id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_a5780c4e349b | unity_docs | audio | Explain 'Audio Pitch Shifter Effect' in Unity. | The
Audio Pitch Shifter Effect
is used to shift a signal up or down in pitch.
## Properties
Property:
Function:
Pitch
The pitch multiplier (range 0.5 x to 2.0 x, default 1.0 x).
FFT Size
The size of the FFT window used to analyze the audio signal during pitch shifting (range 256.0 to 4096.0, default = 1024.0). Higher... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f10a60b4b121 | unity_docs | performance | What is `Unity.Collections.NativeArrayOptions.UninitializedMemory` in Unity? Explain its purpose and usage. | NativeArrayOptions.UninitializedMemory
Description
Leaves
NativeArray<T0>
memory uninitialized.
Uninitialized memory can improve performance, but means that the contents of the NativeArray elements are undefined.
In performance sensitive code you might use NativeArrayOptions.Uninitialized if you want to write to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5002545ec27c | unity_docs | scripting | What is `UIElements.UQueryState_1.Last` in Unity? Explain its purpose and usage. | UQueryState<T0>.Last
Declaration
public T
Last
();
Returns
T
The last element matching all the criteria, or null if none was found.
Description
The last element matching all the criteria, or null if none was found. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_641e538edc41 | unity_docs | physics | Explain 'Optimize performance of moving elements at runtime' in Unity. | When you move a large amount of elements at runtime, performance optimization is crucial, especially for applications requiring smooth and responsive interactions.
Certain CSS properties, such as top, left, width, height, or flex, can trigger layout recalculations when updated. These recalculations dirty the layout and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b7e633b6c26e | github | scripting | Write a Unity C# script called Web P Decoder Wrapper | ```csharp
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using unity.libwebp;
using unity.libwebp.Interop;
using UnityEngine;
namespace WebP.Experiment.Animation
{
/// <summary>
/// The decod logic before and after decoding.
/// </summary>
public static class WebPDecoder... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c7600553b2e | unity_docs | ui | What is `UIElements.VisualElement.dataSourceType` in Unity? Explain its purpose and usage. | VisualElement.dataSourceType
public Type
dataSourceType
;
Description
The possible type of data source assignable to this VisualElement.
This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_daaad590c9db | unity_docs | scripting | Show me a Unity C# example demonstrating `Gizmos.DrawIcon`. | icon in world space.
name
The file name of the image relative to the
Assets/Gizmos
folder.
allowScaling
Whether the icon is permitted to be scaled.
tint
A tint applied to the icon. (Optional).
Description
Draw an icon at a position in the Scene view.
Place the image file in the
Assets/Gizmos
folder.
DrawIc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d16f6fcbfc47 | unity_docs | physics | What is `Assertions.Assert.AreNotApproximatelyEqual` in Unity? Explain its purpose and usage. | Assert.AreNotApproximatelyEqual
Declaration
public static void
AreNotApproximatelyEqual
(float
expected
,
float
actual
);
Declaration
public static void
AreNotApproximatelyEqual
(float
expected
,
float
actual
,
string
message
);
Declaration
public static void
AreNotApproximatelyEqual
(float
expected
,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e05b2c621abe | unity_docs | rendering | What is `LightTransport.PostProcessing.IProbePostProcessor.ConvertToUnityFormat` in Unity? Explain its purpose and usage. | IProbePostProcessor.ConvertToUnityFormat
Declaration
public bool
ConvertToUnityFormat
(
LightTransport.IDeviceContext
context
,
BufferSlice<SphericalHarmonicsL2>
irradianceIn
,
BufferSlice<SphericalHarmonicsL2>
irradianceOut
,
int
probeCount
);
Parameters
Parameter
Description
context
Device context.
ir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6162fcafa1a | unity_docs | scripting | What is `Rendering.GraphicsFenceType` in Unity? Explain its purpose and usage. | GraphicsFenceType
enumeration
Description
The type of GraphicFence.
Properties
Property
Description
AsyncQueueSynchronisation
You can use the graphics fence to synchronize different GPU queues, or the GPU and the CPU.
CPUSynchronisation
You can use the graphics fence to synchronize the GPU and the CPU. This va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0db8b098589 | unity_docs | scripting | What is `XR.MeshInfo` in Unity? Explain its purpose and usage. | MeshInfo
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
Contains state information related to a tracked mesh.
This struct is used by the
XRMeshSubsystem
to determine which meshes have been added, updated, or removed.
Additional resources:
XRMeshSubsystem.TryGetMeshInfos
Proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15570ff5fa4b | unity_docs | rendering | What are the parameters of `EditorGUI.ColorField` in Unity? | Returns Color The color selected by the user. Description Makes a field for selecting a Color . Color field in an Editor Window. ```csharp
using UnityEngine;
using UnityEditor;// Change The color of the selected Game Objects
class EditorGUIColorField : EditorWindow
{
Color matColor = Color.white; [MenuItem("Exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_10 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Allows access of the indoor map API endpoints to interact with indoor maps.
Signature:
```csharp
public IndoorMapsApi IndoorMapsApi
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84b962380dd8 | unity_docs | physics | What is `ConfigurableJoint.angularYZLimitSpring` in Unity? Explain its purpose and usage. | ConfigurableJoint.angularYZLimitSpring
public
SoftJointLimitSpring
angularYZLimitSpring
;
Description
The configuration of the spring attached to the angular Y and angular Z limits of the joint. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0b67f22819ce | unity_docs | editor | In Unity's 'Package states and lifecycle', what is 'Death (E)' and how does it work? | Packages that reach their end of life are no longer supported in Editors where they’re marked
Deprecated
. Avoid using packages in a Deprecated state because they might be nonfunctional or unsafe.
For more information, refer to
Deprecated packages
.
Some experimental packages go directly to the deprecated state without... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52bc562dd3f6 | unity_docs | scripting | Show me a Unity C# example demonstrating `ObjectFactory.AddComponent`. | aration
public static T
AddComponent
(
GameObject
gameObject
);
Parameters
Parameter
Description
gameObject
The GameObject to add the new component to.
type
The type of component to create and add to the GameObject.
Returns
Component
Returns the component that was created and added to the GameObject.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6507b98446b0 | unity_docs | rendering | What is `Camera.barrelClipping` in Unity? Explain its purpose and usage. | Camera.barrelClipping
public float
barrelClipping
;
Description
The camera barrel clipping. To use this property, enable UsePhysicalProperties.
The strength of the "cat eye" effect on bokeh (optical vignetting). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_086addea2f27 | unity_docs | scripting | What is `ImageEffectTransformsToLDR` in Unity? Explain its purpose and usage. | ImageEffectTransformsToLDR
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
When using HDR rendering it can sometime be desirable to switch to LDR rendering during ImageEffect rendering.
Using this Attribute on an image effect will cause the destination buffer to be an LDR buffer, and s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2c158ba62c0c | unity_docs | xr | Explain 'Device features and permissions' in Unity. | For an application to access private data on the device, use device features like an in-built microphone or camera , or generally interact with the device outside of the application sandbox, it must have permission from the device’s user.
For more information about permissions on Android devices, see
Permissions on And... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b8517bc5c74d | unity_docs | physics | Explain 'Add collision to trees' in Unity. | Colliders define the shape of an object and are used to calculate physical
collisions
. You can add a collider to a tree asset in the Tree Editor or to a SpeedTree asset in the SpeedTree Modeler.
## Set up the terrain to support tree colliders
On the Terrain tile’s Inspector window, go to
Terrain Collider
and make su... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_16 | github | scripting | What does `SetGraphicsApi` do in this Unity script? Explain its purpose and signature. | Adds the graphics device to the desired build target at a given index.returns true of the new graphics device is used by the editor
Signature:
```csharp
public static bool SetGraphicsApi(BuildTarget buildTarget, GraphicsDeviceType graphicsDeviceType,
int index = 9999)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_6d50814f9f5f | unity_docs | scripting | What is `TerrainTools.PaintDetailsToolUtility.GetMaxDetailInstancesPerPatch` in Unity? Explain its purpose and usage. | PaintDetailsToolUtility.GetMaxDetailInstancesPerPatch
Declaration
public static int
GetMaxDetailInstancesPerPatch
(
TerrainData
terrainData
);
Parameters
Parameter
Description
terrainData
The terrain data object.
Returns
int
Returns the max number of detail instances.
Description
Gets the max am... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31bbee0516c8 | unity_docs | scripting | What is `WSA.SecondaryTileData.arguments` in Unity? Explain its purpose and usage. | SecondaryTileData.arguments
public string
arguments
;
Description
Arguments to be passed for application when secondary tile is activated.
Passed arguments can be accessed via
Application.arguments
. Note, that arguments are only supported in XAML builds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_368bebe02efc | unity_docs | animation | What is `Animator.recorderStopTime` in Unity? Explain its purpose and usage. | Animator.recorderStopTime
public float
recorderStopTime
;
Description
End time of the recorded clip relative to when
StartRecording
was called.
For example, if we started recording at second 10, and ended recording at second 15, then this will have a value of 5.
If the buffer is not initialized (
StartRecord... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b44c68bec749 | unity_docs | xr | Show me a Unity C# example demonstrating `LightTransport.BakeProgressState.WasCancelled`. | ogress state. This method can be used by both the implementation and user code to check if cancellation was requested.
Usage Patterns:
Check cancellation status after operations complete.
Poll during long-running custom operations.
Determine final operation result (success vs cancelled).
Note:
A cancelled operatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_094291f51a26 | unity_docs | input | What is `Playables.PlayableExtensions.ConnectInput` in Unity? Explain its purpose and usage. | PlayableExtensions.ConnectInput
Declaration
public static void
ConnectInput
(U
playable
,
int
inputIndex
,
V
sourcePlayable
,
int
sourceOutputIndex
);
Declaration
public static void
ConnectInput
(U
playable
,
int
inputIndex
,
V
sourcePlayable
,
int
sourceOutputIndex
,
float
weight
);
Parameters
Para... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aef1cfc1859f | unity_docs | scripting | What is `Search.IQueryEngineFilter.parameterType` in Unity? Explain its purpose and usage. | IQueryEngineFilter.parameterType
public Type
parameterType
;
Description
The type of the constant parameter passed to the filter, if used.
This represents the type of the object that will be passed to the filter callback, if the filter was created with the parameter option. See
AddFilter
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8bb966b313d | unity_docs | physics | What is `Collider2D.attachedRigidbody` in Unity? Explain its purpose and usage. | Collider2D.attachedRigidbody
public
Rigidbody2D
attachedRigidbody
;
Description
The
Rigidbody2D
attached to the
Collider2D
.
Collider2D
are automatically attached to a
Rigidbody2D
on the same
GameObject
as the
Collider2D
or if none is present then on a
Rigidbody2D
on the nearest parent
GameObject... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_404ea3809f42 | github | scripting | Write a Unity C# MonoBehaviour script called T On View Wait For Init Event Component | ```csharp
using TinyECS.Interfaces;
using TinyECSUnityIntegration.Interfaces;
using UnityEngine;
namespace TinyECSUnityIntegration.Impls
{
/// <summary>
/// struct TOnViewWaitForInitEventComponent
///
/// The structure describes a parameters of an event which is generated with BaseView
/// when ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21381a180ef6 | unity_docs | physics | What is `Rigidbody2D.SlideMovement.layerMask` in Unity? Explain its purpose and usage. | Rigidbody2D.SlideMovement.layerMask
public
LayerMask
layerMask
;
Description
A
LayerMask
that will be used when determining what
Collider2D
should be detected.
This
Layer
will only be used when
Rigidbody2D.SlideMovement.useLayerMask
is true in which case, the specified
LayerMask
will be used to dete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f09ae5880b7 | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.layerCullDistances`. | This is very useful to cull small objects early on, if you put them into appropriate layers.
When assigning layerCullDistances, you need to assign float array that has 32 values.
Zero values in cull distances means "use far plane distance".
By default, per-layer culling will use a plane aligned with the camera. You can... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8eba0a6273d9 | unity_docs | editor | What is `EditorWindow.wantsMouseEnterLeaveWindow` in Unity? Explain its purpose and usage. | EditorWindow.wantsMouseEnterLeaveWindow
public bool
wantsMouseEnterLeaveWindow
;
Description
Checks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window.
If set to true, the window recieves an OnGUI call whenever the mouse enters or leaves a window.
Note:
This func... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1151f59136b1 | unity_docs | physics | What is `PhysicsShape2D.vertexCount` in Unity? Explain its purpose and usage. | PhysicsShape2D.vertexCount
public int
vertexCount
;
Description
The total number of vertices used to represent the
shape type
.
See
PhysicsShapeType2D
for details on how each type uses different quantities of vertices to represent itself.
```csharp
using UnityEngine;
using UnityEngine.Assertions;public clas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_4 | github | scripting | What does `SetActiveInputHandler` do in this Unity script? Explain its purpose and signature. | Sets the activeInputHandler in the Player Settings. If successful, editor requires restart for input to take effect.0-30 - Input Manager (Old)1 - Input System Package (New)2 - Both true if successful
Signature:
```csharp
public static bool SetActiveInputHandler(int value)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_9d0422f8da16 | unity_docs | scripting | In Unity's 'Deep linking for macOS', what is 'URL schemes' and how does it work? | A URL scheme specifies a link structure that your macOS application refers to. The device opens the application when the user clicks a deep link that matches the URL scheme structure. To add a URL scheme, use the following:
Go to
Edit
>
Project Settings
>
Player
>
Other Settings
.
In the Mac Configuration section, set ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_429933f7d2cb | unity_docs | editor | What are the parameters of `Build.IPreprocessBuildWithReport.OnPreprocessBuild` in Unity? | Description Implement this function to receive a callback before the build is started. This callback is invoked during Player builds, but not during AssetBundle builds. Additional resources: IPostprocessBuildWithReport , BuildPlayerProcessor , BuildPipeline.BuildPlayer ```csharp
using UnityEditor;
using UnityEditor.Bui... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e01e7e6dc9e8 | unity_docs | audio | What is `AudioImporter.SetOverrideSampleSettings` in Unity? Explain its purpose and usage. | AudioImporter.SetOverrideSampleSettings
Declaration
public bool
SetOverrideSampleSettings
(
BuildTargetGroup
platformGroup
,
AudioImporterSampleSettings
settings
);
Declaration
public bool
SetOverrideSampleSettings
(string
platform
,
AudioImporterSampleSettings
settings
);
Parameters
Parameter
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c6072419527 | unity_docs | rendering | Give me an overview of the `ScreenCapture` class in Unity. | ScreenCapture
class in
UnityEngine
/
Implemented in:
UnityEngine.ScreenCaptureModule
Description
Provides methods to take screenshots.
Static Methods
Method
Description
CaptureScreenshot
Captures a screenshot and saves it as a .png file to a specified path.
CaptureScreenshotAsTexture
Captures a screenshot o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_97474d0a70a9 | unity_docs | rendering | In Unity's 'Troubleshooting shadows', what is 'Reduce shadow flickering' and how does it work? | Shadows might flicker if they’re far away from the
camera
. Refer to
Understanding the View Frustum
for more information.
If shadows are closer to the camera than the world space origin, enable camera-relative culling. Unity uses the camera as the relative position for shadow calculations instead of the world space ori... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_019b994157a3 | unity_docs | editor | What is `PlayerSettings.defaultWebScreenHeight` in Unity? Explain its purpose and usage. | PlayerSettings.defaultWebScreenHeight
public static int
defaultWebScreenHeight
;
Description
Default vertical dimension of web player window.
Custom player settings.
```csharp
using UnityEngine;
using UnityEditor;
// Simple Script that saves and loads custom
// Stand-alone/Web player screen settings among
// ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_614bc8b3d39e | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8B8_UInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8B8_UInt
Description
A three-component, 24-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c19cc468e4b4 | unity_docs | animation | What is `Animations.AimConstraint.upVector` in Unity? Explain its purpose and usage. | AimConstraint.upVector
public
Vector3
upVector
;
Description
The up vector.
The up vector controls the rotation of the constrained object about the aim vector. It is defined in the constrained object local space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8a7bdc329ee | unity_docs | rendering | What is `Material.shaderKeywords` in Unity? Explain its purpose and usage. | Material.shaderKeywords
public string[]
shaderKeywords
;
Description
An array containing names of the local shader keywords that are currently enabled for this material.
Shader keywords determine which shader variants Unity uses. For information on working with
local shader keywords
and
global shader keywor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca8dc07c50d4 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.stopAction`. | ParticleSystem.MainModule.stopAction
public
ParticleSystemStopAction
stopAction
;
Description
Select whether to Disable or Destroy the GameObject, or to call the
MonoBehaviour.OnParticleSystemStopped
script Callback, when the Particle System stops and all particles have died.
```csharp
using UnityEngine;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4fcc94323cd6 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PlistDocument`. | PlistDocument
class in
UnityEditor.iOS.Xcode
Description
Represents an Apple property list document. For more information on property lists, refer to
Apple's documentation
.
```csharp
using System;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class PlistDocumentExample
{
[P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a56dadd81cc3 | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.MeshData.GetVertexData`. | he one from
Mesh.SetVertexBufferData
.
If the
MeshData
is writeable, and you have set the vertex buffer size and layout using
Mesh.MeshData.SetVertexBufferParams
, you can write vertex data directly to the array. If the
MeshData
is read-only, the array is read-only.
Additional resources:
Mesh.AllocateWritableMes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3d1dab5c6f5 | unity_docs | math | What is `SerializedProperty.ClearArray` in Unity? Explain its purpose and usage. | SerializedProperty.ClearArray
Declaration
public void
ClearArray
();
Description
Remove all elements from the array.
This is equivalent to setting
arraySize
to 0.
Additional resources:
isArray
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b39731409e4 | unity_docs | animation | What is `Animations.AnimatorState.writeDefaultValues` in Unity? Explain its purpose and usage. | AnimatorState.writeDefaultValues
public bool
writeDefaultValues
;
Description
Whether or not the AnimatorStates writes back the default values for properties that are not animated by its Motion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4357088cdc2e | unity_docs | editor | What is `Editor.targets` in Unity? Explain its purpose and usage. | Editor.targets
public Object[]
targets
;
Description
An array of all the object being inspected.
For editors that support multi-object editing, you can use the targets property in
OnInspectorGUI
. However, it is better to use the
serializedObject
, as described on the page about the
Editor
class.
Additional... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30fddf164a1e | unity_docs | rendering | What is `Rendering.RayTracingAccelerationStructure.Settings.rayTracingModeMask` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.Settings.rayTracingModeMask
public
Rendering.RayTracingAccelerationStructure.RayTracingModeMask
rayTracingModeMask
;
Description
An enum that determines the
RayTracingMode
s a
Renderer
must have in order to add it to the RayTracingAccelerationStructure.
Additional resources:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22bd5d43ee23 | unity_docs | scripting | What are the parameters of `Experimental.Rendering.GraphicsStateCollection.WarmUp` in Unity? | Returns JobHandle Handle to prewarming job. Description Prewarms all shader variants in this collection using associated graphics states. This will result in the GPU representation of the stored shader variants being created. The JobHandle returned by this method can be used to control if the creation of GPU representa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb52f6098c91 | unity_docs | scripting | What is `GUI.matrix` in Unity? Explain its purpose and usage. | GUI.matrix
public static
Matrix4x4
matrix
;
Description
The GUI transform matrix.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
print(GUI.matrix);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_1 | github | scripting | What does `OnAnimatorMoveAsObservable` do in this Unity script? Explain its purpose and signature. | Callback for processing animation movements for modifying root motion.
Signature:
```csharp
public static IObservable<Unit> OnAnimatorMoveAsObservable(this Component component)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_95605ee814e9 | unity_docs | animation | What is `AvatarTarget` in Unity? Explain its purpose and usage. | AvatarTarget
enumeration
Description
Target.
Additional resources:
Animator.SetTarget
and
Animator.MatchTarget
.
Properties
Property
Description
Root
The root, the position of the game object.
Body
The body, center of mass.
LeftFoot
The left foot.
RightFoot
The right foot.
LeftHand
The left hand.
Right... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afed7a399895 | unity_docs | math | What is `Tilemaps.Tilemap.GetEditorPreviewTransformMatrix` in Unity? Explain its purpose and usage. | Tilemap.GetEditorPreviewTransformMatrix
Declaration
public
Matrix4x4
GetEditorPreviewTransformMatrix
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the editor preview
Tile
on the
Tilemap
.
Returns
Matrix4x4
The transform matrix.
Description
Gets the transform mat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d63b3b3fa0e3 | unity_docs | rendering | Explain 'Lighting' in Unity. | With Unity, you can achieve realistic lighting that is suitable for a range of art styles.
Page Description Introduction to lighting
Resources for learning about lighting and choosing a lighting setup.
Lighting configuration workflow
Resources for selecting a
render pipeline
, configuring global lighting settings, and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a16b7eb7cccc | unity_docs | scripting | In Unity's 'Use Unity through web proxies', what is '1) Prepare your environment so Unity applications can use your web proxy' and how does it work? | The automatic proxy configuration feature lets you use Unity applications seamlessly when they need to communicate through a web proxy. Unity applications can communicate with the web proxy without interruption and without installing additional software. The amount of configuration required depends on the following fac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20ecb9455f9e | unity_docs | scripting | Show me a Unity C# example demonstrating `Bounds.max`. | Bounds.max
public
Vector3
max
;
Description
The maximal point of the box. This is always equal to
center+extents
.
```csharp
using UnityEngine;public class ColliderBounds : MonoBehaviour
{
Collider m_Collider;
Vector3 m_Center;
Vector3 m_Size, m_Min, m_Max; void Start()
{
//Fetch the Collider from the G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f66005998bbd | unity_docs | editor | What is `SerializationUtility.ClearAllManagedReferencesWithMissingTypes` in Unity? Explain its purpose and usage. | SerializationUtility.ClearAllManagedReferencesWithMissingTypes
Declaration
public static bool
ClearAllManagedReferencesWithMissingTypes
(
Object
obj
);
Description
Removes all managed references that are missing their type.
This method removes all serialized data associated with managed reference fields that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2602cb98d337 | unity_docs | scripting | What is `WaitForSeconds.ctor` in Unity? Explain its purpose and usage. | WaitForSeconds Constructor
Declaration
public
WaitForSeconds
(float
seconds
);
Parameters
Parameter
Description
seconds
Delay execution by the amount of time in seconds.
Description
Suspends the coroutine execution for the given amount of seconds using scaled time.
Create a
yield
instruction. Wait for
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61b185e1f05c | unity_docs | scripting | What is `ForceMode.VelocityChange` in Unity? Explain its purpose and usage. | ForceMode.VelocityChange
Description
Add an instant velocity change to the rigidbody, ignoring its mass.
Apply the velocity change instantly with a single function call. In contrast to
ForceMode.Impulse
, VelocityChange will change the velocity of every rigidbody the same way regardless of differences in mass.
Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_007bbd24890b | unity_docs | scripting | In Unity's 'GradientField', what is 'Create a GradientField' and how does it work? | You can create a GradientField with UI Builder, UXML, or C#. The following C# example creates a GradientField with a default value:
```
var gradient = new GradientField();
gradient.value = new Gradient();
gradient.value.colorKeys = new GradientColorKey[]
{
new GradientColorKey(Color.red, 0),
new GradientColorKey(Colo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_580302597a69 | unity_docs | networking | Show me a Unity code example for 'Mirror multiple Unity Accelerator instances'. | to A. You don’t need to worry about circular chains because items are time stamped so a receiving cache server ignores any incoming items that aren’t newer than what it already has.
## Mirror example
In the following example, server A has an
ip:port of 1.1.1.1:1111
and server B is
2.2.2.2:2222
. Both have no data to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0a212619fc54 | github | scripting | Write a Unity C# MonoBehaviour script called Pool Service Utilities | ```csharp
using System;
using UnityEngine;
namespace Pool.Runtime
{
/// <summary>
/// The PoolServiceUtilities class provides static methods for interacting with the PoolService.
/// It allows easy access to MonoBehaviour and non-MonoBehaviour pools, including getting, releasing, and destroying objects.
/// </sum... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_ac896e4d4230 | unity_docs | editor | What are the parameters of `Handles.DrawOutline` in Unity? | Description Draws an outline around the specified GameObjects in the Scene View. This only applies to GameObjects that have Renderer components. You can only use this during a EventType.Repaint event. Instead of passing in GameObjects or Renderers, you can also use Renderer instance IDs . This improves performance beca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_107401e0a7d3 | unity_docs | networking | What is `Android.AndroidKeyboardHidden` in Unity? Explain its purpose and usage. | AndroidKeyboardHidden
enumeration
Description
Options to indicate whether any keyboard is available for use on the device.
Additional resources:
AndroidConfiguration.keyboardHidden
Properties
Property
Description
Undefined
Mirrors the Android property value KEYBOARDHIDDEN_UNDEFINED.
No
Mirrors the Android pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_990e0d46db7f | unity_docs | audio | Give me an overview of the `AudioReverbPreset` class in Unity. | AudioReverbPreset
enumeration
Description
Reverb presets used by the Reverb Zone class and the audio reverb filter.
Component for audio sources.
Properties
Property
Description
Off
No reverb preset selected.
Generic
Generic preset.
PaddedCell
Padded cell preset.
Room
Room preset.
Bathroom
Bathroom preset.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9eb0a452c0dc | unity_docs | math | Show me a Unity C# example demonstrating `Bounds.IntersectRay`. | Bounds.IntersectRay
Declaration
public bool
IntersectRay
(
Ray
ray
);
Description
Does
ray
intersect this bounding box?
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Function to detect if a ray (representing a beam weapon, say)
// makes contact with the collider's bounds. Collider ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_315789fe07c5 | unity_docs | scripting | What is `Progress.TimeDisplayMode` in Unity? Explain its purpose and usage. | TimeDisplayMode
enumeration
Description
Specifies what kind of time information the progress indicator displays.
Additional resources:
Progress.GetTimeDisplayMode
,
Progress.SetTimeDisplayMode
.
Properties
Property
Description
NoTimeShown
The progress indicator does not display any time information.
ShowRun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e27c38c798d | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.GetGraphicsStatesForVariant` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.GetGraphicsStatesForVariant
Declaration
public void
GetGraphicsStatesForVariant
(
Shader
shader
,
Rendering.PassIdentifier
passId
,
LocalKeyword[]
keywords
,
List<GraphicsState>
results
);
Declar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbd23a172b72 | unity_docs | rendering | What is `TextureImporterSettings.Equal` in Unity? Explain its purpose and usage. | TextureImporterSettings.Equal
Declaration
public static bool
Equal
(
TextureImporterSettings
a
,
TextureImporterSettings
b
);
Description
Test texture importer settings for equality.
Objects are reported equal if either the references or the values are equal. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e67b5d26fdbd | unity_docs | scripting | Show me a Unity C# example demonstrating `GUILayout.MaxWidth`. | GUILayout.MaxWidth
Declaration
public static
GUILayoutOption
MaxWidth
(float
maxWidth
);
Description
Option passed to a control to specify a maximum width.
Maximum allowed width for a window.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// Draws a window you can resize between 8... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e34ed4e8a42 | unity_docs | physics | What is `FontRenderingMode.HintedSmooth` in Unity? Explain its purpose and usage. | FontRenderingMode.HintedSmooth
Description
Use Anti-Aliased Font rendering with hinting. This forces character lines to run along pixel boundaries.
Generally produces a crisper output than
FontRenderingMode.Smooth
, more similar to the font rendering used on Windows. It is slower to render textures then when using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f77cafc1cfee | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.MoveTowards`. | object speed is independent of frame rate, multiply the
maxDistanceDelta
value by
Time.deltaTime
(or
Time.fixedDeltaTime
in a
FixedUpdate
loop).
If the
current
position is already closer to the
target
than
maxDistanceDelta
, the value returned is equal to
target
. This method doesn't overshoot
target
.
Y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0dd6e854bb03 | unity_docs | scripting | Show me a Unity C# example demonstrating `TerrainChangedFlags`. | TerrainChangedFlags
enumeration
Description
Indicate the types of changes to the terrain in OnTerrainChanged callback.
Use bitwise AND to detect multiple changes.
```csharp
using UnityEngine;[ExecuteInEditMode]
public class DetectTerrainChanges : MonoBehaviour
{
void OnTerrainChanged(TerrainChangedFlags flags)
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27ed8f5a2d04 | unity_docs | editor | What is `EditorGUILayout.HorizontalScope.ctor` in Unity? Explain its purpose and usage. | EditorGUILayout.HorizontalScope Constructor
Declaration
public
EditorGUILayout.HorizontalScope
(params GUILayoutOption[]
options
);
Declaration
public
EditorGUILayout.HorizontalScope
(
GUIStyle
style
,
params GUILayoutOption[]
options
);
Parameters
Parameter
Description
style
The style to use for back... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b579ed2e51f | unity_docs | rendering | What is `Renderer.OnBecameVisible` in Unity? Explain its purpose and usage. | Renderer.OnBecameVisible()
Description
OnBecameVisible
is called when the object became visible by any camera.
This message is sent to all scripts attached to the renderer.
OnBecameVisible
and
OnBecameInvisible
are useful to avoid computations that are only necessary when the object is visible.
```csharp
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bde6dfcdbe29 | unity_docs | scripting | What is `Experimental.GraphView.SelectionDragger.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SelectionDragger Constructor
Declaration
public
SelectionDragger
();
Description
SelectionDragger's constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e51ab60adab1 | unity_docs | scripting | What is `ConvertToPrefabInstanceSettings.objectMatchMode` in Unity? Explain its purpose and usage. | ConvertToPrefabInstanceSettings.objectMatchMode
public
ObjectMatchMode
objectMatchMode
;
Description
Use this property to control how GameObjects and Components are matched up or not when converting a plain GameObject to a Prefab instance.
The root GameObject and its components will always be matched up regar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_74027d1efb74 | unity_docs | physics | In Unity's 'Introduction to meshes', what is 'Deformable meshes' and how does it work? | In addition to regular meshes, Unity also supports deformable meshes.
Deformable meshes fall into the following categories:
Skinned meshes: These meshes work with additional data called bones. Bones form a structure called a skeleton (also called a rig, or joint hierarchy), and the skinned mesh contains data that allow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68464776daf7 | unity_docs | editor | Show me a Unity C# example demonstrating `Application.IsPlaying`. | ption
Returns true if the given object is part of the playing world either in any kind of built Player or in Play Mode.
In a built Player, this method will always return true.
In the Editor, it will return true if the Editor is in Play Mode and the provided object is part of the playing world and not, for example, pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22d6804466b8 | unity_docs | scripting | What is `Event.PopEvent` in Unity? Explain its purpose and usage. | Event.PopEvent
Declaration
public static bool
PopEvent
(
Event
outEvent
);
Parameters
Parameter
Description
outEvent
Next Event.
Description
Get the next queued [Event] from the event system. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c3106bb7f08 | unity_docs | rendering | What is `PlayerSettings.GetDefaultShaderChunkSizeInMB` in Unity? Explain its purpose and usage. | PlayerSettings.GetDefaultShaderChunkSizeInMB
Declaration
public static int
GetDefaultShaderChunkSizeInMB
();
Description
Gets the default size for compressed shader variant chunks.
Additional resources:
PlayerSettings.SetDefaultShaderChunkSizeInMB
,
PlayerSettings.SetDefaultShaderChunkCount
,
PlayerSettings... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_944997915e49 | unity_docs | physics | Show me a Unity C# example demonstrating `BoxcastCommand`. | and at index N in the command buffer are stored at index N * maxHits in the results buffer.
Boxcast command also allows you to control whether or not Trigger colliders and back-face triangles generate a hit. Use
QueryParameters
to control hit flags.
Note: Only BatchQuery.ExecuteBoxcastJob is logged into the profiler.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cc93fa476c9 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.RotationOverLifetimeModule.enabled`. | ParticleSystem.RotationOverLifetimeModule.enabled
public bool
enabled
;
Description
Specifies whether the RotationOverLifetimeModule is enabled or disabled.
Additional resources:
ParticleSystem.rotationOverLifetime
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSyste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df4e6c73da78 | unity_docs | editor | What is `DragAndDropWindowTarget` in Unity? Explain its purpose and usage. | DragAndDropWindowTarget
struct in
UnityEditor
Description
IDs for core windows. These are used by the DragAndDrop.RemoveHandler API.
Static Properties
Property
Description
hierarchy
ID to target the Hierarchy.
inspector
ID to target the Inspector.
projectBrowser
ID to target the Project browser.
sceneView
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_665f15e683b0 | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.GetChildrenCount` in Unity? Explain its purpose and usage. | Hierarchy.GetChildrenCount
Declaration
public int
GetChildrenCount
(ref
Unity.Hierarchy.HierarchyNode
node
);
Parameters
Parameter
Description
node
The hierarchy node.
Returns
int
The number of child nodes.
Description
Gets the number of child nodes that a hierarchy node has. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_307000817682 | unity_docs | scripting | What is `Rendering.CommandBuffer.SetInvertCulling` in Unity? Explain its purpose and usage. | CommandBuffer.SetInvertCulling
Declaration
public void
SetInvertCulling
(bool
invertCulling
);
Parameters
Parameter
Description
invertCulling
A boolean indicating whether to invert the backface culling (true) or not (false).
Description
Add a "set invert culling" command to the buffer.
When the command bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb81804c040f | unity_docs | scripting | What is `Search.QueryEngine_1.RemoveOperator` in Unity? Explain its purpose and usage. | QueryEngine<T0>.RemoveOperator
Declaration
public void
RemoveOperator
(string
op
);
Parameters
Parameter
Description
op
The operator identifier.
Description
Removes a custom operator that was added on the
QueryEngine
.
```
// Remove an operator based on its token
var operatorToken = "%";
queryEngine.Remo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe85a3c6ec6c | unity_docs | scripting | What is `Serialization.ManagedReferenceUtility.RefIdNull` in Unity? Explain its purpose and usage. | ManagedReferenceUtility.RefIdNull
public static long
RefIdNull
;
Description
Special value, -2, used as the managed reference Id of any field decorated with
SerializeReference
that has no object assigned to it. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10372a365808 | unity_docs | scripting | What is `SceneVisibilityManager.IsCurrentStageIsolated` in Unity? Explain its purpose and usage. | SceneVisibilityManager.IsCurrentStageIsolated
Declaration
public bool
IsCurrentStageIsolated
();
Returns
bool
Returns true if current stage is in Isolation mode. Otherwise, returns false.
Description
Checks whether the current stage is in Isolation mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ea1533db782 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.focused`. | GUIStyle.focused
public
GUIStyleState
focused
;
Description
Rendering settings for when the element has keyboard focus.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
GUI.skin.button.focused.textColor = Color.blue;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc4ed5714a36 | unity_docs | rendering | What is `MeshTopology.Quads` in Unity? Explain its purpose and usage. | MeshTopology.Quads
Description
Mesh is made from quads.
Each four indices in the mesh index buffer form a quadrangular face.
Note that quad topology is emulated on many platforms, so it's more efficient
to use a triangular mesh. Unless you really need quads, for example if using
DirectX 11 tessellation shaders that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49ebe94ff775 | unity_docs | scripting | What is `Android.AndroidGame.Automatic.SetGameState` in Unity? Explain its purpose and usage. | AndroidGame.Automatic.SetGameState
Declaration
public static void
SetGameState
(
Android.AndroidGameState
mode
);
Parameters
Parameter
Description
mode
AndroidGameState
value.
Description
Sets the current
AndroidGameState
to be used for
Automated game state hinting in Unity
. Requires API level 33 (An... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1561a891cc3f | unity_docs | scripting | Give me an overview of the `TextAnchor` class in Unity. | TextAnchor
enumeration
Description
Where the anchor of the text is placed.
This is used by Text.anchor property.
Additional resources:
GUI Text component
.
Properties
Property
Description
UpperLeft
Text is anchored in upper left corner.
UpperCenter
Text is anchored in upper side, centered horizontally.
Uppe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5954aafb9dc | unity_docs | editor | Explain 'Project window reference' in Unity. | The Project window displays all the files related to your Project and is the main way you can navigate and find assets and other project files in your application. When you start a new project, by default this window is open. However, if you can’t find it, or it’s closed, you can open it from the main menu >
Window
>
G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdaf29385fb0 | unity_docs | animation | What is `Animations.TransformSceneHandle.GetLocalPosition` in Unity? Explain its purpose and usage. | TransformSceneHandle.GetLocalPosition
Declaration
public
Vector3
GetLocalPosition
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The AnimationStream that manages this handle.
Returns
Vector3
The position of the transform relative to the parent.
Description
Gets the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8eb18db1fd6b | unity_docs | rendering | In Unity's 'HLSL pragma directives reference', what is 'Surface Shaders' and how does it work? | If you are writing a
Surface Shader
, use this directive to tell the compiler which function to use as the
surface function
, and pass data to that function.
Statement
Function
#pragma surface <surface function> <lighting model> <optional parameters>
Compile the function with the given name as the surface shader, so th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7fe244af38b | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddBuildProperty`. | meworkTargetGuid
.
name
The name of the build property.
value
The value of the build property.
targetGuids
An array of target GUIDs.
Description
Adds a value to the build property list in all the build configurations for the specified target(s).
Duplicate build properties are ignored. Values for names
LIBRARY... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dad6d0293b5d | unity_docs | scripting | What is `Device.Application` in Unity? Explain its purpose and usage. | Application
class in
UnityEngine.Device
/
Implemented in:
UnityEngine.CoreModule
Description
Access to platform-specific application runtime data.
This class has the same functionality as
Application
and also mimics platform-specific behavior in the Unity Editor. Use it together with the Device Simulator to t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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