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local_man_caec0798dd7c
unity_docs
networking
In Unity's 'Create callbacks between Unity C#, JavaScript, and C/C++/C# code', what is 'Use the makeDynCall function to make callbacks' and how does it work?
Use makeDynCall to call C, C++, or C# callbacks from JavaScript code. For example, the following JavaScript code calls the function callback : ``` {{{ makeDynCall('vii', 'callback') }}}(1, 2) ``` 'vii' is the signature of the parameters. For example, the callback function is a void type (v), and the (1,2) are both inte...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_07a236a1ab21
unity_docs
scripting
What is `Progress.SetTimeDisplayMode` in Unity? Explain its purpose and usage.
Progress.SetTimeDisplayMode Declaration public static void SetTimeDisplayMode (int id , Progress.TimeDisplayMode displayMode ); Parameters Parameter Description id The progress indicator's unique ID. displayMode The progress indicator's time display mode. Description Set a progress indicator's time di...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8bcb397984e3
unity_docs
scripting
What is `SystemInfo.operatingSystemFamily` in Unity? Explain its purpose and usage.
SystemInfo.operatingSystemFamily public static OperatingSystemFamily operatingSystemFamily ; Description Returns the operating system family the game is running on (Read Only). This API is used by UI code to distinguish between desktop OS families with different UI conventions. For all non-desktop platforms i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_459c8f86da36
unity_docs
rendering
What is `AssetPostprocessor.OnPostprocessMaterial` in Unity? Explain its purpose and usage.
AssetPostprocessor.OnPostprocessMaterial(Material) Description Add this function to a subclass to get a notification when a new Material is created during an import of a ModelImporter. Use this method to modify the properties of newly created Material assets during import. Note: This method is only called by the Mo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_14abdbd33cb4
unity_docs
scripting
What is `Progress.GetId` in Unity? Explain its purpose and usage.
Progress.GetId Declaration public static int GetId (int index ); Parameters Parameter Description index The valid index for a progress indicator. Returns int The progress indicator's unique ID, or -1 if the unique ID is not available. Description Finds a progress indicator's unique ID using its index...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9b2c6a80f4ea
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage.Finnish`.
SystemLanguage.Finnish Description Finnish. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Finnish language if (Application.systemLanguage == SystemLanguage.Finnish) { //Outputs into console that the system is Finni...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2e62bd8b554c
unity_docs
rendering
What is `Material.enabledKeywords` in Unity? Explain its purpose and usage.
Material.enabledKeywords public LocalKeyword[] enabledKeywords ; Description An array containing the local shader keywords that are currently enabled for this material. Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keyword...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ce187d0dd487
unity_docs
rendering
What is `Rendering.RayTracingInstanceCullingTest.allowVisualEffects` in Unity? Explain its purpose and usage.
RayTracingInstanceCullingTest.allowVisualEffects public bool allowVisualEffects ; Description Whether to allow VFXRenderers. If this value is false and the Renderer is a VFXRenderer, then the test fails. Additional resources: RayTracingAccelerationStructure.CullInstances .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4f0855e7ccc9
unity_docs
editor
Show me a Unity C# example demonstrating `VersionControl.Provider.GetAssetListFromSelection`.
Provider.GetAssetListFromSelection Declaration public static VersionControl.AssetList GetAssetListFromSelection (); Description Returns the version control information about the currently selected Assets. This method effectively adds all of the currently selected Assets to a AssetList which can be used for ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8c43afcc7f53
github
scripting
Write a Unity C# XR/VR script for Stopwatch
```csharp using UnityEngine; namespace ExPresSXR.Misc.Timing { public class Stopwatch : MonoBehaviour { /// <summary> /// Returned by currentStopTime if he stopwatch was not started yet. /// </summary> public const float INACTIVE_STOP_TIME = -1.0f; /// <summary> ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_7fb3b30f3507
unity_docs
editor
What is `CustomEditor.ctor` in Unity? Explain its purpose and usage.
CustomEditor Constructor Declaration public CustomEditor (Type inspectedType ); Declaration public CustomEditor (Type inspectedType , bool editorForChildClasses ); Parameters Parameter Description inspectedType Type that this editor can edit. editorForChildClasses If true, child classes of inspectedT...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ef8e915dfe6c
unity_docs
rendering
What is `Shader.GetPropertyRangeLimits` in Unity? Explain its purpose and usage.
Shader.GetPropertyRangeLimits Declaration public Vector2 GetPropertyRangeLimits (int propertyIndex ); Parameters Parameter Description propertyIndex The index of the shader property. Description Returns the min and max limits for a Range property at the specified index. If Unity cannot find a propert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_504751843915
unity_docs
animation
What is `AnimatorControllerParameter` in Unity? Explain its purpose and usage.
AnimatorControllerParameter class in UnityEngine / Implemented in: UnityEngine.AnimationModule Description Used to communicate between scripting and the controller. Some parameters can be set in scripting and used by the controller, while other parameters are based on Custom Curves in Animation Clips and can be ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d15b87ba8a90
unity_docs
scripting
What is `SystemLanguage.Unknown` in Unity? Explain its purpose and usage.
SystemLanguage.Unknown Description Unknown. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in an unknown language if (Application.systemLanguage == SystemLanguage.Unknown) { //Outputs into console that the system language ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_97b2818f8a93
unity_docs
editor
Show me a Unity C# example demonstrating `IMGUI.Controls.TreeView.useScrollView`.
ollView ; Description When drawing the TreeView contents, will it be enclosed within a ScrollView? When enabled, the contents of the TreeView is culled so that anything outside of the ScrollView is not drawn. If the TreeView is contained within an external ScrollView, such as the Inspector window, then disabling t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_33c50a98f110
unity_docs
rendering
What is `Texture2D.GetRawTextureData` in Unity? Explain its purpose and usage.
Texture2D.GetRawTextureData Declaration public NativeArray<T> GetRawTextureData (); Returns NativeArray<T> A native array that points directly to the texture's data buffer in CPU memory. Description Gets the raw data from a texture, as an array that points to memory. This version of the GetRawTextureData...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_54f5569633ac
unity_docs
input
What is `Experimental.GraphView.Dragger.OnMouseDown` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Dragger.OnMouseDown Declaration protected void OnMouseDown ( UIElements.MouseDownEvent e ); Parameters Parameter Description e The event. Description Called on mouse down event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1aa12efe1e72
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.AndroidManifestFile.ctor` in Unity? Explain its purpose and usage.
AndroidManifestFile Constructor Declaration public AndroidManifestFile (); Declaration public AndroidManifestFile ( Unity.Android.Gradle.Manifest.AndroidManifestFile androidManifestFile ); Parameters Parameter Description androidManifestFile File to copy. Description Constructor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6207051e38b3
github
scripting
Write a Unity C# UI script for Voxel Generator Authoring
```csharp /* * VoxelGeneratorAuthoring.cs * Created by Arian - GameDevBox * YouTube Channel: https://www.youtube.com/@GameDevBox * * 🎮 Want more Unity tips, tools, and advanced systems? * 🧠 Learn from practical examples and well-explained logic. * 📦 Subscribe to GameDevBox for more game dev content! ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_37acf3c5f794
unity_docs
editor
What is `PlayerSettings.WSA.syncCapabilities` in Unity? Explain its purpose and usage.
PlayerSettings.WSA.syncCapabilities public static bool syncCapabilities ; Description Sync the Capabilities set in the Unity Editor to the AppXManifest Enable this property to synchronize the 'Capabilities' section of the AppXManifest file with the Unity Editor's configured settings. Existing manifests will ha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c99a37f5fd09
unity_docs
math
What are the parameters of `Plane.SetNormalAndPosition` in Unity?
Description Sets a plane using a point that lies within it along with a normal to orient it. Note that the normal must be a normalised vector. ```csharp using UnityEngine;public class Example : MonoBehaviour { public float fieldLength; public float fieldWidth; public Plane goalLine1; public Plane goalLi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1e395619f3f
unity_docs
scripting
Show me a Unity C# example demonstrating `GUISkin.textField`.
GUISkin.textField public GUIStyle textField ; Description Style used by default for GUI.TextField controls. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Modifies only the textField style of the current GUISkin GUIStyle style; string str = "A string..."; void OnGUI() { GUI.skin....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_10817fad06e7
unity_docs
physics
What is `PointEffector2D.distanceScale` in Unity? Explain its purpose and usage.
PointEffector2D.distanceScale public float distanceScale ; Description The scale applied to the calculated distance between source and target. When the distance is calculated between source and target for distance-based force calculations (such as inverse-linear or inverse-squared), it is then scaled by this va...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_289530030e64
unity_docs
math
What is `Bounds.ClosestPoint` in Unity? Explain its purpose and usage.
Bounds.ClosestPoint Declaration public Vector3 ClosestPoint ( Vector3 point ); Parameters Parameter Description point Arbitrary point. Returns Vector3 The point on the bounding box or inside the bounding box. Description The closest point on the bounding box. If the point is inside the bounding b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_68827b5a402f
unity_docs
rendering
In Unity's 'Create a material variant', what is 'Change the parent of a material variant' and how does it work?
To change the parent of a material variant, also known as reparenting, use one of the following methods: In the Project window, drag the new parent material onto the material variant. Select the material variant, then use the foldout (triangle) at the top-right to open the Material Hierarchy window. To set the parent m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4d8ca88466e8
unity_docs
rendering
What is `ParticleSystem.MinMaxGradient.gradientMax` in Unity? Explain its purpose and usage.
ParticleSystem.MinMaxGradient.gradientMax public Gradient gradientMax ; Description Set a gradient for the upper bound. Useful when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.TwoGradients .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0905fa3b8507
unity_docs
scripting
What is `AI.NavMesh.RemoveLink` in Unity? Explain its purpose and usage.
NavMesh.RemoveLink Declaration public static void RemoveLink ( AI.NavMeshLinkInstance handle ); Parameters Parameter Description handle The instance of a link to remove. Description Removes a link from the NavMesh. Use the instance returned by AddLink to remove the corresponding link. Additional resour...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a6f8a3c193e5
unity_docs
rendering
In Unity's 'Trace and manage PSO data collections', what is 'Save a collection' and how does it work?
Once tracing is complete, save the PSO data collection to disk using GraphicsStateCollection.SaveToFile . When you save the PSO data collection, the collection saves as a.graphicsstate file at the path you provide.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cac66bf7f74b
unity_docs
math
Give me an overview of the `Vector2Int` class in Unity.
Vector2Int struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Representation of 2D vectors and points using integers. This structure is used in some places to represent 2D positions and vectors that don't require the precision of floating-point. Static Properties Property Description ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_740e12e0ac84
unity_docs
xr
Show me a Unity code example for 'Set up your Nginx server configuration for Web builds'.
Unity quickly and efficiently. For a full code example with all file types and compression types included, refer to Full code example with all file types . For information about the Nginx server and how to install it, refer to the Nginx documentation . ## Edit your Nginx server configuration file for use with Unity A...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_723f126fed89
unity_docs
scripting
What is `Experimental.GraphView.Port.capacity` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Port.capacity public Experimental.GraphView.Port.Capacity capacity ; Description Specify how many edges a port can have connected.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a219da9b3c74
unity_docs
editor
Show me a Unity C# example demonstrating `EditorPrefs.SetString`.
EditorPrefs.SetString Declaration public static void SetString (string key , string value ); Description Sets the value of the preference identified by key . Note that EditorPrefs does not support null strings and will store an empty string instead. Quick notes that last between Unity Sessions. ```csharp //...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e8847f8e72ce
unity_docs
rendering
Show me a Unity C# example demonstrating `Mesh.RecalculateTangents`.
mal maps. Unity calculates tangents using the vertex positions, normals and texture coordinates of the Mesh. RecalculateTangents adds a tangent attribute to the vertex, or changes the tangent attribute to the correct format. The attribute has a dimension of 4 and uses the VertexAttributeFormat.Float32 format. Recal...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5095c782f3ac
unity_docs
scripting
What is `SceneManagement.SceneManager.GetSceneByBuildIndex` in Unity? Explain its purpose and usage.
SceneManager.GetSceneByBuildIndex Declaration public static SceneManagement.Scene GetSceneByBuildIndex (int buildIndex ); Parameters Parameter Description buildIndex Build index as shown in the Build Settings window. Returns Scene A reference to the Scene, if valid. If not, an invalid Scene is returned...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_285c5d9f48a8
unity_docs
rendering
What is `SceneView.CameraSettings.easingDuration` in Unity? Explain its purpose and usage.
SceneView.CameraSettings.easingDuration public float easingDuration ; Description How long it takes for the speed of the SceneView Camera to accelerate to its initial full speed. Measured in seconds. Valid values are between [0.1, 2].
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ff7cbc4943d8
unity_docs
scripting
What is `GridBrushBase.Flip` in Unity? Explain its purpose and usage.
GridBrushBase.Flip Declaration public void Flip ( GridBrushBase.FlipAxis flip , GridLayout.CellLayout layout ); Parameters Parameter Description flip Axis to flip by. layout CellLayout for flipping. Description Flips the grid brush in the given FlipAxis .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c13dc06ed6e2
unity_docs
scripting
What is `UIElements.Binding.isDirty` in Unity? Explain its purpose and usage.
Binding.isDirty public bool isDirty ; Description When set to true , the binding instance updates during the next update cycle. When set to false , the binding instance updates only if a change is detected.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8d380f03e9b
unity_docs
rendering
What is `Rendering.RayTracingInstanceCullingConfig.planes` in Unity? Explain its purpose and usage.
RayTracingInstanceCullingConfig.planes public Plane[] planes ; Description An array of planes used for culling ray tracing instances associated with the Renderers in a Scene. To enable plane culling, use RayTracingInstanceCullingFlags.EnablePlaneCulling flag in RayTracingInstanceCullingConfig.flags . A Rende...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_eb06f7316f92
unity_docs
rendering
In Unity's 'Billboard Renderer component reference', what is 'Lighting' and how does it work?
The Lighting section contains properties that specify how this Billboard Renderer interacts with lighting in Unity. Property: Function: Cast Shadows Specify if and how the Mesh casts shadows when a suitable Light shines on it. On The Mesh casts a shadow when a shadow-casting Light shines on it. Off The Mesh does not ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5633cab1c42b
unity_docs
scripting
What is `Experimental.GraphView.EdgeControl.UpdateRenderPoints` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. EdgeControl.UpdateRenderPoints Declaration protected void UpdateRenderPoints (); Description Update the edge's render points.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ea9212eda55
unity_docs
scripting
What is `WSA.SecondaryTileData.phoneticName` in Unity? Explain its purpose and usage.
SecondaryTileData.phoneticName public string phoneticName ; Description Phonetic name for secondary tile. Optional, useful for some countries, like Japanese. Ignored in Windows 8, supported only since 8.1.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_41e69d4fcdb9
unity_docs
editor
In Unity's 'The Simulator view', what is 'Using the Simulator view' and how does it work?
To open the Simulator view, do one of the following: In the Game view , in the top left corner, use the drop-down menu to switch between the Game view and the Simulator view. In the menu: Window > General > Device Simulator Unity simulates the device in the Simulator view. To control the simulation, use the toolbar and...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_468e6a13af73
unity_docs
math
Show me a Unity C# example demonstrating `Mathf.Repeat`.
th , the result would be 0.5. With t = 5 and length = 2.5, the result would be 0.0. Note, however, that the behaviour is not defined for negative numbers as it is for the modulo operator. In the example below, the value of time is restricted between 0.0 and just under 3.0. When the value of time is 3, the x positio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ac4475661729_doc_12
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Represents an object which can be initialized using twelve arguments.-derived classes that implement this interface can be instantiated with arguments using the function.-derived classes that implement this interface can be added to a with arguments using the GameObject.AddComponent function.These functions can automat...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_39a935350168
unity_docs
scripting
What is `Build.Content.ContentBuildInterface.StartProfileCapture` in Unity? Explain its purpose and usage.
ContentBuildInterface.StartProfileCapture Declaration public static void StartProfileCapture ( Build.Content.ProfileCaptureOptions options ); Parameters Parameter Description options Used to filter captured events. Description Starts a profile capture to record content build profile events. Throws an Inv...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ddae99b1f7f3
unity_docs
scripting
What is `Time.timeAsDouble` in Unity? Explain its purpose and usage.
Time.timeAsDouble public static double timeAsDouble ; Description The double precision time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. Time.timeAsDouble is the amount of time in seconds that the application has been running for. It is read-only. Double p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_af40b027e0f2
unity_docs
rendering
In Unity's 'Embedded dependencies', what is 'Creating a new custom package' and how does it work?
To embed a new package, create your new package content inside a folder under the Packages folder. For more information, follow the instructions for creating your own custom package . Typically, your new package remains embedded in your project until you are ready to share it with other users and test it in other proje...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59f3b6a4c4d1
unity_docs
scripting
What is `UIElements.CurveField` in Unity? Explain its purpose and usage.
CurveField class in UnityEditor.UIElements / Inherits from: UIElements.BaseField_1 Description Makes a field for editing an AnimationCurve . For more information, refer to UXML element CurveField . Static Properties Property Description contentUssClassName USS class name of content elements in element...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f436e76623b6
unity_docs
ui
What is `UIElements.MouseManipulator` in Unity? Explain its purpose and usage.
MouseManipulator class in UnityEngine.UIElements / Inherits from: UIElements.Manipulator / Implemented in: UnityEngine.UIElementsModule Description MouseManipulators have a list of activation filters. Properties Property Description activators List of Activationfilters. Protected Methods Method D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_882d381de429
unity_docs
editor
Show me a Unity C# example demonstrating `Callbacks.RunAfterPackageAttribute.ctor`.
s a dependency graph and uses topological sorting to ensure that all dependencies are run in sequence based on their dependencies. If callbacks dependencies are not present in the project then the instruction will be ignored during the generation of the dependency graph. Note: Defining callback dependencies is current...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_46d808d10e23
unity_docs
scripting
In Unity's 'Manage the Inspector window', what is 'Open an Inspector window' and how does it work?
To open an Inspector , do one of the following: To open the Inspector as a new window, from the main menu, select Window > General > Inspector . To add an Inspector tab to any window, from the window’s More Items menu (⋮), select Add Tab > Inspector . You can open as many Inspector windows as you want, and reposition, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dfdd5b8279f5
unity_docs
ui
What is `UIElements.BaseListView.makeHeader` in Unity? Explain its purpose and usage.
BaseListView.makeHeader public Func<VisualElement> makeHeader ; Description This callback allows the user to make their own header for this control. Setting this callback will override the showFoldoutHeader and the headerTitle properties.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a431e5038f5d_doc_14
github
scripting
What does `HasGraphicsDeviceTypeAtIndex` do in this Unity script? Explain its purpose and signature.
Checks if the requested graphics device type for a given build target is at a certain index Signature: ```csharp public static bool HasGraphicsDeviceTypeAtIndex(BuildTarget buildTarget, GraphicsDeviceType graphicsDeviceType, int index) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_e793e1c41771
unity_docs
rendering
Show me a Unity C# example demonstrating `Material.SetTextureScale`.
claration public void SetTextureScale (int nameID , Vector2 value ); Parameters Parameter Description nameID Property name ID, use Shader.PropertyToID to get it. name Property name, e.g. "_MainTex". value Texture placement scale. Description Sets the placement scale of texture propertyName . Addit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_75364ad7e053
unity_docs
scripting
In Unity's 'Awaitable completion and continuation', what is 'Thread switching and performance' and how does it work?
It’s most efficient to call await Awaitable.MainThreadAsync() from the main thread and await Awaitable.BackgroundThreadAsync() from a background thread because in each case the code resumes immediately on completion. If you switch back to the main thread from a background thread with MainThreadAsync , your code can’t r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a4bc0e168327
unity_docs
scripting
In Unity's 'Unity linker marking rules reference', what is 'Dependency marking rules' and how does it work?
After the Unity linker identifies the roots in an assembly, it needs to identify any code that those roots depend on. The following table describes how the Unity linker identifies dependencies of root types in an assembly at different managed stripping levels: Rule target Dependency marking rules at managed stripping l...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f9ad57b033cb
unity_docs
scripting
What is `AssetImporter` in Unity? Explain its purpose and usage.
AssetImporter class in UnityEditor / Inherits from: Object Description Base class from which asset importers for specific asset types derive. Properties Property Description assetBundleName Get or set the AssetBundle name. assetBundleVariant Get or set the AssetBundle variant. assetPath The path name of th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a21afb753ec2
unity_docs
ui
What is `UIElements.ToggleButtonGroupState.FromEnumFlags` in Unity? Explain its purpose and usage.
ToggleButtonGroupState.FromEnumFlags Declaration public static UIElements.ToggleButtonGroupState FromEnumFlags (T options , int length ); Parameters Parameter Description options The default Enum Flag value. length The number of options. Returns ToggleButtonGroupState A ToggleButtonGroupState based ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2410d1a7fd5e
unity_docs
math
What is `AI.NavMeshAgent.steeringTarget` in Unity? Explain its purpose and usage.
NavMeshAgent.steeringTarget public Vector3 steeringTarget ; Description Get the current steering target along the path. (Read Only) This is typically the next corner along the path or the end point of the path. Unless the agent is moving on an OffMeshLink, there is a straight path between the agent and the st...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f83b452c9c25
unity_docs
rendering
Explain 'Set shadow distance in a scene' in Unity.
Use the Shadow Distance property to determine the distance from the Camera up to which Unity renders real-time shadows. Shadows from GameObjects become less noticeable the farther the GameObjects are from the Camera. This is both because the shadows appear smaller on the screen, and because distant GameObjects are usua...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_be314b0e1aa1
unity_docs
rendering
In Unity's 'Managed code stripping and the Unity linker', what is 'Editing of method bodies' and how does it work?
At the High stripping level , the Unity linker edits method bodies to further reduce code size. The Unity linker only edits method bodies in the .NET Class Library assemblies. The Unity linker can edit a method body in the following ways: Remove unreachable branches: if statement blocks that check System.Environment.OS...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a859d9efe81a
unity_docs
scripting
What is `UIElements.DropdownField.ctor` in Unity? Explain its purpose and usage.
DropdownField Constructor Declaration public DropdownField (); Description Construct an empty DropdownField. Declaration public DropdownField (string label ); Parameters Parameter Description label The label to display in front of the field. Description Construct a DropdownField with a Label in f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_75689bdeaa26
unity_docs
scripting
What is `UIElements.Columns.StretchMode` in Unity? Explain its purpose and usage.
StretchMode enumeration Description Indicates how the size of a stretchable column in this collection should get automatically adjusted as other columns or its containing view get resized. The default value is StretchMode.Grow. Properties Property Description Grow The size of stretchable columns is automa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_138de8ca066e
unity_docs
physics
What is `PhysicsScene.OverlapBox` in Unity? Explain its purpose and usage.
PhysicsScene.OverlapBox Declaration public int OverlapBox ( Vector3 center , Vector3 halfExtents , Collider[] results , Quaternion orientation = Quaternion.identity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal); Paramete...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_21f3fbaf87e1
unity_docs
ui
What is `UIElements.PointerEventBase_1.pressedButtons` in Unity? Explain its purpose and usage.
PointerEventBase<T0>.pressedButtons public int pressedButtons ; Description Gets a bitmask that describes the buttons that are currently pressed. Pressing a mouse button sets a bit. Releasing the button clears the bit. The left mouse button sets/clears Bit 0. The right mouse button sets/clears Bit 1. The m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a253e0ab6fec
unity_docs
math
What is `AndroidJNI.FromBooleanArray` in Unity? Explain its purpose and usage.
AndroidJNI.FromBooleanArray Declaration public static bool[] FromBooleanArray (IntPtr array ); Description Converts a Java array of boolean to a managed array of System.Boolean. Additional resources: AndroidJNI.GetBooleanArrayElement , AndroidJNI.GetArrayLength .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e984231f3d6
unity_docs
scripting
What is `Rendering.BatchDrawCommandIndirect.visibleInstancesBufferWindowSizeBytes` in Unity? Explain its purpose and usage.
BatchDrawCommandIndirect.visibleInstancesBufferWindowSizeBytes public uint visibleInstancesBufferWindowSizeBytes ; Description Amount of data in the buffer to be bound, starting from the visibleInstancesBufferWindowOffset value.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_06dfd073a2ba
unity_docs
editor
What is `EditorUtility.CollectDependencies` in Unity? Explain its purpose and usage.
EditorUtility.CollectDependencies Declaration public static Object[] CollectDependencies (Object[] roots ); Description Calculates and returns a list of all assets the assets listed in roots depend on. Editor window that shows the next example. ```csharp using UnityEngine; using UnityEditor;public class Col...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1658cfb340d9
unity_docs
animation
What is `ParticleSystem.MinMaxCurve.ctor` in Unity? Explain its purpose and usage.
ParticleSystem.MinMaxCurve Constructor Declaration public ParticleSystem.MinMaxCurve (float constant ); Parameters Parameter Description constant Constant value. Description A single constant value for the entire curve. Declaration public ParticleSystem.MinMaxCurve (float multiplier , AnimationCurve ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c8ad6c646cf1
unity_docs
rendering
What is `UnityEngine.WindModule` in Unity? Explain its purpose and usage.
UnityEngine.WindModule Description The Wind module implements the WindZone component which can affect terrain rendering and particle simulations. Classes Class Description WindZone Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind. Enumerations ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fac7b1a03c55
unity_docs
physics
What is `EdgeCollider2D.adjacentStartPoint` in Unity? Explain its purpose and usage.
EdgeCollider2D.adjacentStartPoint public Vector2 adjacentStartPoint ; Description Defines the position of a virtual point adjacent to the start point of the EdgeCollider2D. An EdgeCollider2D is made up of contiguous edges defined by a set of points adjacent to each other. When a collision occurs with a point ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a7be4735d8ce
unity_docs
xr
In Unity's 'XR input options', what is 'XR Interaction Toolkit' and how does it work?
The XR Interaction Toolkit builds on the Input System and the base UnityEngine.XR API to support XR input and interaction. It provides a near ready-to-use set of components for handling XR input and defining interactions between the user and the environment and the scene UI. The XR Interaction Toolkit provides: Interac...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_44ebcda36746
unity_docs
math
What is `Tilemaps.Tilemap.SetTransformMatrix` in Unity? Explain its purpose and usage.
Tilemap.SetTransformMatrix Declaration public void SetTransformMatrix ( Vector3Int position , Matrix4x4 transform ); Parameters Parameter Description position Position of the Tile on the Tilemap . transform The transform matrix. Description Sets the transform matrix of a Tile given the XYZ coordin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8d7ae8ab5ee7
unity_docs
scripting
What is `StreamingController` in Unity? Explain its purpose and usage.
StreamingController class in UnityEngine / Inherits from: Behaviour Description A StreamingController controls the streaming settings for an individual camera location. The StreamingController component is used to control texture streaming settings for a camera location. This component supports the preloading o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_dd5d97b490f4
github
scripting
Write a Unity C# UI script for Observable Example
```csharp using RMC.Core.Observables; using UnityEngine; namespace RMC.Mini.Lessons.Observables { /// <summary> /// The Example is the main entry point to the demo /// </summary> public class ObservableExample: MonoBehaviour { public Observable<string> Status = new Observable<string>(); ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_man_0adb080e5144
unity_docs
rendering
Explain 'Preparing your model files for export' in Unity.
## Scaling factors Unity’s physics and lighting systems expect 1 meter in the game world to be 1 unit in the imported Model file . The defaults for different 3D packages are as follows:.fbx, .max, .jas = 0.01 .3ds = 0.1.mb, .ma, .lxo, .dxf, .blend, .dae = 1 When importing Model files into Unity from a 3D modeling appl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7c8fe28426d2
unity_docs
networking
What is `Android.AndroidConfiguration.ToString` in Unity? Explain its purpose and usage.
AndroidConfiguration.ToString Declaration public string ToString (); Description Mirrors the Android method toString() . For information about this method, refer to the Android developer documentation on toString() .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a445b087f0fc
unity_docs
physics
What is `ContactFilter2D.layerMask` in Unity? Explain its purpose and usage.
ContactFilter2D.layerMask public LayerMask layerMask ; Description Sets the contact filter to filter the results that only include Collider2D on the layers defined by the layer mask. This field takes effect if useLayerMask is true. Additional resources: LayerMask .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a1dc343dd703
unity_docs
rendering
In Unity's 'Managing importers with scripts', what is 'Scripting with built-in importers' and how does it work?
Use the callbacks in the AssetPostprocessor class to add custom behavior before or after Unity starts the import process for its built-in importers. You can manipulate import settings, analyze imported assets, or generate new assets dynamically during import. Refer to Supported asset type reference for a full list of b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c4857945683
unity_docs
scripting
What is `Search.SearchUtils.CreateQuery` in Unity? Explain its purpose and usage.
SearchUtils.CreateQuery Declaration public static Search.ISearchQuery CreateQuery (ref string name , Search.SearchContext context , Search.SearchTable tableConfig ); Parameters Parameter Description name Name of the query. context Search context used to execute the query. tableConfig Search table...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bdbe45dd4019
unity_docs
scripting
Give me an overview of the `ModelImporterMeshCompression` class in Unity.
ModelImporterMeshCompression enumeration Description Mesh compression options for ModelImporter . Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data. Additional resources: ModelImporter.meshCompression . Properties Property Description Off No mesh ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0cd53169e530
unity_docs
editor
Show me a Unity code example for 'InspectorElement'.
An InspectorElement is a UI control that displays the properties of a SerializedObject in the Inspector window. You can use it to display the properties of a SerializedObject in a custom Editor window. ## Create an InspectorElement You can create an InspectorElement with UXML or C#. The following C# example creates a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e91f77e2233f
unity_docs
scripting
Show me a Unity C# example demonstrating `Video.VideoPlayer.loopPointReached`.
ion The VideoPlayer emits this event when the video reaches the end of its playback. If you set the VideoPlayer.isLooping property to true , this event makes the video play again. Otherwise the VideoPlayer stops. You can also set the Loop property in the Inspector window of the VideoPlayer component. Additio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_286f0898a61a
unity_docs
editor
In Unity's 'Project window reference', what is 'Shortcuts' and how does it work?
The following keyboard shortcuts are available when the browser view has focus. Note that some of them only work when the view is using the two-column layout (you can switch between the one- and two-column layouts using the panel menu in the very top right corner). Shortcut Function F Frame selected (ie, show the selec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_07d530351dc8
unity_docs
scripting
What is `Video.VideoClip.frameRate` in Unity? Explain its purpose and usage.
VideoClip.frameRate public double frameRate ; Description The frame rate of the clip in frames per second. (Read Only). The frame rate is the number of frames that are displayed in one second of the video clip. This is useful if you want to synchronize with other effects in your project, and monitor performance...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d37d93c237c0
unity_docs
animation
What is `AnimationUpdateMode` in Unity? Explain its purpose and usage.
AnimationUpdateMode enumeration Description The update mode of the Animation component. Properties Property Description Normal Animation updates in the Update loop. Fixed Animation updates in the FixedUpdate loop. Use this mode to evaluate animation independent of frame rate.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c0f157b973e5
unity_docs
audio
What is `AudioReverbPreset` in Unity? Explain its purpose and usage.
AudioReverbPreset enumeration Description Reverb presets used by the Reverb Zone class and the audio reverb filter. Component for audio sources. Properties Property Description Off No reverb preset selected. Generic Generic preset. PaddedCell Padded cell preset. Room Room preset. Bathroom Bathroom preset. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7fd4d17e796b
unity_docs
physics
What is `SliderJoint2D.autoConfigureAngle` in Unity? Explain its purpose and usage.
SliderJoint2D.autoConfigureAngle public bool autoConfigureAngle ; Description Should the angle be calculated automatically? When true, the angle property will be calculated automatically to match the relative angle between the anchor and connectedAnchor properties. When false, the angle can be configure...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ce14ceee557e
unity_docs
rendering
In Unity's 'Built-in shader variables reference', what is 'Vertex input structures' and how does it work?
Structure Description appdata_base Declares vertex for position, normal , and texcoord . appdata_tan Declares vertex for position, tangent , normal , and texcoord . appdata_full Declares vertex for position, tangent , normal , color , texcoord , texcoord1 , texcoord2 , and texcoord3 . appdata_img Declares vertex for po...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_38c20b33d9c7
unity_docs
editor
What is `Search.QueryEngine` in Unity? Explain its purpose and usage.
QueryEngine class in UnityEditor.Search / Inherits from: Search.QueryEngine_1 Description A QueryEngine defines how to build a query from an input string. It can be customized to support custom filters and operators. Default query engine of type object. See QueryEngine<T> . Constructors Constructor Descript...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a8a7d0aa4e4c
unity_docs
rendering
What is `LightTransport.EventID.Value` in Unity? Explain its purpose and usage.
EventID.Value public ulong Value ; Description The underlying event identifier value. This value is implementation-specific and carries the actual event identifier used by the device context. The interpretation of this value depends on the concrete implementation: CPU Implementations: May store thread handles...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9b5300ddf100
unity_docs
physics
Explain 'Get started with Unity' in Unity.
Unity is a real-time engine that you can use to create 2D and 3D applications, and then use Unity’s gaming services to manage the lifetime of your application beyond its development. There’s a few different pathways to getting started, depending on whether you’re completely new to game development, or if you’re moving ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ecb8397d85c4
unity_docs
input
In Unity's 'Detect Game Controllers', what is 'Example: Detect attached Game Controllers' and how does it work?
The following code sample checks to see if any controllers are connected to the device. ```csharp using System.Collections; using UnityEngine; public class GameControllers : MonoBehaviour { private bool connected = false; IEnumerator CheckForControllers() { while (true) { var controllers = Input.GetJoystickNames(...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3804d2f2959
unity_docs
scripting
What is `Presets.Preset.GetTargetFullTypeName` in Unity? Explain its purpose and usage.
Preset.GetTargetFullTypeName Declaration public string GetTargetFullTypeName (); Returns string Fullname of the Preset's target type. Description Returns a human readable string of this Preset's target fulltype, including namespace.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c1f49fb24257
unity_docs
scripting
Show me a Unity C# example demonstrating `AudioType.VAG`.
AudioType.VAG Description The audio file you want to stream has the VAG audio file format for PlayStation. Use this enumeration value to ensure the format type of the audio file has the VAG audio file format. Use this audio type for files with the extension .vag . If the audio file has a different format, Unity mig...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c1ee4392494
unity_docs
editor
What are the parameters of `UIElements.UIToolkitInputConfiguration.SetRuntimeInputBackend` in Unity?
Description Use this method to activate one of the two input backends available for UIToolkit events at runtime. The new Input System compatible backend allows the Input System package to send its input to UI Toolkit directly, removing the need for an UnityEngine.EventSystems.EventSystem in the user scene, and will ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c13463c0845a_doc_1
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Do not call this from another scope within OnDestroy(). Instead use IsInstantiated() Signature: ```csharp private static T _Instance; ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_6fcf48dc2cb9
unity_docs
audio
What is `AudioClip.preloadAudioData` in Unity? Explain its purpose and usage.
AudioClip.preloadAudioData public bool preloadAudioData ; Description Enable this property in the Inspector to preload audio data from the audio clip when loading the clip Asset (Read Only). This can help prevent delays when you play an audio clip because the data is already loaded. If you disable this propert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c971b669bd7d
unity_docs
scripting
In Unity's 'Stop and restart Unity Accelerator', what is 'macOS' and how does it work?
Run the launchctl command from the terminal to control the com.unity3d.accelerator service from the LaunchControl utility. For more information, refer to https://www.launchd.info/ . Examples: ``` $ sudo launchctl bootout system /Library/LaunchDaemons/com.unity3d.accelerator.plist # Stops the service $ sudo launchctl bo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8069a57ecc07
github
scripting
Write a Unity C# physics script for Collision Events
```csharp using FxResources.System; using UnityEngine; using UnityEngine.Events; public class CollisionEvents : MonoBehaviour { [SerializeField] private UnityEvent onTriggerEnter; private void OnTriggerEnter2D(Collider2D other) { onTriggerEnter.Invoke(); } } ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.