id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_a20184cffbf7 | unity_docs | scripting | What is `UIElements.MeshGenerationContext.AllocateTempMesh` in Unity? Explain its purpose and usage. | MeshGenerationContext.AllocateTempMesh
Declaration
public void
AllocateTempMesh
(int
vertexCount
,
int
indexCount
,
out NativeSlice<Vertex>
vertices
,
out NativeSlice<ushort>
indices
);
Parameters
Parameter
Description
vertexCount
The number of vertices to allocate. The maximum is 65535 (or UInt16.MaxValu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fb15d5e5e17 | unity_docs | editor | What are the parameters of `Search.SearchExpression.TryConvertToDouble` in Unity? | Returns bool Returns true if we were able to select the value and convert it to a double. Description Resolve a selector on an item and try to convert the selected value to a double. ```csharp
[Description("Returns asset paths corresponding to a list of instance ids")]
[SearchExpressionEvaluator("IdsToPaths", SearchExp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb0a6e7ab275 | unity_docs | ui | What is `UIElements.UQueryState_1` in Unity? Explain its purpose and usage. | UQueryState<T0>
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Query object containing all the selection rules. The object can be saved and rerun later without re-allocating memory.
Public Methods
Method
Description
AtIndex
Selects the nth element matching al... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a11c678296d4 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.isArray`. | SerializedProperty.isArray
public bool
isArray
;
Description
Is this property an array? (Read Only)
Additional resources:
arraySize
,
GetArrayElementAtIndex
.
```csharp
using System.Text;
using UnityEditor;
using UnityEngine;// Example showing the structure of SerializedProperty objects that comprise an Arra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e1edd7cf6c3 | unity_docs | scripting | Show me a Unity C# example demonstrating `GL.LoadProjectionMatrix`. | he loaded projection matrix is expected to project into the API-agnostic clip volume defined by the following
boundaries:
1.
x = -1..1 (left..right)
2.
y = -1..1 (bottom..top)
3.
z = -1..1 (near..far)
Unity might combine the matrix with an additional transformation to map to the convention of the actual graphics
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b8b783715a58 | github | scripting | Write a Unity C# XR/VR script for AR Eyes Visualizer | ```csharp
using TMPro;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class AREyesVisualizer : MonoBehaviour
{
[SerializeField]
private GameObject eyesPrefab;
private TextMeshProUGUI eyeInfo;
private ARFaceManager faceManager;
private ARFace face;
private GameObject leftEy... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_51472d9c858d | unity_docs | editor | Show me a Unity C# example demonstrating `EditorUserBuildSettings.overrideMaxTextureSize`. | t overrides individual texture import settings. Set this to zero to tell Unity not to apply an override, and to use the maximum size specified in individual texture import settings.
The Unity editor command line argument
-overrideMaxTextureSize
can also be used to set this.
Additional resources:
EditorUserBuildSetti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_448491d56167 | unity_docs | scripting | What are the parameters of `Serialization.ManagedReferenceUtility.GetManagedReferenceIds` in Unity? | Returns long[] Returns a list of the most recent serialization of the host object, including the most recent call to ManagedReferenceUtility.SetManagedReferenceIdForObject . An entry in the list is returned as ManagedReferenceUtility.RefIdNull if its SerialReference field is set to null. The returned list excludes obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b73ec055fd62 | unity_docs | audio | What is `Audio.AudioMixerGroup.audioMixer` in Unity? Explain its purpose and usage. | AudioMixerGroup.audioMixer
public
Audio.AudioMixer
audioMixer
;
Description
Gain access to the
AudioMixer
that this AudioMixerGroup belongs to (Read Only).
This property is useful if you want to access the
AudioMixer
and modify its properties or the properties of its groups dynamically.
```csharp
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc08c2a302c7 | unity_docs | scripting | Show me a Unity C# example demonstrating `Random.onUnitSphere`. | Random.onUnitSphere
public static
Vector3
onUnitSphere
;
Description
Returns a random point on the surface of a sphere with radius 1.0 (Read Only).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Sets the rigidbody velocity to 10 and in a random direction. GetComponent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e494a47024a8 | unity_docs | physics | Show me a Unity code example for 'Enable or disable asynchronous shader compilation'. | ate scope, you can use
ShaderUtil.allowAsyncCompilation
.
To do this:
Store the current state of
ShaderUtil.allowAsyncCompilation
in a variable.
Before you call the rendering commands, set
ShaderUtil.allowAsyncCompilation to false
.
Call the rendering commands.
After calling the rendering commands, restore
ShaderUtil.a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4537818d0785_doc_12 | github | scripting | What does `OnSelectExited` do in this Unity script? Explain its purpose and signature. | Emits the OnGrabReleased-Event alongside performing the rest of the select exit.Args of the select exit.
Signature:
```csharp
protected override void OnSelectExited(SelectExitEventArgs args)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_b7459738c701 | unity_docs | scripting | What are the parameters of `Search.IPropertyDatabaseView.Invalidate` in Unity? | Description Invalidates a single property record so it is no longer retrievable. ```
using (var view = propertyDatabase.GetView())
{
// Store a property.
var propertyRecordKey = view.CreateRecordKey("path/to/my/asset", "m_Color");
view.Store(propertyRecordKey, new Color(1, 0, 1));
// Invalidate the pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1deb8e6fe21 | unity_docs | scripting | What is `Experimental.GraphView.Scope.ScheduleUpdateGeometryFromContent` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.ScheduleUpdateGeometryFromContent
Declaration
protected void
ScheduleUpdateGeometryFromContent
();
Description
Schedules the update of the size and position of the Scope based on its contents. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_157a8fec3186 | unity_docs | animation | What is `Animations.ParentConstraint.GetTranslationOffset` in Unity? Explain its purpose and usage. | ParentConstraint.GetTranslationOffset
Declaration
public
Vector3
GetTranslationOffset
(int
index
);
Parameters
Parameter
Description
index
The index of the constraint source.
Returns
Vector3
The translation offset.
Description
Gets the rotation offset associated with a source by index.
Throws Inva... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea86ed32b7ca | unity_docs | editor | What is `Debug.developerConsoleEnabled` in Unity? Explain its purpose and usage. | Debug.developerConsoleEnabled
public static bool
developerConsoleEnabled
;
Description
Allows you to enable or disable the developer console.
The developer console is a window that can appear when a development build of your project is running. It is similar to the Console window in the Editor, but appears at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_816eab6dbc50 | unity_docs | editor | What is `SceneManagement.EditorSceneManager.SaveOpenScenes` in Unity? Explain its purpose and usage. | EditorSceneManager.SaveOpenScenes
Declaration
public static bool
SaveOpenScenes
();
Returns
bool
Returns true if all open Scenes are successfully saved.
Description
Save all open Scenes.
Note
: You must mark your Scenes as dirty to be able to save them. Use
EditorSceneManager.MarkAllScenesDirty
to do th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b4c739fa50b6 | unity_docs | scripting | Explain 'GameObject fundamentals' in Unity. | Understand the basic workflows and operations for working with GameObjects in Unity. Learn how to manipulate transforms, control GameObject visibility and activation, create primitive shapes for prototyping, and understand how Unity manages GameObjects internally.
Topic Description The GameObject class
Understand the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0574ac051e34 | unity_docs | rendering | In Unity's 'OpenGL Core', what is 'OpenGL Core features' and how does it work? | The new OpenGL back end introduces many new features (previously mostly DX11/GLES3 only):
Compute shaders (as well as ComputeBuffers and “random write” render textures)
Tessellation and Geometry shaders
Indirect draw (
Graphics.DrawProcedural and Graphics.DrawProceduralIndirect
)
Advanced blend modes | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf144065b0e6 | unity_docs | ui | What is `UIElements.VisualElement.AddToClassList` in Unity? Explain its purpose and usage. | VisualElement.AddToClassList
Declaration
public void
AddToClassList
(string
className
);
Parameters
Parameter
Description
className
The name of the class to add to the list.
Description
Adds a class to the class list of the element in order to assign styles from USS. Note the class name is case-sensitive. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52ae61f8ee94 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.rootItem` in Unity? Explain its purpose and usage. | TreeView.rootItem
protected
IMGUI.Controls.TreeViewItem
rootItem
;
Description
The hidden root item of the TreeView (it is never rendered).
It has a depth of -1 whereas the rows of the TreeView will have a depth of 0 or higher. The rootItem can be used for traversing the items created in
BuildRoot
(if a ful... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41f7394fd9df | unity_docs | editor | In Unity's 'Stack trace logging', what is 'Setting the stack trace type' and how does it work? | You can configure the stack trace option in the following ways:
From the
Console window
menu:
To select a stack trace option for all log message types, navigate to
Stack Trace Logging
>
All
and select the stack trace option for all log message types.
To select a stack trace option for one type of log message, navigate ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_14ca2c54f7cf | unity_docs | rendering | In Unity's 'Transparent Cutout Vertex-Lit', what is 'Transparent Cutout Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
Cutout shader is an alternative way of displaying transparent objects. Differences between Cutout and regular Transparent shaders are:
This shader cannot have partially transparent areas. Everything will be either fully opaque or fully transparent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21d6b5bfe745 | unity_docs | physics | What is `Physics2D.raycastsHitTriggers` in Unity? Explain its purpose and usage. | Removed
Physics2D.raycastsHitTriggers
Obsolete
Physics2D.raycastsHitTriggers is deprecated. Use Physics2D.queriesHitTriggers instead.
Upgrade to
queriesHitTriggers
public static bool
raycastsHitTriggers
;
Description
Set the raycasts to either detect or not detect Triggers.
A Collider can be set up to act ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_152de45dfde0 | unity_docs | editor | What is `Awaitable.EndOfFrameAsync` in Unity? Explain its purpose and usage. | Awaitable.EndOfFrameAsync
Declaration
public static
Awaitable
EndOfFrameAsync
(CancellationToken
cancellationToken
);
Parameters
Parameter
Description
cancellationToken
Optional cancellation token used to signal cancellation.
Description
Resumes execution after all Unity subsystems have run for the curre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2086db42785 | unity_docs | rendering | What is `Camera.nearClipPlane` in Unity? Explain its purpose and usage. | Camera.nearClipPlane
public float
nearClipPlane
;
Description
The distance of the near clipping plane from the Camera, in world units.
The near clipping plane is nearest point of the Camera's view frustum. The Camera cannot see geometry that is closer than this distance. For more information, see
Understandin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f8a82648ad8 | unity_docs | editor | What is `Android.AndroidPluginImporterUtilities.SetAndroidSharedLibraryType` in Unity? Explain its purpose and usage. | AndroidPluginImporterUtilities.SetAndroidSharedLibraryType
Declaration
public static void
SetAndroidSharedLibraryType
(
PluginImporter
importer
,
Android.AndroidSharedLibraryType
type
);
Description
Sets the type of content that the shared library contains.
This is only applicable for plugins that use the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96b0acb2db68 | unity_docs | scripting | Show me a Unity C# example demonstrating `RuntimePlatform.OSXPlayer`. | RuntimePlatform.OSXPlayer
Description
In the player on macOS.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.OSXPlayer)
{
Debug.Log("Do something special he... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f972d40952ae | unity_docs | scripting | What are the parameters of `UIElements.EnumFlagsField.ctor` in Unity? | Description Constructs an EnumFlagsField with a default value, and initializes its underlying type. Declaration public EnumFlagsField (Enum defaultValue ,
bool includeObsoleteValues ); Parameters Parameter Description defaultValue Initial value. This also detects the Enum type. Description Constructs an EnumFlagsField ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f13f1a3d3e3 | unity_docs | editor | What is `AssetImporters.AssetImporterEditor.showImportedObject` in Unity? Explain its purpose and usage. | AssetImporterEditor.showImportedObject
public bool
showImportedObject
;
Description
Should imported object be shown as a separate editor?
Let asset importers decide if the imported object should be shown as a separate editor or not. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e9b3a177b6b | unity_docs | rendering | What is `QualitySettings.shadowCascade4Split` in Unity? Explain its purpose and usage. | QualitySettings.shadowCascade4Split
public static
Vector3
shadowCascade4Split
;
Description
The normalized cascade start position for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero.
Additional resources:
Quality Settings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b93d284207c6 | unity_docs | scripting | Explain 'Creating scene templates' in Unity. | You can create a new scene template in one of the following ways:
Start an
empty template
.
Create a template
from an existing scene asset
.
Create a template
from the current scene
.
After you create a template, you can
edit its properties or create new scenes from it
.
Tip:
Before you create a template from a scene, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_39749444cd98 | unity_docs | performance | Explain 'IL2CPP limitations' in Unity. | The IL2CPP back end has some notable limitations, due partly to the inherent characteristics of ahead-of-time (AOT) compilation and partly to platform-specific restrictions.
## Threads
Threads aren’t supported on the Web platform, so any managed code that uses the
System.Threading
namespace fails at runtime. Some par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_baf6070d065e | unity_docs | xr | What is `XR.XRDisplaySubsystem.TryGetAppGPUTimeLastFrame` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.TryGetAppGPUTimeLastFrame
Declaration
public bool
TryGetAppGPUTimeLastFrame
(out float
gpuTimeLastFrame
);
Parameters
Parameter
Description
gpuTimeLastFrame
Outputs the time spent by the GPU during the last frame.
Returns
bool
Returns true if the GPU time spent on the last frame is ava... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b8ad0d47dbb5 | unity_docs | rendering | Explain 'Limit Velocity over Lifetime module reference' in Unity. | This module controls how the speed of particles is reduced over their lifetime.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Separate Axes
Splits the a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf38bc6df311 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Acos`. | Mathf.Acos
Declaration
public static float
Acos
(float
f
);
Description
Returns the arc-cosine of
f
- the angle in radians whose cosine is
f
.
```csharp
using UnityEngine;public class ScriptExample : MonoBehaviour
{
void Start()
{
print(Mathf.Acos(0.5f));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f44661a3c23 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.GetRowRect` in Unity? Explain its purpose and usage. | TreeView.GetRowRect
Declaration
protected
Rect
GetRowRect
(int
row
);
Parameters
Parameter
Description
row
Row index.
Returns
Rect
Row rect.
Description
Get the rect for a row.
This rect is limited to the visible width of the scroll view. If the TreeView is using a
MultiColumnHeader
then the tot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_65d73a4195f7 | unity_docs | ui | In Unity's 'ToolbarToggle', what is 'USS classes' and how does it work? | The following table lists all the C# public property names and their related USS selector.
C# property
USS selector Description ussClassName.unity-toolbar-toggle
USS class name of elements of this type.
ussClassName.unity-toggle
USS class name for Toggle elements.
Unity adds this USS class to every instance of the Togg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6265769efbb6 | unity_docs | math | What is `AnimatedValues.AnimBool` in Unity? Explain its purpose and usage. | AnimBool
class in
UnityEditor.AnimatedValues
/
Inherits from:
AnimatedValues.BaseAnimValueNonAlloc_1
Description
Lerp from 0 - 1.
When value is 0 returns false, when value > 0.5 returns true. Animated using
Mathf.Lerp
.
Properties
Property
Description
faded
Retuns the float value of the tween.
Constructor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0d86bfc6ef8a | unity_docs | physics | In Unity's 'Build for QNX from the command line', what is 'Build script' and how does it work? | You can add the example build script into
Assets/Editor/
for the project to you’re building from the command line. Use the
-executeMethod
option to call the
Build()
method of this class, which sets up the build options and triggers the build.
For more information, refer to the
BuildPipeline.BuildPlayer
documentation
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e2dfe0cabff | unity_docs | input | Show me a Unity C# example demonstrating `AndroidJavaClass.ctor`. | ect of that particular type. It allows you to access static properties and methods of the Java/Kotlin classes without creating an instance or allocating additional memory.
The following code example demonstrates the use of
AndroidJavaClass
constructor for interacting with Java code. It shows how to access a static pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fcf4b84e4b5 | unity_docs | scripting | Show me a Unity C# example demonstrating `QualitySettings.asyncUploadTimeSlice`. | asynchronous asset uploads in scenes with frequent small texture or mesh loads while maintaining control over CPU usage. By increasing the time slice, Unity may be able to upload more assets on a given frame. Conversely, reducing this value ensures that asset uploads consume less CPU time per frame, leaving more resour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b30d79bcddc1 | unity_docs | math | What is `Rendering.BatchCullingOutputDrawCommands.proceduralDrawCommandCount` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands.proceduralDrawCommandCount
public int
proceduralDrawCommandCount
;
Description
The number of elements in the
BatchCullingOutputDrawCommands.proceduralDrawCommands
array.
You must set this in the
OnPerformCulling
callback. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fbf14f366a8 | unity_docs | scripting | What is `Handles.ArrowHandleCap` in Unity? Explain its purpose and usage. | Handles.ArrowHandleCap
Declaration
public static void
ArrowHandleCap
(int
controlID
,
Vector3
position
,
Quaternion
rotation
,
float
size
,
EventType
eventType
);
Parameters
Parameter
Description
controlID
The control ID for the handle.
position
The position of the handle in the space of
Handles... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11a11332d323 | unity_docs | rendering | What is `Rendering.RenderPipeline.EndFrameRendering` in Unity? Explain its purpose and usage. | RenderPipeline.EndFrameRendering
Declaration
protected static void
EndFrameRendering
(
Rendering.ScriptableRenderContext
context
,
Camera[]
cameras
);
Description
Calls the
RenderPipelineManager.endFrameRendering
delegate.
This method is replaced by
RenderPipeline.EndContextRendering
. It is supported and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d5e6af331e1 | unity_docs | editor | Show me a Unity C# example demonstrating `QualitySettings.TryExcludePlatformAt`. | TargetGroupName
,
int
index
,
out Exception
error
);
Parameters
Parameter
Description
buildTargetGroupName
The platform name.
index
The index of the Quality Level, must be positive and lower than the count of Quality Levels.
error
The error raised by the API.
Returns
bool
True if no errors were found.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_815d490fcf92 | unity_docs | scripting | What is `Rendering.RenderQueueRange.minimumBound` in Unity? Explain its purpose and usage. | RenderQueueRange.minimumBound
public static int
minimumBound
;
Description
Minimum value that can be used as a bound.
Additional resources:
lowerBound
,
upperBound
,
FilteringSettings.renderQueueRange
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a5f36c7052f | unity_docs | physics | What is `CompositeCollider2D.geometryType` in Unity? Explain its purpose and usage. | CompositeCollider2D.geometryType
public
CompositeCollider2D.GeometryType
geometryType
;
Description
Specifies the type of geometry the Composite Collider should generate.
Additional resources:
GeometryType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40c15ff8eb74 | unity_docs | rendering | What is `Rendering.ScriptableCullingParameters.maximumVisibleLights` in Unity? Explain its purpose and usage. | ScriptableCullingParameters.maximumVisibleLights
public int
maximumVisibleLights
;
Description
This parameter controls how many visible lights are allowed.
Default is set to unlimited (-1).
If this parameter has a value other than -1, Unity does not render lights in excess of that value.
Unity avoids culling... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_38a01079cc48 | unity_docs | rendering | Show me a Unity code example for 'Single-pass stereo rendering for Android'. | ers
that don’t have custom vertex processing.
Fixed-function pipeline shaders.
Note
: These shader changes are compatible with multi-pass stereo rendering.
## Modify your shaders
If you want to use the unity_StereoEyeIndex built-in shader variable to know which eye the GPU is rendering to, you must declare UNITY_VERT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29efe0291337 | unity_docs | editor | Show me a Unity C# example demonstrating `MonoImporter.GetExecutionOrder`. | Description
script
The script to retrieve the execution order for.
Returns
int
Returns the execution order for the given
MonoScript
.
Description
Gets the execution order for a
MonoScript
.
This is the same execution order that the
Script Execution Order Settings
window displays.
The default execution or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb6e9129aa1e | unity_docs | editor | What is `ModelImporter.extraUserProperties` in Unity? Explain its purpose and usage. | ModelImporter.extraUserProperties
public string[]
extraUserProperties
;
Description
A list of default FBX properties to treat as user properties during OnPostprocessGameObjectWithUserProperties.
Specify the names of default FBX properties to be consider as extra user properties to pass to
AssetPostprocessor.On... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44aff025e98d | unity_docs | scripting | Show me a Unity C# example demonstrating `GUILayout.MaxHeight`. | GUILayout.MaxHeight
Declaration
public static
GUILayoutOption
MaxHeight
(float
maxHeight
);
Description
Option passed to a control to specify a maximum height.
Maximum Height allowed for the window.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// Draws a window you can resize be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_494759eb86ea | unity_docs | rendering | What is `ParticleSystem.Particle.animatedVelocity` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.animatedVelocity
public
Vector3
animatedVelocity
;
Description
The animated velocity of the particle.
You can use animated velocity for effects that are not based on physics, but are instead based on creating a specific velocity over time. Modules such as Noise and VelocityOverLifetim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfde51ac5237 | unity_docs | physics | What is `PhysicsVisualizationSettings.showContacts` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.showContacts
public static bool
showContacts
;
Description
Whether the
PhysicsDebugWindow
shows contacts.
If you set this property to true, contacts are visualized in the scene. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf03ec612b74 | unity_docs | scripting | What is `ParticleSystem.LimitVelocityOverLifetimeModule.drag` in Unity? Explain its purpose and usage. | ParticleSystem.LimitVelocityOverLifetimeModule.drag
public
ParticleSystem.MinMaxCurve
drag
;
Description
Controls the amount of drag that this modules applies to the particle velocities.
Additional resources:
ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleSize
,
ParticleSystem.LimitVe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15a42b76a101 | unity_docs | rendering | What is `Rendering.BuiltinShaderDefine.UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS` in Unity? Explain its purpose and usage. | BuiltinShaderDefine.UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Description
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS is set when Semitransparent Shadows are enabled.
Additional resources:
TierSettings.semitransparentShadows
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f54dfdb3c63f | unity_docs | rendering | What is `WebCamTexture.GetPixels32` in Unity? Explain its purpose and usage. | WebCamTexture.GetPixels32
Declaration
public Color32[]
GetPixels32
(Color32[]
colors
= null);
Parameters
Parameter
Description
colors
An optional array to write the pixel data to.
Returns
Color32[]
An array that contains the pixel colors.
Description
Gets the pixel color data for a mipmap level as
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f712eae3b20 | unity_docs | editor | What is `PlayerSettings.WSA.certificateNotAfter` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.certificateNotAfter
public static Nullable<DateTime>
certificateNotAfter
;
Description
The expiration date for the current Universal Windows Platform certificate.
In the Editor, Unity displays this under
Certificate
in
UWP Player Settings
. Read-only. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0fcb8bdb8f0 | unity_docs | scripting | What is `ObjectPreview.MoveNextTarget` in Unity? Explain its purpose and usage. | ObjectPreview.MoveNextTarget
Declaration
public bool
MoveNextTarget
();
Returns
bool
True if there is another target available.
Description
Called to iterate through the targets, this will be used when previewing more than one target. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_994c45e00430 | unity_docs | editor | What is `WSABuildAndRunDeployTarget` in Unity? Explain its purpose and usage. | WSABuildAndRunDeployTarget
enumeration
Description
Specifies the Windows device to deploy and launch the UWP app on when using Build and Run from the Editor.
This setting is ignored when performing a regular Build to generate a Visual Studio Solution.
Properties
Property
Description
LocalMachine
Runs the app o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e17d03c801e | unity_docs | rendering | What is `SystemInfo.copyTextureSupport` in Unity? Explain its purpose and usage. | SystemInfo.copyTextureSupport
public static
Rendering.CopyTextureSupport
copyTextureSupport
;
Description
Support for various
Graphics.CopyTexture
cases (Read Only).
Most modern platforms and graphics APIs support quite flexible texture copy (e.g. copy from a
RenderTexture
into a
Cubemap
face). However ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_461275ea09a7 | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.Timestamp` in Unity? Explain its purpose and usage. | ProfilerUnsafeUtility.Timestamp
public static long
Timestamp
;
Description
Gets Profiler timestamp.
Use to measure time intervals with the same accuracy as Unity Profiler.
```csharp
using Unity.Profiling.LowLevel.Unsafe;public class Example
{
public static long ElapsedNanoseconds(long startTimestamp)
{
long... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8731895b464f | unity_docs | scripting | What is `SearchService.ObjectSelectorSearchContext.requiredTypes` in Unity? Explain its purpose and usage. | ObjectSelectorSearchContext.requiredTypes
public IEnumerable<Type>
requiredTypes
;
Description
An IEnumerable of types that contains the type constraints for this search.
If this IEnumerable contains null values, you can find the required type for the search in the SearchService.ObjectSelector.SearchContext.req... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48f4ddfcffe4 | unity_docs | editor | Show me a Unity C# example demonstrating `BuildAssetBundleOptions.AppendHashToAssetBundleName`. | BuildAssetBundleOptions.AppendHashToAssetBundleName
Description
Append the hash to the assetBundle name.
This allows you to append the hash to the assetBundle name.
```csharp
//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5840dc8416be | unity_docs | rendering | What is `PlayerSettings.Android.textureCompressionFormats` in Unity? Explain its purpose and usage. | PlayerSettings.Android.textureCompressionFormats
public static TextureCompressionFormat[]
textureCompressionFormats
;
Description
Target texture compression formats.
If you set multiple texture compression formats, you can use the
Texture Compression Targeting
feature. To use this feature you must also build... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4364d7308c50 | unity_docs | scripting | What is `SystemInfo.graphicsMemorySize` in Unity? Explain its purpose and usage. | SystemInfo.graphicsMemorySize
public static int
graphicsMemorySize
;
Description
Amount of video memory present (Read Only).
This is the approximate amount of graphics memory in megabytes.
Note:
On WebGL platform, this property returns a fallback value of
512MB
because web browsers do not allow access to the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4633bdef331 | unity_docs | rendering | What is `Rendering.ScriptableCullingParameters.cullingOptions` in Unity? Explain its purpose and usage. | ScriptableCullingParameters.cullingOptions
public
Rendering.CullingOptions
cullingOptions
;
Description
Flags to configure a culling operation in the Scriptable Render Pipeline.
Unity sets some of the
CullingOptions
flags with default values, and others depending on the properties of the
Camera
from which... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_330c866d26e1 | unity_docs | input | Show me a Unity C# example demonstrating `TouchScreenKeyboard.active`. | TouchScreenKeyboard.active
public bool
active
;
Description
Is the keyboard visible or sliding into the position on the screen?
Use this property to bring previously hidden keyboard back on the screen.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Hides the keyboard if the device is fa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b63ea2c9ddb | unity_docs | rendering | In Unity's 'Shape module reference', what is 'Shape properties' and how does it work? | This section details the properties for each
Shape
.
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00e7087e4d3b | unity_docs | scripting | What is `GlobalObjectId.GlobalObjectIdentifierToInstanceIDSlow` in Unity? Explain its purpose and usage. | GlobalObjectId.GlobalObjectIdentifierToInstanceIDSlow
Declaration
public static int
GlobalObjectIdentifierToInstanceIDSlow
(
GlobalObjectId
id
);
Parameters
Parameter
Description
id
The
GlobalObjectId
to lookup.
Returns
int
Returns the
InstanceID
of the object.
If the
GlobalObjectId
can't be f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ed7530d71b8 | unity_docs | rendering | Show me a Unity C# example demonstrating `CubemapArray.SetPixelData`. | to a texture.
The size of the
data
array must be the width × height of the mipmap level of the face, and the data layout must match the texture format, otherwise
SetPixelData
fails. You can use
byte
for
T
if you don't want to define a custom struct to match the texture format.
Unity throws an exception when
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee9d57dbfe14 | unity_docs | rendering | What is `Texture2DArray.SetPixelData` in Unity? Explain its purpose and usage. | Texture2DArray.SetPixelData
Declaration
public void
SetPixelData
(T[]
data
,
int
mipLevel
,
int
element
,
int
sourceDataStartIndex
= 0);
Declaration
public void
SetPixelData
(NativeArray<T>
data
,
int
mipLevel
,
int
element
,
int
sourceDataStartIndex
= 0);
Parameters
Parameter
Description
data
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be8ececd3a05 | unity_docs | scripting | What is `Unity.Properties.PropertyContainer.SetValue` in Unity? Explain its purpose and usage. | PropertyContainer.SetValue
Declaration
public static void
SetValue
(TContainer
container
,
string
name
,
TValue
value
);
Parameters
Parameter
Description
container
The container whose property will be set.
name
The name of the property to set.
value
The value to assign to the property.
Description
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_242818819040 | unity_docs | physics | Explain 'External Forces module reference' in Unity. | This property modifies the effect of
wind zones and Particle System Force Fields on particles
emitted by the system.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20da9f51e01d | unity_docs | rendering | Give me an overview of the `LightType` class in Unity. | LightType
enumeration
Description
The type of a
Light
.
Additional resources:
Light.type
,
light component
.
Properties
Property
Description
Spot
The light is a cone-shaped spot light.
Directional
The light is a directional light.
Point
The light is a point light.
Rectangle
The light is a rectangle-shape... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e85a074f782d | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.UnityWebRequest.PostWwwForm`. | plication/x-www-form-urlencoded
by default.
This method attaches a
DownloadHandlerBuffer
to the
UnityWebRequest
. This is for convenience, as we anticipate most users will use the
DownloadHandler
to check replies from the server, particularly in the case of REST APIs.
The string in the
form
parameter is expecte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ccd35b2fb03 | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.CreateGizmoRendererList` in Unity? Explain its purpose and usage. | ScriptableRenderContext.CreateGizmoRendererList
Declaration
public
Rendering.RendererList
CreateGizmoRendererList
(
Camera
camera
,
Rendering.GizmoSubset
gizmoSubset
);
Parameters
Parameter
Description
camera
The camera that is used for rendering the Gizmo.
gizmoSubset
Specify how gizmos should be re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc687b07d16a | unity_docs | physics | Show me a Unity C# example demonstrating `ControllerColliderHit.moveLength`. | erColliderHit.moveLength
public float
moveLength
;
Description
How far the character has travelled until it hit the collider.
Note that this can be different from what you pass to
CharacterController.Move
, because the initial movement vector is decomposed into a set of movements, according to
CharacterContro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12c5b5b98e8e | unity_docs | physics | What is `VersionControl.Provider.Submit` in Unity? Explain its purpose and usage. | Provider.Submit
Declaration
public static
VersionControl.Task
Submit
(
VersionControl.ChangeSet
changeset
,
VersionControl.AssetList
list
,
string
description
,
bool
saveOnly
);
Parameters
Parameter
Description
changeset
The changeset to submit.
list
The list of assets to submit.
description
The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68800b94a49f | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddFile` in Unity? | Returns string The GUID of the added file. You can use it later, for example, to add the file for building to targets. Description Adds a new file reference to the list of known files. The group structure is automatically created to correspond to the project path. To add the file to the list of files to build, pass the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5d7d86a4bab0 | github | scripting | Write a Unity C# physics script for Piece | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Piece : MonoBehaviour
{
public string type;
public int CurrentX{set;get;}
public int CurrentY{set;get;}
public int Value;
public bool isWhite;
public GameObject Object;
public Boa... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_b647ae936e76 | unity_docs | rendering | What is `UIElements.Button.iconOnlyUssClassName` in Unity? Explain its purpose and usage. | Button.iconOnlyUssClassName
public static string
iconOnlyUssClassName
;
Description
The USS class name for Button elements with an icon only, no text.
Unity adds this USS class to an instance of the Button element if the instance's
Button.iconImage
property contains a valid Texture and no text is set. An... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_434de1a05151 | unity_docs | ui | Explain 'Apply masking effects in UI Toolkit' in Unity. | Masking is a technique that lets you control which parts of a UI element are visible. In UI Toolkit, you can use USS property
overflow: hidden
to hide parts of a UI element that are outside the bounds of another UI element.
## Masking with an element
You can use an element to mask another element. To make a masking e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_486e7f3e6617 | github | scripting | Write a Unity C# MonoBehaviour script called Sample Searchable Mono Behaviour | ```csharp
using UnityEngine;
namespace FieldSearch.Samples
{
/// <summary>
/// Sample monobehaviour with specific inspector
/// </summary>
public class SampleSearchableMonoBehaviour : BaseSampleSearchableMonoBehaviour
{
[SerializeField] private Transform Receiver;
[SerializeField] ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d47e9fdf27af | unity_docs | rendering | What is `Rendering.RendererUtils.RendererListDesc.sortingCriteria` in Unity? Explain its purpose and usage. | RendererListDesc.sortingCriteria
public
Rendering.SortingCriteria
sortingCriteria
;
Description
The method Unity uses to sort the GameObjects in the RendererList. For more information, see
SortingCriteria
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_833ec9f6234a | unity_docs | animation | What is `Animations.AnimationHumanStream.SetGoalWeightPosition` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetGoalWeightPosition
Declaration
public void
SetGoalWeightPosition
(
AvatarIKGoal
index
,
float
value
);
Parameters
Parameter
Description
index
The AvatarIKGoal that is queried.
value
The position weight of the IK goal.
Description
Sets the position weight of the IK goal.
Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0de4138c9b07 | unity_docs | scripting | What is `UIElements.SerializedPropertyChangeEvent.GetPooled` in Unity? Explain its purpose and usage. | SerializedPropertyChangeEvent.GetPooled
Declaration
public static
UIElements.SerializedPropertyChangeEvent
GetPooled
(
SerializedProperty
value
);
Parameters
Parameter
Description
value
The SerializedProperty that changed.
Returns
SerializedPropertyChangeEvent
An initialized event.
Description
Ge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_28fd272ba02a | unity_docs | scripting | In Unity's 'Constraint components introduction', what is 'Linking to GameObjects' and how does it work? | Use the Sources list in a Constraint component to specify the GameObjects to link to.
For example, to make a crosshair follow the player’s spaceship in a 2D shooter, add a
Position Constraint
component to the crosshair. To link the crosshair to the spaceship, navigate to the
Position Constraint
component and add the sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51997fd57d3c | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.ISearchView.context`. | ISearchView.context
public
Search.SearchContext
context
;
Description
Returns the current view search context.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_context
{
[MenuItem("Examples/ISearchView/context")]
public static void Run()
{
var vie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a48aae7da57 | unity_docs | animation | What is `HumanBone.boneName` in Unity? Explain its purpose and usage. | HumanBone.boneName
public string
boneName
;
Description
The name of the bone to which the Mecanim human bone is mapped.
The name of the
GameObject
representing the human bone.
Additional resources:
humanName
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_df54cf431876 | unity_docs | scripting | Explain 'Grid Layout Group' in Unity. | The Grid Layout Group component places its child layout elements in a grid.
## Properties
Property:
Function:
Padding
The padding inside the edges of the layout group.
Cell Size
The size to use for each layout element in the group.
Spacing
The spacing between the layout elements.
Start Corner
The corner where the fir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5c5cafd21634 | unity_docs | rendering | Explain 'Introduction to font assets' in Unity. | Font assets act as containers for fonts. With font assets, you can import fonts into your projects and create variations of a font from one file and not change the original font. Another reason to create font assets is to deal with languages with massive character sets, such as Chinese. You can include only the charact... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f478fa5bf06 | unity_docs | scripting | What is `UIElements.BaseListView.itemUssClassName` in Unity? Explain its purpose and usage. | BaseListView.itemUssClassName
public static string
itemUssClassName
;
Description
The USS class name of item elements in ListView elements.
Unity adds this USS class to every item element the ListView contains. Any styling applied to
this class affects every item element located beside, or below the styles... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9af7a7359a91 | unity_docs | animation | What is `Animations.TransformStreamHandle.GetLocalRotation` in Unity? Explain its purpose and usage. | TransformStreamHandle.GetLocalRotation
Declaration
public
Quaternion
GetLocalRotation
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Returns
Quaternion
The rotation of the transform relative to the parent.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6fda975c9cf9 | unity_docs | ui | Show me a Unity code example for 'Apply masking effects in UI Toolkit'. | masked elements. The masking elements are the parent elements of the masked elements. The example uses a VisualElement with a background image to demonstrate the masking effect. You can apply the masking technique to any element, such as a Label or a Button.
The
#MaskRounded
element has a
border-radius
property set to
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e073f89e34f2 | unity_docs | rendering | Explain 'Optimize Surface Shaders' in Unity. | Surface Shaders
are great for writing shaders that interact with lighting. However, their default options are tuned to cover a broad number of general cases. Tweak these for specific situations to make shaders run faster or at least be smaller:
The halfasview for Specular shader types is even faster. The half-vector (h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67b0b6e28a90 | unity_docs | rendering | What is `ShaderKeywordFilter.RemoveOrSelectAttribute` in Unity? Explain its purpose and usage. | RemoveOrSelectAttribute
class in
UnityEditor.ShaderKeywordFilter
/
Inherits from:
ShaderKeywordFilter.FilterAttribute
Description
Either remove or include the specified shader keywords in the build, depending on the data field underneath.
Unity does the following in all
multi_compile
keyword sets:
Removes
k... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74d0ec55207a | unity_docs | ui | What is `Presets.PresetSelector.DrawPresetButton` in Unity? Explain its purpose and usage. | PresetSelector.DrawPresetButton
Declaration
public static bool
DrawPresetButton
(
Rect
rectangle
,
Object[]
targets
);
Parameters
Parameter
Description
rectangle
The
Rect
where the PresetSelector icon is drawn.
targets
List of objects to which the selected Preset is applied.
Description
Draw a Preset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44bf28e44874_doc_0 | github | scripting | What does `WaitCoroutine` do in this Unity script? Explain its purpose and signature. | Call this coroutine to waiting time.Time to wait.Function to call at the end.
Signature:
```csharp
public static IEnumerator WaitCoroutine(float waitingTime, Action<bool> callback)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
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