id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_2925e42dab78 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.NativeDisableContainerSafetyRestrictionAttribute`. | times you might need to use job and data access that doesn't fit into the safety system. This attribute lets you explicitly disable the safety system for a
specific NativeContainer and gives you full control. However, if for example you call
Dispose
on a NativeArray while a job is running, the safety system
can't g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b20c05c85da | unity_docs | scripting | What is `Actions.ContextMenuUtility` in Unity? Explain its purpose and usage. | ContextMenuUtility
class in
UnityEditor.Actions
Description
Provides methods to add menu items to the Scene view context menu.
```csharp
using UnityEditor;
using UnityEditor.Actions;
using UnityEngine;
// Add a menu item to the Scene View context menu that creates a cube where-ever the mouse clicks.
public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_006719f60cfc | unity_docs | rendering | In Unity's 'Configure multiple cameras', what is 'Swap camera views' and how does it work? | By default, a camera renders its view to cover the whole screen and so only one camera view can be seen at a time (the visible camera is the one that has the highest value for its depth property). By disabling one camera and enabling another from a script, you can “cut” from one camera to another to give different view... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d8903eeb5226 | unity_docs | rendering | In Unity's 'Make a material transparent', what is 'Use a texture to control transparency' and how does it work? | If you use a texture for Albedo instead of a color, by default the alpha channel of the texture controls the transparency of the material. A value of 0 in the alpha channel means fully transparent, and a value of 1 means fully opaque. You can use different values to make different areas more or less transparent.
Unity ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_95c621d3d158_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Adapter-only renderer that converts terrain/factory simulation layers into a PNG image.Each cell becomes one pixel. Terrain is drawn first, then factory is alpha-blended on top.
Signature:
```csharp
public sealed class LayerPngRenderTarget : MonoBehaviour
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_cf7bccc71928 | unity_docs | physics | Show me a Unity C# example demonstrating `Joint2D.OnJointBreak2D`. | rque
of the joint, the joint will break.
When the joint breaks,
Joint2D.OnJointBreak2D
will be called and the specific
Joint2D
that broke will be passed in.
After
Joint2D.OnJointBreak2D
is called, the joint action depends on the option selected in
Joint2D.breakAction
.
Additional resources:
Joint2D.breakForce
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b60dab24b2ea | unity_docs | scripting | Show me a Unity C# example demonstrating `Input.GetButton`. | o
Input
.
Think auto fire - this will return true as long as the button is held down.
Use this only when implementing events that trigger an action, eg, shooting a weapon.
The
buttonName
argument will normally be one of the names in
InputManager
such as Jump or
Fire1.
GetButton
will return to
false
when it ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7d0acfca357b | unity_docs | rendering | Explain 'Capturing frame rate' in Unity. | A special case of time management is where you want to record gameplay as a video. Since the task of saving screen images takes considerable time, the game’s normal frame rate is reduced, and the video doesn’t reflect the game’s true performance.
To improve the video’s appearance, use the
Time.captureFramerate
property... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e9056361346 | unity_docs | networking | What is `Android.AndroidConfiguration.screenHeightDp` in Unity? Explain its purpose and usage. | AndroidConfiguration.screenHeightDp
public int
screenHeightDp
;
Description
Mirrors the Android property
screenHeightDp
.
For information about this property, refer to the Android developer documentation on
screenHeightDp
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15db7e8ad470 | unity_docs | scripting | What is `Rendering.RenderPipelineGlobalSettings.Remove` in Unity? Explain its purpose and usage. | RenderPipelineGlobalSettings.Remove
Declaration
protected bool
Remove
(
Rendering.IRenderPipelineGraphicsSettings
settings
);
Parameters
Parameter
Description
setting
The
IRenderPipelineGraphicsSettings
interface to remove.
Returns
bool
Returns false if the element could not be removed.
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff5de123d794 | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioSource.spread`. | AudioSource.spread
public float
spread
;
Description
Sets the spread angle (in degrees) of a 3d stereo or multichannel sound in speaker space.
0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker locatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_00baf7a84ae2 | unity_docs | editor | In Unity's 'Create a 3D texture via script', what is 'Example' and how does it work? | The following example creates an instance of the Texture3D class, populates it with color data, then saves it to your project as a serialized asset file.
```csharp
using UnityEditor;
using UnityEngine;
public class ExampleEditorScript : MonoBehaviour
{
[MenuItem("CreateExamples/3DTexture")]
static void CreateTexture... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6490eddc1f26 | unity_docs | scripting | What is `RenderingLayerMask.GetLastDefinedRenderingLayerIndex` in Unity? Explain its purpose and usage. | RenderingLayerMask.GetLastDefinedRenderingLayerIndex
Declaration
public static int
GetLastDefinedRenderingLayerIndex
();
Returns
int
Index of the last defined Rendering Layer.
Description
Returns an index of the last defined Rendering Layer in the
Tags and Layers manager
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_643fc818fb10 | unity_docs | rendering | What is `LineRenderer.numCornerVertices` in Unity? Explain its purpose and usage. | LineRenderer.numCornerVertices
public int
numCornerVertices
;
Description
Set this to a value greater than 0, to get rounded corners between each segment of the line.
The value controls how many vertices are added to each joint, where a higher value will give a smoother result.
```csharp
using UnityEngine;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6745543e23d | unity_docs | performance | What is `Unity.Jobs.IJobParallelFor` in Unity? Explain its purpose and usage. | IJobParallelFor
interface in
Unity.Jobs
Description
Interface that represents a job that performs the same independent operation for each element of a native container or for a fixed number of iterations.
When you schedule an
IJobParallelFor
job, its
Execute(int index)
method is invoked on multiple worker thr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cfd1f430c16a | unity_docs | rendering | Explain 'Core packages' in Unity. | Core packages are similar to other released Unity packages, but have the following differences:
Core packages are distributed alongside each version of the Unity Editor.
You can’t pick different versions of core packages for your version of the Unity Editor by using the Package Manager window or API.
Click on any of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7832a7fdd995 | unity_docs | input | Show me a Unity C# example demonstrating `MouseCursor.CustomCursor`. | MouseCursor.CustomCursor
Description
The current user defined cursor.
Many custom cursors are available on the internet.
Additional resources:
Cursor.SetCustomCursor
.
```
no example available in C#
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_688f2c112c5e | unity_docs | rendering | Explain 'Camera output' in Unity. | Techniques for outputting depth, depth-normal and motion vector information from a
camera
.
Page Description Introduction to camera output
Learn about using the DepthTextureMode API to output a depth or motion texture from a camera.
Output a depth texture from a camera
Output a texture with data about the object depth ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ef81fac2d22a_doc_15 | github | scripting | What does `OnContextClickItem` do in this Unity script? Explain its purpose and signature. | Occurs allowing a list item to respond to a context click.Zero-based index of the list item.
Signature:
```csharp
protected virtual void OnContextClickItem(int index)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2cb1f1be530 | unity_docs | scripting | What is `Scripting.GarbageCollector.CollectIncremental` in Unity? Explain its purpose and usage. | GarbageCollector.CollectIncremental
Declaration
public static bool
CollectIncremental
(ulong
nanoseconds
);
Parameters
Parameter
Description
nanoseconds
The maximum duration in nanoseconds for the garbage collection operation. When set to 0 (the default), no garbage collection is performed.
Returns
bool
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_351d5f31fb14 | unity_docs | scripting | What is `SendMessageOptions` in Unity? Explain its purpose and usage. | SendMessageOptions
enumeration
Description
Options for how to send a message.
This is used by SendMessage & BroadcastMessage in
GameObject
&
Component
.
Properties
Property
Description
RequireReceiver
A receiver is required for SendMessage.
DontRequireReceiver
No receiver is required for SendMessage. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9591dcf95e15 | unity_docs | scripting | What is `GameObject.GetComponents` in Unity? Explain its purpose and usage. | GameObject.GetComponents
Declaration
public T[]
GetComponents
();
Returns
T[]
An array containing all matching components of type
T
.
Description
Retrieves references to all components of type T on the specified GameObject.
The typical usage for this method is to call it on a reference to a different Ga... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f33078ea453 | unity_docs | performance | What is `Profiling.FrameDataView.GetSessionMetaDataCount` in Unity? Explain its purpose and usage. | FrameDataView.GetSessionMetaDataCount
Declaration
public int
GetSessionMetaDataCount
(Guid
id
,
int
tag
);
Parameters
Parameter
Description
id
Unique identifier associated with the data.
tag
Data stream index.
Returns
int
Returns count of metadata chunks.
Description
Gets the total number of metad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2da6e7b9adb | unity_docs | scripting | What is `Light.range` in Unity? Explain its purpose and usage. | Light.range
public float
range
;
Description
The range of each point of the light.
Since area lights have a light emitting surface instead of a single point, the cumulative range of the light is larger than this property. This larger range can be read from the
Light.dilatedRange
property. For non-area light... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfd88367b65f | unity_docs | rendering | What is `Rendering.RayTracingGeometryInstanceConfig.materialProperties` in Unity? Explain its purpose and usage. | RayTracingGeometryInstanceConfig.materialProperties
public
MaterialPropertyBlock
materialProperties
;
Description
Additional Material properties to apply onto Material.
Additional resources:
RayTracingAccelerationStructure.UpdateInstancePropertyBlock
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ae1ef0e4b50 | unity_docs | scripting | What is `Animator.SetIKRotationWeight` in Unity? Explain its purpose and usage. | Animator.SetIKRotationWeight
Declaration
public void
SetIKRotationWeight
(
AvatarIKGoal
goal
,
float
value
);
Parameters
Parameter
Description
goal
The AvatarIKGoal that is set.
value
The rotational weight.
Description
Sets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1640b2103e6e | unity_docs | audio | What is `Collision2D.relativeVelocity` in Unity? Explain its purpose and usage. | Collision2D.relativeVelocity
public
Vector2
relativeVelocity
;
Description
The relative linear velocity of the two colliding objects (Read Only).
```csharp
// Play a sound when we hit an object with a big velocity
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
AudioSo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b3fa089b9a5 | unity_docs | editor | What is `IHasCustomMenu.AddItemsToMenu` in Unity? Explain its purpose and usage. | IHasCustomMenu.AddItemsToMenu
Declaration
public void
AddItemsToMenu
(
GenericMenu
menu
);
Description
Adds your custom menu items to an Editor Window.
The following example shows how you can implement this method in a class that derives from
EditorWindow
and implements IHasCustomMenu.
```csharp
using Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bef65fd870f6 | unity_docs | scripting | What is `EditorCurveBinding.SerializeReferenceCurve` in Unity? Explain its purpose and usage. | EditorCurveBinding.SerializeReferenceCurve(string,Type,string)
Parameters
Parameter
Description
inPath
The transform path to the object to animate.
inType
The type of the MonoBehaviour managing the
SerializeReference
instance to animate.
refID
The reference id of the SerializeReference instance to animate. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1fa09c1f47b | unity_docs | scripting | What is `Experimental.GraphView.Dragger.CalculatePosition` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Dragger.CalculatePosition
Declaration
protected
Rect
CalculatePosition
(float
x
,
float
y
,
float
width
,
float
height
);
Parameters
Parameter
Description
x
New x position.
y
New y position.
width
Element width.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a107381ed42 | unity_docs | scripting | What is `PlayerSettings.stripEngineCode` in Unity? Explain its purpose and usage. | PlayerSettings.stripEngineCode
public static bool
stripEngineCode
;
Description
Remove unused Engine code from your build (IL2CPP-only).
If this is enabled, unused modules and classes of the Unity Engine codebase will be removed in IL2CPP builds. This will result in smaller binary size. It is recommended to us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5b6af5126dda | unity_docs | rendering | In Unity's 'Create a Profiler module', what is 'Create a Profiler module with the Profiler Module Editor' and how does it work? | You can use Unity’s built-in
Profiler Module Editor
to create your own Profiler module. To collect data in your Profiler module, you must add at least one counter for the module to track. You can add both built-in Unity counters, or use the ProfilerCounter API to create your own counters
to add to the module. The list ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e0347a8f08a | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RenderPipeline.BeginContextRendering`. | Pipeline.BeginFrameRendering
. It does everything that method does, and in addition it calls the
RenderPipelineManager.beginContextRendering
delegate. If you are writing a custom Scriptable Render Pipeline, use this method instead of
RenderPipeline.BeginFrameRendering
.
The following code example demonstrates where ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_76c9aedfd93b | unity_docs | scripting | In Unity's 'Deploy a Web application', what is 'Web server configuration' and how does it work? | You might need to adjust your server configuration to match your specific build setup. In particular, there might be issues if you already have another server-side configuration to compress hosted files, which could interfere with this setup.
To make the browser perform decompression natively while it downloads your ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e1317b4c596 | unity_docs | editor | What is `Tilemaps.Tilemap.GetEditorPreviewTile` in Unity? Explain its purpose and usage. | Tilemap.GetEditorPreviewTile
Declaration
public
Tilemaps.TileBase
GetEditorPreviewTile
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the editor preview
Tile
on the
Tilemap
.
Returns
TileBase
The editor preview
Tile
placed at the cell.
Description
Gets the edit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_10 | github | scripting | What does `GetAutoGraphicsApi` do in this Unity script? Explain its purpose and signature. | Gets the current value of the Graphics API setting for the given Build Target
Signature:
```csharp
public static bool GetAutoGraphicsApi(BuildTarget buildTarget)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_682e6632b2bd | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.ContainsFileByRealPath`. | path of the file.
sourceTree
The source tree path the file is relative to. The
PBXSourceTree.Group
tree is not supported.
Returns
bool
Returns true if the project contains the file, false otherwise.
Description
Checks if the project contains a file with the given physical path.
The version without source t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_616bf551bd36 | unity_docs | animation | Explain 'USS properties reference' in Unity. | The following table lists the USS properties in UI Toolkit.
The table indicates which properties are inherited and their
animatability
. For an inherited property, the element gets the value from its parent element if you don’t specify a value for it. The following example uses an inherited property to set the font for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72c576b05d3d | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightDataGI.innerConeAngle` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightDataGI.innerConeAngle
public float
innerConeAngle
;
Description
The inner cone angle for spot lights. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a09a34590d8 | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorGUILayout.InspectorTitlebar`. | bject[]
targetObjs
);
Parameters
Parameter
Description
foldout
The foldout state shown with the arrow.
targetObj
The object (for example a component) or objects that the titlebar is for.
Returns
bool
The foldout state selected by the user.
Description
Make an inspector-window-like titlebar.
Create a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bdb7047cb824 | unity_docs | rendering | Explain 'Other methods to warm up shaders' in Unity. | Warm up shaders if your build targets the DirectX 11, OpenGL, OpenGLES, or WebGL graphics APIs.
If your project uses the DirectX 11, OpenGL, OpenGLES, or WebGL graphics APIs, Unity provides multiple methods to warm up shaders in your project.
## Other methods to warm up shaders
On DirectX 11, OpenGL, OpenGLES, or Web... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f55e6a0d9857 | unity_docs | rendering | Explain 'Dedicated Server Player settings' in Unity. | The Player settings for the Dedicated Server Player are a subset of the Desktop target Player settings. For a description of the general Player settings, refer to
Player Settings
.
Due to the headless and server application nature of the Dedicated Server, only the options in the
Other Settings
section are applicable. T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_857d5e3a97c1 | unity_docs | editor | What is `Search.ParsedQuery_2` in Unity? Explain its purpose and usage. | ParsedQuery<T0,T1>
class in
UnityEditor.Search
Description
Provides methods to define an operation that can be used to filter a data set.
<TData>: The filtered data type, <TPayload>: The payload type.
Properties
Property
Description
errors
A list of QueryErrors.
evaluationGraph
Query evaluation graph used to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d32096e576eb | unity_docs | editor | What is `Overlays.OverlayCanvas` in Unity? Explain its purpose and usage. | OverlayCanvas
class in
UnityEditor.Overlays
Implements interfaces:
ISerializationCallbackReceiver
Description
OverlayCanvas is a container for collections of
Overlay
s.
Every
EditorWindow
has an
OverlayCanvas
, but only windows that opt-in to Overlay support will display Overlays. See
ISupportsOverlays
for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a8668b63843 | unity_docs | math | What are the parameters of `AnimationCurve.ctor` in Unity? | Description Creates an animation curve from an arbitrary number of keyframes. This creates a curve from variable number of Keyframe parameters. If you want to create curve
from an array of keyframes, create an empty curve and assign keys property. ```csharp
using UnityEngine;
using System.Collections;public class AnimC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c891278b1132 | unity_docs | editor | What is `GlobalObjectId.targetPrefabId` in Unity? Explain its purpose and usage. | GlobalObjectId.targetPrefabId
public ulong
targetPrefabId
;
Description
The ID of the prefab instance that contains the referenced object.
Adding a new prefab instance to a scene creates a new instance of every object the prefab contains, including every GameObject. The GameObject inside a prefab instance doesn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fa42eb81d16 | unity_docs | editor | What is `EditorUtility.OpenFilePanelWithFilters` in Unity? Explain its purpose and usage. | EditorUtility.OpenFilePanelWithFilters
Declaration
public static string
OpenFilePanelWithFilters
(string
title
,
string
directory
,
string[]
filters
);
Parameters
Parameter
Description
title
Title for dialog.
directory
Default directory.
filters
File extensions in form: new string[] { "Image files", "p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e12f399ad13a | unity_docs | math | Explain 'Create a Culling Group' in Unity. | There are no components or visual tools for working with CullingGroups; they are purely accessible via script.
A CullingGroup can be constructed using the ‘new’ operator:
```
CullingGroup group = new CullingGroup();
```
To have the CullingGroup perform visibility and/or distance calculations, specify the camera it shou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5dc0ad6399a | unity_docs | math | What is `Rendering.BatchCullingOutputDrawCommands.indirectDrawCommandCount` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands.indirectDrawCommandCount
public int
indirectDrawCommandCount
;
Description
The number of elements in the
BatchCullingOutputDrawCommands.indirectDrawCommands
array.
You must set this in the
OnPerformCulling
callback. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ddd27316585 | unity_docs | scripting | In Unity's 'Supported dependency versions', what is 'JDK' and how does it work? | The following table shows the JDK version that each Unity version supports:
Unity version
JDK version
6000.0
17 (OpenJDK version 17)
2022.3 LTS
11 (OpenJDK version 11)
2021.3 LTS
11 (OpenJDK version 11)
Note
: Unity versions 6 and later support CMake version 3.22.1, while earlier Unity versions don’t support CMake. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_14 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Allows accessing the PositionerAPI endpoints
Signature:
```csharp
public PositionerApi PositionerApi
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_0df0e77d8626 | unity_docs | rendering | What is `ParticleSystem.SizeBySpeedModule.sizeMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.SizeBySpeedModule.sizeMultiplier
public float
sizeMultiplier
;
Description
A multiplier for
ParticleSystem.SizeBySpeedModule.size
.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier.
```csharp
using UnityEngine;
usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c07172a99b8 | unity_docs | physics | Explain 'Configuring particles' in Unity. | Techniques and resources for configuring how Particle Systems emit particles, and the properties of individual particles from a
Particle System
.
Topic Description Particle emissions and emitters
Understand particle emissions, and how Unity manages them via Particle System modules.
Configuring global particle propertie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f6ce19e5587 | unity_docs | scripting | What is `SearchService.ObjectSelectorSearchContext.allowedInstanceIds` in Unity? Explain its purpose and usage. | ObjectSelectorSearchContext.allowedInstanceIds
public IEnumerable<int>
allowedInstanceIds
;
Description
IEnumerable of integers that contains the instanceIds of objects that the search can include in its results. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_571e7b52afa8 | unity_docs | rendering | In Unity's 'Introduction to material properties', what is 'Serialized and Runtime Material properties' and how does it work? | Materials
can contain both serialized and runtime-set property values.
Serialized data is all the properties defined in shader’s Properties block. Typically these are values that need to be stored in the material, and are tweakable by the user in Material Inspector.
A material can also have some properties that are use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_225af27c1e86 | unity_docs | scripting | What is `Unity.Android.Gradle.Dependencies.AddDependencyPlugin` in Unity? Explain its purpose and usage. | Dependencies.AddDependencyPlugin
Declaration
public
Unity.Android.Gradle.GradlePlugin
AddDependencyPlugin
(string
name
,
string
version
,
bool
apply
);
Parameters
Parameter
Description
name
Plugin name.
version
Plugin version.
apply
Should plugin be applied.
Returns
GradlePlugin
The added depende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_675432489bcb | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightBoxShape.mode` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightBoxShape.mode
public
Experimental.GlobalIllumination.LightMode
mode
;
Description
The lightmode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24f134e645b5 | unity_docs | performance | What is `Profiling.Profiler.usedHeapSizeLong` in Unity? Explain its purpose and usage. | Profiler.usedHeapSizeLong
public static long
usedHeapSizeLong
;
Returns
long
Size of the memory allocated by Unity (or 0 if the profiler is disabled).
Description
Returns the number of bytes that Unity has allocated. This does not include bytes allocated by external libraries or drivers. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d48612774a4 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingShaderTagConfig.tagId` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingShaderTagConfig.tagId
public
Rendering.ShaderTagId
tagId
;
Description
A shader tag id. Use
ShaderTagId
constructor to create one (e.g. ShaderTagId("RenderPipeline"). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8dac968f838c | unity_docs | scripting | What is `Compilation.CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName` in Unity? Explain its purpose and usage. | CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName
Declaration
public static string
GetAssemblyDefinitionFilePathFromAssemblyName
(string
assemblyName
);
Parameters
Parameter
Description
assemblyName
Assembly name.
Returns
string
File path of assembly definition file.
Description
Retur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e174693fd69b | unity_docs | editor | What is `AssetImporters.AssetImporterEditor.OnDisable` in Unity? Explain its purpose and usage. | AssetImporterEditor.OnDisable
Declaration
public void
OnDisable
();
Description
This function is called when the editor object goes out of scope.
This is also called when the editor is destroyed and can be used for any cleanup code.
When scripts are reloaded after compilation has finished, OnDisable will be cal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4eb3077c07c2 | github | scripting | Write a Unity C# physics script for Attack | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PlainSaveLoad
{
public class Attack : MonoBehaviour
{
public int damage;
public int force;
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObjec... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_9e994234762a | unity_docs | scripting | What is `Animation.Stop` in Unity? Explain its purpose and usage. | Animation.Stop
Declaration
public void
Stop
();
Description
Stops all playing animations that were started with this Animation.
Stopping an animation also Rewinds it to the Start.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
Animation anim; void Start()
{
anim = GetComponent<Ani... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb7d7a68191b | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.ChangeCheckScope`. | ChangeCheckScope
class in
UnityEditor
Description
Check if any control was changed inside a block of code.
When needing to check if
GUI.changed
is set to true inside a block of code,
wrap the code inside a ChangeCheckScope like this:
```csharp
using UnityEditor;class ExampleClass
{
void ExampleMethod()
{
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_727172fedf58 | unity_docs | scripting | What is `Playables.PlayableExtensions.SetLeadTime` in Unity? Explain its purpose and usage. | PlayableExtensions.SetLeadTime
Declaration
public static void
SetLeadTime
(U
playable
,
float
value
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
value
The new lead time in seconds.
Description
Sets the
Playable
lead time in seconds.
PrepareData()
is called when... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dbfb7fdb0a30 | unity_docs | editor | Explain 'Import local asset packages' in Unity. | You can import locally saved asset packages (.unitypackage
files) into the Unity Editor for use in your project.
Note
: For information about using the Package Manager window to import an asset package you purchased or downloaded from the
Asset Store
, refer to
Download and import an asset package
.
To import a local a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_161f09ee7aeb | unity_docs | rendering | In Unity's 'Hierarchy window reference', what is 'GameObject icons in the Hierarchy' and how does it work? | The icons next to the GameObject name indicate whether the item is a basic GameObject or a prefab, and whether a prefab has been modified from its original values.
You can identify the following types of items using the icons in the Hierarchy window.
Item Icon Description GameObject The foundational building blocks of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e770e4ea46ee_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Sets the Magic Leap 2 SDK folder in the Preferences window
Signature:
```csharp
public class SetSdkFolderSetupStep : ISetupStep
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e26aa540d99a | unity_docs | animation | Explain 'Alembic' in Unity. | com.unity.formats.alembic
## Description
Import and export Alembic files (.abc), record and stream animations in the Alembic format directly in Unity.
NOTE: Supported build platforms: only Windows 64-bit/Arm64, macOS X, and Linux 64.
The Alembic format is commonly used in animation to transfer facial, cloth, and othe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_176de4d7e843 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.TextArea`. | orStyles.textField);
Parameters
Parameter
Description
position
Rectangle on the screen to use for the text field.
text
The text to edit.
style
Optional
GUIStyle
.
Returns
string
The text entered by the user.
Description
Makes a text area.
This works just like
GUI.TextArea
, but correctly responds ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2315b30b54b7 | unity_docs | rendering | What are the parameters of `Shader.DisableKeyword` in Unity? | Description Disables a global shader keyword. Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts . If you pass a string and a GlobalKeyword with the given name does ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3db32e1ee04 | unity_docs | editor | What is `Experimental.ArtifactKey` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ArtifactKey
struct in
UnityEditor.Experimental
Description
An ArtifactKey is used for specifying an artifact to lookup or produce.
One example of producing an artifact is to run and importer on a specific asset. The importer i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2d7d88b06b10 | unity_docs | rendering | In Unity's 'Dedicated Server Player settings', what is 'Other Settings' and how does it work? | This section allows you to customize a range of options organized into the following groups:
Configuration
Shader Settings
Shader Variant Loading Settings
Script Compilation Optimization Stack Trace Legacy Capture Logs | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db5d74100e8d | unity_docs | scripting | What is `UIElements.TypedUxmlAttributeDescription_1.GetValueFromBag` in Unity? Explain its purpose and usage. | TypedUxmlAttributeDescription<T0>.GetValueFromBag
Declaration
public T
GetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
);
Parameters
Parameter
Description
bag
The bag of attributes where to get the actual value.
cc
The creation context.
Returns
T
The value of type T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c5564a9cc8a9_doc_0 | github | scripting | What does `HookGetInstanceProcAddr` do in this Unity script? Explain its purpose and signature. | Used to intercept the function XrEndFrame to change the flag Unpremultiplied Alpha.xrGetInstanceProcAddr native function pointerFunction pointer to hook OpenXR native functions like XrEndFrame.
Signature:
```csharp
protected override IntPtr HookGetInstanceProcAddr(IntPtr func)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_689e60bb663a | unity_docs | rendering | What is `ShaderUtil.GetComputeShaderMessageCount` in Unity? Explain its purpose and usage. | ShaderUtil.GetComputeShaderMessageCount
Declaration
public static int
GetComputeShaderMessageCount
(
ComputeShader
s
);
Parameters
Parameter
Description
s
The
ComputeShader
instance to check for messages.
Returns
int
The number of errors and warnings generated by the Unity Shader Compiler.
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d10234e5a94 | unity_docs | editor | In Unity's 'Build a macOS application', what is 'Target architecture' and how does it work? | Before you build an application for macOS, be aware of the chipset differences between Apple devices. Some Apple devices use Intel chipsets and others use Apple silicon. You can use Unity to create both architecture-specific builds and builds that target both Intel and Apple silicon. The available target architectures ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f3d90b097b1b_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Sample monobehaviour without specific inspector
Signature:
```csharp
public class SampleDefaultMonoBehaviour : MonoBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_5e5aea5ce504 | unity_docs | editor | What is `EditorGUI.DelayedDoubleField` in Unity? Explain its purpose and usage. | EditorGUI.DelayedDoubleField
Declaration
public static double
DelayedDoubleField
(
Rect
position
,
double
value
,
GUIStyle
style
= EditorStyles.numberField);
Declaration
public static double
DelayedDoubleField
(
Rect
position
,
string
label
,
double
value
,
GUIStyle
style
= EditorStyles.numberFiel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fef21315483a | unity_docs | math | What is `AndroidJNI.CallStaticFloatMethod` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticFloatMethod
Declaration
public static float
CallStaticFloatMethod
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue[]
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java Native Inter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_333340a3452a | unity_docs | rendering | In Unity's 'Text effects', what is 'Apply text shadows' and how does it work? | To apply shadows to the text, set the
text-shadow
property in a USS file, inline in UXML, or a C# script.
text-shadow
is a shorthand property that sets the following properties:
text-shadow-offset-x
: Horizontal shadow displacement. Positive values move the shadow to the right, while negative values move it to the left... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36813b775d92 | unity_docs | xr | What is `PackageManager.Client.ClearCache` in Unity? Explain its purpose and usage. | Client.ClearCache
Declaration
public static
PackageManager.Requests.ClearCacheRequest
ClearCache
();
Returns
ClearCacheRequest
A
ClearCacheRequest
instance, which you can use to get the
StatusCode
to know if the operation completed successfully.
Description
Empties the package cache.
Empties the
g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbf3c519695e | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemColumnData` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemColumnData
Declaration
public string
GetItemColumnData
(int
id
,
int
column
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
column
Column identifier.
Returns
string
Value of the correspnding column as string.
Description
Returns string representation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a398d7b3cd21 | unity_docs | scripting | What is `ILogger.LogWarning` in Unity? Explain its purpose and usage. | ILogger.LogWarning
Declaration
public void
LogWarning
(string
tag
,
object
message
);
Declaration
public void
LogWarning
(string
tag
,
object
message
,
Object
context
);
Description
A variant of Logger.Log that logs an warning message.
Additional resources:
Logger.LogWarning
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_668f4442b8b5 | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.VirtualFileSystem.GetLocalFileSystemName` in Unity? Explain its purpose and usage. | VirtualFileSystem.GetLocalFileSystemName
Declaration
public static bool
GetLocalFileSystemName
(string
vfsFileName
,
out string
localFileName
,
out ulong
localFileOffset
,
out ulong
localFileSize
);
Parameters
Parameter
Description
vfsFileName
Virtual file entry to find.
localFileName
Out parameter cont... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3df4de781f54 | unity_docs | scripting | In Unity's 'Enter Play mode with domain reload disabled', what is 'Resetting state on exiting Play mode' and how does it work? | It’s often most efficient to reset state on exiting Play mode rather than on entering. You can use the
EditorApplication.playModeStateChanged
event and its ExitingPlayMode enum value to catch the Play mode exit event and reset state at that point. In the following example the event handler for Play mode exit is used to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d94205d5da1c | unity_docs | scripting | What is `Search.SearchSelectorAttribute.cacheable` in Unity? Explain its purpose and usage. | SearchSelectorAttribute.cacheable
public bool
cacheable
;
Description
Set the cacheable property if you do not want the search backend to pull cached values from the property database.
This is particularly useful if you know that the selected value changes often. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f29f4b195d4 | unity_docs | scripting | Give me an overview of the `VideoDeinterlaceMode` class in Unity. | VideoDeinterlaceMode
enumeration
Description
Describes how the fields in the image, if any, should be interpreted.
Properties
Property
Description
Off
Clip is not interlaced.
Even
First field is in the even lines.
Odd
First field is in the odd lines. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e640afcf2830 | unity_docs | rendering | What is `AssetImporters.ScriptedImporter.OnImportAsset` in Unity? Explain its purpose and usage. | ScriptedImporter.OnImportAsset
Declaration
public void
OnImportAsset
(
AssetImporters.AssetImportContext
ctx
);
Parameters
Parameter
Description
ctx
This argument contains all the contextual information needed to process the import event and is also used by the custom importer to store the resulting Unity A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4abffaf2de81 | unity_docs | scripting | What is `GlobalObjectId.Equals` in Unity? Explain its purpose and usage. | GlobalObjectId.Equals
Declaration
public bool
Equals
(
GlobalObjectId
other
);
Parameters
Parameter
Description
other
The other GlobalObjectId to compare with this instance.
Returns
bool
Returns
true
if the two instances of GlobalObjectId are value equivalent. Otherwise, returns
false
.
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62dce804016c | unity_docs | scripting | What is `Experimental.GraphView.GraphView.FrameAll` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.FrameAll
Declaration
public
Experimental.GraphView.EventPropagation
FrameAll
();
Returns
EventPropagation
Should always be Stop.
Description
Focus view all elements in the graph. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed757c99049b | unity_docs | xr | What is `FrameTimingManager.GetLatestTimings` in Unity? Explain its purpose and usage. | FrameTimingManager.GetLatestTimings
Declaration
public static uint
GetLatestTimings
(uint
numFrames
,
FrameTiming[]
timings
);
Parameters
Parameter
Description
numFrames
User supplies a desired number of frames they would like FrameTimings for. This should be equal to or less than the maximum FrameTimings t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_575bf3be6874 | unity_docs | rendering | What is `Renderer.staticShadowCaster` in Unity? Explain its purpose and usage. | Renderer.staticShadowCaster
public bool
staticShadowCaster
;
Description
Is this renderer a static shadow caster?
When enabled, Unity considers this renderer as being static for the sake of shadow rendering. If the SRP implements cached shadow maps, this field indicates to the render pipeline what renderers are... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3aaa60e72e52 | unity_docs | rendering | What is `Rendering.LocalKeyword.operator_eq` in Unity? Explain its purpose and usage. | LocalKeyword.operator ==
public static bool
operator ==
(
Rendering.LocalKeyword
lhs
,
Rendering.LocalKeyword
rhs
);
Description
Returns true if the shader keywords are the same. Otherwise, returns false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd3ffef97859 | unity_docs | animation | What is `UIElements.IExperimentalFeatures.animation` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IExperimentalFeatures.animation
public
UIElements.Experimental.ITransitionAnimations
animation
;
Description
Returns the animation experimental interface. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9aab0575d2c9 | unity_docs | editor | What is `Search.SearchQueryError` in Unity? Explain its purpose and usage. | SearchQueryError
class in
UnityEditor.Search
Description
Represents a query parsing error.
This class is only used in the context of
SearchProviders
, when performing a search. It allows a
SearchProvider
to report error during the parsing of the search query. Here is an example of a
SearchProvider
that uses ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3288ad795a3 | unity_docs | editor | What is `iOS.Xcode.PBXProject.ReadFromFile` in Unity? Explain its purpose and usage. | PBXProject.ReadFromFile
Declaration
public void
ReadFromFile
(string
path
);
Parameters
Parameter
Description
path
Path of the file.
Description
Reads the project from a file identified by the given path.
Current contents of the project are discarded.
```csharp
using UnityEditor;
using System.IO;
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b3b269d5973 | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorUtility.CollectDeepHierarchy`. | tion
Collect all objects in the hierarchy rooted at each of the given objects.
This is most useful for linearizing entire GameObject hierarchies including all their components.
Note that the traversal will not include assets referenced from within the hierarchy. For example, having a MeshFilter component in the hier... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f11324ae2c8 | unity_docs | editor | What is `Build.IFilterBuildAssemblies.OnFilterAssemblies` in Unity? Explain its purpose and usage. | IFilterBuildAssemblies.OnFilterAssemblies
Declaration
public string[]
OnFilterAssemblies
(
BuildOptions
buildOptions
,
string[]
assemblies
);
Parameters
Parameter
Description
buildOptions
The current build options.
assemblies
The list of assemblies that will be included.
Returns
string[]
Returns the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51a3150cf359 | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.SetFloat` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.SetFloat
Declaration
public void
SetFloat
(string
name
,
float
value
);
Declaration
public void
SetFloat
(int
id
,
float
value
);
Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
value
The new parameter value.
dampTime
The damper total tim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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