id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_7b082ee67855 | unity_docs | scripting | Give me an overview of the `ContextMenu` class in Unity. | ContextMenu
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Use the ContextMenu attribute to add commands to the context menu of the Inspector window.
In the Inspector window of the attached script, when the user selects the context menu,
the function executes.
This is most useful for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6bdd055d6d9 | unity_docs | scripting | What is `Compass.trueHeading` in Unity? Explain its purpose and usage. | Compass.trueHeading
public float
trueHeading
;
Description
The heading in degrees relative to the geographic North Pole. (Read Only)
The value in this property is always measured relative to the top
of the screen in its current orientation.
Note, that if you want this property to contain a valid value, you
must... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ca0f518a4e41 | unity_docs | physics | Explain 'Use the layer collision matrix to reduce overlaps' in Unity. | Reduce collision calculation overhead by configuring interaction rules between GameObjects with collision layers.
Use the
Layer Collision Matrix
to control how objects on different layers interact with each other in the physics simulation. You can assign objects to a layer in their Inspector , and then use the
Layer Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d0782d558059_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | An interactable lever that snaps into an on or off position by a direct interactor
Signature:
```csharp
public class XRLever : XRBaseInteractable
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_b779f63b3f86 | unity_docs | rendering | What is `LightTransport.RadeonRaysProbeIntegrator.IntegrateIndirectRadiance` in Unity? Explain its purpose and usage. | RadeonRaysProbeIntegrator.IntegrateIndirectRadiance(IDeviceContext,int,int,int,BufferSlice<SphericalHarmonicsL2>)
Parameters
Parameter
Description
context
Device context.
positionOffset
Offset measured from the beginning of the probe position buffer.
positionCount
Number of probes to integrate.
sampleCount
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4ef38303ce3 | unity_docs | editor | Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle.GetAvailable`. | oid
GetAvailable
(List<ProfilerRecorderHandle>
outRecorderHandleList
);
Description
Gets all available handles which can be accessed with ProfilerRecorder.
Enumerates all available built-in or dynamically created handles of Profiler markers and counters.
For a list of built-in Profiler markers and counters avail... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5500c166b793 | unity_docs | math | Show me a Unity C# example demonstrating `Graphics.RenderPrimitives`. | umber of instances and primitives that have specific topology. This method requires custom shaders to fetch or calculate vertex data using the
SV_VertexID
semantic. To access instance ID use
SV_InstanceID
semantic.
Additional resources:
RenderPrimitivesIndexed
.
The following example renders 10 instances of a Mesh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5af00d7c7731 | unity_docs | math | Show me a Unity C# example demonstrating `RectTransform.GetLocalCorners`. | value. The returned array of
4 vertices is clockwise. It starts bottom left and rotates to top left,
then top right, and finally bottom right. Note that bottom left, for
example, is an (x, y, z) vector with x being left and y being bottom.
Note
: If the
RectTransform
is rotated in Z then the dimensions of the
Get... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7699ebb1740a | unity_docs | ui | What are the parameters of `UIElements.ToggleButtonGroupState.GetInactiveOptions` in Unity? | Description Retrieves a Span of integers containing the inactive options as indices. ```csharp
public void HandleInactiveOptions()
{
var value = myToggleButtonGroup.value;
var options = value.GetInactiveOptions(stackalloc int[value.length]);
foreach (option in options)
{
// handle option
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa66c14111d9 | unity_docs | scripting | What is `SkinnedMeshRenderer.BakeMesh` in Unity? Explain its purpose and usage. | SkinnedMeshRenderer.BakeMesh
Declaration
public void
BakeMesh
(
Mesh
mesh
);
Declaration
public void
BakeMesh
(
Mesh
mesh
,
bool
useScale
);
Parameters
Parameter
Description
mesh
A static mesh that will receive the snapshot of the skinned mesh.
useScale
Whether to compensate for the SkinnedMeshRen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2c25241d793 | unity_docs | scripting | What is `MPE.ChannelService.Send` in Unity? Explain its purpose and usage. | ChannelService.Send
Declaration
public static void
Send
(int
connectionId
,
byte[]
data
);
Declaration
public static void
Send
(int
connectionId
,
string
data
);
Parameters
Parameter
Description
connectionId
The connection ID. This matches ChannelClientInfo.channelClientId.
data
Data to send to the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a326a9e5b629_doc_10 | github | scripting | What does `DoBefore` do in this Unity script? Explain its purpose and signature. | Prepends an action to an existing coroutine.Especially useful in combination with and in order to execute code even ifthe passed condition is false.private bool _isRunning = false;private IEnumerator RunImpl() { ... }public IEnumerator Run() => DoBefore( () => _isRunning = true, RunImpl().YieldWhile(() => _isRun... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_363ad23a2d86 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.FilteringSettings.defaultValue`. | tings
defaultValue
;
Description
Creates a
FilteringSettings
struct that contains default values for all properties. With these default values, Unity does not perform any filtering.
To override values at the time that you create the struct, use the
FilteringSettings constructor
.
This example demonstrates the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e1589e662f4 | unity_docs | scripting | What is `UIElements.GeometryChangedEvent.GetPooled` in Unity? Explain its purpose and usage. | GeometryChangedEvent.GetPooled
Declaration
public static
UIElements.GeometryChangedEvent
GetPooled
(
Rect
oldRect
,
Rect
newRect
);
Parameters
Parameter
Description
oldRect
The old dimensions of the element.
newRect
The new dimensions of the element.
Returns
GeometryChangedEvent
An initialized ev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9d1a858e9c3 | unity_docs | physics | What is `XR.HapticCapabilities.bufferMaxSize` in Unity? Explain its purpose and usage. | HapticCapabilities.bufferMaxSize
public uint
bufferMaxSize
;
Description
The maximum amount of data that can be sent to an
InputDevice
via
InputDevice.SendHapticBuffer
.
If the InputDevice receives an amount of data greater than this, then
InputDevice.SendHapticBuffer
fails and a rumble is not triggered.
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_577b26cdecc3 | unity_docs | rendering | In Unity's 'Search provider references', what is 'Search your project and scenes' and how does it work? | The following search providers allow you to search your project and
scenes
:
Provider Token Description
Search your project and scenes
N/A
An overview of searching your project and scenes with the Hierarchy, Project, and Asset Database search providers.
Search GameObjects with the Hierarchy search provider h Search Gam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_39cfaba25803 | unity_docs | physics | In Unity's 'Wheel collider component reference', what is 'Suspension Spring' and how does it work? | The Suspension Spring properties simulate the behavior of a vehicle’s suspension system. To do this, the Wheel collider sets a
target position
on the vertical Y axis that it always tries to return to, and has Spring and Damper properties that apply forces to return it to that position.
For more details on the Suspensio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2c0430d1cff | unity_docs | rendering | What is `Renderer.lightmapIndex` in Unity? Explain its purpose and usage. | Renderer.lightmapIndex
public int
lightmapIndex
;
Description
The index of the baked lightmap applied to this renderer.
The index refers to the
LightmapSettings.lightmaps
array. A value of -1 (0xFFFF) means no lightmap has been assigned, which is the default. A value of 0xFFFE is internally used for objects t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4bb3624f022 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemMetadataAsLong` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemMetadataAsLong
Declaration
public long
GetItemMetadataAsLong
(int
id
,
int
index
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
index
Metadata index.
Returns
long
Value of the metadata as long.
Description
Returns long representation of hierarchy it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13e9b49e663f | unity_docs | physics | What are the parameters of `MonoImporter.SetExecutionOrder` in Unity? | Description Sets the execution order for a MonoScript . This method forces Unity to reimport the MonoImporter for the target script. This is the same execution order that the Script Execution Order Settings window displays. The default execution order for scripts is 0. Additional resources: MonoImporter.GetExecutionOrd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9110ac04321 | unity_docs | scripting | What is `Rendering.RenderPipelineAsset.CreatePipeline` in Unity? Explain its purpose and usage. | RenderPipelineAsset.CreatePipeline
Declaration
protected
Rendering.RenderPipeline
CreatePipeline
();
Returns
RenderPipeline
Created pipeline.
Description
Create a IRenderPipeline specific to this asset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1e16292762c0 | github | scripting | Write a Unity C# physics script for Hiding Mechanic | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HidingMechanic : MonoBehaviour
{
public GameObject hideText, stopHideText;
public GameObject normalPlayer, hidingPlayer;
public BasicAhhEnemyAI monsterScript;
public Transform monsterTransform;
bo... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_9bb7e07feea2 | unity_docs | animation | What is `Animations.StateMachineBehaviourContext` in Unity? Explain its purpose and usage. | StateMachineBehaviourContext
class in
UnityEditor.Animations
Description
This class contains all the owner's information for this State Machine Behaviour.
Additional resources:
AnimatorController.FindStateMachineBehaviourContext
.
Properties
Property
Description
animatorController
The AnimatorController that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e99f577a2243 | unity_docs | scripting | What is `Build.Content.ObjectIdentifier.operator_gt` in Unity? Explain its purpose and usage. | ObjectIdentifier.operator >
public static bool
operator >
(
Build.Content.ObjectIdentifier
a
,
Build.Content.ObjectIdentifier
b
);
Description
Returns true if the first ObjectIdentifier is greater than the second ObjectIdentifier.
Internal use only. See
ObjectIdentifier
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cfbef9d7996 | unity_docs | editor | What is `EditorGUILayout.VerticalScope` in Unity? Explain its purpose and usage. | VerticalScope
class in
UnityEditor
Description
Disposable helper class for managing
BeginVertical
/
EndVertical
.
This is an extension to
GUILayout.VerticalScope
. It can be used for making compound controls
Vertical Compound group.
```csharp
using UnityEngine;
using UnityEditor;// Create a Vertical Compoun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4aae4bbd197e | unity_docs | rendering | Explain 'Paint Texture' in Unity. | Use the
Paint Texture
tool to add textures, such as grass, snow, or sand, to your
Terrain
. It allows you to draw areas of tiled texture directly onto the Terrain. In the Terrain Inspector , click the
Paint Terrain
icon, and select
Paint Texture
from the list of Terrain tools.
To access the
Paint Texture
tool from an o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_88921fce296f | unity_docs | scripting | In Unity's 'Configure mesh LOD', what is 'Configure LOD levels' and how does it work? | To manually configure the distance from the camera at which Unity displays each LOD level, use the
LOD Group component’s selection bar
.
The LOD Group component accepts a maximum of eight LOD levels.
LOD 0
is the closest to the Camera, and therefore the most detailed LOD level. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e23bd73b08b6 | unity_docs | rendering | What is `LightmapParameters.AOAntiAliasingSamples` in Unity? Explain its purpose and usage. | LightmapParameters.AOAntiAliasingSamples
public int
AOAntiAliasingSamples
;
Description
The maximum number of times to supersample a texel to reduce aliasing in AO.
Increasing this value does not increase baking times as the number of rays is only defined by AO quality. Effectively this parameter controls how ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7604d7f70ee9 | unity_docs | scripting | In Unity's 'Compile a static library as a Unity plug-in', what is 'Steps to use a static library in Unity' and how does it work? | To compile a static library that you can use as a Unity plug-in:
Download the Emscripten SDK
Configure any existing project scripts
Update your compiler options
Compile and import your static library files
Call your static library functions from C# scripts | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2ef3a100662 | unity_docs | editor | What are the parameters of `VersionControl.Provider.GetAssetByPath` in Unity? | Description Returns the version control information about an asset. Can be used with " AssetList .Add" to add assets to a list for further version control actions. Will return null if the path is not known by the Unity Editor or if the asset is local only and hasn't been added to version control yet. ```csharp
using Sy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c31d411c2b3 | unity_docs | editor | What is `Handles.DrawingScope.ctor` in Unity? Explain its purpose and usage. | Handles.DrawingScope Constructor
Declaration
public
Handles.DrawingScope
(
Color
color
);
Declaration
public
Handles.DrawingScope
(
Color
color
,
Matrix4x4
matrix
);
Declaration
public
Handles.DrawingScope
(
Matrix4x4
matrix
);
Parameters
Parameter
Description
matrix
The matrix to use for dis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7df9578cc667 | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.RotateTowards`. | ternion
A unit quaternion rotated towards
to
by an angular step of
maxDegreesDelta
.
Description
Rotates a rotation
from
towards
to
.
The
from
quaternion is rotated towards
to
by an angular step of
maxDegreesDelta
. The rotation will not overshoot the
to
quaternion.
Negative values of
maxDegreesDel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6608bd2cb67a | unity_docs | animation | What is `Animations.GenericBinding.customTypeID` in Unity? Explain its purpose and usage. | GenericBinding.customTypeID
public byte
customTypeID
;
Description
The internal ID for custom animation bindings.
Some Unity systems, like shader, are more dynamic and require custom bindings to expose their properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f1d4d045ab7 | unity_docs | scripting | What is `AndroidJavaObject.CloneReference` in Unity? Explain its purpose and usage. | AndroidJavaObject.CloneReference
Declaration
public
AndroidJavaObject
CloneReference
();
Returns
AndroidJavaObject
A new C# object which references the same Java object as the original instance.
Description
Creates a clone of the C# object that references the same Java object.
Allows you to create multi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d69e637025a8 | unity_docs | scripting | What is `Hash128.ctor` in Unity? Explain its purpose and usage. | Hash128 Constructor
Declaration
public
Hash128
(uint
u32_0
,
uint
u32_1
,
uint
u32_2
,
uint
u32_3
);
Declaration
public
Hash128
(ulong
u64_0
,
ulong
u64_1
);
Parameters
Parameter
Description
u32_0
First 32 bits of hash value.
u32_1
Second 32 bits of hash value.
u32_2
Third 32 bits of hash value.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a407031e234a | unity_docs | scripting | What is `Search.SearchDocument.Equals` in Unity? Explain its purpose and usage. | SearchDocument.Equals
Declaration
public bool
Equals
(
Search.SearchDocument
other
);
Declaration
public bool
Equals
(object
other
);
Parameters
Parameter
Description
other
Another document to compare to.
Returns
bool
If true both document are equals.
Description
Compare this document against a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96e25f5ec895 | unity_docs | editor | What is `Handles.DrawOutline` in Unity? Explain its purpose and usage. | Handles.DrawOutline
Declaration
public static void
DrawOutline
(GameObject[]
objects
,
Color
parentNodeColor
,
Color
childNodeColor
,
float
fillOpacity
);
Declaration
public static void
DrawOutline
(GameObject[]
objects
,
Color
color
,
float
fillOpacity
);
Declaration
public static void
DrawOutl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06305cff03e8 | unity_docs | physics | What are the parameters of `MonoBehaviour.OnCollisionStay` in Unity? | Description OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody. In contrast to OnTriggerStay, OnCollisionStay is passed the Collision class and not a Collider .
The Collision class contains information about contact points, impact velocity etc.
If you don... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bc46ad35e7d | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.ReflectionProbeClearFlags.Skybox`. | ReflectionProbeClearFlags.Skybox
Description
Clear with the skybox.
If a skybox is not set up, the Reflection Probe will clear with a
backgroundColor
.
Additional resources:
ReflectionProbe.clearFlags
property.
```csharp
using UnityEngine;
using System.Collections;
public class ExampleScript : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_157014e15ff1 | unity_docs | audio | What is `iOSBackgroundMode` in Unity? Explain its purpose and usage. | iOSBackgroundMode
enumeration
Description
Background modes supported by the application corresponding to project settings in Xcode.
For more information, refer to the
BackgroundFetch GitHub project
.
Properties
Property
Description
None
No background modes supported.
AudioAirplayPiP
Audio, AirPlay and Pictur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_601879035a08 | unity_docs | rendering | What is `ShaderUtil.PassHasKeyword` in Unity? Explain its purpose and usage. | ShaderUtil.PassHasKeyword(Shader,Rendering.PassIdentifier,Rendering.LocalKeyword)
Parameters
Parameter
Description
s
The shader the Pass belongs to.
passIdentifier
The identifier of a Pass within the given shader.
keyword
The local shader keyword to check.
Returns
void
Returns true if the keyword is valid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0325f5c46d07 | unity_docs | audio | Show me a Unity C# example demonstrating `MonoBehaviour.OnAudioFilterRead`. | p too much time, meaning the mixer will be starved of audio data.
Also note that OnAudioFilterRead is called on a different thread from the main thread (namely the audio thread) so calling into many Unity functions from this function is not allowed (if you try, a warning shows up at run time).
Note
:
OnAudioFilterRead... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59b67d0fc202 | unity_docs | rendering | What is `LineRenderer.SetPositions` in Unity? Explain its purpose and usage. | LineRenderer.SetPositions
Declaration
public void
SetPositions
(Vector3[]
positions
);
Declaration
public void
SetPositions
(NativeArray<Vector3>
positions
);
Declaration
public void
SetPositions
(NativeSlice<Vector3>
positions
);
Parameters
Parameter
Description
positions
The array of positions t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_316f80a11284 | unity_docs | scripting | What is `PrimitiveType.Cylinder` in Unity? Explain its purpose and usage. | PrimitiveType.Cylinder
Description
A cylinder primitive.
Additional resources:
GameObject.CreatePrimitive
.
```csharp
using UnityEngine;
using System.Collections;// Creates a cylinder primitivepublic class ExampleClass : MonoBehaviour
{
void Start()
{
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6121bcbcdfb3 | unity_docs | physics | Show me a Unity C# example demonstrating `GUILayout.EndScrollView`. | GUILayout.EndScrollView
Declaration
public static void
EndScrollView
();
Description
End a scroll view begun with a call to BeginScrollView.
Additional resources:
GUILayout.BeginScrollView
Scroll View in the Game View..
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// The variable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fafb518f2a26 | github | scripting | Write a Unity C# UI script for Score Manager | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
public int playerScore = 0;
public int opponentScore = 0;
public TMPro.TextMeshProUGUI playerScoreText;
public TMPro.TextMeshProUGUI opponentScoreT... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_44a23eba93a9 | unity_docs | ui | What are the parameters of `GUI.VerticalScrollbar` in Unity? | Returns float The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end. Description Make a vertical scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead. ```csharp
using UnityEngine;
using System.Col... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95922e10dd1d | unity_docs | scripting | Give me an overview of the `BatteryStatus` class in Unity. | BatteryStatus
enumeration
Description
Enumeration for
SystemInfo.batteryStatus
which represents the current status of the device's battery.
Properties
Property
Description
Unknown
The device's battery status cannot be determined. If battery status is not available on your target platform, SystemInfo.batterySt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07aac343774d | unity_docs | scripting | What is `UIElements.EasingFunction` in Unity? Explain its purpose and usage. | EasingFunction
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Determines how intermediate values are calculated for a transition.
Properties
Property
Description
mode
The value of the EasingMode.
Constructors
Constructor
Description
EasingFunction
Cre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1a312c0cd42 | unity_docs | input | What is `LocationService` in Unity? Explain its purpose and usage. | LocationService
class in
UnityEngine
/
Implemented in:
UnityEngine.InputLegacyModule
Description
Provides methods that allow an application to access the device's location.
Properties
Property
Description
isEnabledByUser
Indicates whether the device allows the application to access the location service.
las... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58d584c15cf1 | unity_docs | editor | What is `EditorApplication.SaveAssets` in Unity? Explain its purpose and usage. | Removed
EditorApplication.SaveAssets
Obsolete
Use AssetDatabase.SaveAssets instead.
Upgrade to
SaveAssets
Declaration
public static void
SaveAssets
();
Description
Saves all serializable assets that have not yet been written to disk (eg. Materials).
Also makes sure the asset database is written.
This funct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b10f1eb22f3 | unity_docs | scripting | What is `SceneManagement.StageUtility.GetMainStageHandle` in Unity? Explain its purpose and usage. | StageUtility.GetMainStageHandle
Declaration
public static
SceneManagement.StageHandle
GetMainStageHandle
();
Returns
StageHandle
The main stage.
Description
Get the main stage which contains all the currently open regular Scenes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_69f3c868d8fe | unity_docs | animation | Explain 'Humanoid Avatar' in Unity. | Unity’s Animation System has special features for working with humanoid characters. Because humanoid characters are so common in games, Unity provides a specialized workflow, and an extended tool set for
humanoid animations
.
The Avatar system
is how Unity identifies that a particular animated model is a humanoid, and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76057689aad1 | unity_docs | scripting | What is `SearchService.AdvancedObjectSelectorParameters.context` in Unity? Explain its purpose and usage. | AdvancedObjectSelectorParameters.context
public
SearchService.ObjectSelectorSearchContext
context
;
Description
The search context.
This context contains information about the current search session. It is always set.
Additional resources:
ObjectSelectorSearchContext
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c48aca4315a5 | unity_docs | ui | Show me a Unity C# example demonstrating `PlayerSettings.iOS.hideHomeButton`. | is setting is enabled, the home button is hidden from view whenever the user has not touched the screen for several seconds.
Note that iOS Human interface guidelines do not recommend enabling this behavior for applications not containing passive viewing experiences such as viewing a video or a photo slideshow.
Home but... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec83cac07ce1 | unity_docs | xr | Show me a Unity C# example demonstrating `Networking.UnityWebRequest.Dispose`. | that this
UnityWebRequest
is no longer being used, and should clean up any resources it is using.
You must call Dispose once you have finished using a
UnityWebRequest
object, regardless of whether the request succeeded or failed.
For safety, it is usually a best practice to employ the
using statement
to ensure t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d026e97839c | unity_docs | rendering | What is `MaterialPropertyDrawer.GetPropertyHeight` in Unity? Explain its purpose and usage. | MaterialPropertyDrawer.GetPropertyHeight
Declaration
public float
GetPropertyHeight
(
MaterialProperty
prop
,
string
label
,
MaterialEditor
editor
);
Parameters
Parameter
Description
prop
The
MaterialProperty
to make the custom GUI for.
label
The label of this property.
editor
Current material edi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de946cb36c39 | unity_docs | rendering | What is `Windows.WebCam.VideoCapture.StartRecordingAsync` in Unity? Explain its purpose and usage. | VideoCapture.StartRecordingAsync
Declaration
public void
StartRecordingAsync
(string
filename
,
Windows.WebCam.VideoCapture.OnStartedRecordingVideoCallback
onStartedRecordingVideoCallback
);
Parameters
Parameter
Description
filename
The name of the video to be recorded to.
onStartedRecordingVideoCallback... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8698ed12bbb5 | unity_docs | scripting | What is `Graphics.CopyTexture` in Unity? Explain its purpose and usage. | Graphics.CopyTexture
Declaration
public static void
CopyTexture
(
Texture
src
,
Texture
dst
);
Declaration
public static void
CopyTexture
(
Texture
src
,
int
srcElement
,
Texture
dst
,
int
dstElement
);
Declaration
public static void
CopyTexture
(
Texture
src
,
int
srcElement
,
int
srcMip
,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c4753b6dd58 | unity_docs | scripting | Show me a Unity C# example demonstrating `PenStatus.None`. | PenStatus.None
Description
The pen is in a neutral state.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Event m_Event = Event.current; if (m_Event.type == EventType.MouseDown)
{
if (m_Event.pointerType == PointerType.Pen) //Check if it's a pen event.
{
if (m_Event.penStatu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a54a591c095d | unity_docs | rendering | In Unity's 'ZTest command in ShaderLab reference', what is 'Syntax' and how does it work? | This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.
Signature
Example syntax Function ZTest [operation]
ZTest Less
Set the conditions under which geometry passes or fails d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49a1d18d1e65 | unity_docs | editor | What is `EditorUtility.activePlayModeTint` in Unity? Explain its purpose and usage. | EditorUtility.activePlayModeTint
public static
Color
activePlayModeTint
;
Description
The tint color that is currently applied the editor UI.
Returns
Color.white
when in Edit Mode, and the user-configured Play Mode tint color when in Play Mode.
Multiply this color against your custom editor UI colors to mak... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_5 | github | scripting | What does `OnCollisionEnterAsObservable` do in this Unity script? Explain its purpose and signature. | OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
Signature:
```csharp
public static IObservable<Collision> OnCollisionEnterAsObservable(this Component component)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_472eea039a3e | unity_docs | scripting | Show me a Unity C# example demonstrating `Application.logMessageReceivedThreaded`. | ti-threaded variant will also be called for messages on the main thread.
Note:
Application.logMessageReceivedThreaded
event is triggered even when you use a custom
ILogHandler
. This event triggers when any log message is processed by Unity's internal logging system, regardless of its origin or how it's being handl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_770dead36a44 | unity_docs | rendering | In Unity's 'Self-Illuminated Diffuse', what is 'Self-Illuminated Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the object that “emit” light by themselves, even when no light is shining on it. In the alpha channel, black is zer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_760073fe9fb9 | unity_docs | scripting | Explain 'AppCallbacks class reference' in Unity. | You can use the AppCallbacks class to connect your main application to the Unity engine.
## App.xaml.cppfile
```csharp
App::App()
{
InitializeComponent();
SetupOrientation();
m_AppCallbacks = ref new AppCallbacks();
}
void App::OnLaunched(LaunchActivatedEventArgs^ e)
{
m_SplashScreen = e->SplashScreen;
Initiali... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bf5ec6355ba | unity_docs | editor | Show me a Unity C# example demonstrating `EditorUtility.SaveFolderPanel`. | EditorUtility.SaveFolderPanel
Declaration
public static string
SaveFolderPanel
(string
title
,
string
folder
,
string
defaultName
);
Description
Displays the "save folder" dialog and returns the selected path name.
Additional resources:
SaveFilePanel
,
OpenFilePanel
functions.
Save Folder Panel.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7663dd16d606 | unity_docs | rendering | Show me a Unity C# example demonstrating `Material.color`. | ty name name
"_Color"
to be the main color. Use the
[MainColor]
ShaderLab Properties attribute
to make Unity consider a color with a different property name to be the main color.
This is the same as calling
GetColor
or
SetColor
with the property name of the main color as a parameter.
Additional resources:
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa881bfa1a15 | unity_docs | editor | What is `TerrainTools.TerrainToolShortcutContext` in Unity? Explain its purpose and usage. | TerrainToolShortcutContext
class in
UnityEditor.TerrainTools
Implements interfaces:
IShortcutContext
Description
The shortcut context that is active while editing Terrain.
Use this context to define shortcut hotkeys that are active only while editing Terrain.
Public Methods
Method
Description
SelectPaintTool... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fbbe0e4f562 | unity_docs | editor | What is `Build.Content.GameManagerDependencyInfo` in Unity? Explain its purpose and usage. | GameManagerDependencyInfo
struct in
UnityEditor.Build.Content
Description
Contains dependency information for internal Unity game manager classes. Call
ContentBuildInterface.WriteGameManagersSerializedFile
or
ContentBuildInterface.CalculatePlayerDependenciesForGameManagers
to get an instance of this class.
No... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8a1c00df4ce6 | unity_docs | physics | In Unity's 'Build for QNX from the command line', what is 'Command line arguments' and how does it work? | Prerequisites
Make sure you’ve followed these instructions before building the project using the command line:
Set up QNX_TARGET and QNX_HOST as per
Install the Unity Editor for QNX
.
To instruct Unity to start in CLI mode and build the project at
<path-to-unity-project-root>
for QNX, run the following command:
```
Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_87eed0710efd | unity_docs | ui | In Unity's 'ToolbarToggle', what is 'Create a ToolbarToggle' and how does it work? | You can create a ToolbarToggle with UI Builder, UXML, or C#. The following C# example creates a ToolbarToggle with a label:
```csharp
using UnityEditor.UIElements;
...
var toolbarToggle = new ToolbarToggle() { text = "Toggle me" };
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be3ef1fdb9da | unity_docs | scripting | What are the parameters of `GridLayout.CellToWorld` in Unity? | Returns Vector3 World position of the cell position. Description Converts a cell position to world position space. ```csharp
// Snap the GameObject to parent GridLayout
using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Start()
{
GridLayout gridLayout = transform.parent.GetComponentInPar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23b2b5eac67b | unity_docs | xr | What is `Networking.UploadHandler.progress` in Unity? Explain its purpose and usage. | UploadHandler.progress
public float
progress
;
Description
Returns the proportion of data uploaded to the remote server compared to the total amount of data to upload. (Read Only)
Behaves identically to
UnityWebRequest.uploadProgress
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c15832b6772 | unity_docs | scripting | Show me a Unity C# example demonstrating `Pool.HashSetPool_1`. | HashSetPool<T0>
class in
UnityEngine.Pool
/
Inherits from:
Pool.CollectionPool_2
/
Implemented in:
UnityEngine.CoreModule
Description
A version of
CollectionPool<T0,T1>
for HashSets.
```csharp
using UnityEngine.Pool;public class Example
{
void GetPooled()
{
// Get a pooled instance
var instance = HashSe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f3a14d77af2 | unity_docs | scripting | What is `WSA.Tile.UpdateBadgeImage` in Unity? Explain its purpose and usage. | Tile.UpdateBadgeImage
Declaration
public void
UpdateBadgeImage
(string
image
);
Parameters
Parameter
Description
image
Image identifier.
Description
Sets or updates badge on a tile to an image.
An image on a badge must be one of predefined glyphs:
http://msdn.microsoft.com/en-us/library/windows/apps/hh779... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_794ebe4f25f9 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startRotationX`. | ParticleSystem.MainModule.startRotationX
public
ParticleSystem.MinMaxCurve
startRotationX
;
Description
The initial rotation of particles around the x-axis when emitted.
Note that you should specify the value in radians.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collecti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43d3f841ff66 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.columnObjectName` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.columnObjectName
public static int
columnObjectName
;
Description
The Object Name column.
The name of this column corresponds with the UnityEngine.Object associated with a sample. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b38bd281774f | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoPlayer.Prepare`. | on't prepare the VideoPlayer before you play a video, the
VideoPlayer.Play
method will do the preparation but the video won't play instantly.
If you use
VideoPlayer.Stop
, the VideoPlayer becomes unprepared again because it frees its resources for performance reasons. To halt a video but keep its preparation, use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41fb39036239 | unity_docs | rendering | What is `ShaderUtil.GetTexDim` in Unity? Explain its purpose and usage. | ShaderUtil.GetTexDim
Declaration
public static
Rendering.TextureDimension
GetTexDim
(
Shader
s
,
int
propertyIdx
);
Parameters
Parameter
Description
s
The shader to get the property from.
propertyIdx
The property index to use.
Returns
TextureDimension
Texture dimension.
Description
Gets texture... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_85cde15874c3 | unity_docs | editor | Explain 'Search the Unity Editor main menu' in Unity. | Use the Menus search provider to access the Unity Editor main menu commands.
## Query syntax
Provider token:
m:
Query example: List all menu commands related to splines, from all submenus.
```
m: splines
```
## Provider filters
The Menus provider has additional filters in the
visual query builder
. This table lists... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c511c53f4fd0 | unity_docs | ui | What is `UIElements.ToggleButtonGroupState.ctor` in Unity? Explain its purpose and usage. | ToggleButtonGroupState Constructor
Declaration
public
ToggleButtonGroupState
(ulong
optionsBitMask
,
int
length
);
Parameters
Parameter
Description
optionsBitMask
A bit value where each bit represents the binary state of the corresponding button.
length
The number of toggle button options.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_106dbefa3d69 | unity_docs | rendering | In Unity's 'Play video on mobile platforms', what is 'iOS' and how does it work? | Movie Textures are not supported on iOS. Instead, full-screen streaming playback is provided using
Handheld.PlayFullScreenMovie
.
Keep your videos inside the StreamingAssets folder located in the Assets folder of your project.
Unity iOS supports any movie file types that play correctly on an iOS device, implying files ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e25218edcde8 | unity_docs | audio | What is `Gyroscope.rotationRate` in Unity? Explain its purpose and usage. | Gyroscope.rotationRate
public
Vector3
rotationRate
;
Description
Returns rotation rate as measured by the device's gyroscope.
The rotation rate is given as a Vector3 representing the speed of rotation around each of the three
axes in radians per second. This is the value as it is reported by the gyroscope ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4443dc71a872 | unity_docs | ui | In Unity's 'Child selectors', what is 'Syntax' and how does it work? | A child selector consists of multiple simple selectors separated by
>
.
```
selector1 > selector2 {...}
```
You can include the wildcard selector in complex selectors. For example, the following USS rule uses the wildcard selector in a
child selector
. This USS rule matches buttons that are children of elements that ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b217f9a0869 | unity_docs | editor | What is `iOS.Xcode.PBXProject.InsertShellScriptBuildPhase` in Unity? Explain its purpose and usage. | PBXProject.InsertShellScriptBuildPhase
Declaration
public string
InsertShellScriptBuildPhase
(int
index
,
string
targetGuid
,
string
name
,
string
shellPath
,
string
shellScript
);
Parameters
Parameter
Description
index
The position at which to insert the new build phase. If it's higher than the total nu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_249577671607 | unity_docs | xr | What is `ObjectChangeEventStream.GetDestroyAssetObjectEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.GetDestroyAssetObjectEvent
Declaration
public void
GetDestroyAssetObjectEvent
(int
eventIdx
,
out
DestroyAssetObjectEventArgs
data
);
Parameters
Parameter
Description
eventIdx
The index of the event to get the data for.
data
The data associated with the event.
Description
Retri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d89a6cde57d | unity_docs | editor | What is `EditorApplication.isTemporaryProject` in Unity? Explain its purpose and usage. | EditorApplication.isTemporaryProject
public static bool
isTemporaryProject
;
Description
Returns true if the current project was created as a temporary project.
A temporary project is one that was created using the "-temporary" command line argument. It is located in a temporary location in the filesystem (e.g.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a6a4144d065 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Sqrt`. | Mathf.Sqrt
Declaration
public static float
Sqrt
(float
f
);
Description
Returns square root of
f
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
// The formula made famous by Pythagoras, also used internally by
// Vector3.Distance and several other standa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_198216ee6e96 | unity_docs | input | What is `IMGUI.Controls.SearchField.searchFieldControlID` in Unity? Explain its purpose and usage. | SearchField.searchFieldControlID
public int
searchFieldControlID
;
Description
This is the controlID used for the text field to obtain keyboard focus.
A controlID is allocated when the SearchField is created. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b8c780cc0fd | unity_docs | rendering | What is `Texture3D.Apply` in Unity? Explain its purpose and usage. | Texture3D.Apply
Declaration
public void
Apply
(bool
updateMipmaps
= true,
bool
makeNoLongerReadable
= false);
Parameters
Parameter
Description
updateMipmaps
When the value is
true
, Unity recalculates mipmap levels, using mipmap level 0 as the source. The default value is
true
.
makeNoLongerReadable
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e799636d4c6c | unity_docs | scripting | Show me a Unity C# example demonstrating `CrashReport`. | option to "Fast but no Exceptions". After you build your Xcode project in Unity, open it and edit trampoline file: Classes/CrashReporter.h. Change ENABLE_CUSTOM_CRASH_REPORTER define from 0 to 1. Note that the iOS Player Settings has a Crash Reporting setting with an "Enable CrashReport API".
Note: this API currently i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_034234fc1fb2 | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightDataGI` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightDataGI
struct in
UnityEngine.Experimental.GlobalIllumination
/
Implemented in:
UnityEngine.CoreModule
Description
The interop structure to pass light information to the light baking backends. There are helper structures ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_830bdfd94ecb | unity_docs | scripting | What are the parameters of `Handles.RectangleHandleCap` in Unity? | Description Draw a rectangle handle. Pass this into handle functions. On EventType.Layout event, calculates handle distance to mouse and calls HandleUtility.AddControl accordingly. On EventType.Repaint event, draws the handle shape. Rectangle Handle Cap in the Scene View. Add the following script to your Assets folder ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ff6fac1f2d4 | unity_docs | rendering | Give me an overview of the `WebCamKind` class in Unity. | WebCamKind
enumeration
Description
Enum representing the different types of web camera device.
On iOS devices, the
WebCamDevice.kind
is reported directly by the hardware.
On Android devices, the hardware does not report this value, so Unity determines the
WebCamDevice.kind
by calculating the
Equivalent Focal ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_069741f24bee | unity_docs | physics | Explain 'Introduction to 2D' in Unity. | You can use Unity to create 2D projects. This page introduces the gameplay, graphics, and physics specific to 2D Unity projects.
## Gameplay in 2D
The familiar functions of the Unity Editor when you use 3D mode are still available but with helpful additions to simplify 2D development.
The most noticeable feature is t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_418eb6131002 | unity_docs | scripting | What is `Rendering.BlendState.ctor` in Unity? Explain its purpose and usage. | BlendState Constructor
Declaration
public
BlendState
(bool
separateMRTBlend
,
bool
alphaToMask
);
Parameters
Parameter
Description
separateMRTBlend
Determines whether each render target uses a separate blend state.
alphaToMask
Turns on alpha-to-coverage.
Description
Creates a new blend state with the sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5e823bf82de | unity_docs | scripting | What is `Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier.SetIsDone` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableBakedReflectionSystemStageNotifier.SetIsDone
Declaration
public void
SetIsDone
(bool
isDone
);
Parameters
Parameter
Description
isDone
Whether the baking is complete.
Description
Indicates whether the baking ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c94a5fc00ea | unity_docs | scripting | Give me an overview of the `Il2CppStacktraceInformation` class in Unity. | Il2CppStacktraceInformation
enumeration
Description
Stack trace information options to choose how much information to include in IL2CPP generated stack traces.
Properties
Property
Description
MethodOnly
MethodOnly will only provide the method name in managed stack traces.
MethodFileLineNumber
MethodFileLineNum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b29ed85d24c | unity_docs | scripting | What is `RectInt.allPositionsWithin` in Unity? Explain its purpose and usage. | RectInt.allPositionsWithin
public
RectInt.PositionEnumerator
allPositionsWithin
;
Description
A RectInt.PositionCollection that contains all positions within the
RectInt
.
Positions within the RectInt are not inclusive of the positions on the upper limits of the RectInt. This iterator will only return positi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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