id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_083867cf95c1 | unity_docs | scripting | Explain 'Structure of a Unity Xcode project' in Unity. | When you build a Unity project for the iOS platform, Unity creates a folder that contains an Xcode project. You need to build and sign this project before you deploy it on a device or distribute it on the App Store.
Note
: You can modify a generated Xcode project using
Xcode.PBXProject
.
Every generated Unity iOS Xcode... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_203fa3073656 | unity_docs | scripting | What is `PlayerLoop.TimeUpdate` in Unity? Explain its purpose and usage. | TimeUpdate
struct in
UnityEngine.PlayerLoop
/
Implemented in:
UnityEngine.CoreModule
Description
Update phase in the native player loop that waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine.
TimeUpdate happens at the transition between two different fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43380ee6ae00 | unity_docs | scripting | What is `UIElements.ScrollView.mode` in Unity? Explain its purpose and usage. | ScrollView.mode
public
UIElements.ScrollViewMode
mode
;
Description
Controls how the ScrollView allows the user to scroll the contents.
ScrollViewMode
The default is
ScrollViewMode.Vertical
.
Writing to this property modifies the class list of the ScrollView according to the specified value of
ScrollV... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39bf16b063f8 | unity_docs | editor | What is `AssetPostprocessor.OnPostprocessGameObjectWithUserProperties` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPostprocessGameObjectWithUserProperties(GameObject,string[],object[])
Description
Gets called for each GameObject that had at least one user property attached to it in the imported file.
The second argument string array (propNames) contains all the names of the properties found.
The System.Obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_719bdeb89733 | unity_docs | rendering | In Unity's 'Bumped Diffuse', what is 'Normal Mapped Properties' and how does it work? | Like a Diffuse shader, this computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on the angle, and does not change as the camera moves or rotates around.
Normal mapping
simulates small surface details using a text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34332b17469c | unity_docs | scripting | What is `IntegratedSubsystem.Stop` in Unity? Explain its purpose and usage. | IntegratedSubsystem.Stop
Declaration
public void
Stop
();
Description
Stops an instance of a subsystem.
Once the instance is stopped, the subsystem representing this instance is no longer active and should not consume performance. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6456819b91e | unity_docs | scripting | What is `ParticleSystemScalingMode` in Unity? Explain its purpose and usage. | ParticleSystemScalingMode
enumeration
Description
Control how particle systems apply transform scale.
Properties
Property
Description
Hierarchy
Scale the Particle System using the entire transform hierarchy.
Local
Scale the Particle System using only its own transform scale. (Ignores parent scale).
Shape
Only... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e92af1a9ba8e | unity_docs | physics | What is `AssetImporters.CollectImportedDependenciesAttribute.version` in Unity? Explain its purpose and usage. | CollectImportedDependenciesAttribute.version
public uint
version
;
Description
The version of the imported dependency getter.
Increment this version when making changes to the method. Incrementing the version triggers a re-import of the assets handled by the specified importer type. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4bdcf991111d | unity_docs | rendering | In Unity's 'Console window reference', what is 'Searching and filtering Console output' and how does it work? | You can search Console messages for specific keywords from the Console search bar. As you type a search term, the Console filters messages to display only those that contain matching text. The Console highlights only the first match in the message text, and only if it’s in the visible part of the message (see
Adjusting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_379d1d33b5e6 | unity_docs | scripting | What is `CustomGridBrushAttribute.defaultName` in Unity? Explain its purpose and usage. | CustomGridBrushAttribute.defaultName
public string
defaultName
;
Description
Name of the default instance of this brush.
In addition to asset instances of brush class, Unity creates a default instance of every brush to be shown in the palette window dropdown. This is the display name of that instance.
If the de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98b1ca9f158d | unity_docs | xr | What is `Networking.UnityWebRequest.uploadedBytes` in Unity? Explain its purpose and usage. | UnityWebRequest.uploadedBytes
public ulong
uploadedBytes
;
Description
Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only)
If this UnityWebRequest has no upload handler, this property will always return zero. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72fab00b65c0 | unity_docs | editor | What are the parameters of `AssetImporter.SetAssetBundleNameAndVariant` in Unity? | Description Set the AssetBundle name and variant. ```csharp
using UnityEngine;
using UnityEditor;
public class SetAssetBundleNameAndVariant : MonoBehaviour
{
[MenuItem("Tools/SetAssetBundleNameAndVariantExample")]
static void Example()
{
var importer = AssetImporter.GetAtPath("Path/To/Your/Asset"); ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4824803dd2d4 | unity_docs | rendering | What is `Light.shadowMatrixOverride` in Unity? Explain its purpose and usage. | Light.shadowMatrixOverride
public
Matrix4x4
shadowMatrixOverride
;
Description
Matrix that overrides the regular light projection matrix during shadow culling. Unity uses this matrix if you set
Light.useShadowMatrixOverride
to
true
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_707118d5f593 | unity_docs | scripting | In Unity's 'Introduction to build profiles', what is 'Platforms' and how does it work? | The Platforms pane displays a list of currently installed platforms that Unity supports. A platform profile includes some
shared settings
that apply to all platforms. For example, if you enable the
Development Build
setting for one platform profile, Unity will enable the setting across all the available platform profil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_85725089928c | unity_docs | scripting | In Unity's 'Keystore Manager window reference', what is 'New Key Values' and how does it work? | The properties in this section of the interface describe a new key to add to the keystore. For more information, see
Add keys to a keystore
.
Note
: The application doesn’t display the personal information in this section. Instead, the certificate that is part of your application includes it.
Property Description Alias... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c4ef93e4c3b | unity_docs | editor | Show me a Unity C# example demonstrating `Rendering.OnDemandRendering.willCurrentFrameRender`. | OnDemandRendering.willCurrentFrameRender
public static bool
willCurrentFrameRender
;
Description
True
if the current frame will be rendered.
```csharp
using UnityEngine;
using UnityEngine.Rendering;// This example shows how to determine if the current frame will be presented to the screen.
public class Example... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7a246a38a1ae | unity_docs | rendering | Explain 'Customize the Standard shader source code in the Built-In Render Pipeline' in Unity. | Customize the Standard shader for different use cases by downloading the shader source code, and then editing it to fit your project needs.
## Download the Standard shader source code
To download the source code for the Standard shader:
Go to
the Unity download archive
.
Select the Editor version that you are using f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5557f2095d04 | unity_docs | rendering | Give me an overview of the `LightProbesQuery` class in Unity. | LightProbesQuery
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Thread-safe struct for batch sampling Light Probes in a Scene.
This struct allows for sampling Light Probes from a job or a thread. If you load a scene additively, you must call LightProbes.Tetrahedralize to include its ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_347375157fff | unity_docs | rendering | Explain 'Branch based on shader model' in Unity. | SHADER_TARGET
is defined to a numeric value that matches the Shader target compilation model (that is, matching
#pragma target
directive). For example,
SHADER_TARGET is 30
when compiling into Shader model 3.0. You can use it in Shader code to do conditional checks. For example:
```
#if SHADER_TARGET < 30
// less than ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21da9b55456c | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.NegativeInfinity`. | Mathf.NegativeInfinity
public static float
NegativeInfinity
;
Description
A representation of negative infinity (Read Only).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Debug.Log(Mathf.NegativeInfinity);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c246364e7a98_doc_1 | github | scripting | What does `MapTo` do in this Unity script? Explain its purpose and signature. | Converts a float to 0-1 its position in the given range.If the float is outside the range, returns less than 0 or greater than 1.
Signature:
```csharp
public static float MapTo(this float x, float xMin, float xMax)
=> (x - xMin) / (xMax - xMin);
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_81c8dc679e55 | unity_docs | ui | What is `UIElements.VisualElement.IndexOf` in Unity? Explain its purpose and usage. | VisualElement.IndexOf
Declaration
public int
IndexOf
(
UIElements.VisualElement
element
);
Parameters
Parameter
Description
element
The child element to retrieve.
Returns
int
The index of the child, or -1 if the child is not found.
Description
Retrieves the child index of the specified VisualElemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cccfc274066f | unity_docs | editor | What is `PlayerSettings.iOS.buildNumber` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.buildNumber
public static string
buildNumber
;
Description
The build number of the bundle
It is saved to the 'CFBundleVersion' field in the built app's info.plist file.
```csharp
using UnityEngine;
using UnityEditor;public class BuildNumberExample
{
// This example will create a Menu Item... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e33540036e97 | unity_docs | editor | Explain 'UI Builder' in Unity. | UI Builder lets you visually create and edit UI assets, such as UI Documents (.uxml
), and StyleSheets (.uss
), that you use with
UI Toolkit
.
You can also install the following optional packages that offer additional functionality in UI Builder:
The
com.unity.vectorgraphics
package allows you to assign a VectorImage a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f830873bf81 | unity_docs | rendering | What is `ParticleSystem.RotationBySpeedModule.zMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.RotationBySpeedModule.zMultiplier
public float
zMultiplier
;
Description
Speed multiplier along the z-axis.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier.
```csharp
using UnityEngine;
using System.Collections;[R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5efacaff7d2 | unity_docs | xr | What is `PackageManager.Requests.ResetToEditorDefaultsRequest` in Unity? Explain its purpose and usage. | ResetToEditorDefaultsRequest
class in
UnityEditor.PackageManager.Requests
/
Inherits from:
PackageManager.Requests.Request
Description
Represents an asynchronous request to reset the project packages to the current Editor default configuration.
The PackageManager
Client
class returns a ResetToEditorDefaultsR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dadbb7751ec9 | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2DArray.GetPixelData`. | oint to the correct memory location if the texture has been modified or updated.
If you use a small type for
T
such as
byte
,
GetPixelData
may fail because the
NativeArray
would exceed the maximum length (
Int32.MaxValue
). To avoid this, use a larger type or struct.
GetPixelData
throws an exception when it fai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_be7147b9b5ec_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Authoring asset for one factory layer state id.Mental model for designers:- Slots describe where items may enter/exit.- Recipes describe item/resource transforms.- Duration controls cycle time.- Progress payload channel selects where runtime progress is tracked.Runtime note:- This ScriptableObject is editor-only author... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_26e9e17754a1 | unity_docs | scripting | What is `AndroidJNI.GetStaticFloatField` in Unity? Explain its purpose and usage. | AndroidJNI.GetStaticFloatField
Declaration
public static float
GetStaticFloatField
(IntPtr
clazz
,
IntPtr
fieldID
);
Description
Returns the value of a static field of an object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_709f51bb6c1c | unity_docs | ui | What is `UIElements.VisualElementExtensions` in Unity? Explain its purpose and usage. | VisualElementExtensions
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
VisualElementExtensions is a set of extension methods useful for VisualElement.
Static Methods
Method
Description
AddManipulator
Add a manipulator associated to a VisualElement.
ChangeCo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11b8978fd350 | unity_docs | animation | What is `Animations.AnimationSceneHandleUtility.ReadFloats` in Unity? Explain its purpose and usage. | AnimationSceneHandleUtility.ReadFloats
Declaration
public static void
ReadFloats
(
Animations.AnimationStream
stream
,
NativeArray<PropertySceneHandle>
handles
,
NativeArray<float>
buffer
);
Parameters
Parameter
Description
stream
The animation stream.
handles
The PropertySceneHandle array to read from.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cad42ce718ea | unity_docs | scripting | Show me a Unity C# example demonstrating `LightTransport.IDeviceContext.Flush`. | -blocking operations that produce an event can be followed by a call to
IDeviceContext.Wait
, to perform a blocking wait while the event completes. Use
IDeviceContext.IsCompleted
to determine if an event produced by an asynchronous operation has completed.
Performance Note:
Call Flush once after enqueuing multiple ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a56eb823a4a8 | unity_docs | scripting | What is `AssetPostprocessor.GetVersion` in Unity? Explain its purpose and usage. | AssetPostprocessor.GetVersion
Declaration
public uint
GetVersion
();
Description
Returns the version of the asset postprocessor.
When the script is recompiled, if a version change is detected, the assets associated with this asset postprocessor will be reimported. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37777b0e4fa6 | unity_docs | scripting | What is `Mesh.GetNativeIndexBufferPtr` in Unity? Explain its purpose and usage. | Mesh.GetNativeIndexBufferPtr
Declaration
public IntPtr
GetNativeIndexBufferPtr
();
Returns
IntPtr
Pointer to the underlying graphics API index buffer.
Description
Retrieves a native (underlying graphics API) pointer to the index buffer.
Use this function to retrieve a pointer/handle corresponding to the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94f0d161e2a1 | unity_docs | math | What is `Vector3Int` in Unity? Explain its purpose and usage. | Vector3Int
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of 3D vectors and points using integers.
This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.
Static Properties
Property
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eb516d957876 | unity_docs | ui | In Unity's 'MinMaxSlider', what is 'Example' and how does it work? | The following UXML example creates a MinMaxSlider:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<MinMaxSlider
label="UXML Field"
name="the-uxml-field"
min-value="0"
max-value="20"
low-limit="-10"
high-limit="40" />
</UXML>
```
The following C# example illustrates some of the custo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b3a633262cf6 | unity_docs | physics | In Unity's 'Physics Debug window reference', what is 'Physics debug panel' and how does it work? | When the Physics Debug window is open in Unity, the Physics Debug panel appears in the Scene view. By default, it appears in the bottom-right corner of the Scene view; however, you can click and drag to move it around.
Property Description Collision Geometry Enable
Collision Geometry
to visualize collision information ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5e7925e3d85d | unity_docs | rendering | In Unity's 'Scriptable Render Pipeline fundamentals', what is 'Render Pipeline Instance and Render Pipeline Asset' and how does it work? | Every render pipeline based on SRP has two key customized elements:
A
Render Pipeline Instance
. This is an instance of a class that defines the functionality of your render pipeline. Its script inherits from RenderPipeline , and overrides its
Render()
method.
A
Render Pipeline Asset
. This is an asset in your Unity Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c035b104f276 | unity_docs | physics | What is `ContactFilter2D.useNormalAngle` in Unity? Explain its purpose and usage. | ContactFilter2D.useNormalAngle
public bool
useNormalAngle
;
Description
Sets the contact filter to filter the results by the collision's normal angle using
minNormalAngle
and
maxNormalAngle
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d91ab6feb18 | unity_docs | performance | What is `Unity.Jobs.IJob` in Unity? Explain its purpose and usage. | IJob
interface in
Unity.Jobs
Description
An interface that allows you to schedule a single job that runs in parallel to other jobs and the main thread.
After a job is scheduled, the job's Execute method is invoked on a worker thread. You can use the returned
JobHandle
to make sure that the job
has completed. Y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7d7a7b7922a | unity_docs | physics | Give me an overview of the `EdgeCollider2D` class in Unity. | EdgeCollider2D
class in
UnityEngine
/
Inherits from:
Collider2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Collider for 2D physics representing an arbitrary set of connected edges (lines) defined by its vertices.
Additional resources:
BoxCollider2D
,
CircleCollider2D
,
PolygonCollider2D
.
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4fbb90aca99 | unity_docs | animation | What is `AssetImporters.LightDescription.HasAnimationCurve` in Unity? Explain its purpose and usage. | LightDescription.HasAnimationCurve
Declaration
public bool
HasAnimationCurve
(string
propertyName
);
Parameters
Parameter
Description
propertyName
The name of the light property.
Returns
bool
Returns true if the light property is animated. Returns false otherwise.
Description
Checks if a light proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9c760eba334 | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddTargetDependency` in Unity? Explain its purpose and usage. | PBXProject.AddTargetDependency
Declaration
public void
AddTargetDependency
(string
targetGuid
,
string
targetDependencyGuid
);
Declaration
public void
AddTargetDependency
(string
targetGuid
,
string
targetDependencyGuid
,
string
dependencyName
);
Parameters
Parameter
Description
targetGuid
The GUID o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7025b00fdfad | unity_docs | scripting | What is `TrueTypeFontImporter` in Unity? Explain its purpose and usage. | TrueTypeFontImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
AssetImporter for importing Fonts.
Properties
Property
Description
ascentCalculationMode
Calculation mode for determining font's ascent.
characterPadding
Border pixels added to character images for padding. This is useful i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76b985a042aa | unity_docs | scripting | What is `SerializedObject.targetObjects` in Unity? Explain its purpose and usage. | SerializedObject.targetObjects
public Object[]
targetObjects
;
Description
The inspected objects (Read Only).
The serialized object can represent multiple objects simultaneously when multi-object editing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6b3a773182aa | unity_docs | performance | Explain 'Package version conflict and resolution' in Unity. | When you add a package to a
project manifest
, Unity considers that package a dependency of the project (a direct dependency). However, a package can also have dependencies on other packages, which create
indirect dependencies
in any projects that require that package.
Since most projects require more than one package ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cc07caa43d8 | unity_docs | scripting | What is `AndroidJNI.NewLocalRef` in Unity? Explain its purpose and usage. | AndroidJNI.NewLocalRef
Declaration
public static IntPtr
NewLocalRef
(IntPtr
obj
);
Description
Creates a new local reference that refers to the same object as
obj
.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c34884f1cb09 | unity_docs | input | What is `UIElements.ITextSelection` in Unity? Explain its purpose and usage. | ITextSelection
interface in
UnityEngine.UIElements
Description
Interface to access a TextElement selection and cursor information
This interface is not meant to be implemented explicitly
as its declaration might change in the future.
Properties
Property
Description
cursorIndex
This is the cursor index i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ac0d4fbb351 | unity_docs | scripting | What is `UIElements.MultiColumnListView.SetViewController` in Unity? Explain its purpose and usage. | MultiColumnListView.SetViewController
Declaration
public void
SetViewController
(
UIElements.CollectionViewController
controller
);
Parameters
Parameter
Description
controller
The controller to use with this view.
Description
Assigns the view controller for this view and registers all events required for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b493a2946af | unity_docs | animation | What is `Motion` in Unity? Explain its purpose and usage. | Motion
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.AnimationModule
Description
Base class for AnimationClips and BlendTrees.
Motions are used by animation States in the Mecanim StateMachines.
Inherited Members
Properties Property Description
hideFlags
Should the object be hid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e97029eefa07 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.UsesPermissionSdk23` in Unity? Explain its purpose and usage. | UsesPermissionSdk23
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<uses-permission-sdk-23>
Android Manifest element.
For more information about the element, see Android's documentation:
UsesPermissionSdk23 element
Pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3781b1a12813 | unity_docs | scripting | What is `Object.DestroyImmediate` in Unity? Explain its purpose and usage. | Object.DestroyImmediate
Declaration
public static void
DestroyImmediate
(
Object
obj
,
bool
allowDestroyingAssets
= false);
Parameters
Parameter
Description
obj
Object to be destroyed.
allowDestroyingAssets
Set to true to allow assets to be destroyed.
Description
Destroys the specified object immedia... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e724e4982434 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyErrorType` in Unity? Explain its purpose and usage. | AtomicSafetyErrorType
enumeration
Description
Error code for errors related to accessing native container instances in different situations.
Each
NativeContainer
instance is monitored by an
AtomicSafetyHandle
, which coordinates safe access
to the container. If the container can't be accessed safely, then the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f43281d35378 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.EnumFlagsField`. | Note:
This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2087c175ef02 | unity_docs | physics | What is `AssetImporters.ScriptedImporterAttribute.ctor` in Unity? Explain its purpose and usage. | ScriptedImporterAttribute Constructor
Declaration
public
ScriptedImporterAttribute
(int
version
,
string
ext
);
Declaration
public
ScriptedImporterAttribute
(int
version
,
string
ext
,
int
importQueueOffset
);
Declaration
public
ScriptedImporterAttribute
(int
version
,
string[]
exts
);
Declaration
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1d7fe9a0cd1 | unity_docs | audio | What is `Networking.DownloadHandlerAudioClip.audioClip` in Unity? Explain its purpose and usage. | DownloadHandlerAudioClip.audioClip
public
AudioClip
audioClip
;
Description
Returns the downloaded
AudioClip
, or
null
. (Read Only)
This property returns an
AudioClip
object. If Unity was unable to decode the downloaded data, or has not yet finished decompressing/decoding the downloaded data, this proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_193baed7c81f | unity_docs | physics | In Unity's 'Search settings and preferences', what is 'Provider filters' and how does it work? | The Settings provider has additional filters in the
visual query builder
. This table lists the filters and their textual query equivalents.
Filter
Search token
Query example Description Scope: Project
set: scope:project
set: scope:project physics
Searches for physics settings in the Project Settings window.
Scope: Use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c7beff850b39 | unity_docs | ui | In Unity's 'Install a UPM package from a local folder', what is 'Local packages inside your project' and how does it work? | You can place a local package anywhere inside your project except under these folders:
Project folder:
Reason:
Assets
If you place a package inside this folder, the Asset Database imports any assets under this folder twice: once as assets and once as package contents.
Library
Do not modify the contents of this folder.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a70f2ef074a6 | unity_docs | physics | What is `ContactPairHeader.body` in Unity? Explain its purpose and usage. | ContactPairHeader.body
public
Component
body
;
Description
The first
Rigidbody
or
ArticulationBody
in the pair.
Use with the
as
keyword to determine the actual type of the component.
```csharp
using UnityEngine;public class Example
{
public Rigidbody ExtractRigidbodyFromContactPairHeader(ContactPairHe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_058b04c86ef2 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8B8A8_SInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8B8A8_SInt
Description
A four-component, 32-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd643c57b7e8 | unity_docs | editor | What is `EditorGUILayout.VerticalScope.ctor` in Unity? Explain its purpose and usage. | EditorGUILayout.VerticalScope Constructor
Declaration
public
EditorGUILayout.VerticalScope
(params GUILayoutOption[]
options
);
Declaration
public
EditorGUILayout.VerticalScope
(
GUIStyle
style
,
params GUILayoutOption[]
options
);
Parameters
Parameter
Description
style
The style to use for background... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ccf65fc6b54 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorWindow.OnGUI`. | EditorWindow.OnGUI()
Description
Implement your own editor GUI here.
Use OnGUI to draw all the controls of your window.
```csharp
// A simple script that saves frames from the Game view when in Play mode.
//
// You can put the frames together later to create a video.
// The frames are saved in the project, at the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_08924184ed74_doc_1 | github | scripting | What does `AlwaysUseMaterialPropertyBlocks` do in this Unity script? Explain its purpose and signature. | Override to true to force using Material Property Blocks.
Signature:
```csharp
protected virtual bool AlwaysUseMaterialPropertyBlocks => false;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_1ae420149dc1 | unity_docs | scripting | What is `Animator` in Unity? Explain its purpose and usage. | Animator
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AnimationModule
Description
Interface to control the Mecanim animation system.
Properties
Property
Description
angularVelocity
Gets the avatar angular velocity for the last evaluated frame.
animatePhysics
When enabled,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_439dfe82410b | unity_docs | scripting | Show me a Unity C# example demonstrating `Editor.saveChangesMessage`. | r.hasUnsavedChanges
and override the
Editor.SaveChanges
method.
This message shows exactly as you have written it. This message presents to users who have unsaved changes, if they attempt to close the Inspector, change Selection or enter Playmode.
The save changes message might combine with other messages from other... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48fe5e8f8c9a | unity_docs | scripting | What are the parameters of `Networking.UnityWebRequest.Put` in Unity? | Returns UnityWebRequest A UnityWebRequest configured to transmit bodyData to uri via HTTP PUT. Description Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT. This method creates a UnityWebRequest, sets the target URL to the string uri argument and the method to PUT . It also sets t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b41bd90c6821 | unity_docs | scripting | What is `Search.CustomObjectIndexerAttribute.version` in Unity? Explain its purpose and usage. | CustomObjectIndexerAttribute.version
public int
version
;
Description
Version of the custom indexer. Increment this number to have the indexer re-index the indexes.
Each time you modify the code of a custom indexer, increment its
version
number in order to update the search indexes.
```csharp
[CustomObjectIn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5d57d1d4004 | unity_docs | math | What is `Grid.Swizzle` in Unity? Explain its purpose and usage. | Grid.Swizzle
Declaration
public static
Vector3
Swizzle
(
GridLayout.CellSwizzle
swizzle
,
Vector3
position
);
Parameters
Parameter
Description
swizzle
Determines the rearrangement order for the swizzle.
position
Position to swizzle.
Returns
Vector3
The swizzled position.
Description
Swizzles ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6607b98b1831 | unity_docs | math | What are the parameters of `ContactFilter2D.IsFilteringNormalAngle` in Unity? | Returns bool Returns true when normal is excluded by the filter and false if otherwise. Description Checks if the angle of normal is within the normal angle range to be filtered. Filtering is defined as including or excluding objects based upon a specific condition. Normal angle filtering checks an angle and includes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_297f479d7843 | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.GetNextSibling` in Unity? Explain its purpose and usage. | Hierarchy.GetNextSibling
Declaration
public
Unity.Hierarchy.HierarchyNode
GetNextSibling
(ref
Unity.Hierarchy.HierarchyNode
node
);
Parameters
Parameter
Description
node
The hierarchy node.
Returns
HierarchyNode
The next sibling of the hierarchy node.
Description
Gets the next sibling of a node. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ac8064925e5 | unity_docs | rendering | What is `LightingSettings.indirectSampleCount` in Unity? Explain its purpose and usage. | LightingSettings.indirectSampleCount
public int
indirectSampleCount
;
Description
Specifies the number of samples the Progressive Lightmapper uses for indirect lighting calculations. (Editor only).
The range is 8 through 131072. The default value is 512. If you increase this value, the quality of your lightmap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9569ba323fdf | unity_docs | audio | What is `AudioChorusFilter.wetMix1` in Unity? Explain its purpose and usage. | AudioChorusFilter.wetMix1
public float
wetMix1
;
Description
Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour
{
// Produce random mixes with the Chorus fil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53fcf836b5c3 | unity_docs | editor | What is `ExpressionEvaluator` in Unity? Explain its purpose and usage. | ExpressionEvaluator
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Evaluates simple math expressions; supports int / float and operators: + - * / % ^ ( ).
This class has a single generic static method
Evaluate
, that evaluates a mathematical expression and returns
the result.
Support... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ca73c7789ca | unity_docs | performance | What is `ShortcutManagement.IShortcutManager.IsProfileReadOnly` in Unity? Explain its purpose and usage. | IShortcutManager.IsProfileReadOnly
Declaration
public bool
IsProfileReadOnly
(string
profileId
);
Parameters
Parameter
Description
profileId
ID of profile to determine read-only status for.
Returns
bool
true
if the profile with ID
profileId
is read-only: otherwise,
false
.
Description
Is the profi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_736033ac6b0d | unity_docs | rendering | Explain 'Preferences reference' in Unity. | Use preferences to customize the behavior of the Unity Editor.
To open the Preferences window, go to
Edit > Preferences
(macOS:
Unity > Settings
) in the main menu.
To navigate the Preferences window, use the search box to filter the list of settings categories and highlight keywords in the details pane on the right of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0b83fdf79bd | unity_docs | editor | What are the parameters of `MeshUtility.SetMeshCompression` in Unity? | Description Change the mesh compression setting for a mesh. This allows you to enable mesh compression for meshes created from scripting, which have not been generated by the ModelImporter. That way you can generate compressed mesh assets from code. ```csharp
using UnityEngine;
using UnityEditor;public class ExampleMes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_210faa57f082 | unity_docs | editor | What is `Search.SearchProvider.fetchColumns` in Unity? Explain its purpose and usage. | SearchProvider.fetchColumns
public Func<SearchContext,IEnumerable<SearchItem>,IEnumerable<SearchColumn>>
fetchColumns
;
Description
Handler used to enumerate search columns to be used in the Search Table view.
See
SearchColumnProviderAttribute
if you need to define new column formats to display your custom va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_286de6bbf94e | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchContextAttribute`. | SearchContextAttribute
class in
UnityEngine.Search
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
This attribute can be attached to a component object field in order to have the ObjectField use the advanced Object Picker.
```csharp
[SearchContext("t:mesh is:nested mesh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59bb7fb169fb | unity_docs | scripting | Give me an overview of the `Object` class in Unity. | Object
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Base class for all objects Unity can reference.
UnityEngine.Object
is the base class for all built-in Unity objects. Don't derive from or instantiate this class directly. Instead, use the appropriate subclass such as
GameObject
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5568e94d80a | unity_docs | physics | What is `Physics2D.IsTouchingLayers` in Unity? Explain its purpose and usage. | Physics2D.IsTouchingLayers
Declaration
public static bool
IsTouchingLayers
(
Collider2D
collider
,
int
layerMask
= Physics2D.AllLayers);
Parameters
Parameter
Description
Collider
The Collider to check if it is touching Colliders on the
layerMask
.
layerMask
Any Colliders on any of these layers count as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c69b12dbc15 | unity_docs | xr | Show me a Unity C# example demonstrating `U2D.SpriteAtlasManager.atlasRequested`. | on
Trigger when any
Sprite
was bound to
SpriteAtlas
but couldn't locate the atlas asset during runtime.
This usually means the sprite was packed to an atlas which is not included in build
This callback does not expect an immediate response from the user. Instead, it passes on a System.Action. The user can load th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac5d7b978a58 | unity_docs | scripting | What is `Event.capsLock` in Unity? Explain its purpose and usage. | Event.capsLock
public bool
capsLock
;
Description
Is Caps Lock on? (Read Only)
Returns true if Caps Lock is switched on.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Creates a Label and prints CapsLock on/off
// depending on the state of the capslock key.
void OnGUI()
{
Event e = ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cade95deafbe | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.ReadPixels`. | can automatically update the mipmap when you call
Apply
instead of setting
recalculateMipMaps
to
true
.
The following code example demonstrates how to use
ReadPixels
in the Built-in Render Pipeline. In Scriptable Render Pipelines such as the Universal Render Pipeline (URP),
Camera.onPostRender
isn't available,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d2899086332b | unity_docs | editor | In Unity's 'Assembly Definition file format reference', what is 'Example with assembly names and included platforms' and how does it work? | The following example Assembly Defintion JSON uses assembly names for references to other Assembly Definitions and the includePlatforms key to specify an array of included platforms:
```
{
"name": "BeeAssembly",
"references": [
"Unity.CollabProxy.Editor",
"AssemblyB",
"UnityEngine.UI",
"UnityEngine.TestRunner",
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f3c3904e066d | unity_docs | rendering | Explain 'Transparent Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
One consideration for this shader is that the Base texture’s alpha channel defines both the Transparent areas as well as the Specular Map.
## Transparent Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6d08ee4ff712 | unity_docs | xr | Explain 'Set up your Nginx server configuration for Web builds' in Unity. | Set up your Nginx server configuration file to use the Nginx server with Unity Web builds.
You can use Nginx to serve web content you create with Unity quickly and efficiently.
For a full code example with all file types and compression types included, refer to
Full code example with all file types
.
For information ab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f23ded900b8d | unity_docs | physics | What is `Physics2D.SetLayerCollisionMask` in Unity? Explain its purpose and usage. | Physics2D.SetLayerCollisionMask
Declaration
public static void
SetLayerCollisionMask
(int
layer
,
int
layerMask
);
Parameters
Parameter
Description
layer
The layer to set the collision layer mask for.
layerMask
A mask where each bit indicates a layer and whether it can collide with
layer
or not.
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d76ff61b4f2 | unity_docs | rendering | What is `Graphics.SetRenderTarget` in Unity? Explain its purpose and usage. | Graphics.SetRenderTarget
Declaration
public static void
SetRenderTarget
(
RenderTexture
rt
,
int
mipLevel
= 0,
CubemapFace
face
= CubemapFace.Unknown,
int
depthSlice
= 0);
Declaration
public static void
SetRenderTarget
(
Rendering.GraphicsTexture
rt
,
int
mipLevel
= 0,
CubemapFace
face
= Cubema... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a59307443dca | unity_docs | scripting | What is `Search.SearchColumnEventArgs` in Unity? Explain its purpose and usage. | SearchColumnEventArgs
struct in
UnityEditor.Search
Description
Search column event arguments are used by
SearchColumn.getter
,
SearchColumn.drawer
and
SearchColumn.setter
delegates.
Properties
Property
Description
column
Search column being handled by the current event.
context
Search context being used ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2e161c5bc9b | unity_docs | scripting | What is `UIElements.BoundsField` in Unity? Explain its purpose and usage. | BoundsField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
A
Bounds
editor field. For more information, refer to
UXML element BoundsField
.
Static Properties
Property
Description
centerFieldUssClassName
USS class na... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0949b3211022 | unity_docs | scripting | What is `Progress.Item.Pause` in Unity? Explain its purpose and usage. | Progress.Item.Pause
Declaration
public bool
Pause
();
Returns
bool
True if the task is paused, false if it cannot be paused.
Description
Pauses a running progress indicator.
Additional resources:
Progress.Pause
,
Progress.Item.Resume
,
Progress.Item.RegisterPauseCallback
,
Progress.Item.UnregisterPaus... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3e89ddfdbe6 | unity_docs | physics | Show me a Unity C# example demonstrating `ShaderKeywordFilter.ApplyRulesIfGraphicsAPIAttribute`. | derKeywordFilter.GraphicsAPIConstraintAttribute
Description
Enable or disable shader keyword filter attributes based on the graphics API.
If you use this attribute, Unity enables
filter attributes
if the current build target matches any of the
graphicsDeviceTypes
.
The following example builds only variants inc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_06c8f2ff8ad7 | unity_docs | scripting | In Unity's 'Transition events', what is 'Transition events reference table' and how does it work? | The following table describes the transition events and their propagation phases:
Event Description Trickles down
Bubbles up Cancellable TransitionRunEvent
Sent when a transition is created.
Yes TransitionStartEvent Sent when a transition’s delay phase ends and the transition starts.
Yes TransitionEndEvent Sent when a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_734f62ec100e | unity_docs | audio | In Unity's 'Use your native audio DSP plug-in and GUI in Unity', what is '1. Compile and build your plug-ins' and how does it work? | You must implement your
plug-ins
as a dynamic library for your preferred platform. Unlike with scripts , any platform that you want to support must be able to compile this file, along with platform-specific optimizations.
For information about how to build your plug-in into a library file for each platform, refer to
Bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af1d5a491b7e | unity_docs | ui | What is `EditorUtility.DisplayCancelableProgressBar` in Unity? Explain its purpose and usage. | EditorUtility.DisplayCancelableProgressBar
Declaration
public static bool
DisplayCancelableProgressBar
(string
title
,
string
info
,
float
progress
);
Description
Displays or updates a progress bar that has a cancel button.
The window title sets to
title
and the info sets to
info
.
Set progress should to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33cff899a9f5 | unity_docs | editor | What are the parameters of `VersionControl.Provider.IncomingChangeSetAssets` in Unity? | Description Given an incoming changeset this will start a task to query the version control server for which assets are part of the changeset. ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;public class EditorScript : MonoBehaviour
{
[MenuItem("Ver... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c062394eac94 | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoClip.sRGB`. | e color data in sRGB color space. Set
VideoClipImporter.sRGBClip
to true in most cases.
Non-color movies are commonly stored as linear values, and the GPU should not perform color space conversions. Set to false in the
VideoClipImporter
for non-color movies.
This setting corresponds to
VideoClipImporter.sRGBClip
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4a11136b44e6 | unity_docs | rendering | In Unity's 'Introduction to USS built-in variables', what is 'Group' and how does it work? | The group specifies what kind of data the variable represents. Each group has several possible
sub-elements
.
The variable names have the following groups:
Group
Used for colors Color properties, such as
background-color and border-color metrics Properties that control dimensions and shapes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c58c3158169 | unity_docs | animation | What is `Animations.AnimatorController.CreateAnimatorControllerAtPath` in Unity? Explain its purpose and usage. | AnimatorController.CreateAnimatorControllerAtPath
Declaration
public static
Animations.AnimatorController
CreateAnimatorControllerAtPath
(string
path
);
Parameters
Parameter
Description
path
The path where the AnimatorController asset will be created.
Returns
AnimatorController
The created AnimationCon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4b6efcbb34c | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.CreateRendererList` in Unity? Explain its purpose and usage. | ScriptableRenderContext.CreateRendererList
Declaration
public
Rendering.RendererList
CreateRendererList
(
Rendering.RendererUtils.RendererListDesc
desc
);
Declaration
public
Rendering.RendererList
CreateRendererList
(ref
Rendering.RendererListParams
param
);
Parameters
Parameter
Description
desc
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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