id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_6c1b38fb92ac | unity_docs | rendering | Show me a Unity C# example demonstrating `TrailRenderer.Clear`. | TrailRenderer.Clear
Declaration
public void
Clear
();
Description
Removes all points from the TrailRenderer.
Useful for restarting a trail from a new position.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(TrailRenderer))]
public class ExampleClass : MonoBehaviour
{
private Tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c3d31cb0af9 | unity_docs | editor | What is `iOS.Xcode.PBXProject.GetBuildPropertyForConfig` in Unity? Explain its purpose and usage. | PBXProject.GetBuildPropertyForConfig
Declaration
public string
GetBuildPropertyForConfig
(string
configGuid
,
string
name
);
Parameters
Parameter
Description
configGuid
The GUID of the build configuration as returned by
BuildConfigByName
.
name
The name of the build property.
Returns
string
The speci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acc1f7deb95d | unity_docs | math | Show me a Unity C# example demonstrating `Tilemaps.TileBase.GetTileData`. | ata
tileData
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
tilemap
The
Tilemap
the tile is present on.
tileData
Data to render the tile.
Returns
void
Whether the call was successful.
Description
Retrieves any tile rendering data from the scripted tile.
Imple... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aaa8384c5fac | unity_docs | rendering | In Unity's 'Sparse Textures', what is 'Example' and how does it work? | The following example loads only the texture for the tile directly under the camera. The example only works if your hardware and platform support sparse textures. To use the example:
Create a scene with a large plane
GameObject
. For more information, refer to
Primitive and placeholder objects
.
Attach the script to th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10437e0763b6 | unity_docs | editor | What is `TextAsset.ctor` in Unity? Explain its purpose and usage. | TextAsset Constructor
Declaration
public
TextAsset
(string
text
);
Parameters
Parameter
Description
text
The text contents for the
TextAsset
.
Description
Creates a new
TextAsset
with specified text contents.
This constructor creates a
TextAsset
, not a plain text file. To save a
TextAsset
to disk ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db31b136019f | unity_docs | rendering | What is `Rendering.GraphicsTextureDescriptor.arrayLength` in Unity? Explain its purpose and usage. | GraphicsTextureDescriptor.arrayLength
public int
arrayLength
;
Description
The number of textures in the GraphicsTexture array.
For graphics texture arrays (see
dimension
), this variable determines the number of elements in the array. Must be 0 for non-array textures. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02d9938ef7bf | unity_docs | xr | What is `XR.XRSettings.gameViewRenderMode` in Unity? Explain its purpose and usage. | XRSettings.gameViewRenderMode
public static
XR.GameViewRenderMode
gameViewRenderMode
;
Description
Sets the render mode for the XR device. The render mode controls how the view of the XR device renders in the Game view and in the main window on a host PC.
See
GameViewRenderMode
for a description of each ava... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eef4b43e3561 | unity_docs | xr | What is `XR.CommonUsages.userPresence` in Unity? Explain its purpose and usage. | CommonUsages.userPresence
public static InputFeatureUsage<bool>
userPresence
;
Description
Use this property to test whether the user is currently wearing and/or interacting with the XR device. The exact behavior of this property varies with each type of device: some devices have a sensor specifically to detect ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff4a5a6e07ef | unity_docs | rendering | What is `RenderTextureFormat.R16` in Unity? Explain its purpose and usage. | RenderTextureFormat.R16
Description
Single channel (R) render texture format, 16 bit integer.
Note that not all graphics cards support integer render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.SupportsRenderTextureFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59806b49032d | unity_docs | xr | What is `Unity.Hierarchy.Hierarchy.Update` in Unity? Explain its purpose and usage. | Hierarchy.Update
Declaration
public void
Update
();
Description
Updates the hierarchy and requests that every registered hierarchy node type handler integrates their changes into the hierarchy. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5cea50596f4 | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.LockTaskMode` in Unity? Explain its purpose and usage. | LockTaskMode
enumeration
Description
Mirrors the
LockTaskMode
enum.
For more information about the attribute, see Android's documentation:
LockTaskMode attribute
Properties
Property
Description
Null
Attribute is not set and will not appear in the element.
Normal
Mirrors android:lockTaskMode="normal".
Ne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e99df92684df | unity_docs | editor | Show me a Unity C# example demonstrating `AssetModificationProcessor.IsOpenForEdit`. | ns
void
Returns
true
if all files are editable.
Description
This is called by Unity when inspecting assets to determine if an editor should be disabled.
Although this is called by Unity's own systems, you can also call it if you are implementing your own Editor tools such as a custom version control integrati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90b85ee9dbc8 | unity_docs | input | Show me a Unity C# example demonstrating `Android.AndroidApplication.onConfigurationChanged`. | cation.onConfigurationChanged
Description
A callback to detect the device configuration changes when the application is running.
Unity invokes this callback for the configuration changes related to the following aspects.
Orientation
Keyboard visibility
Dark theme
Screen layout
Screen size
For more information... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f41ef93a0b1 | unity_docs | rendering | What is `Rendering.RenderTargetFlags.ReadOnlyDepthStencil` in Unity? Explain its purpose and usage. | RenderTargetFlags.ReadOnlyDepthStencil
Description
Both depth and stencil buffers bound for rendering may be bound as samplable textures to the graphics pipeline: some platforms require the depth and stencil buffers to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed dept... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3706c9477ed8 | unity_docs | xr | What is `FrameTiming.cpuRenderThreadFrameTime` in Unity? Explain its purpose and usage. | FrameTiming.cpuRenderThreadFrameTime
public double
cpuRenderThreadFrameTime
;
Description
The frame time between start of the work on the render thread and when Present was called, in ms.
Use to get the total amount of time between the first work request submitted to the render thread and the time when the Pres... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e81222c6d57f | unity_docs | physics | Explain 'Distribution size and code stripping' in Unity. | When publishing for Web, it is important to keep your build size low so users get reasonable download times before the content starts. For generic tips on reducing asset sizes, see documentation on
Reducing the file size of the build
.
## Hints and tips specific to Web
Specify the Crunch texture compression format fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cd855683c2c | unity_docs | scripting | What is `SceneTemplate.SceneTemplatePipelineAdapter.AfterTemplateInstantiation` in Unity? Explain its purpose and usage. | SceneTemplatePipelineAdapter.AfterTemplateInstantiation
Declaration
public void
AfterTemplateInstantiation
(
SceneTemplate.SceneTemplateAsset
sceneTemplateAsset
,
SceneManagement.Scene
scene
,
bool
isAdditive
,
string
sceneName
);
Parameters
Parameter
Description
sceneTemplateAsset
The Scene template A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_63fc37372b1b | unity_docs | physics | In Unity's 'Physics Profiler module', what is 'Legacy Physics Profiler module' and how does it work? | You can switch to the Legacy mode to see the older version of the Physics Profiler module, which was the default module in older versions of Unity. To do this, select Legacy from the dropdown menu in the top right of the Physics Profiler module’s details pane.
In this mode, you can load and inspect Profiler data that w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46e7f4481cc4 | unity_docs | rendering | What is `LightTransport.PostProcessing.ReferenceProbePostProcessor.WindowSphericalHarmonicsL2` in Unity? Explain its purpose and usage. | ReferenceProbePostProcessor.WindowSphericalHarmonicsL2
Declaration
public bool
WindowSphericalHarmonicsL2
(
LightTransport.IDeviceContext
context
,
BufferSlice<SphericalHarmonicsL2>
shIn
,
BufferSlice<SphericalHarmonicsL2>
shOut
,
int
probeCount
);
Parameters
Parameter
Description
context
Device context.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32c69d277908 | unity_docs | xr | What is `Networking.UnityWebRequest.uploadHandler` in Unity? Explain its purpose and usage. | UnityWebRequest.uploadHandler
public
Networking.UploadHandler
uploadHandler
;
Description
Holds a reference to the
UploadHandler
object which manages body data to be uploaded to the remote server.
Setting this property to
null
indicates that this
UnityWebRequest
has no body data to upload. See the refer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5ebb08a8b78 | unity_docs | editor | What are the parameters of `AssetDatabase.GetAssetPathsFromAssetBundle` in Unity? | Description Returns an array containing the paths of all assets marked with the specified AssetBundle name. All paths returned are relative to the project folder, for example: "Assets/MyTextures/hello.png" will be returned if "hello.png" has been added to an Asset Bundle. ```csharp
using System.Collections.Generic;
usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dc02d7e5e938 | github | scripting | Write a Unity C# script called Order Model | ```csharp
using UnityEngine;
using System;
using System.Collections.Generic;
namespace TapLive.Orders
{
/// <summary>
/// Data model for orders
/// Serializable for JSON parsing
/// </summary>
[Serializable]
public class OrderModel
{
public string orderId;
public string cust... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_2bcc1ae8b4c5 | unity_docs | scripting | What is `Windows.Speech.PhraseRecognitionSystem.ErrorDelegate` in Unity? Explain its purpose and usage. | PhraseRecognitionSystem.ErrorDelegate
Declaration
public delegate void
ErrorDelegate
(
Windows.Speech.SpeechError
errorCode
);
Parameters
Parameter
Description
errorCode
Error code for the error that occurred.
Description
Delegate for OnError event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6bedc578e0c | unity_docs | editor | What is `Rendering.RenderPipelineEditorUtility` in Unity? Explain its purpose and usage. | RenderPipelineEditorUtility
class in
UnityEditor.Rendering
Description
Helper class that contains a utility function on ScriptableRenderPipeline for Editor.
Static Methods
Method
Description
GetDerivedTypesSupportedOnCurrentPipeline
Returns the types that're children of T and have a SupportedOnRenderPipelineAt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ab6f03b67e1 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUILayout.Button`. | t.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
bool
true
when the users clicks the button.
Description
Make a single press button.
Create a
Button
that can be pressed and released as
a normal button. When this
Button
is released the Button returns the
expected
true
value. If t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae0f0d37856b | unity_docs | rendering | What is `Device.SystemInfo.SupportsTextureFormat` in Unity? Explain its purpose and usage. | SystemInfo.SupportsTextureFormat
Declaration
public static bool
SupportsTextureFormat
(
TextureFormat
format
);
Description
This has the same functionality as
SystemInfo.SupportsTextureFormat
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_654252a51b31 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.FindFileGuidByProjectPath`. | PBXProject.FindFileGuidByProjectPath
Declaration
public string
FindFileGuidByProjectPath
(string
path
);
Parameters
Parameter
Description
path
The project path of the file.
Returns
string
The GUID of the file if the search succeeded. Returns null if not successful.
Description
Finds a file with the g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19102dcad886 | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.VersionControlManager.activeVersionControlObject`. | VersionControlManager.activeVersionControlObject
public static
VersionControl.VersionControlObject
activeVersionControlObject
;
Description
The
VersionControlObject
representing active VCS.
If there is no currently active
VersionControlObject
, this property returns
null
.
```csharp
using UnityEditor;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e6e0a19ab1d | unity_docs | scripting | What is `Experimental.GraphView.Scope.AddElements` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.AddElements
Declaration
public void
AddElements
(IEnumerable<GraphElement>
elements
);
Parameters
Parameter
Description
element
The elements to add.
Description
Adds GraphElements to the Scope. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a2b1764b1253 | github | scripting | Write a Unity Editor script for I Extension Field Drawer | ```csharp
using UnityEditor;
using UnityEngine;
namespace Baxter.ClusterScriptExtensions.Editor.Inspector
{
public interface IExtensionFieldDrawer
{
/// <summary>
/// この値が大きいほど、優先的に<see cref="CanDraw"/>や<see cref="Draw"/>が呼ばれる。
/// 特殊な条件のプロパティ描画を行いたいI/F実装では大きめの値を返し、
/// フォールバック的... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_04958c73cc8d | unity_docs | scripting | Show me a Unity C# example demonstrating `TextMesh.lineSpacing`. | TextMesh.lineSpacing
public float
lineSpacing
;
Description
How much space will be in-between lines of text.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
GetComponent<TextMesh>().lineSpacing = 10;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_439e13121d1a | unity_docs | scripting | What is `PlayerSettings.SplashScreen.backgroundColor` in Unity? Explain its purpose and usage. | PlayerSettings.SplashScreen.backgroundColor
public static
Color
backgroundColor
;
Description
Sets the background color of the splash screen when no background image is used. The default background color is dark blue RGB(34.44,54).
On Android, use this property to set the background color for the static spla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e4f06332dec | unity_docs | scripting | What is `UIElements.BaseTreeViewController.GetTreeItemsCount` in Unity? Explain its purpose and usage. | BaseTreeViewController.GetTreeItemsCount
Declaration
public int
GetTreeItemsCount
();
Returns
int
The number of items in the tree.
Description
Get the number of items in the whole tree.
This is different from
CollectionViewController.GetItemsCount
, which will return the number of items in the source. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1be7b4c48981 | unity_docs | rendering | In Unity's 'Version control integrations', what is 'Setting up version control in Unity' and how does it work? | Open a Unity Project, go to
Edit
>
Project Settings
, and then select the
Version Control
category.
Property Description Mode
Select the version control mode.
Hidden meta files
Hide the .meta files in your operating system’s file explorer. Unity does not show .meta files in the Project view, no matter which mode you ch... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7e790fff67c3_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | / -------------------------------------------------------------------------------------------/ Functions/ -------------------------------------------------------------------------------------------
Signature:
```csharp
protected T _GetBehaviour<T>()
where T : PlayerBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_b4e4cfdbd893 | github | scripting | Write a Unity C# script called Transform Forward Vector Value Provider | ```csharp
using System;
using UnityEngine;
namespace Examples
{
public interface IVectorValueProvider
{
Vector2 GetValue();
}
[Serializable]
public class TransformForwardVectorValueProvider : IVectorValueProvider
{
[SerializeField] Transform transform;
[S... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_be8a8967919e | unity_docs | scripting | What is `PlayerSettings.SplashScreen.blurBackgroundImage` in Unity? Explain its purpose and usage. | PlayerSettings.SplashScreen.blurBackgroundImage
public static bool
blurBackgroundImage
;
Description
Determines whether Unity applies a blur effect to the background
Sprite
on the Splash Screen. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5da3aef5e27c | unity_docs | physics | Give me an overview of the `ArticulationJointType` class in Unity. | ArticulationJointType
enumeration
Description
The type of the joint that restricts movement of the two connected articulation bodies.
Properties
Property
Description
FixedJoint
Fixed joint doesn't allow any relative movement of the connected bodies.
PrismaticJoint
Prismatic joint only allows relative translati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c46ff1cd1de3 | unity_docs | physics | Show me a Unity C# example demonstrating `CollisionDetectionMode.Continuous`. | us collision detection is on for colliding with static mesh geometry.
Collisions will be detected for any static mesh geometry in the path of this Rigidbody, even if the collision occurs
between two FixedUpdate steps. Static mesh geometry is any MeshCollider which does not have a Rigidbody attached.
This also prevent ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_05024dc3f90b | unity_docs | scripting | In Unity's 'Assign tags to GameObjects', what is 'Create new Tags' and how does it work? | The Inspector displays the Tag and Layer dropdown menus below the name of a GameObject.
To create a new tag, select
Add Tag…
. This opens the
Tag and Layer Manager
in the Inspector. Once you name a tag, it can’t be renamed later.
Layers are similar to tags, but are used to define how Unity renders GameObjects in the Sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5404a7c2d13c | unity_docs | animation | What is `Experimental.Animations.AnimationPlayableOutputExtensions.SetSortingOrder` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AnimationPlayableOutputExtensions.SetSortingOrder(AnimationPlayableOutput,int)
Parameters
Parameter
Description
output
The
AnimationPlayableOutput
instance that calls this method.
sortingOrder
The sorting order to apply to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba8d5b63b2f8 | unity_docs | editor | What is `EditorApplication.OpenProject` in Unity? Explain its purpose and usage. | EditorApplication.OpenProject
Declaration
public static void
OpenProject
(string
projectPath
,
params string[]
args
);
Parameters
Parameter
Description
projectPath
The path of a project to open.
args
Arguments to pass to command line.
Description
Open another project.
Note that this function will not e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_cf41fd5ba932_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Directs the XR Origin's movement when using the head-relative mode. If not set, will automatically find and use the XR Origin Camera.
Signature:
```csharp
public Transform headTransform
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_f2860cb9c912 | unity_docs | scripting | What is `Assertions.Assert.AreEqual` in Unity? Explain its purpose and usage. | Assert.AreEqual
Declaration
public static void
AreEqual
(
Object
expected
,
Object
actual
,
string
message
);
Declaration
public static void
AreEqual
(sbyte
expected
,
sbyte
actual
,
string
message
);
Declaration
public static void
AreEqual
(byte
expected
,
byte
actual
,
string
message
);
Decl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_29038c0ce46b | unity_docs | rendering | Explain 'Add ambient light from the environment' in Unity. | Ambient light, also known as diffuse environmental light, is light that is present all around the Scene and doesn’t come from any specific source object. It can be an important contributor to the overall look and brightness of a scene.
Ambient light can be useful in a number of cases, depending upon your chosen art sty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2448d137f08f | unity_docs | rendering | Explain 'Asset metadata' in Unity. | As part of the
importing process
, Unity creates metadata about any assets you import into your project. The metadata contains information such as the asset’s
import settings
, and where your project uses the asset. When you import an asset, Unity does the following:
Assigns the asset a unique ID
.
Creates a.meta
file ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e25cf850dc59 | unity_docs | physics | What is `Unity.Profiling.Memory.MemoryProfiler.TakeTempSnapshot` in Unity? Explain its purpose and usage. | MemoryProfiler.TakeTempSnapshot
Declaration
public static void
TakeTempSnapshot
(Action<string,bool>
finishCallback
,
Unity.Profiling.Memory.CaptureFlags
captureFlags
);
Parameters
Parameter
Description
finishCallback
Event that is fired once the memory snapshot has finished the process of capturing data.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ea9ba5d9bf90 | unity_docs | rendering | In Unity's 'Replace shaders at runtime in the Built-In Render Pipeline', what is 'Shader replacement tags in built-in shaders' and how does it work? | All built-in shaders have a “
RenderType
” tag set that can be used when rendering with replaced shaders. Tag values are the following:
Opaque
: most of the shaders (
Normal
,
Self Illuminated
,
Reflective
, terrain shaders).
Transparent
: most semitransparent shaders (
Transparent
, Particle, Font, terrain additive pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5340e447ede1 | unity_docs | rendering | What is `HandleUtility.DistanceToCircle` in Unity? Explain its purpose and usage. | HandleUtility.DistanceToCircle
Declaration
public static float
DistanceToCircle
(
Vector3
position
,
float
radius
);
Description
Returns the distance in pixels from the mouse pointer to a camera facing circle.
Calculates the screen space distance from the mouse pointer to the circle at given world
space
pos... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa4db0bfb1ab | unity_docs | math | What is `Light.color` in Unity? Explain its purpose and usage. | Light.color
public
Color
color
;
Description
Specifies the color emitted by the light.
To modify the light intensity you change the light's color luminance.
Lights always add illumination, so a light with a black color is the same as no light at all.
For more information, refer to
Light component
.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6febc69b3d1 | unity_docs | physics | Show me a Unity C# example demonstrating `Joint2D.attachedRigidbody`. | Joint2D.attachedRigidbody
public
Rigidbody2D
attachedRigidbody
;
Description
The
Rigidbody2D
attached to the
Joint2D
.
Joint2D
are automatically attached to a
Rigidbody2D
on the same
GameObject
as the
Joint2D
.
Additional resources:
Rigidbody2D
.
```csharp
using UnityEngine;
using System.Collection... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_497d47b49662 | unity_docs | rendering | What is `Device.SystemInfo.maxTexture3DSize` in Unity? Explain its purpose and usage. | SystemInfo.maxTexture3DSize
public static int
maxTexture3DSize
;
Description
This has the same functionality as
SystemInfo.maxTexture3DSize
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d2b3005ff6a | unity_docs | rendering | Show me a Unity C# example demonstrating `Apple.ReplayKit.ReplayKit`. | the microphone and user video through the camera. Start a recording with the
StartRecording() function, and stop it with StopRecording(). You can
preview the recording with the Preview() function, which launches a separate video viewer. In addition to
local recordings, you can broadcast your recordings via StartBroa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69c248abc148 | unity_docs | scripting | Show me a Unity C# example demonstrating `PrimitiveType.Cylinder`. | PrimitiveType.Cylinder
Description
A cylinder primitive.
Additional resources:
GameObject.CreatePrimitive
.
```csharp
using UnityEngine;
using System.Collections;// Creates a cylinder primitivepublic class ExampleClass : MonoBehaviour
{
void Start()
{
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_750a79403f26 | unity_docs | scripting | What is `UIElements.RadioButtonGroup` in Unity? Explain its purpose and usage. | RadioButtonGroup
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
A control that allows single selection out of a logical group of
RadioButton
elements. Selecting one will deselect the others. For more information, refer to
U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e30b159c467 | unity_docs | scripting | What is `XR.Hand.TryGetFingerBones` in Unity? Explain its purpose and usage. | Hand.TryGetFingerBones
Declaration
public bool
TryGetFingerBones
(
XR.HandFinger
finger
,
List<Bone>
bonesOut
);
Parameters
Parameter
Description
finger
HandFinger enum value for this finger.
bonesOut
A list of bones that will be filled out for this finger.
Returns
bool
true if hand can be queried fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5aba159b9a11 | unity_docs | rendering | What is `Renderer.realtimeLightmapIndex` in Unity? Explain its purpose and usage. | Renderer.realtimeLightmapIndex
public int
realtimeLightmapIndex
;
Description
The index of the real-time lightmap applied to this renderer.
A value of -1 (0xFFFF) means no lightmap has been assigned, which is the default. A value of 0xFFFE is internally used for objects that have their scale in lightmap set to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5663c65adb6a | unity_docs | math | Show me a Unity C# example demonstrating `Matrix4x4.zero`. | Matrix4x4.zero
public static
Matrix4x4
zero
;
Description
Returns a matrix with all elements set to zero (Read Only).
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
// will print:
// 0.00000 0.00000 0.00000 0.00000
// 0.00000 0.00000 0.00000 0.00000
// 0.00000 0.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ebf230ffa3d7 | unity_docs | scripting | Explain 'Supported dependency versions' in Unity. | Learn which versions of the Android SDK, NDK, and JDK each version of Unity supports.
Refer to the following tables to understand the Android dependency versions supported by Unity. Each version of Unity requires a specific version of the Android NDK and Android JDK, but there are no exact version requirements for the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4dc2e18c36e6 | unity_docs | scripting | What is `Assertions.Assert.IsNull` in Unity? Explain its purpose and usage. | Assert.IsNull
Declaration
public static void
IsNull
(
Object
value
,
string
message
);
Declaration
public static void
IsNull
(T
value
);
Declaration
public static void
IsNull
(T
value
,
string
message
);
Parameters
Parameter
Description
value
The
Object
or
type
being checked for.
message
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f57ee6218436 | unity_docs | rendering | What is `AnimationCullingType.BasedOnRenderers` in Unity? Explain its purpose and usage. | AnimationCullingType.BasedOnRenderers
Description
Animation is disabled when renderers are not visible.
This culling method is more suitable when you have renderers attached after import - it will take
renderers (like mesh renderers, particle renderers and so on) attached to this gameObject or children
of this game... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e0851a0db40 | unity_docs | input | What is `XR.InputDevice.TryGetHapticCapabilities` in Unity? Explain its purpose and usage. | InputDevice.TryGetHapticCapabilities
Declaration
public bool
TryGetHapticCapabilities
(out
XR.HapticCapabilities
capabilities
);
Parameters
Parameter
Description
capabilities
A HapticCapabilities struct to receive the capabilities of this device.
Returns
bool
Returns true if the device supports any for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24c5ca04f8cb | unity_docs | rendering | What is `GUIStyle.active` in Unity? Explain its purpose and usage. | GUIStyle.active
public
GUIStyleState
active
;
Description
Rendering settings for when the control is pressed down.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Assigns a texture to button for when the control
// is pressed down Texture2D aTexture; void OnGUI()
{
if (!aTexture)
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2fc978b4274 | unity_docs | math | What is `Vector3.ToString` in Unity? Explain its purpose and usage. | Vector3.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6777c04a4d8 | unity_docs | physics | What are the parameters of `Physics.OverlapSphereNonAlloc` in Unity? | Returns int Returns the amount of colliders stored into the results buffer. Description Computes and stores colliders touching or inside the sphere into the provided buffer. Does not attempt to grow the buffer if it runs out of space. The length of the buffer is returned when the buffer is full.
Like Physics.OverlapSph... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa1fe18ca812 | unity_docs | editor | What is `StaticOcclusionCullingVisualization` in Unity? Explain its purpose and usage. | StaticOcclusionCullingVisualization
class in
UnityEditor
Description
Used to visualize static occlusion culling at development time in Scene view.
Static Properties
Property
Description
showGeometryCulling
If set to true, culling of geometry is enabled.
showOcclusionCulling
If set to true, visualization of ta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a488517e651 | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.DownloadHandlerFile`. | Networking.DownloadHandler
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
Download handler for saving the downloaded data to file.
This specialized download handler writes all downloaded bytes directly to file. This can help avoid high memory usage.
You can't retrieve data from this download hand... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a71f70205b3 | unity_docs | input | Show me a Unity C# example demonstrating `GUILayout.Label`. | ,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Description
Make an auto-layout label.
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66af3dd95b95 | unity_docs | rendering | What is `AssetImporters.AssetImportContext.GetArtifactFilePath` in Unity? Explain its purpose and usage. | AssetImportContext.GetArtifactFilePath
Declaration
public string
GetArtifactFilePath
(GUID
guid
,
string
fileName
);
Declaration
public string
GetArtifactFilePath
(
Experimental.ArtifactKey
key
,
string
fileName
);
Parameters
Parameter
Description
guid
The guid of the Artifact File dependency.
key
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5536d281272 | unity_docs | scripting | In Unity's 'Migrating from MovieTexture to VideoPlayer', what is 'MovieTexture' and how does it work? | ```csharp
using UnityEngine;
public class DownloadMovieMT : MonoBehaviour
{
void Start()
{
StartCoroutine(GetMovieTexture());
}
IEnumerator GetMovieTexture()
{
using (var uwr = UnityWebRequestMultimedia.GetMovieTexture("https://myserver.com/mymovie.ogv"))
{
yield return uwr.SendWebRequest();
if (uwr.isNetwo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_59f069a40582 | unity_docs | rendering | In Unity's 'Build Profiles window reference', what is 'Build options' and how does it work? | To build your application, select one of the following options:
Property Description Build
Build the Player without launching it. The default build is incremental, except for the first build, which is always a full non-incremental clean build. This option runs a build without the StrictMode option enabled.
Clean build
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f05ac8e4b75 | unity_docs | rendering | What is `Camera.depthTextureMode` in Unity? Explain its purpose and usage. | Camera.depthTextureMode
public
DepthTextureMode
depthTextureMode
;
Description
How and if camera generates a depth texture.
A camera can build a screen-space depth texture. This is mostly useful for image post-processing
effects. Note that generating the texture incurs a performance cost.
Additional resource... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_acbb43c5b32b | unity_docs | ui | In Unity's 'Control textures of the dynamic atlas', what is 'Use custom filters' and how does it work? | You can assign a custom filter to
PanelSettings.dynamicAtlasSettings.customFilter
to add or relax constraints on a global or per-texture basis.
The following custom filter example bypasses a large texture from the Size filter while keeping the Size filter active for other textures:
```csharp
using UnityEngine;
using Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_5 | github | scripting | What does `OnPointerDown` do in this Unity script? Explain its purpose and signature. | Handle pointer/touch down: play sound, start press animation, and invoke OnPress event.This is the first half of the toggle interaction.
Signature:
```csharp
public override void OnPointerDown(PointerEventData eventData)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_9a27d127d9b7 | unity_docs | scripting | What is `Progress.Item.progress` in Unity? Explain its purpose and usage. | Progress.Item.progress
public float
progress
;
Description
Returns the progress value of a progress indicator's associated task.
While the associated event is in progress, this value is usually between 0 and 1. If it is -1, progress is indefinite.
If it is -2, progress has not been reported yet.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4cf422a3fd3 | unity_docs | scripting | What is `Microphone.End` in Unity? Explain its purpose and usage. | Microphone.End
Declaration
public static void
End
(string
deviceName
);
Parameters
Parameter
Description
deviceName
The name of the device.
Description
Stops recording.
If you pass a null or empty string for the device name then the default microphone will be used. You can get a list of available microph... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f00d0342f218 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.elementsAddedToGroup` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.elementsAddedToGroup
public Action<Group,IEnumerable<GraphElement>>
elementsAddedToGroup
;
Description
Callback for when GraphElements are added to the group. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cc3ad0d6fae | unity_docs | animation | What is `UIElements.Experimental.ValueAnimation_1.durationMs` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ValueAnimation<T0>.durationMs
public int
durationMs
;
Description
Duration of the animation in milliseconds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55f908c55971 | unity_docs | scripting | Show me a Unity C# example demonstrating `ObjectChangeKind`. | ObjectChangeKind
enumeration
Description
This enumeration describes the different kind of changes that can be tracked in an
ObjectChangeEventStream
. Each event has a corresponding type in
ObjectChangeEvents
.
```csharp
using UnityEditor;
using UnityEngine;[InitializeOnLoad]
public class ObjectChangeEventsExampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d1f4584c2c0 | unity_docs | scripting | What is `ObjectPreview.HasPreviewGUI` in Unity? Explain its purpose and usage. | ObjectPreview.HasPreviewGUI
Declaration
public bool
HasPreviewGUI
();
Returns
bool
True if this component can be Previewed in its current state.
Description
Can this component be Previewed in its current state?
Additional resources: Objectpreview.HasPreviewGUI. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6791071ba067 | unity_docs | scripting | Explain 'Create custom Editors with IMGUI' in Unity. | Note
: It’s strongly recommended to use the
UI Toolkit
to extend the
Unity Editor
, as it provides a more modern, flexible, and scalable solution than IMGUI.
To speed up application development, create custom editors for components you commonly use. This page shows you how to create a simple script to make GameObjects ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_451c5a4de9c7 | unity_docs | scripting | What are the parameters of `Component.GetComponentsInParent` in Unity? | Returns T[] An array containing all matching components of type T . Description Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. The typical usage for this method is to call it from a MonoBehaviour script (which itself is a type of componen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37466d329062 | unity_docs | scripting | What is `Application.OpenURL` in Unity? Explain its purpose and usage. | Application.OpenURL
Declaration
public static void
OpenURL
(string
url
);
Parameters
Parameter
Description
url
The URL to open.
Description
Opens the URL specified, subject to the permissions and limitations of your app’s current platform and environment.
This is handled in different ways depending on th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f462dae13727 | github | scripting | Write a Unity C# MonoBehaviour script called Monster | ```csharp
using System.Collections.Generic;
using SmartReference.Runtime;
using UnityEngine;
namespace SmartReference.Samples {
public class Monster: MonoBehaviour {
public int id;
public string monsterName;
public SmartReference<GameObject> prefab;
public SmartReference<Sprite> ic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a592dedc9f2 | unity_docs | scripting | What is `UIElements.MultiColumnTreeView.sortingMode` in Unity? Explain its purpose and usage. | MultiColumnTreeView.sortingMode
public
UIElements.ColumnSortingMode
sortingMode
;
Description
Indicates how to sort columns. To enable sorting, set it to
ColumnSortingMode.Default
or
ColumnSortingMode.Custom
.
The
Default
mode uses the sorting algorithm provided by
MultiColumnController
, acting on ind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58e17b921cae | unity_docs | input | Show me a Unity C# example demonstrating `EventType`. | s to tell which type of event has taken place in the GUI. Types of Events include mouse clicking, mouse dragging, button pressing, the mouse entering or exiting the window, and the scroll wheel as well as others mentioned below.
Events can be used to prevent other GUI elements from responding to that event. Refer to
E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_068df5cd23be | unity_docs | rendering | Explain 'Create a panel' in Unity. | The panel serves as the root element where UI hierarchies attach, and renders the UI in the Scene at runtime. How you configure the Panel Settings asset determines how the UI is rendered. It also determines how the UI reacts to input. For example, the panel that’s visually in the front intercepts clicks from the user b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_419b8513a6da | unity_docs | editor | Show me a Unity code example for 'Create a 2D texture array in a script'. | To create a 2D texture array in a script, use the Texture2DArray API.
For example:
```
// Set the 2D texture array parameters
int width = 32;
int height = 32;
int slices = 8;
TextureFormat format = TextureFormat.RGBA32;
bool mipChain = false;
// Create a 2D texture array with a width and height of 32 pixels, and 8 sli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_104075eb4d47 | unity_docs | scripting | What is `Tilemaps.TileData` in Unity? Explain its purpose and usage. | TileData
struct in
UnityEngine.Tilemaps
/
Implemented in:
UnityEngine.TilemapModule
Description
A Struct for the required data for rendering a
Tile
.
Properties
Property
Description
color
Color of the Tile.
flags
TileFlags of the Tile.
gameObject
GameObject of the Tile.
sprite
Sprite to be render... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c8b304ac3f2 | unity_docs | math | What is `AI.NavMeshTriangulation.indices` in Unity? Explain its purpose and usage. | NavMeshTriangulation.indices
public int[]
indices
;
Description
Triangle indices for the navmesh triangulation.
Contains 3 integers for each triangle. These integers refer to the vertices array. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08794b93d87a | unity_docs | rendering | What is `ShaderKeywordFilter.SelectOrRemoveAttribute` in Unity? Explain its purpose and usage. | SelectOrRemoveAttribute
class in
UnityEditor.ShaderKeywordFilter
/
Inherits from:
ShaderKeywordFilter.FilterAttribute
Description
Either include or remove the specified shader keywords in the build, depending on the data field underneath.
Unity does the following in all
multi_compile
keyword sets:
Includes o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8553bb7c22f | unity_docs | physics | What is `Renderer.forceRenderingOff` in Unity? Explain its purpose and usage. | Renderer.forceRenderingOff
public bool
forceRenderingOff
;
Description
Allows turning off rendering for a specific component.
This is useful for manually controlling the rendering of a component. Such as in a case of custom visibility culling.
Note that the enabled state of the render component does not change... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_510ab023b562 | unity_docs | physics | What is `AssetImporters.TextureGenerationSettings.enablePostProcessor` in Unity? Explain its purpose and usage. | TextureGenerationSettings.enablePostProcessor
public bool
enablePostProcessor
;
Description
When set to true, the
AssetPostprocessor
hooks will be called during texture generation. The following will hold for any AssetPostprocessors triggered through
TextureGenerator.GenerateTexture
- When the postprocessor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01659a2f68d3 | unity_docs | scripting | What is `Search.IQueryEngineFilter.usesResolver` in Unity? Explain its purpose and usage. | IQueryEngineFilter.usesResolver
public bool
usesResolver
;
Description
Indicates if the filter uses a resolver function.
This flag is set to true when a filter is created with a resolver function. See
AddFilter
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40fa1aa9fcab | unity_docs | animation | What is `AnimationMode.SamplePlayableGraph` in Unity? Explain its purpose and usage. | AnimationMode.SamplePlayableGraph(GameObject,PlayableGraph,int,float)
Parameters
Parameter
Description
graph
The
PlayableGraph
to sample.
index
The output index to sample in the Playable Graph.
time
The time at which to sample.
Description
Samples the specified output index of a
PlayableGraph
and also r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e086da80b31e | unity_docs | scripting | Give me an overview of the `BuildPlayerWindow` class in Unity. | BuildPlayerWindow
class in
UnityEditor
/
Inherits from:
EditorWindow
Description
The default build settings window.
Static Methods
Method
Description
RegisterBuildPlayerHandler
Register a delegate to intercept or override the build process executed with the "Build" and "Build and Run" buttons. Registering a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b85e47b42dc0 | unity_docs | physics | What are the parameters of `Physics.OverlapBox` in Unity? | Returns Collider[] Colliders that overlap with the given box. Description Find all colliders touching or inside of the given box. Creates an invisible box you define that tests collisions by outputting any colliders that come into contact with the box. ```csharp
//Attach this script to your GameObject. This GameObject ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d0222435052 | unity_docs | rendering | What is `Rendering.CullingResults` in Unity? Explain its purpose and usage. | CullingResults
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
A struct containing the results of a culling operation.
In the Scriptable Render Pipeline, when Unity performs a culling operation, it stores the results in a
CullingResults
struct. This data includes informati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7dbe13ecf48c | unity_docs | physics | What is `UIElements.DropdownMenuAction` in Unity? Explain its purpose and usage. | DropdownMenuAction
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.DropdownMenuItem
/
Implemented in:
UnityEngine.UIElementsModule
Description
Represents a menu action item.
Properties
Property
Description
eventInfo
Provides information about the event that triggered the dropdown menu.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_abe59e8bf18b | unity_docs | editor | What are the parameters of `EditorGUI.BoundsField` in Unity? | Returns Bounds The value entered by the user. Description Makes Center and Extents field for entering a Bounds . Bounds field in an Editor Window. See also Extending the editor . ```csharp
using UnityEngine;
using UnityEditor;
// Simple script that shows radius of bounds of selected MeshFilterclass EditorGUILayoutBound... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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