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local_sr_c615ae1b25ff
unity_docs
rendering
What is `RaycastHit.lightmapCoord` in Unity? Explain its purpose and usage.
RaycastHit.lightmapCoord public Vector2 lightmapCoord ; Description The uv lightmap coordinate at the impact point. This can be used for sampling the lightmap and setting the sampled color value as the material color of a moving object to make it roughly match the baked lighting.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6458c783bc4c
unity_docs
rendering
In Unity's 'Post-processing', what is 'Additional resources and examples' and how does it work?
👥 Community : Join the conversation on Unity Discussions for Graphics 📖 E-Book : Introduction to the Universal Render Pipeline for advanced creators (Unity 6 edition) 📺 Video : 20 advanced 2D shader effects - part 1 📺 Video : 20 advanced 2D shader effects - part 2 📺 Video : Introduction to the Render Graph in Unit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f2448a8a3215
unity_docs
rendering
What are the parameters of `SpeedTreeImporter.SearchAndRemapMaterials` in Unity?
Returns bool Returns true if any materials have been remapped, otherwise false. Description Search the project for matching materials and use them instead of the internal materials. Unity follows specific naming conventions when importing SpeedTree materials. This allows Unity to search for matching material assets by ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9dc129b15ef4
unity_docs
math
What is `Tilemaps.Tilemap.BoxFill` in Unity? Explain its purpose and usage.
Tilemap.BoxFill Declaration public void BoxFill ( Vector3Int position , Tilemaps.TileBase tile , int startX , int startY , int endX , int endY ); Parameters Parameter Description position Position of the Tile on the Tilemap . tile Tile to place. startX The minimum X coordinate limit to fill t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e9a89c4e6daf
unity_docs
scripting
What is `Unity.Hierarchy.HierarchyNodeTypeHandlerBase.Dispose` in Unity? Explain its purpose and usage.
HierarchyNodeTypeHandlerBase.Dispose(bool) Parameters Parameter Description disposing Returns true if called from Dispose, false otherwise. Description Disposes this hierarchy node type handler to free up resources in the derived class. Obsolete The IDisposable interface is obsolete and no longer has any ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d12a0d36259
unity_docs
rendering
What is `ParticleSystemMeshDistribution` in Unity? Explain its purpose and usage.
ParticleSystemMeshDistribution enumeration Description Sets which method Unity uses to randomly assign Meshes to particles. The ParticleSystemRenderer uses this to determine how often to randomly select each Mesh. Properties Property Description UniformRandom Use a uniform random value to give each Mesh an e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_79411bacbfcf
unity_docs
scripting
In Unity's 'Create a car with Wheel colliders', what is 'Prepare the project' and how does it work?
To follow these instructions, you need: A new empty scene The demo car model (download: car.fbx ), imported into the open project A ground surface for the car to travel across. To create a ground surface: Create a plane GameObject and rename it Ground . This plane is the ground that the car drives on. Set its position ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65432d8e9dd9
unity_docs
animation
What is `Animations.ParentConstraint.SetSource` in Unity? Explain its purpose and usage.
ParentConstraint.SetSource Declaration public void SetSource (int index , Animations.ConstraintSource source ); Parameters Parameter Description index The index of the source to set. source The source object and its weight. Description Sets a source at a specified index. Throws ArgumentOutOfRangeExce...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4fc754128564
unity_docs
rendering
In Unity's 'Video Clip Importer reference', what is 'Codec options' and how does it work?
Set Codec to one of the following options: Property Description Auto Choose the best video codec for the target platform automatically. H264 Choose the MPEG–4 Advanced Video Coding (AVC) video codec, supported by hardware on most platforms. H265 Choose the MPEG-H Part 2, or High Efficiency Video Coding (HEVC), video co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9e40c3f61d66
unity_docs
editor
What is `EditorGUIUtility.SetIconForObject` in Unity? Explain its purpose and usage.
EditorGUIUtility.SetIconForObject Declaration public static void SetIconForObject ( Object obj , Texture2D icon ); Parameters Parameter Description obj The GameObject or MonoScript to associate the icon with. icon The custom icon to associate with the GameObject or MonoScript . When this value i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a136de33cba1
unity_docs
scripting
What is `IMGUI.Controls.TreeView.FindItem` in Unity? Explain its purpose and usage.
TreeView.FindItem Declaration protected IMGUI.Controls.TreeViewItem FindItem (int id , IMGUI.Controls.TreeViewItem searchFromThisItem ); Parameters Parameter Description id Find the TreeViewItem with this ID. searchFromThisItem Sets the search to start from an item. Use 'rootItem' to search the entire...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b3fc6651471f
unity_docs
rendering
What is `XR.XRDevice` in Unity? Explain its purpose and usage.
XRDevice class in UnityEngine.XR / Implemented in: UnityEngine.VRModule Description Contains all functionality related to a XR device. Static Properties Property Description fovZoomFactor Zooms the XR projection. refreshRate Refresh rate of the display in Hertz. Static Methods Method Description Disable...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b9e27f838f35
unity_docs
scripting
What is `AndroidDeviceFilterData.driverVersionString` in Unity? Explain its purpose and usage.
AndroidDeviceFilterData.driverVersionString public string driverVersionString ; Description Vulkan device driver version. Enter the version number in either of the following formats: MajorVersion.MinorVersion.PatchVersion where MinorVersion and PatchVersion are optional. For example, 0.676.0 . Hexadecim...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ef0b8d642ee3
unity_docs
rendering
Explain 'Search assets with the Project search provider' in Unity.
Use the Project search provider to search all assets in your project. ## Query syntax Provider token: p: (for Project ) ## Query examples Query example Description p: t=Texture width>=4096 Find all textures bigger than 4K. p: t=Material shader=Assets/Personal/Shaders/PBR_StandardSand.shadergraph Find all materials ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_412713a870f0
unity_docs
physics
In Unity's 'Get started with Unity', what is 'Install the Unity Editor' and how does it work?
The main way to download and install the Unity Editor is through the Unity Hub . For more information on the different ways of installing Unity, refer to Install Unity . Once you have installed the Editor, familiarize yourself with the Editor interface . It contains all the windows you need to manage and create gamepla...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a741cdc23f2a
unity_docs
performance
Explain 'Adding profiling information to your code introduction' in Unity.
By default, the Profiler window displays information about Unity’s native code. It uses built-in profiler markers to organize and divide up the performance data it collects. You can add profiler markers to your own code to make timings spent in these areas visible in the Profiler window with the ProfilerMarker API . Yo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_194fa796d878
unity_docs
math
What is `HandleUtility.DistancePointToLineSegment` in Unity? Explain its purpose and usage.
HandleUtility.DistancePointToLineSegment Declaration public static float DistancePointToLineSegment ( Vector2 p , Vector2 a , Vector2 b ); Description Distance from a point p in 2d to a line segment defined by two points a and b .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8bc67bf05e2f
unity_docs
rendering
What is `Rendering.RayTracingAccelerationStructure.UpdateInstanceID` in Unity? Explain its purpose and usage.
RayTracingAccelerationStructure.UpdateInstanceID Declaration public void UpdateInstanceID ( Renderer renderer , uint instanceID ); Parameters Parameter Description renderer The Renderer associated with the ray tracing instance. instanceID The new instance ID. Description Updates the instance ID of a ra...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1587a28bc98d
unity_docs
physics
What is `ColliderDistance2D.isOverlapped` in Unity? Explain its purpose and usage.
ColliderDistance2D.isOverlapped public bool isOverlapped ; Description Gets whether the distance represents an overlap or not. The distance can be positive indicating that the Collider2D are separated (not overlapped), zero indicating that they are touching (but not overlapped) or negative indicating that...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c470ed0388f9
unity_docs
physics
What is `RotationDriveMode` in Unity? Explain its purpose and usage.
RotationDriveMode enumeration Description Control ConfigurableJoint 's rotation with either X & YZ or Slerp Drive. Properties Property Description XYAndZ Use XY & Z Drive. Slerp Use Slerp drive.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4f714020d858
unity_docs
ui
Explain 'RadioButtonGroup' in Unity.
A RadioButtonGroup offers a single selection out of a logical group of radio buttons. Selecting one cancels the others. RadioButtonGroup is similar to a DropdownField except that it exposes all choices in the UI. Note : To align an element with other fields in an Inspector window, simply apply the.unity-base-field__ali...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ae226ff15d76
unity_docs
networking
In Unity's 'Connect the profiler to UWP', what is 'Connect the Unity profiler' and how does it work?
To connect the Unity profiler to a running Universal Windows application, perform the following steps: Go to Edit > Project Settings > Player . Select the Publishing Settings > Capabilities section. Enable Private Networks Capability . Enable Internet (Client & Server) Capability . If you’ve already enabled the Autocon...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cf8008503eab
unity_docs
scripting
Give me an overview of the `AudioChorusFilter` class in Unity.
AudioChorusFilter class in UnityEngine / Inherits from: Behaviour / Implemented in: UnityEngine.AudioModule Description The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect. The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The outpu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aa45399fa7bc
unity_docs
editor
What is `Unity.CodeEditor.CodeEditor` in Unity? Explain its purpose and usage.
CodeEditor class in Unity.CodeEditor Description Handles interaction with the code editor. Static Properties Property Description CurrentEditorPath The path to the external code editor that Unity uses used to open script assets. Editor A singleton instance of CodeEditor. The Unity Editor references this insta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d2ece3b469b8
unity_docs
rendering
Show me a Unity C# example demonstrating `Camera.stereoTargetEye`.
argetEye are found in the StereoTargetEyeMask enum. Every Camera renders to the Main Game Window by default. If you do not want to see the content from this Camera in the Main Game Window, use a Camera with a higher depth value than this Camera, or set the Camera's showDeviceView value to false. This API is only avai...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_036156792748
unity_docs
animation
Show me a Unity C# example demonstrating `UIElements.IVisualElementScheduler`.
cheduledItem.Every method. To remove the scheduler, use the IVisualElementScheduledItem.Pause method. The scheduler is active only when the VisualElement is attached to a panel. Detaching the VisualElement from the panel pauses the scheduler, and reattaching it resumes the scheduler. Additional resources:...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_44863acade36_doc_3
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Notification that the screen projection of the resultant transformed point of this Positioner instance has changed.An app may hook to this event in order to respond to a change to a Positioner by accessing theupdated projected screen-space point via Positioner.TryGetScreenPoint.See also PositionerApi.OnPositionerScreen...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_0a0cde783d3b
unity_docs
scripting
What is `PackageManager.UI.IPackageManagerExtension.OnPackageAddedOrUpdated` in Unity? Explain its purpose and usage.
IPackageManagerExtension.OnPackageAddedOrUpdated Declaration public void OnPackageAddedOrUpdated (PackageInfo packageInfo ); Parameters Parameter Description packageInfo The package information. Description Called by the Package Manager UI when a package is added or updated.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_52ea2ec27084
unity_docs
physics
What is `ParticleSystemForceField.multiplyDragByParticleVelocity` in Unity? Explain its purpose and usage.
ParticleSystemForceField.multiplyDragByParticleVelocity public bool multiplyDragByParticleVelocity ; Description When using Drag, the drag strength will be multiplied by the speed of the particles if this toggle is enabled. Enabling this value results in a more physically accurate drag simulation. Additional r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c3af2a331213
unity_docs
rendering
What are the parameters of `LightTransport.RadeonRaysProbeIntegrator.SetProgressReporter` in Unity?
Description Set progress tracker. Set a BakeProgressState on the integrator. The integrator will report progress by updating the reporter while the integration is in progress. ``` var integrator = new RadeonRaysProbeIntegrator(); var progress = new BakeProgressState(); integrator.SetProgressReporter(progress); ``` Ho...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7f57c3cc0a2f
unity_docs
editor
What is `EditorPrefs.GetString` in Unity? Explain its purpose and usage.
EditorPrefs.GetString Declaration public static string GetString (string key ); Declaration public static string GetString (string key , string defaultValue = ""); Description Returns the value corresponding to key in the preference file if it exists. If the value doesn't exist, it will return defaul...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a229b52072d1
unity_docs
scripting
What is `XR.MeshInfo.ChangeState` in Unity? Explain its purpose and usage.
MeshInfo.ChangeState public XR.MeshChangeState ChangeState ; Description The change state (e.g., Added, Removed) of the tracked mesh. The ChangeState is relative to the last call to XRMeshSubsystem.TryGetMeshInfos . For example, a value of MeshChangeState.Added indicates the mesh has been added since th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2459c9029a35
unity_docs
scripting
Show me a Unity C# example demonstrating `HandleUtility.DistanceToCube`.
the cube. Returns float Distance from mouse to cube in pixels. Description Returns the distance in pixels from the mouse pointer to a cube. Calculates the screen space distance from the mouse pointer to a cube at given world space position with the given rotation and size . Returns zero when mouse pointer...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3a7ad76e52f7
unity_docs
scripting
What is `PlayerSettings.WSAImageType.UWPSquare310x310Logo` in Unity? Explain its purpose and usage.
PlayerSettings.WSAImageType.UWPSquare310x310Logo Description The image to display as the large tile in the start menu and Microsoft Store. The Universal Windows Platform asset file name for this is Square310x310Logo.png. For more information about application icons and logos, see Microsoft's documentation .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_555c5f390969
unity_docs
rendering
What is `AssetPostprocessor.OnPostprocessCubemap` in Unity? Explain its purpose and usage.
AssetPostprocessor.OnPostprocessCubemap(Cubemap) Description Add this function to a subclass to get a notification just before a cubemap texture has completed importing. Note that you should avoid modifying the TextureImporter settings in this manner as it would have no effect on the texture that is currently bein...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a5f5350a5b89
unity_docs
xr
Explain 'Interacting with web servers' in Unity.
The UnityWebRequest class and associated APIs provide a system for composing HTTP requests and handling HTTP responses. The Unity web request system allows Unity games to interact with web back ends. It also supports features such as chunked HTTP requests, streaming POST / PUT operations, and full control over HTTP hea...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a707d0c72763
unity_docs
rendering
What is `Camera.RemoveCommandBuffer` in Unity? Explain its purpose and usage.
Camera.RemoveCommandBuffer Declaration public void RemoveCommandBuffer ( Rendering.CameraEvent evt , Rendering.CommandBuffer buffer ); Parameters Parameter Description evt When to execute the command buffer during rendering. buffer The buffer to execute. Description Remove command buffer from execut...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ea1e08b0ea59
unity_docs
math
Explain 'Create a property visitor with low-level APIs' in Unity.
This example demonstrates how to create a property visitor with the low-level IPropertyBagVisitor and IPropertyVisitor interfaces. It produces the same outcome as the Create a property visitor with the PropertyVisitor class example but with a visitor that implements these interfaces rather than one that derives from Pr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fd856a0ac067
unity_docs
editor
Show me a Unity C# example demonstrating `Unity.Profiling.Editor.ProfilerCounterDescriptor.ctor`.
scriptor Constructor Declaration public ProfilerCounterDescriptor (string name , Unity.Profiling.ProfilerCategory category ); Parameters Parameter Description name The name of the Profiler counter to describe. A string. category The category of the Profiler counter to describe. A ProfilerCategory . De...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a8569b00670d
unity_docs
rendering
Explain 'Branch based on Unity version' in Unity.
UNITY_VERSION contains the numeric value of the Unity version. This can be used for version comparisons if you need to write shaders that use different built-in shader functionality. For example, use #if UNITY_VERSION >= 60000000 if you want the preprocessor check to pass only on Unity version 6.0 or later. ## Unity 6...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9815698691ac
unity_docs
scripting
What is `IMGUI.Controls.MultiColumnHeader.OnVisibleColumnsChanged` in Unity? Explain its purpose and usage.
MultiColumnHeader.OnVisibleColumnsChanged Declaration protected void OnVisibleColumnsChanged (); Description Called when the number of visible column changes and dispatches the visibleColumnsChanged event. Can be overridden to control the dispatching of the visibleColumnsChanged event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_619bf6148176
unity_docs
networking
What is `Android.AndroidConfiguration.screenLayoutRound` in Unity? Explain its purpose and usage.
AndroidConfiguration.screenLayoutRound public Android.AndroidScreenLayoutRound screenLayoutRound ; Description Mirrors the Android property screenLayout based on the SCREENLAYOUT_ROUND_MASK value. For information about this property, refer to the Android developer documentation on screenLayout and SCRE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_01174bd9eb6e
unity_docs
scripting
Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.As`.
pe. Use this method for direct type conversions, such as during low-level memory operations or when you interact with unmanaged code where type safety is not enforced. Apply caution when you use this method. Improper casts may lead to runtime exceptions or undefined behavior if the types are incompatible. This method b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0bd9c186d2d2
unity_docs
physics
Explain 'Introduction to character control' in Unity.
The character in a first- or third-person game usually needs some collision-based physics so that it doesn’t fall through the floor or walk through walls. In many applications, the character’s acceleration and movement are intentionally not physically realistic, so that the character can accelerate, brake and change di...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8d59b2215b54
unity_docs
physics
Explain 'Introduction to Terrain colliders' in Unity.
Terrain colliders match the shape of a Terrain exactly, for extremely accurate Terrain collision simulation. The Terrain collider is the most accurate collider type for Terrains. ## Construction of a Terrain collider Unlike primitive colliders and Mesh colliders , Terrain colliders are heightmap-based. PhysX generate...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4b5e620d53c9
unity_docs
rendering
What is `MaterialPropertyBlock.HasVector` in Unity? Explain its purpose and usage.
MaterialPropertyBlock.HasVector Declaration public bool HasVector (string name ); Declaration public bool HasVector (int nameID ); Parameters Parameter Description name The name of the property. nameID The name ID of the property. Use Shader.PropertyToID to get this ID. Returns bool Returns true...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_832d79ecf143
unity_docs
math
What is `Rendering.RayTracingShader` in Unity? Explain its purpose and usage.
RayTracingShader class in UnityEngine.Rendering / Inherits from: Object / Implemented in: UnityEngine.CoreModule Description A shader for GPU ray tracing. This shader should contain at least a raygeneration shader. Properties Property Description maxRecursionDepth The maximum number of ray bounces this ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d453595396aa
unity_docs
physics
What is `Physics.interCollisionDistance` in Unity? Explain its purpose and usage.
Physics.interCollisionDistance public static float interCollisionDistance ; Description Sets the minimum separation distance for cloth inter-collision. Cloth particles closer than this distance that belong to different Cloth objects will be separated.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2dc818a96ee5
unity_docs
rendering
What is `Video.VideoPlayer.targetCameraAlpha` in Unity? Explain its purpose and usage.
VideoPlayer.targetCameraAlpha public float targetCameraAlpha ; Description Overall transparency level of the target camera plane video. This level, in range [0.0, 1.0], is applied in addition of the transparency that may be embedded in the video frames.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1d36046f022d
unity_docs
ui
What is `PlayerSettings.iOS.hideHomeButton` in Unity? Explain its purpose and usage.
PlayerSettings.iOS.hideHomeButton public static bool hideHomeButton ; Description Specifies whether the home button should be hidden in the iOS build of this application. On iPhone X the home button is implemented as a system gesture (swipe up from the bottom edge of the screen). The location of this virtual b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_398ca44b8c9a
unity_docs
editor
What is `InitializeOnEnterPlayModeAttribute` in Unity? Explain its purpose and usage.
InitializeOnEnterPlayModeAttribute class in UnityEditor Description Allow an editor class method to be initialized when Unity enters Play Mode. Use to reset static fields in Editor classes on Enter Play Mode without Domain Reload. ```csharp using UnityEngine; using UnityEditor;class MyAnotherClass { static int ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f3ea0a2466ba_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Custom class for interfacing with saved data on disk. Also keeps a "cache" of game dataso that it isn't constantly reading disk, which is much slower.This also means that you need to manually save when appropriate, as newest information isalways in this class, not on the disk. Signature: ```csharp private static class...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_05c5d5b503be
unity_docs
scripting
Show me a Unity C# example demonstrating `Rigidbody.freezeRotation`.
Rigidbody.freezeRotation public bool freezeRotation ; Description Controls whether physics will change the rotation of the object. If freezeRotation is enabled, the rotation is not modified by the physics simulation. This is useful for creating first person shooters, because the player needs full control of th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7e94e3e8f7b4
unity_docs
editor
What is `BuildPipeline.BuildAssetBundles` in Unity? Explain its purpose and usage.
BuildPipeline.BuildAssetBundles Declaration public static AssetBundleManifest BuildAssetBundles ( BuildAssetBundlesParameters buildParameters ); Parameters Parameter Description buildOptions Configuration of the build. Returns AssetBundleManifest The manifest summarizing all AssetBundles generated by ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82aafa71e681
unity_docs
editor
Show me a Unity C# example demonstrating `VersionControl.Provider.GetActivePlugin`.
Provider.GetActivePlugin Declaration public static VersionControl.Plugin GetActivePlugin (); Description Gets the current, user selected verson control Plugin . ```csharp using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;public class EditorScript : MonoB...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_14abb063e93a
unity_docs
editor
What is `Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr` in Unity? Explain its purpose and usage.
NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr Declaration public static void* GetUnsafeReadOnlyPtr (NativeArray<T> nativeArray ); Declaration public static void* GetUnsafeReadOnlyPtr (ReadOnly<T> nativeArray ); Parameters Parameter Description nativeArray The NativeArray to check. Returns void* The ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_61e3e38d65f1
unity_docs
ui
What is `SettingsProvider.OnTitleBarGUI` in Unity? Explain its purpose and usage.
SettingsProvider.OnTitleBarGUI Declaration public void OnTitleBarGUI (); Description Use this function to override drawing the title for the SettingsProvider using IMGUI. This allows you to add custom UI (such as a toolbar button) next to the title. AssetSettingsProvider uses this mecanism to display the "add ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_49632a48eaed
unity_docs
rendering
What is `EditorUtility.SetCameraAnimateMaterialsTime` in Unity? Explain its purpose and usage.
EditorUtility.SetCameraAnimateMaterialsTime Declaration public static void SetCameraAnimateMaterialsTime ( Camera camera , float time ); Description Sets the global time for this camera to use when rendering. If EditorUtility.SetCameraAnimateMaterials is true for the given Camera , this is the value that ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f5f6127a8399
unity_docs
scripting
What is `Search.SearchMonitorView.Invalidate` in Unity? Explain its purpose and usage.
SearchMonitorView.Invalidate Declaration public void Invalidate ( Search.PropertyDatabaseRecordKey recordKey ); Parameters Parameter Description recordKey Property key. Description Mark a document property to be invalided.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f464871c978b
unity_docs
physics
What is `IMGUI.Controls.JointAngularLimitHandle.yMin` in Unity? Explain its purpose and usage.
JointAngularLimitHandle.yMin public float yMin ; Description Returns or specifies the minimum angular motion about the y-axis. The value returned by this property depends on the current value of the yMotion property. If it is ConfigurableJointMotion.Locked , then it will always return 0. If it is Configurab...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_43432fc108e4
unity_docs
scripting
What is `ReflectionProbe.IsFinishedRendering` in Unity? Explain its purpose and usage.
ReflectionProbe.IsFinishedRendering Declaration public bool IsFinishedRendering (int renderId ); Parameters Parameter Description renderId An integer representing the RenderID as returned by the RenderProbe method. Returns bool True if the render has finished, false otherwise. Additional resources: ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a8f4e622c175
unity_docs
scripting
What is `Gizmos.DrawCube` in Unity? Explain its purpose and usage.
Gizmos.DrawCube Declaration public static void DrawCube ( Vector3 center , Vector3 size ); Description Draw a solid box at center with size . ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { // Draw a semitransparent red c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ac4f0a09fe0a
unity_docs
rendering
What is `Rendering.GraphicsSettings` in Unity? Explain its purpose and usage.
GraphicsSettings class in UnityEngine.Rendering / Inherits from: Object / Implemented in: UnityEngine.CoreModule Description Script interface for Graphics Settings . Static Properties Property Description allConfiguredRenderPipelines An array containing the RenderPipelineAsset instances that describe the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1ce422bd052b
unity_docs
rendering
Explain 'Search expressions' in Unity.
Search expressions allow you to add to the search query language to express complex queries that cross-reference multiple providers, for example, to search for all objects in a scene that use a shader that doesn’t compile. Search expressions can be chained together to transform or perform set manipulations on Search It...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_923ba66e3a00
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormatUtility.IsUIntFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.IsUIntFormat Declaration public static bool IsUIntFormat ( Experimental.Rendering.GraphicsFormat format ); Description Returns true if the format is an unsigned and integer format. Returns false otherw...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_174a23b53026
unity_docs
math
What is `IMGUI.Controls.PrimitiveBoundsHandle.Axes` in Unity? Explain its purpose and usage.
Axes enumeration Description A flag enumeration for specifying which axes on a PrimitiveBoundsHandle object should be enabled. Properties Property Description None No axes. X X-axis (bit 0). Y Y-axis (bit 1). Z Z-axis (bit 2). All All axes.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_224e825b340a
unity_docs
math
What is `Experimental.Rendering.GraphicsStateCollection.GraphicsState` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsState struct in UnityEngine.Experimental.Rendering / Implemented in: UnityEngine.CoreModule Description A graphics state identifies a specific rendering configuration. Modern graphics APIs (i.e. Metal, D3D12, Vulkan)...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bb773566bb91
unity_docs
editor
Show me a Unity C# example demonstrating `AndroidAssetPackImporter.GetAllImporters`.
AndroidAssetPackImporter.GetAllImporters Declaration public static AndroidAssetPackImporter[] GetAllImporters (); Returns AndroidAssetPackImporter[] Returns an array with all Android asset pack importers. Description Gets all Android asset pack importers. ```csharp using UnityEditor; using UnityEngine;pub...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_48446d83742d
unity_docs
editor
What is `AssetDatabase.CanOpenAssetInEditor` in Unity? Explain its purpose and usage.
AssetDatabase.CanOpenAssetInEditor Declaration public static bool CanOpenAssetInEditor (int instanceID ); Parameters Parameter Description instanceID The instance ID of the asset. Returns bool Returns true if Unity can successfully open the asset in the Editor, otherwise returns false. Description Ch...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9cd19374d7da
unity_docs
scripting
What is `Physics.IgnoreCollision` in Unity? Explain its purpose and usage.
Physics.IgnoreCollision Declaration public static void IgnoreCollision ( Collider collider1 , Collider collider2 , bool ignore = true); Parameters Parameter Description collider1 Any collider. collider2 Another collider you want to have collider1 to start or stop ignoring collisions with. ignore ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e1e57ca0ecb
unity_docs
editor
What is `AssetDatabase.ClearImporterOverride` in Unity? Explain its purpose and usage.
AssetDatabase.ClearImporterOverride Declaration public static void ClearImporterOverride (string path ); Parameters Parameter Description path Project relative path for the asset. Description Clears the importer override for the asset. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Asse...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_758fad246fc7
unity_docs
scripting
What is `TerrainTools.SculptIndex` in Unity? Explain its purpose and usage.
SculptIndex enumeration Description The index at which you should place the sculpt tools in the Terrain Tools overlay. Properties Property Description PaintHeight The index at which you should place the Paint Height sculpt tool in the Terrain Tools overlay. SetHeight The index at which you should place the Set...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_74f72b38b7e0
unity_docs
editor
Show me a Unity C# example demonstrating `HandleUtility.PickGameObject`.
vely considered for selection. If null, all GameObjects in open scenes are eligible for selection. Returns GameObject The GameObject that is under the requested position. Description Pick game object closest to specified position. HandleUtility.PickGameObject must not be called during a repaint. In most cases ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4b0df78e098
unity_docs
physics
What is `PhysicsShapeGroup2D.AddPolygon` in Unity? Explain its purpose and usage.
PhysicsShapeGroup2D.AddPolygon Declaration public int AddPolygon (List<Vector2> vertices ); Parameters Parameter Description vertices A list of vertices that represent a continuous set of edges of a convex polygon with each vertex connecting to the following vertex to form each edge. The final vertex implici...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_544c092467b9
unity_docs
xr
What are the parameters of `LightTransport.IProbeIntegrator.SetProgressReporter` in Unity?
Description Configures progress tracking for integration operations. Sets up progress reporting for long-running integration operations. The integrator updates the progress state during execution, allowing external systems to display progress information and handle cancellation requests. The progress reporter provides:...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_95d39632ea12
unity_docs
scripting
What is `Unity.Hierarchy.HierarchyNodeTypeHandlerBase` in Unity? Explain its purpose and usage.
HierarchyNodeTypeHandlerBase class in Unity.Hierarchy / Implemented in: UnityEngine.HierarchyCoreModule Description Provides a base class for hierarchy node type handlers. Properties Property Description CommandList Get the HierarchyCommandList associated with this handler. Hierarchy Get the Hierar...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8a009f5b1775
unity_docs
scripting
What is `Unity.Hierarchy.Hierarchy.GetChild` in Unity? Explain its purpose and usage.
Hierarchy.GetChild Declaration public Unity.Hierarchy.HierarchyNode GetChild (ref Unity.Hierarchy.HierarchyNode node , int index ); Parameters Parameter Description node The hierarchy node. index The child index. Returns HierarchyNode A hierarchy node. Description Gets the child node at the s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_967a6307b5d9_doc_8
github
scripting
What does `GetTileAnimationData` do in this Unity script? Explain its purpose and signature.
Retrieves any tile animation data from the scripted tile.Position of the Tile on the Tilemap.The Tilemap the tile is present on.Data to run an animation on the tile.Whether the call was successful. Signature: ```csharp public override bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationDa...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_3768f8b9d918
unity_docs
scripting
What is `UIElements.DataBinding.ApplyConverterGroupToUI` in Unity? Explain its purpose and usage.
DataBinding.ApplyConverterGroupToUI Declaration public void ApplyConverterGroupToUI ( UIElements.ConverterGroup group ); Parameters Parameter Description group The converter group. Description Applies a ConverterGroup to this binding that will be used when converting data between a data source to a UI...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_024df8d81102_doc_0
github
scripting
What does `CreateChild` do in this Unity script? Explain its purpose and signature.
Creates a new GameObject as a child transform.The desired GameObject nameThe new GameObject Signature: ```csharp public static GameObject CreateChild(this GameObject parent, string name = "GameObject") ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_bb0659ca3166
unity_docs
editor
What is `Profiling.HierarchyFrameDataView.ViewModes` in Unity? Explain its purpose and usage.
ViewModes enumeration Description The ViewModes enum defines data aggregation rules. Properties Property Description Default Sets the View mode to raw hierarchy which represents each sample by an individual item. MergeSamplesWithTheSameName Merges and aggregates samples with the same name into a single hierarc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_74ca808753f2
unity_docs
scripting
What is `SystemInfo.supportedRenderTargetCount` in Unity? Explain its purpose and usage.
SystemInfo.supportedRenderTargetCount public static int supportedRenderTargetCount ; Description How many simultaneous render targets (MRTs) are supported? (Read Only) Additional resources: Graphics.SetRenderTarget .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b2e34bef3cc6
unity_docs
scripting
What is `UIElements.Experimental.PointerUpLinkTagEvent.Init` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. PointerUpLinkTagEvent.Init Declaration protected void Init (); Description Resets the event members to their initial values.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2669095d2ac2
unity_docs
rendering
What is `Rendering.SortingCriteria.CommonOpaque` in Unity? Explain its purpose and usage.
SortingCriteria.CommonOpaque Description Typical sorting for opaque objects. This is the same as SortingLayer , RenderQueue , QuantizedFrontToBack , OptimizeStateChanges , CanvasOrder flags combined. Additional resources: DrawingSettings.sorting, ScriptableRenderContext.DrawRenderers.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7bd4504e5e61
github
scripting
Write a Unity Editor script for Vector2Parameter Drawer
```csharp using System.Reflection; using UnityEditor; using UnityEngine; public class Vector2ParameterDrawer : MethodParameterDrawer { public override void InitializeParameter(ref object param, ParameterInfo propertyInfo) { param = Vector2.zero; } public override void DrawParameter(ref object para...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_b5eb5c575f0a
unity_docs
scripting
What is `Experimental.Rendering.ScriptableBakedReflectionSystem.Clear` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ScriptableBakedReflectionSystem.Clear Declaration public void Clear (); Description Clear the state of ScriptableBakedReflectionSystem. This implementation does nothing. Override this method in your own implementation to cle...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e3f5a512eceb
unity_docs
rendering
What is `Rendering.RenderTargetBlendState.destinationColorBlendMode` in Unity? Explain its purpose and usage.
RenderTargetBlendState.destinationColorBlendMode public Rendering.BlendMode destinationColorBlendMode ; Description Blend factor used for the color (RGB) channel of the destination. Additional resources: ShaderLab: Blending .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c2229ce804fd
github
scripting
Write a Unity C# MonoBehaviour script called AI State Machine
```csharp using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Goon.AI { public class AIStateMachine : MonoBehaviour { #if UNITY_EDITOR [ContextMenu("Launch Editor")] private void LaunchEditor() { StateMachineEditor.LaunchEditor(t...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_24795165acea
unity_docs
scripting
What is `ObjectNames.GetDragAndDropTitle` in Unity? Explain its purpose and usage.
ObjectNames.GetDragAndDropTitle Declaration public static string GetDragAndDropTitle ( Object obj ); Description Drag and drop title for an object. Additional resources: ObjectNames.GetInspectorTitle , ObjectNames.GetClassName .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3abf4fb573ab
unity_docs
scripting
What is `LensFlare.brightness` in Unity? Explain its purpose and usage.
LensFlare.brightness public float brightness ; Description The strength of the flare. This controls the size and brightness of the flare elements. Additional resources: Lens flare component , flare assets . ```csharp using UnityEngine;public class Example : MonoBehaviour { // Increments the strenght of the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_376d0160831f
unity_docs
animation
What is `Playables.PlayableExtensions` in Unity? Explain its purpose and usage.
PlayableExtensions class in UnityEngine.Playables / Implemented in: UnityEngine.CoreModule Description Extensions for all the types that implements IPlayable . Extension methods are static methods that can be called as if they were instance methods on the extended type. ```csharp using UnityEngine; using Unit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6904a8f250f2
unity_docs
rendering
What is `XR.XRDisplaySubsystem.GetRenderTextureForRenderPass` in Unity? Explain its purpose and usage.
XRDisplaySubsystem.GetRenderTextureForRenderPass Declaration public RenderTexture GetRenderTextureForRenderPass (int renderPass ); Parameters Parameter Description renderPass The render pass index to get the render texture for. Returns RenderTexture The render texture associated with that render pass, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1f3e6a673cc9
unity_docs
rendering
What is `Experimental.Rendering.GraphicsFormatUtility` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility class in UnityEngine.Experimental.Rendering / Implemented in: UnityEngine.CoreModule Description This utility class contains helper functions that enable you to query properties of a TextureFormat , Re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_402462707b94
unity_docs
rendering
What is `EditorUtility.SaveFilePanel` in Unity? Explain its purpose and usage.
EditorUtility.SaveFilePanel Declaration public static string SaveFilePanel (string title , string directory , string defaultName , string extension ); Parameters Parameter Description title The title of the window to display. directory The working directory that this dialog opens on. defaultName The p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d00688ba0089
unity_docs
scripting
Give me an overview of the `VerticalWrapMode` class in Unity.
VerticalWrapMode enumeration Description Wrapping modes for text that reaches the vertical boundary. Properties Property Description Truncate Text will be clipped when reaching the vertical boundary. Overflow Text well continue to generate when reaching vertical boundary.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b91ca30652f4
unity_docs
math
What is `Physics.BoxCast` in Unity? Explain its purpose and usage.
Physics.BoxCast Declaration public static bool BoxCast ( Vector3 center , Vector3 halfExtents , Vector3 direction , Quaternion orientation = Quaternion.identity, float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTrigge...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f5c6b6f29e7
unity_docs
ui
What is `UIElements.VisualElement.Hierarchy.Index_operator` in Unity? Explain its purpose and usage.
VisualElement.Hierarchy.this[int] public UIElements.VisualElement this[int] ; Parameters Parameter Description key The index of the child Returns VisualElement The VisualElement at this index Description Returns the element at the specified index in the hierarchy Throws an IndexOutOfRangeExce...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d21c1d522b91
unity_docs
rendering
In Unity's 'Lighting configuration workflow', what is 'Choose a render pipeline' and how does it work?
Unity provides render pipelines that differ in customization and lighting features: Built-in Render Pipeline (not scriptable) Universal Render Pipeline (URP) High-Definition Render Pipeline (HDRP) Custom Scriptable Render Pipeline (SRP) For more information on render pipeline selection, refer to choose a render pipelin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_15fa210bfd5f
unity_docs
scripting
Give me an overview of the `AvatarMask` class in Unity.
AvatarMask class in UnityEngine / Inherits from: Object / Implemented in: UnityEngine.AnimationModule Description AvatarMask is used to mask out humanoid body parts and transforms. They can be used when importing animation or in an animator controller layer. Properties Property Description transformCount...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_79b724c2e025
unity_docs
scripting
What is `ParticleSystemAnimationMode.Sprites` in Unity? Explain its purpose and usage.
ParticleSystemAnimationMode.Sprites Description Use a list of sprites to construct a sequence of animation frames. Defines the sprites that are added to Texture Sheet Animation. Additional resources: ParticleSystemAnimationMode.Grid ```csharp using UnityEngine;// A particle sprite example. // The gameobject this ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.