id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_9b3fe91cb286 | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoClip.pixelAspectRatioDenominator`. | rator:denominator). (Read Only).
The pixel aspect ratio (for example, 10:11) determines the shape of each pixel. The first number (10) is the numerator and is the width of the pixel. The second number (11) is the denominator and is the height of the pixel. You can use the pixel aspect ratio to resize a video to appear... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a4952fe4427 | unity_docs | scripting | What is `Pool.GenericPool_1.Release` in Unity? Explain its purpose and usage. | GenericPool<T0>.Release
Declaration
public static void
Release
(T
toRelease
);
Parameters
Parameter
Description
toRelease
The instance to return to the pool.
Description
Returns the instance back to the pool. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ef9acce939c | unity_docs | editor | What are the parameters of `AssetDatabase.cacheServerConnectionChanged` in Unity? | Description Unity raises this event when Cache Server connection is changed. ```csharp
using UnityEngine;
using UnityEditor;public class CacheServerConnectionChangedExample
{
[MenuItem("AssetDatabase/Correct connection to the Cache Server")]
static void CorrectChangeCacheServer()
{
var correctEndpoi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ffebb483e59 | unity_docs | scripting | What is `StaticOcclusionCulling.doesSceneHaveManualPortals` in Unity? Explain its purpose and usage. | StaticOcclusionCulling.doesSceneHaveManualPortals
public static bool
doesSceneHaveManualPortals
;
Description
Does the Scene contain any occlusion portals that were added manually rather than automatically? | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5e1cb66eb7c | unity_docs | editor | What is `Search.PropertyDatabaseRecordKey` in Unity? Explain its purpose and usage. | PropertyDatabaseRecordKey
struct in
UnityEditor.Search
Description
The key of a record that is stored in the
PropertyDatabase
.
A key is a numerical value that represents a description of the property being stored in the
PropertyDatabase
. It is composed of two parts, the document key and the property key.
The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1230a600ef73 | unity_docs | networking | What is `Android.AndroidHardwareKeyboardHidden` in Unity? Explain its purpose and usage. | AndroidHardwareKeyboardHidden
enumeration
Description
Options to indicate whether the physical keyboard is available.
Additional resources:
AndroidConfiguration.hardKeyboardHidden
Properties
Property
Description
Undefined
Mirrors the Android property value HARDKEYBOARDHIDDEN_UNDEFINED.
No
Mirrors the Android... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c2964ac8724 | unity_docs | scripting | What is `Experimental.GraphView.Scope.autoUpdateGeometry` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.autoUpdateGeometry
public bool
autoUpdateGeometry
;
Description
Enables or disables the automatic resizing and positioning of the Scope. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_71e6ec82ac2b | unity_docs | xr | In Unity's 'Set up an XR scene', what is 'Detect whether XR is enabled' and how does it work? | If you have a scene that can be used in both XR and non-XR contexts, you can use the
XRSettings.enabled
property to detect whether the XR subsystems are currently loaded and active. With that information you can activate or deactivate the appropriate sets of GameObjects and components.
```csharp
public void CheckXRStat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_51e089107f1c | unity_docs | rendering | In Unity's 'Colors preferences reference', what is 'Animation colors' and how does it work? | Use this setting to customize color preferences for animated properties.
Property Function Property Animated
The color to indicate a property that’s currently being animated.
Property Candidate
The color to indicate the animated property that you modified recently.
Property Recorded
The color to indicate that an animat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b8b89f84f73 | unity_docs | rendering | In Unity's 'Introduction to materials', what is 'Material fundamentals' and how does it work? | A material contains a reference to a
Shader object
. If that Shader object defines
material properties
, then the material can also contain data such as colors or references to textures.
The Material class represents a material in C# code. For information, see
Using Materials with C# scripts
.
A material asset is a fil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e25ccba1e602 | unity_docs | rendering | What is `Rendering.RayTracingShader.SetConstantBuffer` in Unity? Explain its purpose and usage. | RayTracingShader.SetConstantBuffer
Declaration
public void
SetConstantBuffer
(int
nameID
,
ComputeBuffer
buffer
,
int
offset
,
int
size
);
Declaration
public void
SetConstantBuffer
(string
name
,
ComputeBuffer
buffer
,
int
offset
,
int
size
);
Declaration
public void
SetConstantBuffer
(int
nameI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3a61aa17a32 | unity_docs | scripting | What is `EventType.MouseDown` in Unity? Explain its purpose and usage. | EventType.MouseDown
Description
Mouse button was pressed.
This event gets sent when any mouse button is pressed. Use
Event.button
to determine which button was pressed down.
Additional resources:
EventType
,
Event.Use
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Event ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_595ef69d76b1 | github | scripting | Write a Unity Editor script for Visual Scripting Help URL Attribute | ```csharp
#if UNITY_EDITOR && UNITY_2021_1_OR_NEWER
#define CAN_USE_CUSTOM_HELP_URL
#endif
using System;
using System.Diagnostics;
using UnityEngine;
namespace Unity.VisualScripting
{
#if CAN_USE_CUSTOM_HELP_URL
using UnityEditor.PackageManager;
[Conditional("UNITY_EDITOR")]
class VisualScriptingHelpURLAttrib... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_400776c26109 | github | scripting | Write a Unity Editor script for Type Info | ```csharp
using System;
using UnityEngine;
namespace E
{
/// <summary>
/// Type info of <see cref="GlobalBehaviour"/>.
/// could monified by <see cref="BehaviourManager.ResetTypeInfosCallback"/>.
/// </summary>
public struct TypeInfo : IEquatable<TypeInfo>
{
public TypeInfo(in Type typ... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_4f4e4ef2c4e2 | unity_docs | scripting | What is `SpriteRenderer.sprite` in Unity? Explain its purpose and usage. | SpriteRenderer.sprite
public
Sprite
sprite
;
Description
The Sprite to render.
The
SpriteRenderer
component will render the assigned Sprite.sprite
sprite. The rendered sprite can be changed by specifying a different
sprite in the
sprite
variable.
```csharp
// Example that loads sprites from a texture ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4f5c57a2877 | unity_docs | scripting | What is `HandleUtility.GetOverlappingObjects` in Unity? Explain its purpose and usage. | HandleUtility.GetOverlappingObjects
Declaration
public static void
GetOverlappingObjects
(
Vector2
position
,
List<Object>
outObjectList
);
Parameters
Parameter
Description
position
The mouse position to test.
outObjectList
The list to hold the returned objects.
Description
Gets an ordered list of obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e56737c336b | unity_docs | rendering | What is `ParticleSystemJobs.IJobParticleSystemParallelForBatch.Execute` in Unity? Explain its purpose and usage. | IJobParticleSystemParallelForBatch.Execute
Declaration
public void
Execute
(
ParticleSystemJobs.ParticleSystemJobData
jobData
,
int
startIndex
,
int
count
);
Parameters
Parameter
Description
jobData
Contains the particle properties.
startIndex
The first particle index that this job should process.
coun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46b82264aca0 | unity_docs | scripting | What is `UIElements.Position` in Unity? Explain its purpose and usage. | Position
enumeration
Description
Defines how the position values are interpreted by the layout engine.
Properties
Property
Description
Relative
The element is positioned in relation to its default box as calculated by layout.
Absolute
The element is positioned in relation to its parent box and doesn't... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bc5b363a18a | unity_docs | math | What is `AndroidJNI.SetCharArrayElement` in Unity? Explain its purpose and usage. | AndroidJNI.SetCharArrayElement
Declaration
public static void
SetCharArrayElement
(IntPtr
array
,
int
index
,
char
val
);
Description
Sets the char value of one element in a primitive array.
This function is a special case of SetCharArrayRegion(), called with region size set to 1.
Additional resources:
Java... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36f66c6a733f | unity_docs | rendering | Show me a Unity C# example demonstrating `Mesh.uv4`. | or Vector4 value if you need to.
This property returns a copy of the data. This means that it causes a heap memory allocation. It also means that to make changes to the original data, you must update the copy and then reassign the updated copy to the mesh.
The following example demonstrates how to create an array to ho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52718cb4bc13 | unity_docs | scripting | What is `UIElements.StylePropertyName` in Unity? Explain its purpose and usage. | StylePropertyName
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Defines the name of a style property.
Constructors
Constructor
Description
StylePropertyName
Initializes and returns an instance of StylePropertyName from a string.
Static Methods
Method
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1e9d4c025dc | unity_docs | math | What is `Search.SearchUtils.ShowColumnSelector` in Unity? Explain its purpose and usage. | SearchUtils.ShowColumnSelector
Declaration
public static void
ShowColumnSelector
(Action<IEnumerable<SearchColumn>,int>
columnsAddedHandler
,
IEnumerable<SearchColumn>
columns
,
Vector2
mousePosition
,
int
activeColumnIndex
);
Parameters
Parameter
Description
columnsAddedHandler
Select handler invoked w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e557b4b29e8 | unity_docs | math | Show me a Unity C# example demonstrating `LightTransport.BufferSlice_1.ctor`. | offset from the beginning of a buffer. The buffer is defined by the BufferID.
Creates a typed view into a buffer starting at the specified element offset. The offset is measured in elements of the type T, not in bytes.
Important:
The offset must not exceed the buffer's capacity, and there must be sufficient space for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2023723eb011 | unity_docs | input | What is `Undo.IncrementCurrentGroup` in Unity? Explain its purpose and usage. | Undo.IncrementCurrentGroup
Declaration
public static void
IncrementCurrentGroup
();
Description
Unity automatically groups undo operations by the current group index.
The current group is automatically incremented based on events eg. mouse down events, executing a menu item increments the current group. But som... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c959d15e1eea | unity_docs | rendering | What are the parameters of `GUI.DrawTexture` in Unity? | Description Draw a texture within a rectangle. Additional resources: GUI.color , GUI.contentColor . ```csharp
// Draws a texture in the left corner of the screen.
// The texture is drawn in a window 60x60 pixels.
// The source texture is given an aspect ratio of 10x1
// and scaled to fit in the 60x60 rectangle. Becaus... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7087feff7010 | unity_docs | xr | What is `iOS.Xcode.PBXProject.AddAssetTagForFile` in Unity? Explain its purpose and usage. | PBXProject.AddAssetTagForFile
Declaration
public void
AddAssetTagForFile
(string
targetGuid
,
string
fileGuid
,
string
tag
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
fileGuid
The GUID of the file.
tag
The name of the asset tag.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab35cdea9f65 | unity_docs | editor | What is `Device.Screen.SetMSAASamples` in Unity? Explain its purpose and usage. | Screen.SetMSAASamples
Declaration
public static void
SetMSAASamples
(int
numSamples
);
Description
This has the same functionality as
Screen.SetMSAASamples
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_810d9fb57127 | unity_docs | animation | What is `Animations.AnimationHumanStream.SetGoalRotation` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetGoalRotation
Declaration
public void
SetGoalRotation
(
AvatarIKGoal
index
,
Quaternion
rot
);
Parameters
Parameter
Description
index
The AvatarIKGoal that is queried.
rot
The rotation of this IK goal.
Description
Sets the rotation of this IK goal in world space.
Additional re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5217a7c68079 | unity_docs | rendering | What is `Rendering.FilteringSettings.defaultValue` in Unity? Explain its purpose and usage. | FilteringSettings.defaultValue
public static
Rendering.FilteringSettings
defaultValue
;
Description
Creates a
FilteringSettings
struct that contains default values for all properties. With these default values, Unity does not perform any filtering.
To override values at the time that you create the struct, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88c81ea2f05f | unity_docs | editor | What is `Rendering.ResourcePathAttribute` in Unity? Explain its purpose and usage. | ResourcePathAttribute
class in
UnityEngine.Rendering
/
Inherits from:
Rendering.ResourcePathsBaseAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
This attribute is used to describe what path to the asset should be used.
This is only used in the editor and doesn't have any effect at runtime.
See ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0b02971ce47e | unity_docs | rendering | Explain 'Prepare materials for projection in the Built-In Render Pipeline' in Unity. | Use a Projector component to create effects such as:
Decal effects, like bullet holes or paint splatters
Blob shadows
Stylized lighting effects
The effect of a real-world projector, using another Camera that renders to a
Render Texture
Note:
This workflow is compatible only with the Built-in
Render Pipeline
. For simil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03a33077f914 | unity_docs | rendering | What is `ParticleSystem.RotationBySpeedModule.range` in Unity? Explain its purpose and usage. | ParticleSystem.RotationBySpeedModule.range
public
Vector2
range
;
Description
Set the minimum and maximum speeds that this module applies the rotation curve between.
Additional resources: ParticleSystem.RotationBySpeedModule.angularVelocity.
```csharp
using UnityEngine;
using System.Collections;[RequireComp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2fe91b06c99e | unity_docs | rendering | Explain 'ShaderLab language reference' in Unity. | Find the blocks, directives, and commands you need to write a shader in
ShaderLab
.
Page Description Shader
Explore the Shader block in ShaderLab to create a shader, and add material properties, custom editors and a fallback shader.
SubShader
Explore the SubShader block in ShaderLab to create a subshader, and add LOD v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_edf690e48fca | unity_docs | rendering | Show me a Unity code example for 'Properties block reference in ShaderLab'. | x
Signature Function Properties
{
<Material property declaration>
<Material property declaration>
}
Saves the given properties as part of the material asset, and uses the values stored in the material asset during rendering.
A Properties block can contain any number of material property declarations.
## Material prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91b1a1ee8f50 | unity_docs | scripting | What is `Gizmos.DrawSphere` in Unity? Explain its purpose and usage. | Gizmos.DrawSphere
Declaration
public static void
DrawSphere
(
Vector3
center
,
float
radius
);
Description
Draws a solid sphere with
center
and
radius
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void OnDrawGizmosSelected()
{
// Draw a yellow spher... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15b176e30a4c | unity_docs | rendering | What is `GUI.Toggle` in Unity? Explain its purpose and usage. | GUI.Toggle
Declaration
public static bool
Toggle
(
Rect
position
,
bool
value
,
string
text
);
Declaration
public static bool
Toggle
(
Rect
position
,
bool
value
,
Texture
image
);
Declaration
public static bool
Toggle
(
Rect
position
,
bool
value
,
GUIContent
content
);
Declaration
public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03ed40f3609b | unity_docs | editor | What are the parameters of `VersionControl.Provider.ResolveIsValid` in Unity? | Description Tests if any of the assets in the list have the conflicted state and can be resolved. Returns true if one or more assets in the list are resolvable. ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;public class EditorScript : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c46cf3541e93 | unity_docs | math | What are the parameters of `Random.Range` in Unity? | ```csharp
using UnityEngine;public class ExampleClass : MonoBehaviour
{
public GameObject prefab;
public float zoffset = 10; // Click the "Instantiate!" button and a new grid of `prefab` objects will be
// instantiated with a random number of items in each direction.
void OnGUI()
{
if (GU... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a05b63f2ea6 | unity_docs | physics | What is `JointDrive` in Unity? Explain its purpose and usage. | JointDrive
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
How the joint's movement will behave along its local X axis.
Properties
Property
Description
maximumForce
Amount of force applied to push the object toward the defined direction.
positionDamper
Resistance strength again... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_aad37e0dbd67 | github | scripting | Write a Unity C# MonoBehaviour script called MBP_Manager | ```csharp
using UnityEngine;
using System.Diagnostics;
using Debug = UnityEngine.Debug;
public class MBP_Manager : MonoBehaviour {
public bool isMultithreading;
public static bool isDebugOn = true;
public int calculationLoad = 200;
TestMBP[] instances;
Stopwatch sw = new Stopwatch ();
public static int fram... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_bc4a463eb818 | unity_docs | scripting | What is `Pool.IObjectPool_1.Release` in Unity? Explain its purpose and usage. | IObjectPool<T0>.Release
Declaration
public void
Release
(T
element
);
Parameters
Parameter
Description
element
The instance to return to the pool.
Description
Returns the instance back to the pool.
If the pool has collection checks enabled and the instance is already held by the pool then an exception wil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bfb1d1eb8005 | unity_docs | rendering | In Unity's 'Panoramic Skybox Shader Material Inspector Window reference', what is 'Properties' and how does it work? | Property Description Tint Color
The color to tint the skybox to. Unity adds this color to the Textures to change their appearance without altering the base Texture files.
Exposure
Adjusts the skybox’s exposure. This allows you to correct tonal values in the skybox Textures. Larger values produce a more exposed, seeming... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_945453d087f0 | unity_docs | audio | In Unity's 'Set up your environment for Embedded Linux', what is 'Install the toolchain and SDK packages' and how does it work? | After you create a new project with Unity, you must install the following toolchain and SDK packages for your operating system and target architecture. To install a Unity package for Embedded Linux toolchain and SDK, refer to
Install a UPM package by name
.
Note
: When you install sysroot and toolchain pacakges, the ba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f99a7f4b17cb | unity_docs | rendering | In Unity's 'Create cookies in the Built-In Render Pipeline', what is 'Limitations' and how does it work? | In the Built-In Render Pipeline,
VertexLit shaders can’t display Cookies or Shadows.
Shadows are disabled for directional lights with cookies when
forward rendering
is used. It’s possible to write custom shaders to enable shadows in this case; see documentation on
writing surface shaders
for further details. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ba30298f6ea | unity_docs | scripting | Show me a Unity C# example demonstrating `Component.GetComponent`. | eObject
(or any component attached to that GameObject). You can then call
GetComponent
on that reference.
See the
Component
and
GameObject
class reference pages for the other variations of the
GetComponent
family of methods.
The following example gets a reference to a hinge joint component on the same GameObje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52fb62f6b19f | unity_docs | editor | What is `PlayerSettings.WSA.lastRequiredScene` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.lastRequiredScene
public static int
lastRequiredScene
;
Description
The scene index number from the
Scenes in Build
list for the last scene that must be present in a
Streaming Install
build.
In the Editor, Unity displays this under
Packaging
in
UWP Player Settings
.
For an applicatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13509aa85de5 | unity_docs | scripting | Show me a Unity C# example demonstrating `Cloth.damping`. | Cloth.damping
public float
damping
;
Description
Damp cloth motion.
Set this to damp the motions of a cloth instance. Must be between zero and one.
Setting this to zero will disable cloth damping.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
GetComponent<Cloth>().dampin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8acf9e34e031 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.IPropertyDatabaseView.Invalidate`. | IPropertyDatabaseView.Invalidate
Declaration
public void
Invalidate
(InAttribute)
recordKey
);
Parameters
Parameter
Description
recordKey
A record key.
Description
Invalidates a single property record so it is no longer retrievable.
```
using (var view = propertyDatabase.GetView())
{
// Store a property.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1211a86e3bd | unity_docs | performance | What is `PickingIncludeExcludeList` in Unity? Explain its purpose and usage. | PickingIncludeExcludeList
struct in
UnityEditor
Description
Represents a list of Unity Object and
DOTS Entity
IDs that picking algorithms can either consider or discard.
Properties
Property
Description
ExcludeEntities
An array of DOTS Entity IDs that the picking algorithm doesn't consider when it selects the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6306f52faec | unity_docs | editor | Show me a Unity C# example demonstrating `PrefabUtility.UnpackAllInstancesOfPrefab`. | he contents of the Prefab Asset while retaining all override values.
The Prefab instances will not be unpacked in closed scenes. This function uses
PrefabUtility.FindAllInstancesOfPrefab
to determine which instances to unpack and calls
PrefabUtility.UnpackPrefabInstance
for each instance.
Unpacking throws an Argum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_55630bcad401 | unity_docs | rendering | Explain 'Branch based on shader pass or shader stage' in Unity. | ## Shader stage being compiled
Preprocessor macros SHADER_STAGE_VERTEX ,
SHADER_STAGE_FRAGMENT
,
SHADER_STAGE_DOMAIN
,
SHADER_STAGE_HULL
,
SHADER_STAGE_GEOMETRY
,
SHADER_STAGE_COMPUTE
are defined when compiling each Shader stage. Typically they are useful when sharing Shader code between pixel Shaders and compute Shad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_131be1086c3b | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.bindposes`. | Each matrix in
bindposes
is the inverse of the transformation matrix of the bone, calculated when the bone is in its base state (its bind pose).
Note:
See the
Mesh
page where example 2 shows vertices being copied, updated and and re-assigned to the
Mesh
. The example on this page also updates
bindposes
,
Skin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5408e146b7e5 | unity_docs | input | Give me an overview of the `Input` class in Unity. | Input
class in
UnityEngine
/
Implemented in:
UnityEngine.InputLegacyModule
Description
Interface into the Legacy Input system.
Note
: The
Input
class is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the
new Input System... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d4200d5ca7d | unity_docs | performance | What is `Unity.Jobs.LowLevel.Unsafe.JobsUtility.MaxJobThreadCount` in Unity? Explain its purpose and usage. | JobsUtility.MaxJobThreadCount
public static int
MaxJobThreadCount
;
Description
The maximum number of job threads that the job system can create.
This maximum is the maximum number of threads that the job can system support. However, the maximum number of job worker threads that the job system
creates is lowe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1395617a0d7b | unity_docs | rendering | What is `Rendering.TierSettings.reflectionProbeBlending` in Unity? Explain its purpose and usage. | TierSettings.reflectionProbeBlending
public bool
reflectionProbeBlending
;
Description
Whether to enable Reflection Probes Blending.
Enabling or disabling this setting will add or remove the UNITY_SPECCUBE_BLENDING shader compiler define. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_869d8dc8057b | unity_docs | rendering | Show me a Unity code example for 'Optimize shaders'. | this technique is named after the LOD feature for rendering meshes, there are important differences: shader LOD does not relate to distance from the Camera , and Unity does not calculate shader LOD automatically. You must set the maximum shader LOD manually.
Follow these steps:
Assign LOD values to subshaders. The lowe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6489d704e9d1 | unity_docs | audio | What are the parameters of `AudioSource.Play` in Unity? | Description Plays the clip . The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then
the clip will sound like it is re-started. AudioSource will assume
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cfd3362850f | unity_docs | animation | What is `Animations.PropertyStreamHandle.IsValid` in Unity? Explain its purpose and usage. | PropertyStreamHandle.IsValid
Declaration
public bool
IsValid
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Returns
bool
Whether or not the handle is valid.
Description
Returns whether or not the handle is valid. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_375d20e1b1c2 | unity_docs | rendering | What is `CameraProjectionCache.ctor` in Unity? Explain its purpose and usage. | CameraProjectionCache Constructor
Declaration
public
CameraProjectionCache
(
Camera
camera
);
Parameters
Parameter
Description
camera
The
Camera
from which projection matrices will be copied.
Description
Creates a CameraProjectionCache with the camera's current state. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90b2bcf1e71a | unity_docs | editor | What is `MonoImporter.SetIcon` in Unity? Explain its purpose and usage. | MonoImporter.SetIcon
Declaration
public void
SetIcon
(
Texture2D
icon
);
Parameters
Parameter
Description
icon
The custom icon to associate with the imported
MonoScript
. When the value is null, Unity restores the default icon.
Description
Sets a custom icon to associate with the imported
MonoScript
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b65cecc8b86 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorApplication.isCompiling`. | EditorApplication.isCompiling
public static bool
isCompiling
;
Description
Is editor currently compiling scripts? (Read Only)
Editor Window that tells you if Unity is compiling scripts.
```csharp
// Small example that shows when scripts are being compiled.using UnityEditor;
using UnityEngine;public class isCom... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c1e6495961c | unity_docs | rendering | What is `LightmapSettings.lightmapsMode` in Unity? Explain its purpose and usage. | LightmapSettings.lightmapsMode
public static
LightmapsMode
lightmapsMode
;
Description
NonDirectional or CombinedDirectional Specular lightmaps rendering mode.
Note: this property is only serialized when building the player. In all the other cases it's the responsibility of the Unity lightmapping system (or a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8566c18df2c0 | unity_docs | scripting | What is `SearchService.ProjectSearch.RegisterEngine` in Unity? Explain its purpose and usage. | ProjectSearch.RegisterEngine
Declaration
public static void
RegisterEngine
(
SearchService.IProjectSearchEngine
engine
);
Parameters
Parameter
Description
engine
The Project search engine to register.
Description
Registers a Project search engine dynamically.
If you set a dynamically registered engine as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7077056fb7b3 | unity_docs | animation | What is `StateMachineBehaviour.OnStateMachineEnter` in Unity? Explain its purpose and usage. | StateMachineBehaviour.OnStateMachineEnter
Declaration
public void
OnStateMachineEnter
(
Animator
animator
,
int
stateMachinePathHash
);
Parameters
Parameter
Description
animator
The Animator evaluating the state machine.
stateMachinePathHash
The hash of the full path to the state machine.
Description
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0167c0cc713a | unity_docs | editor | What is `HideFlags.DontSaveInBuild` in Unity? Explain its purpose and usage. | HideFlags.DontSaveInBuild
Description
The object will not be saved when building a player.
For Prefab instances in a scene, you can set the hideflag on the Prefab instance handle object as a way to set the same hideflags on all the objects of the Prefab instance. (See
PrefabUtility.GetPrefabInstanceHandle
). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_344459396991 | unity_docs | scripting | What is `Experimental.GraphView.Port.visualClass` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Port.visualClass
public string
visualClass
;
Description
The name of the uss class to use to style the port. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81f85453c183 | unity_docs | scripting | Show me a Unity C# example demonstrating `HandleUtility.AddControl`. | d
,
float
distance
);
Parameters
Parameter
Description
controlId
The ID that is recorded as the nearest control if the mouse cursor is near the handle.
distance
The distance from the mouse cursor to the handle.
Description
Record a distance measurement from a handle.
All handles call this with their contro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cc9e2fef558 | unity_docs | editor | What is `TerrainTools.TerrainPaintToolWithOverlaysBase.OnToolGUI` in Unity? Explain its purpose and usage. | TerrainPaintToolWithOverlaysBase.OnToolGUI
Declaration
public void
OnToolGUI
(
EditorWindow
window
);
Parameters
Parameter
Description
window
The window that is displaying the custom editor tool.
Description
This method is used to implement the custom terrain editor paint tool. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9d9c5da8882 | unity_docs | scripting | What is `ParticleSystem.NoiseModule.scrollSpeed` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.scrollSpeed
public
ParticleSystem.MinMaxCurve
scrollSpeed
;
Description
Scroll the noise map over the Particle System.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4ea478f2b24 | unity_docs | rendering | Show me a Unity C# example demonstrating `Profiling.Profiler.GetTotalAllocatedMemoryLong`. | of memory allocated by Unity. This returns 0 if the Profiler is not available.
Description
The total memory allocated by the internal allocators in Unity. Unity reserves large pools of memory from the system; this includes double the required memory for textures because Unity keeps a copy of each texture on both th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec4105ab57af | unity_docs | input | Show me a Unity C# example demonstrating `TouchPhase`. | TouchPhase
enumeration
Description
Describes phase of a finger touch.
TouchPhase is an enum type that contains the states of possible finger touches. The states represent each action the finger can take on the most recent frame update. Since a touch is tracked over its "lifetime" by the device, the start and end o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa1e64d69469 | unity_docs | editor | What is `SettingsProvider.GetSearchKeywordsFromGUIContentProperties` in Unity? Explain its purpose and usage. | SettingsProvider.GetSearchKeywordsFromGUIContentProperties
Declaration
public static IEnumerable<string>
GetSearchKeywordsFromGUIContentProperties
();
Returns
IEnumerable<string>
Returns the list of keywords extracted from the static GUIContent.
Description
Extract search keywords from all public static me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86aca812ef8a | unity_docs | scripting | What is `Progress.Item.currentStep` in Unity? Explain its purpose and usage. | Progress.Item.currentStep
public int
currentStep
;
Description
Returns the current step for this progress indicator.
Returns -1 if this indicator does not report progress in steps. To set the type of steps that the progress window displays, use
Progress.Item.SetStepLabel
.
Additional resources:
Progress.Item.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86d43a5e466c | unity_docs | scripting | What is `UIElements.StyleFloat.ctor` in Unity? Explain its purpose and usage. | StyleFloat Constructor
Declaration
public
StyleFloat
(float
v
);
Description
Creates from either a float or a
StyleKeyword
.
Declaration
public
StyleFloat
(
UIElements.StyleKeyword
keyword
);
Description
Creates from either a float or a
StyleKeyword
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3092ae37a57a | unity_docs | physics | What is `PhysicsVisualizationSettings.QueryFilter.Sphere` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.QueryFilter.Sphere
Description
Whether the filter includes sphere shaped queries.
For example, sphere shaped queries include
Physics.SphereCast
,
Physics.CheckSphere
, and
Physics.OverlapSphere
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b50214f7a102 | unity_docs | scripting | Show me a Unity code example for 'Creating scene templates'. | mpts you to save the scene before it saves the template.
After you create a template from the current scene, you might want to
edit its properties
to specify which of its dependencies Unity clones when you create a new scene from it.
## Creating templates from C# scripts
You can create scene templates from your C#
sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ecb376b13cd | unity_docs | scripting | Show me a Unity C# example demonstrating `MenuItem.ctor`. | this page demonstrates more about this feature.
The following example code adds three menu items with corresponding functions to a menu called "Example":
Example2
(priority 100),
Example1
(priority 101), and then
Example3
(priority 112). In the menu, a separator line divides
Example3
from the other two menu it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_467a5b457ba3 | unity_docs | editor | What are the parameters of `PlayerSettings.GetScriptingDefineSymbols` in Unity? | Description Gets the array of symbols for script compilation for the build target you select. Symbols are semicolon-separated. For example, "SYMBOL1;SYMBOL2". ```csharp
using UnityEditor;
using UnityEditor.Build;
using UnityEngine;public class GetScriptingDefineSymbolsExample
{
[MenuItem("Tools/Log Scripting Define... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f75cb1522905 | unity_docs | physics | What is `Time.fixedUnscaledDeltaTime` in Unity? Explain its purpose and usage. | Time.fixedUnscaledDeltaTime
public static float
fixedUnscaledDeltaTime
;
Description
The interval in seconds of timeScale-independent ("real") time at which physics and other fixed frame rate updates (like MonoBehaviour's
FixedUpdate
) are performed.(Read Only).
Unlike
Time.fixedDeltaTime
this value is in re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d72c307032fe | unity_docs | editor | What are the parameters of `EditorGUI.DropShadowLabel` in Unity? | Description Draws a label with a drop shadow. Not superfast, so use with caution. Shadow Label in and editor window. ```csharp
using UnityEngine;
using UnityEditor;public class EditorGUIDropShadowLabel : EditorWindow
{
// Write some text using a Shadow Label.
string text = "This is some text with a Shadow Label... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_322d89f47755 | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.SetSortIndex` in Unity? Explain its purpose and usage. | Hierarchy.SetSortIndex
Declaration
public void
SetSortIndex
(ref
Unity.Hierarchy.HierarchyNode
node
,
int
sortIndex
);
Parameters
Parameter
Description
node
The hierarchy node.
sortIndex
The sort index.
Description
Sets the sort index of a hierarchy node.
After setting sort indexes, you must call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ee4d0b227b15 | unity_docs | rendering | In Unity's 'Introduction to the CullingGroup API', what is 'Using visibility' and how does it work? | All the volumes for which CullingGroup computes visibility are defined by bounding spheres - in practice, a position (the center of the sphere) and a radius value. No other bounding shapes are supported, for performance reasons. In practice this means you will be defining a sphere that fully encloses the object you are... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ee97c916ac1 | unity_docs | networking | What is `Networking.PlayerConnection.EditorConnection.Initialize` in Unity? Explain its purpose and usage. | EditorConnection.Initialize
Declaration
public void
Initialize
();
Description
Initializes the EditorConnection.
Starts listening for Players.
If all the Players disconnect, the socket gets cleaned up, so you need to reinitialize the socket if you expect more connections. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_737db3abbd12 | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.SlideArrow`. | MouseCursor.SlideArrow
Description
Arrow with small arrows for indicating sliding at number fields.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b979354e606d | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.ClearImporterOverride`. | AssetDatabase.ClearImporterOverride
Declaration
public static void
ClearImporterOverride
(string
path
);
Parameters
Parameter
Description
path
Project relative path for the asset.
Description
Clears the importer override for the asset.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Asse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7ae25e5fb2bd | github | scripting | Write a Unity C# UI script for Fade Canvas | ```csharp
using System.Collections;
using UnityEngine;
/// <summary>
/// Fades a canvas over time using a coroutine and a canvas group
/// </summary>
[RequireComponent(typeof(CanvasGroup))]
public class FadeCanvas : MonoBehaviour
{
[Tooltip("The speed at which the canvas fades")]
public float defaultDuration ... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_ec1c4b573034 | unity_docs | ui | Show me a Unity code example for 'GroupBox'. | nGroup
. In most cases, it’s better to use RadioButtonGroup because you must register every single radio button when you use the GroupBox and RadioButton combo. However, use the combo if you want to add additional
visual elements
in the group.
## Create a GroupBox with C# script
The following C# code snippets create ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df3bb6a672fb | unity_docs | rendering | What is `ShaderUtil.GetCustomEditorForRenderPipeline` in Unity? Explain its purpose and usage. | ShaderUtil.GetCustomEditorForRenderPipeline
Declaration
public static string
GetCustomEditorForRenderPipeline
(
Shader
shader
,
Type
renderPipelineType
);
Declaration
public static string
GetCustomEditorForRenderPipeline
(
Shader
shader
,
string
renderPipelineType
);
Parameters
Parameter
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dd7a71916888 | unity_docs | animation | In Unity's 'Performance and optimization', what is 'Simple animation' and how does it work? | Playing a single
Animation Clip
with no blending can make Unity slower than the
legacy animation system
. The old system is very direct, sampling the curve and directly writing into the transform. Unity’s current animation system has temporary buffers it uses for blending, and there is additional copying of the sampled... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_889bfc95dfdf | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility.GetUnsafePtr` in Unity? Explain its purpose and usage. | NativeSliceUnsafeUtility.GetUnsafePtr
Declaration
public static void*
GetUnsafePtr
(NativeSlice<T>
nativeSlice
);
Parameters
Parameter
Description
nativeSlice
The NativeSlice to check.
Returns
void*
The memory buffer pointer of
nativeSlice
.
Description
Gets a NativeSlice memory buffer pointer and c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db89cdd19f4f | unity_docs | editor | What is `SerializedProperty.contentHash` in Unity? Explain its purpose and usage. | SerializedProperty.contentHash
public uint
contentHash
;
Description
Provides the hash value for the property. (Read Only)
You can use this to track if there has been any changes to the value at the property path (Additional resources:
SerializedProperty.propertyPath
).
Please note that:
-If the size of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9408f6f17ebc | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.SetBaseReferenceForConfig` in Unity? | Description Sets the base configuration reference for the specified build configuration. Note : If the baseReference parameter is null, the base reference is removed. ```csharp
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_SetBaseRefe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a09f69ea2f8 | unity_docs | editor | Show me a Unity C# example demonstrating `Handles.DrawTexture3DSlice`. | f the texture sampling planes.
filterMode
Sets the texture filtering mode to use.
useColorRamp
Enables color ramp visualization.
customColorRamp
The custom gradient that Unity uses as a color ramp. If this is not specified, Unity uses
Google Turbo color ramp
.
Description
Draws a 3D texture using Slice renderi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e1ec2fc48d63 | unity_docs | physics | In Unity's 'Profiler counters reference', what is 'Asset loading profiler counters' and how does it work? | The available asset loading profiler counters and availability in release (non-development) players are as follows:
Profiler counter Description Availability in release (non-development) players
Audio Reads
The number of bytes requested from the AsyncReadManager for an audio load.
Unavailable
Entities Reads
The number ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dadc16c0d8c4 | unity_docs | rendering | Explain 'Unity Editor command line arguments reference' in Unity. | You can launch the Unity Editor and Player with additional command line arguments to control startup behavior, configure settings, or automate workflows.
To use these arguments, append them to the Unity executable path when launching from a terminal or command prompt. For example:
unity.exe -batchmode -quit -executeMet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fa6b08e45ba | unity_docs | rendering | What is `ParticleSystem.AllocateCustomDataAttribute` in Unity? Explain its purpose and usage. | ParticleSystem.AllocateCustomDataAttribute
Declaration
public void
AllocateCustomDataAttribute
(
ParticleSystemCustomData
stream
);
Parameters
Parameter
Description
stream
The custom data stream to allocate.
Description
Ensures that the
customData1
and
customData2
particle attribute arrays are alloca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96f16baede12 | unity_docs | math | What is `Matrix4x4.TRS` in Unity? Explain its purpose and usage. | Matrix4x4.TRS
Declaration
public static
Matrix4x4
TRS
(
Vector3
pos
,
Quaternion
q
,
Vector3
s
);
Description
Creates a translation, rotation and scaling matrix.
The returned matrix is such that it places objects at position
pos
,
oriented in rotation
q
and scaled by
s
.
```csharp
using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_831bb71414a7 | unity_docs | physics | What is `Rigidbody.AddExplosionForce` in Unity? Explain its purpose and usage. | Rigidbody.AddExplosionForce
Declaration
public void
AddExplosionForce
(float
explosionForce
,
Vector3
explosionPosition
,
float
explosionRadius
,
float
upwardsModifier
= 0.0f,
ForceMode
mode
= ForceMode.Force));
Parameters
Parameter
Description
explosionForce
The force of the explosion (which may ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d7d7f135589d | unity_docs | rendering | Show me a Unity code example for 'Particle System custom vertex streams in the Built-In Render Pipeline'. | rovide you with some information in brackets, next to each item, to help you read the correct data in your shader:
Position (POSITION.xyz)
Normal (NORMAL.xyz)
Color (COLOR.xyzw)
UV (TEXCOORD0.xy)
UV2 (TEXCOORD0.zw)
AnimBlend (TEXCOORD1.x)
Each item in brackets corresponds to a
Vertex Shader
input, which you should spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81bbe5344873 | unity_docs | animation | Show me a Unity C# example demonstrating `Animations.ParentConstraint.translationAxis`. | ParentConstraint.translationAxis
public
Animations.Axis
translationAxis
;
Description
The translation axes affected by the ParentConstraint.
Use this property to restrict the translation of the constrained object on a particular axis.
```csharp
using UnityEngine.Animations;public class ConstraintAxis
{
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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