id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_0f968b18d727 | unity_docs | scripting | Show me a Unity C# example demonstrating `Windows.CrashReporting.crashReportFolder`. | rtFolder
;
Description
Contains the path to the crash report folder on Windows.
Crash reports are stored in the following location:
%TMP%\CompanyName\ProductName\Crashes
Crash reports are assigned a unique path on startup allowing you to determine in advance where a crash report will be stored if one occurs.
Addit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba5ebe63aca0 | unity_docs | xr | What is `WWWForm.data` in Unity? Explain its purpose and usage. | WWWForm.data
public byte[]
data
;
Description
(Read Only) The raw data to pass as the POST request body when sending the form.
Usually, you just pass the WWWForm object directly to the WWW constructor, but you will
need this variable if you want to change the request headers sent to the web server.
Additional r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_faaa2403721a | unity_docs | editor | What are the parameters of `Profiling.FrameDataView.GetCounterValuePtr` in Unity? | Returns void* Returns unsafe pointer to the counter value. Description Gets unsafe pointer to the last value of a counter marker in the frame. Use to retrieve a pointer to the last data sample of a marker with MarkerFlags.Counter flag. ```csharp
using UnityEditor.Profiling;class Example
{
static unsafe bool TryExtr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ccd951813117 | unity_docs | editor | What is `EditorGUI.DelayedTextField` in Unity? Explain its purpose and usage. | EditorGUI.DelayedTextField
Declaration
public static string
DelayedTextField
(
Rect
position
,
string
text
,
GUIStyle
style
= EditorStyles.textField);
Declaration
public static string
DelayedTextField
(
Rect
position
,
string
label
,
string
text
,
GUIStyle
style
= EditorStyles.textField);
Decla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e272647fddd | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.FileStatus` in Unity? Explain its purpose and usage. | FileStatus
enumeration
Description
The possible statuses of a
FileHandle
.
Additional resources:
FileHandle.Status
,
AsyncReadManager.OpenFileAsync
Properties
Property
Description
Closed
The file has been closed.
Pending
The asynchronous operation to open the file is still in progress.
Open
The file is op... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e2e2831bc0c0 | unity_docs | rendering | In Unity's 'Enable shadows', what is 'Configure shadows' and how does it work? | To configure shadows for your whole project or a specific scene, refer to the following:
Lighting window reference
Graphics settings
Universal Render Pipeline (URP) asset reference
Universal Renderer asset | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df89789df9bc | unity_docs | animation | What is `AnimatorClipInfo.clip` in Unity? Explain its purpose and usage. | AnimatorClipInfo.clip
public
AnimationClip
clip
;
Description
Returns the animation clip played by the Animator.
```csharp
//Create a GameObject and attach an Animator component (Click the Add Component button in the Inspector of the GameObject and go to Miscellaneous>Animator). Set up the Animator how you wo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d7777812a9c | unity_docs | scripting | Show me a Unity C# example demonstrating `GUIStyle.normal`. | GUIStyle.normal
public
GUIStyleState
normal
;
Description
Rendering settings for when the component is displayed normally.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints the text color that button is using. void OnGUI()
{
Debug.Log(GUI.skin.button.normal.textColor);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8280e188ae84 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC10X10_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_ASTC10X10_UNorm
Description
A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4c6bfe854782 | unity_docs | scripting | Show me a Unity code example for 'MultiColumnListView'. | used to display tabular or grid-like data with multiple columns. It allows you to present data in a structured format, where each row represents an item or entry, and each column represents a specific attribute or property of that item.
## Create a MultiColumnListView
You can create a MultiColumnListView with UXML an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96349d7672d6 | unity_docs | rendering | What is `LightingSettings.environmentSampleCount` in Unity? Explain its purpose and usage. | LightingSettings.environmentSampleCount
public int
environmentSampleCount
;
Description
Specifies the number of samples the Progressive Lightmapper uses when sampling indirect lighting from the skybox. (Editor only).
Indirect lighting only uses 1 environment sample per bounce per indirect sample. However, this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02dcb38a8bd8 | unity_docs | performance | What is `Profiling.Recorder.elapsedNanoseconds` in Unity? Explain its purpose and usage. | Recorder.elapsedNanoseconds
public long
elapsedNanoseconds
;
Description
Accumulated time of Begin/End pairs for the previous frame in nanoseconds. (Read Only)
Long-lasting operations (for example, on a preloading thread) might not end within a single frame. In this case,
elapsedNanoseconds
is calculated unti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_90cbd02f89ed | unity_docs | physics | Explain 'Layer-based collision detection' in Unity. | Layer-based collision detection is a way to make a GameObject collide with another GameObject that’s set up on a specific layer or layers.
The Layer Collision Matrix defines which GameObjects can collide with which Layers. To open the Layer Collision Matrix go to
Edit > Project Settings > Physics
.
In the image, the La... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f959a73a9aef | unity_docs | rendering | In Unity's 'Memory Profiler module reference', what is 'Chart categories' and how does it work? | The Memory Profiler module’s chart has categories that display detailed information on where your application spends memory.
Chart Description Total Used Memory
The total memory your application used.
Texture Memory
How much memory the Textures in your application used.
Mesh Memory How much memory the Meshes in your ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afe9c7a701f2 | unity_docs | animation | What is `Animations.AnimationSceneHandleUtility.ReadInts` in Unity? Explain its purpose and usage. | AnimationSceneHandleUtility.ReadInts
Declaration
public static void
ReadInts
(
Animations.AnimationStream
stream
,
NativeArray<PropertySceneHandle>
handles
,
NativeArray<int>
buffer
);
Parameters
Parameter
Description
stream
The animation stream.
handles
The PropertySceneHandle array to read from.
buff... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b64af3b3e6f3 | unity_docs | rendering | What is `ScaleMode` in Unity? Explain its purpose and usage. | ScaleMode
enumeration
Description
Scaling mode to draw textures with.
Properties
Property
Description
StretchToFill
Stretches the texture to fill the complete rectangle passed in to GUI.DrawTexture.
ScaleAndCrop
Scales the texture, maintaining aspect ratio, so it completely covers the position rectangle passed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b30e135ddcd | unity_docs | scripting | Give me an overview of the `Camera` class in Unity. | Camera
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
A Camera is a device through which the player views the world.
A screen space point is defined in pixels. The bottom-left of the screen is (0,0); the right-top
is (
pixelWidth
,
pixelHeight
). The z po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7992833a8031 | unity_docs | ui | What is `UIElements.MinMaxSlider.movableUssClassName` in Unity? Explain its purpose and usage. | MinMaxSlider.movableUssClassName
public static string
movableUssClassName
;
Description
USS class name of the element that is currently controlled by
NavigationMoveEvent
.
When a
NavigationSubmitEvent
is received the slider cycles through the elements in the following order:
1. Minimum thumb.
2. Maximum thu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_565244b8f944 | unity_docs | scripting | What is `Vector4.operator_multiply` in Unity? Explain its purpose and usage. | Vector4.operator *
public static
Vector4
operator *
(
Vector4
a
,
float
d
);
Description
Multiplies a vector by a number.
Multiplies each component of
a
by a number
d
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// make the vector twice longer: prints (2.0,4.0,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c5af32793c1 | unity_docs | rendering | What is `TextureMipmapLimitSettings` in Unity? Explain its purpose and usage. | TextureMipmapLimitSettings
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Structure that represents texture mipmap limit settings.
This code example illustrates how to modify
TextureMipmapLimitSettings
from script.
```csharp
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3cb06ae41f6 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.GetTextureFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetTextureFormat
Declaration
public static
TextureFormat
GetTextureFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Description
Translates GraphicsFormat into TextureFormat. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c65341e6db80 | unity_docs | scripting | What is `SceneTemplate.SceneTemplateService.newSceneTemplateInstantiating` in Unity? Explain its purpose and usage. | SceneTemplateService.newSceneTemplateInstantiating
Parameters
Parameter
Description
value
A user-defined handler that is called before a Scene template is instantiated.
Description
Events fired before a Scene template is instantiated. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0be595699552 | unity_docs | rendering | Show me a Unity C# example demonstrating `ColorUtility.TryParseHtmlString`. | red, cyan, blue, darkblue, lightblue, purple, yellow, lime, fuchsia, white, silver, grey, black, orange, brown, maroon, green, olive, navy, teal, aqua, magenta..
The following example creates a custom PropertyDrawer that allows the user to input html colors. This property drawer can be shown in the inspector when a co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b18e1f070eb | unity_docs | rendering | Show me a Unity C# example demonstrating `ShaderKeywordFilter.FilterAttribute`. | nly apply to the build if they're attached to a serialized data field that's part of the type tree of a
RenderPipelineAsset
referenced by
QualitySettings
. The attributes give you control over which shader keywords Unity uses to build shader variants, based on render pipeline settings.
For example, by default the fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_04dcb265c389 | unity_docs | rendering | Show me a Unity code example for 'Control material properties in the Inspector window'. | omEditorForRenderPipeline block, the render pipeline specific one overrides the CustomEditor one.
## Create a custom editor class for a shader asset
To define a custom editor for shader assets that represent a given
Shader object
, you create a script that inherits from the ShaderGUI class. Place your script in a fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0ac24cf88e9 | unity_docs | physics | What is `Terrain.CreateTerrainGameObject` in Unity? Explain its purpose and usage. | Terrain.CreateTerrainGameObject
Declaration
public static
GameObject
CreateTerrainGameObject
(
TerrainData
assignTerrain
);
Description
Creates a Terrain including collider from
TerrainData
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3123a8bd506f | unity_docs | scripting | What is `AudioConfiguration.dspBufferSize` in Unity? Explain its purpose and usage. | AudioConfiguration.dspBufferSize
public int
dspBufferSize
;
Description
The length of the DSP buffer in samples determining the latency of sounds by the audio output device.
This buffer size only accounts for the size of a single DSP buffer. It doesn't include additional latency caused by multiple DSP buffers o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7c1967ca87e | unity_docs | scripting | What is `UIElements.BaseTreeView.ExpandItem` in Unity? Explain its purpose and usage. | BaseTreeView.ExpandItem
Declaration
public void
ExpandItem
(int
id
,
bool
expandAllChildren
,
bool
refresh
);
Parameters
Parameter
Description
id
The TreeView item identifier.
expandAllChildren
When true, all children will also get expanded. This is false by default.
refresh
Whether to refresh items or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c30b701da21 | unity_docs | scripting | What is `RenderingLayerMask.GetDefinedRenderingLayersCombinedMaskValue` in Unity? Explain its purpose and usage. | RenderingLayerMask.GetDefinedRenderingLayersCombinedMaskValue
Declaration
public static uint
GetDefinedRenderingLayersCombinedMaskValue
();
Returns
uint
Current Rendering Layers mask for all defined Rendering Layers.
Description
Returns value that represents all defined Rendering Layers in the
Tags and La... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ac51aa9cf0f3 | unity_docs | rendering | Explain 'Custom textures' in Unity. | Resources for importing, converting, and loading textures so that you can use them in shaders and materials.
Page Description Get started with textures
Learn about texture types, GPU
texture formats
, and mipmaps.
Import a texture
Import an image or movie file as a Texture asset.
Texture arrays
Resources for creating a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5cfda52549fc | unity_docs | input | What is `QualitySettings.maxQueuedFrames` in Unity? Explain its purpose and usage. | QualitySettings.maxQueuedFrames
public static int
maxQueuedFrames
;
Description
Maximum number of frames queued up by graphics driver.
Graphics drivers queue up frames that are yet to be rendered, especially when the CPU has lesser processes to execute than the graphics card, this queue can grow large. In suc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75ed22fd6f31 | unity_docs | math | Show me a Unity C# example demonstrating `Camera.CalculateFrustumCorners`. | Description
Given viewport coordinates, calculates the view space vectors pointing to the four frustum corners at the specified camera depth.
The order of the corners is lower left, upper left, upper right, lower right.
CalculateFrustumCorners
can be used to efficiently calculate the world space position of a pixel ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_023606861822 | unity_docs | rendering | In Unity's 'Using Streaming Virtual Texturing in Shader Graph', what is 'Shader Graph compatibility' and how does it work? | You must assign all texture slots of the Virtual Texture Property in Shader Graph.
SVT copies each unique combination of textures you assign to a Virtual Texture Property to a unique section of the streaming virtual texture. Therefore, if you use many different combinations of textures in a Virtual Texture Property, it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f6fb0347f12 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.eulerAngles`. | le demonstrates the rotation of a GameObject using eulerAngles based on the Input of the user. The example shows that we never rely on reading the Quanternion.eulerAngles to increment the rotation, instead we set it using our Vector3 currentEulerAngles. All rotational changes happen in the currentEulerAngles variable, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69bb96ec41f6 | unity_docs | rendering | What is `Rendering.DrawingSettings.SetShaderPassName` in Unity? Explain its purpose and usage. | DrawingSettings.SetShaderPassName
Declaration
public void
SetShaderPassName
(int
index
,
Rendering.ShaderTagId
shaderPassName
);
Parameters
Parameter
Description
index
Index of the shader pass to use.
shaderPassName
Name of the shader pass.
Description
Set the name of the shader pass. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_851f845f14b4 | unity_docs | scripting | Show me a Unity C# example demonstrating `IMGUI.Controls.JointAngularLimitHandle`. | ols
Description
A class for a compound handle to edit multiaxial angular motion limits in the Scene view.
JointAngularLimitHandle in the Scene View.
The shapes rendered by the
DrawHandle
method assume that angular limits are applied first along the x-axis, then the y-axis, and finally the z-axis.
The following co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ae1129134ba | unity_docs | physics | What is `SliderJoint2D.angle` in Unity? Explain its purpose and usage. | SliderJoint2D.angle
public float
angle
;
Description
The angle of the line in space (in degrees).
The line along which the joint can slide is specified by its world angle and optionally by endpoint limits along its length.
Additional resources:
limits
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_196a5e101590 | unity_docs | editor | Explain 'Cache location reference' in Unity. | If you need to investigate build problems, then it can be useful to understand where Unity stores the caches and metadata files related to a Player build.
File location Description Library/Bee
Contains most cached build content.
Library/BuildPlayerData
Contains TypeDB files that record the schema of each C# type in you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eea18b1175e4 | unity_docs | rendering | Explain 'Choosing a render pipeline' in Unity. | Resources for comparing the different
render pipelines
in Unity and choosing the right one for your project.
Page Description Choose a render pipeline
Compare the Universal Render Pipeline (URP), the High Definition Render Pipeline (HDRP), and the Built-In Render Pipeline.
Render pipeline feature comparison reference
E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21ca4f93bef3 | unity_docs | physics | Give me an overview of the `ColliderDistance2D` class in Unity. | ColliderDistance2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Represents the separation or overlap of two
Collider2D
.
The
ColliderDistance2D
primarily defines a point on the exterior of each
Collider2D
along with the
distance
between those two points. The
distance
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22b2381cbb1f | unity_docs | rendering | What is `Rendering.BuiltinRenderTextureType.ResolvedDepth` in Unity? Explain its purpose and usage. | BuiltinRenderTextureType.ResolvedDepth
Description
Resolved depth buffer from deferred.
The resolved depth buffer contains depth written when filling G-buffers as well as depth from forward rendered objects if there's an active shadowed directional light, or if the camera has requested a depth texture.
Additional r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ab18cf25cc33 | unity_docs | physics | In Unity's 'Articulation Body component reference', what is 'Properties' and how does it work? | An Articulation Body allows you to define in one single component the properties that you would similarly define through a RigidBody and a
regular Joint
in a classic configuration. That said, these properties depend on the GameObject position in the hierarchy:
For the root GameObject of the articulation, you can only s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed34fd069f5f | unity_docs | rendering | Give me an overview of the `TextureImporterPlatformSettings` class in Unity. | TextureImporterPlatformSettings
class in
UnityEditor
Description
Stores platform specifics settings of a
TextureImporter
.
Additional resources: TextureImporter.
Properties
Property
Description
allowsAlphaSplitting
Allows Alpha splitting on the imported texture when needed (for example ETC1 compression for t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a17add74d895 | unity_docs | scripting | What is `UIElements.MouseCaptureOutEvent` in Unity? Explain its purpose and usage. | MouseCaptureOutEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.MouseCaptureEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent before a handler stops capturing the mouse.
Inherited Members
Properties Property Description
bubbles
Returns whether this event... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22aafb0579a1 | unity_docs | scripting | What is `GameObject.scene` in Unity? Explain its purpose and usage. | GameObject.scene
public
SceneManagement.Scene
scene
;
Description
The Scene that contains the GameObject.
```csharp
//Output the name of the Scene this GameObject belongs tousing UnityEngine;
using UnityEngine.SceneManagement;public class Example : MonoBehaviour
{
void Start()
{
Scene scene = gameObject.s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_829b981dc8be | unity_docs | math | What is `Mathf.Round` in Unity? Explain its purpose and usage. | Mathf.Round
Declaration
public static float
Round
(float
f
);
Description
Returns
f
rounded to the nearest integer.
If the number ends in .5 so it is halfway between two integers, one of which is even and the other odd, the even number is returned.
```csharp
using UnityEngine;
using System.Collections;publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5226f4a27fd | unity_docs | scripting | What is `Unity.Android.Gradle.PropertyString` in Unity? Explain its purpose and usage. | PropertyString
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.Property_1
Description
String property type.
Inherited Members
Public Methods Method Description
AddElementDependencies
Adds a list of dependencies by ID to this element.
AddElementDependency
Adds a dependency to this element.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6e46ad405037 | github | scripting | Write a Unity C# script called Tool Config | ```csharp
using System;
using UnityEngine;
namespace CurvePickerTool
{
[Serializable]
public class ToolConfig
{
public bool m_CanInsertSwatch;
public bool m_CanRemoveSwatch;
public bool CanRemoveSwatch => m_CanRemoveSwatch;
public bool CanInsertSwatch => m_CanInser... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0174c4242c4f | unity_docs | scripting | What is `DelayedAttribute` in Unity? Explain its purpose and usage. | DelayedAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Attribute used to make a float, int, or string variable in a script be delayed.
When this attribute is used, the float, int, or text field will not return a new value until the user ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a42afcf5702f | unity_docs | editor | Show me a Unity C# example demonstrating `PrefabUtility.GetCorrespondingObjectFromSource`. | you supply the instance of GameObject C as the
componentOrGameObject
parameter to
GetCorrespondingObjectFromSource
, then the method returns the object C from the asset Prefab A.
For more information about source objects, refer to
Introduction to prefabs
.
The following example adds a menu item to the Editor, which... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be763ac6785e | unity_docs | scripting | What is `UIElements.SearchFieldBase_2.FieldIsEmpty` in Unity? Explain its purpose and usage. | SearchFieldBase<T0,T1>.FieldIsEmpty
Declaration
protected bool
FieldIsEmpty
(T
fieldValue
);
Parameters
Parameter
Description
fieldValue
The value to check.
Returns
bool
True if the parameter is empty. That meaning depends on the type of T.
Description
Tells if the field is empty. That meaning depen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_467df54b1b2c | unity_docs | scripting | What is `IExposedPropertyTable.ClearReferenceValue` in Unity? Explain its purpose and usage. | IExposedPropertyTable.ClearReferenceValue
Declaration
public void
ClearReferenceValue
(
PropertyName
id
);
Parameters
Parameter
Description
id
Identifier of the ExposedReference.
Description
Remove a value for the given reference. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71eff412eb72 | unity_docs | performance | What is `Experimental.Rendering.ExternalGPUProfiler.BeginGPUCapture` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ExternalGPUProfiler.BeginGPUCapture
Declaration
public static void
BeginGPUCapture
();
Description
Begins the current GPU frame capture in the external GPU profiler. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be1b6417b501 | unity_docs | scripting | What is `GUIStyle.CalcMinMaxWidth` in Unity? Explain its purpose and usage. | GUIStyle.CalcMinMaxWidth
Declaration
public void
CalcMinMaxWidth
(
GUIContent
content
,
out float
minWidth
,
out float
maxWidth
);
Description
Calculate the minimum and maximum widths for this style rendered with
content
.
Used by
GUILayout
to handle word-wrapping elements correctly. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_800e1c5fddba | unity_docs | rendering | What is `Shader.GetPropertyAttributes` in Unity? Explain its purpose and usage. | Shader.GetPropertyAttributes
Declaration
public string[]
GetPropertyAttributes
(int
propertyIndex
);
Parameters
Parameter
Description
propertyIndex
The index of the shader property.
Description
Returns an array of strings containing attributes of the shader property at the specified index.
Attributes are... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d6dec2e751b | unity_docs | rendering | Give me an overview of the `CameraClearFlags` class in Unity. | CameraClearFlags
enumeration
Description
Values for Camera.clearFlags, determining what to clear when rendering a
Camera
.
Additional resources:
camera component
.
Properties
Property
Description
Skybox
Clear with the skybox.
SolidColor
Clear with a background color.
Depth
Clear only the depth buffer.
Not... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd5b1644b63f | unity_docs | rendering | What is `Rendering.LoadStoreActionDebugModeSettings` in Unity? Explain its purpose and usage. | LoadStoreActionDebugModeSettings
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Whether to show undefined areas of the display that might cause rendering problems in your built application.
If you create a
RenderTexture
, it might have undefined ('invalidated') pixels. Rend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_daa1dd58f0b6 | unity_docs | editor | What is `IMGUI.Controls.BoxBoundsHandle` in Unity? Explain its purpose and usage. | BoxBoundsHandle
class in
UnityEditor.IMGUI.Controls
/
Inherits from:
IMGUI.Controls.PrimitiveBoundsHandle
Description
A compound handle to edit a box-shaped bounding volume in the Scene view.
2D and 3D BoxBoundsHandle in the Scene View.
Additional resources:
PrimitiveBoundsHandle
.
Properties
Property
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e27ea5afe63a | unity_docs | math | What is `Vector4.Normalize` in Unity? Explain its purpose and usage. | Vector4.Normalize
Declaration
public void
Normalize
();
Description
Makes this vector have a
magnitude
of 1.
When normalized, a vector keeps the same direction but its length is 1.0.
Note that this function will change the current vector. If you
want to keep the current vector unchanged, use
normalized
vari... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9397b0b208a2 | unity_docs | physics | Give me an overview of the `ArticulationDrive` class in Unity. | ArticulationDrive
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Drive applies forces and torques to the connected bodies.
Drive moves the body along one degree of freedom, be it a linear motion along a particular axis or a rotational motion around a particular axis. The drive wil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ead6a3d0e0b | unity_docs | rendering | What is `Mesh.tangents` in Unity? Explain its purpose and usage. | Mesh.tangents
public Vector4[]
tangents
;
Description
The tangents of the Mesh.
Tangents are mostly used in bump-mapped Shaders. A tangent is a unit-length vector that follows Mesh
surface along horizontal (U) texture direction. Tangents in Unity are represented as
Vector4
,
with
x,y,z
components defining t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67dd0820e876 | unity_docs | physics | What is `ShortcutManagement.ShortcutAttribute.ctor` in Unity? Explain its purpose and usage. | ShortcutAttribute Constructor
Declaration
public
ShortcutAttribute
(string
id
,
Type
context
= null);
Declaration
public
ShortcutAttribute
(string
id
,
Type
context
,
KeyCode
defaultKeyCode
,
ShortcutManagement.ShortcutModifiers
defaultShortcutModifiers
= None);
Declaration
public
ShortcutAttribu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_54031b3ccda2 | unity_docs | scripting | Explain 'UI Toolkit Debugger' in Unity. | The UI Toolkit Debugger is a tool that you can use to inspect and debug your UI elements in real-time. It provides a visual representation of your UI hierarchy. You use it to examine the state and properties of each UI element.
When you open the UI Toolkit Debugger, it displays a window that shows a live view of your U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_585182a14000 | unity_docs | math | What is `Mathf.Floor` in Unity? Explain its purpose and usage. | Mathf.Floor
Declaration
public static float
Floor
(float
f
);
Description
Returns the largest integer smaller than or equal to
f
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
Debug.Log(Mathf.Floor(10.0F)); // Prints 10
Debug.Log(Mathf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_69871e5133e7 | github | scripting | Write a Unity C# script called Main Controller | ```csharp
using RMC.Core.Architectures.Umvcs.Controller;
using RMC.Core.Architectures.Umvcs.Model.Data.Types;
using RMC.Core.Architectures.Umvcs.Samples.MyBouncyBallExample.Umvcs.Controller.Commands;
using RMC.Core.Architectures.Umvcs.Samples.MyBouncyBallExample.Umvcs.Model;
using RMC.Core.Architectures.Umvcs.Samples.... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_2ff35ff38ae8 | unity_docs | scripting | What is `Search.SearchViewState.ctor` in Unity? Explain its purpose and usage. | SearchViewState Constructor
Declaration
public
SearchViewState
(
Search.SearchContext
context
);
Declaration
public
SearchViewState
(
Search.SearchContext
context
,
Search.SearchViewFlags
flags
);
Parameters
Parameter
Description
context
Initial search context.
flags
Initial search view flags.
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2396b5707e39 | github | scripting | Write a Unity C# script called Update Job Data | ```csharp
using System;
using Unity.Collections;
using UnityEngine;
namespace Gilzoide.UpdateManager.Jobs.Internal
{
public class UpdateJobData<TData, TDataProvider> : IDisposable
where TData : struct
where TDataProvider : IInitialJobDataProvider<TData>
{
public UnsafeNativeList<TData> ... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_6131fc84f049 | unity_docs | scripting | What is `LightProbes.SetPositionsSelf` in Unity? Explain its purpose and usage. | LightProbes.SetPositionsSelf
Declaration
public bool
SetPositionsSelf
(Vector3[]
positions
,
bool
checkForDuplicatePositions
);
Parameters
Parameter
Description
checkForDuplicatePositions
Whether to check for duplicate light probe positions at the cost of performance.
positions
The positions to set.
Retu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c79f138cdb88 | unity_docs | scripting | What is `UIElements.PointerEventBase_1.shiftKey` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.shiftKey
public bool
shiftKey
;
Description
Gets a boolean value that indicates whether the Shift key is pressed. True means the Shift key is pressed.
False means it isn't. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6224639f6123 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.trailMaterial`. | ParticleSystemRenderer.trailMaterial
public
Material
trailMaterial
;
Description
Set the Material that the TrailModule uses to attach trails to particles.
Additional resources:
ParticleSystem.trails
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public cla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b99c7dcd0d4 | unity_docs | scripting | What are the parameters of `Undo.RegisterCreatedObjectUndo` in Unity? | Description Registers an undo operation to undo the creation of an object. This method registers the creation of an object to the undo stack so that users can undo a create object action. Use this method each time you define an action that creates an object, for example, inside a custom Editor or menu item. Unity updat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1557184a929 | unity_docs | scripting | What is `Screen.height` in Unity? Explain its purpose and usage. | Screen.height
public static int
height
;
Description
The current height of the screen window in pixels (Read Only).
This is the actual height of the Player window. In full-screen mode, it reflects the current resolution.
Note
: When accessed from the Editor events, such as
ContextMenu
methods, inspector enabl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efbabbd359fa | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R_BC4_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R_BC4_UNorm
Description
A one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b556a33dd08 | unity_docs | scripting | What is `ReflectionProbe.ReflectionProbeEvent.ReflectionProbeAdded` in Unity? Explain its purpose and usage. | ReflectionProbe.ReflectionProbeEvent.ReflectionProbeAdded
Description
An event that occurs when a Reflection Probe component is added to a Scene or enabled in a Scene.
Additional resources:
ReflectionProbe
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aea2acf03252 | unity_docs | scripting | What is `SystemLanguage.Slovenian` in Unity? Explain its purpose and usage. | SystemLanguage.Slovenian
Description
Slovenian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Slovenian language
if (Application.systemLanguage == SystemLanguage.Slovenian)
{
//Outputs into console that the system ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_504d139f9f43 | unity_docs | scripting | What is `UIElements.NavigationEventBase_1.shiftKey` in Unity? Explain its purpose and usage. | NavigationEventBase<T0>.shiftKey
public bool
shiftKey
;
Description
Gets a boolean value that indicates whether the Shift key is pressed. True means the Shift key is pressed.
False means it isn't. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fa232a7c771 | unity_docs | physics | What is `Rigidbody2D.SlideMovement.surfaceSlideAngle` in Unity? Explain its purpose and usage. | Rigidbody2D.SlideMovement.surfaceSlideAngle
public float
surfaceSlideAngle
;
Description
When the velocity movement causes a contact with a
Collider2D
, a slide maybe occur if the surface angle is less than this angle.
Use this angle threshold to control whether slippage will occur on surface slopes above the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_428217dfad4f | unity_docs | rendering | In Unity's 'Background Tasks window reference', what is 'View task status' and how does it work? | Background tasks can have the following statuses:
Status Description Icon Active The task is running and reports progress as percent complete, or estimated time remaining.
None Indeterminate The task is running and reports progress, but cannot determine how close it is to being complete.
None Finished The task finished... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30cfcbf828ca | unity_docs | rendering | What is `LightTransport.ReferenceContext.GetNativeArray` in Unity? Explain its purpose and usage. | ReferenceContext.GetNativeArray
Declaration
public NativeArray<byte>
GetNativeArray
(
LightTransport.BufferID
id
);
Parameters
Parameter
Description
id
ID of the buffer to get the underlying NativeArray from.
Returns
NativeArray<byte>
The NativeArray of bytes for a given
BufferID
.
Description
Get ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6d3c17860a15 | unity_docs | rendering | Explain 'Android build settings reference' in Unity. | Use the Android build settings to configure and build your application for Android platform. The Android build settings are part of the
Platform Settings
section of the
Build Profiles window
.
Property Description Texture Compression
The texture compression format to use for the build. The options are:
Use Player Setti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a713f48be740 | unity_docs | editor | What is `AssetDatabase.CopyAssets` in Unity? Explain its purpose and usage. | AssetDatabase.CopyAssets
Declaration
public static bool
CopyAssets
(string[]
paths
,
string[]
newPaths
);
Parameters
Parameter
Description
paths
Filesystem paths of the source assets.
newPaths
Filesystem paths of the new assets to create.
Returns
bool
Returns true if the copy operation is successful o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc9406f34eff | unity_docs | rendering | Explain 'Build your application for Android' in Unity. | Refer to the following instructions on how to build your Unity application for Android and considerations to be aware of when you do. For information on the build process for Android and the tools Unity uses, refer to
How Unity builds Android applications
.
Instead of building your application, you can also export the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3856c9cb87fb | unity_docs | input | Show me a Unity C# example demonstrating `Input.anyKey`. | Input.anyKey
public static bool
anyKey
;
Description
Is any key or mouse button currently held down? (Read Only)
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0c7618225f48 | unity_docs | rendering | In Unity's 'IMGUI Basics', what is 'Type' and how does it work? | Type
is the
Control Type
, and is declared by calling a function in Unity’s
GUI class
or the
GUILayout class
, which is discussed at length in the
Layout Modes
section of the Guide. For example,
GUI.Label()
will create a non-interactive label. All the different control types are explained later, in the Controls section... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f265281992d3 | unity_docs | scripting | In Unity's 'Place Light Probes with the Editor', what is 'Choosing Light Probe positions' and how does it work? | Unlike lightmaps , which usually have a continuous resolution across the surface of an object, the resolution of the Light Probe information depends on how closely packed you choose to position the Light Probes.
To optimise the amount of data that Light Probes store, and the amount of computation done while the game is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a799fbf3b3e6 | unity_docs | editor | What are the parameters of `EditorWindow.GetWindowWithRect` in Unity? | Description Returns the first EditorWindow of type t which is currently on the screen. If there is none, creates and shows new window at the position rect and returns the instance of it. Create an empty 100x150px window at the upper left corner of the screen. ```csharp
using UnityEngine;
using UnityEditor;
// Create a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fde903114187 | unity_docs | rendering | Explain 'How Unity compiles branching shaders' in Unity. | When you use a keyword, you can choose how Unity compiles the shader code. The options are:
Dynamic branching: Unity keeps branching code in one compiled shader program.
Shader variants: Unity compiles a separate shader program called a shader variant for each branch. This is a form of static branching, and can help mi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_716da1e9b0e6 | unity_docs | editor | Show me a Unity C# example demonstrating `MonoImporter.GetAllRuntimeMonoScripts`. | MonoImporter.GetAllRuntimeMonoScripts
Declaration
public static MonoScript[]
GetAllRuntimeMonoScripts
();
Returns
MonoScript[]
Returns an array of scripts.
Description
Gets an array of scripts that will be available at runtime.
Additional resources:
AssetDatabase.FindAssets
.
```csharp
using UnityEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1437b7d59635 | unity_docs | scripting | What is `Progress.Item.ClearRemainingTime` in Unity? Explain its purpose and usage. | Progress.Item.ClearRemainingTime
Declaration
public void
ClearRemainingTime
();
Description
Resets the computation of the progress indicator's remaining time.
If the remaining time was set manually, it reverts to its default state where it is computed automatically.
Additional resources:
Progress.ClearRemainin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55778631c546 | unity_docs | scripting | What is `Networking.UnityWebRequest.PostWwwForm` in Unity? Explain its purpose and usage. | UnityWebRequest.PostWwwForm
Declaration
public static
Networking.UnityWebRequest
PostWwwForm
(string
uri
,
string
form
);
Declaration
public static
Networking.UnityWebRequest
PostWwwForm
(Uri
uri
,
string
form
);
Parameters
Parameter
Description
uri
The target URI to which form data will be transm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61352a81f9ec | unity_docs | rendering | What is `Rendering.CameraProperties` in Unity? Explain its purpose and usage. | CameraProperties
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Camera related properties in CullingParameters.
Typical use case is to compute culling parameters from
Camera
data, see CullingResults.GetCullingParameters.
Public Methods
Method
Description
GetCameraCull... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_22c48f0f93d7_doc_4 | github | scripting | What does `UnregisterSynchronization` do in this Unity script? Explain its purpose and signature. | Unregister from job data synchronization.Unregistering job provider objects is O(1).Unregistering an object that wasn't registered is a no-op.
Signature:
```csharp
public void UnregisterSynchronization(TDataProvider provider)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_d8da8a8bc8b8 | unity_docs | scripting | What are the parameters of `Physics.ContactModifyEvent` in Unity? | Description Subscribe to this event to be able to customize the collision response for contact pairs. Each subscriber to this event gets invoked with a physics scene and a native array of contact pairs to process. Each contact pair has modifiable data, like impulses and contact normals that can be changed in order to c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_714614f6ab7b | unity_docs | rendering | Show me a Unity C# example demonstrating `Mesh.GetVertexBuffer`. | eBuffer.SetBuffer,
Material.SetBuffer
and similar methods.
GetVertexBufferStride
,
GetVertexAttributeOffset
and related methods can be used to query the exact mesh
vertex data layout and format, so that the compute shader can access it properly.
If you modify the CPU copy of the data, this can cause the GPU vertex ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74395a486813 | unity_docs | scripting | What is `UIElements.ValidateCommandEvent` in Unity? Explain its purpose and usage. | ValidateCommandEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.CommandEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
This event is sent by the Editor while it determines whether the command will be handled by an element in the panel.
See also:
Command Events
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90410dc23e24 | unity_docs | scripting | What is `MonoBehaviour.didAwake` in Unity? Explain its purpose and usage. | MonoBehaviour.didAwake
public bool
didAwake
;
Description
Returns a boolean value which represents if Awake was called.
```csharp
using UnityEngine;public class NewBehaviourScript : MonoBehaviour
{
void Awake()
{
// Code is within Awake, therefore will print 'true', as Awake was called.
Debug.Log(this.didA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b065418321cc | unity_docs | scripting | What is `ParticleSystem.trails` in Unity? Explain its purpose and usage. | ParticleSystem.trails
public
ParticleSystem.TrailModule
trails
;
Description
Script interface for the TrailsModule of a Particle System.
This module adds trails to your particles. Trails can either be left in the wake of particles as they move, or can connect each particle in the system together.
Particle Sy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38a1071e82e8_doc_12 | github | scripting | What does `RandomizeSpawnOption` do in this Unity script? Explain its purpose and signature. | Sets this behavior to select a random object from each time it spawns.
Signature:
```csharp
public void RandomizeSpawnOption()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_5dbb20d82a36 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Category.AttributesContainer` in Unity? Explain its purpose and usage. | AttributesContainer
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseAttributesContainer
Description
The attributes container for the
<category>
element.
Properties
Property
Description
Name
The C# definition of the android:name Android Manifest attribute.
Inheri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a9202cac91e | unity_docs | ui | What is `GUILayout.HorizontalScope` in Unity? Explain its purpose and usage. | HorizontalScope
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
Disposable helper class for managing
BeginHorizontal
/
EndHorizontal
.
All controls rendered inside this element will be placed horizontally next to each other. The
using
statement means
BeginHorizontal
and
EndHor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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