id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_24171b0498fb | unity_docs | xr | What is `Networking.UploadHandler` in Unity? Explain its purpose and usage. | UploadHandler
class in
UnityEngine.Networking
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
Helper object for
UnityWebRequest
s. Manages the buffering and transmission of body data during HTTP requests.
When attached to a
UnityWebRequest
, an UploadHandler object handles all information rega... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e42bb45ff9da | unity_docs | scripting | What is `UIElements.TextElement.displayTooltipWhenElided` in Unity? Explain its purpose and usage. | TextElement.displayTooltipWhenElided
public bool
displayTooltipWhenElided
;
Description
When true, a tooltip displays the full version of elided text, and also if a tooltip had been previously
provided, it will be overwritten. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_82234f1c10b1 | unity_docs | scripting | Explain 'Digital distribution services for Android' in Unity. | This section of the documentation contains information about digital distribution service-specific delivery requirements for Android applications. Each page includes any relevant considerations to be aware of and requirements that an application must fulfill before you publish it there.
For more information on how to p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_983cb9579222_doc_10 | github | scripting | What does `WarnMessage` do in this Unity script? Explain its purpose and signature. | Log Warn wrapper for all debug logs of this class.Message to be logged.
Signature:
```csharp
private static void WarnMessage(string message)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_bdd1df8446bc | unity_docs | editor | Show me a Unity C# example demonstrating `QualitySettings.GetAllRenderPipelineAssetsForPlatform`. | uildTargetGroupName
The platform to obtain the Render Pipeline Assets.
renderPipelineAssets
The list that will be filled with the unfiltered Render Pipeline Assets. There might be null Render Pipeline Assets.
Description
[Editor Only] Fills the given list with all the Render Pipeline Assets on any Quality Level fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5277e4ae069c | unity_docs | physics | What is `UIElements.FocusController` in Unity? Explain its purpose and usage. | FocusController
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Class in charge of managing the focus inside a Panel.
Each Panel should have an instance of this class. The instance holds the currently focused VisualElement and is responsible for changing it.
Pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b19d7ccd861 | unity_docs | scripting | Show me a Unity C# example demonstrating `AsyncOperation.allowSceneActivation`. | se, and another
AsyncOperation
(e.g.
SceneManager.UnloadSceneAsync
) initializes, Unity does not call the second operation until the first
AsyncOperation.allowSceneActivation
is set to true.
You should set and use
AsyncOperation.allowSceneActivation
in coroutine functions. You cannot set and use
AsyncOperation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9077503430c1 | unity_docs | rendering | Explain 'Writing compute shaders for multiple platforms' in Unity. | ## Cross-platform best practices
DirectX 11 (DX11) supports many actions that are not supported on other platforms (such as Metal or
OpenGL ES
). Therefore, you should always ensure your shader has well-defined behavior on platforms that offer less support, rather than only on DX11. Here are few things to consider:
Ou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27ca03defb4c | unity_docs | scripting | What is `UIElements.PointerEventBase_1.altitudeAngle` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.altitudeAngle
public float
altitudeAngle
;
Description
Gets the angle of the stylus relative to the surface, in radians
A value of 0 indicates that the stylus is parallel to the surface. A value of pi/2 indicates that it is perpendicular to the surface. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce68ed6f2262 | unity_docs | rendering | What is `Texture2DArray.mipmapLimitGroup` in Unity? Explain its purpose and usage. | Texture2DArray.mipmapLimitGroup
public string
mipmapLimitGroup
;
Description
The name of the texture mipmap limit group that this texture is associated with. (Read Only)
If this texture has a mipmap limit group assignment, this texture respects the
TextureMipmapLimitSettings
of that group.
If this texture do... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c526a4613564 | unity_docs | rendering | Explain 'Light halos' in Unity. | Strategies for creating glowing halos around light sources, to give the impression of small dust particles in the air, and add atmosphere to your
scene
.
Topic Description Create and configure a halo light effect
Create and customize a halo around a light source.
Halo component reference
Explore the properties for the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76ced652f7fc | unity_docs | rendering | What is `Build.Content.ContentBuildInterface.CalculateBuildUsageTags` in Unity? Explain its purpose and usage. | ContentBuildInterface.CalculateBuildUsageTags
Declaration
public static void
CalculateBuildUsageTags
(ObjectIdentifier[]
objectIDs
,
ObjectIdentifier[]
dependentObjectIDs
,
Build.Content.BuildUsageTagGlobal
globalUsage
,
Build.Content.BuildUsageTagSet
usageSet
);
Declaration
public static void
CalculateB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d8fa233cf65 | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.DeleteShape`. | PhysicsShapeGroup2D.DeleteShape
Declaration
public void
DeleteShape
(int
shapeIndex
);
Parameters
Parameter
Description
shapeIndex
The index of the shape stored the
PhysicsShapeGroup2D
.
Description
When destroying a shape at the specified
shapeIndex
, all other shapes that exist above the specified
sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_966316f19576 | unity_docs | scripting | Show me a Unity C# example demonstrating `DragAndDrop.StartDrag`. | DragAndDrop.StartDrag
Declaration
public static void
StartDrag
(string
title
);
Description
Start a drag operation.
Initiates a drag operation with the current drag object state. Use
paths
and/or
objectReferences
to setup
drag state.
Additional resources:
PrepareStartDrag
,
paths
,
objectReferences
.
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d35333d1dcce_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | MonoBehaviour extension with helper features for subcribing to and unsubscribing from ScriptableObject-based GameEvent and GameProperty objects.
Signature:
```csharp
public abstract class SubscriptionHelperMonoBehaviour : MonoBehaviour
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_b7cfc526d0ed | github | scripting | Write a Unity C# XR/VR script for Update Manager | ```csharp
using System;
using Gilzoide.UpdateManager.Internal;
using Gilzoide.UpdateManager.Jobs;
using UnityEngine;
namespace Gilzoide.UpdateManager
{
/// <summary>
/// Singleton MonoBehaviour that calls <see cref="IUpdatable.ManagedUpdate"/>, <see cref="ILateUpdatable.ManagedLateUpdate"/> or <see cref="IFixe... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_0a2b7be36518 | unity_docs | math | What is `TerrainTools.BrushTransform.GetBrushXYBounds` in Unity? Explain its purpose and usage. | BrushTransform.GetBrushXYBounds
Declaration
public
Rect
GetBrushXYBounds
();
Returns
Rect
Bounding rectangle in target XY space.
Description
Get the axis-aligned bounding rectangle of the brush, in target XY space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f6467560f77a | unity_docs | physics | In Unity's 'Introduction to physics articulations', what is 'Articulation Joint types and degrees of freedom' and how does it work? | There are four types of articulation joints that you can select and configure
through an Articulation Body:
Fixed joint
: sets a rigid, unbreakable and unstretchable link between bodies.
Prismatic joint
: prevents all motion except sliding along a particular axis.
Revolute joint
: allows rotation around a particular ax... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16f28513f0db | unity_docs | rendering | What is `TextureImporter.ClearPlatformTextureSettings` in Unity? Explain its purpose and usage. | TextureImporter.ClearPlatformTextureSettings
Declaration
public void
ClearPlatformTextureSettings
(string
platform
);
Parameters
Parameter
Description
platform
The platform whose settings are to be cleared (see below).
Description
Clears specific target platform settings.
Refer to
NamedBuildTarget
for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc6f7a8ca052 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R16_UInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R16_UInt
Description
A one-component, 16-bit unsigned integer format that has a single 16-bit R component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a03068cbdd5d | unity_docs | editor | What is `VersionControl.Provider.Incoming` in Unity? Explain its purpose and usage. | Provider.Incoming
Declaration
public static
VersionControl.Task
Incoming
();
Description
Starts a task that queries the version control server for incoming changes.
The task returns the incoming changesets which then can be accessed through the task's
Task.changeSets
property once it has been completed.
``... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57dcf45163ff | unity_docs | rendering | In Unity's 'Linux Player settings', what is 'Resolution section' and how does it work? | Use this section to customize the screen mode and default size.
Property Description Run In Background
Enable this option to allow the application to run in the background when it loses focus. When disabled, the application pauses when it loses focus.
Fullscreen Mode
Choose the full-screen mode. This defines the defaul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f2bfa7422c2 | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.z`. | Quaternion.z
public float
z
;
Description
Z component of the Quaternion. Don't modify this directly unless you know quaternions inside out.
```csharp
//Create three Sliders (Create>UI>Slider) and three Text GameObjects (Create>UI>Text). These are for manipulating the x, y, and z values of the Quaternion. The t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_872180670ca7 | unity_docs | physics | In Unity's 'Create a ragdoll', what is 'Note' and how does it work? | For
Character Joints
made with the Ragdoll wizard, the joint’s Twist axis corresponds with the limb’s largest
swing axis
, the joint’s
Swing 1
axis corresponds with the limb’s smaller swing axis, and the joint’s
Swing 2
axis is for twisting the limb. This naming scheme is for legacy reasons. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e46529f0eff6 | unity_docs | scripting | What is `Selection.GetTransforms` in Unity? Explain its purpose and usage. | Selection.GetTransforms
Declaration
public static Transform[]
GetTransforms
(
SelectionMode
mode
);
Parameters
Parameter
Description
mode
Options for refining the selection. Refer to
SelectionMode
for the available modes.
Returns
Transform[]
The transforms of the selected objects determined by the
mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_926a14a07944 | unity_docs | physics | What is `Collider2D.isTrigger` in Unity? Explain its purpose and usage. | Collider2D.isTrigger
public bool
isTrigger
;
Description
Is this collider configured as a trigger?
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Collider2D coll; // Use this for initialization
void Start()
{
//Check if the isTrigger option on the Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6007b3d4a65 | unity_docs | performance | What is `Unity.Profiling.ProfilerFlowEventType.End` in Unity? Explain its purpose and usage. | ProfilerFlowEventType.End
Description
Use for the flow end point.
Marks the ProfilerMarker scope that the ProfilerFlowEventType.End is enclosed in as the final flow point.
```csharp
using System;
using System.Threading;
using Unity.Profiling;
using Unity.Profiling.LowLevel;
using Unity.Profiling.LowLevel.Unsafe;pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52c49b80863a | unity_docs | scripting | Show me a Unity C# example demonstrating `Coroutine`. | lass in
UnityEngine
/
Inherits from:
YieldInstruction
/
Implemented in:
UnityEngine.CoreModule
Description
MonoBehaviour.StartCoroutine
returns a Coroutine. Instances of this class are only used to reference these coroutines, and do not hold any exposed properties or functions.
A coroutine is a function that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4be95b49dce8 | unity_docs | rendering | What is `ParticleSystem.textureSheetAnimation` in Unity? Explain its purpose and usage. | ParticleSystem.textureSheetAnimation
public
ParticleSystem.TextureSheetAnimationModule
textureSheetAnimation
;
Description
Script interface for the TextureSheetAnimationModule of a Particle System.
This module allows you to add animations to your particle textures. This is achieved by authoring flipbook text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a47d83aa0970 | unity_docs | math | What is `Experimental.GraphView.Edge.PointsAndTangents` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Edge.PointsAndTangents
protected Vector2[]
PointsAndTangents
;
Description
The edge's points and tangents. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81715f709233 | unity_docs | rendering | What is `Texture2D.Reinitialize` in Unity? Explain its purpose and usage. | Texture2D.Reinitialize
Declaration
public bool
Reinitialize
(int
width
,
int
height
);
Declaration
public bool
Reinitialize
(int
width
,
int
height
,
Experimental.Rendering.GraphicsFormat
format
,
bool
hasMipMap
);
Declaration
public bool
Reinitialize
(int
width
,
int
height
,
TextureFormat
form... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c771d68986a8 | unity_docs | editor | What is `SearchService.IProjectSearchEngine` in Unity? Explain its purpose and usage. | IProjectSearchEngine
interface in
UnityEditor.SearchService
Implements interfaces:
ISearchEngine<T0>
,
ISearchEngineBase
Description
The interface for Project engines to implement. It inherits from
ISearchEngine<T0>
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa338045cc4a | unity_docs | scripting | What is `Playables.Notification` in Unity? Explain its purpose and usage. | Notification
class in
UnityEngine.Playables
/
Implemented in:
UnityEngine.CoreModule
Implements interfaces:
INotification
Description
Default implementation for Playable notifications.
See
PlayableOutputExtensions.PushNotification
for an example.
Properties
Property
Description
id
The name that identifie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_952de7409989 | unity_docs | animation | In Unity's 'Animate a GameObject', what is 'Time line' and how does it work? | You can click anywhere on the
Animation window time line
to move the playback head to that frame, and preview or modify that frame in the Animation Clip. The numbers in the
time line
are shown as seconds and frames, so 1:30 means 1 second and 30 frames.
Note: The time line is tinted blue in Preview mode and tinted red ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_982c85173185_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Called as soon as the player touches the screen. The argument is the screen position.
Signature:
```csharp
public event Action<Vector2> onStartTouch;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d94f18f9aab | unity_docs | editor | What is `Build.Content.WriteResult` in Unity? Explain its purpose and usage. | WriteResult
struct in
UnityEditor.Build.Content
Description
Struct containing the results from the ContentBuildPipeline.WriteSerialziedFile and ContentBuildPipeline.WriteSceneSerialziedFile APIs.
Note: this struct and its members exist to provide low-level support for the
Scriptable Build Pipeline
package. This... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2d8f030811a4 | github | scripting | Write a Unity C# script called Transform Data | ```csharp
using UnityEngine;
using System.Collections.Generic;
using System.Text;
namespace PlainSaveLoad
{
public class TransformData
{
public Vector3 position;
public TransformData(Vector3 position)
{
this.position = position;
}
public override string To... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_d5d1f0e7aec2 | unity_docs | editor | What is `AssetSettingsProvider` in Unity? Explain its purpose and usage. | AssetSettingsProvider
class in
UnityEditor
/
Inherits from:
SettingsProvider
Description
AssetSettingsProvider is a specialization of the
SettingsProvider
class that converts legacy settings to Unified Settings. Legacy settings include any settings that used the Inspector to modify themselves, such as the *.as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5cbe998165d | unity_docs | rendering | In Unity's 'Change or detect the active render pipeline', what is 'Activating the Built-in Render Pipeline' and how does it work? | To set the active render pipeline to the Built-in Render Pipeline, remove any Render Pipeline Assets from graphics settings and quality settings.
To do this:
Select
Edit
>
Project Settings
>
Quality
.
For each quality level, if a Render Pipeline Asset is assigned to
Render Pipeline Asset
, unassign it.
Select
Edit
>
Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ba76c79b3654 | github | scripting | Write a Unity Editor script for Gaussian Move Tool | ```csharp
// SPDX-License-Identifier: MIT
using GaussianSplatting.Runtime;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEngine;
namespace GaussianSplatting.Editor
{
[EditorTool("Gaussian Move Tool", typeof(GaussianSplatRenderer), typeof(GaussianToolContext))]
class GaussianMoveTool : GaussianT... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_0a212619fc54_doc_6 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Destroys the specified MonoBehaviour object and removes it from the pool.The type of the MonoBehaviour object to destroy.The object to destroy.
Signature:
```csharp
public static void DestroyMono<T>(T obj) where T : MonoBehaviour, IPoolable => _poolService.DestroyMono(obj);
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_47bcc8210d75 | unity_docs | rendering | What is `LightProbeProxyVolume.QualityMode` in Unity? Explain its purpose and usage. | QualityMode
enumeration
Description
An enum describing the Quality option used by the Light Probe Proxy Volume component.
Additional resources:
Light Probes
,
Light Probe Proxy Volume
,
Spherical Harmonics(SH)
.
Properties
Property
Description
Low
This option will use only two SH coefficients bands: L0 and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bef6a0eae5d7 | unity_docs | scripting | Explain 'Android Library and Android Archive plug-ins' in Unity. | Android Libraries and Android Archives (AAR) are
plug-in
types that can contain C++ and Java code, resources such as assets, and a plug-in manifest file. You can use them to reuse components across multiple applications, or build variations of one application with the same core components.
Topic Description Introducing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b03ef827a8c3 | unity_docs | editor | What is `Profiling.RawFrameDataView.GetSampleMarkerId` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleMarkerId
Declaration
public int
GetSampleMarkerId
(int
sampleIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
Returns
int
Returns Profiler marker indentifier. Returns
invalidMarkerId
for invalid index.
Description
Gets Profiler marker ind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8261e762ee13 | unity_docs | rendering | What is `LightProbesQuery` in Unity? Explain its purpose and usage. | LightProbesQuery
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Thread-safe struct for batch sampling Light Probes in a Scene.
This struct allows for sampling Light Probes from a job or a thread. If you load a scene additively, you must call LightProbes.Tetrahedralize to include its ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce5d2e96c20f | unity_docs | ui | What is `GUI.ScrollTo` in Unity? Explain its purpose and usage. | GUI.ScrollTo
Declaration
public static void
ScrollTo
(
Rect
position
);
Description
Scrolls all enclosing scrollviews so they try to make
position
visible.
```csharp
// Draws a Scroll view with 2 buttons inside.
// When clicked each button it moves the scroll
// where the other button is locatedusing UnityE... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b1c6db565bc | unity_docs | scripting | What are the parameters of `Vector3.Lerp` in Unity? | Returns Vector3 Interpolated value. This value always lies on a line between points a and b . Description Interpolates linearly between two points. The interpolant parameter t is clamped to the range [0, 1]. This method is useful for finding a point some fraction of the way along a line between two endpoints. For examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_784d3901c1a4 | unity_docs | scripting | In Unity's 'Deploy a QNX project', what is 'Application window configuration using environment variable' and how does it work? | Use the environment variable UNITY_QNX_WINDOW_CLASS_LIST to configure the properties for your Unity application windows. This variable allows you to override Unity’s default windowing behavior by using the platform-specific window properties. You can define properties including display index, position, size, and hardwa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b63722c4ca11 | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.Clickable.clickedWithEventInfo`. | Clickable.clickedWithEventInfo
Description
Callback triggered when the target element is clicked, including event data.
Encapsulates a method that has an
EventBase
parameter and does not return a value.
```csharp
using UnityEngine;
using UnityEngine.UIElements;[RequireComponent(typeof(UIDocument))]
public ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f25faac39dd6 | unity_docs | rendering | What are the parameters of `Shader.SetGlobalFloat` in Unity? | Description Sets a global float property for all shaders. Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block). Usually this is used if you have a set of custom shaders that all use
the same "global" float (fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3bbf985e6ffa | unity_docs | ui | Show me a Unity code example for 'Bind to a list without ListView'. | ple creates in this
GitHub repository
.
## Create an object that contains a list
Create a C# class that contains a list. This list is the target of the binding.
Create a project in Unity with any template.
In your
Project window
, create a folder named
bind-to-list-without-ListView
to store all your files.
Create a C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03cfaea2f533 | unity_docs | math | What is `Build.Content.ContentBuildInterface.StopProfileCapture` in Unity? Explain its purpose and usage. | ContentBuildInterface.StopProfileCapture
Declaration
public static ContentBuildProfileEvent[]
StopProfileCapture
();
Description
Returns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture.
Throws an InvalidOperationException if no profil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35a58c92758e | unity_docs | math | What is `Plane.GetSide` in Unity? Explain its purpose and usage. | Plane.GetSide
Declaration
public bool
GetSide
(
Vector3
point
);
Description
Is a point on the positive side of the plane?
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Plane goalLine1;
public Plane goalLine2;
public Plane leftSideLine;
public Pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_701bd902716d | unity_docs | rendering | What is `Lightmapping.bakeOnSceneLoad` in Unity? Explain its purpose and usage. | Lightmapping.bakeOnSceneLoad
public static
Lightmapping.BakeOnSceneLoadMode
bakeOnSceneLoad
;
Description
Determines whether lighting data should be generated when loading a scene, for scenes that have not already been baked. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_814af3f3dfb6 | unity_docs | rendering | What are the parameters of `EditorGUILayout.ColorField` in Unity? | Returns Color The color selected by the user. Description Make a field for selecting a Color . Change the color of the selected GameObjects. ```csharp
using UnityEngine;
using UnityEditor;// Change the color of the selected GameObjects.public class ExampleClass : EditorWindow
{
Color matColor = Color.white; [Men... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21bd8c117909 | unity_docs | rendering | What is `Video.VideoPlayer.targetMaterialProperty` in Unity? Explain its purpose and usage. | VideoPlayer.targetMaterialProperty
public string
targetMaterialProperty
;
Description
Material
texture property which is targeted when
VideoPlayer.renderMode
is set to Video.VideoTarget.MaterialOverride.
The video is sent to every
Material
in the
Renderer
that has the targeted texture property. When this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5572039094e7 | unity_docs | scripting | What is `PackageManager.PackageInfo.deprecationMessage` in Unity? Explain its purpose and usage. | PackageInfo.deprecationMessage
public string
deprecationMessage
;
Description
Deprecation message for the version that this instance represents.
Valid only if
PackageInfo.isDeprecated
is `true`.
Additional resources:
VersionsInfo.deprecated
for the list of all deprecated versions. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5daf4e97a048 | unity_docs | scripting | What are the parameters of `Video.VideoPlayer.frameReady` in Unity? | Description The VideoPlayer invokes this event when a new frame is ready to be displayed. Use this event to: Analyze certain frames of a video. Track progress of the video. Play other effects such as animations or sound effects at a certain frame. To enable this event so that the VideoPlayer emits it, set the VideoPlay... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e31b1ee1b530 | unity_docs | editor | In Unity's 'Configuration files', what is 'Global configuration file location' and how does it work? | Package Manager uses a global configuration file named
upmconfig.toml
. This file isn’t automatically created when you install the Unity Hub or a Unity Editor. However, you can create the file in the following location if you need to customize your configuration:
Environment Location Windows
%ALLUSERSPROFILE%\Unity\con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_78c4c24814f3 | unity_docs | xr | In Unity's 'Manage asset packs at runtime', what is 'Download asset packs' and how does it work? | If your application uses
fast-follow or on-demand
asset packs, the device must download these asset packs before the application can access assets inside of them. To check the status of asset packs and download them if they’re not on the device, you must first know the name of each asset pack. To get the names of Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc8a0fde57cf | unity_docs | scripting | What is `RenderPickingArgs.renderObjectSet` in Unity? Explain its purpose and usage. | RenderPickingArgs.renderObjectSet
public IReadOnlyCollection<GameObject>
renderObjectSet
;
Description
A set of GameObjects to check and determine what this callback is expected to render.
Depending on
renderPickingType
, the GameObjects in this set are expected to be either included or excluded from the picki... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56b3807698a0 | unity_docs | scripting | What is `ParticleSystem.CollisionModule.minKillSpeed` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.minKillSpeed
public float
minKillSpeed
;
Description
Kill particles whose speed falls below this threshold, after a collision.
Additional resources:
ParticleSystem.collision
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d64b1544bddb | unity_docs | scripting | What is `Tree` in Unity? Explain its purpose and usage. | Tree
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.TerrainModule
Description
Tree Component for the tree creator.
Properties
Property
Description
data
Data asociated to the Tree.
hasSpeedTreeWind
Tells if there is wind data exported from SpeedTree are saved on this compone... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46534cee46b9 | unity_docs | rendering | In Unity's 'Text assets', what is 'Binary data' and how does it work? | Text assets can also store binary data. If you create a file with the.bytes
extension, you can load it as a text asset and access it through the bytes property.
For example, put a.jpeg
file into the Resources folder and change the extension to.bytes
, then use the following script code to read the data at runtime:
```
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fba661a3cac | unity_docs | scripting | What is `HumanDescription.hasTranslationDoF` in Unity? Explain its purpose and usage. | HumanDescription.hasTranslationDoF
public bool
hasTranslationDoF
;
Description
True for any human that has a translation Degree of Freedom (DoF). It is set to false by default.
Translation DoF are on Spine, Chest, Neck, Shoulder and Upper Leg bones. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3640f904370c | unity_docs | scripting | Show me a Unity code example for 'Access meshes via the Mesh API'. | iangles, vertex positions, normals and texture coordinates and also supplies a number of other useful properties and functions to assist mesh generation.
## Access an object’s Mesh
The mesh data is attached to an object using the
Mesh Filter
component (and the object will also need a MeshRenderer to make the geometry... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16877124dbdb | unity_docs | animation | What is `Animator.SetLookAtWeight` in Unity? Explain its purpose and usage. | Animator.SetLookAtWeight
Declaration
public void
SetLookAtWeight
(float
weight
);
Declaration
public void
SetLookAtWeight
(float
weight
,
float
bodyWeight
);
Declaration
public void
SetLookAtWeight
(float
weight
,
float
bodyWeight
,
float
headWeight
);
Declaration
public void
SetLookAtWeight
(floa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d15b34a3502 | unity_docs | scripting | What is `UIElements.DoubleField.ctor` in Unity? Explain its purpose and usage. | DoubleField Constructor
Declaration
public
DoubleField
();
Description
Constructor.
Declaration
public
DoubleField
(int
maxLength
);
Parameters
Parameter
Description
maxLength
Maximum number of characters the field can take.
Description
Constructor.
Declaration
public
DoubleField
(string
lab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f93bd36ffd1b | unity_docs | math | What is `GeometryUtility.CalculateBounds` in Unity? Explain its purpose and usage. | GeometryUtility.CalculateBounds
Declaration
public static
Bounds
CalculateBounds
(Vector3[]
positions
,
Matrix4x4
transform
);
Parameters
Parameter
Description
positions
An array that stores the location of 3d positions.
transform
A matrix that changes the position, rotation and size of the bounds cal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66ded82287ed | unity_docs | rendering | What is `SceneView.Frame` in Unity? Explain its purpose and usage. | SceneView.Frame
Declaration
public bool
Frame
(
Bounds
bounds
,
bool
instant
);
Parameters
Parameter
Description
bounds
The bounds to frame in the Scene view.
instant
Set to true to immediately frame the camera. Set to false to animate the action.
Returns
bool
Returns true if the given bounds can be ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b061f1147052 | unity_docs | scripting | What is `LightTransport.IDeviceContext.ReadBuffer` in Unity? Explain its purpose and usage. | IDeviceContext.ReadBuffer
Declaration
public void
ReadBuffer
(BufferSlice<T>
src
,
NativeArray<T>
dst
);
Declaration
public void
ReadBuffer
(BufferSlice<T>
src
,
NativeArray<T>
dst
,
LightTransport.EventID
id
);
Parameters
Parameter
Description
src
The buffer slice specifying the source data on the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ffc96e7873b | unity_docs | scripting | What is `ModelImporterNormalSmoothingSource.FromAngle` in Unity? Explain its purpose and usage. | ModelImporterNormalSmoothingSource.FromAngle
Description
Use the angle between adjacent faces to determine if an edge is smooth or hard.
Additional resources:
ModelImporter.normalSmoothingSource
,
ModelImporter.normalSmoothingAngle
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_659f467dfa13 | unity_docs | xr | What is `U2D.SpriteAtlasManager.atlasRegistered` in Unity? Explain its purpose and usage. | SpriteAtlasManager.atlasRegistered
Description
Trigger when a
SpriteAtlas
is registered via invoking the callback in
SpriteAtlasManager.atlasRequested
.
```csharp
using UnityEngine;
using UnityEngine.U2D;public class AtlasRegistrationListener : MonoBehaviour
{
void OnEnable()
{
SpriteAtlasManager.atlasRegiste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9caf842b5841 | unity_docs | input | What is `UIElements.MouseEventBase_1.currentTarget` in Unity? Explain its purpose and usage. | MouseEventBase<T0>.currentTarget
public
UIElements.IEventHandler
currentTarget
;
Description
The current target of the event. The current target is the element in the propagation path for which event handlers are currently being executed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77576637d383 | unity_docs | math | What is `Build.Content.ContentBuildInterface.GetTypesForObject` in Unity? Explain its purpose and usage. | ContentBuildInterface.GetTypesForObject
Declaration
public static Type[]
GetTypesForObject
(
Build.Content.ObjectIdentifier
objectID
);
Parameters
Parameter
Description
objectID
The specific object.
Returns
Type[]
The array of unique types.
Description
Returns the System.Type of the
ObjectIdentifie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93d16eb04524 | unity_docs | input | What is `SearchService.ISearchEngineBase.BeginSession` in Unity? Explain its purpose and usage. | ISearchEngineBase.BeginSession
Declaration
public void
BeginSession
(
SearchService.ISearchContext
context
);
Parameters
Parameter
Description
context
The search context.
Description
A function called at the beginning of a search session.
A search session is started when a user inputs the first character... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0d949af1076 | unity_docs | scripting | What is `U2D.PixelPerfectRendering` in Unity? Explain its purpose and usage. | PixelPerfectRendering
class in
UnityEngine.U2D
/
Implemented in:
UnityEngine.CoreModule
Description
A collection of APIs that facilitate pixel perfect rendering of sprite-based renderers.
Static Properties
Property
Description
pixelSnapSpacing
To achieve a pixel perfect render, Sprites must be displaced to d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac2ba2ce6a37 | unity_docs | animation | What is `HumanBodyBones` in Unity? Explain its purpose and usage. | HumanBodyBones
enumeration
Description
Human Body Bones.
Additional resources:
Animator.GetBoneTransform
.
Properties
Property
Description
Hips
This is the Hips bone.
LeftUpperLeg
This is the Left Upper Leg bone.
RightUpperLeg
This is the Right Upper Leg bone.
LeftLowerLeg
This is the Left Knee bone.
Righ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dd5add5bf6cf | unity_docs | rendering | Explain 'Introduction to importing assets' in Unity. | When you create a Unity project, Unity creates a folder for your project which contains an Assets subfolder. You can use this folder to store assets created outside of Unity to then use in your project.
Important:
Using cloud-based storage methods to store your project is an unsupported workflow. It can cause synchroni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f89ad8b536b | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.PIX.IsAttached`. | PIX.IsAttached
Declaration
public static bool
IsAttached
();
Description
Returns true if running via PIX and in a development build.
```csharp
using UnityEngine;
using UnityEngine.Rendering;public class PixControl : MonoBehaviour
{
public int frameCaptureCount = 1; int frameCount = 0;
bool capturing = false; ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a75947cfa027 | unity_docs | scripting | Explain 'Introduction to components' in Unity. | Components
are the functional pieces of every
GameObject
. Components contain properties which you can edit to define the behavior of a GameObject. For more information on the relationship between components and GameObjects, see
GameObjects
.
To view a list of the components attached to a GameObject in the Inspector wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ba13b2058cc | unity_docs | scripting | What is `NetworkReachability.ReachableViaCarrierDataNetwork` in Unity? Explain its purpose and usage. | NetworkReachability.ReachableViaCarrierDataNetwork
Description
Network is reachable via carrier data network.
```csharp
//Attach this script to a GameObject
//This script checks the device’s ability to reach the internet and outputs it to the console windowusing UnityEngine;public class Example : MonoBehaviour
{
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec796fe9c7d8 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.velocityScale`. | ParticleSystemRenderer.velocityScale
public float
velocityScale
;
Description
Specifies how much particles stretch depending on their velocity.
Use this to make particles get longer as their speed increases.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5b7b9b642ea | unity_docs | ui | In Unity's 'Relative and absolute positioning', what is 'Example overview' and how does it work? | The example uses the automatic layout system to add boxes to an Editor and a runtime UI. One box demonstrates a relative offset of
25 px
, while another box demonstrates the absolute position of
25 px, 25 px
.
The example structures the Editor UI with C# script and the runtime UI with UXML and CSS.
You can find the com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5a36b882cb7 | unity_docs | math | What is `Rendering.RayTracingGeometryInstanceConfig.frontTriangleCounterClockwise` in Unity? Explain its purpose and usage. | RayTracingGeometryInstanceConfig.frontTriangleCounterClockwise
public bool
frontTriangleCounterClockwise
;
Description
Whether to flip the way triangles face in this ray tracing instance.
If
True
, front-facing triangles become back-facing, and vice versa. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f4df6eb2ca6 | unity_docs | rendering | Give me an overview of the `ModelImporterMaterialName` class in Unity. | ModelImporterMaterialName
enumeration
Description
Material naming options for
ModelImporter
.
Additional resources:
ModelImporter.materialName
.
Properties
Property
Description
BasedOnTextureName
Use material names in the form <textureName>.mat.
BasedOnMaterialName
Use a material name of the form <materialN... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8912bc6dffae | unity_docs | rendering | In Unity's 'Line Renderer properties reference', what is 'Line settings' and how does it work? | Property Function Loop
Enable this to connect the first and last positions of the line, and form a closed loop.
Positions
The array of Vector3 points to connect.
Width
Define a width value, and a curve value to control the width of your line along its length.
The curve is sampled at each vertex, so its accuracy is limi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee2b52924f5c | unity_docs | scripting | What is `UIElements.FocusOutEvent` in Unity? Explain its purpose and usage. | FocusOutEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.FocusEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent immediately before an element loses focus. This event trickles down and bubbles up.
Constructors
Constructor
Description
FocusOutEvent
Constr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4686c0e5c0bc | unity_docs | scripting | What is `LensFlare.fadeSpeed` in Unity? Explain its purpose and usage. | LensFlare.fadeSpeed
public float
fadeSpeed
;
Description
The fade speed of the flare.
Additional resources:
Lens flare component
,
flare assets
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Increments the strenght of the Lensflare lf when the Transform tr
// gets closer to the Le... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e94a0f28106 | unity_docs | scripting | What is `Search.SearchUtils.TryParse` in Unity? Explain its purpose and usage. | SearchUtils.TryParse
Declaration
public static bool
TryParse
(string
expression
,
out T
result
);
Parameters
Parameter
Description
expression
Expression to be parsed.
result
Type of the numeric value.
Returns
bool
Returns true if the parsing succeed.
Description
Try to parse an expression into a n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1508d8be65e1_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The distance from the destination at which the pointer object spawns.
Signature:
```csharp
public float pointerDistance
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_5193fd7ba658 | github | scripting | Write a Unity C# script called Player State System | ```csharp
using System.Collections;
using System.Collections.Generic;
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
using Farmer.Core;
using UnityEngine.AddressableAssets;
namespace Farmer.Gameplay
{
public class PlayerStateSystem : ComponentSystem
{
//--- States
readonly ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a16c3267ecaf | unity_docs | rendering | What is `Tilemaps.TilemapRenderer.maskInteraction` in Unity? Explain its purpose and usage. | TilemapRenderer.maskInteraction
public
SpriteMaskInteraction
maskInteraction
;
Description
Specifies how the
Tilemap
interacts with the masks.
Tilemaps by default do not interact with Sprite Masks, and remain at their original visibility even when overlapping masks. Set this value to either VisibleInsideMas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c778a716a93b | unity_docs | scripting | Show me a Unity code example for 'Programming with the Asset Database'. | Database operations
You can use batching to save time when making changes to assets from code. If you make changes to multiple assets, the Asset Database’s default behavior is to process each change in turn, and perform a full
refresh process
for the asset before moving on to the next line of code.
The following examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7981a8d7a91d | unity_docs | networking | What are the parameters of `Networking.MultipartFormFileSection.ctor` in Unity? | Description Contains a named file section based on the raw bytes from data , with a custom Content-Type and file name. The full-control option. Manually specify a section name, raw data, file name and Content-Type . If fileName is null or empty, it defaults to file.dat . If contentType is null or empty, it defaults to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28ce8cbd1635 | unity_docs | editor | What is `Media.MediaRational` in Unity? Explain its purpose and usage. | MediaRational
struct in
UnityEditor.Media
Description
Rational number useful for expressing fractions precisely.
Static Properties
Property
Description
Invalid
Invalid rational value.
Properties
Property
Description
denominator
Fraction denominator.
inverse
The inverse of the rational number.
isNegative
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ac39145d3d6 | unity_docs | rendering | Show me a Unity C# example demonstrating `Video.Video3DLayout`. | e it's easier to adapt to the different tools used to create the 3D movie and the limitations of the platform decoding it. If the platform or decoder can't handle wide resolutions (for example 3840x1080 for side-by-side HD), you can switch to the over/under layout (e.g., 1920x2160) to solve the issue. Both layouts use ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ace60cca8c2c | unity_docs | rendering | What is `ShaderPrecisionModel.Unified` in Unity? Explain its purpose and usage. | ShaderPrecisionModel.Unified
Description
Use full sampler precision by default, and explicitly declare when you want to use lower precision. Refer to
SL-DataTypesAndPrecision
for more information. In addition,
half
is defined as
min16float
on all platforms. This sets
BuiltinShaderDefine.UNITY_UNIFIED_SHADER_P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca4b0c653eb5 | unity_docs | animation | What is `AnimationUtility.SetKeyBroken` in Unity? Explain its purpose and usage. | AnimationUtility.SetKeyBroken
Declaration
public static void
SetKeyBroken
(
AnimationCurve
curve
,
int
index
,
bool
broken
);
Parameters
Parameter
Description
curve
The curve to modify.
index
Keyframe index.
broken
Broken flag.
Description
Change the specified keyframe broken tangent flag.
The keyf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe14cc9a82de | unity_docs | scripting | What is `Embree.GpuBvhBuildOptions.maxLeafSize` in Unity? Explain its purpose and usage. | GpuBvhBuildOptions.maxLeafSize
public uint
maxLeafSize
;
Description
The maximum number of primitives allowed in a leaf node.
If this value is more than 1, the BVH builder can pack multiple triangles into a node, but it only does so when the increase preserves the traversal performance. Default value: 1. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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