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local_sr_aeceb8746ff4
unity_docs
editor
What is `SceneManagement.PrefabOverride.FindApplyTargetAssetObject` in Unity? Explain its purpose and usage.
PrefabOverride.FindApplyTargetAssetObject Declaration protected Object FindApplyTargetAssetObject (string prefabAssetPath ); Parameters Parameter Description prefabAssetPath The asset path of the Prefab Asset to apply to. Returns Object The object inside the Prefab Asset affected by the override. Desc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cd8e3eb38a6a
unity_docs
rendering
What is `ParticleSystem.MainModule.playOnAwake` in Unity? Explain its purpose and usage.
ParticleSystem.MainModule.playOnAwake public bool playOnAwake ; Description If set to true, the Particle System automatically begins to play on startup. Note that every Particle System in the current particle effect shares this setting.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d00c6ba85ee
unity_docs
scripting
Show me a Unity C# example demonstrating `AudioType.ACC`.
dioType.ACC Description The audio file you want to stream has the Advanced Audio Coding (AAC) digital audio file format. Unity doesn’t natively support this format. Use this enumeration value to ensure the format type of the audio file has the ACC audio file format. If it has a different format, Unity might not pla...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f185728ee81d
unity_docs
editor
What is `Android.UserBuildSettings.DebugSymbols.level` in Unity? Explain its purpose and usage.
UserBuildSettings.DebugSymbols.level public static Unity.Android.Types.DebugSymbolLevel level ; Description Specifies what sections are included into the debug symbol. ```csharp using UnityEditor.Android; using Unity.Android.Types;public class Settings { public void Setup() { UserBuildSettings.DebugSymbols...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d679aa5a675c
unity_docs
physics
In Unity's 'Import Activity window reference', what is 'Asset list' and how does it work?
On the left side of the Import Activity window, a list of assets that Unity has imported into your project is displayed. The following information is available: Property Description Asset The name of the asset and its extension. Last Import When Unity last imported the asset. Duration(ms) The amount of time that the la...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cdcb1024ee3a
unity_docs
scripting
Give me an overview of the `RenderSettings` class in Unity.
RenderSettings class in UnityEngine / Inherits from: Object / Implemented in: UnityEngine.CoreModule Description The Render Settings contain values for a range of visual elements in your Scene, like fog and ambient light. Note that render settings are per-scene. Static Properties Property Description ambi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3ff630cec0c3
unity_docs
physics
What is `Rigidbody2D.angularVelocity` in Unity? Explain its purpose and usage.
Rigidbody2D.angularVelocity public float angularVelocity ; Description Angular velocity in degrees per second. A Rigidbody2D can only rotate around one axis (the Z axis) so the angular velocity is a single float value rather than a vector. Typically, the value of this property is not set directly but rather by ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7db3a7943f17
unity_docs
scripting
What is `Input.accelerationEventCount` in Unity? Explain its purpose and usage.
Input.accelerationEventCount public static int accelerationEventCount ; Description Number of acceleration measurements which occurred during last frame. Note : This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the I...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1e0b6a83297e
unity_docs
editor
What is `EditorGUILayout.EditorToolbarForTarget` in Unity? Explain its purpose and usage.
EditorGUILayout.EditorToolbarForTarget Declaration public static void EditorToolbarForTarget ( Object target ); Declaration public static void EditorToolbarForTarget ( GUIContent content , Object target ); Parameters Parameter Description target The target object. content An optional prefix label...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f0eaf0aec91
unity_docs
physics
What is `HumanDescription.upperLegTwist` in Unity? Explain its purpose and usage.
HumanDescription.upperLegTwist public float upperLegTwist ; Description Defines how the upper leg's roll/twisting is distributed between the thigh and knee joints. When the upper leg needs to twist or roll based on IK, upperLegTwist (a weighted range of 0..1) determines how much rotation is applied to the thi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_06044339a9b6
unity_docs
scripting
What is `NVIDIA.DLSSContext.initData` in Unity? Explain its purpose and usage.
DLSSContext.initData public ref readonly NVIDIA.DLSSCommandInitializationData initData ; Description The immutable initialization data the DLSSContext requires. Additional resources: DLSSCommandInitializationData .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_cc9f91222544
unity_docs
math
Explain 'Export an Android project' in Unity.
If you need more control over the build pipeline, you can export a Unity project as a Gradle project and import that into Android Studio. This is useful if you want more control over the build pipeline, want to see or modify the Android App Manifest that Unity generates for your application, or integrate Unity-powered ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_07d7b6925f4b
unity_docs
editor
What is `Profiling.FrameDataView.UnityObjectNativeTypeInfo` in Unity? Explain its purpose and usage.
UnityObjectNativeTypeInfo struct in UnityEditor.Profiling Description Unity native type information. ```csharp using UnityEditorInternal; using UnityEditor.Profiling;public class Example { public static string GetInstanceName(int frame, int instanceId) { using (var frameData = ProfilerDriver.GetRawFrameDataVie...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4c78b10ac28b
unity_docs
scripting
What is `UIElements.Foldout.ussClassName` in Unity? Explain its purpose and usage.
Foldout.ussClassName public static string ussClassName ; Description The USS class name for Foldout elements. Unity adds this USS class to every instance of a Foldout . Any styling applied to this class affects every Foldout located beside, or below the stylesheet in the visual tree.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_10bd726b94e2
unity_docs
physics
Explain 'Physics Profiler module' in Unity.
The Physics Profiler module displays information about the physics that the physics system has processed in your project’s scene . This information can help you diagnose and resolve performance issues or unexpected discrepancies related to the physics in your project’s scene. You can also use the Physics Debug Visualiz...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_43b262c8394d_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Disable in inherited editors to draw the validation at any point of your code. Signature: ```csharp protected bool autoDrawSingletonValidation = true; ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_e2deafa1b2bf
unity_docs
audio
Explain 'Use your native audio DSP plug-in and GUI in Unity' in Unity.
Once you create your audio DSP plug-in and customize your GUI to your liking , you can build your file and import it into Unity. ## 1. Compile and build your plug-ins You must implement your plug-ins as a dynamic library for your preferred platform. Unlike with scripts , any platform that you want to support must be ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fc18f56deeba
unity_docs
ui
In Unity's 'Web template structure and instantiation', what is 'Custom user variables' and how does it work?
When you select a Web template, Unity parses the template and looks for JavaScript macros and conditional directives . Unity treats JavaScript variables as custom user variables if they’re: Used inside JavaScript macros and conditional directives. Not declared in the template code. Not internal pre-processor variables....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5a333846f51a
unity_docs
rendering
In Unity's 'Transparent Cutout Bumped Diffuse', what is 'Normal Mapped Properties' and how does it work?
Like a Diffuse shader, this computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on the angle, and does not change as the camera moves or rotates around. Normal mapping simulates small surface details using a text...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e5252485375d
unity_docs
math
What is `Ray2D.ctor` in Unity? Explain its purpose and usage.
Ray2D Constructor Declaration public Ray2D ( Vector2 origin , Vector2 direction ); Parameters Parameter Description Vector2 Origin. Vector2 Direction. Description Creates a 2D ray starting at origin along direction . ```csharp using UnityEngine;public class ExampleClass : MonoBehaviour { void St...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a1a514a02da3
unity_docs
rendering
Explain 'Support DOTS Instancing in a a custom shader in URP' in Unity.
To support DOTS Instancing, a shader needs to do the following: Use shader model 4.5 or newer. Specify #pragma target 4.5 or higher. Support the DOTS_INSTANCING_ON keyword. Declare this with #pragma multi_compile _ DOTS_INSTANCING_ON . Declare at least one block of DOTS Instanced properties each of which has least one ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_898c2156de1f
unity_docs
xr
What is `XR.XRDisplaySubsystem.disableLegacyRenderer` in Unity? Explain its purpose and usage.
XRDisplaySubsystem.disableLegacyRenderer public bool disableLegacyRenderer ; Description Disables the legacy renderer while this XRDisplaySubsystem is active. The scriptable render pipeline can render to XR devices by querying information on this XRDisplaySubsystem .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_be8afbb7b352
unity_docs
rendering
Give me an overview of the `CullingGroup` class in Unity.
CullingGroup class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Describes a set of bounding spheres that should have their visibility and distances maintained. Properties Property Description enabled Pauses culling group execution. onStateChanged Sets the callback that will be called ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ce07f990f40d
unity_docs
editor
What is `Rendering.GraphicsSettings.currentRenderPipeline` in Unity? Explain its purpose and usage.
GraphicsSettings.currentRenderPipeline public static Rendering.RenderPipelineAsset currentRenderPipeline ; Description The RenderPipelineAsset that defines the active render pipeline for the current quality level. The active render pipeline is the render pipeline that Unity is currently using to render your...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_047aa9584fde
unity_docs
rendering
In Unity's 'Reduce rendering work on the CPU or GPU', what is 'Reducing the CPU cost of rendering' and how does it work?
Usually, the greatest contributor to CPU rendering time is the cost of sending rendering commands to the GPU. Rendering commands include draw calls (commands to draw geometry), and commands to change the settings on the GPU before drawing the geometry. If this is the case, consider these options: You can reduce the num...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3ae39742f83
unity_docs
rendering
Show me a Unity C# example demonstrating `EditorWindow.OnFocus`.
EditorWindow.OnFocus() Description Called when the window gets keyboard focus. Additional resources: OnLostFocus . Preview your camera in orthographic mode when you select the window. ```csharp // Simple script that lets you preview your main camera in // Orthographic view when selected. using UnityEngine; usin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7740082d2b8e
unity_docs
editor
What is `EditorUtility.SetDefaultParentObject` in Unity? Explain its purpose and usage.
EditorUtility.SetDefaultParentObject Declaration public static void SetDefaultParentObject ( GameObject defaultParentObject ); Parameters Parameter Description defaultParentObject The GameObject to set as the default parent object. Description Sets the default parent object for the active Scene. When a G...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_72e0b17b61a5
unity_docs
rendering
What are the parameters of `Graphics.DrawProceduralIndirect` in Unity?
Description Draws procedural geometry on the GPU. This function is now obsolete. For non-indexed rendering, use RenderPrimitivesIndirect instead. For indexed rendering, use RenderPrimitivesIndexedIndirect. This function only works on platforms that support compute shaders . DrawProceduralIndirect does a draw call on t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b43b6ae5d0fa
unity_docs
physics
What is `SceneManagement.CreateSceneParameters` in Unity? Explain its purpose and usage.
CreateSceneParameters struct in UnityEngine.SceneManagement / Implemented in: UnityEngine.CoreModule Description This struct collects all the CreateScene parameters in to a single place. Properties Property Description localPhysicsMode See LocalPhysicsMode.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fcca6c4c5dc1
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.UsesSdk` in Unity? Explain its purpose and usage.
UsesSdk class in Unity.Android.Gradle.Manifest / Inherits from: Unity.Android.Gradle.Manifest.BaseElement Description The C# definition of the <uses-sdk> Android Manifest element. For more information about the element, see Android's documentation: UsesSdk element Properties Property Description Attrib...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f8c30c9b1119
unity_docs
scripting
What is `TerrainTools.TerrainPaintToolWithOverlaysBase` in Unity? Explain its purpose and usage.
TerrainPaintToolWithOverlaysBase class in UnityEditor.TerrainTools / Inherits from: EditorTools.EditorTool Description The abstract class that TerrainPaintToolWithOverlays inherits from. Contains fields that can be overridden when you implement your own terrain painting tools to display in Terrain overlays. Whe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b508865513e9
unity_docs
scripting
Show me a Unity C# example demonstrating `DeviceType.Console`.
DeviceType.Console Description A stationary gaming console. ```csharp //Attach this script to a GameObject //This script checks what device type the Application is running on and outputs this to the consoleusing UnityEngine;public class DeviceTypeExample : MonoBehaviour { //This is the Text for the Label at the to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_674ce98b2677
unity_docs
editor
What is `UIElements.Columns.resizePreview` in Unity? Explain its purpose and usage.
Columns.resizePreview public bool resizePreview ; Description Indicates whether columns are resized as the user drags resize handles or only upon mouse release. When enabled, resizing can be cancelled by pressing ESC key.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6a8618dd7dbc
unity_docs
editor
What are the parameters of `AssetDatabase.DeleteAsset` in Unity?
Returns bool Returns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed. Description Deletes the specified asset or folder. Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png" Additional resources: AssetDatabase.DeleteAssets , AssetDa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0a1a33696e4d
unity_docs
scripting
What is `Vector2.SignedAngle` in Unity? Explain its purpose and usage.
Vector2.SignedAngle Declaration public static float SignedAngle ( Vector2 from , Vector2 to ); Parameters Parameter Description from The vector from which the angular difference is measured. to The vector to which the angular difference is measured. Returns float The signed angle in degrees between...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_19b607d56387
unity_docs
scripting
What is `AnimationState.normalizedSpeed` in Unity? Explain its purpose and usage.
AnimationState.normalizedSpeed public float normalizedSpeed ; Description The normalized playback speed. This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use Animation Layer syncing instead. ```csharp using UnityEngine; us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e631d9acbebd
unity_docs
editor
What is `Unity.Profiling.Editor.ProfilerModuleViewController` in Unity? Explain its purpose and usage.
ProfilerModuleViewController class in Unity.Profiling.Editor Description Provides a single view of content for a ProfilerModule displayed in the Profiler window. Use this class to perform a custom drawing in a ProfilerModule , such as drawing a custom Details View. To build the module's view hierarchy, define ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ae315a08b14
unity_docs
physics
What is `ContactPoint2D.friction` in Unity? Explain its purpose and usage.
ContactPoint2D.friction public float friction ; Description The effective friction used for the ContactPoint2D . When two Collider2D come into contact, their Collider2D.friction values combine. This property represents the combined friction and is used by the physics solver to calculate the collision respo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f8d2c863c2f0
unity_docs
rendering
Explain 'Crop or stretch the view with Gate Fit' in Unity.
Resources about using the Gate Fit setting on a Physical Camera component to crop, overscan or stretch the camera view. Page Description Gate Fit Learn about how Gate Fit determines what happens when the Game view and the physical camera sensor have different aspect ratios . Configure Gate Fit Use the Gate Fit setting ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8d86556e9363
unity_docs
rendering
In Unity's 'Tessellation Surface Shader examples in the Built-In Render Pipeline', what is 'Fixed amount of tessellation' and how does it work?
If your model’s faces are roughly the same size on screen, add a fixed amount of tesselation to the Mesh (the same tessellation level over the whole Mesh). The following example script applies a fixed amount of tessellation. ```csharp Shader "Tessellation Sample" { Properties { _Tess ("Tessellation", Range(1,32)) = 4...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fdac4524cadc
unity_docs
physics
Show me a Unity C# example demonstrating `RaycastHit.collider`.
RaycastHit.collider public Collider collider ; Description The Collider that was hit. This property is null if the ray hit nothing and not-null if it hit a Collider. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e9e20fb77147
unity_docs
physics
Show me a Unity C# example demonstrating `Rigidbody.AddTorque`.
ange: Interprets the parameter as a direct angular velocity change (measured in radians per second), and changes the angular velocity by the value of torque. The effect doesn't depend on the mass of the body and the simulation step length. Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbod...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b6bd2cd1cc1a
unity_docs
editor
What is `SceneManagement.SceneManager.GetSceneAt` in Unity? Explain its purpose and usage.
SceneManager.GetSceneAt Declaration public static SceneManagement.Scene GetSceneAt (int index ); Parameters Parameter Description index Index of the scene to get. Index must be greater than or equal to 0 and less than SceneManager.sceneCount . Returns Scene A reference to the Scene at the index specif...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d2865d5d2a9a_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Runtime color lookup for item ids.ItemId 0 is reserved for no payload. Signature: ```csharp public struct ItemColorPaletteData ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bf909948a685
unity_docs
scripting
In Unity's 'Create a native plug-in for iOS', what is 'Configure plug-in settings' and how does it work?
To configure plug-in settings for iOS: Select the plug-in and view it in the Inspector . In the Select platforms for plugin section, enable iOS . In the Platform settings section, set CPU to the CPU architecture for your plug-in. Select Apply .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1386af498afe
unity_docs
rendering
Explain 'Introduction to material properties' in Unity.
In your ShaderLab code, you can define material properties . A material property is a property that Unity stores as part of the material asset. This allows artists to create, edit, and share materials with different configurations. If you use material properties: You can get or set the value of a variable in a Shader o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_1ddfcdb8fded
github
scripting
Write a Unity Editor script for Export TGZ
```csharp using UnityEngine; using UnityEditor; using System.IO; using System; using UnityEditor.PackageManager; namespace Unity.XR.OpenXR.Features.UnityOpenXR { public class ExportTGZ { [MenuItem("Tools/ExportTGZ")] public static void Exec() { BuildTGZ(); } ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_60c314115e5b
unity_docs
math
Show me a Unity C# example demonstrating `Mathf.Epsilon`.
, use Mathf.Approximately or a tolerance that reflects your data’s scale, typically a combination of absolute and relative tolerances. Operations with Epsilon follow these rules: anyValue + Epsilon = anyValue anyValue - Epsilon = anyValue 0 + Epsilon = Epsilon 0 - Epsilon = -Epsilon A value between any number ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d5ad47c60155
unity_docs
editor
What is `Experimental.Rendering.SceneStateHash` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. SceneStateHash struct in UnityEditor.Experimental.Rendering Description This class contains hashes that represents the Scene state. Properties Property Description ambientProbeHash A hash representing the state of the ambie...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_92f23aec1614
unity_docs
rendering
Show me a Unity C# example demonstrating `Object.hideFlags`.
Object.hideFlags public HideFlags hideFlags ; Description Should the object be hidden, saved with the Scene or modifiable by the user? Additional resources: HideFlags . ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { // Creates a material that is explicitl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6d5f4d09941c
unity_docs
scripting
Show me a Unity C# example demonstrating `Rigidbody.centerOfMass`.
anslating them, scaling etc. To revert back to the automatically computed center of mass, use Rigidbody.ResetCenterOfMass . Setting the center of mass is often useful when simulating cars to make them more stable. A car with a lower center of mass is less likely to topple over. Note: centerOfMass is relative to the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_26ec0d46fae2
unity_docs
rendering
Show me a Unity C# example demonstrating `ParticleSystem.RotationBySpeedModule.xMultiplier`.
ParticleSystem.RotationBySpeedModule.xMultiplier public float xMultiplier ; Description Speed multiplier along the x-axis. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier. ```csharp using UnityEngine; using System.Collections;[R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_914232abc36b
unity_docs
scripting
What is `PivotRotation` in Unity? Explain its purpose and usage.
PivotRotation enumeration Description How is the tool handle oriented. Properties Property Description Local The tool handle is oriented from the active object. Global The tool handle is aligned along the global axes.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_33ffefa813ab
unity_docs
physics
What is `AssetPostprocessor.OnPreprocessAudio` in Unity? Explain its purpose and usage.
AssetPostprocessor.OnPreprocessAudio() Description Add this function to a subclass to get a notification just before an audio clip is being imported. This lets you control the import settings trough code. ```csharp using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine;pub...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bcf4f262545e
unity_docs
rendering
What is `RenderTexture.active` in Unity? Explain its purpose and usage.
RenderTexture.active public static RenderTexture active ; Description Currently active render texture. All rendering goes into the active RenderTexture. If the active RenderTexture is null everything is rendered in the main window. Setting RenderTexture.active is the same as calling Graphics.SetRenderTa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9118d0b58fe6
unity_docs
rendering
What is `ComputeBuffer.ctor` in Unity? Explain its purpose and usage.
ComputeBuffer Constructor Declaration public ComputeBuffer (int count , int stride ); Declaration public ComputeBuffer (int count , int stride , ComputeBufferType type ); Declaration public ComputeBuffer (int count , int stride , ComputeBufferType type , ComputeBufferMode usage ); Parameter...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6bc045abcd9e
unity_docs
animation
What is `AnimationCurve.keys` in Unity? Explain its purpose and usage.
AnimationCurve.keys public Keyframe[] keys ; Description All keys defined in the animation curve. This lets you clear, add or remove any keys from the array. If keys are not sorted by time, they will be automatically sorted on assignment. Note that the array is "by value", i.e. getting keys returns a copy of al...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f09e4391a745
unity_docs
physics
What is `Search.SearchPropositionFlags` in Unity? Explain its purpose and usage.
SearchPropositionFlags enumeration Description The search proposition flags are used to give additional context to the search proposition. These flags are also used with SearchPropositionOptions . Properties Property Description None Indicates no flags are used. FilterOnly This search proposition will only b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fc82216b0f82
unity_docs
ui
What is `UIElements.VisualElement.usageHints` in Unity? Explain its purpose and usage.
VisualElement.usageHints public UIElements.UsageHints usageHints ; Description A combination of hint values that specify high-level intended usage patterns for the VisualElement . This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d6c82e08f11d
unity_docs
rendering
Give me an overview of the `ParticleSystemAnimationType` class in Unity.
ParticleSystemAnimationType enumeration Description The animation type. Controls how texture sheet animations play. Additional resources: ParticleSystem.textureSheetAnimation.type. Properties Property Description WholeSheet Animate over the whole texture sheet from left to right, top to bottom. SingleRow Anim...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2cc60acfa6db
unity_docs
scripting
What is `Camera.worldToCameraMatrix` in Unity? Explain its purpose and usage.
Camera.worldToCameraMatrix public Matrix4x4 worldToCameraMatrix ; Description Matrix that transforms from world to camera space. This matrix is often referred to as "view matrix" in graphics literature. Use this to calculate the Camera space position of GameObjects or to provide a custom Camera's location th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a050fc86634d
unity_docs
physics
What is `Progress.Remove` in Unity? Explain its purpose and usage.
Progress.Remove Declaration public static int Remove (int id ); Declaration public static int Remove (int id , bool forceSynchronous ); Parameters Parameter Description id The progress indicator's unique ID. forceSynchronous When you set this parameter to true it forces this method to remove the prog...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9326cedd5459
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.LabelField`.
Parameters Parameter Description position Rectangle on the screen to use for the label field. label Label in front of the label field. label2 The label to show to the right. style Style information (color, etc) for displaying the label. Description Makes a label field. (Useful for showing read-only info.) ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f82cb51563a0_doc_2
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Retrieves an item from the locator by its type and optional key. Signature: ```csharp public TItem GetItem<TItem>(string key = "") where TItem : TBase ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_4cbf319c81c0
unity_docs
editor
What is `Device.SystemInfo.foveatedRenderingCaps` in Unity? Explain its purpose and usage.
SystemInfo.foveatedRenderingCaps public static Rendering.FoveatedRenderingCaps foveatedRenderingCaps ; Description This has the same functionality as SystemInfo.foveatedRenderingCaps and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_db014ebde979
unity_docs
performance
Explain 'Thread safe types' in Unity.
The job system works best when you use it with the Burst compiler . Because Burst doesn’t support managed objects, you need to use unmanaged types to access the data in jobs. You can do this with blittable types , or use Unity’s built-in NativeContainer objects. Topic Description Introduction to NativeContainer Underst...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e86ebf2b0978_doc_8
github
scripting
What does `IPoolable` do in this Unity script? Explain its purpose and signature.
Destroys the specified non-MonoBehaviour object and removes it from the pool.The type of the non-MonoBehaviour object to destroy.The object to destroy. Signature: ```csharp public void DestroyPure<T>(T obj) where T : class, IPoolable => GetPool<PurePool<T>, T>(_purePools).Destroy(obj); ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_968711960d32
unity_docs
editor
Give me an overview of the `DialogOptOutDecisionType` class in Unity.
DialogOptOutDecisionType enumeration Description The type of opt-out decision a user can make. This enum is used with EditorUtility.DisplayDialog and specifies the nature of the opt-out decision Unity presents to the user. It stores the user's decision on how long they would like to opt out for: either just for ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bd7628d11021
unity_docs
math
What is `Camera.cameraToWorldMatrix` in Unity? Explain its purpose and usage.
Camera.cameraToWorldMatrix public Matrix4x4 cameraToWorldMatrix ; Description Matrix that transforms from camera space to world space (Read Only). Use this to calculate where in the world a specific camera space point is. Note that camera space matches OpenGL convention: camera's forward is the negative Z ax...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_30314014a3df
unity_docs
rendering
What is `LightTransport.RadeonRaysWorld` in Unity? Explain its purpose and usage.
RadeonRaysWorld class in UnityEngine.LightTransport Implements interfaces: IWorld Description RadeonRays integration world. This is an abstration for the different world space structures used by the integrator. This could be acceleration structures, lookup tables and other data structures that can be shared betw...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_50b796d4e185
unity_docs
scripting
What is `UIElements.TransitionEventBase_1` in Unity? Explain its purpose and usage.
TransitionEventBase<T0> class in UnityEngine.UIElements / Inherits from: UIElements.EventBase_1 / Implemented in: UnityEngine.UIElementsModule Implements interfaces: ITransitionEvent Description Transition events abstract base class. Properties Property Description elapsedTime The number of seconds t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dced39de7fc7
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndThrow` in Unity? Explain its purpose and usage.
AtomicSafetyHandle.CheckWriteAndThrow Declaration public static void CheckWriteAndThrow ( Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle ); Parameters Parameter Description handle The AtomicSafetyHandle to check. Description Check whether the referenced native container can be written to. Th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_507eed6fd16c
unity_docs
rendering
What is `Rendering.RenderTargetFlags` in Unity? Explain its purpose and usage.
RenderTargetFlags enumeration Description This enum describes optional flags for the RenderTargetBinding structure. This enum describes optional flags for the RenderTargetBinding structure. Properties Property Description None No flag option (0). ReadOnlyDepth The depth buffer bound for rendering may al...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a33a8ed026eb
unity_docs
physics
Show me a Unity code example for 'Texture compression in Web'.
ds for both desktop browsers and mobile browsers with their corresponding texture compression formats, refer to Create builds for desktop and mobile browsers from a script . ## Create builds for desktop and mobile browsers from a script You can run a build for both desktop browsers and mobile browsers with the corres...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_94dd4f131c1b
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage.Turkish`.
SystemLanguage.Turkish Description Turkish. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Turkish language if (Application.systemLanguage == SystemLanguage.Turkish) { //Outputs into console that the system is Turki...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4051eed13292
unity_docs
rendering
Show me a Unity C# example demonstrating `Search.SearchProvider.onEnable`.
SearchProvider.onEnable public Unity.Android.Gradle.Manifest.Action onEnable ; Description Called when the SearchWindow is opened. Allows the search provider to perform some caching. ```csharp using System.Collections.Generic; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Light...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8d5d30df95d0
unity_docs
scripting
In Unity's 'Programming with the Asset Database', what is 'Batching AssetDatabase operations' and how does it work?
You can use batching to save time when making changes to assets from code. If you make changes to multiple assets, the Asset Database’s default behavior is to process each change in turn, and perform a full refresh process for the asset before moving on to the next line of code. The following example changes three asse...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_628be7b73636
unity_docs
editor
In Unity's 'Set up your environment for UWP', what is 'Install dependencies' and how does it work?
Unity distributes dependencies as modules which means you use the Unity Hub to install them. The module you need is UWP Build Support . You can install it either when you install a new Unity Editor version, or add it to an existing Unity Editor install. To install modules: At install time, refer to Downloading and inst...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f522b91ce703_doc_22
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Represents an object which can receive eleven arguments as part of its initialization process.Base interface of . Signature: ```csharp public interface IElevenArguments ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_72160091fe7e
unity_docs
scripting
Show me a Unity C# example demonstrating `RenderingLayerMask.operator_uint`.
RenderingLayerMask.RenderingLayerMask Description Implicitly converts uint to a RenderingLayerMask. ```csharp using UnityEngine; using UnityEngine.Rendering;public class Example : MonoBehaviour { void Start() { // Converts a uint to a rendering layer and prints all the rendering layer names. // As the value i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_56db630a031b
unity_docs
editor
What is `VersionControl.Provider.GetLatest` in Unity? Explain its purpose and usage.
Provider.GetLatest Declaration public static VersionControl.Task GetLatest ( VersionControl.AssetList assets ); Declaration public static VersionControl.Task GetLatest ( VersionControl.Asset asset ); Parameters Parameter Description assets List of assets to update. asset Asset to update. Descri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3fa6598dcf8c
unity_docs
rendering
What is `MaterialPropertyBlock.GetInt` in Unity? Explain its purpose and usage.
MaterialPropertyBlock.GetInt Declaration public int GetInt (string name ); Declaration public int GetInt (int nameID ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name The name of the property. Description This method is deprecated. Use G...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e0b4b2522e0
unity_docs
scripting
What is `ExcludeFromPresetAttribute` in Unity? Explain its purpose and usage.
ExcludeFromPresetAttribute class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Add this attribute to a class to prevent creating a Preset from the instances of the class.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a6d4f3d42f6b
unity_docs
rendering
Explain 'Introduction to render pipelines' in Unity.
A render pipeline takes the objects in a scene and displays them on-screen. ## How a render pipeline works A render pipeline follows these steps: Culling, where the pipeline decides which objects from the scene to display. This usually means it removes objects that are outside the camera view ( frustum culling ) or h...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5f8eea573a9b
unity_docs
scripting
Explain 'Create TreeView with IMGUI' in Unity.
Note : It’s strongly recommended to use the UI Toolkit to extend the Unity Editor , as it provides a more modern, flexible, and scalable solution than IMGUI. The information on this page assumes the reader has basic knowledge of IMGUI (Immediate Mode GUI) concepts. For information about IMGUI and customizing Editor win...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d6ce270b22f1
unity_docs
scripting
What is `PackageManager.PackageInfo.isDirectDependency` in Unity? Explain its purpose and usage.
PackageInfo.isDirectDependency public bool isDirectDependency ; Description If the package is a direct dependency of the project. Direct dependencies are packages that you have explicitly included in your project, either by adding them using the package manager, or including them in the manifest file. They are...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba77b39587f2
unity_docs
math
Show me a Unity C# example demonstrating `Animator.MatchTarget`.
r the first one to finish, otherwise your target matching will be discarded. If you call a MatchTarget with a start time lower than the clip's normalized time and the clip can loop, MatchTarget will adjust the time to match the next clip loop. For example, start time= 0.2 normalized time = 0.3, start time will be 1...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e88186b5590b
unity_docs
rendering
What is `AssetImporters.SourceTextureInformation` in Unity? Explain its purpose and usage.
SourceTextureInformation class in UnityEditor.AssetImporters Description Original texture data information. Properties Property Description containsAlpha Determines if alpha channel is present in image data. hdr Determines if image has HDR data. height Height of the image data. width Width of the image data...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_623c53ba00ae
unity_docs
rendering
In Unity's 'Grass and other details', what is 'Paint Details' and how does it work?
To enable grass and detail painting, select the Paint Details button on the Terrain Inspector toolbar . To access Paint Details from an overlay: In the Terrain Tools overlay, select Foliage Mode . Foliage Mode tools display at the end of the Terrain Tools overlay. From the available Foliage Mode tools on the Terrain To...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5b3e7cedb21c
unity_docs
editor
Show me a Unity C# example demonstrating `Search.ISearchView.SetSearchText`.
string searchText , Search.TextCursorPlacement moveCursor ); Declaration public void SetSearchText (string searchText , Search.TextCursorPlacement moveCursor , int cursorInsertPosition ); Parameters Parameter Description searchText Text displayed in the search view. moveCursor Position of the curs...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f87d1f96e33
unity_docs
xr
What is `XR.XRSettings.supportedDevices` in Unity? Explain its purpose and usage.
XRSettings.supportedDevices public static string[] supportedDevices ; Description Returns a list of supported XR devices that were included at build time. Any of these devices can be loaded with XRSettings.LoadDeviceByName. In order to get a device to show up in this list, it must be included at build time in ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4a1e04725075_doc_2
github
scripting
What does `TargetObject` do in this Unity script? Explain its purpose and signature.
Current target object Signature: ```csharp private object TargetObject => serializedObject?.targetObject; ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_33e9f26d9cf7
unity_docs
editor
What is `GizmoType` in Unity? Explain its purpose and usage.
GizmoType enumeration Description Determines how a gizmo is drawn or picked in the Unity editor. The types can be combined together with an OR operator. Additional resources: DrawGizmo . Properties Property Description Pickable The gizmo can be picked in the editor. NotInSelectionHierarchy Draw the gizmo if ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2057e1b2219c
unity_docs
physics
Give me an overview of the `Collider` class in Unity.
Collider class in UnityEngine / Inherits from: Component / Implemented in: UnityEngine.PhysicsModule Description A base class of all colliders. Additional resources: BoxCollider , SphereCollider , CapsuleCollider , MeshCollider , PhysicsMaterial , Rigidbody . If the object with the Collider needs to be ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_24d4d6c14874
unity_docs
scripting
Explain 'Invoke from the main menu' in Unity.
To create a custom menu item that invokes a search, use the MenuItem attribute. The following example creates a menu item that searches the Asset Store for free assets: ```csharp [MenuItem("Search/Free Asset Gifts")] static void SearchStore() { var storeContext = SearchService.CreateContext("store", "price=0"); var v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_87b273995e7f
unity_docs
physics
What is `Sprite.GetPhysicsShapePointCount` in Unity? Explain its purpose and usage.
Sprite.GetPhysicsShapePointCount Declaration public int GetPhysicsShapePointCount (int shapeIdx ); Parameters Parameter Description shapeIdx The index of the physics shape to retrieve the number of points from. Returns int Returns the number of points in the selected physics shape for the sprite. De...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c73651742ff4
unity_docs
ui
What is `Overlays.DockZone` in Unity? Explain its purpose and usage.
DockZone enumeration Description DockZone describes the area of the screen that an Overlay is displayed in. Use DockZone in an OverlayAttribute to set the default location for an Overlay . ```csharp using UnityEditor; using UnityEditor.Overlays; using UnityEngine; using UnityEngine.UIElements;// Use Overla...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_17edbfff1ba1
unity_docs
scripting
What is `Video.VideoClip.audioTrackCount` in Unity? Explain its purpose and usage.
VideoClip.audioTrackCount public ushort audioTrackCount ; Description Gets the number of audio tracks that are embedded in the video clip. (Read Only). A video clip can contain multiple audio tracks. It can have separate audio tracks for different languages, commentary, accessibility, or to separate music, soun...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_fb052fdaeec5_doc_1
github
scripting
What does `new` do in this Unity script? Explain its purpose and signature.
Convert all table data. Signature: ```csharp public static List<T> Convert<T>(string csvContent, char cellSeparator = CSVDataHelper.CommaCharacter, bool supportCellMultiline = true) where T : new() ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_dd77601fc3da_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Transform that will animate along the axis of interaction when this interactable is poked.Note: Must be a direct child GameObject as it moves in local space relative to the poke target's transform. Signature: ```csharp public Transform pokeFollowTransform ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.