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local_sr_df83e1a297ff
unity_docs
editor
What is `Build.IFilterBuildAssemblies` in Unity? Explain its purpose and usage.
IFilterBuildAssemblies interface in UnityEditor.Build Implements interfaces: IOrderedCallback Description Implement this interface to receive a callback to filter assemblies away from the build. For more information about build callbacks, refer to Use build callbacks . Public Methods Method Description OnFi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8593771349d7
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.BeginChangeCheck`.
Description Starts a new code block to check for GUI changes. Use this in combination with EditorGUI.EndChangeCheck to create a code block that checks if the GUI state changed for just the controls contained in that block. This method is different from GUI.changed , which returns true for any changes to the G...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9a8d5bf7df8c
unity_docs
animation
What is `UIElements.Experimental.ValueAnimation_1.Start` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ValueAnimation<T0>.Start Declaration public void Start (); Description Starts the animation using this object's values.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8f75c6cb510b
unity_docs
rendering
In Unity's 'BlendOp command in ShaderLab reference', what is 'Parameters' and how does it work?
Parameter Value Function operation Add Add source and destination together. Sub Subtract destination from source. RevSub Subtract source from destination. Min Use the smaller of source and destination. Max Use the larger of source and destination. LogicalClear Logical operation: Clear (0) (1) LogicalSet Logical operati...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27c538f7c537
unity_docs
xr
What is `Windows.WebCam.PhotoCapture.CaptureResultType` in Unity? Explain its purpose and usage.
CaptureResultType enumeration Description Contains the result of the capture request. More generic error types may be added at a later time. Properties Property Description Success Specifies that the desired operation was successful. UnknownError Specifies that an unknown error occurred.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fcd87421bf6d
unity_docs
ui
In Unity's 'Collect revenue from Asset Store package sales', what is 'Set up a payout profile' and how does it work?
To set up your payout profile: Log in to the Unity ID portal. Open the Asset Store Publisher Portal Open the Payout tab. The following message appears: Click the link to update your payout data. Your Unity ID AS Publisher page appears. If you haven’t set up a payout profile yet, click the Add profile button. If you hav...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1cc1c3440cd2
unity_docs
rendering
Give me an overview of the `ShaderPrecisionModel` class in Unity.
ShaderPrecisionModel enumeration Description Options for the shader precision model. This enumeration allows you to change two things: the default sampler precision and the definition of half . The default sampler precision is only relevant to samplers that don't explicitly declare a precision. For example, sa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_21d2b23f5097
unity_docs
audio
Show me a Unity C# example demonstrating `AudioClip.length`.
AudioClip.length public float length ; Description The length of the audio clip in seconds. (Read Only) ```csharp //Attach an AudioSource component to a GameObject along with this script. //Click and drag or choose an Audio clip to the AudioClip field in the AudioSource. //Click and drag or choose a different ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b38d9d2b7653
unity_docs
scripting
What is `Unity.Collections.NativeFixedLengthAttribute` in Unity? Explain its purpose and usage.
NativeFixedLengthAttribute class in Unity.Collections / Implemented in: UnityEngine.CoreModule Description Indicates that a native container has a size that will never change. Properties Property Description FixedLength Represents the fixed number of elements in a native container. Constructors Constructor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_199a0645aa44
unity_docs
scripting
What is `UpdatePrefabInstancesEventArgs.ctor` in Unity? Explain its purpose and usage.
UpdatePrefabInstancesEventArgs Constructor Declaration public UpdatePrefabInstancesEventArgs ( SceneManagement.Scene scene , ReadOnly<int> instanceIds ); Parameters Parameter Description scene The scene containing all of the prefab instances that have been updated. instanceIds The instance ID for each ro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_affa196dd7ed
unity_docs
rendering
What are the parameters of `AssetImporters.AssetImportContext.GetArtifactFilePath` in Unity?
Returns string The path inside the Library folder from which you can read the content of the requested Artifact File. Description Returns the path of the Artifact file that was created by another importer, and adds a dependency to that file. This method must be used in conjunction with AssetImportContext.GetOutputArtif...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0bbf04b10634
unity_docs
scripting
Explain 'Operator Subgraph asset' in Unity.
A Subgraph is an Asset that contains part of a Visual Effect Graph. A Subgraph appears as a single Node that you can use in another Visual Effect Graph or Subgraph. An Operator Subgraph is a Subgraph that specifically contains a set of Operators packaged together to use as an Operator. This Asset only works when you in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_38b474388943
unity_docs
scripting
Show me a Unity C# example demonstrating `TestTools.Coverage.ResetFor`.
Coverage.ResetFor Declaration public static void ResetFor (MethodBase method ); Parameters Parameter Description method The method. Description Resets the coverage data for the specified method. ```csharp using UnityEngine; using UnityEngine.TestTools; using System.Reflection; using System;// A simple tes...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1f5908803555
unity_docs
scripting
What is `FilterMode` in Unity? Explain its purpose and usage.
FilterMode enumeration Description Filtering mode for textures. Corresponds to the settings in a texture inspector . Additional resources: Texture.filterMode , texture assets . ```csharp //This script changes the filter mode of your Texture you attach when you press the space key in Play Mode. It switches betw...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_5dfde9c5d743
github
scripting
Write a Unity C# script called Color32Network Variable
```csharp // // /*=============================================================================== // // Copyright (C) 2025 PhantomsXR Ltd. All Rights Reserved. // // // // This file is part of the Phantom.XRMOD.NetcodeModule.Runtime. // // // // The XR-MOD cannot be copied, distributed, or made available to // // thir...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_299eb796637e
unity_docs
scripting
Explain 'Serialization best practices' in Unity.
Apply the following coding practices and organizational principles to prevent errors and optimize serialization performance in your project. ## Thread safety Most Unity APIs can only be called from the main thread. Don’t call Unity APIs from constructors and field initializers of serializable types because these run ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_00dc9df86c85
unity_docs
scripting
What is `Quaternion.Index_operator` in Unity? Explain its purpose and usage.
Quaternion.this[int] public float this[int] ; Description Access the x, y, z, w components using [0], [1], [2], [3] respectively. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Quaternion p = new Quaternion(); p[3] = 0.5f; // the same as p.w = 0.5 } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_37de93ef4bd3
unity_docs
ui
Show me a Unity C# example demonstrating `GUIContent.none`.
GUIContent.none public static GUIContent none ; Description Shorthand for empty content. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), GUIContent.none); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_cfc777668f99
unity_docs
rendering
Show me a Unity code example for 'GLSL in Unity'.
re for the fragment program, with the FRAGMENT preprocessor define. So the way to separate vertex and fragment program parts in GLSL snippet is to surround them with #ifdef VERTEX .. #endif and #ifdef FRAGMENT .. #endif . Each GLSL snippet must contain both a vertex program and a fragment program. Standard include file...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ccda7201f53
unity_docs
audio
What is `Audio.AudioMixerPlayable` in Unity? Explain its purpose and usage.
AudioMixerPlayable struct in UnityEngine.Audio / Implemented in: UnityEngine.AudioModule Implements interfaces: IPlayable Description An implementation of IPlayable that controls an audio mixer. NOTE: You can use PlayableExtensions methods with AudioMixerPlayable objects.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_35bfdfdee317
unity_docs
math
What are the parameters of `Search.SearchUtils.FetchGameObjects` in Unity?
Returns GameObject[] The array of game objects in the scene. Description Utility function to fetch all the game objects in a particular scene. Use SearchUtils.FetchGameObjects to create a custom SearchProvider that is able to access current scene objects. ```csharp static void OnEnable() { s_GameObjects = SearchUti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e5916f64d645
unity_docs
rendering
Show me a Unity code example for 'Recommended Graphics settings to optimize your Web build'.
roject doesn’t use any of the shaders in the list, it’s best to remove them from the list because unused shaders can increase build times, file size and memory usage. For more information, refer to Graphics . ## Edit the Always included shaders list via C To change the Always included shaders list via script instead,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_33f6bcfe956e
unity_docs
physics
What is `ParticleSystemForceField.startRange` in Unity? Explain its purpose and usage.
ParticleSystemForceField.startRange public float startRange ; Description Setting a value greater than 0 creates a hollow Force Field shape. This will cause particles to not be affected by the Force Field when closer to the center of the volume than the startRange property. Additional resources: ParticleSyste...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1d27c4e554c2
unity_docs
scripting
What is `Vector3.operator_eq` in Unity? Explain its purpose and usage.
Vector3.operator == public static bool operator == ( Vector3 lhs , Vector3 rhs ); Description Returns true if two vectors are approximately equal. To allow for floating point inaccuracies, the two vectors are considered equal if the magnitude of their difference is less than 1e-5. Additional resources: Eq...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8b246f295bce_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
This is a null instance used (temporarily or permanently)when no ConfigData is needed. Signature: ```csharp public class NullConfigData : BaseConfigData ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4ee68d3cf020
unity_docs
scripting
What is `UIElements.UxmlColorAttributeDescription` in Unity? Explain its purpose and usage.
UxmlColorAttributeDescription class in UnityEngine.UIElements / Inherits from: UIElements.TypedUxmlAttributeDescription_1 / Implemented in: UnityEngine.UIElementsModule Description Describes a UXML attribute representing a Color as a string . Properties Property Description defaultValueAsString The...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6fdfd2824f31
unity_docs
editor
What is `EditorTools.EditorToolContext.GetAdditionalToolTypes` in Unity? Explain its purpose and usage.
EditorToolContext.GetAdditionalToolTypes Declaration public IEnumerable<Type> GetAdditionalToolTypes (); Returns IEnumerable<Type> A collection of EditorTool types. Description Get an additional collection of tools to display in the same category as the built-in transform tools. Implementation of this m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c94b05c72b1b
unity_docs
math
What is `Rendering.RayTracingGeometryInstanceConfig.accelerationStructureBuildFlagsOverride` in Unity? Explain its purpose and usage.
RayTracingGeometryInstanceConfig.accelerationStructureBuildFlagsOverride public bool accelerationStructureBuildFlagsOverride ; Description Whether to override the build flags specified when creating a RayTracingAccelerationStructure . If you set this value to true , Unity uses RayTracingGeometryInstanceConfi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a002fcb03fc7
unity_docs
rendering
Explain 'Store light direction with Directional Mode' in Unity.
There are two Directional Modes for lightmaps : Directional and Non-Directional . Both modes are compatible with real-time lightmaps from Unity’s Enlighten Realtime Global Illumination system, and baked lightmaps from Unity’s Progressive Lightmapper . The default mode is Directional. When you bake a Directional lightma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46429ac04569
unity_docs
scripting
What is `UIElements.ContextualMenuPopulateEvent` in Unity? Explain its purpose and usage.
ContextualMenuPopulateEvent class in UnityEngine.UIElements / Inherits from: UIElements.MouseEventBase_1 / Implemented in: UnityEngine.UIElementsModule Description The event sent when a contextual menu requires menu items. The event trickles down and bubbles up. Properties Property Description menu T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_72cd0947588d
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.limitZ`.
ParticleSystem.LimitVelocityOverLifetimeModule.limitZ public ParticleSystem.MinMaxCurve limitZ ; Description Maximum velocity curve for the z-axis. Additional resources: MinMaxCurve . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public class ExampleClass ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9a3f794101d6
unity_docs
xr
What is `AssetBundle.LoadAssetWithSubAssets` in Unity? Explain its purpose and usage.
AssetBundle.LoadAssetWithSubAssets Declaration public Object[] LoadAssetWithSubAssets (string name ); Declaration public Object[] LoadAssetWithSubAssets (string name , Type type ); Declaration public T[] LoadAssetWithSubAssets (string name ); Parameters Parameter Description name Name of the Asset...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f40f9118877c
unity_docs
editor
What is `QualitySettings.GetAllRenderPipelineAssetsForPlatform` in Unity? Explain its purpose and usage.
QualitySettings.GetAllRenderPipelineAssetsForPlatform Declaration public static void GetAllRenderPipelineAssetsForPlatform (string buildTargetGroupName , ref List<RenderPipelineAsset> renderPipelineAssets ); Parameters Parameter Description buildTargetGroupName The platform to obtain the Render Pipeline As...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_299003597014
unity_docs
scripting
What is `AndroidJNI.GetCharField` in Unity? Explain its purpose and usage.
AndroidJNI.GetCharField Declaration public static char GetCharField (IntPtr obj , IntPtr fieldID ); Description Returns the value of an instance (nonstatic) field of an object. Additional resources: Java Native Interface Specification (Oracle)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_898d4da6fa59
unity_docs
scripting
What is `GameObject.GetComponentCount` in Unity? Explain its purpose and usage.
GameObject.GetComponentCount Declaration public int GetComponentCount (); Returns int The number of components on the GameObject as an Integer value. Description Retrieves the total number of components currently attached to the GameObject. You can use GetComponentCount to iterate through component ind...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_383d4c41a596
unity_docs
scripting
Explain 'Edit prefab assets' in Unity.
To edit prefab assets, you can open them in an isolated editing mode which allows you to view and edit the contents of the prefab asset separately from any other GameObjects in the scene . Changes that you make in prefab editing mode affect all instances of that prefab. ## Open a prefab asset in prefab editing mode Y...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cee11256c34c
unity_docs
math
Show me a Unity C# example demonstrating `Mathf.Atan`.
Mathf.Atan Declaration public static float Atan (float f ); Description Returns the arc-tangent of f - the angle in radians whose tangent is f . ```csharp using UnityEngine;public class ScriptExample : MonoBehaviour { void Start() { print(Mathf.Atan(0.5f)); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_01e2d7e4d811
unity_docs
editor
What is `AssetDatabase.TryGetAssetFolderInfo` in Unity? Explain its purpose and usage.
AssetDatabase.TryGetAssetFolderInfo Declaration public static bool TryGetAssetFolderInfo (string path , out bool rootFolder , out bool immutable ); Parameters Parameter Description path A project relative or absolute path to a file or a folder. rootFolder This value will be set to true if the given path ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ead0b8fc2399
unity_docs
math
What is `Compass` in Unity? Explain its purpose and usage.
Compass class in UnityEngine / Implemented in: UnityEngine.InputLegacyModule Description Interface into compass functionality. Properties Property Description enabled Use to enable or disable compass. Note, that if you want Input.compass.trueHeading property to contain a valid value, you must also enable loc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f701449124ad
unity_docs
editor
What is `Android.AndroidProjectFilesModifier.OnModifyAndroidProjectFiles` in Unity? Explain its purpose and usage.
AndroidProjectFilesModifier.OnModifyAndroidProjectFiles Declaration public void OnModifyAndroidProjectFiles ( Android.AndroidProjectFiles projectFiles ); Description A callback for modifying files in the Android Gradle project after Unity Editor creates it. Unity invokes this callback after it creates the And...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_39144ff3909a
unity_docs
ui
What is `UIElements.BaseFieldMouseDragger.SetDragZone` in Unity? Explain its purpose and usage.
BaseFieldMouseDragger.SetDragZone Declaration public void SetDragZone ( UIElements.VisualElement dragElement ); Parameters Parameter Description dragElement The target of the drag operation. Description Sets the drag zone for the driven field. Declaration public void SetDragZone ( UIElements.VisualEl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6b945cbccb82_doc_3
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Calls the methods in its invocation list when the system gesture starts, which typically occurs whenthe user looks at their palm at eye level. Signature: ```csharp public UnityEvent systemGestureStarted ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_f6184be5a1a6
unity_docs
rendering
What are the parameters of `LightTransport.IProbeIntegrator.IntegrateValidity` in Unity?
Returns Result Result indicating success or failure with detailed error information. Description Computes validity factors indicating the reliability of each probe position. This method evaluates how reliable each probe position is for lighting interpolation by analyzing the geometric environment around the probe. The ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c59bad8b0e53
unity_docs
editor
What are the parameters of `PrefabUtility.GetCorrespondingObjectFromSource` in Unity?
Returns TObject The corresponding object or null. Description Retrieves the corresponding source prefab asset object of a given GameObject or component, or null if it can't be found. Use this method to get the source prefab asset object the GameObject or component was instantiated from. For example, in the diagram show...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_06da8566cdbc
unity_docs
math
What is `Matrix4x4.transpose` in Unity? Explain its purpose and usage.
Matrix4x4.transpose public Matrix4x4 transpose ; Description Returns the transpose of this matrix (Read Only). The transposed matrix is the one that has the Matrix4x4's columns exchanged with its rows. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { // You construct a Matrix4x4 by p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8b59e8d1d857
unity_docs
rendering
Explain 'Shaders and the Ambient-Occlusion folder' in Unity.
Trees you create using Tree Editor must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shaders . To use these shaders, you must place your trees in a folder named Ambient-Occlusion . The trees don’t render correctly if the shaders are in a different folder. To place trees in the Ambient-Occlusion f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_14456fd9c66d
unity_docs
editor
What is `ConvertToPrefabInstanceSettings.logInfo` in Unity? Explain its purpose and usage.
ConvertToPrefabInstanceSettings.logInfo public bool logInfo ; Description Enables logging to the console with information about which objects were matched when converting a plain GameObject to a Prefab instance.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3c925eca06da
unity_docs
scripting
What is `VersionControl.IconOverlayType` in Unity? Explain its purpose and usage.
IconOverlayType enumeration Description Type of icon overlay. Additional resources: IIconOverlayExtension . Properties Property Description Project Project window icon overlay. Hierarchy Hierarchy window icon overlay. Other Other icon overlay.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a43f4ba52ca4
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCmp` in Unity? Explain its purpose and usage.
UnsafeUtility.MemCmp Declaration public static int MemCmp (void* ptr1 , void* ptr2 , long size ); Parameters Parameter Description ptr1 A pointer to the first memory buffer. This buffer contains the first block of data to compare. ptr2 A pointer to the second memory buffer to compare against the first. E...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4c624abf1e60
github
scripting
Write a Unity C# script called Configurable Joint Extensions
```csharp using UnityEngine; // https://gist.github.com/mstevenson/4958837 public static class ConfigurableJointExtensions { /// <summary> /// Sets a joint's targetRotation to match a given local rotation. /// The joint transform's local rotation must be cached on Start and passed into this method. /...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
gh_1e3a3ea4d680
github
scripting
Write a Unity C# UI script for Debug Menu Item Panel
```csharp // // Copyright (c) Sandro Figo // using UnityEngine; using UnityEngine.EventSystems; #if ENABLE_INPUT_SYSTEM using UnityEngine.InputSystem; #endif using UnityEngine.UI; namespace DebugMenu { public class DebugMenuItemPanel : MonoBehaviour { public Image image; private void Update(...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_0dc462d010d8
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.Provider` in Unity? Explain its purpose and usage.
Provider class in Unity.Android.Gradle.Manifest / Inherits from: Unity.Android.Gradle.Manifest.BaseElement Description The C# definition of the <provider> Android Manifest element. For more information about the element, see Android's documentation: Provider element Properties Property Description Attr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1425b4816cc9
unity_docs
scripting
What are the parameters of `AssetDatabase.GetAvailableImporters` in Unity?
Returns Type[] Returns an array of importer types that can handle the specified Asset. Description Gets the importer types associated with a given Asset path. ```csharp using System; using UnityEngine; using UnityEditor; using UnityEditor.AssetImporters;public class AssetDatabaseExamples : MonoBehaviour { [MenuItem...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_54b668a42f0a
unity_docs
scripting
What is `Vector2.Index_operator` in Unity? Explain its purpose and usage.
Vector2.this[int] public float this[int] ; Description Access the x or y component using [0] or [1] respectively. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Vector2 p = new Vector2(); p[1] = 5; // the same as p.y = 5 } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_53749f558f6a
unity_docs
rendering
What is `RenderTextureDescriptor.stencilFormat` in Unity? Explain its purpose and usage.
RenderTextureDescriptor.stencilFormat public Experimental.Rendering.GraphicsFormat stencilFormat ; Description The format of the stencil data that you can encapsulate within a RenderTexture. Specifying this property creates a stencil element for the RenderTexture and sets its format. This allows for stencil da...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_22c48f0f93d7_doc_1
github
scripting
What does `Register` do in this Unity script? Explain its purpose and signature.
Register to have its update job scheduled every frame.Registering job provider objects is O(1).Registering an object more than once is a no-op. Signature: ```csharp public void Register(TDataProvider provider) ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_d7c745847579
unity_docs
physics
What is `AssetDatabase.IsOpenForEdit` in Unity? Explain its purpose and usage.
AssetDatabase.IsOpenForEdit Declaration public static bool IsOpenForEdit ( Object assetObject , StatusQueryOptions statusOptions = StatusQueryOptions.UseCachedIfPossible); Declaration public static bool IsOpenForEdit (string assetOrMetaFilePath , StatusQueryOptions statusOptions = StatusQueryOptions.U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c56acfcf06ae
unity_docs
editor
What is `Advertisements.AdvertisementSettings` in Unity? Explain its purpose and usage.
AdvertisementSettings class in UnityEditor.Advertisements Description Editor API for the Unity Services editor feature. Normally UnityAds is enabled from the Services window, but if writing your own editor extension, this API can be used. Static Properties Property Description enabled Global boolean for enabli...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c3c629b63f7
unity_docs
editor
Show me a Unity C# example demonstrating `VersionControl.VersionControlObject.Refresh`.
when the cached state should be discarded and the new state should be retrieved from the underlying VCS. Unity calls this method when it regains application focus. The user might have made some changes to the state of version-controlled files outside of Unity and so your VersionControlObject should retrieve the upda...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_613c776bf5bf
unity_docs
scripting
What is `Scripting.GarbageCollector.Mode` in Unity? Explain its purpose and usage.
Mode enumeration Description Garbage collector operation mode. Use GarbageCollector.GCMode to set garbage collector operation mode. Additional resources: GarbageCollector.Mode.Enabled , GarbageCollector.Mode.Disabled . Properties Property Description Disabled Disable garbage collector. Enabled Enable garb...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_be7af3a01557
unity_docs
rendering
What is `Search.ShowDetailsOptions` in Unity? Explain its purpose and usage.
ShowDetailsOptions enumeration Description Defines what details are shown in the preview inspector panel for the search view. . ``` [SearchItemProvider] internal static SearchProvider CreateProvider() { return new SearchProvider(id, name) { filterId = "hex:", priority = 99999, // put example provider at a low...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `AndroidJNI.GetStaticBooleanField` in Unity? Explain its purpose and usage.
AndroidJNI.GetStaticBooleanField Declaration public static bool GetStaticBooleanField (IntPtr clazz , IntPtr fieldID ); Description Returns the value of a static field of an object. Additional resources: Java Native Interface Specification (Oracle)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
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What is `Editor.DiscardChanges` in Unity? Explain its purpose and usage.
Editor.DiscardChanges Declaration public void DiscardChanges (); Description Discards unsaved changes to the contents of the editor. Override DiscardChanges() to discard unsaved work when an editor is closed. When you override this method, call the base implementation. Otherwise the Editor.hasUnsavedChanges ...
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unity_docs
animation
What is `Animations.AnimatorController.RemoveLayer` in Unity? Explain its purpose and usage.
AnimatorController.RemoveLayer Declaration public void RemoveLayer (int index ); Parameters Parameter Description index The index of the AnimatorLayer. Description Utility function to remove a layer from the controller. This function pushes an Undo operation.
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unity_docs
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In Unity's 'Size over Lifetime module reference', what is 'Properties' and how does it work?
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to Vary Particle System properties over time . Property Function Separate Axes Control the particle size independently on each axis. Size A curve which defines how the particle’s size cha...
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unity_docs
physics
What is `Rigidbody.AddForce` in Unity? Explain its purpose and usage.
Rigidbody.AddForce Declaration public void AddForce ( Vector3 force , ForceMode mode = ForceMode.Force); Parameters Parameter Description force Force vector in world coordinates. mode Type of force to apply. Description Adds a force to the Rigidbody . Force is applied continuously along the direc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
Show me a Unity C# example demonstrating `Color.yellow`.
Color.yellow public static Color yellow ; Description Yellow. RGBA is (1, 0.92, 0.016, 1), but the color is nice to look at! ```csharp //Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attache...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_1724f442d80c_doc_3
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The current exportable SceneState of Open Brush. Signature: ```csharp public class SceneStatePayload ```
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unity_docs
editor
Explain 'Economy' in Unity.
com.unity.services.economy ## Description Economy is a cloud service that enables game developers to create their in-game economy and gives them seamless purchases, currency conversion, player inventory management, and more. By using Economy, you have the power to integrate a fully-featured marketplace into your game...
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unity_docs
rendering
Show me a Unity C# example demonstrating `Matrix4x4.Ortho`.
ar plane is at z=1 . Note that depending on the graphics API used, projection matrices in shaders can follow different convention, for example the D3D-style clip space has near plane at zero and far plane at one; and "reversed Z" projection has near plane at one and far plane at zero. To calculate projection matrix va...
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unity_docs
scripting
Show me a Unity C# example demonstrating `Mesh.bounds`.
Mesh.bounds public Bounds bounds ; Description The bounding volume of the Mesh. This is the axis-aligned bounding box of the mesh in its own space, so the bounds don't change if you change the Transform position, rotation or scale. The Renderer.bounds property is similar but returns the bounds in world spa...
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unity_docs
scripting
What is `Rendering.SphericalHarmonicsL2.operator_eq` in Unity? Explain its purpose and usage.
SphericalHarmonicsL2.operator == public static bool operator == ( Rendering.SphericalHarmonicsL2 lhs , Rendering.SphericalHarmonicsL2 rhs ); Description Returns true if the spherical harmonics are equal.
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unity_docs
xr
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddAssetTagForFile`.
escription targetGuid The GUID of the target, such as the one returned by TargetGuidByName . fileGuid The GUID of the file. tag The name of the asset tag. Description Adds an asset tag for the given file. The asset tags identify resources that are downloaded via On Demand Resources functionality. A request fo...
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unity_docs
math
What is `Transform.GetPositionAndRotation` in Unity? Explain its purpose and usage.
Transform.GetPositionAndRotation Declaration public void GetPositionAndRotation (out Vector3 position , out Quaternion rotation ); Description Gets the position and rotation of the Transform component in world space. When getting both the position and rotation of a transform, calling this method is more ...
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unity_docs
scripting
What is `Search.StringView.GetEnumerator` in Unity? Explain its purpose and usage.
StringView.GetEnumerator Declaration public IEnumerator<char> GetEnumerator (); Returns IEnumerator<char> A character enumerator over this StringView . Description Gets a character enumerator over this StringView .
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unity_docs
editor
What is `EditorGUILayout.BeginFoldoutHeaderGroup` in Unity? Explain its purpose and usage.
EditorGUILayout.BeginFoldoutHeaderGroup Declaration public static bool BeginFoldoutHeaderGroup (bool foldout , string content , GUIStyle style = EditorStyles.foldoutHeader, Action<Rect> menuAction , GUIStyle menuIcon ); Declaration public static bool BeginFoldoutHeaderGroup (bool foldout , GUIContent...
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unity_docs
editor
What is `Build.Profile.BuildProfile.overrideGlobalScenes` in Unity? Explain its purpose and usage.
BuildProfile.overrideGlobalScenes public bool overrideGlobalScenes ; Description Overrides the global scene list. When the value is true, the scenes specified in the build profile are used for building. When set to false, the global scenes are used. Additional resources: BuildProfile.scenes , EditorBuildSetti...
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ui
In Unity's 'Scene template settings', what is 'Default Types settings' and how does it work?
The Default Types settings control whether Unity clones specific types of asset by default when it creates a new scene from a scene template. To make Unity clone a specific type of asset by default, enable the Clone option (2) for that asset type in the list. To make Unity reference a specific type of asset by default,...
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unity_docs
rendering
Show me a Unity C# example demonstrating `Search.SearchService.ShowPicker`.
cker window. Declaration public static Search.ISearchView ShowPicker ( Search.SearchViewState viewState ); Parameters Parameter Description viewState Search view state used to open the Search Picker window. Returns ISearchView Creates a new search window. Description Open a Search Picker window. T...
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unity_docs
scripting
In Unity's 'AssetBundle file format reference', what is 'Unity archive file format' and how does it work?
The Unity archive file format is a generic packaging format that can store any type of file, similar to a .zip file. Archive files are mounted into Unity’s virtual file system (VFS), which allows them to be accessed in a uniform way across different platforms. Unity uses the archive format for AssetBundles, where archi...
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unity_docs
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In Unity's 'Optimizing AssetBundle memory usage', what is 'Reduce TypeTree memory' and how does it work?
You can reduce the memory requirements of AssetBundle TypeTrees in the following ways: Disable TypeTrees. This excludes TypeTree information from an AssetBundle, and makes the AssetBundles smaller. However, without TypeTree information, when you load older AssetBundles with a newer version of Unity or make script chang...
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What is `Playables.PlayableExtensions.SetTraversalMode` in Unity? Explain its purpose and usage.
PlayableExtensions.SetTraversalMode Declaration public static void SetTraversalMode (U playable , Playables.PlayableTraversalMode mode ); Parameters Parameter Description playable The Playable used by this operation. mode The new traversal mode. Description Sets the propagation mode of PrepareFrame ...
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unity_docs
rendering
Give me an overview of the `ImageEffectUsesCommandBuffer` class in Unity.
ImageEffectUsesCommandBuffer class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Use this attribute when image effects are implemented using Command Buffers. When you use this attribute, Unity renders the Scene into a RenderTexture instead of the actual target. Please note that Camera.forc...
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unity_docs
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What is `Build.Content.SerializationInfo.serializationObject` in Unity? Explain its purpose and usage.
SerializationInfo.serializationObject public Build.Content.ObjectIdentifier serializationObject ; Description Source object to be serialzied to disk. Internal use only. See SerializationInfo .
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physics
What are the parameters of `PhysicsScene2D.CircleCast` in Unity?
Returns RaycastHit2D The cast results returned. Description Casts a circle against colliders in the PhysicsScene2D, returning the first intersection only. A "CircleCast" is conceptually like dragging a circle shape through the Scene in a particular direction. Any Collider2D making contact with the circle can be detect...
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What is `UIElements.DisplayStyle.Flex` in Unity? Explain its purpose and usage.
DisplayStyle.Flex Description The element displays normally. The following example sets the display style of an element to DisplayStyle.Flex : ``` myElement.style.display = DisplayStyle.Flex; ```
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unity_docs
physics
Explain 'Physics' in Unity.
To apply global settings for 3D physics, use the Physics settings (main menu: Edit > Project Settings , then select the Physics category). Note: To manage global settings for 2D physics, use the Physics 2D settings instead. The Physics settings define limits on the accuracy of the 3D physical simulation. In most cases,...
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unity_docs
rendering
Show me a Unity C# example demonstrating `Canvas.additionalShaderChannels`.
ShaderChannels ; Description Get or set the mask of additional shader channels to be used when creating the Canvas mesh. The Canvas will always include Position, Color, and Uv0 shader channels when generating the mesh for a overlay Canvas and will also include Normal and Tangent for ScreenSpace.Camera and Wo...
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editor
What is `Handles.DrawWireCube` in Unity? Explain its purpose and usage.
Handles.DrawWireCube Declaration public static void DrawWireCube ( Vector3 center , Vector3 size ); Description Draw a wireframe box with center and size . ```csharp using UnityEditor; using UnityEngine; using System.Collections;//this class should exist somewhere in your project public class WireCubeEx...
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unity_docs
scripting
What is `Rigidbody2D.rotation` in Unity? Explain its purpose and usage.
Rigidbody2D.rotation public float rotation ; Description The rotation of the rigidbody. This is the rotation around the z-axis only. ```csharp using UnityEngine;// Rotate rigidBody2D every frame. Start at 45 degrees.public class ExampleScript : MonoBehaviour { public Rigidbody2D rigidBody2D; void Start() { ...
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math
What is `Mesh.AllocateWritableMeshData` in Unity? Explain its purpose and usage.
Mesh.AllocateWritableMeshData Declaration public static Mesh.MeshDataArray AllocateWritableMeshData (int meshCount ); Parameters Parameter Description meshCount The amount of meshes that will be created. Returns MeshDataArray Returns a MeshDataArray containing writeable MeshData structs. See Mesh...
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unity_docs
input
In Unity's 'Input', what is 'The Input System Package' and how does it work?
Unity’s best support for input is provided by the Input System Package , which you install using the Package Manager . This is the recommended solution for most projects. It provides an intuitive interface in the Editor to configure input, and provides a variety of workflows to suit your project and coding style. Get s...
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unity_docs
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What is `ParticleCollisionEvent.colliderComponent` in Unity? Explain its purpose and usage.
ParticleCollisionEvent.colliderComponent public Component colliderComponent ; Description The Collider or Collider2D for the GameObject struck by the particles. Cast the return value and test for null, if you expect both Collider and Collider2D components to be returned.
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unity_docs
editor
Explain 'Set up your environment for QNX' in Unity.
Set up your environment to develop with QNX. To create a Unity application for QNX, you first need to set up your Unity project to support QNX. To support QNX, a Unity project requires certain environment variables and dependencies. Note : You must install the QNX platform package before you can set up your environment...
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unity_docs
rendering
What is `MaterialEditor.SetShader` in Unity? Explain its purpose and usage.
MaterialEditor.SetShader Declaration public void SetShader ( Shader shader ); Declaration public void SetShader ( Shader newShader , bool registerUndo ); Parameters Parameter Description shader Shader to set. registerUndo Should undo be registered. Description Set the shader of the material. Aut...
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unity_docs
scripting
What is `Object.FindFirstObjectByType` in Unity? Explain its purpose and usage.
Object.FindFirstObjectByType Declaration public static T FindFirstObjectByType (); Declaration public static T FindFirstObjectByType ( FindObjectsInactive findObjectsInactive ); Declaration public static Object FindFirstObjectByType (Type type ); Declaration public static Object FindFirstObjectByType...
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unity_docs
scripting
Show me a Unity C# example demonstrating `Tilemaps.Tilemap.GetTilesRangeCount`.
ftmost edge of the Tilemap. The method continues iterating in this pattern until it reaches the Cell at the ending position of the given range. If the starting position's value is higher than the ending position's value, then the method begins with the Cell at the starting position but iterates in the opposite directio...
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unity_docs
scripting
In Unity's 'Structure of a Unity Xcode project', what is 'Project targets' and how does it work?
Unity-iPhone : A thin launcher part that runs the UnityFramework . It includes the MainApp folder and app representation data such as Launch Screens,.xib files, icons, data, and Info.plist files. The Unity-iPhone target has a single dependency on the UnityFramework target. UnityFramework : The target that produces the ...
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gh_35f8fb3212ea_doc_3
github
scripting
What does `OnDisable` do in this Unity script? Explain its purpose and signature.
Clean up: unsubscribe from theme, disable interactability, and reset visual state. Signature: ```csharp protected override void OnDisable() ```
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unity_docs
xr
What is `Search.SearchFlags.Synchronous` in Unity? Explain its purpose and usage.
SearchFlags.Synchronous Description Search items are fetched synchronously. This can take a long time for some SearchProvider (like asset). Use at your own risk. ```csharp using UnityEditor; using UnityEditor.Search; using UnityEngine; public class SearchFlags_Synchronous { [MenuItem("Examples/SearchFlags/Synch...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.