id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_8ef18c7a9273 | unity_docs | rendering | What are the parameters of `Graphics.DrawProceduralNow` in Unity? | Description Draws procedural geometry on the GPU. DrawProceduralNow does a draw call on the GPU, without any vertex or index buffers. If the shader requires vertex buffers, one of the following occurs depending on platform:
- If the vertex buffer is declared but the compiler can optimize it away, the no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dd067449622c | unity_docs | rendering | Explain 'Height maps' in Unity. | Height mapping (also known as parallax mapping) is a similar concept to normal mapping, however this technique is more complex - and therefore also more performance-expensive.
Heightmaps
are usually used in conjunction with normalmaps, and often they are used to give extra definition to surfaces where the texture maps ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b065cca9fd09 | unity_docs | scripting | What is `GameObject.activeSelf` in Unity? Explain its purpose and usage. | GameObject.activeSelf
public bool
activeSelf
;
Description
The local active state of the GameObject. True if active, false if inactive. (Read Only)
The local active state of this GameObject, which is set using
GameObject.SetActive
. A locally active GameObject may still be inactive in the scene hierarchy beca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67be5a97db8e | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.DownloadHandlerBuffer`. | mory. It preallocates a data buffer based on any received
Content-Length
header, but expands its buffer if the actual download size exceeds the value of the
Content-Length
header (or if a
Content-Length
header is not received).
Note
: When accessing
DownloadHandler.data
or
DownloadHandler.text
on this subclas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_119af07f778a | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CreateMarker` in Unity? Explain its purpose and usage. | ProfilerUnsafeUtility.CreateMarker
Declaration
public static IntPtr
CreateMarker
(string
name
,
ushort
categoryId
,
Unity.Profiling.LowLevel.MarkerFlags
flags
,
int
metadataCount
);
Declaration
public static IntPtr
CreateMarker
(char*
name
,
int
nameLen
,
ushort
categoryId
,
Unity.Profiling.LowLevel.Ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b2b3272e6a7 | unity_docs | scripting | What is `AI.NavMesh.GetSettingsByID` in Unity? Explain its purpose and usage. | NavMesh.GetSettingsByID
Declaration
public static
AI.NavMeshBuildSettings
GetSettingsByID
(int
agentTypeID
);
Parameters
Parameter
Description
agentTypeID
The ID to look for.
Returns
NavMeshBuildSettings
The settings found.
Description
Returns an existing entry of NavMesh build settings.
If no pre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_12 | github | scripting | What does `RequestCloseAndRelaunchWithCurrentArguments` do in this Unity script? Explain its purpose and signature. | Closes and relaunches editor with the current window and scene
Signature:
```csharp
public static void RequestCloseAndRelaunchWithCurrentArguments()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38a1071e82e8_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The index of the prefab to spawn. If outside the range of , this behavior willselect a random object each time it spawns.
Signature:
```csharp
public int spawnOptionIndex
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_2a4a17531abc | unity_docs | rendering | In Unity's 'Enroll as a UPM publisher on the Publisher Portal', what is 'Verify an organization' and how does it work? | A DUNS Number (Data Universal Numbering System) is a unique nine‑digit identifier issued by Dun & Bradstreet (D&B). Unity uses this number to verify the identity and legal existence of one of the following organization types:
A company or organization
A nonprofit organization
An educational institution
A government org... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_466eb97602ee | unity_docs | xr | Explain 'AssetBundles in Web' in Unity. | Note
: Unity’s
Addressables system
is the recommended approach for asset loading. The following content applies only if you use AssetBundles directly.
As all asset data must be pre-downloaded before your content starts, consider moving assets out of your main data files and into
AssetBundles
. Doing so creates a smalle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76c5253ac0ee | unity_docs | rendering | What is `ILightingExplorerExtension` in Unity? Explain its purpose and usage. | ILightingExplorerExtension
interface in
UnityEditor
Description
Interface for when you extend the Lighting Explorer. Used in full overrides of the default behavior.
Public Methods
Method
Description
GetContentTabs
Returns the tabs that you have selected to display in the Lighting Explorer.
OnDisable
This is c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_098a9f5f2112 | unity_docs | editor | What is `Build.Content.ContentBuildInterface.ArchiveAndCompress` in Unity? Explain its purpose and usage. | ContentBuildInterface.ArchiveAndCompress
Declaration
public static uint
ArchiveAndCompress
(ResourceFile[]
resourceFiles
,
string
outputBundlePath
,
BuildCompression
compression
);
Declaration
public static uint
ArchiveAndCompress
(ResourceFile[]
resourceFiles
,
string
outputBundlePath
,
BuildCompression... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_255eafb52995 | github | scripting | Write a Unity C# XR/VR script for OVR Debug Head Controller | ```csharp
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise a... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_ea11a8d45845 | unity_docs | scripting | Show me a Unity C# example demonstrating `Animator.SetIKPositionWeight`. | s a target position and rotation for a specific body part. Unity can calculate how to move the part toward the target from the starting point (ie, the current position and rotation obtained from the animation).
This function sets a weight value in the range 0..1 to determine how far between the start and goal positions... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_238b4a8bf73f | unity_docs | editor | Give me an overview of the `ExpressionEvaluator` class in Unity. | ExpressionEvaluator
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Evaluates simple math expressions; supports int / float and operators: + - * / % ^ ( ).
This class has a single generic static method
Evaluate
, that evaluates a mathematical expression and returns
the result.
Support... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b908f5052d2 | unity_docs | editor | What are the parameters of `Build.IPostBuildPlayerScriptDLLs.OnPostBuildPlayerScriptDLLs` in Unity? | Description Implement this interface to receive a callback just after the player scripts have been compiled. You can implement this if you need to read or patch managed Assemblies for players being built. You can get assembly locations from the files property of the report parameter. Note that implementing this callbac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da3bb8145a3e | unity_docs | scripting | What is `Unity.Properties.PropertyContainer` in Unity? Explain its purpose and usage. | PropertyContainer
class in
Unity.Properties
/
Implemented in:
UnityEngine.PropertiesModule
Description
The
PropertyContainer
class is used as the entry point to operate on data containers using properties.
Static Methods
Method
Description
Accept
Visit the specified using the specified .
GetPropert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d82534843655 | unity_docs | rendering | What are the parameters of `Texture3D.GetPixels` in Unity? | Returns Color[] An array that contains the pixel colors. Description Gets the pixel color data for a mipmap level as Color structs. This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true . The array contains the pixels slice by slice starting at the front of the texture. Each slice ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_855bf0d42148 | unity_docs | editor | Show me a Unity C# example demonstrating `Profiling.FrameDataView.GetCounterValueAsFloat`. | ataView.GetCounterValueAsFloat
Declaration
public float
GetCounterValueAsFloat
(int
markerId
);
Parameters
Parameter
Description
markerId
Marker identifier.
Returns
float
Returns the counter value as
float
.
Description
Gets the last value of a counter marker in the frame as a float data type'.
Use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8251788a38fe | unity_docs | math | What is `Unity.Properties.TypeUtility.TryInstantiateArray` in Unity? Explain its purpose and usage. | TypeUtility.TryInstantiateArray
Declaration
public static bool
TryInstantiateArray
(int
count
,
out TArray
instance
);
Parameters
Parameter
Description
count
The count the array should have.
instance
When this method returns, contains the created instance, if type instantiation succeeded; otherwise, the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_62a2da0d2763 | unity_docs | rendering | In Unity's 'ShaderLab: legacy fog', what is 'Examples' and how does it work? | This example code demonstrates the syntax for using this command in a Pass block.
```
Shader "Examples/FogExample"
{
SubShader
{
// The rest of the code that defines the SubShader goes here.
Pass
{
Fog Off
// The rest of the code that defines the Pass goes here.
}
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b4db408bf7d | unity_docs | animation | What is `ModelImporterClipAnimation.lockRootRotation` in Unity? Explain its purpose and usage. | ModelImporterClipAnimation.lockRootRotation
public bool
lockRootRotation
;
Description
Enable to make root rotation be baked into the movement of the bones. Disable to make root rotation be stored as root motion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f9e3378f847 | unity_docs | editor | Show me a Unity C# example demonstrating `BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension`. | me with extension are generated when an Asset Bundle is loaded from file.
Example: "Assets/Prefabs/Player.prefab", "Player", and "Player.prefab"
This option will set a flag on Asset Bundles to prevent creating the asset file name with extension lookup. This option saves runtime memory and loading performance for asset ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_764bdebec287 | unity_docs | physics | What is `ContactPoint.separation` in Unity? Explain its purpose and usage. | ContactPoint.separation
public float
separation
;
Description
The distance between the colliders at the contact point.
This value represents how far apart or interpenetrated the two colliders are at the time the contact was registered:
• A positive separation means the colliders are close but not touching, and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d3a89fb615b2 | unity_docs | rendering | Explain 'Add an HLSL shader program' in Unity. | To add a High-Level Shader Language (HLSL) program to a
shader file
, add the code to the Pass block. Wrap the code in HLSLPROGRAM and ENDHLSL macros. For example:
```
Shader "Examples/ExampleShader"
{
SubShader
{
Pass
{
Name "ExamplePassName"
HLSLPROGRAM
// Add HLSL shader program code here
ENDHLSL
}
}
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d64a605927dd | unity_docs | audio | What are the parameters of `Microphone.Start` in Unity? | Returns AudioClip The function returns null if the recording fails to start. Description Start Recording with device. If you pass a null or empty string for the device name then the default microphone is used. You can get a list of available microphone devices from the devices property and the range of sample rates sup... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf2a89d5e124 | unity_docs | scripting | What is `ConstantForce2D` in Unity? Explain its purpose and usage. | ConstantForce2D
class in
UnityEngine
/
Inherits from:
PhysicsUpdateBehaviour2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Applies both linear and angular (torque) forces continuously to the rigidbody each physics update.
This is equivalent of calling
Rigidbody2D.AddForce
,
Rigidbody2D.AddRela... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3193a32fe88b | unity_docs | editor | Show me a Unity code example for 'Search the Unity Editor main menu'. | Use the Menus search provider to access the Unity Editor main menu commands.
## Query syntax
Provider token:
m:
Query example: List all menu commands related to splines, from all submenus.
```
m: splines
```
## Provider filters
The Menus provider has additional filters in the
visual query builder
. This table lists... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a57e3fb888b | unity_docs | editor | Show me a Unity C# example demonstrating `AssetImporters.CollectImportedDependenciesAttribute.ctor`. | mportedDependencies attribute to declare getters for imported dependencies.
It is recommended to always increment the version number of the callback whenever the script is changed. This forces assets imported with lower version numbers to be re-imported.
This example shows how you can declare a dependency between two ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c56f3839170 | unity_docs | ui | What is `GUI.BringWindowToFront` in Unity? Explain its purpose and usage. | GUI.BringWindowToFront
Declaration
public static void
BringWindowToFront
(int
windowID
);
Parameters
Parameter
Description
windowID
The identifier used when you created the window in the
Window
call.
Description
Bring a specific window to front of the floating windows.
```csharp
// Draws 2 overlapped wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d35633dd9b43 | unity_docs | math | What is `Vector4.operator_eq` in Unity? Explain its purpose and usage. | Vector4.operator ==
public static bool
operator ==
(
Vector4
lhs
,
Vector4
rhs
);
Description
Returns true if two vectors are approximately equal.
To allow for floating point inaccuracies, the two vectors are considered equal if the magnitude of their difference is less than 1e-5. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0eecdce5fe99 | unity_docs | scripting | What is `Unity.Hierarchy.HierarchySearchFilter` in Unity? Explain its purpose and usage. | HierarchySearchFilter
struct in
Unity.Hierarchy
/
Implemented in:
UnityEngine.HierarchyCoreModule
Description
Encapsulates all data needed to filter a hierarchy.
Static Properties
Property
Description
Invalid
The default invalid HierarchySearchFilter. This assumes the Hierarchy has a query, but is inval... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_68bf399465ef | unity_docs | rendering | Show me a Unity code example for 'On-demand resources'. | ipt:
Right-click in the Editor folder and select
Create
>
MonoBehaviour Script
.
Name the new script
BuildiOSAssetBundles
.
Open
BuildiOSAssetBundles.cs
and copy in the following code example. In this example, the label textures is used. Change this throughout with the name of your label in lowercase.
Note
: This examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f28ab1552cbf | unity_docs | scripting | What is `UIElements.DoubleField.ValueToString` in Unity? Explain its purpose and usage. | DoubleField.ValueToString
Declaration
protected string
ValueToString
(double
v
);
Parameters
Parameter
Description
v
The double to be converted to string.
Returns
string
The double as string.
Description
Converts the given double to a string. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f65332466e72 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddBuildPropertyForConfig` in Unity? | Description Adds a value to build property list of the given build configuration(s). Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces. ```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.iOS.Xcode;
using UnityEditor.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_644ec93adaf3 | unity_docs | rendering | What are the parameters of `Texture2D.SetPixelData` in Unity? | Description Sets the raw data of an entire mipmap level directly in CPU memory. This method sets pixel data for the texture in CPU memory. Texture.isReadable must be true , and you must call Apply after SetPixelData to upload the changed pixels to the GPU. SetPixelData is useful if you want to load compressed or other ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0e43370db161 | unity_docs | scripting | Explain 'Introduction to build profiles' in Unity. | A
build profile
is a set of configuration settings you can use to build your application on a particular platform. Use the
Build Profiles
window to create multiple build profiles for each platform you work on, saving different configurations for release and
development builds
. For more information on release and devel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06e4e2ea37b5 | unity_docs | rendering | What is `LightingSettings.filterTypeAO` in Unity? Explain its purpose and usage. | LightingSettings.filterTypeAO
public
LightingSettings.FilterType
filterTypeAO
;
Description
Specifies the filter kernel that the Progressive Lightmapper uses for ambient occlusion. (Editor only).
When this is set to
None
, the Progressive Lightmapper does not filter ambient occlusion. When this is set to an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_676997bb82d1 | unity_docs | audio | What is `AudioSource.loop` in Unity? Explain its purpose and usage. | AudioSource.loop
public bool
loop
;
Description
Checks if the audio clip is looping
Return or set whether the audio clip replays after it finishes playing.
Disable looping on a playing AudioSource to stop the sound after the end of the current loop. Use the checkbox in the AudioSource component to enable or di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96b77d23b55b | unity_docs | ui | What is `GUIStyle.onNormal` in Unity? Explain its purpose and usage. | GUIStyle.onNormal
public
GUIStyleState
onNormal
;
Description
Rendering settings for when the control is turned on.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
GUI.skin.button.onNormal.textColor = Color.red;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0a0efb0f740 | unity_docs | ui | What is `GUILayout` in Unity? Explain its purpose and usage. | GUILayout
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
The GUILayout class is the interface for Unity gui with automatic layout.
Additional resources:
GUI Layout tutorial
.
Static Methods
Method
Description
BeginArea
Begin a GUILayout block of GUI controls in a fixed screen ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fee3b75eb33d | unity_docs | scripting | What is `Rendering.FormatSwizzle.FormatSwizzleG` in Unity? Explain its purpose and usage. | FormatSwizzle.FormatSwizzleG
Description
The channel specified contains green.
When querying a specific channel for a graphics format, returns this enum when the channel contains green.
Additional resources:
GraphicsFormatUtility.GetSwizzleG
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ca98ba8ffc96 | unity_docs | rendering | In Unity's 'Mesh Renderer component reference', what is 'Lighting' and how does it work? | The Lighting section contains properties that relate to lighting.
Property Description Cast Shadows
Specify if and how this Renderer casts shadows when a suitable Light shines on it.
This property corresponds to the
Renderer.shadowCastingMode
API.
The options are:
On
: This Renderer casts a shadow when a shadow-casting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0579f00eb6f | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.FindFileGuidByRealPath`. | sical path of the file.
sourceTree
The source tree path is relative to. The
PBXSourceTree.Group
tree is not supported.
Returns
string
The GUID of the file if the search succeeded. Returns null if not successful.
Description
Finds a file with the given physical path in the project.
The version without sourc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12448b4e02cb | unity_docs | performance | What is `Profiling.Profiler.enableAllocationCallstacks` in Unity? Explain its purpose and usage. | Profiler.enableAllocationCallstacks
public static bool
enableAllocationCallstacks
;
Description
Enables the recording of callstacks for managed allocations.
When enabled, the Unity player saves callstack for each managed allocation sample which is known as
GC.Alloc
. You can see the callstacks in the Timeline ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1268dd13516b | unity_docs | rendering | Give me an overview of the `TextureMipmapLimitBiasMode` class in Unity. | TextureMipmapLimitBiasMode
enumeration
Description
An enumeration that represents the bias mode to use for
TextureMipmapLimitSettings.limitBias
.
For additional information, see
TextureMipmapLimitSettings.limitBias
.
Additional resources:
TextureMipmapLimitSettings
,
TextureMipmapLimitSettings.limitBiasMode
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b145c15ab9c | unity_docs | ui | What is `Experimental.GraphView.GraphElement.Select` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.Select
Declaration
public void
Select
(
UIElements.VisualElement
selectionContainer
,
bool
additive
);
Parameters
Parameter
Description
selectionContainer
Container in which the GraphElement is being select... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38a1071e82e8_doc_9 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The range in degrees that the object will randomly be rotated about the y axis when spawned, in relationto the direction of the spawn point to the camera.
Signature:
```csharp
public float spawnAngleRange
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4c8aa1210b3 | unity_docs | editor | What is `iOS.Xcode.PBXProject.GetPBXProjectPath` in Unity? Explain its purpose and usage. | PBXProject.GetPBXProjectPath
Declaration
public static string
GetPBXProjectPath
(string
buildPath
);
Parameters
Parameter
Description
buildPath
The project build path.
Returns
string
The path to the PBX project file. This path can be opened later using the
ReadFromFile
function.
Description
Returns... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c17a62f80a2c | unity_docs | rendering | In Unity's 'Set up multiple scenes', what is 'Add scenes' and how does it work? | To add a new scene to your project, do one of the following:
Right click to open the menu of a scene asset in the
Project window
and select
Open Scene Additive
.
Drag one or more scenes from the Project window into the Hierarchy window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_39bfdd57730f | unity_docs | scripting | Show me a Unity code example for 'Loading assets from AssetBundles'. | UnityWebRequestAssetBundle.GetAssetBundle
.
Refer to the API references for these classes for the full range of AssetBundle loading methods available and usage examples.
## Loading assets
Once an AssetBundle is loaded, you can use the AssetBundle class to load individual assets from it as follows.
Use LoadAsset to lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_acf24cbbfa27 | unity_docs | physics | In Unity's 'Add collision to trees', what is 'Set up the terrain to support tree colliders' and how does it work? | On the Terrain tile’s Inspector window, go to
Terrain Collider
and make sure
Enable Tree Colliders
is selected.
Note
: This option is enabled by default. If you disable it for one tile, other tiles still enable it, including any new tiles you add. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6767fd43d4f | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddResourcesBuildPhase` in Unity? Explain its purpose and usage. | PBXProject.AddResourcesBuildPhase
Declaration
public string
AddResourcesBuildPhase
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
Returns
string
Returns the GUID of the new phase.
Description
Creates a new reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b6df7081349 | unity_docs | scripting | What is `GameObjectUtility.RemoveMonoBehavioursWithMissingScript` in Unity? Explain its purpose and usage. | GameObjectUtility.RemoveMonoBehavioursWithMissingScript
Declaration
public static int
RemoveMonoBehavioursWithMissingScript
(
GameObject
go
);
Parameters
Parameter
Description
go
The GameObject to remove MonoBehaviours with a missing script from.
Returns
int
The number of MonoBehaviours with a missing s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df80c8723c20 | unity_docs | editor | Give me an overview of the `InSceneAssetInformation` class in Unity. | InSceneAssetInformation
struct in
UnityEditor
Description
Provides information related to an in-scene asset collected during a
InSceneAssetUtility.CollectInSceneAssets
call.
Additional resources:
InSceneAssetUtility
.
Properties
Property
Description
inSceneAsset
The collected in-scene asset.
referencingOb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_208f5fb46397 | unity_docs | rendering | Give me an overview of the `HandleUtility` class in Unity. | HandleUtility
class in
UnityEditor
Description
Helper functions for Scene View style 3D GUI.
These are mainly mathematical functions that assist in converting between the 3D Scene space and the 2D GUI. The functions are used in the construction of the Unity Editor itself and so using them is a good way to make yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9ef7b189ee2 | unity_docs | rendering | What is `PlayerSettings.GetIconSizes` in Unity? Explain its purpose and usage. | PlayerSettings.GetIconSizes
Declaration
public static int[]
GetIconSizes
(
Build.NamedBuildTarget
buildTarget
,
IconKind
kind
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Description
Returns a list of icon sizes for the specified platform.
Unity enables you to specify multi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a6f5cfd436d | unity_docs | scripting | What is `UIElements.Clickable.OnPointerDown` in Unity? Explain its purpose and usage. | Clickable.OnPointerDown
Declaration
protected void
OnPointerDown
(
UIElements.PointerDownEvent
evt
);
Parameters
Parameter
Description
evt
The event.
Description
This method is called when a PointerDownEvent is sent to the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7b68e28b2278 | unity_docs | editor | Explain 'Accessibility' in Unity. | com.unity.modules.accessibility
## Description
The Accessibility module includes utilities to facilitate the development of accessible user experiences in Unity.
## Version information
Built-in packages are fixed to a single version matching the Editor version. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd303912f097 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.IsCrunchFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsCrunchFormat
Declaration
public static bool
IsCrunchFormat
(
TextureFormat
format
);
Description
Returns true if the format data is compressed with Crunch. Returns false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5652ae2cb9c1 | unity_docs | rendering | What are the parameters of `ColorUtility.TryParseHtmlString` in Unity? | Returns bool True if the string was successfully converted else false. Description Attempts to convert a html color string. Strings that begin with '#' will be parsed as hexadecimal in the following way: #RGB (becomes RRGGBB) #RRGGBB #RGBA (becomes RRGGBBAA) #RRGGBBAA When not specified alpha will default to FF. String... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a6222172fc25 | unity_docs | input | Explain 'Mobile device input' in Unity. | Important
: This page documents part of the
Input Manager
system, which is a legacy feature and not recommended for new projects. For mobile device input in new projects, use the
Input System Package
.
On mobile devices, the Input class offers access to touchscreen, accelerometer and geographical/location input.
Access... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c44efa7072e | unity_docs | ui | What is `UIElements.PointerDownEvent` in Unity? Explain its purpose and usage. | PointerDownEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.PointerEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Sends when a pointer is pressed inside a visual element.
In a runtime UI, a
PointerDownEvent
is sent each time a user touches the screen or presses a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fde7bb9668a2 | unity_docs | scripting | What is `Undo.SetTransformParent` in Unity? Explain its purpose and usage. | Undo.SetTransformParent
Declaration
public static void
SetTransformParent
(
Transform
transform
,
Transform
newParent
,
string
name
);
Parameters
Parameter
Description
transform
The Transform component whose parent is to be changed.
newParent
The parent Transform to be assigned.
name
The name of thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33da8e7f319a | unity_docs | scripting | Show me a Unity C# example demonstrating `UIElements.PopupField_1`. | PopupField<T0>
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BasePopupField_2
/
Implemented in:
UnityEngine.UIElementsModule
Description
Generic popup selection field.
The following example shows how to create a popup field for a custom data type.
```csharp
using System.Collections.Gene... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7d657185a71 | unity_docs | editor | Show me a Unity C# example demonstrating `ProfilerWindow.gpuModuleIdentifier`. | ProfilerWindow.gpuModuleIdentifier
public static string
gpuModuleIdentifier
;
Description
The identifier of the
GPU Usage Profiler module
.
Compare this constant to
ProfilerWindow.selectedModuleIdentifier
to check if the currently selected
Profiler module
is the
CPU Usage Profiler module
.
```csharp
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_65cf1a2bd71e | unity_docs | ui | In Unity's 'Create a complex list view', what is 'Create the example' and how does it work? | This example builds the
visual elements
in the list from a C# script. It uses a custom CharacterInfoVisualElement class that inherits from VisualElement , and binds the custom elements to CharacterInfo objects.
Create a Unity project with any template.
In the
Project window
, create a folder named
Editor
.
In the Edito... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9abb5d501c72 | github | scripting | Write a Unity C# ScriptableObject for Time Machine | ```csharp
using UnityEngine;
namespace THEBADDEST.Coroutines
{
public delegate void EverySecondActionDelegate();
[CreateAssetMenu(menuName = "THEBADDEST/Coroutines/TimeMachine", fileName = "TimeMachine", order = 0)]
public class TimeMachine : ScriptableObject
{
private int ... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_4a2ec6bb12f7 | unity_docs | editor | In Unity's 'Install dependencies', what is 'Install modules' and how does it work? | You can install the modules in two ways:
During installation of a new Unity Editor version. For more information, refer to
Download and install the Unity Editor
.
By adding them to an existing Unity Editor installation. For more information, refer to
Add modules
.
The three modules to install are:
Android Build Support... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5db05594fe74 | unity_docs | scripting | What is `RenderPickingArgs.RenderObjectSetContains` in Unity? Explain its purpose and usage. | RenderPickingArgs.RenderObjectSetContains
Declaration
public bool
RenderObjectSetContains
(
GameObject
go
);
Parameters
Parameter
Description
go
The GameObject to test.
Returns
bool
True if the GameObject is in either the ignore set or the filter set depending on
renderPickingType
.
Description
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c24b367745af | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.GetEndProperty`. | lic
SerializedProperty
GetEndProperty
();
Declaration
public
SerializedProperty
GetEndProperty
(bool
includeInvisible
);
Description
Retrieves the SerializedProperty that defines the end range of this property.
It's the first property that's not a child or grandchild of this property.
The end property ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c6010f8489b3 | github | scripting | Write a Unity C# script called Timer | ```csharp
using Goap.Agent.Core;
using UnityEngine;
namespace Goap.Agent.Runtime
{
public class Timer : ITimer
{
private float lastTouch = 0;
public void Touch()
{
this.lastTouch = Time.realtimeSinceStartup;
}
public float GetElapsed()
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_8567441c9b47 | unity_docs | physics | In Unity's 'UnityYAML', what is 'Supported features' and how does it work? | Feature Support Mappings
UnityYAML supports both flow and block styles.
Scalars
UnityYAML supports double and single quoted scalars as well as plain scalars. You can split them onto multiple lines. Be aware that multi-line scalars can create performance and memory overheads during parsing.
Plain scalars split onto mult... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cf77d35b493 | unity_docs | scripting | Show me a Unity C# example demonstrating `Events.UnityEvent_1`. | UnityEvent<T0>
class in
UnityEngine.Events
/
Inherits from:
Events.UnityEventBase
/
Implemented in:
UnityEngine.CoreModule
Description
One argument version of
UnityEvent
.
Generics are supported, specify a type parameter on initialization as shown in the example. Refer to
Configure callbacks in the Inspecto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62535ed40765 | unity_docs | scripting | What is `UIElements.PointerMoveEvent.ctor` in Unity? Explain its purpose and usage. | PointerMoveEvent Constructor
Declaration
public
PointerMoveEvent
();
Description
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_71f90b9d53e0 | unity_docs | rendering | In Unity's 'Introduction to video transparency support in Unity', what is 'Per-pixel alpha value transparency' and how does it work? | Videos can have per-pixel alpha values, which means that transparency can vary across the video image. For example, the background of a video is transparent while an object in the foreground is opaque.
For instructions on how to import a per-pixel alpha video, refer to
Change the transparency of pixels in your video (p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_491d7346fb63 | unity_docs | scripting | Show me a Unity code example for 'Receive callbacks when any bound properties change'. | b repository
.
## Create a Weapon object
Create a C# script to define the class Weapon as a MonoBehaviour with two properties:
m_BaseDamage and m_HardModeModifier
.
Create a project in Unity with any template.
In your
Project window
, create a folder named
callback-any-SerializedProperty-changes
to store your files.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a651b746932 | unity_docs | editor | What is `CustomEditor.isFallback` in Unity? Explain its purpose and usage. | CustomEditor.isFallback
public bool
isFallback
;
Description
If true, match this editor only if all non-fallback editors do not match. Defaults to false.
Unity does a two-pass match to hook up editors with inspected types. First the non-fallback editors are tested, and if none match, then the fallbacks are test... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d6720a42594 | unity_docs | physics | What is `PhysicsScene.IsValid` in Unity? Explain its purpose and usage. | PhysicsScene.IsValid
Declaration
public bool
IsValid
();
Returns
bool
Is the physics scene valid?
Description
Gets whether the physics Scene is valid or not.
If the physics Scene is associated with a specific
Scene
which has been destroyed then the physics Scene is no longer valid. Note that the
Physic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdfa1708bed9 | unity_docs | rendering | What is `LightingDataAsset.SetAmbientProbe` in Unity? Explain its purpose and usage. | LightingDataAsset.SetAmbientProbe
Declaration
public void
SetAmbientProbe
(
Rendering.SphericalHarmonicsL2
probe
);
Parameters
Parameter
Description
probe
The ambient probe to set.
Description
Sets the ambient probe stored in a LightingDataAsset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61baebdd9c57 | unity_docs | animation | What is `UIElements.Experimental.ValueAnimation_1.KeepAlive` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ValueAnimation<T0>.KeepAlive
Declaration
public ValueAnimation<T>
KeepAlive
();
Description
Will not return the object to the instance pool when the animation has completed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e76de935a861 | unity_docs | scripting | What are the parameters of `Experimental.Rendering.GraphicsStateCollection.LoadFromFile` in Unity? | Returns bool Returns true if the collection was successfully loaded, false otherwise. Description Load the GraphicsStateCollection at the given path. The file extension of GraphicsStateCollection is *.graphicsstate. ```csharp
using UnityEngine;
using UnityEngine.Experimental.Rendering;public class LoadFromFileExample :... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0b93c6d0409 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC5X5_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_ASTC5X5_SRGB
Description
A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5312cfd21465 | unity_docs | editor | Show me a Unity C# example demonstrating `Help.ShowHelpForObject`. | Help.ShowHelpForObject
Declaration
public static void
ShowHelpForObject
(
Object
obj
);
Description
Show help page for this object.
Additional resources:
Help.HasHelpForObject
,
Help.GetHelpURLForObject
.
Editor Window that lets you load docs for any Selected GameObject.
```csharp
using UnityEngine;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_574e5d2b8f40 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUILayout.SelectionGrid`. | Any values passed in here will override settings defined by the
style
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
int
The index of the selected bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_574e14f8fa5a | unity_docs | performance | What is `Profiling.Profiler.SetAreaEnabled` in Unity? Explain its purpose and usage. | Profiler.SetAreaEnabled
Declaration
public static void
SetAreaEnabled
(
Profiling.ProfilerArea
area
,
bool
enabled
);
Parameters
Parameter
Description
area
The area you want to enable or disable.
enabled
Enable or disable the collection of data for this area.
Description
Enable or disable a given
Prof... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c2a03e107c6 | unity_docs | scripting | What is `AssetBundle` in Unity? Explain its purpose and usage. | AssetBundle
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.AssetBundleModule
Description
API for accessing the content of AssetBundle files.
This class exposes an API, via static methods, for loading and managing AssetBundles.
This same class offers non-static methods and propertie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0244ca6615ce | unity_docs | scripting | What is `SceneVisibilityManager.visibilityChanged` in Unity? Explain its purpose and usage. | SceneVisibilityManager.visibilityChanged
Description
The event raised whenever the visibility of a GameObject changes.
For performance reasons, this event is not raised for every visibility operation.
For example, if you select multiple GameObjects and hide them all at once, the event will be raised only once. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31bc87cb57eb | unity_docs | animation | What is `Animations.PositionConstraint.GetSources` in Unity? Explain its purpose and usage. | PositionConstraint.GetSources
Declaration
public void
GetSources
(List<ConstraintSource>
sources
);
Parameters
Parameter
Description
sources
The list of sources to be filled by the component.
Description
Gets the list of sources.
Throws ArgumentNullException, if the list of sources is null. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35f1c282314f | unity_docs | editor | Show me a Unity C# example demonstrating `Search.ISearchView.selection`. | ISearchView.selection
public
Search.SearchSelection
selection
;
Description
Returns the selected items in the view.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_AddSelection
{
static ISearchView s_View;
[MenuItem("Examples/ISearchView/AddSelect... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07b8d789dddc | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.CollapseUndoOperations`. | index automatically increases on mouse down, by clicking on menu items, and other operations. This method collapses all undo operations with group indices above the provided group index to that group index. This is used by the color picker to combine all color modifications into a single step once the color picker is c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4765e81aa940 | unity_docs | scripting | What is `AssetBundle.LoadAssetAsync` in Unity? Explain its purpose and usage. | AssetBundle.LoadAssetAsync
Declaration
public
AssetBundleRequest
LoadAssetAsync
(string
name
);
Declaration
public
AssetBundleRequest
LoadAssetAsync
(string
name
);
Declaration
public
AssetBundleRequest
LoadAssetAsync
(string
name
,
Type
type
);
Parameters
Parameter
Description
name
Name of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_24 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive one or more arguments as part of its initialization process,with the first one being an object of type . Type of the first argument.
Signature:
```csharp
public interface IFirstArgument<TFirstArgument>
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_096bcca49a8f | unity_docs | scripting | What is `ParticleSystem.ShapeModule.enabled` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.enabled
public bool
enabled
;
Description
Specifies whether the ShapeModule is enabled or disabled.
Additional resources:
ParticleSystem.shape
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbbf1fc29a17 | unity_docs | input | What is `KeyCode.Mouse6` in Unity? Explain its purpose and usage. | KeyCode.Mouse6
Description
Additional (or seventh) mouse button.
Use this for detecting mouse button presses. The “6” mouse button is the seventh button on the user’s mouse if this additional button exists. Unity defines this as the sixth mouse button because the mouse button numbering begins at 0.
```csharp
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09957f902691 | unity_docs | rendering | What is `MaterialProperty.floatValue` in Unity? Explain its purpose and usage. | MaterialProperty.floatValue
public float
floatValue
;
Description
Float value of the property.
Setting a new value will apply it to all material
targets
, and will automatically record an undo operation.
Additional resources:
type
,
MaterialEditor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28fd1c414f1b | unity_docs | scripting | What is `Search.PropertyDatabase.CreateDocumentKey` in Unity? Explain its purpose and usage. | PropertyDatabase.CreateDocumentKey
Declaration
public static ulong
CreateDocumentKey
(string
documentId
);
Parameters
Parameter
Description
documentId
A document identifier.
Returns
ulong
The document key.
Description
Creates a document key from a document identifier.
Additional resources:
Property... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42a0022336eb | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Package.ctor` in Unity? Explain its purpose and usage. | Package Constructor
Declaration
public
Package
();
Declaration
public
Package
(
Unity.Android.Gradle.Manifest.Package
package
);
Parameters
Parameter
Description
package
Element to copy.
Description
Element constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1398f56182e0 | unity_docs | editor | What is `iOS.Xcode.PBXProject.FindFileGuidByRealPath` in Unity? Explain its purpose and usage. | PBXProject.FindFileGuidByRealPath
Declaration
public string
FindFileGuidByRealPath
(string
path
,
iOS.Xcode.PBXSourceTree
sourceTree
);
Declaration
public string
FindFileGuidByRealPath
(string
path
);
Parameters
Parameter
Description
path
The physical path of the file.
sourceTree
The source tree pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd77c6c343e8 | unity_docs | physics | What are the parameters of `PhysicsScene2D.BoxCast` in Unity? | Returns RaycastHit2D The cast results returned. Description Casts a box against colliders in the PhysicsScene2D, returning the first intersection only. A "BoxCast" is conceptually like dragging a box shape through the Scene in a particular direction. Any Collider2D making contact with the box can be detected and repor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.