id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_f3565ac6c19f | unity_docs | rendering | Explain 'Create and assign a material' in Unity. | To create a new material asset in your project, from the main menu or the Project View context menu, select
Assets
>
Create
>
Material
.
To assign a shader to the material asset, in the Inspector window use the Shader drop-down menu.
## Assign a material asset to a GameObject
To render a GameObject using a material:
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_592f892f1d2a | unity_docs | editor | Show me a Unity C# example demonstrating `Build.IPostprocessBuildWithReport.OnPostprocessBuild`. | , such as the target platform and output path.
Description
Implement this function to receive a callback after the build is complete.
This callback is invoked during Player builds, but not during AssetBundle builds.
If the build stops early, due to a failure or cancellation, then the callback is not invoked.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6397a9283b91 | unity_docs | math | What is `Mathf.Sqrt` in Unity? Explain its purpose and usage. | Mathf.Sqrt
Declaration
public static float
Sqrt
(float
f
);
Description
Returns square root of
f
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
// The formula made famous by Pythagoras, also used internally by
// Vector3.Distance and several other standa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc61215ffc99 | unity_docs | rendering | What is `Renderer.localToWorldMatrix` in Unity? Explain its purpose and usage. | Renderer.localToWorldMatrix
public
Matrix4x4
localToWorldMatrix
;
Description
Matrix that transforms a point from local space into world space (Read Only).
Use this matrix for shader parameters and calculations related to rendering instead of
Transform.localToWorldMatrix
.
The matrix from the Transform compo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc7ed723c3de | unity_docs | rendering | What is `Camera.AddCommandBuffer` in Unity? Explain its purpose and usage. | Camera.AddCommandBuffer
Declaration
public void
AddCommandBuffer
(
Rendering.CameraEvent
evt
,
Rendering.CommandBuffer
buffer
);
Parameters
Parameter
Description
evt
When to execute the command buffer during rendering.
buffer
The buffer to execute.
Description
Add a command buffer to be executed at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_869c8b366e87 | unity_docs | editor | What is `EditorGUILayout.BeginHorizontal` in Unity? Explain its purpose and usage. | EditorGUILayout.BeginHorizontal
Declaration
public static
Rect
BeginHorizontal
(params GUILayoutOption[]
options
);
Declaration
public static
Rect
BeginHorizontal
(
GUIStyle
style
,
params GUILayoutOption[]
options
);
Parameters
Parameter
Description
style
Optional
GUIStyle
.
options
An optiona... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_666aac60e692 | unity_docs | rendering | What is `ParticleSystem.ShapeModule.useMeshMaterialIndex` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.useMeshMaterialIndex
public bool
useMeshMaterialIndex
;
Description
Emit particles from a single Material, or the whole Mesh.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fd5b84cac17d | unity_docs | rendering | Explain 'Respond to events with custom controls' in Unity. | If you’re implementing
custom controls
, you can respond to UI Toolkit events in the following ways:
Register an event callback
Override the HandleEventBubbleUp or HandleEventTrickleDown virtual methods
Your response to events depends on the situation. The following are the differences between callbacks and virtual met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ef53204d693 | unity_docs | rendering | What is `CameraClearFlags` in Unity? Explain its purpose and usage. | CameraClearFlags
enumeration
Description
Values for Camera.clearFlags, determining what to clear when rendering a
Camera
.
Additional resources:
camera component
.
Properties
Property
Description
Skybox
Clear with the skybox.
SolidColor
Clear with a background color.
Depth
Clear only the depth buffer.
Not... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_360ba9c66edb | unity_docs | ui | In Unity's 'Extending IMGUI', what is 'Elaborate Compound Controls' and how does it work? | You can get very creative with Compound Controls. They can be arranged and grouped in any way you like. The following example creates a re-usable RGB Slider.
```csharp
// RGB Slider Compound Control
using UnityEngine;
using System.Collections;
public class GUITest : MonoBehaviour {
public Color myColor;
void On... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15dab5026e56 | unity_docs | scripting | What is `Rendering.RenderPipelineManager.endFrameRendering` in Unity? Explain its purpose and usage. | RenderPipelineManager.endFrameRendering
Description
Delegate that you can use to invoke custom code at the end of
RenderPipeline.Render
.
This delegate is replaced by
RenderPipelineManager.endContextRendering
. It is supported and documented for backwards compatibility only.
When Unity calls
RenderPipeline.EndFr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10411334f877 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddFrameworksBuildPhase`. | The GUID of the target, such as the one returned by
TargetGuidByName
.
Returns
string
Returns the GUID of the new phase.
Description
Creates a new frameworks build phase for given target.
If the frameworks build phase is already configured for the target, the function returns the existing phase.
The new phase... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5988aa66917f | unity_docs | scripting | What is `Playables.PlayableGraph.SetTimeUpdateMode` in Unity? Explain its purpose and usage. | PlayableGraph.SetTimeUpdateMode
Declaration
public void
SetTimeUpdateMode
(
Playables.DirectorUpdateMode
value
);
Parameters
Parameter
Description
value
The new
DirectorUpdateMode
.
Description
Changes how time is incremented when playing back. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a52164554fb | unity_docs | editor | Show me a Unity C# example demonstrating `TestTools.Coverage.enabled`. | Coverage.enabled
public static bool
enabled
;
Returns
bool
Returns true if code coverage is enabled; otherwise, returns false.
Description
Enables or disables code coverage. Note that Code Coverage can affect the performance.
```csharp
// Create a new C# script called CodeCoverageMenuItem and place it und... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_22e70ea48b67 | unity_docs | rendering | In Unity's 'Introduction to mipmap streaming', what is 'How mipmap streaming works' and how does it work? | For each texture in the camera view, Unity automatically calculates and loads mipmap levels only up to a specific level, instead of loading all of them. This means that Unity only transfers some mipmap levels per texture from disk to the CPU and the GPU.
Unity loads mipmap levels at the highest resolution possible, but... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5531b988ac91 | unity_docs | rendering | What is `Rendering.RendererUtils.RendererListDesc.rendererConfiguration` in Unity? Explain its purpose and usage. | RendererListDesc.rendererConfiguration
public
Rendering.PerObjectData
rendererConfiguration
;
Description
The renderer configuration for the RendererList. For more information, see
PerObjectData
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c740704781f0 | unity_docs | rendering | What is `Windows.WebCam.PhotoCapture.StartPhotoModeAsync` in Unity? Explain its purpose and usage. | PhotoCapture.StartPhotoModeAsync
Declaration
public void
StartPhotoModeAsync
(
Windows.WebCam.CameraParameters
setupParams
,
Windows.WebCam.PhotoCapture.OnPhotoModeStartedCallback
onPhotoModeStartedCallback
);
Parameters
Parameter
Description
setupParams
The various settings that should be applied to the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e186c08e3ecb | unity_docs | rendering | What is `ComputeBufferType.Raw` in Unity? Explain its purpose and usage. | ComputeBufferType.Raw
Description
Raw
ComputeBuffer
type (byte address buffer).
In HLSL shaders, this maps to
ByteAddressBuffer
or
RWByteAddressBuffer
. Underlying DX11 format for shader access is typeless R32.
See Microsoft's HLSL documentation on
ByteAddressBuffer
and
RWByteAddressBuffer
.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef4720b288c5 | unity_docs | rendering | What is `AssetPostprocessor.OnPostprocessTexture2DArray` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPostprocessTexture(Texture2DArray)
Description
Add this function to a subclass to get a notification when a texture2DArray has completed importing just before Unity compresses it.
You can't choose a compression format at this point. If you want to change compression format based on filename or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_78088f8582d4 | unity_docs | editor | In Unity's 'Add tests to a package', what is 'Location of test files' and how does it work? | You can add your test files to the Tests folder of your package in the Editor and Runtime subfolders. For example, a simple package with tests might look something like this:
```
<package-root>
├── package.json
├── Editor
│ ├── <company-name>.<package-name>.Editor.asmdef
│ └── EditorExample.cs
├── Runtime
│ ├── <... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c563fbc23b03 | unity_docs | scripting | Show me a Unity C# example demonstrating `GameObject.activeInHierarchy`. | object and all parent objects. A GameObject is not active in the scene hierarchy if
GameObject.activeSelf
is
false
for a parent object, even if
GameObject.activeSelf
is
true
for the object itself.
GameObject.activeInHierarchy
changing to
false
triggers
MonoBehaviour.OnDisable
for attached scripts.
GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81d8edbb80ba | unity_docs | animation | What is `Tilemaps.Tilemap.GetAnimationTime` in Unity? Explain its purpose and usage. | Tilemap.GetAnimationTime
Declaration
public float
GetAnimationTime
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Grid cell position.
Returns
float
Returns the running animation time in seconds.
Description
Retrieves the current running animation time for a Tile at the given posi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4537818d0785_doc_10 | github | scripting | What does `OnDisable` do in this Unity script? Explain its purpose and signature. | Performs general teardown for the interactable and disconnects the scale reset event.
Signature:
```csharp
protected override void OnDisable()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_02e8dd62f2b3_doc_6 | github | scripting | What does `SetActiveNewEntry` do in this Unity script? Explain its purpose and signature. | Activates the 'new entry' editor for a specified control.Context of the editable entry.
Signature:
```csharp
public static void SetActiveNewEntry(IEditableOrderedDictionaryContext context)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_967ff0aa2ab6 | unity_docs | editor | What is `AssetDatabase.GetAssetPathsFromAssetBundle` in Unity? Explain its purpose and usage. | AssetDatabase.GetAssetPathsFromAssetBundle
Declaration
public static string[]
GetAssetPathsFromAssetBundle
(string
assetBundleName
);
Parameters
Parameter
Description
assetBundleName
The name of the AssetBundle.
Description
Returns an array containing the paths of all assets marked with the specified Asset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e31b6cb06703 | unity_docs | rendering | What are the parameters of `Graphics.DrawProcedural` in Unity? | Description This function is now obsolete. For non-indexed rendering, use Graphics.RenderPrimitives instead.
For indexed rendering, use Graphics.RenderPrimitivesIndexed . Draws procedural geometry on the GPU. This function is now obsolete. For non-indexed rendering, use RenderPrimitives instead.
For indexed rendering, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30127e412ab4 | unity_docs | rendering | In Unity's 'Introduction to importing assets', what is 'Modifying asset files' and how does it work? | When you modify a file in Unity, Unity doesn’t modify your original source file. Instead, the import process reads your source file, and creates a representation of your asset internally, which matches your chosen
import settings
. If you modify the import settings for an asset, or make a change to the source file in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c56c2eebad08 | unity_docs | math | What is `AndroidJNI.CallDoubleMethod` in Unity? Explain its purpose and usage. | AndroidJNI.CallDoubleMethod
Declaration
public static double
CallDoubleMethod
(IntPtr
obj
,
IntPtr
methodID
,
jvalue[]
args
);
Description
Calls a Java instance method defined by
methodID
, optionally passing an array of arguments (
args
) to the method.
Additional resources:
Java Native Interface Specific... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8e0ceda0986f | unity_docs | scripting | Explain 'Check or find a rendering event' in Unity. | The Event Hierarchy panel in the
Frame Debugger window
displays the sequence of rendering events that constitute the frame. The panel organizes the events into a hierarchy so you can see where each event originates from.
To view information about an event, select the event in the Event Hierarchy. When you select an eve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_319bfa62061c | unity_docs | editor | Show me a Unity C# example demonstrating `EditorPrefs.DeleteKey`. | EditorPrefs.DeleteKey
Declaration
public static void
DeleteKey
(string
key
);
Description
Removes
key
and its corresponding value from the preferences.
Removes a user entered editor preference, if it doesnt exists it prints a message.
```csharp
// Removes a user entered editor preference.
// If it does not ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a1c6a50a750 | unity_docs | scripting | What is `UIElements.BaseTreeViewController.GetRootItemIds` in Unity? Explain its purpose and usage. | BaseTreeViewController.GetRootItemIds
Declaration
public IEnumerable<int>
GetRootItemIds
();
Returns
IEnumerable<int>
The root item IDs.
Description
Returns the root items of the tree, by IDs. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01209d9e6b3c | unity_docs | scripting | What is `VersionControl.Task.resultCode` in Unity? Explain its purpose and usage. | Task.resultCode
public int
resultCode
;
Description
Some task return result codes, these are stored here.
Depending on the task the result code will map to either an AssetDeleteResult, AssetMoveResult or SubmitResult. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a20e08e1168 | unity_docs | scripting | Show me a Unity C# example demonstrating `RigidbodyConstraints.None`. | RigidbodyConstraints.None
Description
No constraints.
```csharp
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the z axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key
//Attach this to a GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bda30b72158 | unity_docs | performance | What is `Unity.Jobs.JobHandle.CompleteAll` in Unity? Explain its purpose and usage. | JobHandle.CompleteAll
Declaration
public static void
CompleteAll
(ref
Unity.Jobs.JobHandle
job0
,
ref
Unity.Jobs.JobHandle
job1
);
Declaration
public static void
CompleteAll
(ref
Unity.Jobs.JobHandle
job0
,
ref
Unity.Jobs.JobHandle
job1
,
ref
Unity.Jobs.JobHandle
job2
);
Declaration
public stat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee4bd9543114 | unity_docs | editor | What is `SceneManagement.OpenSceneMode` in Unity? Explain its purpose and usage. | OpenSceneMode
enumeration
Description
Used when opening a Scene in the Editor to specify how a Scene should be opened.
Additional resources:
EditorSceneManager.OpenScene
.
Properties
Property
Description
Single
Closes all current open Scenes and loads a Scene.
Additive
Adds a Scene to the current open Scenes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7db3c8d362c7 | github | scripting | Write a Unity C# script called Angular Font Height Button | ```csharp
using UnityEngine.UIElements;
namespace UIToolkitXRAdapter.AngularResizing.FontHeightOnlyTextElements {
public sealed class AngularFontHeightButton : Button, IAngularFontHeightTextElement<AngularFontHeightButton> {
// ReSharper disable once MemberCanBePrivate.Global
// ReSharper dis... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_cedbde178bcb | unity_docs | editor | What is `PlayerSettings.SetPreloadedAssets` in Unity? Explain its purpose and usage. | PlayerSettings.SetPreloadedAssets
Declaration
public static void
SetPreloadedAssets
(Object[]
assets
);
Description
Assigns the assets that will be loaded at start up in the player and be kept alive until the player terminates.
This example shows how a ScriptableObject can be used to store data that can be ac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed2208eac71c | unity_docs | input | What is `PointerType` in Unity? Explain its purpose and usage. | PointerType
enumeration
Description
Pointer types.
Properties
Property
Description
Mouse
The pointer type for mouse events.
Touch
The pointer type for touch events.
Pen
The pointer type for pen events. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c2d3958902f | unity_docs | rendering | What is `MeshPreview.RenderStaticPreview` in Unity? Explain its purpose and usage. | MeshPreview.RenderStaticPreview
Declaration
public
Texture2D
RenderStaticPreview
(int
width
,
int
height
);
Parameters
Parameter
Description
width
The width to render the texture.
height
The height to render the texture.
Returns
Texture2D
Returns a rendered texture of the current mesh with default s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a6c7d93505d9 | unity_docs | rendering | Explain 'Set the culling mode in a shader' in Unity. | Culling is the process of determining what not to draw. Culling improves rendering efficiency, by not wasting GPU time drawing things that would not be visible in the final image.
By default, the GPU performs back-face culling; this means that it does not draw polygons that face away from the viewer. In general, the mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a09c1afbbd56 | unity_docs | scripting | What is `RuntimePlatform.Android` in Unity? Explain its purpose and usage. | RuntimePlatform.Android
Description
In the player on Android devices.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.Android)
{
Debug.Log("Do something spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df28f0c75274 | unity_docs | scripting | Show me a Unity C# example demonstrating `RuntimePlatform.PS4`. | RuntimePlatform.PS4
Description
In the player on the Playstation 4.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.PS4)
{
Debug.Log("Do something special he... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b04026ec6784 | unity_docs | rendering | What is `SpeedTreeImporter.defaultBillboardShader` in Unity? Explain its purpose and usage. | SpeedTreeImporter.defaultBillboardShader
public
Shader
defaultBillboardShader
;
Description
Returns the default SpeedTree billboard shader for the active render pipeline, or
null
if the asset is a SpeedTree v8 asset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff4d36028ece | unity_docs | physics | What is `ArticulationBody.maxJointVelocity` in Unity? Explain its purpose and usage. | ArticulationBody.maxJointVelocity
public float
maxJointVelocity
;
Description
The maximum joint velocity of the articulation body joint in reduced coordinates.
This value is applied to the body before the simulation step. This means that after the simulation frame the velocity might exceed the set maximum. To ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e2d8e22a444 | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleStartTimeMs` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleStartTimeMs
Declaration
public double
GetSampleStartTimeMs
(int
sampleIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
Returns
double
Returns sample start time in milliseconds.
Description
Gets the start time of the sample. The amount of ti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6eefa0426bd2 | unity_docs | rendering | What is `LightTransport.ReferenceContext.CreateBuffer` in Unity? Explain its purpose and usage. | ReferenceContext.CreateBuffer
Declaration
public
LightTransport.BufferID
CreateBuffer
(ulong
count
,
ulong
stride
);
Parameters
Parameter
Description
count
Number of elements in the buffer.
stride
Stride of the buffer in bytes.
Returns
BufferID
ID of the newly created buffer.
Description
Create ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2c0fba70b993_doc_3 | github | scripting | What does `InitInternal` do in this Unity script? Explain its purpose and signature. | Identical to , but non-virtual, so slightly faster.
Signature:
```csharp
internal void InitInternal(TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument, TFourthArgument fourthArgument, TFifthArgument fifthArgument, TSixthArgument sixthArgument, TSeventhArgument seventhArgument, T... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7e840944fed9 | unity_docs | scripting | What is `Unity.Properties.PropertyContainer.IsPathValid` in Unity? Explain its purpose and usage. | PropertyContainer.IsPathValid
Declaration
public static bool
IsPathValid
(TContainer
container
,
string
path
);
Parameters
Parameter
Description
container
The container tree to search.
path
The property path to resolve.
Returns
bool
true
if a property can be found at path.
Description
Returns
tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_4 | github | scripting | What does `OnSelect` do in this Unity script? Explain its purpose and signature. | Override select behavior to prevent unwanted "selected" state by default.The selected state can interfere with button behavior in VR/XR contexts.
Signature:
```csharp
public override void OnSelect(BaseEventData eventData)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2e0f40a78d6 | unity_docs | scripting | What is `UIElements.Columns.Contains` in Unity? Explain its purpose and usage. | Columns.Contains
Declaration
public bool
Contains
(string
name
);
Parameters
Parameter
Description
name
The name of the column to look for.
Returns
bool
Whether a column with the given name exists or not.
Description
Whether the columns contain the specified name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7ad48fe4c180 | unity_docs | rendering | In Unity's 'Create a quad mesh via script', what is 'Normals' and how does it work? | A Mesh with vertices and triangles is visible in the Scene, but Unity does not shade it correctly because it has no normals yet. The normals for this example are simple because they are all identical. Every normal points in the negative z-axis direction in the quad’s local space. When you add the normals, Unity correct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d614c78519a7 | unity_docs | scripting | What is `SerializedProperty.ulongValue` in Unity? Explain its purpose and usage. | SerializedProperty.ulongValue
public ulong
ulongValue
;
Description
Value of an integer property as an unsigned long.
Contains a valid value when
propertyType
is
SerializedPropertyType.Integer
.
Suitable for accessing values when
numericType
is
SerializedPropertyNumericType.UInt64
, and also supports sma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_944144e20c9e | unity_docs | rendering | In Unity's 'How Unity compiles branching shaders', what is 'Dynamic branching' and how does it work? | To use dynamic branching, use
#pragma dynamic_branch
to declare keywords. For example:
```
#pragma dynamic_branch RED GREEN
...
if (RED)
{
// Output red
}
else if (GREEN)
{
// Output green
}
```
At compile time, Unity converts each keyword into a uniform integer variable in the compiled shader code, which can have ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a156eddd74d4 | unity_docs | scripting | Show me a Unity C# example demonstrating `GameObject.FindWithTag`. | ust be declared in the tag manager before using them. A
UnityException
is thrown if the tag does not exist or if an empty string or
null
is supplied as the
tag
parameter.
Note:
This method returns the first GameObject it finds with the specified tag. If a scene contains multiple active GameObjects with the speci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6d6842f52cae | unity_docs | rendering | In Unity's 'Transparent Vertex-Lit', what is 'Vertex-Lit Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader is
Vertex-Lit
, which is one of the simplest shaders. All lights shining on it are rendered in a single pass and calculated at vertices only.
Because it is vertex-lit, it won’t display any pixel-based rendering effects, such as light c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef0258a2a256 | unity_docs | editor | What is `EditorGUILayout.IntField` in Unity? Explain its purpose and usage. | EditorGUILayout.IntField
Declaration
public static int
IntField
(int
value
,
params GUILayoutOption[]
options
);
Declaration
public static int
IntField
(int
value
,
GUIStyle
style
,
params GUILayoutOption[]
options
);
Declaration
public static int
IntField
(string
label
,
int
value
,
params GUILayou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07bd47ba34a8 | unity_docs | editor | What is `PlayerSettings.Android.defaultWindowWidth` in Unity? Explain its purpose and usage. | PlayerSettings.Android.defaultWindowWidth
public static int
defaultWindowWidth
;
Description
The default horizontal size of the Android Player window in pixels.
On Android phones and tablets that support multiple windows, this controls the width of the window when in the popup window mode.
```csharp
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_10d2b6d409c1 | github | scripting | Write a Unity C# MonoBehaviour script called Character Behaviour | ```csharp
using UnityEngine;
[RequireComponent(typeof(Character))]
abstract class CharacterBehaviour : MonoBehaviour
{
public Character character => _character;
protected Character _character;
public virtual void OnCharacterCreate(Character character, CharacterInitializer initializer)
{
_chara... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_4e0844b9314c | unity_docs | math | What is `UIElements.Painter2D.ArcTo` in Unity? Explain its purpose and usage. | Painter2D.ArcTo
Declaration
public void
ArcTo
(
Vector2
p1
,
Vector2
p2
,
float
radius
);
Parameters
Parameter
Description
p1
The first control point of the arc.
p2
The final point of the arc.
radius
The radius of the arc.
Description
Adds an arc to the current sub-path to the provided position u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9f58ea4a036 | unity_docs | audio | What is `AudioSource.minDistance` in Unity? Explain its purpose and usage. | AudioSource.minDistance
public float
minDistance
;
Description
Within the Min distance the AudioSource will cease to grow louder in volume.
Outside the min distance the volume starts to attenuate. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_97487b484b41 | unity_docs | rendering | Explain 'DOTS Instancing shader functions reference for URP' in Unity. | Alongside the access macros, Unity provides shader functions that load the values of constants directly from the draw command data. Shaders that Unity provides use these functions.
Unity provides the following shader functions:
Shader function Description LoadDOTSInstancedData_RenderingLayer
Returns the renderingLayerM... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1446eae0cd1f | unity_docs | physics | What is `Rigidbody.excludeLayers` in Unity? Explain its purpose and usage. | Rigidbody.excludeLayers
public
LayerMask
excludeLayers
;
Description
The additional layers that all
Collider
s attached to this
Rigidbody
should exclude when deciding if the
Collider
can come into contact with another
Collider
.
The Layer Collision Matrix defines which layers can and cannot contact oth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8d1323ede5b | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetAllowReadOrWriteAccess` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.GetAllowReadOrWriteAccess
Declaration
public static bool
GetAllowReadOrWriteAccess
(
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to check.
Returns
bool
True if the
AtomicSafetyHandle
is configured to a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63ec46cda3d1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Event.button`. | Event.button
public int
button
;
Description
Which mouse button was pressed.
0 means left mouse button, 1 means right mouse button, 2 means middle mouse button.
Used in
EventType.MouseDown
and
EventType.MouseUp
events.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Detect which mous... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76330d4b3d80 | unity_docs | scripting | What is `QualitySettings.ForEach` in Unity? Explain its purpose and usage. | QualitySettings.ForEach
Declaration
public static void
ForEach
(
Unity.Android.Gradle.Manifest.Action
callback
);
Declaration
public static void
ForEach
(Action<int,string>
callback
);
Parameters
Parameter
Description
callback
The callback to execute for each level.
Description
Executes the given
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ee9ba70c08e5 | unity_docs | rendering | In Unity's 'Set up multiple scenes', what is 'Loaded scene More menu (⋮)' and how does it work? | You can interact with and edit a loaded scene in several ways.
Setting Description Set Active Scene
Sets the scene as the target for new GameObjects created through
scripts
. For more information, see
SceneManager.SetActiveScene
.
Save Scene
Saves the scene that you selected.
Save Scene As
Opens your file browser so yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_24964b19b45a | unity_docs | performance | Explain 'Customizing the Profiler' in Unity. | Add custom profiling information to your code and create custom Profiler modules to visualize the data.
Topic Description Create custom Profiler modules
Build custom Profiler modules to display performance data and visualizations for your project’s specific needs.
Adding profiling information to your code
Instrument yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b01286eb47f2 | unity_docs | rendering | Explain 'Supported asset type reference' in Unity. | Unity supports many different types of assets and most common image file types. It uses
asset importers
to process and convert external files into assets you can use in your project.
Unity supports the following kinds of files:
3D model files
: Unity supports standard and proprietary
model file
formats. Internally, Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db2107f81acb | unity_docs | rendering | Give me an overview of the `RenderTextureDescriptor` class in Unity. | RenderTextureDescriptor
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
This struct contains all the information required to create a RenderTexture. It can be copied, cached, and reused to easily create RenderTextures that all share the same properties. Avoid using the default construc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d84f4b741770 | unity_docs | scripting | What is `Gyroscope.attitude` in Unity? Explain its purpose and usage. | Gyroscope.attitude
public
Quaternion
attitude
;
Description
Returns the attitude (ie, orientation in space) of the device.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Rotate the object to match the device's orientation
// in space.
void Update()
{
transform.rotation = Input.gyro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80b8cdd88e2d | unity_docs | scripting | What is `Unity.Hierarchy.HierarchySearchFilterOperator` in Unity? Explain its purpose and usage. | HierarchySearchFilterOperator
enumeration
Description
Represents options for search filter operators. A colon (:) is the "contains" operator. A "-" is a "not" operator.
Properties
Property
Description
Equal
Checks if a filter value is equal to the right-hand operand.
Contains
Checks if a filter value ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2fcf2f8aea3 | unity_docs | editor | What is `SearchService.SearchEngineScope` in Unity? Explain its purpose and usage. | SearchEngineScope
enumeration
Description
An enumeration that contains the available search engine scopes.
A search engine scope identifies where a search comes from. This is useful when implementing a single entry point for the base engine functions:
```csharp
using System;
using System.Collections.Generic;
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25435e466fd5 | unity_docs | scripting | What is `LowLevel.PlayerLoopSystem.updateFunction` in Unity? Explain its purpose and usage. | PlayerLoopSystem.updateFunction
public IntPtr
updateFunction
;
Description
A native engine system. To get a valid value for this, you must copy it from one of the PlayerLoopSystems returned by GetDefaultPlayerLoop. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1f7b08bd5e9 | unity_docs | rendering | What is `Texture2D.SetPixel` in Unity? Explain its purpose and usage. | Texture2D.SetPixel
Declaration
public void
SetPixel
(int
x
,
int
y
,
Color
color
,
int
mipLevel
= 0);
Parameters
Parameter
Description
x
The x coordinate of the pixel to set. The range is
0
through (texture width - 1).
y
The y coordinate of the pixel to set. The range is
0
through (texture height... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d557d16e365 | unity_docs | rendering | What is `EditorWindow.autoRepaintOnSceneChange` in Unity? Explain its purpose and usage. | EditorWindow.autoRepaintOnSceneChange
public bool
autoRepaintOnSceneChange
;
Description
Enable this property to automatically repaint the window when the
SceneView
is modified.
Editor Window that renders what the main camera is "seeing".
```csharp
// Simple script that lets you render the main camera in an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42bf87a03005 | unity_docs | scripting | What is `AndroidJNI.SetStaticSByteField` in Unity? Explain its purpose and usage. | AndroidJNI.SetStaticSByteField
Declaration
public static void
SetStaticSByteField
(IntPtr
clazz
,
IntPtr
fieldID
,
sbyte
val
);
Description
Sets the value of a static field in the specified object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4c73328d7b5 | unity_docs | scripting | What are the parameters of `Camera.WorldToViewportPoint` in Unity? | Description Transforms position from world space into viewport space. Viewport space is normalized and relative to the camera. The bottom-left of the camera is
(0,0); the top-right is (1,1). The z position is in world units from the camera. ```csharp
// Finds out whether target is on the left or right side of the scree... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ceb4fa11b88c | unity_docs | scripting | What is `GeometryUtility.TestPlanesAABB` in Unity? Explain its purpose and usage. | GeometryUtility.TestPlanesAABB
Declaration
public static bool
TestPlanesAABB
(Plane[]
planes
,
Bounds
bounds
);
Description
Returns true if bounds are inside the plane array.
Will return true if the bounding box is inside the planes or intersects any of the planes.
The TestPlanesAABB function uses the Plane... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2ce714bd2fb | unity_docs | scripting | Show me a Unity C# example demonstrating `Rigidbody.OnCollisionEnter`. | mation about contact points, impact velocity etc.
If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations.
Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6fe99c52ca4f | unity_docs | rendering | In Unity's 'Reflection Probe Inspector window reference', what is 'Cubemap Capture Settings' and how does it work? | Property Description Resolution
The resolution of the captured reflection image.
HDR
Should High Dynamic Range rendering be enabled for the cubemap? This also determines whether probe data is saved in OpenEXR or PNG format.
Shadow Distance
Distance at which shadows are drawn when rendering the probe.
Clear Flags
Option... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17f0e68e4026 | unity_docs | scripting | What is `Undo.willFlushUndoRecord` in Unity? Explain its purpose and usage. | Undo.willFlushUndoRecord
public static
Undo.WillFlushUndoRecord
willFlushUndoRecord
;
Description
Invoked before the Undo system performs a flush.
Additional resources:
FlushUndoRecordObjects
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db2f6d7e4197 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject`. | PBXProject
class in
UnityEditor.iOS.Xcode
Description
Represents an Xcode project (pbxproj file).
```csharp
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_PBXProject
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e1c89cb1a14 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.GetCopyFilesBuildPhaseByTarget` in Unity? | Returns string Returns the GUID of the matching phase or null if it does not exist. Description Returns the GUID of matching copy files build phase for the given target. The parameters of existing copy files build phase are matched to the arguments of this function and the GUID of the phase is returned only if a matchi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de9ff0194a5b | unity_docs | physics | What is `CharacterController.OnControllerColliderHit` in Unity? Explain its purpose and usage. | CharacterController.OnControllerColliderHit(ControllerColliderHit)
Description
OnControllerColliderHit is called when the controller hits a collider while performing a Move.
This can be used to push objects when they collide with the character.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
/... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69dc491e198e | unity_docs | scripting | What is `Actions.ContextMenuUtility.AddClipboardEntriesTo` in Unity? Explain its purpose and usage. | ContextMenuUtility.AddClipboardEntriesTo
Declaration
public static void
AddClipboardEntriesTo
(
UIElements.DropdownMenu
menu
);
Declaration
public static void
AddClipboardEntriesTo
(
UIElements.DropdownMenu
menu
,
bool
cutEnabled
,
bool
copyEnabled
,
bool
pasteEnabled
,
bool
duplicateEnabled
,
bool
dele... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b85bcf1809bc | unity_docs | animation | What is `Playables.PlayableBinding.outputTargetType` in Unity? Explain its purpose and usage. | PlayableBinding.outputTargetType
public Type
outputTargetType
;
Description
The type of target required by the
PlayableOutput
for this PlayableBinding.
For example, the
AnimationPlayableBinding.Create
method returns a PlayableBinding where the outputTargetType is typeof(Animator). If the binding represents ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5e297fee3f5a | unity_docs | rendering | In Unity's 'Error and loading shaders', what is 'The loading shader' and how does it work? | Unity renders an object with the loading shader to indicate that Unity is compiling the
shader variant
needed to display that object.
Unity shows the loading shader in the Unity Editor when
asynchronous shader compilation
is enabled, or in a
development build when Shader Live Link support
is enabled.
The loading shader... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a960240a615 | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit.textureCoord`. | he collision location.
A ray is fired into the Scene. The
textureCoord
is the location where the ray
has hit a collider.
RaycastHit._textureCoord
is a texture coordinate when
a hit occurs. A
Vector2
zero is returned if no mesh collider is present in
the
GameObject
. This property can be accessed off the main... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_039f283cea27 | unity_docs | rendering | What is `Tilemaps.TilemapRenderer.DetectChunkCullingBounds` in Unity? Explain its purpose and usage. | DetectChunkCullingBounds
enumeration
Description
Returns whether the
TilemapRenderer
automatically detects the bounds to extend chunk culling by.
Properties
Property
Description
Auto
The TilemapRenderer will automatically detect the bounds of extension by inspecting the Sprite/s used in the Tilemap.
Manual
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0404f533236d | unity_docs | scripting | What is `Accessibility.AccessibilityNode.frame` in Unity? Explain its purpose and usage. | AccessibilityNode.frame
public
Rect
frame
;
Description
The
Rect
represents the position in screen coordinates of the node in the UI. This can be set
directly but it is recommended that frameGetter is set instead, so that the value can be
recalculated when necessary.
If
AccessibilityHierarchy.RefreshN... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0bd14c82be16 | github | scripting | Write a Unity C# MonoBehaviour script called Persistent Singleton | ```csharp
using UnityEngine;
namespace BcoffeeDev.Patterns
{
public class PersistentSingleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
public static T Instance
{
get
{
if (_instance != null)
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_8dbe17e37244 | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.GetCategoryDescription` in Unity? Explain its purpose and usage. | ProfilerUnsafeUtility.GetCategoryDescription
Declaration
public static
Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription
GetCategoryDescription
(ushort
categoryId
);
Parameters
Parameter
Description
categoryId
Profiler category identifier.
Returns
ProfilerCategoryDescription
Returns descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca8f8b3a94e0 | unity_docs | xr | What is `Playables.PlayableTraversalMode` in Unity? Explain its purpose and usage. | PlayableTraversalMode
enumeration
Description
Traversal mode for
Playable
s.
Properties
Property
Description
Mix
Causes the Playable to prepare and process it's inputs when demanded by an output.
Passthrough
Causes the Playable to act as a passthrough for PrepareFrame and ProcessFrame. If the PlayableOutput b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_15ad7bb806f8 | unity_docs | rendering | Explain 'Comparison of UI systems in Unity' in Unity. | UI Toolkit
is intended to become the recommended UI system for you to develop UI in your projects. However, in its current release, UI Toolkit does not have some features that
uGUI (Unity UI)
and
IMGUI (Immediate Mode GUI)
support. uGUI and IMGUI are more appropriate for certain use cases, and are required to support l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_12300c5a45c4 | unity_docs | rendering | In Unity's 'Quality settings tab reference', what is 'Quality levels matrix' and how does it work? | Property Description Levels
Lists the quality levels in the project, and the platforms they apply to when Unity builds your project. To make a quality level active in the Editor and the configuration section, select it to highlight it. To apply a quality level to a build platform, enable the checkbox under the platform... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e146db3a9fc7 | unity_docs | editor | What are the parameters of `AssetDatabase.ImportPackage` in Unity? | Description Imports the package at packagePath into the current project. ```csharp
using UnityEditor;
using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/Import Package Example")]
static void ImportPackageExample()
{
var texturePackageNames = new[] {"groun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_920ea381a44e | unity_docs | rendering | What is `TerrainHeightmapSyncControl` in Unity? Explain its purpose and usage. | TerrainHeightmapSyncControl
enumeration
Description
Controls what Terrain heightmap data to synchronize when there are changes to the heightmap texture.
Additional resources:
TerrainData.CopyActiveRenderTextureToHeightmap
,
TerrainData.DirtyHeightmapRegion
,
TerrainData.SyncHeightmap
.
Properties
Property
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e62daf302351 | unity_docs | scripting | What is `ParticleSystem.ForceOverLifetimeModule.x` in Unity? Explain its purpose and usage. | ParticleSystem.ForceOverLifetimeModule.x
public
ParticleSystem.MinMaxCurve
x
;
Description
The curve that defines particle forces in the x-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6bf0d0d6e150 | unity_docs | physics | Show me a Unity code example for 'OnCollision events'. | n two colliders cease contact.
For collision events, at least one of the objects involved must have a dynamic physics body (that is, a Rigidbody or ArticulationBody that has
Is Kinematic
disabled). If both GameObjects in a collision are kinematic physics bodies, the collision does not call OnCollision functions.
The fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db3175a0f21f | unity_docs | scripting | Show me a Unity C# example demonstrating `RenderSettings.fogDensity`. | RenderSettings.fogDensity
public static float
fogDensity
;
Description
The density of the exponential fog.
Fog density is used by
Exponential
and
ExponentialSquared
modes.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
// Set the fog de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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