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local_sr_4a33e0c195e6
unity_docs
editor
Give me an overview of the `ConsoleWindowUtility` class in Unity.
ConsoleWindowUtility class in UnityEditor Description Console Window Utility class. Static Methods Method Description GetConsoleLogCounts Retrieve the current counts of messages in the Console Window. Events Event Description consoleLogsChanged Unity raises this event when logs are added or cleared in the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2039047c203d
unity_docs
math
Show me a Unity C# example demonstrating `Matrix4x4.Rotate`.
Matrix4x4.Rotate Declaration public static Matrix4x4 Rotate ( Quaternion q ); Description Creates a rotation matrix. ```csharp // Translate, rotate and scale a mesh. Try varying // the parameters in the inspector while running // to see the effect they have.using UnityEngine; using System.Collections;publ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_627e5fcaa064
github
scripting
Write a Unity C# MonoBehaviour script called Mouse Look
```csharp using UnityEngine; public class MouseLook : MonoBehaviour { [SerializeField] float sensitivity = 2f; float rotationX = 0f; float rotationY = 0f; void Update() { rotationX += Input.GetAxis("Mouse X") * sensitivity; rotationY -= Input.GetAxis("Mouse Y") * sensitivity; ...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_7245491479ab
unity_docs
editor
What is `iOS.Xcode.XcScheme` in Unity? Explain its purpose and usage.
XcScheme class in UnityEditor.iOS.Xcode Description Represents an Xcode scheme (xcscheme file). ``` #if UNITY_IOS string schemePath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/xcshareddata/xcschemes/Unity-iPhone.xcscheme";var xcscheme = new XcScheme(); xcscheme.ReadFromFile(schemePath);xcscheme.SetMetalValida...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a96f96873b94
unity_docs
xr
Explain 'Unity Accelerator downloads' in Unity.
Welcome to the Unity Accelerator downloads page. Here you can find the latest release and previous versions, along with their release notes and installers for all supported platforms. ## Current version —v1.5.137 Release date: March 10, 2026 Platform Installer Windows unity-accelerator-v1.5.137+g4eddaf6a-windows-x64-...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_60c9c465b218
unity_docs
xr
What is `RenderTexture.vrUsage` in Unity? Explain its purpose and usage.
RenderTexture.vrUsage public VRTextureUsage vrUsage ; Description If this RenderTexture is a VR eye texture used in stereoscopic rendering, this property decides what special rendering occurs, if any.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6b9f7cc00475
unity_docs
rendering
What is `Rendering.LocalKeyword.isValid` in Unity? Explain its purpose and usage.
LocalKeyword.isValid public bool isValid ; Description Specifies whether this local shader keyword is valid (Read Only). A local shader keyword is invalid if: It doesn't exist in the local keyword space of the shader or compute shader you pass into the constructor. If Unity can't find it when you call Loca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dff6989042d1
unity_docs
rendering
Explain 'Configuring Flare elements' in Unity.
Learn how Unity manages elements on a Flare asset, and compare texture layout options. A Flare consists of multiple Elements , arranged along a line. The line is calculated by comparing the position of the GameObject containing the Lens Flare to the center of the screen. The line extends beyond the containing GameObjec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f3ba025bfff
unity_docs
rendering
What is `TextureImporterNPOTScale` in Unity? Explain its purpose and usage.
TextureImporterNPOTScale enumeration Description Scaling mode for non power of two textures in TextureImporter . Additional resources: TextureImporter.npotScale . Properties Property Description None Keep non power of two textures as is. ToNearest Scale to nearest power of two. ToLarger Scale to larger pow...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a9813aac4c7f
unity_docs
physics
In Unity's 'Create and apply a custom Physics Material', what is 'Set a custom Physics Material asset as the project default' and how does it work?
You can use a custom Physics Material asset to replace the project-wide default settings. Unity applies the project-wide default settings to any collider that does not have an assigned Physics Material asset. To change the default Physics Material values: Create a Physics Material asset and configure it to the default ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bfda1b79f02c
unity_docs
rendering
What is `DefaultLightingExplorerExtension.GetEmissives` in Unity? Explain its purpose and usage.
DefaultLightingExplorerExtension.GetEmissives Declaration protected Object[] GetEmissives (); Returns Object[] Objects with an Emissive material. Description Returns objects with an Emissive material.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_891ef6d7c665
unity_docs
rendering
What is `Texture2DArray.ignoreMipmapLimit` in Unity? Explain its purpose and usage.
Texture2DArray.ignoreMipmapLimit public bool ignoreMipmapLimit ; Description This property causes a texture to ignore all texture mipmap limit settings. When this property is true , Unity always uploads the texture to the GPU at full resolution, disregarding the active quality setting's global texture mipmap ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_16a3260a3c3a
unity_docs
rendering
What is `AssetImporters.LightDescription.TryGetProperty` in Unity? Explain its purpose and usage.
LightDescription.TryGetProperty Declaration public bool TryGetProperty (string propertyName , out float value ); Declaration public bool TryGetProperty (string propertyName , out Vector4 value ); Declaration public bool TryGetProperty (string propertyName , out string value ); Declaration public b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8ab545d2d13
unity_docs
rendering
What are the parameters of `Build.IPreprocessShaders.OnProcessShader` in Unity?
Description Implement this interface to receive a callback before a shader snippet is compiled. When you build your application, Unity compiles each shader source file into multiple shader variants . Unity creates variants for some or all of the possible combinations of keywords you define in the shader source file. Yo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_02c3d37efb8c
unity_docs
xr
Give me an overview of the `FrameTiming` class in Unity.
FrameTiming struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Struct containing high level CPU and GPU frame timings and accompanying relevant data. Use the FrameTiming struct to get access to the duration of CPU and GPU activities, their start time and other important performance infor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3aa579879202
unity_docs
scripting
What are the parameters of `Assertions.Assert.AreEqual` in Unity?
Description Assert that the values are equal. Show message when the expected and actual are not equal. If no comparer is specified, EqualityComparer<T>.Default is used. ```csharp using UnityEngine; using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour { void Update() { // Make ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9bc50712dec4
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.drag`.
ParticleSystem.LimitVelocityOverLifetimeModule.drag public ParticleSystem.MinMaxCurve drag ; Description Controls the amount of drag that this modules applies to the particle velocities. Additional resources: ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleSize , ParticleSystem.LimitVe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1a29c32c328a
unity_docs
rendering
What is `Camera.clearFlags` in Unity? Explain its purpose and usage.
Camera.clearFlags public CameraClearFlags clearFlags ; Description How the camera clears the background. Can be CameraClearFlags.Skybox , CameraClearFlags.SolidColor , CameraClearFlags.Depth or CameraClearFlags.Nothing .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_56a81c49d600
unity_docs
ui
In Unity's 'Migrate from uGUI to UI Toolkit', what is 'GameObject components vs visual elements' and how does it work?
UI Toolkit refers to UI elements as controls or visual elements. Examples of UI elements are: Controls Buttons Text labels uGUI builds the UI hierarchy from GameObjects. Adding new UI elements requires adding new GameObjects to the hierarchy. The individual controls are implemented as MonoBehaviour components. In UI To...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c7ba9a8a2ba0
unity_docs
editor
Show me a Unity C# example demonstrating `AssetDatabase.SetLabels`.
AssetDatabase.SetLabels Declaration public static void SetLabels ( Object obj , string[] labels ); Parameters Parameter Description obj The asset object. labels An array of labels. Description Replaces the list of labels on an asset. ```csharp using UnityEngine; using UnityEditor;public class AssetDat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_07aae556f6ed
unity_docs
rendering
Show me a Unity C# example demonstrating `Texture2D.SetPixels`.
2_SIGNED RGB24 RGB24_SIGNED RGB48 RGB48_SIGNED RGB565 RGB9e5Float RGBA32 RGBA32_SIGNED RGBA4444 RGBA64 RGBA64_SIGNED RGBAFloat RGBAHalf RGFloat RGHalf RHalf For all other formats, SetPixels fails. Unity throws an exception when SetPixels fails. Additional resources: GetPixels , SetPixels32 , Set...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c85cfb16f839
github
scripting
Write a Unity C# UI script for Tabs And Navigation Example
```csharp using shadcnui.GUIComponents.Core.Base; using shadcnui.GUIComponents.Core.Styling; using shadcnui.GUIComponents.Layout; using UnityEngine; namespace shadcnui_examples.Examples { public class TabsAndNavigationExample : MonoBehaviour { private GUIHelper gui; private Rect windowRect = ne...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_e50f16a0a62d
unity_docs
ui
In Unity's 'GUI Skin (IMGUI System)', what is 'Properties' and how does it work?
All of the properties within a GUI Skin are an individual GUIStyle . Please read the GUIStyle page for more information about how to use Styles. Property: Function: Font The global Font to use for every Control in the GUI Box The Style to use for all Boxes Button The Style to use for all Buttons Toggle The Style to use...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a243e9a4f7ca
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility`.
eme caution to avoid memory leaks, access violations, or data corruption. The UnsafeUtility class is intended for scenarios where performance is critical, and the overhead of managed memory safety is prohibitive. Common use cases include interaction with native code, performance-critical sections in custom collection...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_510500238d7a
unity_docs
rendering
What is `LightProbeProxyVolume.sizeCustom` in Unity? Explain its purpose and usage.
LightProbeProxyVolume.sizeCustom public Vector3 sizeCustom ; Description The size of the bounding box in which the 3D grid of interpolated Light Probes is generated. This is used when the boundingBoxMode property is set to Custom .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8c43afcc7f53_doc_2
github
scripting
What does `StopTimeMeasurement` do in this Unity script? Explain its purpose and signature.
Stops and resets the stopwatch, returns the final time measurement in seconds.Wether to restart or not.The duration until the timer was stopped in seconds. Signature: ```csharp public float StopTimeMeasurement(bool _restart = false) ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_ce922cb7d8be
unity_docs
rendering
Show me a Unity C# example demonstrating `Mesh.GetBlendShapeBufferRange`.
of blend shape vertex data for a given blend shape. When you call Mesh.GetBlendShapeBuffer with BlendShapeBufferLayout.PerShape , Unity returns a GraphicsBuffer that contains blend shape vertex data, ordered by blend shape. When you call this function, Unity returns a BlendShapeBufferRange for the given blend s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ace135e4d9a0
unity_docs
scripting
Explain 'Introducing iOS' in Unity.
iOS is the operating system that powers a variety of Apple’s mobile devices. Unity includes native support for the iOS platform which means you can use Unity and its tools to create and deliver 2D and 3D applications for iOS. Before you begin to develop an iOS application in Unity, familiarize yourself with the key con...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_62df91074f2e
unity_docs
animation
What is `Experimental.Animations.AnimationPlayableOutputExtensions` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. AnimationPlayableOutputExtensions class in UnityEngine.Experimental.Animations / Implemented in: UnityEngine.AnimationModule Description Static class providing experimental extension methods for AnimationPlayableOutput . ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_006ad2534ffd
unity_docs
scripting
What is `AvatarMask.SetTransformPath` in Unity? Explain its purpose and usage.
AvatarMask.SetTransformPath Declaration public void SetTransformPath (int index , string path ); Parameters Parameter Description index The index of the transform. path The path of the transform. Description Sets the path of the transform at the given index.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2ac5df58155a
unity_docs
scripting
What is `U2D.Light2DBase` in Unity? Explain its purpose and usage.
Light2DBase class in UnityEngine.U2D / Inherits from: MonoBehaviour / Implemented in: UnityEngine.CoreModule Description Provides a base class for 2D lights. Inherited Members Properties Property Description enabled Enabled Behaviours are Updated, disabled Behaviours are not. isActiveAndEnabled Checks whet...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c15a17014b50
unity_docs
rendering
What is `TextureImporterSettings.normalMapFilter` in Unity? Explain its purpose and usage.
TextureImporterSettings.normalMapFilter public TextureImporterNormalFilter normalMapFilter ; Description Normal map filtering mode. Additional resources: TextureImporterNormalFilter , convertToNormalMap .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_89cfabeafff1
unity_docs
rendering
What is `Renderer.lightmapScaleOffset` in Unity? Explain its purpose and usage.
Renderer.lightmapScaleOffset public Vector4 lightmapScaleOffset ; Description The UV scale & offset used for a lightmap. A lightmap is a texture atlas and multiple Renderers can use different portions of the same lightmap. The vector's x and y refer to UV scale, while z and w refer to UV offset. Note: this pr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6f9235b90c01
unity_docs
editor
Show me a Unity C# example demonstrating `Editor.finishedDefaultHeaderGUI`.
ditional items in the header for the Editor passed to the event handler method. The following example script displays an asset's GUID as a copyable label in the header, if the inspected object is a persistent asset and not a Scene object. Copy this example script into a file called EditorHeaderGUID.cs and put it in a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_529f22d18347
unity_docs
scripting
Show me a Unity C# example demonstrating `KeyCode.E`.
KeyCode.E Description 'e' key. ```csharp //Attach this to a GameObject //This script tells when the E arrow key is pressed down and when it is released using UnityEngine;public class Example : MonoBehaviour { void Update() { //Detect when the E arrow key is pressed down if (Input.GetKeyDown(KeyCode.E)) Debug.L...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_beab633dfbc6
unity_docs
editor
Give me an overview of the `EditorSkin` class in Unity.
EditorSkin enumeration Description Enum that selects which skin to return from EditorGUIUtility.GetBuiltinSkin. Properties Property Description Game The skin used for game views. Inspector The skin used for inspectors. Scene The skin used for Scene views.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d6dbc32bee95
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormatUtility.IsDepthFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.IsDepthFormat Declaration public static bool IsDepthFormat ( Experimental.Rendering.GraphicsFormat format ); Description Returns true if the format is a depth format. Returns false otherwise.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_255868ae972a
unity_docs
math
What is `Mathf.ClosestPowerOfTwo` in Unity? Explain its purpose and usage.
Mathf.ClosestPowerOfTwo Declaration public static int ClosestPowerOfTwo (int value ); Description Returns the closest power of two value. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { // prints 8 Debug.Log(Mathf.ClosestPowerOfTwo(7)); // prints 16 Debug.Log(Mathf.Close...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7f890935689e
unity_docs
editor
What is `PlayerSettings.defaultScreenHeight` in Unity? Explain its purpose and usage.
PlayerSettings.defaultScreenHeight public static int defaultScreenHeight ; Description Default vertical dimension of stand-alone player window. Custom player settings. ```csharp using UnityEngine; using UnityEditor; // Simple Script that saves and loads custom // Stand-alone/Web player screen settings among /...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_217c96deb876
unity_docs
physics
What is `BoxCollider2D.edgeRadius` in Unity? Explain its purpose and usage.
BoxCollider2D.edgeRadius public float edgeRadius ; Description Controls the radius of all edges created by the collider. The edge radius controls a radius extending around all edges of the box. When an edge has zero radius it is effectively infinitely thin. When an edge has a radius greater than zero, each edge...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6d30310a62d8
unity_docs
scripting
What is `PlayerSettings.GetStaticBatchingForPlatform` in Unity? Explain its purpose and usage.
PlayerSettings.GetStaticBatchingForPlatform Declaration public static bool GetStaticBatchingForPlatform ( BuildTarget platform ); Parameters Parameter Description platform BuildTarget to check if static batching is enabled for. Returns bool Is static batching enabled for the platform. Description R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8786b86742c
unity_docs
scripting
Show me a Unity C# example demonstrating `MonoBehaviour.OnChildRectTransformDimensionsChange`.
he parent RectTransform when the dimensions of an immediate child RectTransform change. Use it in UI hierarchies where layouts need to respond dynamically to size changes. Important: This message is only sent if the parent RectTransform.sendChildDimensionsChange property is set to true . If this property is fals...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fe5225d4fa72
unity_docs
scripting
Give me an overview of the `HumanPartDof` class in Unity.
HumanPartDof enumeration Description Enumeration of all the parts in a human. A human part is a region defining a set of muscles in a human, to get a specific muscle, it has to be used with another DoF enumerations. Additional resources: BodyDof , HeadDof , LegDof , ArmDof , and FingerDof . Properties Prope...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3ffffed10a1
unity_docs
scripting
What is `U2D.SpriteAtlasAsset.SetMasterAtlas` in Unity? Explain its purpose and usage.
SpriteAtlasAsset.SetMasterAtlas Declaration public void SetMasterAtlas ( U2D.SpriteAtlas atlas ); Description Sets an Atlas to be the Master Atlas. This method sets a valid Master Atlas to this Atlas but does not automatically turn it into a Variant Sprite Atlas. Use SpriteAtlasExtensions.SetIsVariant to tu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e65eda3db434
unity_docs
physics
In Unity's 'Importing a model with humanoid animations', what is 'Set up the Avatar' and how does it work?
From the Rig tab of the Inspector window , set the Animation Type to Humanoid . By default, the Avatar Definition property is set to Create From This Model . If you keep this option, Unity attempts to map the set of bones defined in the file to a Humanoid Avatar. In some cases, you can change this option to Copy From O...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5ffc0021509c
unity_docs
scripting
What is `Transform.up` in Unity? Explain its purpose and usage.
Transform.up public Vector3 up ; Description The green axis of the transform in world space. Manipulate a GameObject’s position on the Y axis (green axis) of the transform in world space. Unlike Vector3.up , Transform.up moves the GameObject while also considering its rotation. When a GameObject is rotate...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_03ab864d6b07
unity_docs
scripting
Show me a Unity C# example demonstrating `Search.SearchExpressionContext.Break`.
SearchExpressionContext.Break Declaration public void Break (); Description Break the evaluation of a SearchExpression meaning items won't be yielded anymore. ```csharp [SearchExpressionEvaluator(SearchExpressionType.Iterable | SearchExpressionType.Variadic)] [SearchExpressionEvaluatorSignatureOverload(Search...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e34a7faefa74
unity_docs
math
What is `AndroidJNI.CallVoidMethod` in Unity? Explain its purpose and usage.
AndroidJNI.CallVoidMethod Declaration public static void CallVoidMethod (IntPtr obj , IntPtr methodID , jvalue[] args ); Description Calls a Java instance method defined by methodID , optionally passing an array of arguments ( args ) to the method. Additional resources: Java Native Interface Specification ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_38db32ea3d08
unity_docs
rendering
What is `SceneViewCameraWindow.additionalSettingsGui` in Unity? Explain its purpose and usage.
SceneViewCameraWindow.additionalSettingsGui Parameters Parameter Description value The SceneView that opened the SceneViewCameraWindow window. Description Subscribe to this event to receive a callback when the SceneViewCameraWindow.OnGUI function is called. ```csharp using UnityEditor; using UnityEngine;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a95646168dc6
unity_docs
editor
Show me a Unity C# example demonstrating `SceneManagement.EditorSceneManager.sceneManagerSetupRestored`.
EditorSceneManager.sceneManagerSetupRestored Description This can be useful to get notified when the SceneManager's scenes are replaced with a set of new scenes from calls to RestoreSceneManagerSetup . Use the scenes argument to check what scenes has just been opened. Additional resources: SceneManagerSetupResto...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9649d52d540e
unity_docs
physics
Give me an overview of the `JointBreakAction2D` class in Unity.
JointBreakAction2D enumeration Description Options for selecting which action to take when a Joint2D breaks. Additional resources: Joint2D.breakAction , Joint2D.breakForce or Joint2D.breakTorque . Properties Property Description Ignore When the Joint2D breaks, no action will be taken and Joint2D.OnJointB...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_244fe8a57270
unity_docs
rendering
Give me an overview of the `CreateAssetObjectEventArgs` class in Unity.
CreateAssetObjectEventArgs struct in UnityEditor Description A change of this type indicates that an asset object has been created. This happens for example when Undo.RegisterCreatedObjectUndo is used with an instance of an asset (e.g. Texture ). Note that this only covers creation of asset objects in memory an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bb9b2f91d9f7
unity_docs
physics
Show me a Unity code example for 'Command line arguments for UWP'.
You can launch Unity Players from the command line and pass in arguments to change how the Player executes. Universal Windows Platform (UWP) apps don’t accept command line arguments by default, so you have to pass them to an AppCallbacks constructor in App.xaml.cpp or App.cpp to specify them. This code example demonstr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_14f8d06d685a
unity_docs
editor
What is `IMGUI.Controls.PrimitiveBoundsHandle.midpointHandleSizeFunction` in Unity? Explain its purpose and usage.
PrimitiveBoundsHandle.midpointHandleSizeFunction public Handles.SizeFunction midpointHandleSizeFunction ; Description The SizeFunction to specify how large the midpoint control handles should be. Defaults to DefaultMidpointHandleSizeFunction for new instances of PrimitiveBoundsHandle . The midpoint handl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7ca1f235e0ca
unity_docs
editor
Show me a Unity code example for 'IMGUI (Immediate Mode GUI)'.
IMGUI (Immediate Mode GUI) is an entirely separate feature to Unity’s main GameObject-based UI System. IMGUI is a code-driven GUI system, and is mainly intended as a tool for programmers. It is driven by calls to the OnGUI function on any script which implements it. For example, this code: ```csharp void OnGUI() { if ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1cb1747972c1
unity_docs
networking
What is `Networking.UploadHandlerFile.ctor` in Unity? Explain its purpose and usage.
UploadHandlerFile Constructor Declaration public UploadHandlerFile (string filePath ); Parameters Parameter Description filePath A file containing data to send. Description Create a new upload handler to send data from the given file to the server.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_392500dc3ec4
unity_docs
rendering
Explain 'Use built-in shader functions in the Built-In Render Pipeline' in Unity.
Unity has a number of built-in utility functions in UnityCG.cginc designed to make writing shaders simpler and easier. ## Transform positions Function: Description: float4 UnityObjectToClipPos(float3 pos) Transforms a point from object space to the camera ’s clip space in homogeneous coordinates. This is the equivale...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_67d0c204d15c
unity_docs
rendering
What is `ModelImporter.SearchAndRemapMaterials` in Unity? Explain its purpose and usage.
ModelImporter.SearchAndRemapMaterials Declaration public bool SearchAndRemapMaterials ( ModelImporterMaterialName nameOption , ModelImporterMaterialSearch searchOption ); Parameters Parameter Description nameOption The name matching option. searchOption The search type option. Returns bool Returns ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0814f4a72e67
unity_docs
rendering
What is `Device.SystemInfo.supportsMultisampled2DArrayTextures` in Unity? Explain its purpose and usage.
SystemInfo.supportsMultisampled2DArrayTextures public static bool supportsMultisampled2DArrayTextures ; Description This has the same functionality as SystemInfo.supportsMultisampled2DArrayTextures and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d679034faaed
unity_docs
animation
What is `AnimationWindow.animationClip` in Unity? Explain its purpose and usage.
AnimationWindow.animationClip public AnimationClip animationClip ; Description The animation clip selected in the Animation window. Change this value to select another animation clip. To select an animation clip, it must either exist in the active state machine of the Animator , or be listed in the Animatio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_b28f84f894a0_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Hides the specified GameObject when the associated interactor is blocked by an interaction within its group. Signature: ```csharp public class HideObjectWhenInteractorBlocked : MonoBehaviour ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_a2b1769f0579
unity_docs
math
What is `UIElements.StartDragArgs.SetPaths` in Unity? Explain its purpose and usage.
StartDragArgs.SetPaths Declaration public void SetPaths (string[] paths ); Parameters Parameter Description paths The asset paths. Description Stores an array of paths to assets being dragged during this drag-and-drop operation.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_543fa1c61203
unity_docs
rendering
What is `MaterialPropertyBlock.GetVectorArray` in Unity? Explain its purpose and usage.
MaterialPropertyBlock.GetVectorArray Declaration public Vector4[] GetVectorArray (string name ); Declaration public Vector4[] GetVectorArray (int nameID ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name The name of the property. Descriptio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_aee12aea8c49
unity_docs
animation
Explain 'Loop optimization on animation clips' in Unity.
A common operation for people working with animations is to make sure they loop properly. For example, if a character is walking down a path, the walking motion comes from an Animation clip . The motion might last for only 10 frames but that motion plays in a continuous loop. In order to make the walking motion seamles...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6275e0abf462
unity_docs
audio
What are the parameters of `AudioClip.Create` in Unity?
Returns AudioClip A reference to the created AudioClip. Description Creates a user AudioClip with a name and with the given length in samples, channels and frequency. Set your own audio data with AudioClip.SetData . Use the PCMReaderCallback and PCMSetPositionCallback delegates to get a callback whenever the clip reads...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3c68c23dcdde
unity_docs
scripting
What is `Unity.IO.Archive.ArchiveHandle` in Unity? Explain its purpose and usage.
ArchiveHandle struct in Unity.IO.Archive / Implemented in: UnityEngine.CoreModule Description Represents an asynchronous operation handle that references an archive. Additional resources: ArchiveFileInterface.MountAsync Properties Property Description Compression The type of compression the archive uses. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_df70c30c5456
unity_docs
math
Show me a Unity C# example demonstrating `Mathf.SmoothDampAngle`.
angle over time. This method smoothes the value with a spring-damper like algorithm that never overshoots the target value. This algorithm is based on Game Programming Gems 4, Chapter 1.10. Note: This method attempts to avoid overshooting the target value. When deltaTime is 0.0f, this yields NaN for the currentVeloci...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ecdd93311150
unity_docs
editor
What is `Editor.serializedObject` in Unity? Explain its purpose and usage.
Editor.serializedObject public SerializedObject serializedObject ; Description A SerializedObject representing the object or objects being inspected. Use the serializedObject inside the OnInspectorGUI function of a custom Editor, as described on the page about the Editor class. Do not use the serialized...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_989d4f30e054
unity_docs
performance
What is `Unity.Jobs.IJobForExtensions.RunByRef` in Unity? Explain its purpose and usage.
IJobForExtensions.RunByRef Declaration public static void RunByRef (ref T jobData , int arrayLength ); Parameters Parameter Description jobData The job and data to execute. arrayLength The number of iterations to execute the for loop over. Description Performs the job's Execute method immediately on the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_858eaf384f43
unity_docs
physics
What is `UIElements.Experimental.ITransitionAnimations.Position` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ITransitionAnimations.Position Declaration public ValueAnimation<Vector3> Position ( Vector3 to , int duration ); Description Triggers an animation changing this element's transform position.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5d707b70dc85
unity_docs
scripting
In Unity's 'Vector4Field', what is 'Example' and how does it work?
The following UXML example creates a Vector4Field: ``` <UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <Vector4Field label="UXML Field" name="the-uxml-field" /> </UXML> ``` The following C# example illustrates some of the customizable functionalities of the Vector4Field: ``` /// <sample> // Ge...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e03a2525d44f
unity_docs
scripting
Show me a Unity C# example demonstrating `Serialization.ManagedReferenceUtility.GetManagedReferenceIds`.
y.RefIdNull if its SerialReference field is set to null. The returned list excludes objects with missing types since they cannot be deserialized. To retrieve objects with missing types, use SerializationUtility.GetManagedReferencesWithMissingTypes . Description Retrieves a list of managed reference Ids assigned ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4d9daaef35e7
unity_docs
editor
What is `Profiling.ProfilerEditorUtility.SetSelection` in Unity? Explain its purpose and usage.
ProfilerEditorUtility.SetSelection Declaration public static bool SetSelection ( Profiling.IProfilerFrameTimeViewSampleSelectionController controller , string markerNameOrMarkerNamePath , long frameIndex , string threadGroupName , string threadName , ulong threadId ); Parameters Parameter Description co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f8a314cf7068
unity_docs
physics
Explain 'Apply constant force to a Rigidbody' in Unity.
To apply a constant linear or rotational force to a GameObject ’s Rigidbody , add the Constant Force component (represented by the API class ConstantForce ) to your GameObject. See Constant Force component reference for details on how to configure the properties on the component. ## Set maximum velocity limitations C...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c32364bb0444
unity_docs
networking
What is `Networking.MultipartFormDataSection.sectionData` in Unity? Explain its purpose and usage.
MultipartFormDataSection.sectionData public byte[] sectionData ; Returns byte[] The raw binary data contained in this section. Will not be null or empty. Description Returns the raw binary data contained in this section. Will not return null or a zero-length array. Additional resources: IMultipartFormSec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e8cbc5641075
unity_docs
animation
What is `Animations.AnimatorControllerPlayable` in Unity? Explain its purpose and usage.
AnimatorControllerPlayable struct in UnityEngine.Animations / Implemented in: UnityEngine.AnimationModule Implements interfaces: IPlayable Description An implementation of IPlayable that controls an animation RuntimeAnimatorController . NOTE: You can use PlayableExtensions methods with AnimatorControllerP...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6c559dd5a311
unity_docs
ui
Show me a Unity code example for 'Navigation events'.
ring the bubble-up phase. For example, a TextField that has the focus will stop the NavigationSubmitEvent from bubbling up. On the other hand, a focusable Label or Image will allow the NavigationSubmitEvent to bubble up to its parent elements, allowing them to handle the event if needed. ## Example The following code...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_08a8de67f002
unity_docs
scripting
Show me a Unity C# example demonstrating `Animations.PropertyStreamHandle`.
PropertyStreamHandle struct in UnityEngine.Animations / Implemented in: UnityEngine.AnimationModule Description Handle for a Component property on an object in the AnimationStream . ```csharp using UnityEngine; using UnityEngine.Playables; using UnityEngine.Animations;public struct PropertyStreamHandleJob : ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f97b4699e783
unity_docs
scripting
What is `Search.IPropertyDatabaseView.CreateDocumentKey` in Unity? Explain its purpose and usage.
IPropertyDatabaseView.CreateDocumentKey Declaration public ulong CreateDocumentKey (string documentId ); Parameters Parameter Description documentId A document identifier. Returns ulong The document key. Description Creates a document key from a document identifier. Additional resources: IPropertyD...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_09dde764e223
unity_docs
editor
What is `PlayerSettings.Android.bundleVersionCode` in Unity? Explain its purpose and usage.
PlayerSettings.Android.bundleVersionCode public static int bundleVersionCode ; Description Android bundle version code. Should be less than 100000 for buildApkPerCpuArchitecture to generate valid version codes. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Build;public class BundleVersio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e50a75e0623e
unity_docs
editor
What is `Rendering.RenderPipelineEditorUtility.GetPipelineTypeFromPipelineAssetType` in Unity? Explain its purpose and usage.
RenderPipelineEditorUtility.GetPipelineTypeFromPipelineAssetType Declaration public static Type GetPipelineTypeFromPipelineAssetType (Type pipelineAssetType ); Parameters Parameter Description pipelineAssetType A valid RenderPipelineAsset type. Returns Type The RenderPipeline type that is used to def...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6c92547bc099
unity_docs
scripting
What is `Bounds.min` in Unity? Explain its purpose and usage.
Bounds.min public Vector3 min ; Description The minimal point of the box. This is always equal to center-extents . ```csharp using UnityEngine;public class ColliderBounds : MonoBehaviour { Collider m_Collider; Vector3 m_Center; Vector3 m_Size, m_Min, m_Max; void Start() { //Fetch the Collider from the G...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_34ec4469b48d
unity_docs
ui
Show me a Unity code example for 'Create a custom binding to bind USS selectors'.
e completed files that this example creates in this GitHub repository . ## Create a custom binding type Create a custom binding type that assigns USS classes based on the sibling index. The binding updates only when the sibling index changes. Create a project in Unity with any template. In the Assets folder of your p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aecd37a18a5d
unity_docs
math
What is `Rendering.RayTracingAccelerationStructure.Build` in Unity? Explain its purpose and usage.
RayTracingAccelerationStructure.Build Declaration public void Build (); Declaration public void Build ( Vector3 relativeOrigin ); Declaration public void Build ( Rendering.RayTracingAccelerationStructure.BuildSettings buildSettings ); Description Builds acceleration structures on the GPU. Allocates a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1a0b8f239b06
unity_docs
scripting
What is `ShortcutManagement.IShortcutManager.IsShortcutOverridden` in Unity? Explain its purpose and usage.
IShortcutManager.IsShortcutOverridden Declaration public bool IsShortcutOverridden (string shortcutId ); Parameters Parameter Description shortcutId ID of shortcut to determine overridden status for. Returns bool true if the shortcut with ID shortcutId is overridden in the active profile; otherwise, f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_da1b7d71d794
unity_docs
scripting
What is `TerrainTools.TerrainPaintTool_1` in Unity? Explain its purpose and usage.
TerrainPaintTool<T0> class in UnityEditor.TerrainTools / Inherits from: ScriptableSingleton_1 Description Base class for terrain painting tools. Derive from this class to implement your own terrain painting tools. ```csharp using UnityEngine; using UnityEditor; using UnityEngine.TerrainTools;namespace UnityEdi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ec87a3ffe286
unity_docs
scripting
What is `Apple.FrameCapture` in Unity? Explain its purpose and usage.
FrameCapture class in UnityEngine.Apple / Implemented in: UnityEngine.CoreModule Description Interface to control XCode Frame Capture. Static Methods Method Description BeginCaptureToFile Begin Capture to the specified file. BeginCaptureToXcode Begin Capture in XCode frame debugger. CaptureNextFrameToFile ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_81f547562fb0
unity_docs
rendering
What is `Experimental.GlobalIllumination.PointLight.sphereRadius` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. PointLight.sphereRadius public float sphereRadius ; Description The light's sphere radius, influencing soft shadows.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_89a8bd4cd503
unity_docs
scripting
What is `ScriptableObject` in Unity? Explain its purpose and usage.
ScriptableObject class in UnityEngine / Inherits from: Object / Implemented in: UnityEngine.CoreModule Description A class you can derive from if you want to create objects that live independently of GameObjects. Use ScriptableObjects to centralise data in a way that can be conveniently accessed from scenes ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82691f7e07b1
unity_docs
animation
What is `AnimationUtility.GetAnimationEvents` in Unity? Explain its purpose and usage.
AnimationUtility.GetAnimationEvents Declaration public static AnimationEvent[] GetAnimationEvents ( AnimationClip clip ); Description Retrieves all animation events associated with an animation clip.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c5fa568f3d3f
unity_docs
rendering
Explain 'Introduction to video transparency support in Unity' in Unity.
Alpha transparency allows parts of a video or image sequence to appear semi-transparent or fully transparent. Transparent videos are useful if you want to create overlays and visual effects because you can layer videos within your Unity scenes . This page provides an overview of alpha transparency, explains the differe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_db31acefdfdd
unity_docs
xr
What is `CameraType` in Unity? Explain its purpose and usage.
CameraType enumeration Description Describes different types of camera. The Unity Editor sets the type of a camera based on what it is used for. When selecting a model asset in the project the preview in the Inspector will be rendered with a camera that has the type Preview. A camera in the Scene Hierarchy will ha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_55f5d0ae6893
unity_docs
physics
What is `BoxCollider` in Unity? Explain its purpose and usage.
BoxCollider class in UnityEngine / Inherits from: Collider / Implemented in: UnityEngine.PhysicsModule Description A box-shaped primitive collider. Additional resources: SphereCollider , CapsuleCollider , PhysicsMaterial , Rigidbody . Properties Property Description center The center of the box, meas...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_730fa8ad3655
github
scripting
Write a Unity Editor script for META Boundary Visibility
```csharp // SPDX-FileCopyrightText: 2024 Michael Nisbet <me@mikesky.dev> // SPDX-License-Identifier: MIT using System.Runtime.InteropServices; using UnityEngine.XR.OpenXR; using UnityEngine.XR.OpenXR.Features; using UnityEngine.XR.OpenXR.NativeTypes; using UnityEngine; #if UNITY_EDITOR using UnityEditor; using Unity...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_732a62d65a1b
unity_docs
editor
In Unity's 'Create list and tree views', what is 'Create a list view' and how does it work?
To create a list view, first use the UI builder to create a ListView UI control. Then, create a custom Editor window with the ListView and define where to get data for the list in a C# script. Finally, reference the UXML file to the C# script. Right-click in the Editor folder. Select Create > UI Toolkit > Editor Window...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7748b0977db4
unity_docs
scripting
Explain 'tvOS Player Settings' in Unity.
tvOS shares many Player Settings with iOS but there are certain settings that are specific only to tvOS. ## Icon Use the Icon settings to customize the branding for your Apple TV app. Apple TV images consist of between two and five layers. Unity only provides two layers for Apple TV icons. For more information on lay...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f5be5c51e4be
unity_docs
rendering
In Unity's 'Image import settings', what is 'Vector images' and how does it work?
The recommended import settings for a SVG Vector image that you use as a background for a visual element: Property: Value: Generated Asset Type UI Toolkit Vector Image Tessellation Settings Basic Target Resolution Lowest value that produces satisfactory results Tip : You can apply default presets to Assets by folder to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ecd948ae18a2
unity_docs
rendering
In Unity's 'Search provider references', what is 'Search external sources' and how does it work?
The following search providers allow you to search external sources: Provider Token Description Search external sources N/A An overview of searching external sources. Search the Unity Asset Store store Search the Unity Asset Store . Search for packages pkg Search the Package Manager registry and installed packages.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_81f45fd1c537
unity_docs
rendering
What is `SystemInfo.hasMipMaxLevel` in Unity? Explain its purpose and usage.
SystemInfo.hasMipMaxLevel public static bool hasMipMaxLevel ; Description Returns true if the GPU supports partial mipmap chains (Read Only). Some GPUs require that mipmapped textures must contain the full set of mipmaps. Query this flag to determine if partial sets of mipmaps are allowed on the device.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4291674cab07
unity_docs
editor
Explain 'Contextual menu events' in Unity.
Use the contextual menu events, ContextualMenuManipulator and ContextualMenuPopulateEvent , to display a set of choices when a user performs certain actions, such as when a user right-clicks a label. ## Enable contextual menus To enable contextual menus, attach the ContextualMenuManipulator to a visual element . This...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.