id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_b1d17782fd53 | unity_docs | scripting | What is `UIElements.Columns.Remove` in Unity? Explain its purpose and usage. | Columns.Remove
Declaration
public bool
Remove
(
UIElements.Column
column
);
Parameters
Parameter
Description
column
The column to remove.
Returns
bool
Whether it was removed or not.
Description
Removes the first occurence of a column from the collection. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b44d062f49a7 | unity_docs | editor | What is `Device.SystemInfo.maxComputeWorkGroupSizeY` in Unity? Explain its purpose and usage. | SystemInfo.maxComputeWorkGroupSizeY
public static int
maxComputeWorkGroupSizeY
;
Description
This has the same functionality as
SystemInfo.maxComputeWorkGroupSizeY
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3df285b546c1 | unity_docs | editor | Show me a Unity C# example demonstrating `SearchService.ProjectSearch`. | in
UnityEditor.SearchService
Description
Use this API to perform searches in the Project. Engines for this type of search implement the
IProjectSearchEngine
interface.
Registered Project search engines are called during searches in the Project browser. When the default object selector is used, they are also call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b53b0055822c | unity_docs | rendering | What is `Rendering.SupportedRenderingFeatures.ambientProbeBaking` in Unity? Explain its purpose and usage. | SupportedRenderingFeatures.ambientProbeBaking
public bool
ambientProbeBaking
;
Description
Determines if this renderer supports ambient probe baking.
This property enables ambient probe baking for projects using compatible render pipelines. Additional resources:
RenderSettings.ambientProbe
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2cda18ea713 | unity_docs | editor | What is `GameObject.isStatic` in Unity? Explain its purpose and usage. | GameObject.isStatic
public bool
isStatic
;
Description
Whether there are any Static Editor Flags set for the GameObject.
Returns
true
if any
StaticEditorFlags
are set. Returns
false
if no Static Editor Flags are set.
Set to
true
to enable all Static Editor Flags. Set to
false
to disable all Static Ed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76518396c8a1 | unity_docs | scripting | What is `PlayerSettings.SetScriptingBackend` in Unity? Explain its purpose and usage. | PlayerSettings.SetScriptingBackend
Declaration
public static void
SetScriptingBackend
(
Build.NamedBuildTarget
buildTarget
,
ScriptingImplementation
backend
);
Obsolete
Use SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend) instead.
Declaration
public static void
SetScrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dcfc77097995 | unity_docs | rendering | What is `Unity.Profiling.Memory.CaptureFlags` in Unity? Explain its purpose and usage. | CaptureFlags
enumeration
Description
Flags that specify what kind of data to capture in a snapshot.
These flags provide control for what broad data categories should be included in the snapshot. For general purpose captures it is recommended to capture with all flags, or at least with
CaptureFlags.ManagedObjects
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8aaad4bed85 | unity_docs | rendering | What is `Mesh.GetBoneWeights` in Unity? Explain its purpose and usage. | Mesh.GetBoneWeights
Declaration
public void
GetBoneWeights
(List<BoneWeight>
boneWeights
);
Parameters
Parameter
Description
boneWeights
A list of
BoneWeight
structs to populate.
Description
Gets the bone weights for the Mesh.
Use this method instead of
Mesh.boneWeights
if you want to avoid allocatin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64923e0647a6 | unity_docs | rendering | What is `Rendering.PassIdentifier` in Unity? Explain its purpose and usage. | PassIdentifier
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents an identifier of a specific Pass in a Shader.
Additional resources:
Shader
,
ShaderUtil
,
Pass
.
Properties
Property
Description
PassIndex
The index of the pass within the subshader (Read Only).... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_339eb2d93a7b_doc_3 | github | scripting | What does `JobData` do in this Unity script? Explain its purpose and signature. | Shortcut for UpdateTransformJobManager<TData>.Instance.GetData(this).
Signature:
```csharp
public TData JobData => this.GetJobData();
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_3bf2d8c8ab30 | unity_docs | scripting | What is `ModelImporter.useFileUnits` in Unity? Explain its purpose and usage. | ModelImporter.useFileUnits
public bool
useFileUnits
;
Description
Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit.
This setting is used only for .max files. It was introduced for backwards compatibility:
there is a bug in some FBX 2011 plugins - they fail to pick... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fe69c62320ba | unity_docs | physics | Show me a Unity code example for 'Optimizing arrays'. | ormance of your code when using
arrays
.
## Pass arrays as parameters to methods
Sometimes it might be convenient to write a method that creates a new array, fills the array with values and then returns it. However, if this method is called repeatedly, then new memory gets allocated each time.
The following example c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78756fc82f90 | unity_docs | scripting | Show me a Unity C# example demonstrating `AndroidJavaObject.SetStatic`. | tStatic
Declaration
public void
SetStatic
(string
fieldName
,
FieldType
val
);
Parameters
Parameter
Description
fieldName
The name of the field (e.g.
int counter;
would have fieldName = "counter").
val
The value to assign to the field. It has to match the field type.
Description
Set the value of a sta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1bd2239f459f | unity_docs | physics | What is `PhysicsScene.OverlapSphere` in Unity? Explain its purpose and usage. | PhysicsScene.OverlapSphere
Declaration
public int
OverlapSphere
(
Vector3
position
,
float
radius
,
Collider[]
results
,
int
layerMask
= AllLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
Parameter
Description
position
Center of the sphere.
r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7b24ec53e31 | unity_docs | scripting | What is `Transform.GetSiblingIndex` in Unity? Explain its purpose and usage. | Transform.GetSiblingIndex
Declaration
public int
GetSiblingIndex
();
Description
Gets the sibling index.
Use this to return the sibling index of the GameObject. If a GameObject shares a parent with other GameObjects and are on the same level (i.e. they share the same direct parent), these GameObjects are known... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e6684b5e411d | unity_docs | scripting | Explain 'App slicing' in Unity. | App slicing allows you to dynamically download Assets according to the specification of the device the application is running on. For example, app slicing can download high-resolution Assets for larger devices and low-resolution Assets for smaller devices. App slicing works by defining AssetBundles, with the added prov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04121ee749a0 | unity_docs | scripting | What is `Playables.PlayableExtensions.Destroy` in Unity? Explain its purpose and usage. | PlayableExtensions.Destroy
Declaration
public static void
Destroy
(U
playable
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
Description
Destroys the current
Playable
.
NOTE: Any other Playables connected to the destroyed Playable's output ports will be orphaned; they... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd19b89c5282 | unity_docs | editor | What is `EditorGUILayout.ScrollViewScope` in Unity? Explain its purpose and usage. | ScrollViewScope
class in
UnityEditor
Description
Disposable helper class for managing
BeginScrollView
/
EndScrollView
.
These work just like
ScrollViewScope
but feel more application-like and should be used in the editor
Label inside a scroll view.
```csharp
using UnityEngine;
using UnityEditor;// Simple E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_871425c4eb78 | unity_docs | input | What is `UIElements.KeyboardEventBase_1.character` in Unity? Explain its purpose and usage. | KeyboardEventBase<T0>.character
public char
character
;
Description
Gets the character entered.
This is the character entered when a key is pressed, taking into account the current keyboard layout. For example,
pressing the "A" key causes this property to return either "a" or "A", depending on whether the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_055859ea930f | unity_docs | editor | What is `Application.isBatchMode` in Unity? Explain its purpose and usage. | Application.isBatchMode
public static bool
isBatchMode
;
Description
Returns true when Unity is launched with the
-batchmode
flag from the command line (Read Only).
In batch mode, Unity runs from the command line without user interaction, typically used for automation (builds, tests, CI). For details, refer t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e31890bdac5 | unity_docs | editor | What is `IMGUI.Controls.ArcHandle.radiusHandleDrawFunction` in Unity? Explain its purpose and usage. | ArcHandle.radiusHandleDrawFunction
public
Handles.CapFunction
radiusHandleDrawFunction
;
Description
The
CapFunction
to use when displaying the radius control handle.
Defaults to
Handles.DotHandleCap
for new instances of
ArcHandle
. No radius handle will be drawn if a value of
null
is assigned.
Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31372e1cf3ec | unity_docs | scripting | What is `PlayerSettings.WSAImageType.UWPWide310x150Logo` in Unity? Explain its purpose and usage. | PlayerSettings.WSAImageType.UWPWide310x150Logo
Description
The image to display as the wide tile in the start menu and Microsoft Store.
The Universal Windows Platform asset file name for this is Square310x150Logo.png. For more information about application icons and logos, see
Microsoft's documentation
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9790fcf48b12 | unity_docs | ui | What is `UIElements.VisualTreeAsset.CloneTree` in Unity? Explain its purpose and usage. | VisualTreeAsset.CloneTree
Declaration
public
UIElements.TemplateContainer
CloneTree
();
Returns
TemplateContainer
The root of the tree of VisualElements that was just cloned.
Description
Build a tree of VisualElements from the asset.
Declaration
public
UIElements.TemplateContainer
CloneTree
(strin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67f138f8a76e | unity_docs | physics | What is `JointSuspension2D` in Unity? Explain its purpose and usage. | JointSuspension2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Joint suspension is used to define how suspension works on a
WheelJoint2D
.
Additional resources:
WheelJoint2D
class.
Properties
Property
Description
angle
The world angle (in degrees) along which the suspen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d3dee24a7c63 | unity_docs | xr | In Unity's 'VR and MR development in Unity', what is 'Basic VR and MR scene elements' and how does it work? | A basic VR or MR scene should contain an
XR Origin
, which defines the 3D origin for tracking data. This collection of GameObjects and components also contains the main scene Camera and the GameObjects representing the user’s controllers. Refer to
Set up an XR scene
for instructions on setting up a basic VR scene.
You ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2039fd67b6b4 | unity_docs | rendering | In Unity's '3D texture preview reference', what is 'SDF' and how does it work? | In SDF preview mode, Unity displays the 3D texture as a signed distance field (SDF) in 3D space. This preview mode supports only non-directional signed distance fields.
Control Description Scale
Set the value by which to multiply the ray step size. The ray step size is the distance between 2 neighboring pixels. Increas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4df2cdea7c61 | unity_docs | physics | In Unity's 'Add collision to trees', what is 'Add a collider to Tree Editor trees' and how does it work? | To add a
Capsule Collider
to a tree asset, add it to the tree’s
prefab
:
In the Hierarchy window, click
>
next to the tree GameObject to open its prefab.
In the prefab’s Inspector window, select
Add Component
>
Physics
>
Capsule Collider
to add the collider.
For information on how to configure the collider, refer to
Ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4d887fddb80 | unity_docs | performance | What are the parameters of `GraphicsBuffer.SetData` in Unity? | Description Set the buffer with values from an array. Declaration public void SetData (Array data ,
int managedBufferStartIndex ,
int graphicsBufferStartIndex ,
int count ); Declaration public void SetData (List<T> data ,
int managedBufferStartIndex ,
int graphicsBufferStartIndex ,
int count ); Declaration public void ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_325526292915 | unity_docs | rendering | Explain 'Mesh vertex data' in Unity. | The elements of vertex data are called
vertex attributes
.
Every vertex can have the following attributes:
Position Normal Tangent Color Up to 8
texture coordinates
Bone weights and blend indices
(skinned meshes only)
Internally, all vertex data is stored in separate arrays of the same size. If your mesh contains an ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82f1e162166c | unity_docs | scripting | What is `Search.PropertyDatabase.Dispose` in Unity? Explain its purpose and usage. | PropertyDatabase.Dispose
Declaration
public void
Dispose
();
Description
Dispose of the resources used by this
PropertyDatabase
.
You should try to always call dispose when you no longer need the
PropertyDatabase
. Even if it is recommended to keep the
PropertyDatabase
alive as much as possible and use the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed8846138a4a | unity_docs | ui | What is `UIElements.MouseEventBase_1.pressedButtons` in Unity? Explain its purpose and usage. | MouseEventBase<T0>.pressedButtons
public int
pressedButtons
;
Description
A bitmask that describes the currently pressed buttons.
Pressing a mouse button sets a bit; releasing the button clears it. The left mouse button sets/clears Bit 0. The right mouse button sets/clears Bit 1. The middle mouse button set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c2e880cf3312 | unity_docs | scripting | Explain 'Package Manager preferences reference' in Unity. | Use the Package Manager preferences to change the default cache location for the following packages:
Packages installed from the Unity Registry
Packages downloaded from the Asset Store
To open the preferences, go to
Edit > Preferences > Packag Manager
(macOS:
Unity > Settings > Package Manager
).
Property Function Pack... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77627d7f054a | unity_docs | math | What is `Color.operator_Color` in Unity? Explain its purpose and usage. | Color.Vector4
Description
Colors can be implicitly converted to and from
Vector4
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Vector4 newV4 = new Color(0.3f, 0.4f, 0.6f);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c4a7ac38d37 | unity_docs | scripting | Show me a Unity C# example demonstrating `DeviceType.Handheld`. | DeviceType.Handheld
Description
A handheld device, like a mobile phone, a tablet, or a gaming handheld.
```csharp
//Attach this script to a GameObject
//This script checks what device type the Application is running on and outputs this to the consoleusing UnityEngine;public class DeviceTypeExample : MonoBehaviour
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f624e7850d5e | unity_docs | rendering | What is `TextureFormat.RGBAHalf` in Unity? Explain its purpose and usage. | TextureFormat.RGBAHalf
Description
RGB color and alpha texture format, 16 bit floating point per channel.
Note that not all graphics cards support all texture formats, use
SystemInfo.SupportsTextureFormat
to check. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_86a806969c87_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | / ---------------------------------------------------------------------------------------/ IBlendTreeElement : END/ ---------------------------------------------------------------------------------------
Signature:
```csharp
protected struct NullElement : IBlendTreeElement
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7c8c55fa9bbe | unity_docs | ui | What is `UIElements.MeshWriteData.SetAllVertices` in Unity? Explain its purpose and usage. | MeshWriteData.SetAllVertices
Declaration
public void
SetAllVertices
(Vertex[]
vertices
);
Parameters
Parameter
Description
vertices
The array of vertices to copy from. The length of the array must match the allocated vertex count.
Description
Fills the values of the allocated vertices with values copied d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_89d67bc330c6 | unity_docs | editor | Explain 'Analyze built assets' in Unity. | Included in every Unity Editor installation are the low-level command-line tools WebExtract and binary2text, which you can use to inspect the contents of built Unity data. Use these tools to extract files embedded within a Unity archive, such as AssetBundles, or build outputs.
WebExtract
: Extracts the files in a Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c052b395e04 | unity_docs | rendering | What is `Rendering.GlobalKeyword` in Unity? Explain its purpose and usage. | GlobalKeyword
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents a global shader keyword.
Shader keywords determine which shader variants Unity uses. You can use a
GlobalKeyword
to enable, disable, or check the state of a
global
shader keyword. For information on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0062aa20ac0 | unity_docs | rendering | Give me an overview of the `ShaderMessage` class in Unity. | ShaderMessage
struct in
UnityEditor
Description
Contains information about messages generated by Unity's Shader Compiler.
Properties
Property
Description
file
The source file where the shader message was found.
line
The line of code where the shader message was found.
message
The message returned by the Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0b1272f781b | unity_docs | editor | What are the parameters of `AssetDatabase.GetMainAssetTypeFromGUID` in Unity? | Returns Type Returns the type of the main asset object with guid . Description Obtains the type of the main object of a given asset. ```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/Print Type Count")]
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_60b11967c579 | unity_docs | scripting | In Unity's 'Install Unity Accelerator with Docker Hub', what is 'Set up persistent storage' and how does it work? | To host Unity Accelerator’s configuration and cache, you must set up a persistent storage area. To set this up, use one or more of the following variables when running the container for the first time. The variables are only used if the startup doesn’t find a configuration file so it’s safe to run with them on successi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aa08b28c694f | unity_docs | rendering | In Unity's 'USS common properties', what is 'All' and how does it work? | The all property resets all properties to their default value. This property doesn’t apply to the custom USS properties.
```
all: initial
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e88c3f6e42ab | unity_docs | scripting | What is `Search.PropertyDatabaseRecordKey.CompareTo` in Unity? Explain its purpose and usage. | PropertyDatabaseRecordKey.CompareTo
Declaration
public int
CompareTo
(
Search.PropertyDatabaseRecordKey
other
);
Parameters
Parameter
Description
other
A record key to compare against.
Returns
int
An integer representing the equality result. -1 if the current key is smaller, 0 if it is equal and 1 if it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2970b954a45c | unity_docs | ui | What is `UIElements.Column` in Unity? Explain its purpose and usage. | Column
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
INotifyBindablePropertyChanged
Description
Represents a column in multi-column views such as multi-column list view or multi-column tree view.
Provides the properties to define how user interacts with ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e46647c7ba58 | unity_docs | xr | Explain 'Run an XR application' in Unity. | Running an XR app developed in Unity works the same as running any type of app on a device. In most cases, you can use the Unity
Build and Run
function to both build and run an app on a connected device.
Note:
The method you use to install an already built app on a device varies by platform, and you should refer to the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e52ea0897b92 | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.CustomSampler.End`. | CustomSampler.End
Declaration
public void
End
();
Description
End profiling a piece of code with a custom label.
This will show up in the Profiler hierarchy.
```csharp
using UnityEngine;
using UnityEngine.Profiling;public class ExampleClass : MonoBehaviour
{
CustomSampler sampler;
void Start()
{
sampler = ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a5889bb29b1c_doc_25 | github | scripting | What does `GetCellIndex` do in this Unity script? Explain its purpose and signature. | Gets the index to the GameObjectBrush::ref::BrushCell based on the position of the BrushCell.Position of the BrushCell.
Signature:
```csharp
public int GetCellIndex(Vector3Int brushPosition)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_c9682c7f0f28 | unity_docs | scripting | Explain 'The Debug class' in Unity. | The Debug class allows you to visualize information in the Unity Editor that might help you understand or investigate what is going on in your project while it’s running. For example, you can use it to print messages into the Console window, draw visualization lines in the Scene view and Game view, and pause Play mode ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9c47675b5023 | unity_docs | animation | In Unity's 'Mecanim FAQ', what is 'Layers' and how does it work? | Does the ordering of the layers matter?
Yes. Layers are evaluated from top to bottom in order. Layers set to override will always override the previous layers (based on their mask, if they have a mask).
Should the weight value of the base layer always be set to one or should the weight be zero when using another layer?... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_694646666cdd | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.ctor` in Unity? Explain its purpose and usage. | MultiColumnHeader Constructor
Declaration
public
MultiColumnHeader
(
IMGUI.Controls.MultiColumnHeaderState
state
);
Parameters
Parameter
Description
state
Column header state and Column state.
Description
Constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_795e6c2d3e55 | unity_docs | rendering | Give me an overview of the `DefaultLightingExplorerExtension` class in Unity. | DefaultLightingExplorerExtension
class in
UnityEditor
Implements interfaces:
ILightingExplorerExtension
Description
Default definition for the Lighting Explorer. Can be overridden completely or partially.
Constructors
Constructor
Description
DefaultLightingExplorerExtension
Constructor.
Public Methods
Metho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d975650df2d0 | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody.OnCollisionExit`. | mation about contact points, impact velocity etc.
If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations.
Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20adeb443b80 | unity_docs | rendering | What is `ParticleSystem.Particle.GetCurrentColor` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.GetCurrentColor
Declaration
public
Color32
GetCurrentColor
(
ParticleSystem
system
);
Parameters
Parameter
Description
system
The Particle System from which this particle was emitted.
Returns
Color32
Current color.
Description
Calculate the current color of the particle by... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_636ecb42b52a | unity_docs | scripting | What is `PlayerSettings.SetUseDefaultGraphicsAPIs` in Unity? Explain its purpose and usage. | PlayerSettings.SetUseDefaultGraphicsAPIs
Declaration
public static void
SetUseDefaultGraphicsAPIs
(
BuildTarget
platform
,
bool
automatic
);
Parameters
Parameter
Description
platform
Platform to set the flag for.
automatic
Should best available graphics API be used?
Description
Should a build platform... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aba907ca057f | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_PVRTC_2Bpp_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_PVRTC_2Bpp_SRGB
Description
A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f01162cd0e2 | unity_docs | rendering | What is `Experimental.GlobalIllumination.Cookie.instanceID` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Cookie.instanceID
public int
instanceID
;
Description
The cookie texture's instance id projected by the light. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80ba800bc7ba | unity_docs | rendering | What are the parameters of `Texture2DArray.SetPixelData` in Unity? | Description Sets the raw data of an entire mipmap level directly in CPU memory. This method sets pixel data for the texture in CPU memory. Texture.isReadable must be true , and you must call Apply after SetPixelData to upload the changed pixels to the GPU. SetPixelData is useful if you want to load compressed or other ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_844f76f95419 | unity_docs | scripting | What is `Video.VideoPlayer.isLooping` in Unity? Explain its purpose and usage. | VideoPlayer.isLooping
public bool
isLooping
;
Description
Determines whether the
VideoPlayer
restarts from the beginning when it reaches the end of the clip.
If set to
false
, the
VideoPlayer
will stop playback at the end of the clip and will not reset the time to the start of the clip. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0468bb7a89b | unity_docs | editor | What are the parameters of `Build.IFilterBuildAssemblies.OnFilterAssemblies` in Unity? | Returns string[] Returns the filtered list of assemblies that are included in the build. Description Will be called after building script assemblies, but makes it possible to filter away unwanted scripts to be included. Each implementation will be called in the order sorted by callbackOrder. The result of each invocati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_09a241263e9b | unity_docs | scripting | In Unity's 'Visual query builder reference', what is 'Convert a textual query to a visual query' and how does it work? | If you have a saved textual search query, use the Search window to convert it to a visual query:
Paste the textual query into the search field, or load it from your
saved searches
.
Select
Toggle Query Builder Mode
.
The visual query builder converts the textual query to a visual query. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70b6e348a928 | unity_docs | animation | Show me a Unity C# example demonstrating `Animations.AnimatorController`. | AnimatorController
class in
UnityEditor.Animations
/
Inherits from:
RuntimeAnimatorController
Description
The Animator Controller controls animation through layers with state machines, controlled by parameters.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;
using System.Collection... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7bd2f810421 | unity_docs | rendering | What is `Texture.nonStreamingTextureMemory` in Unity? Explain its purpose and usage. | Texture.nonStreamingTextureMemory
public static ulong
nonStreamingTextureMemory
;
Description
The amount of memory Unity allocates for non-streaming Textures in the scene. This only includes instances of Texture2D and CubeMap Textures. This does not include any other Texture types, or 2D and CubeMap Textures tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6152eb224f66 | github | scripting | Write a Unity Editor script for Gaussian Splat Asset Editor | ```csharp
// SPDX-License-Identifier: MIT
using GaussianSplatting.Runtime;
using Unity.Collections.LowLevel.Unsafe;
using UnityEditor;
using UnityEngine;
namespace GaussianSplatting.Editor
{
[CustomEditor(typeof(GaussianSplatAsset))]
[CanEditMultipleObjects]
public class GaussianSplatAssetEditor : UnityEd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f3ea0a2466ba_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Save any meta game data, such as "FirstBossKilled".Has similar usage to Unity's own "PlayerPrefs"
Signature:
```csharp
public void SetMetaGameData<T>(string name, T value)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_49cde0569ac2 | unity_docs | audio | Show me a Unity C# example demonstrating `Audio.AudioMixer.GetFloat`. | dow, click on the
Exposed Parameters
button to show the list of exposed parameters.
To rename or remove a parameter, right click the item in the list.
If the parameter you want to expose isn't in the list, you need to expose the parameter. To expose a parameter, right click the parameter you want to expose in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_975084a7d88b | unity_docs | xr | Show me a Unity code example for 'Graphics tiers in the Built-In Render Pipeline'. | s tiers.
Note:
These tier shader variants work differently to regular shader variants. At runtime, when Unity loads a
Shader object
into CPU memory, it only loads the variants for the active tier; it does not load the variants for other tiers. This helps to reduce the runtime impact of tier variants.
To generate tier s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46ede4254318 | unity_docs | editor | Explain 'Save your work' in Unity. | Unity categorizes most saved information into either
scene changes or project-wide changes
.
To save all current scene and project-wide changes, go to
File
>
Save
(or
Save as
).
To save Project-wide changes, but not Scene changes, go to
File
>
Save Project
.
Note
: If you edit in
prefab editing mode
, saving through
Fi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8a3b09042df | unity_docs | scripting | What is `ShortcutManagement.IShortcutManager.CreateProfile` in Unity? Explain its purpose and usage. | IShortcutManager.CreateProfile
Declaration
public void
CreateProfile
(string
profileId
);
Parameters
Parameter
Description
profileId
ID of created profile.
Description
Creates a new profile with the given profile ID.
Throws
ArgumentNullException
if
profileId
is
null
. Throws
ArgumentException
if
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a8fb631dde7 | unity_docs | ui | What is `GUIStyle.fixedHeight` in Unity? Explain its purpose and usage. | GUIStyle.fixedHeight
public float
fixedHeight
;
Description
If non-0, any GUI elements rendered with this style will have the height specified here.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints the value of fixedHeight. void OnGUI()
{
Debug.Log(GUI.skin.button.fixedHeight);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3d635b54bc7 | unity_docs | scripting | What is `GameObjectUtility.GetUniqueNameForSibling` in Unity? Explain its purpose and usage. | GameObjectUtility.GetUniqueNameForSibling
Declaration
public static string
GetUniqueNameForSibling
(
Transform
parent
,
string
name
);
Parameters
Parameter
Description
parent
Target parent for a new
GameObject
. Null means root level.
name
Requested name for a new
GameObject
.
Returns
string
Unique... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df856bb420a9 | unity_docs | scripting | What is `Progress.GetTimeDisplayMode` in Unity? Explain its purpose and usage. | Progress.GetTimeDisplayMode
Declaration
public static
Progress.TimeDisplayMode
GetTimeDisplayMode
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Returns
TimeDisplayMode
The progress indicator's time display mode.
Description
Get a progress indicator's time displa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9a3659d18eab | unity_docs | rendering | In Unity's 'Change or detect the active render pipeline', what is 'Activating URP, HDRP, or a custom render pipeline based on SRP' and how does it work? | To set the active render pipeline to one that is based on SRP, tell Unity which Render Pipeline Asset to use as the default active render pipeline, and optionally which Render Pipeline Assets to use for each quality level.
To do this:
In your Project folder, locate the Render Pipeline Asset(s) that you want to use.
Set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfa26de7c1fb | unity_docs | rendering | What is `TextureImporterSwizzle.OneMinusB` in Unity? Explain its purpose and usage. | TextureImporterSwizzle.OneMinusB
Description
Use the inverted blue color channel.
Additional resources:
TextureImporter.swizzleR
,
TextureImporter.swizzleG
,
TextureImporter.swizzleB
,
TextureImporter.swizzleA
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9530f508a766 | unity_docs | physics | Explain 'Collider surfaces' in Unity. | In real-world physics, objects that can collide have different surface textures and properties that affect how they collide with each other, and how they interact with each other.
To control how objects collide with each other in the physics simulation, you can adjust the friction and bounciness of your
colliders
. In ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b5e2ce8e610b | unity_docs | scripting | Show me a Unity code example for 'Create USS variables'. | You can create a USS variable and use it in other USS properties. When you update a USS variable, all of the USS properties that use that variable update. You can also specify default values for USS variables.
## Create and use USS variables
To create a USS variable, prefix its name with a double-hyphen (
--
).
```
-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb7d5b082bf1 | unity_docs | scripting | What is `VersionControl.Provider.DeleteChangeSetsIsValid` in Unity? Explain its purpose and usage. | Provider.DeleteChangeSetsIsValid
Declaration
public static bool
DeleteChangeSetsIsValid
(
VersionControl.ChangeSets
changesets
);
Parameters
Parameter
Description
changesets
Changesets to test.
Description
Tests if deleting the given changesets is a valid task to perform. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_973f96aad485 | unity_docs | input | Show me a Unity code example for 'Troubleshooting common cross-platform issues'. | e platforms that rely on touchscreen input. The standard desktop keyboard input is only suitable for porting typed text to mobile devices. You can add a layer of abstraction to your input code if you are considering porting to other platforms in the future. For example, if you are making a driving game, then you might ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cf75f8a9cb25 | unity_docs | input | In Unity's 'GameActivity requirements and compatibility', what is 'Unity and GameActivity library version compatibility' and how does it work? | The following table lists the recommended GameActivity library version for each Unity version.
Unity version
GameActivity library version
6000.0.22f1 and later
3.0.5
6000.0.0b16 - 6000.0.21f1
3.0.2
6000.0.0b14 - 6000.0.0b15
3.0.0
6000.0.0a1 - 6000.0.0b13
2.0.0 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d09661c10ef6 | unity_docs | editor | Show me a Unity code example for 'Create a drag-and-drop UI to drag between Editor windows'. | indows
Define the content of each Editor window in a UXML file with built-in
visual elements
. Each Editor window includes a background, a header, a drop area, and text. Style the visual elements in a USS file.
Create a Unity project with any template.
Create a folder named
drag-and-drop-across-window
to store all the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d70d597623e2 | unity_docs | rendering | What is `RenderTextureDescriptor.depthStencilFormat` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.depthStencilFormat
public
Experimental.Rendering.GraphicsFormat
depthStencilFormat
;
Description
The desired format of the depth/stencil buffer.
A RenderTexture can use a different but compatible format if the format is not supported on this platform or graphics API. See Also:
RenderT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6011f5be6f94 | unity_docs | physics | What is `ContactFilter2D.maxNormalAngle` in Unity? Explain its purpose and usage. | ContactFilter2D.maxNormalAngle
public float
maxNormalAngle
;
Description
Sets the contact filter to filter the results to only include contacts with collision normal angles that are less than this angle.
This is only used if
useNormalAngle
is true. If the
maxNormalAngle
is set to -
Mathf.Infinity
or
Mathf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_873037f78b76 | unity_docs | rendering | Explain 'Lightmap texture Import Settings window reference' in Unity. | The
Directional Lightmap
texture type formats the texture asset so it’s suitable to use as a directional
Lightmap
. Unity locks
Texture Shape to 2D
for this texture type. For more information, refer to
Texture Shape
.
Property Description Non Power of 2
Specifies how Unity scales the dimension size if the texture sourc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_861e37f06f80 | unity_docs | scripting | Show me a Unity C# example demonstrating `TextMesh.fontStyle`. | TextMesh.fontStyle
public
FontStyle
fontStyle
;
Description
The font style to use (for dynamic fonts).
If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style.
This is only supported for fonts set to use dynamic font rendering. Other fonts will al... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_80c1da87a25e | unity_docs | rendering | In Unity's 'Use Animation curves', what is 'Curves, keys and keyframes' and how does it work? | An
Animation Curve
has multiple keys which are control points that the curve passes through. These are visualized in the
Curve Editor
as small diamond shapes on the curves. A frame in which one or more of the shown curves have a key is called a
keyframe
.
The
Curve Editor
only shows curves for the selected properties. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_210bd0f0673d | unity_docs | scripting | Give me an overview of the `TrueTypeFontImporter` class in Unity. | TrueTypeFontImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
AssetImporter for importing Fonts.
Properties
Property
Description
ascentCalculationMode
Calculation mode for determining font's ascent.
characterPadding
Border pixels added to character images for padding. This is useful i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52aec50fd56f | unity_docs | math | What are the parameters of `AudioSource.GetSpectrumData` in Unity? | Description Provides the block of audio frequencies (spectrum data) of the AudioSource that is currently playing. This method fills the array you pass as the samples parameter with the spectrum data of the AudioSource. The frequency domain represents the frequencies and amplitude of an audio signal. Spectrum data provi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aafa321f77bc | unity_docs | rendering | What is `Search.SearchViewFlags.TableView` in Unity? Explain its purpose and usage. | SearchViewFlags.TableView
Description
The Search Picker window will open in table view.
This can be useful if you want to use a search expression to display selected (that is using a select{} statement) values in a Search table.
```csharp
[SearchContext("select{p:t:material, @label, @size}", "expression;asset", Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1e93798dc67 | unity_docs | scripting | What is `AndroidJavaProxy.ctor` in Unity? Explain its purpose and usage. | AndroidJavaProxy Constructor
Declaration
public
AndroidJavaProxy
(string
javaInterface
);
Declaration
public
AndroidJavaProxy
(
AndroidJavaClass
javaInterface
);
Parameters
Parameter
Description
javaInterface
Java interface to be implemented by the proxy. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9782d8384506 | unity_docs | rendering | What are the parameters of `AssetDatabase.AddObjectToAsset` in Unity? | Description Adds objectToAdd to an existing asset at path . Please note that you should only add objects to '.asset' assets, imported models or texture objects for example will lose their data. All paths are relative to the project folder. Note: You can not add GameObjects; use PrefabUtility instead. ```csharp
using Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f24948a31ee1 | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.ResizeVertical`. | MouseCursor.ResizeVertical
Description
Vertical resize arrows.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5533918d021 | unity_docs | scripting | Show me a Unity C# example demonstrating `AssetBundle.LoadFromMemory`. | iled.
Description
Synchronously load an AssetBundle from a memory region.
Use this method to load an AssetBundle from an array of bytes. This is useful when you have downloaded the data with encryption and need to load the AssetBundle from the decrypted bytes.
Compared to
LoadFromMemoryAsync
, this version is syn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5085ad631a48 | unity_docs | physics | What is `Rigidbody2D.SlideMovement.gravitySlipAngle` in Unity? Explain its purpose and usage. | Rigidbody2D.SlideMovement.gravitySlipAngle
public float
gravitySlipAngle
;
Description
When the gravity movement causes a contact with a
Collider2D
, slippage maybe occur if the surface angle is greater than this angle.
Use this angle threshold to control whether slippage will occur on surface slopes above the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ce910dae327 | unity_docs | editor | What is `SearchService.ProjectSearch` in Unity? Explain its purpose and usage. | ProjectSearch
class in
UnityEditor.SearchService
Description
Use this API to perform searches in the Project. Engines for this type of search implement the
IProjectSearchEngine
interface.
Registered Project search engines are called during searches in the Project browser. When the default object selector is use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ad4f2744500c | unity_docs | ui | Show me a Unity code example for 'Relative and absolute positioning'. | placement.
Create a Unity project with any template.
Right-click in the Project window, then select
Create
>
UI Toolkit
>
Editor Window
.
In the
C#
box of the
UI Toolkit Editor Window Creator
window, enter
PositioningTestWindow
.
Clear the UXML and USS checkboxes.
Select
Confirm
. This creates a C# file called
Position... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d23e76e5b5a3 | unity_docs | scripting | What is `Experimental.GraphView.GraphElement.IsCopiable` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.IsCopiable
Declaration
public bool
IsCopiable
();
Returns
bool
Returns true if the GraphElement is copiable. Returns false otherwise.
Description
Checks whether the GraphElement is copiable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_56711a71c0d3 | unity_docs | input | In Unity's 'Mobile device input', what is 'Accelerometer' and how does it work? | As the mobile device moves, a built-in accelerometer reports linear acceleration
changes along the three primary axes in three-dimensional space. Acceleration
along each axis is reported directly by the hardware as G-force values. A value
of 1.0 represents a load of about +1g along a given axis while a value of –1.0
re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_262ef549bdcc | unity_docs | rendering | In Unity's 'Lightmap Parameters Asset Inspector window reference', what is 'Baked GI' and how does it work? | These parameters configure
lightmapping
.
See
render pipeline feature comparison
for more information about support for lightmapping across render pipelines.
Property Function Anti-aliasing Samples
Determines the number of sub-texel positions to use when sampling a lightmap texel. Set the value above 1 to use supersamp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84bddce160ee | unity_docs | rendering | Show me a Unity C# example demonstrating `ShaderKeywordFilter.RemoveIfAttribute`. | RemoveIfAttribute
class in
UnityEditor.ShaderKeywordFilter
/
Inherits from:
ShaderKeywordFilter.FilterAttribute
Description
Remove the specified shader keywords from the build if the data field matches the condition.
If the data field under
RemoveIf
matches the value of
condition
, Unity removes
keywordName... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_276df08b5f21 | unity_docs | scripting | What is `UIElements.PointerCaptureHelper.GetCapturingElement` in Unity? Explain its purpose and usage. | PointerCaptureHelper.GetCapturingElement
Declaration
public static
UIElements.IEventHandler
GetCapturingElement
(
UIElements.IPanel
panel
,
int
pointerId
);
Parameters
Parameter
Description
panel
The panel that holds the element.
pointerId
The captured pointer.
Returns
IEventHandler
The element tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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