id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_3de3f49743d1 | unity_docs | rendering | What is `Rendering.BatchDrawCommand.lightmapIndex` in Unity? Explain its purpose and usage. | BatchDrawCommand.lightmapIndex
public ushort
lightmapIndex
;
Description
The index of the baked lightmap used in this draw command. If
BatchDrawCommandFlags.UseLegacyLightmapsKeyword
is not set, this value is ignored.
Additional resources:
BatchDrawCommandFlags.UseLegacyLightmapsKeyword
,
Renderer.lightmapI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de44b0b92d8a | unity_docs | scripting | What is `PenStatus.None` in Unity? Explain its purpose and usage. | PenStatus.None
Description
The pen is in a neutral state.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Event m_Event = Event.current; if (m_Event.type == EventType.MouseDown)
{
if (m_Event.pointerType == PointerType.Pen) //Check if it's a pen event.
{
if (m_Event.penStatu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5d98a8ba0d58 | unity_docs | rendering | Explain 'Upgrade to Unity 2023.1' in Unity. | This page lists changes in Unity 2023.1 which might affect existing projects when you upgrade them from a 2022 LTS version to 2023.1.
## Page outline
Render pipelines
Gaussian Filter Radius properties from LightingSettings are now floating point values
Improvements to light probe energy conservation
Enlighten Baked G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fc3e14d2026 | unity_docs | audio | What is `AudioCurveRendering.DrawFilledCurve` in Unity? Explain its purpose and usage. | AudioCurveRendering.DrawFilledCurve
Declaration
public static void
DrawFilledCurve
(
Rect
r
,
AudioCurveRendering.AudioCurveEvaluator
eval
,
Color
curveColor
);
Declaration
public static void
DrawFilledCurve
(
Rect
r
,
AudioCurveRendering.AudioCurveAndColorEvaluator
eval
);
Parameters
Parameter
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8114389bf0c1 | github | scripting | Write a Unity C# script called Pack Array | ```csharp
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PackArray<T>
{
protected List<T> _content;
protected List<int> _nextId;
protected int _nextFreeId = -1;
public PackArray(int capacity)
{
_content = new List<T>(capacity);
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_a2c5536808e8 | unity_docs | rendering | What is `Rendering.RayTracingInstanceMaterialConfig.optionalShaderTags` in Unity? Explain its purpose and usage. | RayTracingInstanceMaterialConfig.optionalShaderTags
public RayTracingInstanceCullingShaderTagConfig[]
optionalShaderTags
;
Description
An array of Shader Tags used to determine the Material type.
Additional resources:
RayTracingAccelerationStructure.CullInstances
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0316bc42dae5 | unity_docs | scripting | What is `AudioType.MPEG` in Unity? Explain its purpose and usage. | AudioType.MPEG
Description
The audio file you want to stream has the MPEG (MP2 or MP3) audio file format.
Use this enumeration value to ensure the format type of the audio file has the MPEG audio file format. Use this audio type for files with the extension .mp2
or .mp3
. If the audio file has a different format, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1b3d2918106 | unity_docs | rendering | What is `ParticleSystem.useAutoRandomSeed` in Unity? Explain its purpose and usage. | ParticleSystem.useAutoRandomSeed
public bool
useAutoRandomSeed
;
Description
Controls whether the Particle System uses an automatically-generated random number to seed the random number generator.
If set to true, the Particle System will generate a new random seed each time it is played. If set to false,
Part... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_daa725b5b035 | unity_docs | scripting | What is `Search.ObjectField.SetValueWithoutNotify` in Unity? Explain its purpose and usage. | ObjectField.SetValueWithoutNotify
Declaration
public void
SetValueWithoutNotify
(
Object
newValue
);
Parameters
Parameter
Description
newValue
Selected object.
Description
Set the object field selected objects. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbfb787be5a1 | unity_docs | animation | What is `SkinnedMeshRenderer.updateWhenOffscreen` in Unity? Explain its purpose and usage. | SkinnedMeshRenderer.updateWhenOffscreen
public bool
updateWhenOffscreen
;
Description
If enabled, the Skinned Mesh will be updated when offscreen. If disabled, this also disables updating animations.
Additional resources:
Skinned Mesh Renderer component
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82545ee867e1 | unity_docs | physics | What is `Compilation.CompilationPipeline.compilationStarted` in Unity? Explain its purpose and usage. | CompilationPipeline.compilationStarted
Parameters
Parameter
Description
context
A token generated by Unity, which uniquely identifies a single compilation cycle and is valid only for the duration of that cycle.
Description
An event that is invoked on the main thread when the compilation of assemblies starts.
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_95c71f24d65e_doc_2 | github | scripting | What does `AssertIsContextWithLocator` do in this Unity script? Explain its purpose and signature. | Some demos require this type. Centralize the warning logging herefor consistency.
Signature:
```csharp
public static void AssertIsContextWithLocator(IContext context)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e178f75ff444 | unity_docs | scripting | What is `Time.unscaledTimeAsDouble` in Unity? Explain its purpose and usage. | Time.unscaledTimeAsDouble
public static double
unscaledTimeAsDouble
;
Description
The double precision timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.
Double precision version of
unscaledTime
. This offers more precision than a float or single val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_133313957281 | unity_docs | editor | What are the parameters of `AssetDatabase.ImportAsset` in Unity? | Description Import asset at path. Import an asset at the specified path. Calling this method triggers a number of callbacks including AssetModificationProcessor.OnWillSaveAssets and AssetPostprocessor.OnPostprocessAllAssets . All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png" Addit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9549b4b75747 | unity_docs | scripting | What is `Build.Content.WriteResult.includedSerializeReferenceFQN` in Unity? Explain its purpose and usage. | WriteResult.includedSerializeReferenceFQN
public ReadOnlyCollection<string>
includedSerializeReferenceFQN
;
Description
SerializeReference instances fully qualified name which were included in the serialized file.
Internal use only. See
WriteResult
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6010651e9d86 | unity_docs | rendering | What is `ComputeShader.HasKernel` in Unity? Explain its purpose and usage. | ComputeShader.HasKernel
Declaration
public bool
HasKernel
(string
name
);
Parameters
Parameter
Description
name
The name of the kernel to look for.
Returns
bool
True if the kernel is found, false otherwise.
Description
Checks whether a shader contains a given kernel. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2973be7fae45 | unity_docs | rendering | What is `TextureImporter.swizzleA` in Unity? Explain its purpose and usage. | TextureImporter.swizzleA
public
TextureImporterSwizzle
swizzleA
;
Description
Specifies the source for the texture's alpha color channel data.
By default, values for the imported texture's alpha channel come from the source image's alpha channel. To reorder or invert color channels at import time, change thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_250f30e06c25 | github | scripting | Write a Unity C# ScriptableObject for Attack Data | ```csharp
using System;
using System.Collections.Generic;
using SmartReference.Runtime;
using UnityEngine;
namespace SmartReference.Samples {
[Serializable]
public class AttackData {
public float baseDamage;
public float damageMultiplier;
public SmartReference<GameObject> effect;
}... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_33f0dfe42086 | unity_docs | ui | What is `UIElements.PointerEventBase_1.penStatus` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.penStatus
public
PenStatus
penStatus
;
Description
Specifies the state of the pen. For example, whether the pen is in contact with the screen or tablet, whether the pen is inverted, and whether buttons are pressed.
On macOS, penStatus will not reflect changes to button mappings. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc76f45b94b4 | unity_docs | editor | What is `EditorGUIUtility.IconContent` in Unity? Explain its purpose and usage. | EditorGUIUtility.IconContent
Declaration
public static
GUIContent
IconContent
(string
name
,
string
text
= null);
Parameters
Parameter
Description
name
Name of the desired icon.
text
Tooltip for hovering over the icon.
Description
Fetch the
GUIContent
from the Unity builtin resources with the given... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa9b22a8f6c1 | unity_docs | math | What is `Vector3.Equals` in Unity? Explain its purpose and usage. | Vector3.Equals
Declaration
public bool
Equals
(object
other
);
Description
Returns true if the given vector is exactly equal to this vector.
Due to floating point inaccuracies, this might return false for vectors which are essentially (but not exactly) equal. Use the
== operator
to test two vectors for appro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d7e774c97ce | unity_docs | editor | What is `MouseCursor.RotateArrow` in Unity? Explain its purpose and usage. | MouseCursor.RotateArrow
Description
Arrow with the rotate symbol next to it for the sceneview.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This disp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4978b62f55d0 | unity_docs | scripting | Give me an overview of the `ModelImporterSkinWeights` class in Unity. | ModelImporterSkinWeights
enumeration
Description
Skin weights options for
ModelImporter
.
In order to import more than 4 skin weights per vertex, set
ModelImporter.skinWeights
to
ModelImporterSkinWeights.Custom
and set
ModelImporter.maxBonesPerVertex
to the required number. You may also limit the number of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06753319df1f | unity_docs | rendering | Show me a Unity C# example demonstrating `GL.PushMatrix`. | GL.PushMatrix
Declaration
public static void
PushMatrix
();
Description
Saves the model, view and projection matrices to the top of the matrix stack.
Changing the model, view or projection matrices overrides the current rendering matrices.
It is good practice to save and restore these matrices using
GL.PushMat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27b0a88ed429 | unity_docs | scripting | Give me an overview of the `AnimationEvent` class in Unity. | AnimationEvent
class in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
AnimationEvent lets you call a script function similar to SendMessage as part of playing back an animation.
Animation events support functions that take zero or one parameter.
The parameter can be a float, an int, a st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e9d070d02bec | unity_docs | physics | In Unity's 'Optimizing arrays', what is 'Avoid repeated access to array-valued Unity APIs' and how does it work? | One cause of unintended allocations on arrays is the repeated accessing of Unity APIs that return arrays. All Unity APIs that return arrays create a new copy of the array each time they’re accessed. If your code accesses an array-valued Unity API more often than necessary, it can affect the performance of your applicat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_961f4872587e | unity_docs | rendering | Explain 'Cubemap Skybox Shader Material Inspector Window reference' in Unity. | For information on how to create a Material that uses this skybox Shader
, as well as details on how to render the skybox in your Scene , see
Using skyboxes
.
## Render pipeline compatibility
Feature
Built-in
Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Cubemap skybox Yes Yes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c157ab6851d6 | unity_docs | rendering | What is `Camera.AddCommandBufferAsync` in Unity? Explain its purpose and usage. | Camera.AddCommandBufferAsync
Declaration
public void
AddCommandBufferAsync
(
Rendering.CameraEvent
evt
,
Rendering.CommandBuffer
buffer
,
Rendering.ComputeQueueType
queueType
);
Parameters
Parameter
Description
evt
The point during the graphics processing at which this command buffer should commence ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c9412004539 | unity_docs | scripting | What is `Undo.DestroyObjectImmediate` in Unity? Explain its purpose and usage. | Undo.DestroyObjectImmediate
Declaration
public static void
DestroyObjectImmediate
(
Object
objectToUndo
);
Parameters
Parameter
Description
objectToUndo
The object that will be destroyed.
Description
Destroys the object and records an undo operation so that it can be recreated.
Destroys the object with t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b6a47ef0978a | unity_docs | rendering | In Unity's 'Reflective Bumped Diffuse', what is 'Reflective Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly is reflected. The main texture’s alpha channel defines the strength of reflection on the object’s surf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7375de3ea7fc_doc_2 | github | scripting | What does `AddPackageAndEmbed` do in this Unity script? Explain its purpose and signature. | Adds a package dependency to the Project. This is the equivalent of installing a package.--- To install the latest compatible version of a package, specify only the package.--- To install a git package, specify a git url --- To install a local package, specify a value in the format "file:pathtopackagefolder".--- To ins... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_573683c00a15 | github | scripting | Write a Unity C# script called Singleton | ```csharp
using UnityEngine;
namespace GrimTools.Runtime.Core
{
public enum SingletonInitializationStatus
{
None,
Initializing,
Initialized
}
public interface ISingleton
{
public void InitializeSingleton();
public void DestroySingleton();
}
public c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d58850ddd344 | unity_docs | performance | In Unity's 'Memory in Unity introduction', what is 'C# unmanaged memory' and how does it work? | The
C# unmanaged memory layer
allows you to access the native memory layer to fine-tune memory allocations, with the convenience of writing C# code.
You can use the
Unity.Collections
namespace (including NativeArray ) in the Unity core API, the data structures in the
Unity Collections package
, and
UnsafeUtility.Malloc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89b9b6ad2a98 | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightDataGI.mode` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightDataGI.mode
public
Experimental.GlobalIllumination.LightMode
mode
;
Description
The lightmap mode for the light. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ad78d57294fe_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This wizard helps creating a set of fixed Animation Clips using HandTrackingto be used in a skinned synthetic hand with an Animator.Assign a HandSkeletonVisual and click the buttons as you perform the relevantposes with your tracked hand. The output will be an Animator that can be directlyused in a Skinned hand. Once y... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_8c64f3a142b1 | unity_docs | math | What is `SceneVisibilityManager.EnablePicking` in Unity? Explain its purpose and usage. | SceneVisibilityManager.EnablePicking
Declaration
public void
EnablePicking
(
GameObject
gameObject
,
bool
includeDescendants
);
Declaration
public void
EnablePicking
(GameObject[]
gameObjects
,
bool
includeDescendants
);
Parameters
Parameter
Description
includeDescendants
Whether to include descendan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_73e92ee41a11 | github | scripting | Write a Unity C# UI script for Root Lifetime Scope | ```csharp
using AntiMonoBehaviour.Processes;
using AntiMonoBehaviour.Processes.Installers;
using UnityEngine;
using UnityEngine.SceneManagement;
using VContainer;
using VContainer.Unity;
namespace AntiMonoBehaviour
{
public class RootLifetimeScope : LifetimeScope
{
[SerializeField] SplashScreenInstalle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3db2d35d9679 | unity_docs | scripting | What is `Search.SearchMonitorView.StoreAlias` in Unity? Explain its purpose and usage. | SearchMonitorView.StoreAlias
Declaration
public void
StoreAlias
(
Search.PropertyDatabaseRecordKey
key
,
string
alias
);
Parameters
Parameter
Description
key
Property key.
alias
Alias to be set.
Description
Store a property alias in the property string table. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9b8eda22ce7d | github | scripting | Write a Unity C# ScriptableObject for Singleton Scriptable Object | ```csharp
using System.Collections;
using System.Linq;
using UnityEngine;
namespace Waker
{
public static class SingletonScriptableObjectAccessor<T> where T : ScriptableObject
{
internal static T instance;
public static T GetInstance()
{
if (instance != null)
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_057f10af82ae | unity_docs | scripting | What is `Rendering.BatchDrawCommandProceduralIndirect.flags` in Unity? Explain its purpose and usage. | BatchDrawCommandProceduralIndirect.flags
public
Rendering.BatchDrawCommandFlags
flags
;
Description
Specifies rendering options for the draw command.
This includes rendering options like whether Unity should individually depth sort the instances in the draw command, or whether to render instances into per-obj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_89ebd41b4c9b | unity_docs | input | Explain 'Input' in Unity. | Input
in Unity refers to users sending signals from the outside world to your game or app using a physical device.
Unity supports input from many types of device, such as gamepads, mouse, keyboard, touchscreen, joystick, movement-sensors like accelerometers or gyroscopes, and VR and AR controllers. Almost every project... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6c92a7d1e332 | github | scripting | Write a Unity C# audio script for Play Quick Sound | ```csharp
using UnityEngine;
/// <summary>
/// Play a simple sounds using Play one shot with volume, and pitch
/// </summary>
[RequireComponent(typeof(AudioSource))]
public class PlayQuickSound : MonoBehaviour
{
[Tooltip("The sound that is played")]
public AudioClip sound = null;
[Tooltip("The volume of ... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_46eccbe2a54d | unity_docs | editor | What is `Device.Application.exitCancellationToken` in Unity? Explain its purpose and usage. | Application.exitCancellationToken
public static CancellationToken
exitCancellationToken
;
Description
Cancellation token raised on exiting play mode (editor) or on quitting the application (Read Only). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1ab4c049a76 | unity_docs | scripting | What is `AndroidJNI.SetCharField` in Unity? Explain its purpose and usage. | AndroidJNI.SetCharField
Declaration
public static void
SetCharField
(IntPtr
obj
,
IntPtr
fieldID
,
char
val
);
Description
Sets the value of an instance field of the specified object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5538b571a4e3 | unity_docs | input | What is `AccelerationEvent` in Unity? Explain its purpose and usage. | AccelerationEvent
struct in
UnityEngine
/
Implemented in:
UnityEngine.InputLegacyModule
Description
Structure describing acceleration status of the device.
Properties
Property
Description
acceleration
Value of acceleration.
deltaTime
Amount of time passed since last accelerometer measurement. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8da9d9848def | github | scripting | Write a Unity C# UI script for Toggle Button | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ToggleButton : MonoBehaviour
{
// Start is called before the first frame update
public Sprite activeSprite;
public Sprite inactiveSprite;
public GameObject icon;
void Start()
{
icon.Ge... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_93c590200ce3 | unity_docs | editor | Show me a Unity C# example demonstrating `InitializeOnEnterPlayModeAttribute`. | InitializeOnEnterPlayModeAttribute
class in
UnityEditor
Description
Allow an editor class method to be initialized when Unity enters Play Mode.
Use to reset static fields in Editor classes on Enter Play Mode without Domain Reload.
```csharp
using UnityEngine;
using UnityEditor;class MyAnotherClass
{
static int ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ec92216b1aa | unity_docs | performance | In Unity's 'Copying NativeContainer structures', what is 'Static views of dynamic native containers' and how does it work? | A dynamic native container is one which has a variable size that you can continue to add elements to, such as
NativeList<T>
(which is available in the Collections package). This is in contrast to a static native container like
NativeArray<T>
, which has a fixed size that you can’t change.
When you use a dynamic native ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffc262f0cbdd | unity_docs | scripting | What is `Mesh.MeshData.SetSubMesh` in Unity? Explain its purpose and usage. | Mesh.MeshData.SetSubMesh
Declaration
public void
SetSubMesh
(int
index
,
Rendering.SubMeshDescriptor
desc
,
Rendering.MeshUpdateFlags
flags
);
Parameters
Parameter
Description
index
The index of the sub-mesh to set data for. See
subMeshCount
. If you specify an out of range index, Unity throws an exc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_feabfb2235bd | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.UpdateNeeded` in Unity? Explain its purpose and usage. | Hierarchy.UpdateNeeded
public bool
UpdateNeeded
;
Description
Whether the hierarchy requires an update.
An update is required when changes in registered hierarchy node handlers are pending. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b44b0f7b194f | unity_docs | rendering | Give me an overview of the `AndroidBlitType` class in Unity. | AndroidBlitType
enumeration
Description
Describes the method for how content is displayed on the screen.
Options are as follows:
Use
Always
to render offscreen and blit to the backbuffer.
Use
Never
to render directly to the backbuffer.
Use
Auto
or automatically choose the most appropriate option.
Depending o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c3356546b2b | unity_docs | editor | What is `Overlays.Overlay.OnCreated` in Unity? Explain its purpose and usage. | Overlay.OnCreated
Declaration
public void
OnCreated
();
Description
OnCreated is invoked when an
Overlay
is instantiated in an Overlay Canvas.
Overlays are usually initialized and destroyed with the
EditorWindow
in which they exist. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f8dc39e808c5 | unity_docs | audio | Explain 'Audio SFX Reverb Effect' in Unity. | The
SFX Reverb Effect
takes the output of an
Audio Mixer
group and distorts it to create a custom reverb effect.
## Properties
Property:
Function:
Dry Level
Mix level of dry signal in output in mB. Ranges from –10000.0 to 0.0. Default is 0 mB.
Room
Room effect level at low frequencies in mB. Ranges from –10000.0 to 0... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71335c74af21 | unity_docs | scripting | What is `ModifiableContactPair.GetBounciness` in Unity? Explain its purpose and usage. | ModifiableContactPair.GetBounciness
Declaration
public float
GetBounciness
(int
i
);
Parameters
Parameter
Description
i
Index of the contact point.
Returns
float
Bounciness value for the specified contact point.
Description
Get the restitution value for the specified contact point in this contact pai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8f292843899 | unity_docs | rendering | What is `Search.SearchContextAttribute.ctor` in Unity? Explain its purpose and usage. | SearchContextAttribute Constructor
Declaration
public
SearchContextAttribute
(string
query
);
Declaration
public
SearchContextAttribute
(string
query
,
Search.SearchViewFlags
flags
);
Declaration
public
SearchContextAttribute
(string
query
,
string
providerIdsCommaSeparated
);
Declaration
public
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc5d6b4370f3 | unity_docs | physics | Show me a Unity C# example demonstrating `AI.NavMesh.Raycast`. | t a ray from the characters location to multiple directions to find a spot where the character can dodge to.
The Raycast is different from physics ray cast because it works on “2.5D”, on the NavMesh. The difference to physics ray casts is that NavMesh ray casts can detect all kinds of navigation obstructions, such as h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7cbed7392adf | github | scripting | Write a Unity C# animation script for Path Spline Track | ```csharp
using UnityEngine;
using System.Collections;
using DentedPixel;
// This project demonstrates how you can use the spline behaviour for a multi-track game (like an endless runner style)
public class PathSplineTrack : MonoBehaviour {
public GameObject car;
public GameObject carInternal;
public GameObject ... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_2f50a1fb8d9f | unity_docs | physics | What is `Rigidbody2D.IsTouchingLayers` in Unity? Explain its purpose and usage. | Rigidbody2D.IsTouchingLayers
Declaration
public bool
IsTouchingLayers
(int
layerMask
= Physics2D.AllLayers);
Parameters
Parameter
Description
layerMask
Any colliders on any of these layers count as touching.
Returns
bool
Whether any of the collider(s) attached to this rigidbody are touching any collider... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c35c289f2b05 | unity_docs | rendering | Give me an overview of the `Random` class in Unity. | Random
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Easily generate random data for games.
This static class provides several easy game-oriented ways of generating
pseudorandom numbers
.
The generator is an
Xorshift 128
algorithm, based on the paper
Xorshift RNGs
by George Mar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8b7a2c8bb9bc | unity_docs | editor | In Unity's 'Profiler Module Editor reference', what is 'Profiler Module Editor panels' and how does it work? | Property Description Profiler Modules
Contains all the available modules you can add to the Profiler Window. Built-in modules are greyed-out in the list, indicating that you can’t edit their contents. You can drag and drop the modules to reorder their appearance in the Profiler window. When you create your own custom P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec0ba388f8aa | unity_docs | scripting | What is `UIElements.CallbackEventHandler.HasTrickleDownHandlers` in Unity? Explain its purpose and usage. | CallbackEventHandler.HasTrickleDownHandlers
Declaration
public bool
HasTrickleDownHandlers
();
Returns
bool
True if the object has event handlers for the TrickleDown phase.
Description
Returns true if event handlers, for the event propagation TrickleDown phase, are attached to this object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d1cfc4b2d36 | unity_docs | rendering | Give me an overview of the `TextureImporterSingleChannelComponent` class in Unity. | TextureImporterSingleChannelComponent
enumeration
Description
Selects which Color/Alpha channel
Single Channel Textures
uses.
Properties
Property
Description
Alpha
Use the Alpha channel.
Red
Use the red Color channel. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b806611237b7 | unity_docs | rendering | Give me an overview of the `Texture2D` class in Unity. | Texture2D
class in
UnityEngine
/
Inherits from:
Texture
/
Implemented in:
UnityEngine.CoreModule
Description
Class that represents textures in C# code.
Use this class to create textures, or to modify existing
texture assets
.
The
ImageConversion
class provides extension methods to this class that handle im... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0c907e6f4fd | unity_docs | math | What is `Vector3.RotateTowards` in Unity? Explain its purpose and usage. | Vector3.RotateTowards
Declaration
public static
Vector3
RotateTowards
(
Vector3
current
,
Vector3
target
,
float
maxRadiansDelta
,
float
maxMagnitudeDelta
);
Parameters
Parameter
Description
current
The vector being managed.
target
The vector.
maxRadiansDelta
The maximum angle in radians allowed ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c50d54b90b4c | unity_docs | ui | What is `UIElements.GenericDropdownMenu` in Unity? Explain its purpose and usage. | GenericDropdownMenu
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
GenericDropdownMenu allows you to display contextual menus with default textual options or any
VisualElement
.
The GenericDropdownMenu is a generic implementation of a dropdown menu that you can u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6859e805ba0e | unity_docs | ui | In Unity's 'Migrate from Immediate Mode GUI (IMGUI) to UI Toolkit', what is 'Code-driven versus UI-driven' and how does it work? | IMGUI is code-driven by calls to the OnGUI function in a C# script that implements it. UI Toolkit provides more options for Editor UI creation. With UI Toolkit, you define the behaviors in C#
scripts
. However, when defining UI elements and styles, in addition to C#, you can visually define UI controls in
UI Builder
or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5608622688ce | unity_docs | scripting | Give me an overview of the `SimulationMode` class in Unity. | SimulationMode
enumeration
Description
A selection of modes that control when Unity executes the physics simulation.
Additional resources:
Physics.simulationMode
.
```csharp
// SimulationMode.FixedUpdate is the default setting in Unity.
// Attach this script to a gameObject and enter runtime mode.using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5e0eb99adb9b | unity_docs | rendering | Explain 'Vulkan' in Unity. | Vulkan
is a modern graphics API that works across multiple platforms including mobile and desktop. Unity supports Vulkan allowing you to target Vulkan-capable devices and providing direct control over the GPU.
## Platform compatibility
Unity supports the Vulkan API for developing applications on the following platfor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6a459ae2eaf9 | unity_docs | performance | In Unity's 'Unmanaged C# memory', what is 'Allocator types' and how does it work? | You can use certain native
Allocator types
with native container types in the
Unity.Collections
namespace. The allocator types available in this way are:
Temp
: A temporary allocator type for short-lived allocations.
TempJob
: A temporary allocator type for longer-lived allocations passed from job to job.
Persistent
: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fcaf09cd60de | unity_docs | scripting | What is `Application.unloading` in Unity? Explain its purpose and usage. | Application.unloading
Description
Unity raises this event when the Player is unloading.
Add an event handler to this event if you want to trigger events to
Application.Unload
calls. The event is raised after a call to
Application.Unload
is made, right before the unloading starts.
Note:
The
Application.unloadi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d638bc29420 | unity_docs | math | What is `Mesh.GetBindposes` in Unity? Explain its purpose and usage. | Mesh.GetBindposes
Declaration
public NativeArray<Matrix4x4>
GetBindposes
();
Returns
NativeArray<Matrix4x4>
The array of bind poses belonging to the Mesh.
Description
Gets the bind poses of the Mesh.
The bind pose at each index corresponds to the bone with the same index. Additional resources:
SkinnedMe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57b07d5b7765 | unity_docs | rendering | Explain 'Creating a hierarchy of materials' in Unity. | To create a hierarchy of materials that uses property inheritance, use material variants. If you create hundreds of materials, material variants are easier to manage than duplicating materials.
Topic Description Material variants
Learn about the benefits and limitations of using material variants to manage materials.
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4f11a39475e | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchProvider.id`. | SearchProvider.id
public string
id
;
Description
Search provider unique ID.
```csharp
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class SearchProvider_id
{
internal static string id = "exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4966dada7b09 | unity_docs | rendering | What is `ParticleSystem.Particle.startSize3D` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.startSize3D
public
Vector3
startSize3D
;
Description
The initial 3D size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.
This is particle's size in meters in world space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e7b448dec0e | unity_docs | scripting | What is `GridLayout.CellSwizzle` in Unity? Explain its purpose and usage. | CellSwizzle
enumeration
Description
Swizzles cell positions to other positions.
Properties
Property
Description
XYZ
Keeps the cell positions at XYZ.
XZY
Swizzles the cell positions from XYZ to XZY.
YXZ
Swizzles the cell positions from XYZ to YXZ.
YZX
Swizzles the cell positions from XYZ to YZX.
ZXY
Swizzles... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c813428f275 | unity_docs | math | What is `TerrainData.SetTreeInstances` in Unity? Explain its purpose and usage. | TerrainData.SetTreeInstances
Declaration
public void
SetTreeInstances
(TreeInstance[]
instances
,
bool
snapToHeightmap
);
Parameters
Parameter
Description
instances
The array of
TreeInstance
objects.
snapToHeightmap
Specifies whether to snap Trees to the Terrain heightmap.
Description
Sets the Tree In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54dd8c2020d1 | unity_docs | editor | What is `Android.AndroidProjectFiles.AdditionalLibrariesBuildGradleFiles` in Unity? Explain its purpose and usage. | AndroidProjectFiles.AdditionalLibrariesBuildGradleFiles
public IReadOnlyDictionary<string,ModuleBuildGradleFile>
AdditionalLibrariesBuildGradleFiles
;
Description
A representation of the
build.gradle
files that were added to plug-ins (libraries) that didn't have a
build.gradle
file.
Files are located in
un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_08034654d380 | unity_docs | scripting | Explain 'Naming scripts' in Unity. | It’s important to choose names for your script files and the classes declared inside them carefully. Using appropriate file names and organizing your classes under namespaces helps ensure the compiler can identify your classes without errors.
## Script file names
The file name you enter on creation of a script will a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d4f0a56e7af | unity_docs | scripting | What is `UIElements.TreeViewExpansionChangedArgs.isAppliedToAllChildren` in Unity? Explain its purpose and usage. | TreeViewExpansionChangedArgs.isAppliedToAllChildren
public bool
isAppliedToAllChildren
;
Description
Indicates whether the expandAllChildren or collapsedAllChildren is applied when expanding the item. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e54bcacf9e1c | unity_docs | editor | What is `Tilemaps.Tilemap.ClearAllTiles` in Unity? Explain its purpose and usage. | Tilemap.ClearAllTiles
Declaration
public void
ClearAllTiles
();
Description
Clears all
Tile
s that are placed in the
Tilemap
.
This will also resize the
Tilemap
to its default values.
In the Editor, this will also clear all editor preview
Tile
s. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fb052fdaeec5_doc_11 | github | scripting | What does `ConvertColumn` do in this Unity script? Explain its purpose and signature. | Convert single column data by header index.
Signature:
```csharp
public static IList ConvertColumn(Type dataType, string csvContent, int headerIndex = 0, char cellSeparator = CSVDataHelper.CommaCharacter, bool supportCellMultiline = true)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_1a2f1e10526c | unity_docs | rendering | Explain 'Write HLSL for different graphics APIs' in Unity. | There are differences in how graphics rendering behaves between different graphics APIs. Most of the time the Unity Editor hides the differences, but there are some situations where Unity can’t do this for you.
## Check floating point exception handling
Desktop platforms and mobile platforms can handle exceptions dif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66be444b1a55 | unity_docs | scripting | What is `Font.ascent` in Unity? Explain its purpose and usage. | Font.ascent
public int
ascent
;
Description
The ascent of the font.
The ascent of the font is the distance from the baseline to the top line of the font, as defined in the font's original data file. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0634b652215a | unity_docs | editor | What is `IMGUI.Controls.PrimitiveBoundsHandle.midpointHandleDrawFunction` in Unity? Explain its purpose and usage. | PrimitiveBoundsHandle.midpointHandleDrawFunction
public
Handles.CapFunction
midpointHandleDrawFunction
;
Description
An optional
CapFunction
to use when displaying the control handles. Defaults to
Handles.DotHandleCap
if no value is specified.
Additional resources:
midpointHandleSizeFunction
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_739bf12451e5 | unity_docs | scripting | Show me a Unity C# example demonstrating `LayerMask.operator_int`. | LayerMask.LayerMask
Description
Implicitly converts an integer to a LayerMask.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Converts an int to a layer mask and prints all the layer names.
// As the value is 3, it will print "Default" and "TransparentFX".
// 2^0 + 2^1 = 1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_84039e91fb29 | unity_docs | scripting | Explain 'Deliver applications to the Mac App Store' in Unity. | This page has information about Mac App Store delivery requirements.
## Delivery requirements
If you want to distribute your application to the Mac App Store, then the upload process includes a similar content validation to notarization , which means that you don’t have to notarize your application. However, when you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a945b66fd438 | unity_docs | scripting | What is `SystemLanguage.ChineseTraditional` in Unity? Explain its purpose and usage. | SystemLanguage.ChineseTraditional
Description
ChineseTraditional.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Traditional Chinese language
if (Application.systemLanguage == SystemLanguage.ChineseTraditional)
{
//... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_179cfa0bec50 | unity_docs | editor | What is `Handles.DrawTexture3DVolume` in Unity? Explain its purpose and usage. | Handles.DrawTexture3DVolume
Declaration
public static void
DrawTexture3DVolume
(
Texture
texture
,
float
opacity
= 1.0f,
float
qualityModifier
= 1.0f,
FilterMode
filterMode
= FilterMode.Bilinear,
bool
useColorRamp
= false,
Gradient
customColorRamp
= null);
Parameters
Parameter
Description
textu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be3ab79f3ee5 | unity_docs | scripting | What is `OcclusionArea.center` in Unity? Explain its purpose and usage. | OcclusionArea.center
public
Vector3
center
;
Description
Center of the occlusion area relative to the transform.
```csharp
using UnityEngine;[RequireComponent(typeof(OcclusionArea))]
public class Example : MonoBehaviour
{
// Sets the center of the occlusion area to the center of the transform
void Start()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19c5b28df6d4 | unity_docs | scripting | What is `FrameTimingManager.GetCpuTimerFrequency` in Unity? Explain its purpose and usage. | FrameTimingManager.GetCpuTimerFrequency
Declaration
public static ulong
GetCpuTimerFrequency
();
Returns
ulong
CPU timer frequency for current platform.
Description
This returns the frequency of CPU timer on the current platform, used to interpret timing results. If the platform does not support returning ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_783f4bb29b83 | unity_docs | scripting | What is `Application.LowMemoryCallback` in Unity? Explain its purpose and usage. | Application.LowMemoryCallback
Declaration
public delegate void
LowMemoryCallback
();
Description
This is the delegate function when a mobile device notifies of low memory.
Additional resources:
Application.lowMemory
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_912c4a1a5bb3 | unity_docs | scripting | What are the parameters of `Networking.UnityWebRequest.PostWwwForm` in Unity? | Returns UnityWebRequest A UnityWebRequest configured to send form data to uri via POST . Description Creates a UnityWebRequest configured to send form data to a server via HTTP POST . This method creates a UnityWebRequest, sets the uri and sets the method to POST . The Content-Type header will be set to application/x-w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5e8e68b501c | unity_docs | rendering | Explain 'Introduction to Reflection Probes' in Unity. | A
Reflection Probe
is rather like a camera that captures a spherical view of its surroundings in all directions. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. Several reflection probes can be used in a given scene and objects can be set to use the cubemap produced... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbe779ca246a | unity_docs | scripting | Show me a Unity C# example demonstrating `RigidbodyConstraints.FreezeAll`. | RigidbodyConstraints.FreezeAll
Description
Freeze rotation and motion along all axes.
```csharp
//Attach this script to a GameObject with a Rigidbody. Press the up and down keys to move the Rigidbody up and down.
//Press the space key to freeze all positions and rotations.using UnityEngine;public class Example : Mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8617bef2039c | unity_docs | xr | Show me a Unity C# example demonstrating `Application.runInBackground`. | OS
: iOS ignores this property because the operating system manages the application life cycle. For more information, refer to
Managing your app's life cycle
.
Web
: On Web, the update loop runs at approximately one update per second when the application is running in the background. In addition, mobile browsers might... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_791cc38ea2e5 | unity_docs | scripting | What is `Experimental.GraphView.Group` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Group
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.Scope
Implements interfaces:
ICollectibleElement
Description
Allows interactive insertion of elements in a named scope.
Properties
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2938cb5641c5 | unity_docs | physics | In Unity's 'Moving objects with vectors', what is 'Addition' and how does it work? | When two vectors are added together, the result is equivalent to taking the original vectors as “steps”, one after the other. Note that the order of the two parameters doesn’t matter, since the result is the same either way.
If the first vector is taken as a point in space then the second can be interpreted as an offse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3e3222cdb53f_doc_3 | github | scripting | What does `ScaleToWidth` do in this Unity script? Explain its purpose and signature. | Scaling function to scale to a specifc width while retaining aspect.The to width.Width in pixels.
Signature:
```csharp
public static ScalingFunction ScaleToWidth(int widthInPixels)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_ab8fbbd1119d | unity_docs | scripting | What is `Search.PropertyDatabaseRecordKey.Equals` in Unity? Explain its purpose and usage. | PropertyDatabaseRecordKey.Equals
Declaration
public bool
Equals
(
Search.PropertyDatabaseRecordKey
other
);
Declaration
public bool
Equals
(object
obj
);
Parameters
Parameter
Description
other
A record key.
obj
A record key.
Returns
bool
True if they are equal, otherwise false.
Description
Te... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cab2f37cd17d | unity_docs | rendering | What is `Rendering.LocalKeyword.isOverridable` in Unity? Explain its purpose and usage. | LocalKeyword.isOverridable
public bool
isOverridable
;
Description
Whether this local shader keyword can be overridden by a global shader keyword. (Read Only).
When the state of a local shader keyword and a global shader keyword with the same name contradict each other, Unity uses this value to determine whethe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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