id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_62b4b892108c | unity_docs | rendering | What is `RenderTextureFormat.Shadowmap` in Unity? Explain its purpose and usage. | RenderTextureFormat.Shadowmap
Description
A native shadowmap render texture format.
This represents a format for which the GPU can automatically do shadowmap comparisons
for. Unity uses this format internally for shadows, when supported. Note that some
platforms or GPUs do not support Shadowmap format, in which cas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cf54387f022b | unity_docs | rendering | Explain 'Linux Player settings' in Unity. | Use the Linux Unity Player settings (menu:
Edit
>
Project Settings
>
Player
) to determine how Unity builds and displays your Linux application. For a description of the general Player settings, refer to
Player Settings
.
You can find documentation for the properties in the following sections:
Icon
Resolution and Prese... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1c46be50af6 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.RemoveAssetTag` in Unity? | Description Removes an asset tag. Removes the given asset tag from the list of configured asset tags for all files on all targets, the list of asset tags configured for initial installation and the list of known asset tags in the Xcode project. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8389fbdd5a1a | unity_docs | rendering | What are the parameters of `GUI.Box` in Unity? | Description Create a Box on the GUI Layer. A Box can contain text, an image, or a combination of these along
with an optional tooltip, through using a GUIContent parameter. You may also use
a GUIStyle to adjust the layout of items in a box, text colour and other properties. Here is an example of a Box c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd43888c6217 | unity_docs | rendering | What is `Terrain.holesRenderTextureFormat` in Unity? Explain its purpose and usage. | Terrain.holesRenderTextureFormat
public static
RenderTextureFormat
holesRenderTextureFormat
;
Description
Render texture format of the Terrain holes Texture.
Additional resources:
holesFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bdafd1f9f82 | unity_docs | editor | Give me an overview of the `CustomEditor` class in Unity. | CustomEditor
class in
UnityEditor
Description
Tells an
Editor
class which run-time type it's an editor for.
When you make a custom editor for a component, put this attribute on the editor class.
To set which
Editor
classes are active for the current Render Pipeline Asset, add a
SupportedOnRenderPipelineAttri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fdcf853dba4 | unity_docs | audio | What is `Audio.AudioMixer.TransitionToSnapshots` in Unity? Explain its purpose and usage. | AudioMixer.TransitionToSnapshots
Declaration
public void
TransitionToSnapshots
(AudioMixerSnapshot[]
snapshots
,
float[]
weights
,
float
timeToReach
);
Parameters
Parameter
Description
snapshots
The set of snapshots to be mixed.
weights
The mix weights for the snapshots specified.
timeToReach
Relative ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0d0ad72350cc | unity_docs | rendering | Explain 'Configure lightmapping with a Lighting Settings Asset' in Unity. | A Lighting Settings Asset represents a saved instance of the LightingSettings class, which stores data for the Baked
Global Illumination
and the Enlighten Realtime Global Illumination systems. The Unity Editor uses this data when it precomputes lighting data for a Scene that uses one or both of these systems.
You can a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_be19d68f0bd1 | github | scripting | Write a Unity C# XR/VR script for Screen Space Joint Visualizer | ```csharp
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation.Samples
{
public class ScreenSpaceJointVisualizer : MonoBehaviour
{
// 2D joint skeleton
enum JointIndices
{
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_0b20f9359abc | unity_docs | rendering | What is `ParticleSystem.Particle.angularVelocity3D` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.angularVelocity3D
public
Vector3
angularVelocity3D
;
Description
The 3D angular velocity of the particle.
This is the particle's angular velocity in degrees per second, around each axis. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83d82b6a64dc | unity_docs | ui | What is `UIElements.RadioButton.ussClassName` in Unity? Explain its purpose and usage. | RadioButton.ussClassName
public static string
ussClassName
;
Description
USS class name for RadioButton elements.
Unity adds this USS class to every instance of the RadioButton element. Any styling applied to
this class affects every RadioButton located beside, or below the stylesheet in the visual tree. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f694bd2d960 | unity_docs | physics | What is `FixedJoint2D` in Unity? Explain its purpose and usage. | FixedJoint2D
class in
UnityEngine
/
Inherits from:
AnchoredJoint2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Connects two
Rigidbody2D
together at their anchor points using a configurable spring.
Properties
Property
Description
dampingRatio
The amount by which the spring force is reduced i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab4f58ee2513 | unity_docs | scripting | What is `Quaternion.Inverse` in Unity? Explain its purpose and usage. | Quaternion.Inverse
Declaration
public static
Quaternion
Inverse
(
Quaternion
rotation
);
Description
Returns the Inverse of
rotation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Sets this transform to have the opposite rotation of the target Transform target;
void Update()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92446ba6709e | unity_docs | rendering | What is `LightProbeProxyVolume.gridResolutionY` in Unity? Explain its purpose and usage. | LightProbeProxyVolume.gridResolutionY
public int
gridResolutionY
;
Description
The 3D grid resolution on the y-axis.
This property is used only when the
resolutionMode
is set to
Custom
. The final resolution is the closest power of 2. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4a7f82f2b26 | unity_docs | editor | Give me an overview of the `DataModeChangeEventArgs` class in Unity. | DataModeChangeEventArgs
struct in
UnityEditor
Description
Container for the different parameters of the
IDataModeController.dataModeChanged
event.
Properties
Property
Description
changedThroughUI
Whether the change was initiated by the DataMode switcher UI at the top-right of the EditorWindow.
nextDataMode
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e241f1add18b | unity_docs | rendering | Give me an overview of the `Rect` class in Unity. | Rect
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A 2D Rectangle defined by X and Y position, width and height.
Unity uses a number of 2D coordinate spaces, most of which define X as increasing to the right, and Y increasing upwards.
The one exception is in the GUI and GUILayout c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3ee3b571814c | unity_docs | editor | Explain 'Package Manager' in Unity. | To access the
Package Manager
settings, open the Edit menu, then select
Project Settings
, then select the
Package Manager
category. These settings let you manage your scoped registries and change the advanced settings for your current project.
(A)
Under the
Advanced Settings
section, toggle whether
pre-release package... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_273dd2053d85 | unity_docs | scripting | What is `AsyncOperation.priority` in Unity? Explain its purpose and usage. | AsyncOperation.priority
public int
priority
;
Description
Priority lets you tweak in which order async operation calls will be performed.
When multiple asynchronous operations are queued up, the operation with the
higher priority will be executed first. Once an operation has been started on
the background threa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2a1adfb31f2 | unity_docs | scripting | What are the parameters of `Animations.AnimatorJobExtensions.AddJobDependency` in Unity? | Description Creates a dependency between animator jobs and the job represented by the supplied job handle. To add multiple job dependencies, call this method for each job that need to run before the Animator's jobs. After each update the Animator dependencies are flushed. ```csharp
using UnityEngine;
using UnityEngine.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_605152f48023 | unity_docs | ui | Explain 'Foldout' in Unity. | A Foldout is a collapsible section of a UI. The Foldout hides or reveals the elements it contains when you click its header.
## Create a Foldout
A Foldout has the following elements:
Label
: A label you can use as the name of the Foldout.
Toggle
: Click the toggle to expand or collapse the container sub-element. It i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc52ea1c82d6 | unity_docs | scripting | What is `PackageManager.PackageCollection.error` in Unity? Explain its purpose and usage. | PackageCollection.error
public
PackageManager.Error
error
;
Description
The error associated with the package collection.
The project packages are in an inconsistent state, likely due to a dependency conflict. This error applies to the collection as a whole, not the packages themselves. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a4a68354a12 | unity_docs | editor | What is `Search.Dispatcher.CallDelayed` in Unity? Explain its purpose and usage. | Dispatcher.CallDelayed
Declaration
public static
Unity.Android.Gradle.Manifest.Action
CallDelayed
(
EditorApplication.CallbackFunction
callback
,
double
seconds
);
Parameters
Parameter
Description
callback
Callback to be executed later in the main thread.
seconds
Number of seconds to wait until the mai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d763be5c74bc | unity_docs | editor | What is `EditorUserBuildSettings.development` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.development
public static bool
development
;
Description
Enables a development build.
You can also set this property in the Unity Editor using the
Developement Build
setting on the
Build Profiles
window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_20054a650a0b | unity_docs | physics | In Unity's 'Image', what is 'Image versusVisualElement.style.backgroundImage' and how does it work? | You can use both the Image element and the
VisualElement.style.backgroundImage
property to add visual content to your UI. The choice between the two depends on the specific usage and requirements of your application.
The Image element is typically used to display an image within a specific area of a UI, such as an imag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67e3f5749edc | unity_docs | rendering | What is `SpriteRenderer.tileMode` in Unity? Explain its purpose and usage. | SpriteRenderer.tileMode
public
SpriteTileMode
tileMode
;
Description
The current tile mode of the Sprite Renderer.
SpriteRenderer.tileMode
affects the tiling behaviour when
SpriteRenderer.drawMode
is set to
SpriteDrawMode.Tiled
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa952759edee | unity_docs | editor | What is `Device.SystemInfo.renderingThreadingMode` in Unity? Explain its purpose and usage. | SystemInfo.renderingThreadingMode
public static
Rendering.RenderingThreadingMode
renderingThreadingMode
;
Description
This has the same functionality as
SystemInfo.renderingThreadingMode
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_68e095203601_doc_2 | github | scripting | What does `SmoothTo` do in this Unity script? Explain its purpose and signature. | Smooths from source to goal, provided lerptime and a deltaTime.Current value"goal" value which will be lerped toSmoothing/lerp amount. Smoothing of 0 means no smoothing, and max value means no change at all.Delta time. Usually would be set to Time.deltaTimeSmoothed value
Signature:
```csharp
public static Vector3 Smoo... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_6806a5a8619c | unity_docs | rendering | Explain 'CommandBuffer fundamentals in the Built-In Render Pipeline' in Unity. | A CommandBuffer holds a list of rendering commands (such as setting the render target, or drawing a given mesh). You can instruct Unity to schedule and execute those commands at various points in the Built-in
Render Pipeline
, which allows you to customize and extend Unity’s rendering functionality.
You can execute Com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b5345fe5bb21 | github | scripting | Write a Unity C# script called Log Entry | ```csharp
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace UniRx.Diagnostics
{
public struct LogEntry
{
// requires
public string LoggerName { get; private set; }
public LogType LogType { get; private set; }
public string Message {... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_b2b451cd732a | unity_docs | math | What is `Experimental.GraphView.ContentDragger.panSpeed` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ContentDragger.panSpeed
public
Vector2
panSpeed
;
Description
When elements are dragged near the edges of the Graph, panning occurs. This controls the speed for said panning. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70e322566926 | unity_docs | animation | What is `AnimationUtility.GetEditorCurve` in Unity? Explain its purpose and usage. | AnimationUtility.GetEditorCurve
Obsolete
This overload is deprecated. Use the one with EditorCurveBinding instead.
Declaration
public static
AnimationCurve
GetEditorCurve
(
AnimationClip
clip
,
string
relativePath
,
Type
type
,
string
propertyName
);
Declaration
public static
AnimationCurve
GetEditor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7e21cb2b171 | unity_docs | scripting | What is `ParticleSystem.CustomDataModule.enabled` in Unity? Explain its purpose and usage. | ParticleSystem.CustomDataModule.enabled
public bool
enabled
;
Description
Specifies whether the CustomDataModule is enabled or disabled.
Additional resources:
ParticleSystem.customData
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e62e3f67d9af | unity_docs | scripting | What is `UIElements.MouseLeaveEvent` in Unity? Explain its purpose and usage. | MouseLeaveEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.MouseEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent when the mouse pointer exits an element and all its descendent elements.
The event trickles down but does not bubble up.
Constructors
Construc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfd0e919c1f7 | unity_docs | rendering | Show me a Unity C# example demonstrating `ShaderKeywordFilter.SelectOrRemoveAttribute`. | Description
Either include or remove the specified shader keywords in the build, depending on the data field underneath.
Unity does the following in all
multi_compile
keyword sets:
Includes only
keywordNames
if the data field under
SelectOrRemove
matches the value of
condition
.
Removes
keywordNames
if the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4607b8dd58ee | unity_docs | scripting | What is `ObjectChangeKind.ChangeChildrenOrder` in Unity? Explain its purpose and usage. | ObjectChangeKind.ChangeChildrenOrder
Description
A change of this type indicates that a child has been reordered in the hierarchy under the same parent. This happens when
Undo.RegisterChildrenOrderUndo
is called or when reordering a child in the hierarchy under the same parent. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e59308e5bc6 | unity_docs | scripting | Give me an overview of the `StrippingLevel` class in Unity. | StrippingLevel
enumeration
Description
Managed code stripping level.
Properties
Property
Description
Disabled
Deprecated. See ManagedStrippingLevel.
StripAssemblies
Deprecated. See ManagedStrippingLevel.
StripByteCode
Deprecated. See ManagedStrippingLevel.
UseMicroMSCorlib
Deprecated. See ManagedStrippingLev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1781932a87a5 | unity_docs | rendering | What is `RenderTexture.dimension` in Unity? Explain its purpose and usage. | RenderTexture.dimension
public
Rendering.TextureDimension
dimension
;
Description
Dimensionality (type) of the render texture.
By default render textures are "2D" type, but it is also possible to have
Cubemap or 3D render textures by changing dimension before they are created.
Cubemap
render textures are mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_829b2aaf8d65 | unity_docs | editor | What is `SettingsService.OpenUserPreferences` in Unity? Explain its purpose and usage. | SettingsService.OpenUserPreferences
Declaration
public static
EditorWindow
OpenUserPreferences
(string
settingsPath
);
Parameters
Parameter
Description
settingsPath
Settings path of the item to select (for example, 'Preferences/Keys' or 'Preferences/2D').
Returns
EditorWindow
Returns an instance to the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8645c0708c9d | unity_docs | scripting | What are the parameters of `Windows.WebCam.PhotoCapture.TakePhotoAsync` in Unity? | Description Asynchronously captures a photo from the web camera and saves it to disk. This method can either be used in two ways.
You can use this method to capture a photo from the web camera directly into CPU memory. You can then apply the image
data to a texture for use in Unity or pass the image data to an externa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8067b56b41aa | unity_docs | physics | What is `Experimental.GraphView.SearchWindowContext.screenMousePosition` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SearchWindowContext.screenMousePosition
public
Vector2
screenMousePosition
;
Description
The initial mouse event position that triggered opening the window, in the coordinate space of the screen. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b6728656dd0 | unity_docs | rendering | Give me an overview of the `FontTextureCase` class in Unity. | FontTextureCase
enumeration
Description
Texture case constants for TrueTypeFontImporter.
Properties
Property
Description
Dynamic
Render characters into font texture at runtime as needed.
Unicode
Import a set of Unicode characters common for latin scripts.
ASCII
Import basic ASCII character set.
ASCIIUpperCas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a70630cf111c | unity_docs | rendering | What is `Rendering.CommandBuffer.IncrementUpdateCount` in Unity? Explain its purpose and usage. | CommandBuffer.IncrementUpdateCount
Declaration
public void
IncrementUpdateCount
(
Rendering.RenderTargetIdentifier
dest
);
Parameters
Parameter
Description
dest
Increments the updateCount for this Texture.
Description
Increments the updateCount property of a Texture.
This is useful if the execution of a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4ff981fbdcf | unity_docs | rendering | What is `MaterialPropertyBlock.SetInteger` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.SetInteger
Declaration
public void
SetInteger
(int
nameID
,
int
value
);
Declaration
public void
SetInteger
(string
name
,
int
value
);
Parameters
Parameter
Description
name
The name of the property.
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
value
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5de23dab802a_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Responsible for starting and stopping profiling. Will summarize performance to theconsole at the end. Profiling options are set in the Tilt Brush.cfg file (App.UserConfig).
Signature:
```csharp
public class ProfilingManager
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81e3e2ddd980 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.EndTrace` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.EndTrace
Declaration
public void
EndTrace
();
Description
Stop tracing shader variants and graphics states encountered at runtime.
```csharp
using UnityEngine;
using UnityEngine.Experimental.Rendering... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3fbba1a45eb7_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Automatically registers the Rokid module and initializes the runtime context when running on a Rokid device.This script should be attached to a GameObject in the scene to ensure early initialization.
Signature:
```csharp
public class AutoRegisterModule : MonoBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_debfa35c1532 | unity_docs | scripting | What is `ParticleSystem.NoiseModule.damping` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.damping
public bool
damping
;
Description
Higher frequency noise reduces the strength by a proportional amount, if enabled.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18bd8fc80623 | unity_docs | physics | What is `ArticulationReducedSpace.ctor` in Unity? Explain its purpose and usage. | ArticulationReducedSpace Constructor
Declaration
public
ArticulationReducedSpace
(float
a
);
Declaration
public
ArticulationReducedSpace
(float
a
,
float
b
);
Declaration
public
ArticulationReducedSpace
(float
a
,
float
b
,
float
c
);
Parameters
Parameter
Description
a
Coordinate of the first de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_465502c90c92 | unity_docs | math | Show me a Unity C# example demonstrating `TestTools.Coverage.GetStatsForAllCoveredMethods`. | Coverage.GetStatsForAllCoveredMethods
Declaration
public static CoveredMethodStats[]
GetStatsForAllCoveredMethods
();
Returns
CoveredMethodStats[]
Array of coverage summaries.
Description
Returns the coverage summary for all methods that have been called since either the Unity process was started or Covera... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8aacacc0114 | unity_docs | rendering | What is `Shader.renderQueue` in Unity? Explain its purpose and usage. | Shader.renderQueue
public int
renderQueue
;
Description
Render queue of this shader. (Read Only)
Since different Render Pipelines require different render passes a shader's render queue depends on the active Render Pipeline.
Note: When Unity runs in batch mode, it does not load Scriptable Render Pipelines (SR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_558acd7ca8d9 | unity_docs | physics | What is `ApplicationTitleDescriptor.title` in Unity? Explain its purpose and usage. | ApplicationTitleDescriptor.title
public string
title
;
Description
Setting this field will set the complete editor title without using any of the other fields of
ApplicationTitleDescriptor
.
```csharp
using UnityEditor;
using UnityEngine;
public class WindowTitleExample
{
private static void CustomTitleBar(A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7aa917f7bf38 | unity_docs | editor | What are the parameters of `Android.AndroidProjectFiles.SetGradleSettingsFile` in Unity? | Description Sets a new settings.gradle file. To use this method, you must also declare your new file in AndroidProjectFilesModifier.Setup using the AndroidProjectFilesModifierContext.AdditionalOutputs.AddGradleSettingsFile method. ```csharp
using System.IO;
using Unity.Android.Gradle;
using UnityEditor.Android;public c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_49b4da34a7fb | github | scripting | Write a Unity C# XR/VR script for AR Plane Detection | ```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
[RequireComponent(typeof(ARPlaneManager))]
public class ARPlaneDetection : MonoBehaviour
{
[SerializeField]
private bool showPlaneTrackableLog = true;
private ARPlaneManager planeManager;
private void Aw... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_9a0906d737dd | unity_docs | rendering | Explain '3D texture preview reference' in Unity. | There are three different 3D texture preview modes available:
Volume Slice SDF
Refer to
Texture Import Settings window reference
for information about other settings in the
Texture Import Settings
window.
## Volume
In Volume preview mode, Unity displays the 3D texture as a translucent cube. Select and drag the cube t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d62617e4ab0f | unity_docs | rendering | Explain 'Create and configure a halo light effect' in Unity. | Note:
This workflow is compatible only with the Built-in
Render Pipeline
. For similar functionality in other render pipelines, see
Lens flares and halos
.
Add a Halo component to a GameObject with a
Light component
. Then set its size and color properties to give the desired glowing effect.
Note:
A Light can also disp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f76ef66fbd5e | unity_docs | animation | In Unity's 'Extracting animation clips', what is 'Importing animations using multiple model files' and how does it work? | Another way to import animations is to follow a naming scheme that Unity allows for the animation files. You can create separate
model files
and name them with the convention
modelName@animationName.fbx
. For example, for a model called goober , you could import separate idle, walk, jump and walljump animations using f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61eccc4b54de | unity_docs | scripting | What is `Unity.Properties.PropertyPathPart` in Unity? Explain its purpose and usage. | PropertyPathPart
struct in
Unity.Properties
/
Implemented in:
UnityEngine.PropertiesModule
Description
A
PropertyPathPart
represents a single element of the path.
PropertyPathPartKind.Name
-> ".{name}"
PropertyPathPartKind.Index
-> "[{index}]"
PropertyPathPartKind.Key
-> "[{key}]"
Properties
Pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d41d8f9c9a0a | unity_docs | math | What is `Vector3.magnitude` in Unity? Explain its purpose and usage. | Vector3.magnitude
public float
magnitude
;
Description
Returns the length of this vector (Read Only).
The length of the vector is square root of
(x*x+y*y+z*z)
.
If you only need to compare magnitudes of some vectors, you can compare squared magnitudes of them
using
sqrMagnitude
(computing squared magnitudes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74620687e873 | unity_docs | scripting | What are the parameters of `RenderingLayerMask.NameToRenderingLayer` in Unity? | Returns int Returns -1 if not found. Description Given a rendering layer name, returns the rendering layer index as defined in the Tags and Layers manager . ```csharp
using UnityEngine;
using UnityEngine.Rendering;public class Example : MonoBehaviour
{
void Start()
{
// Prints the name of the rendering ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_080bd333e89e | github | scripting | Write a Unity C# XR/VR script for Rig | ```csharp
using System;
using System.Reflection;
using UnityEngine;
using UnityEngine.XR;
namespace VrBlocks
{
public class Rig : MonoBehaviour
{
public GameObject Headset { get; private set; }
[SerializeField]
private GameObject fadePrefab;
[SerializeField]
private G... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_49001f93a289 | unity_docs | rendering | What is `Rendering.GraphicsSettings.videoShadersIncludeMode` in Unity? Explain its purpose and usage. | GraphicsSettings.videoShadersIncludeMode
public static
Rendering.VideoShadersIncludeMode
videoShadersIncludeMode
;
Description
If and when to include video shaders in the build.
The
VideoPlayer
, and other internal mechanisms in the Video module, use video shaders to perform tasks such as colorspace conversi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7db5c655104e | unity_docs | rendering | Explain 'Change or detect the active render pipeline' in Unity. | To render content, Unity can either use the Built-in Render Pipeline or a render pipeline based on the
Scriptable Render Pipeline
(SRP), which includes the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP).
To specify which Scriptable Render Pipeline Unity uses, you use Render Pipeline Asse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_944864acd3e8 | unity_docs | editor | What are the parameters of `EditorGUILayout.BeginToggleGroup` in Unity? | Returns bool The enabled state selected by the user. Description Begin a vertical group with a toggle to enable or disable all the controls within at once. Additional resources: EndToggleGroup . Align position/rotation/scale of the selected GameObjects. ```csharp
// Simple script that lets you align GameObjects
// posi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ee731b4d305 | unity_docs | scripting | What is `Rendering.PIX.IsAttached` in Unity? Explain its purpose and usage. | PIX.IsAttached
Declaration
public static bool
IsAttached
();
Description
Returns true if running via PIX and in a development build.
```csharp
using UnityEngine;
using UnityEngine.Rendering;public class PixControl : MonoBehaviour
{
public int frameCaptureCount = 1; int frameCount = 0;
bool capturing = false; ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_821896b88729 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.GetTargetProductFileRef` in Unity? | Returns string The file reference of the artifact created by building target. Description Returns the file reference of the artifact created by building target. ```csharp
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_GetTargetProductF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9d09b2fb0580 | unity_docs | scripting | Explain 'Publishing Asset Store packages' in Unity. | You can publish packages to the
Asset Store
to share and monetize assets, tools, and extensions. You can publish packages in the
asset package
(.unitypackage
files) format, or apply to publish in the Unity Package Manager (UPM) beta program.
Topic Description Set up an Asset Store publisher profile
Create a Unity ID an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_32912d3b8417 | unity_docs | scripting | Explain 'Button' in Unity. | Use the Button element to create clickable buttons in a UI. For example, when a user clicks or taps on a Button element, it triggers an action or event, such as opening a new window, submitting a form, or playing a sound effect.
## Create a Button
You can create a Button with UI Builder, UXML, or C#. The following C#... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e8c34658c1a | unity_docs | xr | What is `XR.XRDisplaySubsystem.TryGetCompositorGPUTimeLastFrame` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.TryGetCompositorGPUTimeLastFrame
Declaration
public bool
TryGetCompositorGPUTimeLastFrame
(out float
gpuTimeLastFrameCompositor
);
Parameters
Parameter
Description
gpuTimeLastFrameCompositor
Outputs the time spent by the GPU for the compositor during the last frame.
Returns
bool
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd8ef27ecae5 | unity_docs | scripting | What is `Playables.PlayableOutputExtensions.GetNotificationReceivers` in Unity? Explain its purpose and usage. | PlayableOutputExtensions.GetNotificationReceivers
Declaration
public static INotificationReceiver[]
GetNotificationReceivers
(U
output
);
Parameters
Parameter
Description
output
The output holding the receivers.
Returns
INotificationReceiver[]
Returns the list of registered receivers.
Description
Ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a9971b383d8 | unity_docs | rendering | What is `LineRenderer.numCapVertices` in Unity? Explain its purpose and usage. | LineRenderer.numCapVertices
public int
numCapVertices
;
Description
Set this to a value greater than 0, to get rounded corners on each end of the line. The default is 0.
The value controls how many vertices are added to each end, where a higher value will give a smoother result.
```csharp
using UnityEngine;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63139c3acf8d | unity_docs | animation | What is `Animations.ScaleConstraint.locked` in Unity? Explain its purpose and usage. | ScaleConstraint.locked
public bool
locked
;
Description
Locks the offset and scale at rest.
In Edit mode, unlocks the constraint to update its offsets. In Play mode, the constraint is always locked. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb0391029412 | unity_docs | physics | What is `Canvas.pixelPerfect` in Unity? Explain its purpose and usage. | Canvas.pixelPerfect
public bool
pixelPerfect
;
Description
Forces pixel alignment for elements in the canvas. It only applies when
Canvas.renderMode
is set to Screen Space.
Enabling pixelPerfect can make elements appear sharper and prevent blurriness. However, if many elements are scaled or rotated, or use su... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a13280fc5774 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetHeadersBuildPhaseByTarget`. | tHeadersBuildPhaseByTarget
Declaration
public string
GetHeadersBuildPhaseByTarget
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as one returned by
TargetGuidByName
.
Returns
string
Returns the GUID of the existing phase or
null
if it does not exist.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a5baa5335e1 | unity_docs | rendering | What is `GL.TexCoord2` in Unity? Explain its purpose and usage. | GL.TexCoord2
Declaration
public static void
TexCoord2
(float
x
,
float
y
);
Description
Sets current texture coordinate (x,y) for all texture units.
In OpenGL this matches
glMultiTexCoord
for all texture units or
glTexCoord
when no multi-texturing is available. On other graphics APIs the same
functionalit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a14b3135f27 | unity_docs | animation | What is `Animations.GameObjectRecorder.ResetRecording` in Unity? Explain its purpose and usage. | GameObjectRecorder.ResetRecording
Declaration
public void
ResetRecording
();
Description
Reset the recording.
Clears all the previous bindings and recordings. After it is called,
isRecording
returns false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ce0a447922c | unity_docs | editor | What is `VersionControl.Provider.preCheckoutCallback` in Unity? Explain its purpose and usage. | Provider.preCheckoutCallback
public static
VersionControl.Provider.PreCheckoutCallback
preCheckoutCallback
;
Description
User-supplied callback to be called before Version Control check out operation.
See
PreCheckoutCallback
for more information.
Additional resources:
Provider.Checkout
,
AssetDatabase.Mak... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7b493db96165 | unity_docs | scripting | Explain 'Support for runtime UI' in Unity. | You can use UI Toolkit to create UI for the runtime. You can use the UI Toolkit’s
event system
with Unity’s different input systems.
Topic Description Get started with runtime UI
Get started with runtime UI by a simple example.
Configure runtime UI
Learn how to create a panel and a UI Document component to render UI at... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bccd1d09c25c | unity_docs | rendering | In Unity's 'Single-pass stereo rendering for Android', what is 'Modify your shaders' and how does it work? | If you want to use the unity_StereoEyeIndex built-in shader variable to know which eye the GPU is rendering to, you must declare UNITY_VERTEX_OUTPUT_STEREO in any shader stage output structs that you have. For example:
```
struct v2f {
float2 uv : TEXCOOR0;
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_07306cdf266a | unity_docs | physics | Explain 'Use Rigidbody sleeping to improve physics performance' in Unity. | Reduce CPU load and improve physics performance by enabling Rigidbody sleeping for stationary objects.
Rigidbody sleeping can drastically reduce CPU load, especially in scenes with many physical objects that are often stationary or frequently come to rest. When a Rigidbody component moves at a slower speed than the
Sle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41d5f4f0346b | unity_docs | rendering | In Unity's 'Call JavaScript functions from Unity C# scripts', what is 'Numeric types' and how does it work? | You can pass simple numeric types to JavaScript in function parameters without converting them.
For example, this function in JavaScript:
lang-js
AddNumbers: function (x, y) {
return x + y;
},
accepts the integer values from C# without conversions:
```
int result = AddNumbers(5, 7);
```
You can pass other data types ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_71826f39c9ae | unity_docs | rendering | Explain 'Introduction to PSO tracing and warming' in Unity. | Understand what PSO tracing and warming is, and the project requirements to use the GraphicsStateCollection API.
Important
:
GraphicsStateCollection
is an experimental API and might be changed or removed in the future.
When Unity uses a shader variant for the first time in your built application, the scene might stutte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a954f0de8d7d | unity_docs | scripting | What is `WindZone.windPulseMagnitude` in Unity? Explain its purpose and usage. | WindZone.windPulseMagnitude
public float
windPulseMagnitude
;
Description
Defines how much the wind changes over time.
```csharp
// Creates a wind zone with the effect of a helicopter passing by
// Place this into an empty GameObject and move it over a tree
using UnityEngine;public class ExampleScript : MonoBe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3faf163ccb2 | unity_docs | scripting | What is `GUISkin` in Unity? Explain its purpose and usage. | GUISkin
class in
UnityEngine
/
Inherits from:
ScriptableObject
/
Implemented in:
UnityEngine.IMGUIModule
Description
Defines how GUI looks and behaves.
GUISkin contains GUI settings and a collection of
GUIStyle
objects that together specify GUI skin.
Active GUI skin is get and set through
GUI.skin
.
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_606c56f6103c | unity_docs | editor | Explain 'Autodetect plug-ins for QNX' in Unity. | Unity automatically detects
plug-ins
for QNX. When you import plug-ins, Unity creates metadata files for each of those plug-ins. For example,.so
for shared object or shared libraries and.a
for archive files in QNX. These metadata files contain the plug-in information, such as the target architecture and platform. The U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d499abf3721c | unity_docs | editor | What is `PlayerSettings.WSA.SetCapability` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.SetCapability
Declaration
public static void
SetCapability
(
PlayerSettings.WSACapability
capability
,
bool
value
);
Parameters
Parameter
Description
capability
UWP Capability type
to change.
value
True to include the Capability in the UWP build or false to remove it.
Description
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16e8b372d6ee | unity_docs | scripting | What is `Experimental.GraphView.ResizableElement.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ResizableElement Constructor
Declaration
public
ResizableElement
();
Declaration
public
ResizableElement
(string
uiFile
);
Parameters
Parameter
Description
uiFile
An optional UXML file path.
Description
Constructor ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd7efcf86a2f | unity_docs | rendering | Give me an overview of the `UIVertex` class in Unity. | UIVertex
struct in
UnityEngine
/
Implemented in:
UnityEngine.TextRenderingModule
Description
Vertex class used by a
Canvas
for managing vertices.
Static Properties
Property
Description
simpleVert
Simple UIVertex with sensible settings for use in the UI system.
Properties
Property
Description
color
Vert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04afe34be2c7 | unity_docs | performance | Give me an overview of the `ScriptCallOptimizationLevel` class in Unity. | ScriptCallOptimizationLevel
enumeration
Description
Script call optimization level.
Properties
Property
Description
SlowAndSafe
Default setting.
FastButNoExceptions
Script method call overhead decreased at the expense of limited compatibility. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_084611d0d464 | unity_docs | editor | What is `AssetDatabase.MoveAssetToTrash` in Unity? Explain its purpose and usage. | AssetDatabase.MoveAssetToTrash
Declaration
public static bool
MoveAssetToTrash
(string
path
);
Parameters
Parameter
Description
path
Project relative path of the asset or folder to be deleted.
Returns
bool
Returns true if the asset has been successfully removed, false if it doesn't exist or couldn't be r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dec3aeb815b9 | unity_docs | scripting | In Unity's 'Preserving code using annotations', what is 'Annotate roots using a Link XML file' and how does it work? | You can include a .xml file named
link.xml
in your project to preserve a list of specific assemblies or parts of assemblies. The
link.xml
file must be present in the Assets folder or a subdirectory of the Assets folder in your project and must include the
<linker>
tag in the file. The Unity linker treats any assembly, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55b986a406a3 | unity_docs | scripting | What is `UIElements.BaseListView.reorderableUssClassName` in Unity? Explain its purpose and usage. | BaseListView.reorderableUssClassName
public static string
reorderableUssClassName
;
Description
The USS class name for reorderable animated ListView elements.
Unity adds this USS class to every instance of the ListView element when reorderMode is set to
Animated
.
Any styling applied to this class affects... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d724a50aa5ed | unity_docs | scripting | What is `ParticleCollisionEvent` in Unity? Explain its purpose and usage. | ParticleCollisionEvent
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Information about a particle collision.
Properties
Property
Description
colliderComponent
The Collider or Collider2D for the GameObject struck by the particles.
intersection
Intersection point of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_959c54182cf8 | unity_docs | rendering | What is `ReflectionProbe.realtimeTexture` in Unity? Explain its purpose and usage. | ReflectionProbe.realtimeTexture
public
RenderTexture
realtimeTexture
;
Description
Reference to the real-time texture of the reflection probe's surroundings. Use this to assign a
RenderTexture
to use for real-time reflection. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d39dfc464df0 | unity_docs | scripting | What is `AI.NavMeshAgent.stoppingDistance` in Unity? Explain its purpose and usage. | NavMeshAgent.stoppingDistance
public float
stoppingDistance
;
Description
Stop within this distance from the target position.
It is seldom possible to land
exactly
at the target point, so this property can be used to set an acceptable radius within which the agent should stop. A larger stopping distance will ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3879d003009 | unity_docs | scripting | What is `LazyLoadReference_1.isBroken` in Unity? Explain its purpose and usage. | LazyLoadReference<T0>.isBroken
public bool
isBroken
;
Description
Convenience property that checks whether the reference is broken: refers to an object that is either not available or not loadable.
This attempts to load the referenced object if the object is not already loaded. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cde158d14d2 | unity_docs | rendering | What is `TextureImporter.alphaTestReferenceValue` in Unity? Explain its purpose and usage. | TextureImporter.alphaTestReferenceValue
public float
alphaTestReferenceValue
;
Description
Returns or assigns the alpha test reference value.
Returns the reference value (also known as the alpha cutoff) used to compute values needed to preserve alpha mipmap coverage on textures. A pixel is considered to be com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f18af7a3fc8a | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.NativeContainerSupportsDeallocateOnJobCompletionAttribute` in Unity? Explain its purpose and usage. | NativeContainerSupportsDeallocateOnJobCompletionAttribute
class in
Unity.Collections.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Indicates that a NativeContainer can be automatically deallocated when a job is complete.
Apply this attribute to native container types that you want to auto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_635e999581a3 | unity_docs | scripting | Explain 'Building and delivering for Android' in Unity. | Build and publish your Unity application on the Android platform.
Configure build settings and learn about the methods to modify Gradle project files as you build your application. Learn about optimizing your application installation size and check the requirements for publishing your Android application on Google Play... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6331c99ffb8a | unity_docs | editor | What is `EditorGUILayout.Vector3IntField` in Unity? Explain its purpose and usage. | EditorGUILayout.Vector3IntField
Declaration
public static
Vector3Int
Vector3IntField
(string
label
,
Vector3Int
value
,
params GUILayoutOption[]
options
);
Declaration
public static
Vector3Int
Vector3IntField
(
GUIContent
label
,
Vector3Int
value
,
params GUILayoutOption[]
options
);
Parameters... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4a1e04725075_doc_9 | github | scripting | What does `GetFieldInfoRecursive` do in this Unity script? Explain its purpose and signature. | Get all for with inherited objs
Signature:
```csharp
private List<FieldInfo> GetFieldInfoRecursive(Type type)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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