id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_154f17544cb0 | unity_docs | math | What is `BillboardAsset.SetVertices` in Unity? Explain its purpose and usage. | BillboardAsset.SetVertices
Declaration
public void
SetVertices
(Vector2[]
vertices
);
Declaration
public void
SetVertices
(List<Vector2>
vertices
);
Parameters
Parameter
Description
vertices
The array of data to set.
Description
Set the vertices of the billboard mesh.
Additional resources:
Billboar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_087567d7cf0b | unity_docs | xr | What is `Compilation.RequestScriptCompilationOptions` in Unity? Explain its purpose and usage. | RequestScriptCompilationOptions
enumeration
Description
Options for specifying the behavior of
CompilationPipeline.RequestScriptCompilation
.
Properties
Property
Description
None
The default behavior. Unity will only recompile scripts that have changed, or that need recompiling due to changes in settings that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0cd9c1a93e7 | unity_docs | editor | What is `AssetDatabase.OpenAsset` in Unity? Explain its purpose and usage. | AssetDatabase.OpenAsset
Declaration
public static bool
OpenAsset
(int
instanceID
,
int
lineNumber
= -1);
Declaration
public static bool
OpenAsset
(int
instanceID
,
int
lineNumber
,
int
columnNumber
);
Declaration
public static bool
OpenAsset
(
Object
target
,
int
lineNumber
= -1);
Declaration
pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b3781af249f | unity_docs | math | Show me a Unity C# example demonstrating `Rendering.BlendShapeBufferLayout.PerVertex`. | vertex 1, and so on.
The contiguous blend shape vertex data is stored as an array of 32-bit values. You must manually convert the data to an appropriate type.
Unity does not create this buffer when it first creates the mesh. Instead, it creates this buffer on-demand, the first time you access it. This means that the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7e70488f1198 | unity_docs | xr | In Unity's 'Submit a license request from a command line and browser (macOS, Linux)', what is 'Before you begin' and how does it work? | See
Manual license activation
to make sure you understand the scenario for using this procedure, its limitations, and its internet connectivity requirements.
Make sure you know the path where you installed the Unity Editor. Use the Unity Hub to determine the path. Open the Unity Hub and select Installs from the side me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2cedd83e99b1 | unity_docs | editor | Show me a Unity code example for 'Thread Local Storage stack allocator example'. | ormation, refer to
Customizing native memory allocators
.
The information in the usage report can help you select a block size that’s appropriate for your application. For example, in the following main thread usage report, the load peaks at 2.7 MB, but the remaining frames are under 64 KB. You can reduce the block siz... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_339318a877e4 | unity_docs | editor | Show me a Unity C# example demonstrating `SettingsService.OpenProjectSettings`. | eclaration
public static
EditorWindow
OpenProjectSettings
(string
settingsPath
);
Parameters
Parameter
Description
settingsPath
Settings paths of the item to select (for example, 'Project/Player' or 'Project/Quality').
Returns
EditorWindow
Returns an instance to the Settings window.
Description
Open ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba651a320961 | unity_docs | scripting | What is `PlayerSettings.GetManagedStrippingLevel` in Unity? Explain its purpose and usage. | PlayerSettings.GetManagedStrippingLevel
Declaration
public static
ManagedStrippingLevel
GetManagedStrippingLevel
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Returns
ManagedStrippingLevel
Returns the default
ManagedStrippingLevel
for t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_213e5db345a3 | unity_docs | rendering | What is `Rendering.EditorGraphicsSettings` in Unity? Explain its purpose and usage. | EditorGraphicsSettings
class in
UnityEditor.Rendering
Description
Editor-specific script interface for
Graphics Settings
.
Static Properties
Property
Description
albedoSwatches
Returns an array of AlbedoSwatchInfo.
batchRendererGroupShaderStrippingMode
The current mode the BatchRendererGroup stripping is set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91f9c5f2a269 | unity_docs | scripting | What is `AssetBundle.LoadAsset` in Unity? Explain its purpose and usage. | AssetBundle.LoadAsset
Declaration
public Object
LoadAsset
(string
name
);
Declaration
public Object
LoadAsset
(string
name
,
Type
type
);
Declaration
public T
LoadAsset
(string
name
);
Parameters
Parameter
Description
name
Name of the Asset. For the most precise matching this should be the relativ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e031358b9919 | unity_docs | physics | What is `Rigidbody2D.SlideResults` in Unity? Explain its purpose and usage. | SlideResults
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
The results of a slide movement performed with
Rigidbody2D.Slide
.
These results can be used to both tune movement configuration and to implement further logic to react to the specific surfaces encountered when a slide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_312a05530b6d | unity_docs | rendering | In Unity's 'Replace shaders at runtime in the Built-In Render Pipeline', what is 'Built-in scene depth/normals texture' and how does it work? | A Camera has a built-in capability to render depth or depth+normals texture, if you need that in some of your effects. See
Camera Depth Texture
page. Note that in some cases (depending on the hardware), the depth and depth+normals textures can internally be rendered using shader replacement. So it is important to have ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d31a1376dce9 | unity_docs | rendering | What is `Material.IsPropertyLocked` in Unity? Explain its purpose and usage. | Material.IsPropertyLocked
Declaration
public bool
IsPropertyLocked
(string
name
);
Declaration
public bool
IsPropertyLocked
(int
nameID
);
Parameters
Parameter
Description
nameID
Property name ID, use
Shader.PropertyToID
to get it.
name
Property name, e.g. "_SrcBlend".
Returns
bool
Returns true... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9a143872d59 | unity_docs | scripting | What is `Rendering.RenderPipelineGlobalSettings.TryGet` in Unity? Explain its purpose and usage. | RenderPipelineGlobalSettings.TryGet
Declaration
protected bool
TryGet
(Type
type
,
out
Rendering.IRenderPipelineGraphicsSettings
settings
);
Parameters
Parameter
Description
type
The type of the
IRenderPipelineGraphicsSettings
interface to search for.
setting
A valid reference to the
IRenderPipelineG... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_04e325b76ad3 | unity_docs | scripting | In Unity's 'Awaitable completion and continuation', what is 'Awaitable continuations' and how does it work? | Unless documented otherwise, all Awaitable instances returned by Unity APIs, as well as any user defined
async Awaitable
returning methods, have the following continuation scheduling behaviour:
If the method is called from the main thread, it resumes on the main thread.
Otherwise it resumes on a .NET ThreadPool thread.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b19e8adb476 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.SetupZoom` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.SetupZoom
Declaration
public void
SetupZoom
(float
minScaleSetup
,
float
maxScaleSetup
);
Declaration
public void
SetupZoom
(float
minScaleSetup
,
float
maxScaleSetup
,
float
scaleStepSetup
,
float
referenceSc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef363a2c7512 | unity_docs | ui | What is `UIElements.VisualElement.MeasureMode` in Unity? Explain its purpose and usage. | MeasureMode
enumeration
Description
The modes available to measure
VisualElement
sizes.
Additional resources:
TextElement.MeasureTextSize
Properties
Property
Description
Undefined
The element should give its preferred width/height without any constraint.
Exactly
The element should give the width/h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_965bddfa2062 | unity_docs | scripting | What is `UIElements.UxmlEnumAttributeDescription_1.GetValueFromBag` in Unity? Explain its purpose and usage. | UxmlEnumAttributeDescription<T0>.GetValueFromBag
Declaration
public T
GetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
);
Parameters
Parameter
Description
bag
The bag of attributes.
cc
The context in which the values are retrieved.
Returns
T
The value of the attribut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_147781685428 | unity_docs | rendering | In Unity's 'Asset metadata', what is 'Moving and renaming assets' and how does it work? | Meta files contain important information about how the asset is used in your project, and they must stay with the asset file they relate to. If you move or rename an asset within the Project window, Unity automatically moves or renames the corresponding.meta
file. However, if you move or rename an asset outside of Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c13acf0be329 | unity_docs | xr | Show me a Unity C# example demonstrating `WWWForm.headers`. | public Dictionary<string,string>
headers
;
Description
(Read Only) Returns the correct request headers for posting the form using the WWW class.
This field only contains one header, /"Content-Type"/,
which is set to the correct mime type for the form: "
application/x-www-form-urlencoded
" for normal
forms and "
m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e19df63faf5 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.remapXMultiplier`. | ParticleSystem.NoiseModule.remapXMultiplier
public float
remapXMultiplier
;
Description
x-axis remap multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall remap multiplier.
Additional resources:
ParticleSystem.NoiseModule.remapX
.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cd7cba5f9286 | unity_docs | rendering | Explain 'HLSL pragma require command reference' in Unity. | Here are all the valid values for the
#pragma require
directive.
Value Description interpolators10
At least 10 vertex-to-fragment interpolators (“varyings”) are available.
interpolators15
At least 15 vertex-to-fragment interpolators (“varyings”) are available.
Note:
Internally, this also automatically adds integers to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68a7a57024e8 | unity_docs | editor | What is `Callbacks.RunAfterPackageAttribute.ctor` in Unity? Explain its purpose and usage. | RunAfterPackageAttribute Constructor
Declaration
public
RunAfterPackageAttribute
(string
packageName
);
Parameters
Parameter
Description
packageName
The name of the package that should be run before this callback.
Description
Add this attribute to a callback method to mark that this callback must be run af... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c4448e223547 | unity_docs | rendering | Explain 'Configure multiple cameras' in Unity. | When created, a Unity scene contains just a single camera and this is all you need for most situations. However, you can have as many cameras in a scene as you like and their views can be combined in different ways, as described below.
## Swap camera views
By default, a camera renders its view to cover the whole scre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_19 | github | scripting | What does `IsUsingTheme` do in this Unity script? Explain its purpose and signature. | Check if current element is using theme manager.True if this element use theme manager.
Signature:
```csharp
public bool IsUsingTheme()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_f16449ea0fce | unity_docs | scripting | Show me a Unity C# example demonstrating `AndroidJavaObject.GetRawObject`. | AndroidJavaObject.GetRawObject
Declaration
public IntPtr
GetRawObject
();
Description
Retrieves the raw
jobject
pointer to the Java object.
Note:
Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI).
Additional resources:
AndroidJavaObject.GetRawClass
```csharp
usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f2ec8dbd2f07 | unity_docs | xr | In Unity's 'Scoped registry authentication', what is '2) Configure authentication information' and how does it work? | Store your token information for each scoped registry that requires authentication in the.upmconfig.toml
user configuration file
using the npmAuth configuration schema.
After you save this information to the configuration file, Package Manager will provide your authentication information on every request made to each r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_045a49923dbe | unity_docs | editor | What is `RuntimePlatform.LinuxEditor` in Unity? Explain its purpose and usage. | RuntimePlatform.LinuxEditor
Description
In the Unity editor on Linux.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.LinuxEditor)
{
Debug.Log("Do something ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f08eb3c6deb1 | github | scripting | Write a Unity Editor script for Control Point Renderer | ```csharp
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace CurvePickerTool
{
// Control point renderer
internal class ControlPointRenderer
{
private class RenderChunk
{
public Mesh mesh;
public List<Vector3> vertices;
p... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_ae02534f522e | unity_docs | input | What is `Event.KeyboardEvent` in Unity? Explain its purpose and usage. | Event.KeyboardEvent
Declaration
public static
Event
KeyboardEvent
(string
key
);
Parameters
Parameter
Description
key
A string representing keyboard keys and modifiers.
Returns
Event
A new Event with
EventType.KeyDown
and the requested
KeyCode
and optional EventModifier.
Description
Create a ke... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88338001972b | unity_docs | scripting | What is `UIElements.EventBase.dispatch` in Unity? Explain its purpose and usage. | EventBase.dispatch
public bool
dispatch
;
Description
Indicates whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a76918bf8664 | unity_docs | scripting | What is `Rendering.VertexAttributeFormat.UInt32` in Unity? Explain its purpose and usage. | VertexAttributeFormat.UInt32
Description
32-bit unsigned integer.
This format matches the @uint@ data type in C#, with values ranging from 0 to 4294967295.
Additional resources:
Mesh
class,
VertexAttribute
enum,
Mesh.GetVertexAttributeFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be5c9c1e7c0e | unity_docs | editor | Show me a Unity C# example demonstrating `AssetImporter.assetPath`. | AssetImporter.assetPath
public string
assetPath
;
Description
The path name of the asset for this importer. (Read Only)
```csharp
using UnityEngine;
using UnityEditor;
public class AssetPathExample : MonoBehaviour
{
[MenuItem("Tools/AssetPathExample")]
static void Example()
{
var importers = AndroidAssetPac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a533beee1a7 | unity_docs | ui | What is `Experimental.GraphView.ISelectable.Select` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ISelectable.Select
Declaration
public void
Select
(
UIElements.VisualElement
selectionContainer
,
bool
additive
);
Parameters
Parameter
Description
selectionContainer
Container in which selection is tracked.
additive
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10e0a868902d | unity_docs | scripting | Give me an overview of the `ImageEffectTransformsToLDR` class in Unity. | ImageEffectTransformsToLDR
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
When using HDR rendering it can sometime be desirable to switch to LDR rendering during ImageEffect rendering.
Using this Attribute on an image effect will cause the destination buffer to be an LDR buffer, and s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b2ab10b70d5d | unity_docs | input | Explain 'Detect Game Controllers' in Unity. | Unity includes the
Game Controller
framework in the project only if a script in the project references
Input.GetJoystickNames
. If it’s available, Unity iOS Runtime loads the framework dynamically.
To get the list of all available controllers, call
Input.GetJoystickNames
. You can re-check this list at any time to dete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a296264cf236 | unity_docs | rendering | What is `SystemInfo.SupportsRandomWriteOnRenderTextureFormat` in Unity? Explain its purpose and usage. | SystemInfo.SupportsRandomWriteOnRenderTextureFormat
Declaration
public static bool
SupportsRandomWriteOnRenderTextureFormat
(
RenderTextureFormat
format
);
Parameters
Parameter
Description
format
The format to look up.
Returns
bool
True if the format can be used for random access writes.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9b1d46f8ebd | unity_docs | editor | What is `EditorWindow.ShowModal` in Unity? Explain its purpose and usage. | EditorWindow.ShowModal
Declaration
public void
ShowModal
();
Description
Show modal editor window.
Other windows will not be accessible and any script recompilation will not happen until this window is closed.
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class ShowModal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ffe53afbf47 | unity_docs | animation | What is `Animations.AnimatorCondition` in Unity? Explain its purpose and usage. | AnimatorCondition
struct in
UnityEditor.Animations
Description
Condition that is used to determine if a transition must be taken.
Properties
Property
Description
mode
The mode of the condition.
parameter
The name of the parameter used in the condition.
threshold
The AnimatorParameter's threshold value for th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6c07d4cb803 | unity_docs | scripting | What is `LocationServiceStatus.Initializing` in Unity? Explain its purpose and usage. | LocationServiceStatus.Initializing
Description
The location service is initializing.
Depending on whether the user gives access to the location service, this transitions to
LocationServiceStatus.Running
or
LocationServiceStatus.Failed
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b761813af039 | unity_docs | ui | Explain 'Migrate from Immediate Mode GUI (IMGUI) to UI Toolkit' in Unity. | This guide is for developers experienced with
Immediate Mode GUI (IMGUI)
to migrate to UI Toolkit. This guide focuses on the Editor UI, but its information can also apply to the runtime UI as well.
## Code-driven versus UI-driven
IMGUI is code-driven by calls to the OnGUI function in a C# script that implements it. U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92b3d7385af0 | unity_docs | editor | Show me a Unity C# example demonstrating `Unity.Profiling.Editor.ProfilerModule.CreateDetailsViewController`. | s View in the Profiler window. Unity calls this method automatically when the module is selected in the Profiler window.
To present a bespoke visualization of your performance data when your module is selected, override this method. To do this, define a new
ProfilerModuleViewController
derived type, where the custom... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bef784047e3 | unity_docs | animation | What is `AnimationUtility.SetAnimationEvents` in Unity? Explain its purpose and usage. | AnimationUtility.SetAnimationEvents
Declaration
public static void
SetAnimationEvents
(
AnimationClip
clip
,
AnimationEvent[]
events
);
Description
Replaces all animation events in the animation clip. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36b8b9ff13ba_doc_8 | github | scripting | What does `MovieFrameCount` do in this Unity script? Explain its purpose and signature. | Number of loaded movie frames.
Signature:
```csharp
public int MovieFrameCount => _movieFrames?.Length ?? 0;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_ff6afaf9ffd7 | unity_docs | rendering | What is `Experimental.Playables.TexturePlayableBinding` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
TexturePlayableBinding
class in
UnityEngine.Experimental.Playables
/
Implemented in:
UnityEngine.CoreModule
Description
A
PlayableBinding
that contains information representing a
TexturePlayableOutput
.
Static Methods
Me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c269c868959f | unity_docs | editor | What are the parameters of `SceneManagement.EditorSceneManager.OpenScene` in Unity? | Returns Scene A reference to the opened Scene. Description Open a Scene in the Editor. Use this function to open Scenes in the Hierarchy while in the Editor, for example for making custom Editor scripts, tools, or menu items. Do not use it for loading Scenes at run time. To load Scenes at run time, see SceneManager.Loa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec41bcd5022f | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddFrameworksBuildPhase` in Unity? | Returns string Returns the GUID of the new phase. Description Creates a new frameworks build phase for given target. If the frameworks build phase is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target. ```c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ec509a32d45c | unity_docs | scripting | In Unity's 'Introduction to SerializedObject data binding', what is 'Value binding' and how does it work? | You can only bind the value property of visual elements that implement the INotifyValueChanged interface. For example, you can bind
TextField.value
to a string , but you can’t bind
TextField.name
to a
string
.
You can bind between an object and any visual element that either derives from BindableElement or implements t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c30cd8e48bd9 | unity_docs | scripting | What is `NormalMapEncoding` in Unity? Explain its purpose and usage. | NormalMapEncoding
enumeration
Description
Describes the encoding of normal maps.
You can configure the encoding of normal maps on Android, iOS, and tvOS. On other platforms, the encoding is always DXT5nm.
Properties
Property
Description
XYZ
Three-component normal map encoding.
DXT5nm
Two-component DXT5nm-styl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1fe8a6144bcd | github | scripting | Write a Unity C# audio script for Audio Mng | ```csharp
using UnityEngine;
namespace Lynx
{
public class AudioMng : MonoBehaviour
{
[SerializeField]
private AudioSource audioSource;
[SerializeField]
private AudioClip[] audioClips;
public void Play_Click()
{
audioSource.PlayOneShot(audioClips[0... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_5f08c6a30703 | unity_docs | physics | What is `JointLimits.contactDistance` in Unity? Explain its purpose and usage. | JointLimits.contactDistance
public float
contactDistance
;
Description
Distance inside the limit value at which the limit will be considered to be active by the solver.
Setting this low can cause jittering, but runs fast. Setting high can deduce jittering, but runs the solver more often.
(0 = use defaults)
Fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc884b1b8f4e | unity_docs | scripting | What is `SceneManagement.SceneManagerAPI.LoadFirstScene` in Unity? Explain its purpose and usage. | SceneManagerAPI.LoadFirstScene
Declaration
protected
AsyncOperation
LoadFirstScene
(bool
mustLoadAsync
);
Description
Override for customizing the behavior of loading the first Scene in a stub player build. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_459e5d6db99f | unity_docs | audio | Show me a Unity C# example demonstrating `Rendering.SplashScreen.Draw`. | SplashScreen.Draw
Declaration
public static void
Draw
();
Description
Immediately draws the splash screen. Ensure you have called
SplashScreen.Begin
before you start calling this.
```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;// This example shows how you could draw the sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_492f354b812c_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Transform プロパティをキャッシュする MonoBehaviour
Signature:
```csharp
public abstract class CacheableMonoBehaviour : MonoBehaviour
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_3c8a9ee6d3f7 | github | scripting | Write a Unity C# script called Game Event | ```csharp
using Hudossay.AttributeEvents.Assets.Runtime.EventLinks;
using System.Collections.Generic;
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.GameEvents
{
public class GameEvent<T1, T2, T3, T4> : GameEventBase
{
public List<EventLink<T1, T2, T3, T4>> Links = new List<EventL... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_37b2736568fa | unity_docs | networking | What is `Android.AndroidConfiguration.screenLayoutLong` in Unity? Explain its purpose and usage. | AndroidConfiguration.screenLayoutLong
public
Android.AndroidScreenLayoutLong
screenLayoutLong
;
Description
Mirrors the Android property
screenLayout
based on the
SCREENLAYOUT_LONG_MASK
value.
For information about this property, refer to the Android developer documentation on
screenLayout
and
SCREENLA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_446392781e83 | unity_docs | scripting | Give me an overview of the `FontStyle` class in Unity. | FontStyle
enumeration
Description
Font Style applied to GUI Texts, Text Meshes or GUIStyles.
Properties
Property
Description
Normal
No special style is applied.
Bold
Bold style applied to your texts.
Italic
Italic style applied to your texts.
BoldAndItalic
Bold and Italic styles applied to your texts. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_28303d4391d9 | unity_docs | rendering | In Unity's 'GrabPass directive in ShaderLab reference', what is 'Syntax' and how does it work? | Use this command in a SubShader block.
Note that the two different signatures have different functionality, and different performance implications. Using a named texture can result in significantly fewer screen grabbing operations, which can reduce the impact of this resource-intensive command.
Signature Function GrabP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e64470c0e962 | unity_docs | scripting | What is `Experimental.GraphView.Placemat.BuildContextualMenu` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Placemat.BuildContextualMenu
Declaration
protected void
BuildContextualMenu
(
UIElements.ContextualMenuPopulateEvent
evt
);
Parameters
Parameter
Description
evt
The event for the contextual menu being populated.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d95c1d847424 | unity_docs | rendering | What is `HandleUtility.GetSelectionOutlineIncludeExcludeList` in Unity? Explain its purpose and usage. | HandleUtility.GetSelectionOutlineIncludeExcludeList
Declaration
public static
PickingIncludeExcludeList
GetSelectionOutlineIncludeExcludeList
(
Unity.Collections.Allocator
allocator
);
Parameters
Parameter
Description
allocator
The allocator to use to create the
PickingIncludeExcludeList
object.
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96650721ee92 | unity_docs | editor | What is `EditorGUI.GradientField` in Unity? Explain its purpose and usage. | EditorGUI.GradientField
Declaration
public static
Gradient
GradientField
(
Rect
position
,
Gradient
gradient
);
Declaration
public static
Gradient
GradientField
(
Rect
position
,
string
label
,
Gradient
gradient
);
Declaration
public static
Gradient
GradientField
(
Rect
position
,
GUICont... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75d8f23d0f48 | unity_docs | math | Show me a Unity C# example demonstrating `AI.NavMesh.AllAreas`. | NavMesh.AllAreas
public static int
AllAreas
;
Description
Area mask constant that includes all NavMesh areas.
Use the mask in query functions, such as
Raycast
, to indicate that all NavMesh area types are accepted.
```csharp
// TargetReachable
using UnityEngine;
using UnityEngine.AI;public class TargetReachab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4c75511d97e | unity_docs | rendering | What is `Rendering.GraphicsTextureDescriptor.depth` in Unity? Explain its purpose and usage. | GraphicsTextureDescriptor.depth
public int
depth
;
Description
The volumetric depth of a 3D GraphicsTexture.
For volumetric graphics textures (see
dimension
), this variable determines the depth in pixels. Must be 0 for non-3D textures.
Additional resources:
GraphicsTextureDescriptor.width
,
GraphicsTexture... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a45772b800f3 | unity_docs | rendering | Show me a Unity code example for 'ShaderLab: legacy vertex data channel mapping'. | mary UV set to be used in the first texture stage and the secondary UV set to be used in the second texture stage; or tell the hardware that vertex colors should be taken into account.
## Render pipeline compatibility
Feature name
Built-in
Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipelin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37e14c3ef9f3 | unity_docs | scripting | What is `UIElements.MultiColumnTreeView.sortedColumns` in Unity? Explain its purpose and usage. | MultiColumnTreeView.sortedColumns
public IEnumerable<SortColumnDescription>
sortedColumns
;
Description
Contains information about which columns are currently being sorted.
Use along with the columnSortingChanged event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_03c27a20e2e8 | unity_docs | xr | Explain 'Get started with scoped registries' in Unity. | As a package provider, you can host a scoped registry as a way to distribute custom packages to users. As a package consumer, you can access the packages in a scoped registry without leaving the Package Manager window.
Here are some important concepts to help you understand scoped registries:
Concept Description packag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fd98b9abfe5 | unity_docs | editor | What is `PlayerSettings.Android.targetArchitectures` in Unity? Explain its purpose and usage. | PlayerSettings.Android.targetArchitectures
public static
AndroidArchitecture
targetArchitectures
;
Description
A set of CPU architectures for the Android build target.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class TargetArchitecturesExample : MonoBehaviour
{
[MenuItem(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8881c7fe4da1 | unity_docs | scripting | In Unity's 'License troubleshooting', what is 'Unity license file location' and how does it work? | Question Answer Where is my serial-based license file stored?
- Windows:
%PROGRAMDATA%\Unity\Unity_lic.ulf
- macOS:
/Library/Application\ Support/Unity/Unity_lic.ulf
- Linux:
~/.local/share/unity3d/Unity/Unity_lic.ulf
Note
: If Windows User Account Control (UAC) has restricted your access to
C:\ProgramData\Unity
, you ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4fecc232c1cd | unity_docs | scripting | What is `AI.NavMeshBuildSourceShape.ModifierBox` in Unity? Explain its purpose and usage. | NavMeshBuildSourceShape.ModifierBox
Description
Describes a ModifierBox source for use with
NavMeshBuildSource
.
This shape changes the area type of the walkable surface inside the box. Because this modification happens in a voxel representation of the scene, NavMesh does not follow the outline of the box precisel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07f969648c63 | unity_docs | scripting | Give me an overview of the `Space` class in Unity. | Space
enumeration
Description
The coordinate spaces in which to apply transformation to a GameObject.
You can pass a value from this enum as a parameter to methods such as
Transform.Rotate
and
Transform.Translate
to specify which coordinate space the transformation is applied in.
World coordinate space repre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7e790fff67c3_doc_1 | github | scripting | What does `playerInputs` do in this Unity script? Explain its purpose and signature. | / -------------------------------------------------------------------------------------------/ Properties and Fields/ -------------------------------------------------------------------------------------------
Signature:
```csharp
public PlayerInputs playerInputs => _playerInputs;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_ad2084da4051 | unity_docs | scripting | What is `UIElements.UQueryBuilder_1.First` in Unity? Explain its purpose and usage. | UQueryBuilder<T0>.First
Declaration
public T
First
();
Returns
T
The first element matching all the criteria, or null if none was found.
Description
Convenience overload, shorthand for Build().First(). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d8f6072ce20 | unity_docs | physics | What is `Rigidbody.AddRelativeForce` in Unity? Explain its purpose and usage. | Rigidbody.AddRelativeForce
Declaration
public void
AddRelativeForce
(
Vector3
force
,
ForceMode
mode
= ForceMode.Force);
Parameters
Parameter
Description
force
Force vector in local coordinates.
Description
Adds a force to the rigidbody relative to its coordinate system.
Force can be applied only to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffe50ec2764c | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.separateAxes`. | ParticleSystem.NoiseModule.separateAxes
public bool
separateAxes
;
Description
Control the noise separately for each axis.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSlid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72e786ba25eb | unity_docs | scripting | What is `Projector.farClipPlane` in Unity? Explain its purpose and usage. | Projector.farClipPlane
public float
farClipPlane
;
Description
The far clipping plane distance.
The projector will not affect anything that is further than this distance.
Additional resources:
projector component
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Get th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_967a6307b5d9_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A list of Tiling Rule Overrides
Signature:
```csharp
public List<OverrideTilingRule> m_OverrideTilingRules = new List<OverrideTilingRule>();
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_91852e8075a8 | unity_docs | math | What is `AndroidJNI.SetDoubleArrayElement` in Unity? Explain its purpose and usage. | AndroidJNI.SetDoubleArrayElement
Declaration
public static void
SetDoubleArrayElement
(IntPtr
array
,
int
index
,
double
val
);
Description
Sets the double value of one element in a primitive array.
This function is a special case of SetDoubleArrayRegion(), called with region size set to 1.
Additional resour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5685c8fd0af | unity_docs | scripting | What is `SerializationUtility.ClearManagedReferenceWithMissingType` in Unity? Explain its purpose and usage. | SerializationUtility.ClearManagedReferenceWithMissingType
Declaration
public static bool
ClearManagedReferenceWithMissingType
(
Object
obj
,
long
id
);
Description
Drop the serialized data associated with a specific managed reference object that is missing its type.
This method returns false if there is no r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_37d6680b9865 | unity_docs | rendering | In Unity's 'Configure mipmap streaming', what is 'Set which mipmap levels a camera uses' and how does it work? | Use the
Mipmap Bias
setting in a
Streaming Controller
component to force Unity to load smaller or larger mipmap levels than the ones mipmap streaming automatically chooses.
Unity adds the
Mipmap Bias
value to mipmap levels from textures in the camera view. For example, if you set
Mipmap Bias
to 2 and mipmap streaming c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d68b3ba61820 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.Toggle`. | position
,
GUIContent
label
,
bool
value
,
GUIStyle
style
);
Parameters
Parameter
Description
position
Rectangle on the screen to use for the toggle.
label
Optional label in front of the toggle.
value
The shown state of the toggle.
style
Optional
GUIStyle
.
Returns
bool
The selected state of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9c1e2fcfd97a | github | scripting | Write a Unity Editor script for Package Json Data | ```csharp
using System;
using UnityEngine;
namespace Baxter.ClusterScriptExtensions.Editor.VersionChecker
{
/// <summary>
/// .unitypackage に同梱された package.json をTextAssetとして読み出したのをデシリアライズするために定義したクラス。
/// </summary>
[Serializable]
public class PackageJsonData
{
//NOTE: authorとかもデータに含んでい... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_51c891528668 | unity_docs | editor | Show me a Unity code example for 'Configure your debugging tool to debug Unity in Windows'. | File
>
Attach to process
. A list of applications shows in the window.
In the list, choose the application you want to debug:
To debug the Editor, use
Unity.exe
.
To debug your built game, use the .exe file of your game.
Select
Attach
. WinDbg connects to your application, which might take a few minutes.
Enter the foll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ba3390e46e1 | unity_docs | physics | Give me an overview of the `ParticleSystemForceFieldShape` class in Unity. | ParticleSystemForceFieldShape
enumeration
Description
The type of shape used for influencing particles in the Force Field Component.
Properties
Property
Description
Sphere
Influence particles inside a sphere shape.
Hemisphere
Influence particles inside a hemisphere shape.
Cylinder
Influence particles inside a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f7bfd1881b3 | unity_docs | rendering | In Unity's 'Navigating the Profiler window', what is 'Selecting and inspecting a frame' and how does it work? | To select and inspect a frame:
Click on the area of a Profiler module’s chart that you want to inspect. A white line appears, which highlights one frame of your application.
To navigate between frames, use the
transport controls
in the toolbar of the Profiler window, or the arrow keys on your keyboard.
Unity then displ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d6dfa70b363e | unity_docs | editor | In Unity's 'Install the platform package for QNX', what is 'Additional instructions for macOS installation' and how does it work? | On macOS, you need to move and re-install the Editor and platform package manually because Unity installs on the wrong installation path. To make sure the Editor and platform package work correctly, follow these steps:
Move the
/Applications/Unity/Hub/Editor/<version>/
folder to
/Applications/Unity/Unity-<version>/
. F... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0dcd1be92899 | unity_docs | xr | What is `XR.XRSettings.stereoRenderingMode` in Unity? Explain its purpose and usage. | XRSettings.stereoRenderingMode
public static
XR.XRSettings.StereoRenderingMode
stereoRenderingMode
;
Description
The stereo rendering mode that is currently in use.
The stereo rendering mode currently in use may be different from the user-specified stereo rendering mode if the underlying GPU or platform does ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_950077f9a3ea | unity_docs | rendering | What is `TransparencySortMode.Perspective` in Unity? Explain its purpose and usage. | TransparencySortMode.Perspective
Description
Perspective transparency sorting mode.
Transparent objects will be sorted based on distance from camera position to the object center.
Additional resources:
Camera.transparencySortMode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_48b3d98f8554 | unity_docs | scripting | In Unity's 'Use Vector API to create a radial progress indicator', what is 'Style the custom control' and how does it work? | Create a USS file named
RadialProgress.uss
with the following content:
```.radial-progress {
min-width: 26px;
min-height: 20px;
--track-color: rgb(130, 130, 130);
--progress-color: rgb(46, 132, 24);
--percentage-color: white;
margin-left: 5px;
margin-right: 5px;
margin-top: 5px;
margin-bottom: 5px;
flex-direc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db3e59c87b87 | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleMetadataCount` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleMetadataCount
Declaration
public int
GetSampleMetadataCount
(int
sampleIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
Returns
int
Amount of metadata values.
Description
Gets metadata count associated with the specific sample. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7eed99db1496 | unity_docs | editor | What are the parameters of `EditorUserBuildSettings.SwitchActiveBuildTarget` in Unity? | Returns bool True if the build target was successfully switched, false otherwise (for example, if license checks fail, files are missing, or if the user has cancelled the operation via the UI). Description Select a new build target to be active. When changing the active build target, this function reimports Assets that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9949868d5aa8 | unity_docs | ui | What is `BuildOptions.PatchPackage` in Unity? Explain its purpose and usage. | BuildOptions.PatchPackage
Description
Patch a
Development
app package rather than completely rebuilding it.
Supported only on Android platform.
Use the
PatchPackage
option in your build script to rebuild and deploy project changes. Patching an existing deployment can be significantly faster than rebuilding the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c275c9aecb6 | unity_docs | scripting | What is `SerializedProperty.propertyType` in Unity? Explain its purpose and usage. | SerializedProperty.propertyType
public
SerializedPropertyType
propertyType
;
Description
Type of this property (Read Only).
Property type determines which of the "value" variable accessors are valid.
For example, only
boolValue
is valid for
SerializedPropertyType.Boolean
For numeric types
SerializedP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4130a5c9ec0 | unity_docs | scripting | What is `Unity.Android.Gradle.ModuleBuildGradleFile.Repositories` in Unity? Explain its purpose and usage. | ModuleBuildGradleFile.Repositories
public
Unity.Android.Gradle.Repositories
Repositories
;
Description
The C# definition of the
repositories
element in a gradle file.
Configures the repositories for this project. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28dde5109057 | unity_docs | scripting | What is `ParticleSystem.ExternalForcesModule.multiplierCurve` in Unity? Explain its purpose and usage. | ParticleSystem.ExternalForcesModule.multiplierCurve
public
ParticleSystem.MinMaxCurve
multiplierCurve
;
Description
Multiplies the magnitude of applied external forces.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38d89136bf97 | unity_docs | ui | What are the parameters of `EditorPrefs.SetFloat` in Unity? | Description Sets the float value of the preference identified by key . ```csharp
// Simple script that allows a float value to be editted
// in a slider. The final value is written into the Editor Preferences.using UnityEngine;
using UnityEditor;
using System;public class SetFloatExample : EditorWindow
{
static flo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4fb75976b71b | unity_docs | scripting | Show me a Unity C# example demonstrating `WaitForFixedUpdate`. | ForFixedUpdate
class in
UnityEngine
/
Inherits from:
YieldInstruction
/
Implemented in:
UnityEngine.CoreModule
Description
Suspends coroutine execution until the next fixed update.
WaitForFixedUpdate
can only be used with a
yield
statement in coroutines.
Additional resources:
AsyncOperation
,
WaitForEndO... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef97a3df8acc | unity_docs | scripting | What is `IMGUI.Controls.TreeView.SetExpanded` in Unity? Explain its purpose and usage. | TreeView.SetExpanded
Declaration
public bool
SetExpanded
(int
id
,
bool
expanded
);
Parameters
Parameter
Description
id
TreeViewItem ID.
expanded
True expands item. False collapses item.
Returns
bool
True if item changed expanded state, false if item already had the
expanded
state.
Description
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a720b653208c | unity_docs | ui | What is `UIElements.IVisualElementScheduler.Execute` in Unity? Explain its purpose and usage. | IVisualElementScheduler.Execute
Declaration
public
UIElements.IVisualElementScheduledItem
Execute
(Action<TimerState>
timerUpdateEvent
);
Parameters
Parameter
Description
timerUpdateEvent
The action to be executed.
Returns
IVisualElementScheduledItem
Reference to the scheduled action.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b96c2abfc67 | unity_docs | rendering | What is `HandleUtility.GetHandleSize` in Unity? Explain its purpose and usage. | HandleUtility.GetHandleSize
Declaration
public static float
GetHandleSize
(
Vector3
position
);
Parameters
Parameter
Description
position
The position of the handle in 3d space.
Returns
float
A constant screen-size for the handle, based on the distance between from the supplied handle's position to the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5801515917a5 | unity_docs | rendering | What is `ParticleSystem.GetPlaybackState` in Unity? Explain its purpose and usage. | ParticleSystem.GetPlaybackState
Declaration
public
ParticleSystem.PlaybackState
GetPlaybackState
();
Returns
PlaybackState
The current internal state of the Particle System.
Description
Returns all the data that relates to the current internal state of the Particle System.
If you want to restore the Pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.