id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_9b894f82c706 | unity_docs | scripting | What is `AI.NavMeshLinkInstance` in Unity? Explain its purpose and usage. | NavMeshLinkInstance
struct in
UnityEngine.AI
/
Implemented in:
UnityEngine.AIModule
Description
Represents a link available for pathfinding.
You obtain a valid object when you call
NavMesh.AddLink
to create one specific link in the navigation system. Conversely, you need to pass it into
NavMesh.RemoveLink
t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e02f7207f946 | unity_docs | editor | Explain 'Unity for first-time users' in Unity. | If you’re new to Unity, this section provides resources you need to get started. It includes step-by-step guidance on creating your first project, choosing between 2D and 3D development, and understanding key concepts in the Unity Editor. You can also find best practice guides that help you build skills: from the basic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_754f5c1f91e6 | unity_docs | rendering | What is `Vector4.operator_Vector2` in Unity? Explain its purpose and usage. | Vector4.Vector4
Description
Converts a
Vector2
to a Vector4.
Vector2s can be implicitly converted to Vector4 (z and w is set to zero in the result).
```csharp
using UnityEngine;
using System.Collections.Generic;
public class ExampleScript : MonoBehaviour
{
void Start()
{
Renderer renderer = GetComponent<Rende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0125a3d2384a | unity_docs | editor | What is `IHasCustomMenu` in Unity? Explain its purpose and usage. | IHasCustomMenu
interface in
UnityEditor
Description
Defines a method to add custom menu items to an Editor Window.
Public Methods
Method
Description
AddItemsToMenu
Adds your custom menu items to an Editor Window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d138fae0c8e1 | unity_docs | scripting | Explain 'Prevent Unity stripping GPU instancing shaders in the Built-In Render Pipeline' in Unity. | Unity generates Surface shaders with instancing variants by default, unless you specify noinstancing in the
#pragma
directive. Unity ignores uses of #pragma multi_compile_instancing in a
surface shader
.
Unity’s Standard and StandardSpecular shaders have instancing support by default, but with no per-instance propertie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e36d08e179bb | unity_docs | editor | What are the parameters of `AssetDatabase.LoadAssetByGUID` in Unity? | Returns Object The asset matching the parameters. Description Loads an asset object of type type by given GUID assetGUID . A GUID (Globally Unique Identifier) is a 128-bit value used to uniquely identify assets, such as scenes, prefabs, and other files, within a Unity project Note: This returns only an asset object tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c545ca629f3a | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.ResolveIsValid`. | Provider.ResolveIsValid
Declaration
public static bool
ResolveIsValid
(
VersionControl.AssetList
assets
);
Parameters
Parameter
Description
assets
The list of asset to be resolved.
Description
Tests if any of the assets in the list have the conflicted state and can be resolved.
Returns true if one or mor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cb62baf9e931 | unity_docs | scripting | Explain 'Web Build folder' in Unity. | When you build your Web application, Unity creates a Build folder with all files necessary to run your application in a web browser.
## Build folder structure
The Build folder has the name you specify in the
Build Profiles
window. The folder contains the following files, where
[ExampleBuild]
represents the name of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c36a05d4cf8e | unity_docs | editor | What is `MouseCursor.MoveArrow` in Unity? Explain its purpose and usage. | MouseCursor.MoveArrow
Description
Arrow with the move symbol next to it for the sceneview.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db0ee9d80245 | unity_docs | scripting | Give me an overview of the `ModelImporterTangents` class in Unity. | ModelImporterTangents
enumeration
Description
Vertex tangent generation options for
ModelImporter
.
Tangentss can either be imported from model file, calculated by Unity using several methods (default is MikkTSpace), or not included into imported mesh at all. Vertex tangents are most often used for normal/bump ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f3162ad8077b | github | scripting | Write a Unity C# XR/VR script for Player Input_Interactor | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class PlayerInput_Interactor : MonoBehaviour
{
public PlayerInput.HandSource hand;
public Rigidbody xrRigRigidbody;
public PlayerClimb climbScript;
public VelocitiesFro... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_b8e1813c6903 | unity_docs | editor | What is `PlayerSettings.enableMetalAPIValidation` in Unity? Explain its purpose and usage. | PlayerSettings.enableMetalAPIValidation
public static bool
enableMetalAPIValidation
;
Description
Enables Metal API validation in the Editor.
When this option is set and the current graphics API is Metal, the usage of the Metal API is validated in the editor and any issues are reported to console. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77ab46073232 | unity_docs | math | What is `Vector2.LerpUnclamped` in Unity? Explain its purpose and usage. | Vector2.LerpUnclamped
Declaration
public static
Vector2
LerpUnclamped
(
Vector2
a
,
Vector2
b
,
float
t
);
Description
Linearly interpolates between vectors
a
and
b
by
t
.
When
t
= 0 returns
a
.
When
t
= 1 return
b
.
When
t
= 0.5 returns the midpoint of
a
and
b
.
Additional resources... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eee0c2c3a6a4 | unity_docs | math | What is `Unity.Hierarchy.Hierarchy.GetChildren` in Unity? Explain its purpose and usage. | Hierarchy.GetChildren
Declaration
public HierarchyNode[]
GetChildren
(ref
Unity.Hierarchy.HierarchyNode
node
);
Parameters
Parameter
Description
node
The hierarchy node.
Returns
HierarchyNode[]
An array of hierarchy nodes.
Description
Gets the child nodes of a hierarchy node.
Declaration
public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd5125728144 | unity_docs | physics | What is `Joint` in Unity? Explain its purpose and usage. | Joint
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.PhysicsModule
Description
Joint is the base class for all joints.
Additional resources:
CharacterJoint
,
HingeJoint
,
SpringJoint
,
FixedJoint
,
ConfigurableJoint
.
Properties
Property
Description
anchor
The Position ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_33bee68e9650 | unity_docs | scripting | Explain 'Introducing Android' in Unity. | Android
is a popular open-source operating system for smartphones and tablets. Unity includes native support for the Android platform which means you can use Unity and its tools to create and deliver 2D and 3D applications for Android.
Before you begin to develop an Android application in Unity, familiarize yourself wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da78bb7cc56f | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.TextCursorPlacement`. | TextCursorPlacement
enumeration
Description
Where to place the cursor in the text. (see
ISearchView.SetSearchText
).
```csharp
[MenuItem("Examples/ISearchView/SetSearchText_WithCursorPosition")]
public static void SetSearchText_WithCursorPosition()
{
var view = SearchService.ShowContextual("asset");
view.SetSea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_501730903214 | unity_docs | input | Show me a Unity code example for 'Enable optional features for Embedded Linux'. | g
line:
[TIMING::STARTUP] log tag: Real: xxx ms | User: yyy ms
It contains the
log tag
,
wall time (xxx)
, and
cpu time (yyy)
in milliseconds since the player’s start time.
You can guard the code using
#if UNITY_EMBEDDED_LINUX_API ... #endif
.
Note:
Use the same terminology as the Time command to refer to wall vs. CPU ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c7df6f18a64 | unity_docs | scripting | What is `Experimental.GraphView.Scope.containedElements` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.containedElements
public IEnumerable<GraphElement>
containedElements
;
Description
The list of GraphElements contained by the Scope. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_8 | github | scripting | What does `GetPosition` do in this Unity script? Explain its purpose and signature. | Get the explicitly-set latitude and longitude coordinates of this Positioner.The position as a LatLong.
Signature:
```csharp
public LatLong GetPosition()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_d9c14f743c7b | unity_docs | xr | Show me a Unity C# example demonstrating `Caching.ready`. | Caching.ready
public static bool
ready
;
Description
Returns true if Caching system is ready for use.
```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;public class Example : MonoBehaviour
{
IEnumerator IsCachingReadyExample(string uri)
{
//Using this conditional says we wan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_137f26f72fd8 | unity_docs | rendering | What is `LightTransport.RadeonRaysWorld.SetIntegrationContext` in Unity? Explain its purpose and usage. | RadeonRaysWorld.SetIntegrationContext
Declaration
public void
SetIntegrationContext
(
LightTransport.IntegrationContext
context
);
Parameters
Parameter
Description
context
Integration context to set.
Description
Set integration context.
Set integration context on the world. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_470685c4d15b | unity_docs | scripting | What is `ParticleSystem.forceOverLifetime` in Unity? Explain its purpose and usage. | ParticleSystem.forceOverLifetime
public
ParticleSystem.ForceOverLifetimeModule
forceOverLifetime
;
Description
Script interface for the ForceOverLifetimeModule of a Particle System.
Apply forces to particles using this module. Forces are applied to the particle velocities on each frame.
Particle System modul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a73e555073c | unity_docs | scripting | What is `Time.realtimeSinceStartup` in Unity? Explain its purpose and usage. | Time.realtimeSinceStartup
public static float
realtimeSinceStartup
;
Description
The real time in seconds since the game started (Read Only).
In most cases, use
Time.realtimeSinceStartupAsDouble
, which offers more precision, particularly over extended periods of real-world time.
Refer to its documentation f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_142bd676ecae | github | scripting | Write a Unity C# script called Sorted Object List | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gilzoide.PrefabPool.Internal
{
/// <summary>
/// Object list with sorted addition, for O(log N) removal
/// </summary>
public class SortedObjectList<T> : IComparer<T>, IReadOnlyCollection<T>
where... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_44e563e90207 | unity_docs | rendering | Explain 'Writing Surface Shaders' in Unity. | Resources and techniques for writing Surface Shaders in the Built-In
Render Pipeline
, which are streamlined shaders that interact with lighting.
Page Description Introduction to Surface Shaders
Learn about how
Surface Shaders
let you write shaders in a streamlined way.
Surface Shader output structures
Understand the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee8ed8b2682e | unity_docs | scripting | Give me an overview of the `GradientColorKey` class in Unity. | GradientColorKey
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Color key used by Gradient.
Additional resources:
GradientAlphaKey
,
Gradient
.
Properties
Property
Description
color
Color of key.
time
Time of the key (0 - 1).
Constructors
Constructor
Description
GradientCo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9772a03b5fd6 | unity_docs | physics | What is `CharacterJoint.enableProjection` in Unity? Explain its purpose and usage. | CharacterJoint.enableProjection
public bool
enableProjection
;
Description
Brings violated constraints back into alignment even when the solver fails.
Projection is not a physical process and does not preserve momentum or respect collision geometry. It is best avoided if practical, but can be useful in improvi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89e23787855b | unity_docs | scripting | What is `Playables.PlayableBehaviour.OnGraphStop` in Unity? Explain its purpose and usage. | PlayableBehaviour.OnGraphStop
Declaration
public void
OnGraphStop
(
Playables.Playable
playable
);
Parameters
Parameter
Description
playable
The
Playable
that owns the current PlayableBehaviour.
Description
This function is called when the
PlayableGraph
that owns this PlayableBehaviour stops.
OnGrap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b62f924c270c | unity_docs | editor | What is `Unity.CodeEditor.CodeEditor.GetInstallationForPath` in Unity? Explain its purpose and usage. | CodeEditor.GetInstallationForPath
Declaration
public
Unity.CodeEditor.CodeEditor.Installation
GetInstallationForPath
(string
editorPath
);
Parameters
Parameter
Description
editorPath
The absolute path to an executable.
Returns
Installation
An
Installation
representation of the path.
Description
E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_349c9d91ee6d | unity_docs | scripting | What is `Rendering.SplashScreen` in Unity? Explain its purpose and usage. | SplashScreen
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Provides an interface to the Unity splash screen.
Static Properties
Property
Description
isFinished
Returns true once the splash screen has finished. This is once all logos have been shown for their specified dur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca893856762a | unity_docs | scripting | What is `Caching.GetAllCachePaths` in Unity? Explain its purpose and usage. | Caching.GetAllCachePaths
Declaration
public static void
GetAllCachePaths
(List<string>
cachePaths
);
Parameters
Parameter
Description
cachePaths
List of all the cache paths.
Description
Returns all paths of the cache in the cache list.
```csharp
using System.IO;
using System.Collections.Generic;
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f55f1970c1e7 | unity_docs | rendering | In Unity's 'SketchUp Import Settings window reference', what is 'Selecting SketchUp Nodes' and how does it work? | Unity supports the visibility setting in the SketchUp file for each node. If a node is hidden in the SketchUp file, Unity does not import the node by default. However, you can override this behavior by clicking the
Select Nodes
button to display the SketchUp node hierarchy in the
SketchUp Node Selection Dialog
window.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f972167acfb | unity_docs | scripting | What is `AwaitableCompletionSource.SetException` in Unity? Explain its purpose and usage. | AwaitableCompletionSource.SetException
Declaration
public void
SetException
(Exception
exception
);
Parameters
Parameter
Description
exception
Exception to raise in the continuation.
Description
Raise completion with an exception. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_485dc2b6933b | unity_docs | scripting | What is `AudioSource.SetScheduledEndTime` in Unity? Explain its purpose and usage. | AudioSource.SetScheduledEndTime
Declaration
public void
SetScheduledEndTime
(double
time
);
Parameters
Parameter
Description
time
Time in seconds.
Description
Changes the time at which a sound that has already been scheduled to play will end. Notice that depending on the timing not all rescheduling reques... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_717b3b90be27 | unity_docs | editor | What is `ProfilerWindow.GetFrameTimeViewSampleSelectionController` in Unity? Explain its purpose and usage. | ProfilerWindow.GetFrameTimeViewSampleSelectionController
Declaration
public
Profiling.IProfilerFrameTimeViewSampleSelectionController
GetFrameTimeViewSampleSelectionController
(string
moduleIdentifier
);
Parameters
Parameter
Description
moduleIdentifier
The identifier of the Profiler module whose selection... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d948b294dee | unity_docs | scripting | Give me an overview of the `DrivenRectTransformTracker` class in Unity. | DrivenRectTransformTracker
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A component can be designed to drive a RectTransform. The DrivenRectTransformTracker struct is used to specify which RectTransforms it is driving.
Driving a RectTransform means that the values of the driven Rec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d235a653518 | unity_docs | editor | Show me a Unity C# example demonstrating `RuntimePlatform.LinuxEditor`. | RuntimePlatform.LinuxEditor
Description
In the Unity editor on Linux.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.LinuxEditor)
{
Debug.Log("Do something ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67216288f5a5 | unity_docs | rendering | What is `Material.GetTexturePropertyNameIDs` in Unity? Explain its purpose and usage. | Material.GetTexturePropertyNameIDs
Declaration
public int[]
GetTexturePropertyNameIDs
();
Declaration
public void
GetTexturePropertyNameIDs
(List<int>
outNames
);
Parameters
Parameter
Description
outNames
IDs of all texture properties exposed on this material.
Returns
int[]
IDs of all texture proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22bc069e1a0f | unity_docs | scripting | What is `Animator.SetIKPositionWeight` in Unity? Explain its purpose and usage. | Animator.SetIKPositionWeight
Declaration
public void
SetIKPositionWeight
(
AvatarIKGoal
goal
,
float
value
);
Parameters
Parameter
Description
goal
The AvatarIKGoal that is set.
value
The translative weight.
Description
Sets the translative weight of an IK goal (0 = at the original animation before IK... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fb2caf30fd2 | unity_docs | scripting | What is `UIElements.CollectionViewController.GetItemForId` in Unity? Explain its purpose and usage. | CollectionViewController.GetItemForId
Declaration
public object
GetItemForId
(int
id
);
Parameters
Parameter
Description
id
The item ID.
Returns
object
The object in the source with this ID.
Description
Returns the item with the specified ID. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b93b07bf7361 | unity_docs | editor | What is `AssetImporters.AssetImportContext.DependsOnCustomDependency` in Unity? Explain its purpose and usage. | AssetImportContext.DependsOnCustomDependency
Declaration
public void
DependsOnCustomDependency
(string
dependency
);
Parameters
Parameter
Description
dependency
Name of dependency. You can use any name you like, but because these names are global across all your Assets, it can be useful to use a naming conve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cde33d537146 | unity_docs | rendering | What is `Terrain.reflectionProbeUsage` in Unity? Explain its purpose and usage. | Terrain.reflectionProbeUsage
public
Rendering.ReflectionProbeUsage
reflectionProbeUsage
;
Description
How reflection probes are used for terrain. See
ReflectionProbeUsage
.
If enabled and reflection probes are present in the Scene, a reflection texture will be picked for the terrain object and set as a unifo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_adc8067b5214 | unity_docs | editor | What is `EditorTools.IDrawSelectedHandles` in Unity? Explain its purpose and usage. | IDrawSelectedHandles
interface in
UnityEditor.EditorTools
Description
Implement this interface to draw handles when the selection contains a type targeted by an
EditorTool
.
Public Methods
Method
Description
OnDrawHandles
Implement this method to draw non-interactive handles when a custom editor tool is avail... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_038f2ccefdb6 | unity_docs | editor | What is `ArticulationBody.anchorRotation` in Unity? Explain its purpose and usage. | ArticulationBody.anchorRotation
public
Quaternion
anchorRotation
;
Description
Rotation of the anchor relative to this body.
Defined in this body's space.
Units of measurement - quaternions in Scripting and degrees in the Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6f438c594cd9 | unity_docs | rendering | In Unity's 'iOS authorizations in Unity', what is 'Send a request for authorization' and how does it work? | After you add the feature usage description, send a request for camera or microphone access using
Application.RequestUserAuthorization
method. The system displays a dialog describing the request for authorization.
For a code example that shows how to use this API, refer to
Application.RequestUserAuthorization
.
For inf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_835eab3f53b3 | unity_docs | math | Show me a Unity code example for 'Create a property visitor with low-level APIs'. | class
example but with a visitor that implements these interfaces rather than one that derives from
PropertyVisitor
.
## Create data and utility classes
Create the same Data and DebugUtilities classes as in the
Create a property visitor with the PropertyVisitor class
example.
Modify the DebugUtilities class to use th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_60656547a4d7 | unity_docs | rendering | Explain 'Introduction to the BatchRendererGroup API in URP' in Unity. | BRG is the perfect tool to:
Render DOTS
Entities
. For more information how Entities uses BRG, refer to
Entities Graphics Performance
.
Render a large number of environment objects where using individual GameObjects would be too resource-intensive. For example, procedurally-placed plants or rocks.
Render custom terrain... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3ace70cb6e91 | unity_docs | physics | In Unity's 'Profiler window reference', what is 'Default Profiler modules' and how does it work? | Use the dropdown to add or remove modules to the Profiler. Profiler modules display performance data over time on a frame-by-frame basis in the charts in the top half of the window.
When you select a profiler module its chart displays in the top half of the profiler window. The bottom half of the window contains a modu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4b312d8f5740 | github | scripting | Write a Unity C# MonoBehaviour script called Test Cases | ```csharp
using System.Collections.Generic;
using UnityEngine;
namespace CoreLibrary.Benchmarks.ComponentQueries
{
public sealed class TestComponent : MonoBehaviour
{
}
public static class TestCases
{
// inclusive bounds
private static Mapper AddComponentAtLevels<T>(int... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_c83b3920029f | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.GetColumnRect` in Unity? Explain its purpose and usage. | MultiColumnHeader.GetColumnRect
Declaration
public
Rect
GetColumnRect
(int
visibleColumnIndex
);
Parameters
Parameter
Description
visibleColumnIndex
Index of a visible column.
Description
Returns the header column Rect for a given visible column index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f53563401cf | unity_docs | rendering | What is `LightingSettings.lightmapMaxSize` in Unity? Explain its purpose and usage. | LightingSettings.lightmapMaxSize
public int
lightmapMaxSize
;
Description
The maximum size in pixels of an individual lightmap texture. (Editor only).
The default value is 1024. Values are squared, so a value of 1024 results in a maximum resolution of 1024 x 1024. Smaller lightmaps might also be generated inst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddaf7e1d7d30 | unity_docs | scripting | What is `Rendering.VirtualTexturing.Resolver.Dispose` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
Resolver.Dispose
Declaration
public void
Dispose
();
Description
Disposes this object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_626f014fcefc | unity_docs | math | What is `Rendering.RayTracingAccelerationStructure.GetSize` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.GetSize
Declaration
public ulong
GetSize
();
Returns
ulong
The total size of the acceleration structure in GPU memory in bytes.
Description
Returns the total size of this RayTracingAccelerationStructure in GPU memory in bytes.
Building the acceleration structure prior to th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_339eb2d93a7b | github | scripting | Write a Unity C# MonoBehaviour script called A Job Behaviour | ```csharp
using System;
using Gilzoide.UpdateManager.Jobs.Internal;
using UnityEngine;
namespace Gilzoide.UpdateManager.Jobs
{
/// <summary>
/// <see cref="MonoBehaviour"/> abstract class with automatic registration in <see cref="UpdateTransformJobManager{}"/>.
/// </summary>
/// <remarks>
/// Inst... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_3c8dff6bcb7c | unity_docs | scripting | What is `ModifiableContactPair.GetMaxImpulse` in Unity? Explain its purpose and usage. | ModifiableContactPair.GetMaxImpulse
Declaration
public float
GetMaxImpulse
(int
i
);
Parameters
Parameter
Description
i
Index of the contact point.
Returns
float
The maximum impulse that can be applied.
Description
Get the maximum impulse that the solver can apply at a particular contact point in thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45d712f3d441 | unity_docs | editor | What is `Search.SearchIndexer.Read` in Unity? Explain its purpose and usage. | SearchIndexer.Read
Declaration
public bool
Read
(Stream
stream
,
bool
checkVersionOnly
);
Parameters
Parameter
Description
stream
The stream to read the index from.
checkVersionOnly
If true, verifies the version of the index.
Returns
bool
Returns false if the version of the index is not supported.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c001c96f093a | unity_docs | rendering | In Unity's 'Rendering paths in Unity', what is 'Deferred' and how does it work? | The Deferred rendering path works in the following way:
Unity first creates a geometry buffer (G-buffer), which is a set of textures that stores data about the geometry and materials the camera sees.
Unity uses the data from the G-buffer to light all the GameObjects at once.
There are fewer limits on lighting, so GameO... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70f41beb1448 | unity_docs | rendering | What is `Cloth.sleepThreshold` in Unity? Explain its purpose and usage. | Cloth.sleepThreshold
public float
sleepThreshold
;
Description
Cloth's sleep threshold.
Sleep threshold is a linear speed of cloth particles, below which the whole cloth piece is going to fall asleep. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d6b35587e75 | unity_docs | rendering | What is `RenderTexture.useMipMap` in Unity? Explain its purpose and usage. | RenderTexture.useMipMap
public bool
useMipMap
;
Description
Render texture has mipmaps when this flag is set.
When set to
true
, rendering into this render texture will create and generate mipmap levels. By default
render textures don't have mipmaps. This flag can be used only on render textures
that have pow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f7f0b88777b | unity_docs | scripting | What is `iOS.Xcode.XcScheme.WriteToFile` in Unity? Explain its purpose and usage. | XcScheme.WriteToFile
Declaration
public void
WriteToFile
(string
path
);
Parameters
Parameter
Description
path
Path to write the project contents to.
Description
Writes the scheme contents to the specified file.
Set the path to the Unity project build folder containing your Xcode project using a post-proc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec9329c60c6f | unity_docs | math | What is `ModifiableContactPair.GetNormal` in Unity? Explain its purpose and usage. | ModifiableContactPair.GetNormal
Declaration
public
Vector3
GetNormal
(int
i
);
Parameters
Parameter
Description
i
Index of the contact point.
Returns
Vector3
Normal at the contact point.
Description
Get the normal at a particular contact point in this contact pair. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a439f8f21237 | unity_docs | scripting | What is `AndroidJNI.GetStaticIntField` in Unity? Explain its purpose and usage. | AndroidJNI.GetStaticIntField
Declaration
public static int
GetStaticIntField
(IntPtr
clazz
,
IntPtr
fieldID
);
Description
Returns the value of a static field of an object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_24aa17b9d3d2 | github | scripting | Write a Unity C# script called Controller Button | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VrBlocks
{
public class ControllerButton
{
public delegate void Event();
public Event OnPress;
public Event OnRelease;
public bool Down { get; private set; }
public bool... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_1014ad97dd34 | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.Angle`. | oat
Angle
(
Quaternion
a
,
Quaternion
b
);
Description
Returns the angle in degrees between two rotations
a
and
b
. The resulting angle ranges from 0 to 180.
Example: Think of two GameObjects (A and B) moving around a third GameObject (C). Lines from C to A and C to B create a triangle which can change ov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_30 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive seven or more arguments as part of its initialization process,with the twelfth one being an object of type . Type of the twelfth argument.
Signature:
```csharp
public interface ISeventhArgument<TSeventhArgument>
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_512bfb10a543 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.GetMetaInfo`. | SearchIndexer.GetMetaInfo
Declaration
public string
GetMetaInfo
(string
documentId
);
Parameters
Parameter
Description
documentId
Document id of the document.
Returns
string
Metadata of the document.
Description
Get metadata of a specific document.
```csharp
using System.IO;
using UnityEditor;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_575d965d6d4d | unity_docs | animation | What is `ModelImporter.generateAnimations` in Unity? Explain its purpose and usage. | ModelImporter.generateAnimations
public
ModelImporterGenerateAnimations
generateAnimations
;
Description
Animation generation options.
Additional resources:
ModelImporterGenerateAnimations
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a0ebd3b3fb5 | unity_docs | animation | What is `Animations.AnimatorState.AddTransition` in Unity? Explain its purpose and usage. | AnimatorState.AddTransition
Declaration
public
Animations.AnimatorStateTransition
AddTransition
(
Animations.AnimatorState
destinationState
);
Declaration
public
Animations.AnimatorStateTransition
AddTransition
(
Animations.AnimatorState
destinationState
,
bool
defaultExitTime
);
Parameters
Paramete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e906ba207168 | unity_docs | scripting | Explain 'TagField' in Unity. | The TagField is an
Editor-only
control that lets users select a tag from a list of tags. It is commonly used in the Inspector window to allow users to select a tag for a
GameObject
.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7cb5cbdb678c | unity_docs | physics | In Unity's 'Optimize raycasts and other physics queries', what is 'Use non-allocating query versions' and how does it work? | Standard physics queries, such as
Physics.Raycast
,
Physics.SphereCast
, or
Physics.OverlapSphere
, allocate memory on the heap for their results. This allocation can contribute to garbage collection pauses, especially if they are called frequently.
Instead, use the non-allocating counterparts of these queries that wri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c0aee3f848e | unity_docs | rendering | Explain 'Customize the Light Explorer' in Unity. | The Light Explorer extension allows you to create your own version of the
Light Explorer window
. You can use this to adapt the functionality of the Light Explorer window so that it works with a custom Scriptable
Render Pipeline
(SRP), or with the
High Definition Render Pipeline
’s custom
Lights
.
The Light Explorer Wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_daba8f1984be | unity_docs | xr | What is `Playables.PlayableTraversalMode.Passthrough` in Unity? Explain its purpose and usage. | PlayableTraversalMode.Passthrough
Description
Causes the
Playable
to act as a passthrough for PrepareFrame and ProcessFrame. If the
PlayableOutput
being processed is connected to the n-th input port of the
Playable
, the
Playable
only propagates the n-th output port. Use this enum value in conjunction with
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0207b87778ec | unity_docs | rendering | What is `ParticleSystem.ShapeModule.length` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.length
public float
length
;
Description
Length of the cone to emit particles from.
Note:
length
is only valid when
ParticleSystem.ShapeModule.shapeType
is set to
ConeVolume
or
ConeVolumeShell
.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bcb0e873e964 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.ScriptableCullingParameters`. | lues has no effect.
The following Scriptable Render Pipeline code demonstrates how to obtain a ScriptableCullingParameters struct from a Camera using
Camera.TryGetCullingParameters
, configure the struct, and then pass the struct to
ScriptableRenderContext.Cull
to obtain a
CullingResults
struct. You can then use t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97b6130c6b84 | unity_docs | scripting | What is `UIElements.StyleLength` in Unity? Explain its purpose and usage. | StyleLength
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IStyleValue<T0>
Description
Style value that can be either a
Length
or a
StyleKeyword
.
Properties
Property
Description
keyword
The style keyword.
value
The Length value.
Constr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_33e2da2f9680 | unity_docs | rendering | In Unity's 'Color by Speed module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Color
The color gradient of a particle defined over a speed range.
Speed Range
The low and high ends of the speed range to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9cac9a39dea2 | unity_docs | ui | What is `UIElements.UIDocument.runtimePanel` in Unity? Explain its purpose and usage. | UIDocument.runtimePanel
public
UIElements.IRuntimePanel
runtimePanel
;
Description
The runtime panel that this UIDocument is attached to.
Null will be returned if the UIDocument is not enabled or if the panel has not been created yet. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7a1ae0f994e | unity_docs | scripting | What is `UIElements.Focusable.tabIndex` in Unity? Explain its purpose and usage. | Focusable.tabIndex
public int
tabIndex
;
Description
An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.
Setting the
tabIndex
value to less than
0
(for example,
−1
) removes the element from the focus ring and tab navigation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec0af3272c84 | unity_docs | rendering | What are the parameters of `CubemapArray.GetPixels` in Unity? | Returns Color[] An array that contains the pixel colors. Description Gets the pixel color data for a mipmap level of a face of a slice as Color structs. This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true . The array contains the pixels row by row, starting at the bottom left of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45a39fed1720 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.Layer` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Layer
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.VisualElement
Description
The layer class for placing and interacting with graph elements in a GraphView.
Constructors
Constructor
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_58b22008b01c | unity_docs | scripting | Explain 'Focus searches with search providers' in Unity. | Search providers divide the search into categories like project assets, settings, and packages. They focus your search by excluding results that aren’t relevant to your current task. This section describes how to use search providers to filter your search results. For information on individual search providers, refer t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_faff7017dd9d_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This will be attached to a GameObject to make it an Entity for Joy framework.
Signature:
```csharp
public class Entity : MonoBehaviour, IEquatable<Entity>
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_36d3dba95e1d | unity_docs | math | Show me a Unity C# example demonstrating `Pool.CollectionPool_2.Get`. | CollectionPool<T0,T1>.Get
Declaration
public static TCollection
Get
();
Returns
TCollection
A pooled object or a new instance if the pool is empty.
Description
Get an instance from the pool. If the pool is empty then a new instance will be created.
```csharp
using System.Collections.Generic;
using UnityEn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_63f8b2dd96e7 | unity_docs | xr | Explain 'Audio files' in Unity. | You can import and use audio files in your Unity projects to create a more immersive and interactive application.
Topic Description Introduction to audio files
An overview of audio files in Unity.
Audio file format compatibility
Information about the audio file formats Unity supports.
Audio file compression in Unity
An... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1a0ebc922c4d | unity_docs | input | Explain 'Input for iOS devices' in Unity. | iOS applications target Apple mobile devices. For more information on mobile device input in Unity, see
Mobile device input
.
Topic Description iOS input overview
Understand how to detect and handle user input on iOS devices.
Game Controller support
Learn how to use the
Game Controller
API in your application. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5ff79514ae5a | unity_docs | rendering | In Unity's 'Avoiding asset duplication', what is 'Duplication of assets in AssetBundles' and how does it work? | Unity uses the
Asset Database
to discover all dependencies of an object when it’s built into an AssetBundle. Unity uses this dependency information to determine the set of objects to include in an AssetBundle.
AssetBundle assignment happens at the asset level. Objects in an asset explicitly assigned to an AssetBundle a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a1901763188 | unity_docs | scripting | What is `UIElements.IStyleValue_1` in Unity? Explain its purpose and usage. | IStyleValue<T0>
interface in
UnityEngine.UIElements
Description
Base interface for the style properties.
Properties
Property
Description
keyword
The style keyword.
value
The style value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e6dd90bd530 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.x`. | Vector3.x
public float
x
;
Description
X component of the vector.
Use this to modify or return the X component of a vector.
```csharp
// This script moves a GameObject to a new x position using Vector3.x.
// Attach this script to a GameObject
// Set your x position in the Inspectorusing UnityEngine;public clas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ee3f144290d | unity_docs | audio | In Unity's 'Specifics on the Audio Mixer window', what is 'Route Audio Mixers into other Audio Mixers' and how does it work? | Unity supports the use of multiple Audio Mixers within a scene at once. By default, each Audio Mixer outputs the audio signal directly to the AudioListener.
You can choose to route the audio output of an Audio Mixer into an AudioGroup of another Audio Mixer. This allows for flexible and dynamic routing hierarchies at g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b5600200abe | unity_docs | physics | What is `ArticulationBody.Sleep` in Unity? Explain its purpose and usage. | ArticulationBody.Sleep
Declaration
public void
Sleep
();
Description
Forces an articulation body to sleep.
A common use is to call this from Awake in order to make an articulation body sleep at startup.
See the
Rigidbodies Overview
in the manual for more information about Rigidbody/ArticulationBody sleeping... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fab99cc233e9 | unity_docs | scripting | What is `Networking.DownloadHandlerBuffer` in Unity? Explain its purpose and usage. | DownloadHandlerBuffer
class in
UnityEngine.Networking
/
Inherits from:
Networking.DownloadHandler
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
A general-purpose
DownloadHandler
implementation which stores received data in a native byte buffer.
This is a general-purpose
DownloadHandler
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8af6f1bdf4fe | unity_docs | physics | Explain 'Terrain collider component reference' in Unity. | The Terrain collider
builds a collider that matches the geometry of the Terrain it is attached to. It is the best and most accurate collider type for Terrains.
Property Description Provides Contacts Enable Provides Contacts
to generate contact information for this collider at all times. Usually, a collider only generat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5175034c072 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorWindow.ShowModal`. | EditorWindow.ShowModal
Declaration
public void
ShowModal
();
Description
Show modal editor window.
Other windows will not be accessible and any script recompilation will not happen until this window is closed.
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class ShowModal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_97e53f9fcc07_doc_1 | github | scripting | What does `InstantiatedSingletonsScenes` do in this Unity script? Explain its purpose and signature. | Enumerable of all scenes that contain singleton instance.
Signature:
```csharp
public static IEnumerable<Scene> InstantiatedSingletonsScenes => SceneScopedSingletons.Keys;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_1cbe55910961 | unity_docs | scripting | In Unity's 'Best practices for calling Java/Kotlin code', what is 'Minimize JNI calls' and how does it work? | Using the Java Native Interface (JNI), through either the high-level or low-level C# API is resource intensive and can be slow. To improve performance, and also code clarity, it’s best practice to keep the number of JNI calls low.
To avoid unnecessary JNI calls, the high-level C# API caches the ID of each Java method t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_93168a42090d | unity_docs | ui | Explain 'ToolbarPopupSearchField' in Unity. | A ToolbarPopupSearchField is an
Editor-only
control that serves as a search field with a popup menu. It’s a combination of a ToolbarMenu and
ToolbarSearchField
. You can add logic to the dropdown menu to filter the search results. To pop up the menu, the user hovers over the magnifying glass icon.
## Create a ToolbarP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_396fcc92d721 | unity_docs | editor | What is `Time.realtimeSinceStartupAsDouble` in Unity? Explain its purpose and usage. | Time.realtimeSinceStartupAsDouble
public static double
realtimeSinceStartupAsDouble
;
Description
The real time in seconds since the game started (Read Only). Double precision version of
Time.realtimeSinceStartup
.
This property is the time in seconds since the start of the application and isn't constant if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e047fff2bd1 | unity_docs | scripting | What is `ObjectChangeEventStream.Builder.PushDestroyAssetObjectEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.Builder.PushDestroyAssetObjectEvent
Declaration
public void
PushDestroyAssetObjectEvent
(ref
DestroyAssetObjectEventArgs
data
);
Parameters
Parameter
Description
data
The event data to add to the stream.
Description
Adds an
DestroyAssetObjectEventArgs
to the end of the stream. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9f671b8d28c | unity_docs | xr | What is `U2D.SpriteAtlasManager.atlasRequested` in Unity? Explain its purpose and usage. | SpriteAtlasManager.atlasRequested
Description
Trigger when any
Sprite
was bound to
SpriteAtlas
but couldn't locate the atlas asset during runtime.
This usually means the sprite was packed to an atlas which is not included in build
This callback does not expect an immediate response from the user. Instead, it pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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