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local_sr_4c0023a73864
unity_docs
physics
Show me a Unity C# example demonstrating `MonoBehaviour.OnCollisionExit2D`.
on about the objects involved is reported in the Collision2D parameter passed during the call. If you don't need this information then you can declare OnCollisionExit2D without the parameter. Note: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f9bff467b702
unity_docs
ui
In Unity's 'Migrate from Immediate Mode GUI (IMGUI) to UI Toolkit', what is 'Immediate versus retained mode' and how does it work?
With IMGUI, you describe the UI tree when the UI is repainted within the OnGUI() function. You must call this function when an event enters the UI or when you repaint the UI. There is no persistent information pertaining to the UI tree between different events. Whereas, you create visual elements with UI Toolkit in a t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ce136630119
unity_docs
ui
What is `UIElements.VisualElementFocusRing.GetNextFocusable` in Unity? Explain its purpose and usage.
VisualElementFocusRing.GetNextFocusable Declaration public UIElements.Focusable GetNextFocusable ( UIElements.Focusable currentFocusable , UIElements.FocusChangeDirection direction ); Description Get the next element in the given direction.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f14fb0bebf9a
unity_docs
rendering
In Unity's 'Cull command in ShaderLab reference', what is 'Parameters' and how does it work?
Parameter Value Function state Back Cull polygons that face away from the camera. This is called back-face culling. This is the default value. Front Cull polygons that face towards the camera. This is called front-face culling. Use this for turning geometry inside-out. Off Do not cull polygons based on the direction th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5622a7f594ae
unity_docs
rendering
What is `Rendering.ScriptableRenderContext.CreateUIOverlayRendererList` in Unity? Explain its purpose and usage.
ScriptableRenderContext.CreateUIOverlayRendererList Declaration public Rendering.RendererList CreateUIOverlayRendererList ( Camera camera ); Declaration public Rendering.RendererList CreateUIOverlayRendererList ( Camera camera , Rendering.UISubset uiSubset ); Parameters Parameter Description cam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_481ea39b1063
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.NativeDisableUnsafePtrRestrictionAttribute`.
ativeDisableUnsafePtrRestrictionAttribute class in Unity.Collections.LowLevel.Unsafe / Implemented in: UnityEngine.CoreModule Description Enable the use of unsafe pointers in jobs. By default, unsafe pointers aren't allowed in jobs because it isn't possible for the Job Debugger to gurantee race condition free ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8dc6b5cea6f4
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.scrollSpeedMultiplier`.
ParticleSystem.NoiseModule.scrollSpeedMultiplier public float scrollSpeedMultiplier ; Description Scroll speed multiplier. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall scroll speed multiplier. Additional resources: ParticleSystem.NoiseModule....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6527cd06fa60
unity_docs
scripting
Explain 'Texture optimization' in Unity.
Techniques for speeding up texture loading, and reducing how much memory textures use. Page Description Loading textures in the background Resources for loading textures asynchronously to prevent your application pausing when textures load. Optimizing GPU texture memory with mipmap streaming Use mipmap streaming to lim...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7375de3ea7fc_doc_8
github
scripting
What does `HasPackageInstalled` do in this Unity script? Explain its purpose and signature.
Lists the packages the Project depends onName of packagefirst bool returns true if the operation was successful. The second bool returnstrue if the package exists Signature: ```csharp public static void HasPackageInstalled(string name, Action<bool, bool> successAndHasPackage, bool offline = false, bool inc...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_6153f0195cd2
unity_docs
networking
What is `XR.XRMirrorViewBlitModeDesc` in Unity? Explain its purpose and usage.
XRMirrorViewBlitModeDesc struct in UnityEngine.XR / Implemented in: UnityEngine.XRModule Description Struct that describes the mirror view blit mode. Properties Property Description blitMode Mirror view blit mode Id. For details, see XRMirrorViewBlitMode. In case of provider's custom blit mode, the value wou...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3210345325d5
unity_docs
animation
What is `PlayerSettings.SplashScreen.animationBackgroundZoom` in Unity? Explain its purpose and usage.
PlayerSettings.SplashScreen.animationBackgroundZoom public static float animationBackgroundZoom ; Description The target zoom (from 0 to 1) for the background when it reaches the end of the SplashScreen animation's total duration. Only used when animationMode is AnimationMode.Custom .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3d97716c7d1b
unity_docs
editor
What is `SceneManagement.OpenSceneMode.AdditiveWithoutLoading` in Unity? Explain its purpose and usage.
OpenSceneMode.AdditiveWithoutLoading Description Adds a Scene to the current open Scenes without loading it. It will show up as 'unloaded' in the Hierarchy Window. Additional resources: EditorSceneManager.OpenScene .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c7af49d8396d
unity_docs
rendering
In Unity's 'Fallback block in ShaderLab reference', what is 'Example' and how does it work?
This example code demonstrates the syntax for creating a Shader object that has a named fallback. ``` Shader "Examples/ExampleFallback" { SubShader { // Code that defines the SubShader goes here. Pass { // Code that defines the Pass goes here. } } Fallback "ExampleOtherShader" } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27618550dbe8
unity_docs
rendering
What is `RenderTextureFormat.BGR101010_XR` in Unity? Explain its purpose and usage.
RenderTextureFormat.BGR101010_XR Description Color render texture format, 10 bit per channel, extended range. The components are linearly encoded and their values range from -0.752941 to 1.25098. Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f4d87fe8e6c6
unity_docs
scripting
Show me a Unity C# example demonstrating `Event.isMouse`.
Event.isMouse public bool isMouse ; Description Is this event a mouse event? (Read Only) ```csharp using UnityEngine;public class Example : MonoBehaviour { // Detects any mouse event void OnGUI() { Event e = Event.current; if (e.isMouse) { Debug.Log("Detected a mouse event!"); } } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_17a371433219
unity_docs
rendering
In Unity's 'Use search providers', what is 'The purpose of search providers' and how does it work?
Use search providers to narrow your search results to a certain type of item. Providers have filters that match the item type they search for, so selecting a provider also narrows your filter list to only the relevant ones. You can divide the search providers by their purpose: Purpose Examples Search your project’s ass...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7613cb8791c6
unity_docs
scripting
What is `Camera.OnPostRender` in Unity? Explain its purpose and usage.
Camera.OnPostRender() Description Event function that Unity calls after a Camera renders the scene. In the Built-in Render Pipeline, Unity calls OnPostRender on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, just after that Camera renders the scene. For a full descriptio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46c391caee75
unity_docs
rendering
What is `Build.OverrideTextureCompression.NoOverride` in Unity? Explain its purpose and usage.
OverrideTextureCompression.NoOverride Description Do not override texture import compression parameters. This is default value for EditorUserBuildSettings.overrideTextureCompression - with NoOverride , texture compression parameters from texture import settings are used. Additional resources: EditorUserBuildSet...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_eb16ab73b912
unity_docs
input
Explain 'Synthesize and send events' in Unity.
Before you synthesize and send custom events, understand how the UI Toolkit event system allocates and sends operating system events . UI Toolkit sends events to visual elements through the panel. If an event has no target, it’s sent to the root element of the panel. To have a propagation path, an element must have a t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b5aa6748a3df
unity_docs
rendering
Show me a Unity C# example demonstrating `Texture.height`.
height of the Texture at full resolution. At run time, if PlayerSettings.mipStripping is disabled, this returns the height of the Texture at full resolution. If PlayerSettings.mipStripping is enabled, this returns the height of the Texture at the highest resolution that has not been stripped. Additional resource...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d76142fe65d6
unity_docs
editor
What is `PrefabUtility.RevertAddedComponent` in Unity? Explain its purpose and usage.
PrefabUtility.RevertAddedComponent Declaration public static void RevertAddedComponent ( Component component , InteractionMode action ); Parameters Parameter Description component The added component on the Prefab instance to revert. action The interaction mode for this action. Description Removes th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_86dcb5278606
unity_docs
physics
What is `SpherecastCommand` in Unity? Explain its purpose and usage.
SpherecastCommand struct in UnityEngine / Implemented in: UnityEngine.PhysicsModule Description Use this struct to set up a sphere cast command that is performed asynchronously during a job. When you use this struct to schedule a batch of sphere casts, the sphere casts are performed asynchronously and in parall...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_26fb9a77c3a0
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.SetBuildProperty`.
id . name The name of the build property. For more information on build properties, refer to Build settings reference (Apple Developer) . value The value of the build property. Description Sets a build property to the given value in all build configurations for the specified target(s). Values for names LIBRARY...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b5d4b88b36ee
unity_docs
physics
Explain 'Optimize raycasts and other physics queries' in Unity.
Optimize physics query performance and reduce garbage collection overhead by using efficient query versions and batch processing. ## Use non-allocating query versions Standard physics queries, such as Physics.Raycast , Physics.SphereCast , or Physics.OverlapSphere , allocate memory on the heap for their results. This...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d761b7f651c
unity_docs
physics
What is `TargetJoint2D` in Unity? Explain its purpose and usage.
TargetJoint2D class in UnityEngine / Inherits from: Joint2D / Implemented in: UnityEngine.Physics2DModule Description The joint attempts to move a Rigidbody2D to a specific target position. This joint is the only joint that doesn't connect two Rigidbody2D together. Instead, it only operates on the single ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ac5530ba1819
unity_docs
scripting
Explain 'Windows integrity control' in Unity.
The Mandatory Integrity Control security feature on Windows devices allocates an integrity level (IL) to all applications and processes. The device’s operating system or database constrains a user’s or initiator’s ability to access or perform other operations on an object/target (such as files, memory, or directories)....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e2f22ac0899
unity_docs
rendering
What is `Search.SearchPropositionFlags.QueryBuilder` in Unity? Explain its purpose and usage.
SearchPropositionFlags.QueryBuilder Description Indicates that the search propositions are fetched for the query block selector. ``` static IEnumerable<SearchProposition> EnumerateDecalPropositions(SearchContext context, SearchPropositionOptions options) { if (!options.flags.HasAny(SearchPropositionFlags.QueryBuil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c10df6ddd633
unity_docs
scripting
What is `Color.operator_add` in Unity? Explain its purpose and usage.
Color.operator + public static Color operator + ( Color a , Color b ); Description Adds two colors together. Each component is added separately. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Color magenta = Color.blue + Color.red; } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_028e794250eb
unity_docs
math
What is `Bounds.Expand` in Unity? Explain its purpose and usage.
Bounds.Expand Declaration public void Expand (float amount ); Description Expand the bounds by increasing its size by amount along each side. Declaration public void Expand ( Vector3 amount ); Description Expand the bounds by increasing its size by amount along each side.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_825b2d3ff561
unity_docs
scripting
In Unity's 'Offer an Asset Store package at a discount', what is 'Include a package in an Asset Store discount period' and how does it work?
Before a discount period starts the Asset Store team contacts publishers whose packages fit the criteria or style of the sale. The Asset Store team chooses candidates a month or two before the discount period starts. The Asset Store team selects packages to discount based on the following: The target market of the disc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c006a92d002e
unity_docs
performance
In Unity's 'Search profiler markers', what is 'Query syntax' and how does it work?
Provider token: profile: Query example: Searches the profiler markers for the text active and a sample count of over 1000 . ``` profile: count>1000 active ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4c76c0c2d16
unity_docs
physics
What is `QueryParameters.hitMultipleFaces` in Unity? Explain its purpose and usage.
QueryParameters.hitMultipleFaces public bool hitMultipleFaces ; Description Whether raycast batch query should hit multiple faces. Can be used in conjuction with QueryParameters.hitBackfaces to get backface hits as well.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4b54a49898ea
unity_docs
editor
What is `Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier.EnterStage` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. IScriptableBakedReflectionSystemStageNotifier.EnterStage Declaration public void EnterStage (int stage , string progressMessage , float progress ); Parameters Parameter Description stage The current stage in progress. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c5e3d154c2e9
unity_docs
editor
Show me a Unity code example for 'Define a namespace prefix'.
L files. To categorize elements, create the class in a namespace. When you define a new namespace, you can define a prefix for the namespace. You must define namespace prefixes as attributes of the root <UXML> element and replace the full namespace name when scoping elements. To define a namespace prefix, add a UxmlNam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5e90789b60e2
unity_docs
scripting
What is `IMGUI.Controls.MultiColumnHeader.SetSortDirection` in Unity? Explain its purpose and usage.
MultiColumnHeader.SetSortDirection Declaration public void SetSortDirection (int columnIndex , bool sortAscending ); Parameters Parameter Description columnIndex Column index. sortAscending Direction of the sorting. Description Change sort direction for a given column.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e1910f4e5b34
unity_docs
editor
What is `Device.SystemInfo.hasHiddenSurfaceRemovalOnGPU` in Unity? Explain its purpose and usage.
SystemInfo.hasHiddenSurfaceRemovalOnGPU public static bool hasHiddenSurfaceRemovalOnGPU ; Description This has the same functionality as SystemInfo.hasHiddenSurfaceRemovalOnGPU and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_268971e1fdd6_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The View handles user interface and user input Signature: ```csharp public class ClockView: IView ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_e7895dee5e42
unity_docs
editor
What is `iOS.Xcode.PBXProject.RemoveFrameworkFromProject` in Unity? Explain its purpose and usage.
PBXProject.RemoveFrameworkFromProject Declaration public void RemoveFrameworkFromProject (string targetGuid , string framework ); Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName . framework The name of the framework. The extension of the fi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f2ca289905b3
unity_docs
scripting
What is `IMGUI.Controls.TreeView.GetDescendantsThatHaveChildren` in Unity? Explain its purpose and usage.
TreeView.GetDescendantsThatHaveChildren Declaration protected IList<int> GetDescendantsThatHaveChildren (int id ); Parameters Parameter Description id TreeViewItem ID. Returns IList<int> Descendants that have children. Description Returns all descendants for the item with ID id that have children. I...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e327d2b436b
unity_docs
math
What is `Matrix4x4.SetRow` in Unity? Explain its purpose and usage.
Matrix4x4.SetRow Declaration public void SetRow (int index , Vector4 row ); Description Sets a row of the matrix. The i-th row is set from Vector4 . i must be from 0 to 3 inclusive. Additional resources: GetRow .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c75d77a17e92
unity_docs
scripting
What is `ParticleSystem.NoiseModule.scrollSpeedMultiplier` in Unity? Explain its purpose and usage.
ParticleSystem.NoiseModule.scrollSpeedMultiplier public float scrollSpeedMultiplier ; Description Scroll speed multiplier. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall scroll speed multiplier. Additional resources: ParticleSystem.NoiseModule....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_35dbb2389db6
unity_docs
rendering
What is `Experimental.Rendering.GraphicsStateCollection.totalGraphicsStateCount` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsStateCollection.totalGraphicsStateCount public int totalGraphicsStateCount ; Description The total number of graphics states across all shader variants in the collection.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c81fe12c66f9
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.PasswordField`.
front of the password field. password The password to edit. style Optional GUIStyle . Returns string The password entered by the user. Description Makes a text field where the user can enter a password. This works just like GUI.PasswordField , but correctly responds to select all, etc. in the editor, and...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_52e55f2547ea
unity_docs
audio
In Unity's 'Web request low-level API reference', what is 'Instantiating UnityWebRequest objects' and how does it work?
UnityWebRequest can be instantiated through its constructors like any other object. Several constructor signatures are available for creating a UnityWebRequest with or without upload or download handlers. UnityWebRequest also has properties for configuring the request, tracking its status, and checking the result. For ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_302a507af426
unity_docs
editor
What are the parameters of `PrefabUtility.ApplyRemovedGameObject` in Unity?
Description Removes the GameObject from the source Prefab Asset. When a GameObject is removed from a Prefab instance, that modification is a type of Instance Override . The act of applying the change (the removal of the GameObject) to the Prefab means the GameObject is removed from the Prefab Asset itself, along with i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_00ce8431f963
unity_docs
math
What is `Unity.Properties.PropertyPath` in Unity? Explain its purpose and usage.
PropertyPath struct in Unity.Properties / Implemented in: UnityEngine.PropertiesModule Description A PropertyPath is used to store a reference to a single property within a tree. The path is stored as an array of parts and can be easily queried for algorithms. Properties Property Description IsEmpty...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0a7c2312ecd6
unity_docs
rendering
Show me a Unity C# example demonstrating `VersionControl.VersionControlObject.GetExtension`.
Extension enables you to draw VCS status overlays over asset icons. See the documentation for the full list of extensions. Future versions of Unity might add new extensions or stop calling existing ones. The default GetExtension implementation attempts to cast VersionControlObject to extension type. This allows you ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dc59bd0af704
unity_docs
scripting
What is `AnimatedValues.BaseAnimValue_1.GetValue` in Unity? Explain its purpose and usage.
BaseAnimValue<T0>.GetValue Declaration protected T GetValue (); Returns T Current Value. Description Abstract function to be overridden in derived types. Should return the current value of the animated value.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3df8ba04c542
unity_docs
math
What is `GeometryUtility` in Unity? Explain its purpose and usage.
GeometryUtility class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Utility class for common geometric functions. Static Methods Method Description CalculateBounds Calculates the bounding box from the given array of positions and the transformation matrix. CalculateFrustumPlanes Calcul...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6bf006680ee2
unity_docs
editor
What is `AssetDatabase.IsNativeAsset` in Unity? Explain its purpose and usage.
AssetDatabase.IsNativeAsset Declaration public static bool IsNativeAsset ( Object obj ); Declaration public static bool IsNativeAsset (int instanceID ); Parameters Parameter Description obj The object of the asset. entityId The EntityID of the asset. instanceID The InstanceID of the asset. Returns...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_02c484019b8c
unity_docs
rendering
In Unity's 'ShaderLab: legacy vertex data channel mapping', what is 'Details' and how does it work?
Unity places some restrictions on which sources can be mapped to which targets. Source and target must match for Vertex , Normal , Tangent and Color . Texture coordinates from the mesh ( Texcoord and Texcoord1 ) can be mapped into texture coordinate targets ( Texcoord for all texture stages, or TexcoordN for a specific...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29947acb24f2
unity_docs
scripting
What is `Search.IQueryEngineFilter.AddOrUpdateMetaInfo` in Unity? Explain its purpose and usage.
IQueryEngineFilter.AddOrUpdateMetaInfo Declaration public Search.IQueryEngineFilter AddOrUpdateMetaInfo (string key , string value ); Parameters Parameter Description key The key of the information. value The value of the information. Returns IQueryEngineFilter The current filter. Description Ad...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_016a0660033f
unity_docs
scripting
What is `Unity.Properties.PropertyVisitor.IsExcluded` in Unity? Explain its purpose and usage.
PropertyVisitor.IsExcluded Declaration protected bool IsExcluded (Property<TContainer,TValue> property , ref TContainer container , ref TValue value ); Parameters Parameter Description property The property providing access to the data. container The container being visited. value The value being visit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fd8e072f599b
unity_docs
ui
What is `UIElements.RepeatButton.SetAction` in Unity? Explain its purpose and usage.
RepeatButton.SetAction(System.Action,long,long) Parameters Parameter Description clickEvent The action to execute. delay The initial delay before the action is executed for the first time. Value is defined in milliseconds. interval The interval between each execution of the action. Value is defined in millise...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ce3464b927f5
unity_docs
scripting
What is `Search.SearchSelection.ctor` in Unity? Explain its purpose and usage.
SearchSelection Constructor Declaration public SearchSelection (IList<int> selection , Search.ISearchList filteredItems ); Declaration public SearchSelection (IEnumerable<SearchItem> items ); Parameters Parameter Description selection Current list of selected SearchItem indices. filteredItems List ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_88c5f8e15a09
unity_docs
scripting
What is `Physics2D.Simulate` in Unity? Explain its purpose and usage.
Physics2D.Simulate Declaration public static bool Simulate (float deltaTime , int simulationLayers = Physics2D.AllLayers); Parameters Parameter Description deltaTime The time to advance physics by. simulationLayers The Rigidbody2D and Collider2D layers to simulate. Returns bool Whether the simula...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_204e50a9f36f
unity_docs
scripting
What is `Experimental.GraphView.StickyNoteChangeEvent` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. StickyNoteChangeEvent class in UnityEditor.Experimental.GraphView / Inherits from: UIElements.EventBase_1 Description The event sent when a [StickyNote] was changed. Properties Property Description change The type of chan...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dc6ede566d98
unity_docs
physics
In Unity's 'Search your project and scenes', what is 'Filter examples' and how does it work?
The Hierarchy, Project, and Asset Database use similar filters, but the details differ. For example, all three can search by component, but the Asset Database can’t search by parameter values. Provider Example description Query Asset Database Finds assets with a Sphere Collider component, such as presets for that compo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2dc6bde87ad2
unity_docs
scripting
What is `GUISkin.settings` in Unity? Explain its purpose and usage.
GUISkin.settings public GUISettings settings ; Description Generic settings for how controls should behave with this skin. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Sets the selection color to cyan string str = "This is a string with\ntwo lines of text"; void OnGUI() { GUI.skin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c7839e8cb024
github
scripting
Write a Unity C# UI script for Mono Behaviour Inspector
```csharp using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; using System.Reflection; using System.Linq; namespace EssentialEditor.Internal { [CanEditMultipleObjects] [CustomEditor(typeof(MonoBehaviour), true)] public class MonoBehaviourInspector : Editor { D...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
gh_908050311f25
github
scripting
Write a Unity C# UI script for Cacheable UI Behaviour
```csharp using UnityEngine; namespace Kogane { /// <summary> /// RectTransform プロパティをキャッシュする MonoBehaviour /// </summary> public abstract class CacheableUIBehaviour : CacheableMonoBehaviour { //================================================================================ // 変数 ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_man_2ecb32ab90cc
unity_docs
rendering
In Unity's 'Strip shader variants', what is 'Indicate which shader keywords affect which shader stage' and how does it work?
When you declare a keyword , Unity assumes all stages of the shader contain conditional code for that keyword. You can add the following suffixes to indicate that only certain stages contain conditional code for a keyword, so that Unity doesn’t generate unneeded shader variants. Keywords with these suffixes are sometim...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e7327739df8f
unity_docs
scripting
What is `UIElements.UxmlIgnoreAttribute` in Unity? Explain its purpose and usage.
UxmlIgnoreAttribute class in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Used for fields that are serialized but do not come from UXML data, such as UxmlSerializedData.uxmlAssetId.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e94864fe66a1
unity_docs
editor
Explain 'Create variations of prefabs' in Unity.
If you want to reuse a prefab with different settings and configurations, Unity saves it as a prefab variant. For example, you can use prefab variants to create different types of enemy characters. You can base the characters on the same basic prefab, but then vary the speed, add different objects, or adjust sound effe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a87c3827b9f
unity_docs
animation
What is `Animations.AnimatorControllerPlayable.GetNextAnimatorClipInfoCount` in Unity? Explain its purpose and usage.
AnimatorControllerPlayable.GetNextAnimatorClipInfoCount Declaration public int GetNextAnimatorClipInfoCount (int layerIndex ); Parameters Parameter Description layerIndex The layer index. Returns int The number of AnimatorClipInfo in the next state. Description Returns the number of AnimatorClipIn...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f9d28197155d
unity_docs
math
In Unity's 'Use P/Invoke', what is 'P/invoke limitations' and how does it work?
On Universal Windows Platform (UWP), you can’t specify the dynamic-link library (DLL) name to P/Invoke into specific system libraries. If you try to P/Invoke into any DLL that exists outside of the project, it will result in a DllNotFoundException at runtime. Therefore, it’s possible to use the __Internal keyword in pl...
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gh_40f2c8ee0665
github
scripting
Write a Unity C# ScriptableObject for Default Editor Script Template
```csharp using CodeGeneration; using CodeGeneration.Data; using FieldSearch.EditorScriptGeneration.GlobalEditor; using System; using System.IO; using UnityEditor; using UnityEngine; namespace FieldSearch.EditorScriptGeneration.Templates { /// <summary> /// Default implementation <see cref="BaseEditorScriptTe...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_daea26d8de02
unity_docs
math
What is `RectInt.max` in Unity? Explain its purpose and usage.
RectInt.max public Vector2Int max ; Description The upper right corner of the rectangle; which is the maximal position of the rectangle along the x- and y-axes, when it is aligned to both axes. If you enter a maximum value that is less than the current minimum value, then the entered value becomes the new min...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0aedb2a287e0
unity_docs
scripting
In Unity's 'Search presets', what is 'Query syntax' and how does it work?
Provider token: preset: Query example: Searches for a preset with the property flare . ``` preset: prop:flare ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_979bf31b8ecb
unity_docs
scripting
Show me a Unity C# example demonstrating `WaitUntil`.
tes to true . WaitUntil can only be used with a yield statement in coroutines. The supplied delegate is executed each frame after MonoBehaviour.Update and before MonoBehaviour.LateUpdate . When the delegate evaluates to true , the coroutine resumes. Additional resources: AsyncOperation , WaitForEndOfFrame , ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_69c5022d0970
unity_docs
physics
Show me a Unity C# example demonstrating `Rigidbody.position`.
y using Rigidbody.position , the transform will be updated after the next physics simulation step. This is faster than updating the position using Transform.position , as the latter will cause all attached Colliders to recalculate their positions relative to the Rigidbody. If you want to continuously move a rigidbody...
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local_sr_0303503178dc
unity_docs
editor
What is `TerrainTools.IOnInspectorGUI` in Unity? Explain its purpose and usage.
IOnInspectorGUI interface in UnityEditor.TerrainTools Description Interface that provides parameters and utility functions for the OnInspectorGUI event in the terrain paint tools. Additional resources: TerrainPaintTool<T0>.OnInspectorGUI . Public Methods Method Description Repaint Instructs the Editor to rep...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f58e5cc0ed10
unity_docs
math
What are the parameters of `Gizmos.DrawLineStrip` in Unity?
Description Draws a line between each point in the supplied span. This function provides a more efficient way to draw multiple lines than repeatedly calling the Gizmos.DrawLine function for each one. Unity draws the first line from points[0] to points[1] , the next from points[1] to points[2] , and so on. ```csharp usi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7e29fd827449
unity_docs
scripting
What is `UIElements.CollectionViewController.SetItemsSourceWithoutNotify` in Unity? Explain its purpose and usage.
CollectionViewController.SetItemsSourceWithoutNotify Declaration protected void SetItemsSourceWithoutNotify (IList source ); Parameters Parameter Description source The new source. Description Set the itemsSource without raising the itemsSourceChanged event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8c895c86a6fd
unity_docs
animation
What is `Playables.AnimationPlayableUtilities.PlayMixer` in Unity? Explain its purpose and usage.
AnimationPlayableUtilities.PlayMixer Declaration public static Animations.AnimationMixerPlayable PlayMixer ( Animator animator , int inputCount , out Playables.PlayableGraph graph ); Parameters Parameter Description animator Target Animator. inputCount The input count for the AnimationMixerPlayable...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_62b08f6b53b5
unity_docs
scripting
Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCpy`.
ocation to a destination memory location. The MemCpy method efficiently copies data from one memory location to another. It is ideal for quickly duplicating memory content in performance-critical applications. Note that if the source and destination memory regions overlap, the result is not guaranteed to be correct....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6b6b3502f27c
unity_docs
ui
In Unity's 'Click events', what is 'ClickEvent' and how does it work?
Unity sends this event when the left mouse button is clicked over a visual element. target : The element underneath the mouse or pointing device when the click occurred. The following example registers for a ClickEvent on a visual element: ```csharp btnClose.RegisterCallback<ClickEvent, VisualElement>(Clicked, asset); ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d036aa358767
unity_docs
scripting
What is `Rendering.InvalidImportException.ctor` in Unity? Explain its purpose and usage.
InvalidImportException Constructor Declaration public InvalidImportException (string message ); Parameters Parameter Description message The message of the exception. Description Constructs the exception with the given message.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_b7fffa3bf14b_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Binds order data to XR room/UI elementsManages visual representation of orders in 3D space Signature: ```csharp public class OrderRoomBinder : MonoBehaviour ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_aee043617948
unity_docs
physics
What is `Build.OverrideTextureCompression.ForceUncompressed` in Unity? Explain its purpose and usage.
OverrideTextureCompression.ForceUncompressed Description Import textures with texture compression off. You can set EditorUserBuildSettings.overrideTextureCompression to ForceUncompressed to import all textures into uncompressed texture formats. This is the same as if all the textures had "Compression: None" opt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8c2d934a2541
unity_docs
input
Show me a Unity C# example demonstrating `Color.RGBToHSV`.
eclaration public static void RGBToHSV ( Color rgbColor , out float H , out float S , out float V ); Parameters Parameter Description rgbColor An input color. H Output variable for hue. S Output variable for saturation. V Output variable for value. Description Calculates the hue, saturation and val...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ce3f79002f1
unity_docs
editor
Give me an overview of the `AssemblyIsEditorAssembly` class in Unity.
AssemblyIsEditorAssembly class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Assembly level attribute. Any classes in an assembly with this attribute will be considered to be Editor Classes. Constructors Constructor Description AssemblyIsEditorAssembly Constructor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b73b87439c52
unity_docs
editor
What are the parameters of `AssetDatabase.Refresh` in Unity?
Description Import any changed assets. Import any assets that have modified or added content, import settings, or dependencies since the last refresh. The Asset Database also updates for any assets that have been removed. This operation happens synchronously for asset imports, and asynchronously for script compilation....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_715c157ab66b
unity_docs
scripting
What is `Rendering.SortingGroup` in Unity? Explain its purpose and usage.
SortingGroup class in UnityEngine.Rendering / Inherits from: Behaviour / Implemented in: UnityEngine.CoreModule Description Adding a SortingGroup component to a GameObject will ensure that all Renderers within the GameObject's descendants will be sorted and rendered together. A common use case for having a So...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e6ca943d10fa
github
scripting
Write a Unity C# UI script for Tips Window Ctrl
```csharp using UnityEngine; using UnityEngine.UI; public class TipsWindowCtrl : MonoBehaviour { public Canvas m_Canvas; public Text m_TipsText; public void Init(string error) { m_Canvas.worldCamera = Camera.main; m_TipsText.text = error; } } ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_12848056a2a2
unity_docs
scripting
Show me a Unity C# example demonstrating `Video.VideoPlayer.time`.
.frameReady when the frame is prepared and displays the frame. The time value only properly settles when the VideoPlayer displays the frame. If you set time to another value during this operation, the VideoPlayer creates a new seek operation and adds it to a queue. The new operation will start when the previous o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e754ea47384d
unity_docs
scripting
Explain 'Callback from native code' in Unity.
Unity iOS supports limited native-to-managed callback functionality using one of the following methods: UnitySendMessage Delegates ## Use UnitySendMessage UnitySendMessage looks like this: UnitySendMessage("GameObjectName1", "MethodName1", "Message to send"); There are three parameters: The name of the target GameObj...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fb6f5a354bf1
unity_docs
editor
Show me a Unity C# example demonstrating `ShortcutManagement.IShortcutContext`.
IShortcutContext interface in UnityEditor.ShortcutManagement Description Use IShortcutContext to create your own shortcut context by defining the conditions for when a shortcut becomes active or inactive. These conditions can be based on various factors or any other relevant contextual information. To register ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fe7b9c0407c8
unity_docs
editor
What is `PlayerSettings.GetEditorAssembliesCompatibilityLevel` in Unity? Explain its purpose and usage.
PlayerSettings.GetEditorAssembliesCompatibilityLevel Declaration public static EditorAssembliesCompatibilityLevel GetEditorAssembliesCompatibilityLevel (); Returns EditorAssembliesCompatibilityLevel Returns the .NET API level for editor assemblies. Description Gets .NET API compatibility level for the e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_01347e4cae40
unity_docs
rendering
What is `ImageEffectUsesCommandBuffer` in Unity? Explain its purpose and usage.
ImageEffectUsesCommandBuffer class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Use this attribute when image effects are implemented using Command Buffers. When you use this attribute, Unity renders the Scene into a RenderTexture instead of the actual target. Please note that Camera.forc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_952977302ff9
unity_docs
scripting
What are the parameters of `Search.Providers.SceneQueryEngineFilterAttribute.ctor` in Unity?
Description Create a filter with the corresponding token and supported operators. The following example adds a new filter function dist that returns the distance between an object and a point. This filter needs a parameter transformer to transform the text into a point. Also, it doesn't support the operator "contains" ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_528350353268
unity_docs
editor
What is `EditorGUI.BeginDisabledGroup` in Unity? Explain its purpose and usage.
EditorGUI.BeginDisabledGroup Declaration public static void BeginDisabledGroup (bool disabled ); Parameters Parameter Description disabled Boolean specifying if the controls inside the group should be disabled. Description Create a group of controls that can be disabled. If disabled is true, the controls ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_713ed705a36c
unity_docs
scripting
In Unity's 'Scene View preferences reference', what is '3D Placement Mode' and how does it work?
Select where newly created 3D objects are placed in the scene. Property Function World Origin Instantiate new 3D objects at world coordinates 0,0,0. Scene Intersection Instantiate new 3D objects at the nearest collider in the center of the Scene view. If no collider is hit, then the 3D object is instantiated at the sce...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7e0ddbd40a74
unity_docs
rendering
Show me a Unity C# example demonstrating `Search.ObjectIndexer.IndexProperty`.
will be stored in the index (not the variations). Description Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations. The following example indexes a new boolean property named testismobilefriendly that will be used to search tex...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_486dc4e43326
unity_docs
math
What is `Tilemaps.Tilemap.HasTile` in Unity? Explain its purpose and usage.
Tilemap.HasTile Declaration public bool HasTile ( Vector3Int position ); Parameters Parameter Description position Position to check. Returns bool Returns true if there is a Tile at the position. Returns false otherwise. Description Returns whether there is a Tile at the position.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3f98653c6dc
unity_docs
physics
What is `RaycastHit2D.fraction` in Unity? Explain its purpose and usage.
RaycastHit2D.fraction public float fraction ; Description The fraction of the distance specified to the physics query before it detected a Collider2D . When a physics query is used, it has a start position and an explicit end position or a direction and distance. The fraction is a value in the range of 0 a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7e32f3b1cc95
unity_docs
input
In Unity's 'UnsignedIntegerField', what is 'Set a placeholder text' and how does it work?
You can set a placeholder text for the element. You can also hide the placeholder text on focus. Note : The placeholder text won’t display if you set a value for the element. To unset a value in UI Builder, right-click the Value field in the element’s Inspector tab and select Unset . In C#, use the placeholder and the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8ac900185a6c
unity_docs
physics
What is `PhysicsVisualizationSettings.UpdateMouseHighlight` in Unity? Explain its purpose and usage.
PhysicsVisualizationSettings.UpdateMouseHighlight Declaration public static void UpdateMouseHighlight ( Vector2 screenPos ); Description Updates the mouse-over highlight at the given mouse position in screen space. Additional resources: HandleUtility.GUIPointToScreenPixelCoordinate .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9477f3b0c416
unity_docs
scripting
Explain 'Material variants' in Unity.
A material variant is a material that inherits the properties of a parent material. Use material variants to create a hierarchy of materials, to help you manage and maintain groups of similar materials more efficiently than creating duplicate copies. For example, use material variants to manage outfits with a variety o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c938d16f6cd0
unity_docs
scripting
What is `UIElements.ConverterGroups.RegisterConverterGroup` in Unity? Explain its purpose and usage.
ConverterGroups.RegisterConverterGroup Declaration public static void RegisterConverterGroup ( UIElements.ConverterGroup converterGroup ); Parameters Parameter Description converterGroup The converter group to register. Description Registers a converter group by ID. Converter groups can be applied on a b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.