to be used when generating virtual particles.
Virtual particles prov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1074a1c55a90 | unity_docs | editor | What is `Build.Content.ContentBuildInterface.CalculatePlayerSerializationHashForType` in Unity? Explain its purpose and usage. | ContentBuildInterface.CalculatePlayerSerializationHashForType
Declaration
public static
Hash128
CalculatePlayerSerializationHashForType
(Type
type
,
Build.Player.TypeDB
typeDB
);
Parameters
Parameter
Description
type
The type of the object.
typeDB
The user script TypeDB for the player.
Returns
Hash1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c218094720ca | unity_docs | scripting | What is `UIElements.IStyle.backgroundSize` in Unity? Explain its purpose and usage. | IStyle.backgroundSize
public
UIElements.StyleBackgroundSize
backgroundSize
;
Description
Background image size value. Transitions are fully supported only when using size in pixels or percentages, such as pixel-to-pixel or percentage-to-percentage transitions. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5417828c6759 | unity_docs | physics | What is `LightRenderMode` in Unity? Explain its purpose and usage. | LightRenderMode
enumeration
Description
How the
Light
is rendered.
Additional resources:
light component
.
Properties
Property
Description
Auto
Automatically choose the render mode.
ForcePixel
Force the Light to be a pixel light.
ForceVertex
Force the Light to be a vertex light. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56f29ee9bbb2 | unity_docs | rendering | Give me an overview of the `LineRenderer` class in Unity. | LineRenderer
class in
UnityEngine
/
Inherits from:
Renderer
/
Implemented in:
UnityEngine.CoreModule
Description
The line renderer is used to draw free-floating lines in 3D space.
This class is a script interface for a
line renderer
component.
Properties
Property
Description
alignment
Select whether th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_98ebcbee83d7 | github | scripting | Write a Unity C# ScriptableObject for Singleton Test Editor GUI | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
public class SingletonTestEditorGUI : EditorWindow
{
SingletonTestGUI testGUI;
// Add menu named "My Window" to the Window menu
[MenuItem("Window/Singletons/SingletonTestE... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_dc9a5b973652 | unity_docs | networking | Explain 'Unity Transport' in Unity. | com.unity.transport
## Description
Unity network transport layer - the low-level interface for connecting and sending data through a network
## Released for Unity
Package version 2.7.2 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_719c0c758cd1 | unity_docs | performance | What are the parameters of `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.SetMarkerMetadata` in Unity? | Description Set Profiler marker metadata name and type. Use to add additional usage context to the Profiler sample metadata parameter. ```csharp
using Unity.Collections.LowLevel.Unsafe;
using Unity.Profiling;
using Unity.Profiling.LowLevel;
using Unity.Profiling.LowLevel.Unsafe;
using System;class Example
{
static ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_01f7d88ca3ae | unity_docs | rendering | Explain 'Loading texture and mesh data asynchronously' in Unity. | Strategies and resources for uploading texture and mesh data to the GPU asynchronously, to improve performance.
Topic Description Uploading texture and mesh data to the GPU
Understand the difference between the synchronous and asynchronous upload pipelines, and what makes a mesh eligible for asynchronous upload.
Check ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7d8482ef620d | github | scripting | Write a Unity C# script called MBT Node | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace MBT
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public class MBTNode : Attribute
{
public string name;
public int order;
public... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.