id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_3cb44988ea69 | unity_docs | rendering | Explain 'View mesh data visualizations' in Unity. | Use the Mesh asset Preview window to view and explore visualizations of a mesh and its data.
## Interact with the Preview window
Use the Mesh asset Inspector Preview to preview different elements of a Mesh.
You can use the following mouse and keyboard controls to navigate the mesh view:
Rotate the view: left-click an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b6a195ab5e3 | unity_docs | rendering | What is `XR.XRDisplaySubsystem.scaleOfAllRenderTargets` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.scaleOfAllRenderTargets
public float
scaleOfAllRenderTargets
;
Description
Controls the size of the textures submitted to the display as a multiplier of the display's default resolution.
A value of 1.0 uses the default texture resolution specified by the display provider. Values less than 1.0... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4385abefaa4c | unity_docs | networking | What is `Android.AndroidUIModeNight.Undefined` in Unity? Explain its purpose and usage. | AndroidUIModeNight.Undefined
Description
Mirrors the Android property value
UI_MODE_NIGHT_UNDEFINED
.
For information about the property value, refer to the Android developer documentation on
UI_MODE_NIGHT_UNDEFINED
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_40420256fe40 | unity_docs | rendering | Explain 'The camera view' in Unity. | Resources about the view frustum, and techniques for changing or moving the camera view.
Page Description Introduction to the camera view
Learn about the shape of the region the camera views, including the view frustum and
clipping planes
.
Make the camera perspective oblique
Set the view frustum so that one side exten... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61174f511ce2 | unity_docs | math | What is `Ray2D.ToString` in Unity? Explain its purpose and usage. | Ray2D.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifies... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2eb13589d9c5 | unity_docs | scripting | What is `ILogger.LogError` in Unity? Explain its purpose and usage. | ILogger.LogError
Declaration
public void
LogError
(string
tag
,
object
message
);
Declaration
public void
LogError
(string
tag
,
object
message
,
Object
context
);
Description
A variant of ILogger.Log that logs an error message.
Additional resources:
Logger.LogError
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_90aaf27b64da | unity_docs | editor | Explain 'Pointer events' in Unity. | Pointer events fire for UI interactions with a pointing device. Similar to mouse events, pointer events provide additional information about the used input device, such as pen pressure or tilt angle.
Pointer events always precede mouse events in UI Toolkit.
Pointer events don’t have a persistent position. They also don... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4586f5e0d4d | unity_docs | rendering | What is `HandleUtility.PopCamera` in Unity? Explain its purpose and usage. | HandleUtility.PopCamera
Declaration
public static void
PopCamera
(
Camera
camera
);
Description
Retrieve all camera settings.
A call to PopCamera will retrieve the most recently stored Camera settings added to a "stack" structure by
PushCamera
. This allows for easy saving and restoration of temporary camera... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e109bf11209 | unity_docs | rendering | Give me an overview of the `TerrainLayerUtility` class in Unity. | TerrainLayerUtility
class in
UnityEditor
Description
A set of helper functions for using terrain layers.
Static Methods
Method
Description
CheckNormalMapTextureType
Checks whether the texture is correctly imported as a normal map texture.
ShowTerrainLayerGUI
This helper function shows the Terrain Layer Inspec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dcd025c62afb_doc_11 | github | scripting | What does `DrawAddNewInputButton` do in this Unity script? Explain its purpose and signature. | Draws button for adding new input.Absolute position of button in GUI.
Signature:
```csharp
protected virtual void DrawAddNewInputButton(Rect position)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_c0f603833356 | unity_docs | networking | What is `Networking.UploadHandlerRaw.ctor` in Unity? Explain its purpose and usage. | UploadHandlerRaw Constructor
Declaration
public
UploadHandlerRaw
(byte[]
data
);
Parameters
Parameter
Description
data
Raw data to transmit to the remote server.
Description
General constructor. Contents of the
input
argument are copied into a native buffer.
Declaration
public
UploadHandlerRaw
(NativeA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_812b7abbbcb4 | unity_docs | rendering | What is `Search.SearchAction` in Unity? Explain its purpose and usage. | SearchAction
class in
UnityEditor.Search
Description
Defines an action that can be applied on a SearchItem of a specific search provider type.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
using UnityEngine.Rendering;
public class Example_SearchAction... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eed67b178e64 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchItemOptions`. | SearchItemOptions
enumeration
Description
Indicates how the search item description needs to be formatted when presented to the user.
```
private static SearchItem SearchLogEntry(SearchContext context, SearchProvider provider, LogEntry logEntry)
{
if (!SearchUtils.MatchSearchGroups(context, logEntry.msgLowerCased... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb3a23827483 | unity_docs | xr | Show me a Unity C# example demonstrating `Search.PropertyDatabase.IsPersistableType`. | Description
Returns a boolean indicating if a type can be persisted into the backing file.
Only certain types can be persisted in the backing file to survive a domain reload and quitting Unity. However, any type can be stored without backing in the
PropertyDatabase
. You can always decompose your custom objects into... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66199c31c725 | unity_docs | scripting | What is `GUILayout.MaxHeight` in Unity? Explain its purpose and usage. | GUILayout.MaxHeight
Declaration
public static
GUILayoutOption
MaxHeight
(float
maxHeight
);
Description
Option passed to a control to specify a maximum height.
Maximum Height allowed for the window.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// Draws a window you can resize be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_842c67345ea3 | unity_docs | animation | Give me an overview of the `HumanBone` class in Unity. | HumanBone
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
The mapping between a bone in the model and the conceptual bone in the Mecanim human anatomy.
The names of the Mecanim human bone and the bone in the model are stored along with the limiting muscle values that constrain th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7ac5f52f8ca | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.UnityWebRequestTexture.GetTexture`. | lass significantly reduces memory reallocation compared to downloading raw bytes and creating a texture manually in script. In addition, texture conversion is performed on a worker thread.
This method attaches no
UploadHandler
to the
UnityWebRequest
.
The texture is created as if it stores color data. Only JPG and P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f0b7cb75bda | unity_docs | rendering | What is `TextureImporter.ignoreMipmapLimit` in Unity? Explain its purpose and usage. | TextureImporter.ignoreMipmapLimit
public bool
ignoreMipmapLimit
;
Description
Enable this flag for textures that should ignore mipmap limit settings.
This has no effect if the
textureShape
is not
Texture2D
or
Texture2DArray
. Also, this has no effect on textures without mipmaps. For additional information... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_13 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive two arguments as part of its initialization process.Base interface of .
Signature:
```csharp
public interface ITwoArguments
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_1c96124d6649 | unity_docs | ui | Show me a Unity code example for 'Extending IMGUI'. | appear together. For example, maybe you are creating a Character Creation screen, with several Horizontal Sliders. All of those Sliders need a Label to identify them, so the player knows what they are adjusting. In this case, you could partner every call to
GUI.Label()
with a call to
GUI.HorizontalSlider()
, or you cou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_240e53035744 | unity_docs | scripting | What is `ModelImporterIndexFormat.UInt16` in Unity? Explain its purpose and usage. | ModelImporterIndexFormat.UInt16
Description
Use 16 bit index buffer.
Meshes larger than 65535 vertices will be split up into multiple chunks at import time.
Additional resources:
ModelImporter.indexFormat
,
Mesh.indexFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10472ea9f516 | unity_docs | scripting | What is `Windows.Speech.PhraseRecognizedEventArgs` in Unity? Explain its purpose and usage. | PhraseRecognizedEventArgs
struct in
UnityEngine.Windows.Speech
/
Implemented in:
UnityEngine.CoreModule
Description
Provides information about a phrase recognized event.
Properties
Property
Description
confidence
A measure of correct recognition certainty.
phraseDuration
The time it took for the phrase to b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f824b54167aa | unity_docs | scripting | What is `Video.VideoPlayer.skipOnDrop` in Unity? Explain its purpose and usage. | VideoPlayer.skipOnDrop
public bool
skipOnDrop
;
Description
Whether the
VideoPlayer
is allowed to skip frames to catch up with current time.
Only settable if
VideoPlayer.canSetSkipOnDrop
is
true
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e2a0603c1801 | unity_docs | xr | Explain 'Develop for Meta Quest workflow' in Unity. | Unity supports development for Meta Quest 2, 3, and 3S, and Quest Pro.
The following sections outline Unity’s resources and packages to develop for Meta Quest devices.
## Packages
Unity provides multiple packages that you can use to develop for Meta Quest devices. The route you choose to develop for Meta Quest depend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d1eaf043d9d | unity_docs | scripting | What is `UIElements.ToolbarMenu` in Unity? Explain its purpose and usage. | ToolbarMenu
class in
UnityEditor.UIElements
/
Inherits from:
UIElements.TextElement
Implements interfaces:
IToolbarMenuElement
Description
A drop-down menu for the toolbar. For more information, refer to
UXML element ToolbarMenu
.
Static Properties
Property
Description
arrowUssClassName
USS class name... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69bcd1719cf3 | unity_docs | rendering | What is `SpeedTreeImporter` in Unity? Explain its purpose and usage. | SpeedTreeImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
AssetImporter for importing SpeedTree model assets.
Static Properties
Property
Description
windQualityNames
Gets an array of name strings for wind quality value.
Properties
Property
Description
alphaTestRef
Gets and sets a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b92bdf604222 | unity_docs | scripting | Explain 'Mesh Filter component reference' in Unity. | A
Mesh Filter
component holds a reference to a mesh. It works with a
Mesh Renderer
component on the same GameObject ; the Mesh Renderer renders the mesh that the Mesh Filter references.
To render a deformable mesh, use a
Skinned Mesh Renderer
instead. A Skinned Mesh Renderer component does not need a Mesh Filter compon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5887e187e398 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Ukrainian`. | SystemLanguage.Ukrainian
Description
Ukrainian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Ukrainian language
if (Application.systemLanguage == SystemLanguage.Ukrainian)
{
//Outputs into console that the system ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_089c28bfed81 | unity_docs | ui | What is `Connect.CoppaDrawer` in Unity? Explain its purpose and usage. | CoppaDrawer
class in
UnityEditor.Connect
Implements interfaces:
IProjectEditorDrawer
Description
A container that fetches the UIElements that draw the COPPA compliance UI and subscribes to its events.
Constructors
Constructor
Description
CoppaDrawer
The default constructor for the COPPA UI drawer that subscri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b79d20aa3c08 | unity_docs | rendering | What is `HandleUtility.DistanceToLine` in Unity? Explain its purpose and usage. | HandleUtility.DistanceToLine
Declaration
public static float
DistanceToLine
(
Vector3
p1
,
Vector3
p2
);
Description
Returns the distance in pixels from the mouse pointer to a line.
Calculates the screen space distance from the mouse pointer to the line between
p1
and
p2/
world space points.
Uses the c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3ed1fe0d293 | unity_docs | scripting | What is `UIElements.BaseListView.reorderableItemHandleBarUssClassName` in Unity? Explain its purpose and usage. | BaseListView.reorderableItemHandleBarUssClassName
public static string
reorderableItemHandleBarUssClassName
;
Description
The USS class name for drag handle bar in reorderable animated ListView.
Unity adds this USS class to every drag handle bar in the ListView when reorderMode is set to
Animated
.
Any st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a304ea57f8c8 | unity_docs | input | Explain 'Move a camera along a ray' in Unity. | It is sometimes useful to get a ray corresponding to a screen position and then move the camera along that ray. For example, you may want to allow the user to select an object with the mouse and then zoom in on it while keeping it “pinned” to the same screen position under the mouse (this might be useful when the camer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A Positioner represents a point at a geographic location on an indoor or outdoor map, and provides a convenientmeans of positioning an object when its absolute altitude may be unknown.A Positioner's latitude and longitude are explicitly specified.However, its vertical position is defined implicitly, by specifying an el... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_3ff4b32c8a34 | unity_docs | scripting | What is `Progress.GetName` in Unity? Explain its purpose and usage. | Progress.GetName
Declaration
public static string
GetName
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Returns
string
The matching progress indicator's name.
Description
Gets a progress indicator's name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bf16b479333 | unity_docs | scripting | What is `Compilation.CompilationPipeline.GetAssemblyDefinitionFilePathFromScriptPath` in Unity? Explain its purpose and usage. | CompilationPipeline.GetAssemblyDefinitionFilePathFromScriptPath
Declaration
public static string
GetAssemblyDefinitionFilePathFromScriptPath
(string
sourceFilePath
);
Parameters
Parameter
Description
sourceFilePath
Source (script) file path.
Returns
string
File path of assembly definition file.
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6ac48a1f581 | unity_docs | editor | What is `EditorWindow.titleContent` in Unity? Explain its purpose and usage. | EditorWindow.titleContent
public
GUIContent
titleContent
;
Description
The GUIContent used for drawing the title of EditorWindows.
The icon of
titleContent
will be shown as the tab icon when the window is docked. It is recommended to set it in OnEnable (and not in the constructor) if an icon is used. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef49e2d9c2a4 | unity_docs | scripting | What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AsRef` in Unity? | Returns T A reference to the struct of type T . This reference allows changes to the struct at its current memory location. Description Gets a reference to a struct at a specific memory location. The AsRef method provides a reference to a struct directly in memory. This allows efficient data manipulation without copyin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_737c9deb7a8d | unity_docs | editor | What is `EditorWindow.mouseOverWindow` in Unity? Explain its purpose and usage. | EditorWindow.mouseOverWindow
public static
EditorWindow
mouseOverWindow
;
Description
The EditorWindow currently under the mouse cursor. (Read Only)
mouseOverWindow
can be null if there is no window under the cursor.
Additional resources:
focusedWindow
.
Move the mouse over other Unity windows to automatic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd520507c16d | unity_docs | physics | What is `HingeJoint.spring` in Unity? Explain its purpose and usage. | HingeJoint.spring
public
JointSpring
spring
;
Description
The spring attempts to reach a target angle by adding spring and damping forces.
The
JointSpring.spring
force attempts to reach the target angle. A larger value makes the spring reach the target position faster.
The
JointSpring.damper
force dampen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9a650f2c573 | unity_docs | rendering | What is `Rendering.RenderQueue.Transparent` in Unity? Explain its purpose and usage. | RenderQueue.Transparent
Description
This render queue is rendered after Geometry and AlphaTest, in back-to-front order.
Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).
Additional resources:
Material.renderQueue
,
Shader.renderQueue
,
subshader tags... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29e13342d548 | unity_docs | physics | What are the parameters of `Rigidbody2D.AddForce` in Unity? | Description Apply a force to the rigidbody. The force is specified as two separate components in the X and Y directions (there is no Z direction in 2D physics). The object will be accelerated by the force according to the law force = mass x acceleration - the larger the mass, the greater the force required to accelerat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b885ae95249 | unity_docs | input | What is `Input.mousePositionDelta` in Unity? Explain its purpose and usage. | Input.mousePositionDelta
public static
Vector3
mousePositionDelta
;
Description
The current mouse position delta in pixel coordinates. (Read Only).
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_84b35345c60d_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Get a singleton instance of the Font Asset Utilities class.
Signature:
```csharp
public static TMP_FontAssetUtilities instance
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_432fbfae22e8 | unity_docs | scripting | What is `DragAndDrop.StartDrag` in Unity? Explain its purpose and usage. | DragAndDrop.StartDrag
Declaration
public static void
StartDrag
(string
title
);
Description
Start a drag operation.
Initiates a drag operation with the current drag object state. Use
paths
and/or
objectReferences
to setup
drag state.
Additional resources:
PrepareStartDrag
,
paths
,
objectReferences
.
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e0943d5e864 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.CollisionModule.maxCollisionShapes`. | ParticleSystem.CollisionModule.maxCollisionShapes
public int
maxCollisionShapes
;
Description
The maximum number of collision shapes Unity considers for particle collisions. It ignores excess shapes. Terrains take priority.
Additional resources:
ParticleSystem.collision
.
```csharp
using UnityEngine;
using S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f4d671be60f9 | unity_docs | performance | In Unity's 'Mono scripting back end', what is 'Domain reload' and how does it work? | The Unity Editor embeds Mono, so your C# code is managed by Mono and is subject to Mono’s constraints when running in the Editor’s Play mode. A key aspect of this is that entering and exiting Play mode or recompiling scripts trigger AppDomain reloads, which resets static state. You can
configure how Unity enters Play m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d097017ee808 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetBuildPropertyForAnyConfig`. | ByName
.
name
The name of the build property.
Returns
string
The specified build property value.
Description
Gets a build property value for the given name in all the build configurations for the specified target(s). If a property has multiple values, those are delimited by a space.
Values for names
LIBRARY... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29b98dff9f60 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.LoadObjectAsync`. | ation
A UnityEditor.AssetDatabaseLoadOperation which you can use to track the progress of the operation.
Description
Loads a specific Object and its dependencies from an Asset file asynchronously.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
Additional resources:
Ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d48228c560c0 | unity_docs | scripting | What is `UIElements.StyleCursor` in Unity? Explain its purpose and usage. | StyleCursor
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IStyleValue<T0>
Description
Style value that can be either a
Cursor
or a
StyleKeyword
.
Properties
Property
Description
keyword
The style keyword.
value
The Cursor value.
Constr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_221fc2474a37 | unity_docs | scripting | What is `Projector.fieldOfView` in Unity? Explain its purpose and usage. | Projector.fieldOfView
public float
fieldOfView
;
Description
The field of view of the projection in degrees.
This is the vertical field of view; horizontal FOV varies depending on the
aspectRatio
.
Field of view is ignored when projector is orthographic (see
orthographic
).
Additional resources:
projector c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f97af6dbfa2 | unity_docs | rendering | What are the parameters of `AssetImporters.AssetImportContext.GetOutputArtifactFilePath` in Unity? | Returns string The file path which can be used to create a new Artifact File. Description Returns the path where to write a new Artifact File with the given fileName. An Artifact File is part of the result of an importer and can contain any data that are not UnityEngine.Object.
For example the 'info' Artifact File is r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbad9b85779f | unity_docs | rendering | What is `Texture3D.CreateExternalTexture` in Unity? Explain its purpose and usage. | Texture3D.CreateExternalTexture
Declaration
public static
Texture3D
CreateExternalTexture
(int
width
,
int
height
,
int
depth
,
TextureFormat
format
,
bool
mipChain
,
IntPtr
nativeTex
);
Parameters
Parameter
Description
nativeTex
Native 3D texture object.
width
Width of texture in pixels.
height... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fa6eb785598e_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Array with Type.AssemblyQualifiedName
Signature:
```csharp
public string[] InheritedTypeNameArray
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_2b2a08802d6c | unity_docs | scripting | Show me a Unity C# example demonstrating `LightTransport.IDeviceContext.CreateEvent`. | ompletion status of asynchronous operations such as ReadBuffer and WriteBuffer. Each event can be used only once. After being passed to a read or write operation, it cannot be reused.
Use Wait to block until an event completes, or IsCompleted to check completion status without blocking.
Important:
Events are single-us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af9dd28fc231 | unity_docs | physics | Show me a Unity C# example demonstrating `ControllerColliderHit.rigidbody`. | ControllerColliderHit.rigidbody
public
Rigidbody
rigidbody
;
Description
The rigidbody that was hit by the controller.
Null if we didn't touch a rigidbody but a static collider.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Activate the gravity of other object we touch
void OnContro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d91d650e39e1 | unity_docs | rendering | In Unity's 'Gizmos menu reference', what is 'Light Probe Visualization options' and how does it work? | Select which
Light Probes
to display in the Scene view. The default value is
Only Probes Used By Selection
.
Property Function Only Probes Used By Selection
Display only Light Probes that affect the current selection.
All Probes No Cells
Display all Light Probes.
All Probes With Cells
Display all Light Probes, and the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c04daf49f43 | unity_docs | physics | Show me a Unity C# example demonstrating `Collision.articulationBody`. | Collision.articulationBody
public
ArticulationBody
articulationBody
;
Description
The
ArticulationBody
of the collider that your GameObject collides with (Read Only).
This returns the
ArticulationBody
of the collider that your GameObject collides with. If the collider doesn't have an articulation body att... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28cb793bcc4a | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.SetPixels32`. | RGB24_SIGNED
RGB48
RGB48_SIGNED
RGB565
RGB9e5Float
RGBA32
RGBA32_SIGNED
RGBA4444
RGBA64
RGBA64_SIGNED
RGBAFloat
RGBAHalf
RGFloat
RGHalf
RHalf
For all other formats,
SetPixels32
fails. Unity throws an exception when
SetPixels32
fails.
Additional resources:
SetPixels
,
SetPixelData
,
GetPixels32
,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bba0550126c1 | unity_docs | scripting | In Unity's 'Write and run coroutines', what is 'Starting and stopping coroutines' and how does it work? | To set a coroutine running, use the StartCoroutine method:
```csharp
void Update()
{
if (Input.GetKeyDown("f"))
{
StartCoroutine(Fade());
}
}
```
To stop a coroutine, use StopCoroutine and
StopAllCoroutines
. A coroutine also stops if:
The value of
GameObject.activeSelf becomes false
for the GameObject the script i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a47f0decf0c5 | unity_docs | editor | What is `Rendering.GraphicsSettings.GetGraphicsSettings` in Unity? Explain its purpose and usage. | GraphicsSettings.GetGraphicsSettings
Declaration
public static Object
GetGraphicsSettings
();
Returns
Object
Returns the GraphicsSettings object.
Description
Provides a reference to the GraphicSettings object.
This method is used by internal code to implement undo functionality in the Unity Editor.
Additi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4a1e04725075 | github | scripting | Write a Unity Editor script for Search Inspector Service | ```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using static FieldSearch.Core.Base.BaseSearch;
namespace FieldSearch.Core.Inspectors.Controllers
{
/// <summary>
/// Default Search Service for Inspectors.
/// Using <see cref... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c882ad7eb902 | unity_docs | scripting | What is `Flare` in Unity? Explain its purpose and usage. | Flare
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
A flare asset. Read more about flares in the
components reference
.
The flare class has no properties. It needs to be
setup
up in the inspector.
You can reference flares and assign them to a
Light
at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_659652d64f33 | unity_docs | scripting | In Unity's 'Rig tab Import Settings reference', what is 'Humanoid animation types' and how does it work? | With rare exceptions, humanoid models have the same basic structure. This structure represents the major articulated parts of the body: the head and limbs. The first step to using Unity’s
Humanoid animation features
is to
set up and configure an Avatar
. Unity uses the Avatar to map the simplified humanoid bone structu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb723344da6d | unity_docs | scripting | What is `UIElements.MouseOutEvent` in Unity? Explain its purpose and usage. | MouseOutEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.MouseEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent when the mouse pointer exits an element.
The event trickles down and bubbles up.
Inherited Members
Properties Property Description
bubbles
Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6ceb241ac15 | unity_docs | scripting | What is `UnityAPICompatibilityVersionAttribute.ctor` in Unity? Explain its purpose and usage. | UnityAPICompatibilityVersionAttribute Constructor
Declaration
public
UnityAPICompatibilityVersionAttribute
(string
version
,
bool
checkOnlyUnityVersion
);
Parameters
Parameter
Description
version
Unity version that this assembly is compatible with.
checkOnlyUnityVersion
Must be set to true.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_833ac7917d4d | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTimeTimeExtensions.Min` in Unity? Explain its purpose and usage. | DiscreteTimeTimeExtensions.Min
Declaration
public static
Unity.IntegerTime.DiscreteTime
Min
(
Unity.IntegerTime.DiscreteTime
lhs
,
Unity.IntegerTime.DiscreteTime
rhs
);
Parameters
Parameter
Description
lhs
The first operand.
rhs
The second operand.
Returns
DiscreteTime
The minimum of the two spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9757a93d85bf | unity_docs | physics | In Unity's 'Types of 2D primitive GameObjects', what is 'Default sprite dimensions' and how does it work? | The default sprite size of the 2D primitives is 256 X 256 pixels , with a pixels-per-unit (PPU) size of 256. This combination of dimensions and PPU value makes the sprite’s size equal to one
Unity unit
in the
scene
. There are two exceptions - the Capsule primitive is 256 X 512 pixels (1:2 units) in size, and the
Isome... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8b565e08b886 | unity_docs | animation | In Unity's '1D Blending', what is 'Thresholds' and how does it work? | You can change the threshold value of a motion by clicking on its corresponding blue pyramid in the diagram and dragging it left or right. If the “Automate Thresholds” toggle is not enabled, you can also edit the threshold value of a motion in the motion list by typing in a number in the number field in the Threshold c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d12b87b7c3c9_doc_0 | github | scripting | What does `TryEstimateExtensionFieldType` do in this Unity script? Explain its purpose and signature. | フィールドの初期化を行っている式の見た目からフィールドの型を推定する。
Signature:
```csharp
public static bool TryEstimateExtensionFieldType(Node node, out ExtensionFieldType result)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_390cfaf07a44 | unity_docs | scripting | What is `UIElements.UxmlIntAttributeDescription` in Unity? Explain its purpose and usage. | UxmlIntAttributeDescription
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TypedUxmlAttributeDescription_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Describes a UXML
int
attribute.
Properties
Property
Description
defaultValueAsString
The default value for the attribute,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7de9995610a8 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUISkin.verticalScrollbar`. | GUISkin.verticalScrollbar
public
GUIStyle
verticalScrollbar
;
Description
Style used by default for the background part of
GUI.VerticalScrollbar
controls.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the default background of the
// vertical scrollbar of the current... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0d8b7b70b23e | unity_docs | rendering | In Unity's 'Content output of a build', what is 'Shared asset grouping' and how does it work? | The order of the scenes in the
Scene List
in your project determines the way that Unity packs together shared assets as follows:
Unity processes scenes in the exact order listed in
File > Build Profiles > Scene List
.
Unity saves each object in the scene file to the corresponding level file, unless it’s an object that’... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ceb52c41e5b | unity_docs | physics | Give me an overview of the `EditorApplication` class in Unity. | EditorApplication
class in
UnityEditor
Description
Main Application class.
Static Properties
Property
Description
applicationContentsPath
Path to the Unity editor contents folder. (Read Only)
applicationPath
Gets the path to the Unity Editor application. (Read Only)
contextualPropertyMenu
Callback raised whe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cc69074322e | unity_docs | xr | What is `Android.PermissionCallbacks` in Unity? Explain its purpose and usage. | PermissionCallbacks
class in
UnityEngine.Android
/
Inherits from:
AndroidJavaProxy
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
Contains callbacks invoked when permission request is executed using
Permission.RequestUserPermission
.
Events
Event
Description
PermissionDenied
Triggered when the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f0de3d1f5d7a | unity_docs | rendering | Explain 'Performance tips for trees' in Unity. | To improve the performance of trees:
Performance depends on the polygon count of your tree model. Test your trees on your platform, and create simpler trees if performance is low.
Don’t create too many leaves and branches, because this can reduce performance.
Each Terrain tile has settings for tree drawing, such as the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e4201ee7ed7 | unity_docs | scripting | What is `UIElements.TextElement.parseEscapeSequences` in Unity? Explain its purpose and usage. | TextElement.parseEscapeSequences
public bool
parseEscapeSequences
;
Description
Determines how escape sequences are displayed.
When set to
true
, escape sequences (such as
\n
,
\t
)
are parsed and transformed into their corresponding characters. For example,
'\n' will insert a new line.
When set to
fals... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc3ff2c87ae0 | unity_docs | editor | What are the parameters of `Actions.EditorAction.Finish` in Unity? | Description Finishes an EditorAction with a specific result. Call this method to forcibly end an active EditorAction with a EditorActionResult . A common use is when implementing atomic actions that do not require interactivity. ```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Actions;
public class Si... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac4475661729_doc_10 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can be initialized using ten arguments.-derived classes that implement this interface can be instantiated with arguments using the function.-derived classes that implement this interface can be added to a with arguments using the GameObject.AddComponent function.These functions can automatica... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_01662b2d9a6c | unity_docs | rendering | Explain 'Lighting window reference' in Unity. | The Lighting window (menu:
Window
>
Rendering
>
Lighting
) is the main control point for Unity’s lighting features. You can use the Lighting window to adjust settings related to the lighting in your Scene, and to optimise your precomputed lighting data for quality, bake time, and storage space.
## Related APIs
You ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2610709a6303 | unity_docs | scripting | Show me a Unity C# example demonstrating `Animations.TransformStreamHandle`. | TransformStreamHandle
struct in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Description
Position, rotation and scale of an object in the
AnimationStream
.
```csharp
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;public struct TransformStreamHandleJob : IAn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c8391a38b6c3 | unity_docs | rendering | In Unity's 'Use built-in shader functions in the Built-In Render Pipeline', what is 'Forward rendering helper functions' and how does it work? | These functions are only useful when using
forward rendering
(ForwardBase or ForwardAdd pass types).
Function:
Description:
float3 WorldSpaceLightDir (float4 v)
Computes world space direction (not normalized) to light, given object space vertex position.
float3 ObjSpaceLightDir (float4 v)
Computes object space directio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3283c8cdb26e | unity_docs | input | What is `TouchScreenKeyboard` in Unity? Explain its purpose and usage. | TouchScreenKeyboard
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Interface for on-screen keyboards. Only native iPhone, Android, and Windows Store Apps are supported.
This interface allows to display different types of the keyboard: ASCII,
Numbers, URL, Email, and others.
Because th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f8fe4b1e11e6 | unity_docs | scripting | In Unity's 'Loading assets from AssetBundles', what is 'Loading assets' and how does it work? | Once an AssetBundle is loaded, you can use the AssetBundle class to load individual assets from it as follows.
Use LoadAsset to load a single asset, for example the root GameObject of a prefab , synchronously:
```
GameObject gameObject = loadedAssetBundle.LoadAsset<GameObject>(assetName);
```
Use LoadAllAssets to load ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da0851241c0d | unity_docs | rendering | What is `SceneView.CameraSettings.easingEnabled` in Unity? Explain its purpose and usage. | SceneView.CameraSettings.easingEnabled
public bool
easingEnabled
;
Description
Enables Camera movement easing in the
SceneView
. This makes the Camera ease in when it starts moving, and ease out when it stops. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b7c1ec4bddb | unity_docs | rendering | What is `Rendering.MetadataValue.Value` in Unity? Explain its purpose and usage. | MetadataValue.Value
public uint
Value
;
Description
Unity passes this uint32 value to the shader for this property. The value is shared between all instances in the batch.
Usage example: provide a buffer address for the property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4810e4dcb3ae | unity_docs | scripting | What is `Video.VideoPlayer.loopPointReached` in Unity? Explain its purpose and usage. | VideoPlayer.loopPointReached
Parameters
Parameter
Description
value
The instance of the VideoPlayer that invokes the event.
Description
The VideoPlayer emits this event when the video reaches the end of its playback.
If you set the
VideoPlayer.isLooping
property to
true
, this event makes the video play aga... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_042b471b25a0 | unity_docs | scripting | Explain 'Add class library references to .NET Framework' in Unity. | By default, Unity references the following assemblies when your project uses the .NET Framework
API compatibility level
:
mscorlib.dll
System.dll
System.Core.dll
System.Runtime.Serialization.dll
System.Xml.dll
System.Xml.Linq.dll
If your Unity project uses a part of the .NET class library API that Unity doesn’t compile... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f0baf2f3c11d | unity_docs | scripting | Explain 'Customizing new scene creation' in Unity. | To run custom code when Unity instantiates a new scene from a template, create a Scene Template Pipeline script and connect it to the template. Each time you create a new scene from the template, Unity creates a new instance of the pipeline script as well.
To connect the script to a template:
Inspect the template to
ed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3af96dabe61 | unity_docs | scripting | What are the parameters of `Material.CopyMatchingPropertiesFromMaterial` in Unity? | Description Copies properties, keyword states and settings from mat to this material, but only if they exist in both materials. This method copies the following properties if they exist in both materials: Serialized material properties. Keyword states, if the keywords exist in both shaders. Material settings: Material.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_380abf58fd59 | unity_docs | rendering | Explain 'Stamp Terrain' in Unity. | Use the
Stamp Terrain
tool to stamp a brush shape on top of the current
heightmap
. In the
Terrain Inspector
, click on the
Paint Terrain
icon and select
Stamp Terrain
from the drop-down menu.
To access the Stamp Terrain
tool from an overlay:
In the
Terrain Tools
overlay, select
Sculpt Mode
. Sculpt Mode tools display ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f754be0f8ccb | unity_docs | scripting | What is `UIElements.UxmlAttributeConverter_1.ToString` in Unity? Explain its purpose and usage. | UxmlAttributeConverter<T0>.ToString
Declaration
public string
ToString
(T
value
);
Parameters
Parameter
Description
value
The value to be converted into a string.
Returns
string
A string representation of the type.
Description
Provides a string representation of a type.
Returns a string that rep... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_42838dd23556 | unity_docs | rendering | Explain 'Creating and editing Terrains' in Unity. | To add a Terrain GameObject to your Scene, select
GameObject > 3D Object > Terrain
from the menu. This also adds a corresponding Terrain Asset to the Project view. When you do this, the landscape is initially a large, flat plane. The Terrain’s Inspector window provides a number of tools to create detailed landscape fea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8614766144a2 | unity_docs | scripting | What is `UIElements.FocusEventBase_1` in Unity? Explain its purpose and usage. | FocusEventBase<T0>
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.EventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IFocusEvent
Description
Base class for focus related events.
Properties
Property
Description
direction
Direction of the focus change.
foc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_af07ac0d0ee2 | unity_docs | performance | Explain 'Configure managed code stripping' in Unity. | The
Managed Stripping Level
property determines which rules the Unity linker follows when it analyzes and strips your application’s code. Increasing the managed stripping level expands the scope of the linker’s search for unused code but also increases build time.
To change the
Managed Stripping Level
property:
Go to
E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dc73bcd7a65 | unity_docs | input | What is `UIElements.TextInputBaseField_1.emojiFallbackSupport` in Unity? Explain its purpose and usage. | TextInputBaseField<T0>.emojiFallbackSupport
public bool
emojiFallbackSupport
;
Description
Specifies the order in which the system should look for Emoji characters when rendering text.
If this setting is enabled, the global Emoji Fallback list will be searched first for characters defined as
Emoji in the Unic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2714e15e59d0 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R10G10B10_XRSRGBPack32` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R10G10B10_XRSRGBPack32
Description
A four-component, 32-bit packed unsigned normalized format that has a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd0a8eb9e977 | unity_docs | animation | Give me an overview of the `ModelImporterAnimationType` class in Unity. | ModelImporterAnimationType
enumeration
Description
Animation mode for
ModelImporter
.
Additional resources:
ModelImporter.animationType
.
Properties
Property
Description
None
Generate no animation data.
Legacy
Generate a legacy animation type.
Generic
Generate a generic animator.
Human
Generate a human an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_add3b7365545 | unity_docs | rendering | What is `TextureFormat.RGB48` in Unity? Explain its purpose and usage. | TextureFormat.RGB48
Description
Three channel (RGB) texture format, 16-bits unsigned integer per channel.
Note that not all graphics cards support all texture formats, use
SystemInfo.SupportsTextureFormat
to check.
Additional resources:
Texture2D.format
,
texture assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acf337b463ec | unity_docs | rendering | What is `Rendering.DrawingSettings.perObjectData` in Unity? Explain its purpose and usage. | DrawingSettings.perObjectData
public
Rendering.PerObjectData
perObjectData
;
Description
What kind of per-object data to setup during rendering.
Additional resources:
PerObjectData
, ScriptableRenderContext.DrawRenderers. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c2200db56966 | github | scripting | Write a Unity C# script called Open XR Math | ```csharp
// SPDX-FileCopyrightText: 2024 Michael Nisbet <me@mikesky.dev>
// SPDX-License-Identifier: MIT
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.OpenXR.NativeTypes;
namespace OpenXR.Extensions
{
public static class OpenXRMath
{
public static... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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