id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_11cf3ba92a5e | unity_docs | physics | What is `PhysicsScene2D.OverlapCollider` in Unity? Explain its purpose and usage. | PhysicsScene2D.OverlapCollider
Declaration
public static int
OverlapCollider
(
Vector2
position
,
float
angle
,
Collider2D
collider
,
List<Collider2D>
results
);
Parameters
Parameter
Description
position
The position at which to overlap the Collider.
angle
The angle of at which to overlap the Collide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43c5e4968d24 | unity_docs | scripting | Show me a Unity code example for 'How Unity uses serialization'. | mes, you need to prevent Unity from restoring private variables, for example, if you want a reference to be null after reloading from scripts. In this case, use the
[NonSerialized]
attribute.
Unity’s restore behavior also applies to the private backing fields that store the value of
automatically implemented properties... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_09acbbd43415 | unity_docs | rendering | In Unity's 'Bake lighting', what is 'Bake lightmaps automatically' and how does it work? | To set Unity to bake lightmaps automatically when you open a scene that has no lighting data, follow these steps:
Go to
Window
>
Rendering
>
Lighting
.
Set
Bake on Scene Load to If Missing Lighting Data
.
If you share your project with someone else, you can use this option to reduce the size of your project by not incl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_26f892070c6b | unity_docs | scripting | Explain 'Set up your Render Texture to display video' in Unity. | Use a
Render Texture
to display your video content on the surface of multiple GameObjects that share the Render Texture or to apply
post-processing
effects to the video.
To display your video content on a Render Texture:
Prepare your Render Texture for video
.
Set a Render Texture as your Video Player’s target
.
## Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37b06663a87e | unity_docs | scripting | What is `Search.QueryToken.ctor` in Unity? Explain its purpose and usage. | QueryToken Constructor
Declaration
public
QueryToken
(string
text
,
int
position
);
Declaration
public
QueryToken
(string
text
,
int
position
,
int
length
);
Parameters
Parameter
Description
text
The value of the token.
position
The position of the token in the entire query string.
length
The len... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4df2b304ab59 | unity_docs | scripting | Explain 'Create trees and leaves from meshes' in Unity. | You can base a Tree Editor tree or its leaves on meshes that you have imported into Unity.
Working with an imported mesh isn’t the same as working with SpeedTree. For more information about importing from SpeedTree, refer to
Import trees from SpeedTree
.
## Import a mesh
To learn about exporting models from a 3D mode... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44dec3e3c262 | unity_docs | physics | What is `Playables.Utility` in Unity? Explain its purpose and usage. | Utility
class in
UnityEditor.Playables
Description
Editor utility functions for the Playable graph and its nodes.
Static Methods
Method
Description
GetAllGraphs
Returns all existing PlayableGraphs.
Events
Event
Description
destroyingGraph
Event triggered whenever a PlayableGraph is being destroyed.
graphC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_801c66243779 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8_UNorm
Description
A two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53711489be72 | unity_docs | scripting | What is `Playables.PlayableGraph.GetRootPlayable` in Unity? Explain its purpose and usage. | PlayableGraph.GetRootPlayable
Declaration
public
Playables.Playable
GetRootPlayable
(int
index
);
Parameters
Parameter
Description
index
The index of the root
Playable
.
Description
Returns the
Playable
with no output connections at the given index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_646d69fc22c2 | unity_docs | animation | What is `Animations.AnimatorController.GetStateEffectiveMotion` in Unity? Explain its purpose and usage. | AnimatorController.GetStateEffectiveMotion
Declaration
public
Motion
GetStateEffectiveMotion
(
Animations.AnimatorState
state
);
Declaration
public
Motion
GetStateEffectiveMotion
(
Animations.AnimatorState
state
,
int
layerIndex
);
Parameters
Parameter
Description
state
The AnimatorState which we... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_873752657075 | unity_docs | rendering | What are the parameters of `Rendering.ScriptableRenderContext.BeginScopedRenderPass` in Unity? | Description Schedules the beginning of a new render pass. If you call this a using-statement, Unity calls EndRenderPass automatically when exiting the using-block. Only one render pass can be active at any time. This method does the same as BeginRenderPass , but it will return an IDisposable that can be used in a using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23074fca21e2 | unity_docs | rendering | Show me a Unity code example for 'Input data into HLSL'. | ender Pipeline
(URP), don’t use
UnityCG.cginc
because it’s from the Built-in Render Pipeline. For information about URP shader library files, refer to
Shader methods in URP and Upgrade custom shaders for URP compatibility
For a list of prebuilt structures, refer to
Built-in shader variables reference
.
## Example
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ff0dc6fc94ff | unity_docs | rendering | Explain 'Introduction to changing resolution scale' in Unity. | To reduce the amount of work for the GPU and speed up rendering, you can change the resolution of the image Unity renders. For example, you can render at a lower resolution when the frame rate of the application decreases.
When you change the resolution scale, Unity does the following:
Renders at a lower resolution.
Us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4e91aeede8c | unity_docs | scripting | What is `Experimental.GraphView.GraphViewBlackboardWindow.OnGraphViewChanging` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewBlackboardWindow.OnGraphViewChanging
Declaration
protected void
OnGraphViewChanging
();
Description
Callback invoked when the GraphView is about to change. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0dbaa10b4d66 | github | scripting | Write a Unity C# script called Settings | ```csharp
using UnityEngine;
namespace DebugMenu
{
public static class Settings
{
public static readonly ISetting EnableKeySetting = new Setting("DEBUG_MENU_SETTINGS_ENABLE_KEY", "Enable Key", "F3", "The key that enables the debug menu during runtime.");
public static string EnableKey
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9700739e7bed | unity_docs | physics | Explain 'Introduction to collider shapes' in Unity. | Colliders are available in different shape configurations. There are three main shape types for
colliders
:
Primitive colliders
are built-in simple shapes, which you can attach to your GameObject and scale to approximately the same size and shape. They are the most computationally efficient shape option, but the least ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_804c566d126a | unity_docs | rendering | What are the parameters of `Rendering.CommandBuffer.SetViewProjectionMatrices` in Unity? | Description Add a command to set the view and projection matrices. This function is equivalent to calling SetViewMatrix and SetProjectionMatrix . It is slightly more efficient when changing both matrices at once. This function is compatible with the Built-in Render Pipeline. It is not compatible with the Universal Rend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5080928125f3 | unity_docs | scripting | Give me an overview of the `Transform` class in Unity. | Transform
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.CoreModule
Description
Position, rotation and scale of an object.
Every object in a Scene has a Transform.
It's used to store and manipulate the position, rotation and scale of the object.
Every Transform can have a paren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_759e8159b408 | unity_docs | animation | What is `AnimatedValues.BaseAnimValue_1` in Unity? Explain its purpose and usage. | BaseAnimValue<T0>
class in
UnityEditor.AnimatedValues
Implements interfaces:
ISerializationCallbackReceiver
Description
Abstract base class for Animated Values.
Animated Values are an editor only concept for values that have a current value and a target. The value will tween towards the target at a given speed.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f7eda2138b78 | github | scripting | Write a Unity C# script called Operation | ```csharp
using System;
using System.Runtime.CompilerServices;
using Solid.Examples;
using UnityEngine;
using Object = UnityEngine.Object;
/*Copyright (c) Created by Oleksii Volovich 2021*/
namespace Solid.Core
{
public class Operation<TResult> :Operation,INotifyCompletion
{
public bool destroyContain... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_32810cc9b6ed | unity_docs | scripting | Show me a Unity C# example demonstrating `SerializationUtility.GetManagedReferencesWithMissingTypes`. | Description
Returns the list of managed references that could not be deserialized because of a missing type.
This method returns the list of Managed References objects that could not be deserialized because their type is missing. This information can be used to help resolve missing type occurrences.
Additional resour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acd88632b698 | unity_docs | performance | What is `PlayerSettings.graphicsJobMode` in Unity? Explain its purpose and usage. | PlayerSettings.graphicsJobMode
public static
GraphicsJobMode
graphicsJobMode
;
Description
Selects the graphics job mode to use on platforms that support
Native
,
Legacy
and
Split
graphics jobs.
(Additional resources:
GraphicsJobMode
.) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8346ac29f996 | unity_docs | rendering | In Unity's 'Choose a method for optimizing draw calls', what is 'Choose optimization methods' and how does it work? | The supported and recommended methods for optimizing draw calls depend on whether you use the Universal
Render Pipeline
(URP), the High Definition Render Pipeline (HDRP), or the Built-In Render Pipeline (BIRP).
Feature Type Multithreaded
Recommendation in URP
Recommendation in HDRP
Recommendation in the Built-In Render... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6cac6149da94 | unity_docs | performance | Explain 'Collect rendering performance data' in Unity. | Use the Frame Debugger and Profiler to collect performance data about the rendering in your application.
Page Description Frame Debugger
Resources for using the Frame Debugger to check and debug rendering issues.
Collect frame timing data
Resources for using the Frame Timing Manager window to capture detailed timing da... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aae2801d8e97 | unity_docs | rendering | What is `Rendering.RayTracingShader.SetTexture` in Unity? Explain its purpose and usage. | RayTracingShader.SetTexture
Declaration
public void
SetTexture
(string
name
,
Texture
texture
);
Declaration
public void
SetTexture
(int
nameID
,
Texture
texture
);
Parameters
Parameter
Description
nameID
The ID of the resource as given by Shader.PropertyToID.
name
The name of the texture being ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ebb12f8583a | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPostprocessTexture`. | ssion format at this point. If you want to change compression format based on filename or other attributes of the texture, use
AssetPostprocessor.OnPreprocessTexture
.
However, if you modify the TextureImporter settings in this way, it has no effect on the texture that Unity is currently importing, but it does apply ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdeed43dda16 | unity_docs | physics | What are the parameters of `Physics2D.OverlapCircle` in Unity? | Returns Collider2D The Collider overlapping the circle. Description Checks if a Collider falls within a circular area. The circle is defined by its centre coordinate in world space and by its radius. The optional layerMask allows the test to check only for objects on specific layers. Although the Z axis is not relevant... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_597afcc55c5a | unity_docs | rendering | What is `GL.MultiTexCoord3` in Unity? Explain its purpose and usage. | GL.MultiTexCoord3
Declaration
public static void
MultiTexCoord3
(int
unit
,
float
x
,
float
y
,
float
z
);
Description
Sets current texture coordinate (x,y,z) to the actual texture
unit
.
In OpenGL this matches
glMultiTexCoord
for the given texture unit
if multi-texturing is available. On other graphics ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_441b4d2ad396 | unity_docs | rendering | In Unity's 'ZTest command in ShaderLab reference', what is 'Parameters' and how does it work? | Parameter Value Function operation Disabled
Disable the depth test.
Never
Draw no geometry, regardless of distance.
Less
Draw geometry that is in front of existing geometry. Do not draw geometry that is at the same distance as or behind existing geometry.
Equal
Draw geometry that is at the same distance as existing geo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_577e6d19ad33 | unity_docs | audio | Explain 'Search the Unity Asset Store' in Unity. | The
Asset Store
search provider finds items in the
Unity Asset Store
.
Tip:
You can use the Asset Store provider in the general Search window, or in a specialised window. To open a specialized search window for the Asset Store provider, from the main menu, select
Window
>
Search
>
Asset Store
.
## Query syntax
Provid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dda6cebb09bd | unity_docs | scripting | What is `LightTransport.EventID` in Unity? Explain its purpose and usage. | EventID
struct in
UnityEngine.LightTransport
Description
Unique identifier for tracking asynchronous operations executing on a device context.
The EventID is used to track the completion status of asynchronous operations such as buffer reads and writes. Each EventID represents a unique operation and provides a me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75209a60c75f | unity_docs | rendering | What is `Rendering.BuiltinRenderTextureType.GBuffer3` in Unity? Explain its purpose and usage. | BuiltinRenderTextureType.GBuffer3
Description
Deferred shading G-buffer #3 (typically emission/lighting).
Built-in deferred shaders put ambient & emission into RGB channels of this texture. And then the lights are also added there during lighting pass. But your own custom shaders could be outputting anything there ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2bf7c8a4e456 | unity_docs | rendering | What is `Gizmos` in Unity? Explain its purpose and usage. | Gizmos
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Gizmos are used to give visual debugging or setup aids in the Scene view.
All gizmo drawing has to be done in either
MonoBehaviour.OnDrawGizmos
or
MonoBehaviour.OnDrawGizmosSelected
functions of the script.
MonoBehaviour.OnDra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8116a4b83573 | unity_docs | rendering | Explain 'Trace and manage PSO data collections' in Unity. | Trace a new PSO data collection and manage existing collections.
Important
:
GraphicsStateCollection
is an experimental API and might be changed or removed in the future.
PSO tracing means recording which pipeline state objects (PSO) your app uses, and the associated data to be able to prewarm PSOs. Modern graphics API... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11fb68cc0e5b | unity_docs | scripting | What is `SceneTemplate.ISceneTemplatePipeline.BeforeTemplateInstantiation` in Unity? Explain its purpose and usage. | ISceneTemplatePipeline.BeforeTemplateInstantiation
Declaration
public void
BeforeTemplateInstantiation
(
SceneTemplate.SceneTemplateAsset
sceneTemplateAsset
,
bool
isAdditive
,
string
sceneName
);
Parameters
Parameter
Description
sceneTemplateAsset
The Scene template Asset to instantiate.
isAdditive
Whe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3ddc52286f86 | github | scripting | Write a Unity C# ScriptableObject for Item Color Palette Entry | ```csharp
using FactoryMustScale.Runtime.Visualization;
using UnityEngine;
namespace FactoryMustScale.Authoring
{
[System.Serializable]
public struct ItemColorPaletteEntry
{
public string name;
public int ItemId;
public Color32 Color;
}
[CreateAssetMenu(
fileName = ... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_4d67ded5e8d7 | unity_docs | audio | Give me an overview of the `AudioSpatialExperience` class in Unity. | AudioSpatialExperience
enumeration
Description
Defines the types of audio spatialization experience available in player and audio settings.
The
AudioSpatializationExperience
setting is only supported on visionOS.
Additional resources: AudioSettings.audioSpatializationExperience
Properties
Property
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5290bcd61d04 | unity_docs | physics | What is `ParticleSystemForceField.directionZ` in Unity? Explain its purpose and usage. | ParticleSystemForceField.directionZ
public
ParticleSystem.MinMaxCurve
directionZ
;
Description
Apply a linear force along the local Z axis to particles within the volume of the Force Field.
Additional resources:
ParticleSystemForceField
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb7180020d88 | unity_docs | scripting | Give me an overview of the `ActionOnDotNetUnhandledException` class in Unity. | ActionOnDotNetUnhandledException
enumeration
Description
The behavior in case of unhandled .NET exception.
Properties
Property
Description
SilentExit
Silent exit in case of unhandled .NET exception (no Crash Report generated).
Crash
Crash in case of unhandled .NET exception (Crash Report will be generated). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36b8b9ff13ba_doc_12 | github | scripting | What does `PumpMovieLoad` do in this Unity script? Explain its purpose and signature. | Pump movie loading each frame. Returns true when all frames are loaded.
Signature:
```csharp
public bool PumpMovieLoad()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_a6697566df42 | github | scripting | Write a Unity Editor script for Enable Plugin Step.Open XR | ```csharp
#if !USE_MLSDK
#region
using System;
using System.Linq;
using MagicLeap.SetupTool.Editor.Interfaces;
using MagicLeap.SetupTool.Editor.Utilities;
using UnityEditor;
using UnityEngine;
#if (OpenXR||USE_INPUT_SYSTEM_POSE_CONTROL)
using UnityEngine.XR.OpenXR;
using UnityEngine.XR.OpenXR.Features;
#endif
#endre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75c75979068c | unity_docs | editor | What is `Unity.IO.Archive.ArchiveHandle.Compression` in Unity? Explain its purpose and usage. | ArchiveHandle.Compression
public
CompressionType
Compression
;
Description
The type of compression the archive uses.
Only accessible if the archive loaded successfully.
Additional resources:
AssetBundles compression
.
```csharp
using Unity.Content;
using Unity.IO.Archive;
using UnityEditor;
using UnityEn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b42ae4dbdc7e | unity_docs | rendering | Show me a Unity C# example demonstrating `ComputeShader.DisableKeyword`. | lKeyword
struct, cache it, and use that.
Note:
A
LocalKeyword
is specific to a single
Shader
or
ComputeShader
instance. You cannot use it with other
Shader
or
ComputeShader
instances, even if they declare keywords with the same name.
The following example creates a
LocalKeyword
struct with the name
EXAMP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ea609b25cdb2 | unity_docs | rendering | In Unity's 'Document your package', what is 'Documentation format' and how does it work? | Markdown is a lightweight format commonly used in packages. Many repository hosting services (such as GitHub and Bitbucket) support Markdown for README files and documentation sites. You can include a Markdown file in the
Documentation~
folder under your package root. Then, when a user clicks the Documentation link in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a29977a4c0d | unity_docs | audio | What is `Video.VideoPlayer.audioOutputMode` in Unity? Explain its purpose and usage. | VideoPlayer.audioOutputMode
public
Video.VideoAudioOutputMode
audioOutputMode
;
Description
Destination for the audio embedded in the video.
Note:
WebGL only fully supports
VideoAudioOutputMode.None
and
VideoAudioOutputMode.Direct
. If you set the output mode to
VideoAudioOutputMode.AudioSource
, Unity i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ff44d9ee743 | unity_docs | editor | What is `Build.Player.TypeDB` in Unity? Explain its purpose and usage. | TypeDB
class in
UnityEditor.Build.Player
Description
Container for holding information about script type and property data.
This class helps ensure the correct fields are serialized out for content builds.
Note: this class and its members exist to provide low-level support for the
Scriptable Build Pipeline
pack... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01d087bc0ae6 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.enableSilencePadding` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.enableSilencePadding
public bool
enableSilencePadding
;
Description
If true, buffers produced by ConsumeSampleFrames will get padded when silence if there are less available than asked for. Otherwise, the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19773ff6ec0c | unity_docs | scripting | What are the parameters of `GUI.TextField` in Unity? | Returns string The edited string. Description Make a single-line text field where the user can edit a string. ```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public string stringToEdit = "Hello World"; void OnGUI()
{
// Make a text field that modifies... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_68345159d005 | unity_docs | ui | Show me a Unity code example for 'Multiple selectors'. | A multiple selector is an combination of multiple simple selectors. It selects any elements that match all the simple selectors.
## Syntax
A multiple selector consists of multiple simple selector without anything to separate them:
```
selector1selector2 {...}
```
The USS parser can’t parse a multiple selector if it c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ad6973856ca | unity_docs | physics | What is `MonoImporter.SetExecutionOrder` in Unity? Explain its purpose and usage. | MonoImporter.SetExecutionOrder
Declaration
public static void
SetExecutionOrder
(
MonoScript
script
,
int
order
);
Parameters
Parameter
Description
script
The script to set the execution order for.
order
The execution order for the given
MonoScript
.
Description
Sets the execution order for a
MonoScr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bfdf6530817 | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.BeginSubPass` in Unity? Explain its purpose and usage. | ScriptableRenderContext.BeginSubPass
Declaration
public void
BeginSubPass
(NativeArray<int>
colors
,
NativeArray<int>
inputs
,
bool
isDepthReadOnly
,
bool
isStencilReadOnly
);
Declaration
public void
BeginSubPass
(NativeArray<int>
colors
,
NativeArray<int>
inputs
,
bool
isDepthStencilReadOnly
);
Declar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_31623a54288a | github | scripting | Write a Unity Editor script for Humanoid Animation List Updater | ```csharp
using System.Linq;
using ClusterVR.CreatorKit.Item.Implements;
using UnityEditor;
using UnityEngine;
namespace Baxter.ClusterScriptExtensions.Editor.ComponentUpdater
{
public static class HumanoidAnimationListUpdater
{
public static void Update(ScriptableItemExtension ext)
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f00d67eb9a7d | unity_docs | rendering | What is `Texture2D.CopyPixels` in Unity? Explain its purpose and usage. | Texture2D.CopyPixels
Declaration
public void
CopyPixels
(
Texture
src
);
Declaration
public void
CopyPixels
(
Texture
src
,
int
srcElement
,
int
srcMip
,
int
dstMip
);
Declaration
public void
CopyPixels
(
Texture
src
,
int
srcElement
,
int
srcMip
,
int
srcX
,
int
srcY
,
int
srcWidth
,
int
srcH... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_339eb2d93a7b_doc_4 | github | scripting | What does `SynchronizeJobDataOnValidate` do in this Unity script? Explain its purpose and signature. | Whether job data should be synchronized in the OnValidate message.By default, returns true.Override in subclasses implementing and return falseto avoid automatic job data synchronization during OnValidate.
Signature:
```csharp
protected virtual bool SynchronizeJobDataOnValidate => true;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_47c341dc44bf | unity_docs | rendering | In Unity's 'Introduction to the Frame Debugger', what is 'Render Pipeline compatibility' and how does it work? | Feature Universal Render Pipeline
(URP)
High Definition Render Pipeline (HDRP)
Custom Scriptable Render Pipeline (SRP)
Built-in Render Pipeline
Frame Debugger Yes Yes Yes Yes
Note:
The Frame Debugger updates every frame and you can’t pause it. If the number of render passes or draw calls changes rapidly, the Frame Debu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3c361c9a1b7b | unity_docs | rendering | In Unity's 'Customize how shaders contribute lightmap data in the Built-In Render Pipeline', what is 'The Meta Pass' and how does it work? | A Meta Pass is a Shader pass that provides albedo and emission values to the
Global Illumination
system. These values are separate from those used in real-time rendering, meaning that you can use the Meta Pass to control how a GameObject looks from the point of view of the lighting baking system without affecting its a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_de55a2d154a9 | unity_docs | ui | Explain 'Web template build configuration and interaction' in Unity. | Configure and interact with Web builds using Web templates.
For information about template variables, JavaScript macros, and conditional directives, refer to
Web template variables
.
## Build configuration
The configuration object contains the build configuration, which consists of code and data URLs, product name, c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a05d125af3df | unity_docs | scripting | In Unity's 'Pooling and reusing objects', what is 'Retrieving objects from the pool' and how does it work? | You call
ObjectPool<T>.Get
to retrieve an object from the pool. This action also invokes the method you provided as the actionOnGet parameter to the ObjectPool constructor, which gives you the opportunity to prepare and activate the object for use.
If you request an object from the pool when the pool is empty, a new ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ac9d92b5cd1 | unity_docs | physics | What is `Joint.connectedArticulationBody` in Unity? Explain its purpose and usage. | Joint.connectedArticulationBody
public
ArticulationBody
connectedArticulationBody
;
Description
A reference to an articulation body this joint connects to.
A joint can connect to only one of
Joint.connectedBody
and
Joint.connectedArticulationBody
. If both are set,
Joint.connectedBody
takes precedence. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d203fe30816 | unity_docs | rendering | What is `Matrix4x4.Frustum` in Unity? Explain its purpose and usage. | Matrix4x4.Frustum
Declaration
public static
Matrix4x4
Frustum
(float
left
,
float
right
,
float
bottom
,
float
top
,
float
zNear
,
float
zFar
);
Declaration
public static
Matrix4x4
Frustum
(
FrustumPlanes
fp
);
Parameters
Parameter
Description
left
The X coordinate of the left side of the near... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4118c5607d45 | unity_docs | physics | What is `TerrainTools.IOnSceneGUI.raycastHit` in Unity? Explain its purpose and usage. | IOnSceneGUI.raycastHit
public
RaycastHit
raycastHit
;
Description
Read only. The raycast result for the current mouse position. This is valid when hitValidTerrain is true.
Additional resources:
IOnSceneGUI.hitValidTerrain
and
RaycastHit
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_135a97a745f9 | unity_docs | scripting | What is `BuildAssetBundlesParameters.outputPath` in Unity? Explain its purpose and usage. | BuildAssetBundlesParameters.outputPath
public string
outputPath
;
Description
Output path for the AssetBundles.
This can be an absolute path, or a path relative to the current project. This folder is not created automatically and
BuildPipeline.BuildAssetBundles
fails if it doesn't already exist. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6bf8814734c | unity_docs | scripting | What is `Unity.Android.Gradle.BaseBlock.RemoveElement` in Unity? Explain its purpose and usage. | BaseBlock.RemoveElement
Declaration
public
Unity.Android.Gradle.BaseElement
RemoveElement
(uint
id
);
Parameters
Parameter
Description
id
Element ID.
Returns
BaseElement
The removed child element.
Description
Removes a child element by id.
Removes a custom elements from the
Elements
list. If the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c831fc7f166f | unity_docs | input | What is `EditorGUIUtility` in Unity? Explain its purpose and usage. | EditorGUIUtility
class in
UnityEditor
/
Inherits from:
GUIUtility
Description
Miscellaneous helper stuff for
EditorGUI
.
Static Properties
Property
Description
currentViewWidth
The width of the GUI area for the current EditorWindow or other view. This Property should only be accessed within an OnGUI call.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c567aa0a0016 | unity_docs | scripting | What is `RigidbodyConstraints.FreezePositionY` in Unity? Explain its purpose and usage. | RigidbodyConstraints.FreezePositionY
Description
Freeze motion along the Y-axis.
```csharp
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the y axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c7fd19071aa | unity_docs | scripting | What is `Playables.PlayState` in Unity? Explain its purpose and usage. | PlayState
enumeration
Description
Status of a
Playable
.
Properties
Property
Description
Paused
The Playable has been paused. Its local time will not advance.
Playing
The Playable is currently Playing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_66dcac84d483 | unity_docs | xr | In Unity's 'Magic Leap XR Plugin', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.xr.magicleap@7.1 released 7.1.0, 7.1.1, 7.1.2, 7.1.3
com.unity.xr.magicleap@7.0 released 7.0.0 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_09645b4b1a23 | github | scripting | Write a Unity C# MonoBehaviour script called Scene02_Customize Character | ```csharp
using RMC.Mini.Features.SceneSystem;
using RMC.Mini.Samples.Configurator.Mini;
using RMC.Mini.Samples.Configurator.Mini.Feature;
using RMC.Mini.Samples.Configurator.Mini.View;
using UnityEngine;
namespace RMC.Mini.Samples.Configurator.Standard
{
/// <summary>
/// This is the main entry point to one o... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_f623c2c13b6a | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC6X6_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_ASTC6X6_SRGB
Description
A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd7332cf47f4 | unity_docs | scripting | Show me a Unity C# example demonstrating `ExposedReference_1`. | using a context object. This can be used by assets, such as a
ScriptableObject
or
PlayableAsset
to create references to Scene objects.
The example below shows how a
PlayableAsset
can use exposed references to create references to a Scene GameObject.
This is an example that uses Timeline, so you may want to
set ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5eb1f8bb970a | unity_docs | rendering | What is `Unwrapping.GenerateSecondaryUVSet` in Unity? Explain its purpose and usage. | Unwrapping.GenerateSecondaryUVSet
Declaration
public static bool
GenerateSecondaryUVSet
(
Mesh
src
);
Declaration
public static bool
GenerateSecondaryUVSet
(
Mesh
src
,
UnwrapParam
settings
);
Parameters
Parameter
Description
src
The Mesh to update.
settings
Settings that configure the calculatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9158f643653 | unity_docs | physics | What is `Rendering.CullingOptions.ForceEvenIfCameraIsNotActive` in Unity? Explain its purpose and usage. | CullingOptions.ForceEvenIfCameraIsNotActive
Description
When this flag is set, Unity performs the culling operation even if the
Camera
is not active.
Default value: unset.
Additional resources:
ScriptableCullingParameters.cullingOptions
,
ScriptableRenderContext.Cull
,
CullingResults
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74cad26cebab | unity_docs | scripting | What is `MPE.ProcessService.IsChannelServiceStarted` in Unity? Explain its purpose and usage. | ProcessService.IsChannelServiceStarted
Declaration
public static bool
IsChannelServiceStarted
();
Returns
bool
True if the
ChannelService
is started. False otherwise.
Description
Checks whether the
ChannelService
is already started. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_22c48f0f93d7_doc_5 | github | scripting | What does `IsRegistered` do in this Unity script? Explain its purpose and signature. | Check whether is registered or pending registration in manager.
Signature:
```csharp
public bool IsRegistered(TDataProvider provider)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e3410334880 | unity_docs | ui | In Unity's 'Bind without the binding path', what is 'Test the binding' and how does it work? | In Unity, select
Window
>
UIToolkitExamples
>
Simple Binding Property Example
. A custom Editor window appears with a text field.
Select a GameObject in your
scene
. The name of the GameObject appears in your Editor window’s text field. If you change the name of the GameObject in the text field, the name of the GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7d617f7d706 | unity_docs | scripting | Show me a Unity C# example demonstrating `KeyCode.Return`. | KeyCode.Return
Description
Return key.
The key used to accept a line of text. osMac calls this
Return
. A PC calls this
Enter
. There is no
KeyCode.Enter
. On a PC use
Return
. Some laptops have no name on the
Return
or
Enter
key.
```csharp
// KeyCode.Return example.
//
// Attach this to a GameObject.
// T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_35e1d211dfb4 | unity_docs | editor | Show me a Unity code example for 'Build your application for Dedicated Server'. | lation instructions. For information on how to install modules, refer to
Add modules
.
Select
Switch Profile
to set the new build profile as the active profile.
Click
Build
.
Tip
: You can further configure the Dedicated Server build in the
Player settings
.
## Scripting
To create a Dedicated Server build using a scr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25d3417dff1e | unity_docs | scripting | What are the parameters of `Handles.CircleHandleCap` in Unity? | Description Draw a circle handle. Pass this into handle functions. On EventType.Layout event, calculates handle distance to mouse and calls HandleUtility.AddControl accordingly. On EventType.Repaint event, draws the handle shape. Circle Handle Cap in the Scene View. Add the following script to your Assets folder as Cir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08f21ada9fd4 | unity_docs | math | What is `XR.XRNodeState.TryGetVelocity` in Unity? Explain its purpose and usage. | XRNodeState.TryGetVelocity
Declaration
public bool
TryGetVelocity
(out
Vector3
velocity
);
Returns
bool
True if the velocity was set in the output parameter. False if the velocity is not available due to limitations of the underlying platform or if the node is not presently tracked.
Description
Attempt ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_28b42eefe6bf | unity_docs | scripting | In Unity's 'Programming with the Asset Database', what is 'Asset import order and code execution' and how does it work? | The
asset import order
has some important implications for your code.
Scripts
are always imported and compiled before all other non-default assets, because they can include custom
asset post-processors or scripted importers
that are used later to import non-script assets.
The
[InitializeOnLoad]
attribute is a common wa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd5dd70cee32 | unity_docs | scripting | What is `Experimental.GraphView.Scope.RemoveElement` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.RemoveElement
Declaration
public void
RemoveElement
(
Experimental.GraphView.GraphElement
element
);
Parameters
Parameter
Description
element
The element to remove.
Description
Removes an element from the Scope. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bbd29a9bbe20 | unity_docs | editor | In Unity's 'iOS environment setup', what is 'Install dependencies' and how does it work? | Unity distributes dependencies as modules which means you use the
Unity Hub
to install them. The module you need is iOS Build Support. You can install it either when you install a new Unity Editor version, or add it to an existing Unity Editor install. To install modules:
At install time, refer to
Downloading and manag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d292cfd31a9b | unity_docs | scripting | What is `Playables.PlayableExtensions.SetTime` in Unity? Explain its purpose and usage. | PlayableExtensions.SetTime
Declaration
public static void
SetTime
(U
playable
,
double
value
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
value
The current time in seconds.
Description
Changes the current local time of the
Playable
.
Use this method to override t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a31ca03be55 | unity_docs | physics | Show me a Unity C# example demonstrating `Physics.defaultSolverIterations`. | r solver iteration count may improve their stability (but is slower).
This value is usually changed in
Edit->Project Settings->Physics
inspector instead of from scripts.
Note:
Changing the defaultSolverIterations does not affect already created Rigidbodies. To change an existing Rigidbody please use
Rigidbody.solve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25d6734c8fa4 | unity_docs | rendering | Show me a Unity C# example demonstrating `TextureMipmapLimitGroups.CreateGroup`. | s. If no other group with the same name exists, Unity creates the new group across all quality levels. By default, the new group mirrors the global texture mipmap limit.
If Unity creates the new group successfully, textures previously bound to
groupName
stop using
QualitySettings.globalTextureMipmapLimit
as a fallb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_784ff967616b | unity_docs | networking | In Unity's 'Licensing overview', what is 'Serial-based licensing' and how does it work? | Serial-based licensing is a node-locked licensing solution that manages your access through a serial key that Unity sends you. You activate the key (or return it) by using the Unity Hub or the command line.
The activation for a serial-based license is associated with the computer where you activated it.
This license ty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86bd2864b71b | unity_docs | scripting | What are the parameters of `Assertions.Assert.IsNull` in Unity? | Description Assert the value is null. ```csharp
using UnityEngine;
using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour
{
MyClass myClassReference; void Update()
{
// Make sure the myClassReference reference is never set
Assert.IsNull(myClassReference);
}
}publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a6ede3470075 | unity_docs | rendering | Explain 'Inherit Velocity module reference' in Unity. | Use this module on subemitters. Each particle in the parent system can spawn particles in the subemitter. This module reads the velocity from the parent particle and controls how the speed of the subemitter particles reacts to that velocity over time.
## Properties
For some properties in this section, you can use dif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c19089bca49c | unity_docs | editor | What is `Experimental.Licensing.EntitlementInfo` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EntitlementInfo
class in
UnityEditor.Experimental.Licensing
Description
Data structure for an individual entitlement, the results of a call to
LicensingUtility.HasEntitlementsExtended
.
Properties
Property
Description
Enti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c7e8c157334 | unity_docs | scripting | What is `ModelImporter.importBlendShapeDeformPercent` in Unity? Explain its purpose and usage. | ModelImporter.importBlendShapeDeformPercent
public bool
importBlendShapeDeformPercent
;
Description
Import BlendShapes deform percent.
Toggles the import of BlendShapes deform percent. If disabled, all values will be set to 0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ee7cb7ede2a | unity_docs | scripting | What is `UIElements.ThemeStyleSheet` in Unity? Explain its purpose and usage. | ThemeStyleSheet
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.StyleSheet
/
Implemented in:
UnityEngine.UIElementsModule
Description
Represents a style sheet that's assembled from other style sheets.
Inherited Members
Properties Property Description
hideFlags
Should the object be hidden, sav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42a755ca51c3 | unity_docs | scripting | Give me an overview of the `CollisionFlags` class in Unity. | CollisionFlags
enumeration
Description
CollisionFlags is a bitmask returned by CharacterController.Move.
It gives you a broad overview of where your character collided with any other objects.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Update()
{
Chara... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b44203d3db1a | unity_docs | scripting | What are the parameters of `Assertions.Assert.AreApproximatelyEqual` in Unity? | Description Assert the values are approximately equal. An absolute error check is used for approximate equality check (|a-b| < tolerance ). Default tolerance is 0.00001f. Note: Every time you call the method with tolerance specified, a new instance of FloatComparer is created. For performance reasons you might want to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_877959b28341 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RayTracingShader.Dispatch`. | hader is compatible. Replace <value> with one of the values:
native16bit
,
int64
,
int64bufferatomics
.
#pragma disable_ray_payload_size_checks
- disables ray payload size compatibility checks between different ray tracing shader types. Use this carefully, because removing the check can cause corrupt ray payload d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6d5824b22e0 | unity_docs | editor | What is `EditorGUI.Slider` in Unity? Explain its purpose and usage. | EditorGUI.Slider
Declaration
public static float
Slider
(
Rect
position
,
float
value
,
float
leftValue
,
float
rightValue
);
Declaration
public static float
Slider
(
Rect
position
,
string
label
,
float
value
,
float
leftValue
,
float
rightValue
);
Declaration
public static float
Slider
(
Rect
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_498d305bf8ff | unity_docs | physics | What is `PhysicsMaterial.bounceCombine` in Unity? Explain its purpose and usage. | PhysicsMaterial.bounceCombine
public
PhysicsMaterialCombine
bounceCombine
;
Description
Determines how the bounciness is combined.
Traditionally bounciness properties are dependent on the combination of the two materials in contact.
This is however impractical in a game. Instead you can use the combine mode ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a11553388689 | unity_docs | editor | Give me an overview of the `SettingsProviderGroupAttribute` class in Unity. | SettingsProviderGroupAttribute
class in
UnityEditor
Description
Attribute used to register multiple
SettingsProvider
items. Use this attribute to decorate a function that returns an array of
SettingsProvider
instances. If the function returns null, no SettingsProvider appears in the Settings window.
```csharp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f15d56a39637 | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.WriteArrayElementWithStride` in Unity? Explain its purpose and usage. | UnsafeUtility.WriteArrayElementWithStride
Declaration
public static void
WriteArrayElementWithStride
(void*
destination
,
int
index
,
int
stride
,
T
value
);
Parameters
Parameter
Description
destination
Memory pointer.
index
Array index.
stride
Stride.
value
Value to write.
Description
Write array... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82d8effd2e58 | unity_docs | animation | What is `AnimationCurve.CopyFrom` in Unity? Explain its purpose and usage. | AnimationCurve.CopyFrom
Declaration
public void
CopyFrom
(
AnimationCurve
other
);
Parameters
Parameter
Description
other
The
AnimationCurve
object to obtain the values to copy.
Description
Copies the keys and properties of the specified
AnimationCurve
object into this instance of the
AnimationCurve
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7fe8aea52c7 | unity_docs | math | What is `Mesh.SetTangents` in Unity? Explain its purpose and usage. | Mesh.SetTangents
Declaration
public void
SetTangents
(Vector4[]
inTangents
);
Declaration
public void
SetTangents
(List<Vector4>
inTangents
);
Declaration
public void
SetTangents
(NativeArray<T>
inTangents
);
Parameters
Parameter
Description
inTangents
Per-vertex tangents.
Description
Set the ta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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