id
stringlengths
15
22
source
stringclasses
2 values
category
stringclasses
12 values
instruction
stringlengths
22
180
response
stringlengths
100
46.1k
system
stringclasses
5 values
local_sr_1ba0e000a6b0
unity_docs
scripting
What is `Pool.IObjectPool_1` in Unity? Explain its purpose and usage.
IObjectPool<T0> interface in UnityEngine.Pool Description Interface for ObjectPools. Additional resources: ObjectPool<T0> , LinkedPool<T0> . Properties Property Description CountInactive The total amount of items currently in the pool. Public Methods Method Description Clear Removes all pooled items. If...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6037824520a3
unity_docs
scripting
In Unity's 'Create TreeView with IMGUI', what is 'Important classes and methods' and how does it work?
The most important classes aside from the TreeView itself are TreeViewItem and TreeViewState . TreeViewState ( TreeViewState ) contains state information that is changed when interacting with TreeView fields in the Editor, such as selection state, expanded state, navigation state, and scroll state. TreeViewState is the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a9c11e4a4f06
unity_docs
math
What is `Mathf.Asin` in Unity? Explain its purpose and usage.
Mathf.Asin Declaration public static float Asin (float f ); Description Returns the arc-sine of f - the angle in radians whose sine is f . ```csharp using UnityEngine;public class ScriptExample : MonoBehaviour { void Start() { print(Mathf.Asin(0.5f)); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3cf77a5e6878
unity_docs
scripting
What is `Search.QueryEngine.ctor` in Unity? Explain its purpose and usage.
QueryEngine Constructor Declaration public QueryEngine (); Declaration public QueryEngine (bool validateFilters ); Declaration public QueryEngine ( Search.QueryValidationOptions validationOptions ); Parameters Parameter Description validateFilters Indicates if the engine must validate filters when ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_20ce8d6bfe77
unity_docs
networking
In Unity's 'Collecting performance data on an iOS device', what is 'Enabling remote profiling' and how does it work?
To enable remote profiling, follow these steps: Connect the device to your WiFi network. The Profiler uses a local WiFi network to send profiling data from your device to the Unity Editor. Attach your device to your computer via cable. Open the Build Profiles window (menu: File > Build Profiles ). Enable the Developmen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6c092813dea6
unity_docs
scripting
What is `UIElements.StylePropertyName.IsNullOrEmpty` in Unity? Explain its purpose and usage.
StylePropertyName.IsNullOrEmpty Declaration public static bool IsNullOrEmpty ( UIElements.StylePropertyName propertyName ); Parameters Parameter Description propertyName StylePropertyName you want to check. Returns bool True if propertyName is invalid. False otherwise. Description Checks if the Sty...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_be5da9ce2ba7
unity_docs
editor
Give me an overview of the `SettingsProviderAttribute` class in Unity.
SettingsProviderAttribute class in UnityEditor Description Attribute used to register a new SettingsProvider . Use this attribute to decorate a function that returns an instance of a SettingsProvider . If the function returns null, no SettingsProvider appears in the Settings window. ```csharp using System.IO; u...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e240b6f1a5d1
unity_docs
ui
What is `UIElements.VisualElementExtensions.LocalToWorld` in Unity? Explain its purpose and usage.
VisualElementExtensions.LocalToWorld Declaration public static Vector2 LocalToWorld ( UIElements.VisualElement ele , Vector2 p ); Parameters Parameter Description ele The element to use as a reference for the local space. p The point to transform, in local space. Returns Vector2 A point in the wo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ab120ada556a
unity_docs
physics
What is `Toolbars.EditorToolbarDropdownToggle.ctor` in Unity? Explain its purpose and usage.
EditorToolbarDropdownToggle Constructor Declaration public EditorToolbarDropdownToggle (); Declaration public EditorToolbarDropdownToggle ( Unity.Android.Gradle.Manifest.Action dropdownClickEvent ); Declaration public EditorToolbarDropdownToggle (string text , Unity.Android.Gradle.Manifest.Action dropd...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c54dc0ec3257
unity_docs
scripting
What is `Tilemaps.Tilemap.SwapTile` in Unity? Explain its purpose and usage.
Tilemap.SwapTile Declaration public void SwapTile ( Tilemaps.TileBase changeTile , Tilemaps.TileBase newTile ); Parameters Parameter Description changeTile Tile to swap. newTile Tile to swap to. Description Swaps all existing Tile s of changeTile to newTile and refreshes all the swapped Tile s....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_af1f727cefc0
github
scripting
Write a Unity Editor script for State Switcher Editor
```csharp using System; using UnityEditor; using UnityEngine; namespace UIStateSwitcher.Editor { [CustomEditor(typeof(StateSwitcher))] public class StateSwitcherEditor : UnityEditor.Editor { private int selectedIndex; public override void OnInspectorGUI() { ...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_8c17e85ffce0
unity_docs
scripting
Show me a Unity C# example demonstrating `Grid.GetCellCenterWorld`.
s. Description Get the logical center coordinate of a grid cell in world space. In a rectangular grid layout, a call to GridLayout.CellToWorld with Vector3Int parameter, returns a Vector3 coordinate that represents the bottom-left of the cell. This is mathematically correct, but when for example instantiatin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9b8eca27df67
unity_docs
scripting
In Unity's 'Managed memory introduction', what is 'Clean and dirty pages' and how does it work?
When a page enters physical memory, the operating system keeps track of whether your application has modified it and assigns the page one of the following types: Page type Description Performance impact Clean Contains data that has been read from a file and hasn’t been changed. For example, a game’s executable code, re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_eeda0df3c031
unity_docs
rendering
Explain 'Control how much memory shaders use' in Unity.
In your built application, Unity stores several ‘chunks’ of compressed shader variant data. Each chunk contains multiple shader variants. When Unity loads a scene at runtime, it loads all the scene’s chunks into CPU memory and decompresses them. To reduce memory usage on platforms that have limited memory, you can limi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ab1a42cd380c
unity_docs
math
What is `AudioSource.GetSpectrumData` in Unity? Explain its purpose and usage.
AudioSource.GetSpectrumData Declaration public void GetSpectrumData (float[] samples , int channel , FFTWindow window ); Parameters Parameter Description samples The array to populate with frequency domain representations of audio samples. The array length must be a power of 2 (such as 128, 256, 512). A...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7c638a46a7ab
unity_docs
editor
What is `EditorGUILayout.MaskField` in Unity? Explain its purpose and usage.
EditorGUILayout.MaskField Declaration public static int MaskField ( GUIContent label , int mask , string[] displayedOptions , GUIStyle style , params GUILayoutOption[] options ); Declaration public static int MaskField (string label , int mask , string[] displayedOptions , GUIStyle style , params G...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aeb36de56704
unity_docs
rendering
What is `Material.SetOverrideTag` in Unity? Explain its purpose and usage.
Material.SetOverrideTag Declaration public void SetOverrideTag (string tag , string val ); Parameters Parameter Description tag Name of the tag to set. val Name of the value to set. Empty string to clear the override flag. Description Sets an override tag/value on the material. Will set a tag/value on...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6bdb2e16b792_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
An object that allows users to edit objects when using the Unity inspector. Signature: ```csharp public sealed class EditableOrderedDictionary_string_Texture2D : EditableEntry<OrderedDictionary_string_Texture2D> ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6910d9d9a9ea_doc_14
github
scripting
What does `OnMouseDragAsObservable` do in this Unity script? Explain its purpose and signature.
OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse. Signature: ```csharp public static IObservable<Unit> OnMouseDragAsObservable(this Component component) ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a326a9e5b629_doc_1
github
scripting
What does `CodeBlock` do in this Unity script? Explain its purpose and signature.
A block of code that can be passed around as a value to be executedas many times as desired by the function it is passed to.CodeBlock setDone = () => _done = true;CodeBlock doRandomStuff = () => { DoSomeRandomStuff(); Player.Instance.transform.position = Vector3.zero; _done = true;};void ExecuteTwice([CanBeNul...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_3ef71d44d5de
unity_docs
scripting
What is `Vector3Int.ctor` in Unity? Explain its purpose and usage.
Vector3Int Constructor Declaration public Vector3Int (int x , int y , int z ); Parameters Parameter Description x The X component of the Vector3Int. y The Y component of the Vector3Int. z The Z component of the Vector3Int. Description Initializes and returns an instance of a new Vector3Int with x, y,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8d0016dfe398
unity_docs
editor
What are the parameters of `EditorGUI.BeginDisabledGroup` in Unity?
Description Create a group of controls that can be disabled. If disabled is true, the controls inside the group will be disabled. If false, the enabled/disabled state will not be changed. Note: The use of DisabledScope is usually preferred over EditorGUI.BeginDisabledGroup()/EditorGUI.EndDisabledGroup(), as it provides...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fc16754f6c2f
unity_docs
scripting
In Unity's 'The GameObject class', what is 'Active status' and how does it work?
GameObjects are active by default, but can be deactivated, which turns off all components attached to the GameObject. This generally means it will become invisible, and not receive any of the normal callbacks or events such as Update or FixedUpdate . The GameObject’s active status is represented by the checkbox to the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_eb0bd599c28d
github
scripting
Write a Unity C# MonoBehaviour script called Unity Singleton
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Assertions; /// <summary> /// This is an example of a Singleton. /// It's creation was inspired by Richard Fine's talk: /// "Unite 2016 - Overthrowing the MonoBehaviour Tyrann...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_b4e61eb5b46e
unity_docs
performance
What is `Profiling.HierarchyFrameDataView.ItemContainsRawFrameDataViewIndex` in Unity? Explain its purpose and usage.
HierarchyFrameDataView.ItemContainsRawFrameDataViewIndex Declaration public bool ItemContainsRawFrameDataViewIndex (int id , int sampleIndex ); Parameters Parameter Description id Hierarchy item identifier. sampleIndex The particular profiler sample index that should be checked if it is represented by thi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_39d577b07ef0
unity_docs
rendering
What is `TerrainTools.MaterialIndex` in Unity? Explain its purpose and usage.
MaterialIndex enumeration Description The index at which you should place the material tools in the Terrain Tools overlay. Properties Property Description PaintTexture The index at which you should place the Paint Texture material tool in the Terrain Tools overlay.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_680814128db7
unity_docs
scripting
What is `Experimental.GraphView.Port.OnCustomStyleResolved` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Port.OnCustomStyleResolved Declaration protected void OnCustomStyleResolved ( UIElements.ICustomStyle styles ); Description Called when the custom style properties are resolved.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1cc55254a14c
unity_docs
rendering
Explain 'Billboard asset reference' in Unity.
Explore the properties in the Billboard asset. Property Description Width The width of the billboard. Height The height of the billboard. Bottom The amount to offset the billboard at the bottom. Images The texture coordinates that represent the billboard images in the texture atlas. Vertices The vertex data of the bill...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_759e42f15971
unity_docs
physics
Show me a Unity C# example demonstrating `Joint.massScale`.
s and inertia is fundamentally nonphysical and momentum won't be conserved. The following script is useful to adjust the mass and inertia scaling in order to get the same corrective velocity out of the solver. Attach it to the ragdoll's root, or to a limb that is over-stretched during the gameplay and it will find all ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6b945cbccb82_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Behavior that provides events for when the system gesture starts and ends and when themenu palm pinch gesture occurs while hand tracking is in use.See Meta Hand Tracking Aim. Signature: ```csharp public class MetaSystemGestureDetector : MonoBehaviour ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
gh_5a202ebea1c7
github
scripting
Write a Unity C# MonoBehaviour script called Inventory
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IInventory { } public class Inventory : MonoBehaviour, IInventory { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_ded146c9680b
unity_docs
scripting
What is `TerrainLayerUtility.TilingSettingsUI` in Unity? Explain its purpose and usage.
TerrainLayerUtility.TilingSettingsUI Declaration public static void TilingSettingsUI ( TerrainLayer terrainLayer ); Declaration public static void TilingSettingsUI ( SerializedProperty tileSize , SerializedProperty tileOffset ); Parameters Parameter Description terrainLayer The terrain layer that c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a39aaee3a628
unity_docs
editor
What are the parameters of `Callbacks.RunBeforeClassAttribute.ctor` in Unity?
Description Add this attribute to a callback method to mark that this callback must be run before any callbacks that are part of the specified class. To define dependencies for a callback, use the following attributes: RunAfterClassAttribute , RunBeforeClassAttribute RunAfterAssemblyAttribute , RunBeforeAssemblyAttribu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e8455f431c76
unity_docs
audio
In Unity's 'Introduction to the Audio Source component', what is 'Configure your audio source' and how does it work?
You can configure the audio source to play the clip as 2D, 3D, or as a mixture ( SpatialBlend ). The audio can be spread out between speakers (stereo to 7.1) ( Spread ) and morphed between 3D and 2D ( SpatialBlend ). If you set SpatialBlend to 0.0f , then Unity will treat the audio clip as a 2D sound. If you set it to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bdd3a7df5d9c
unity_docs
rendering
What is `TextureImporterSettings.spriteMode` in Unity? Explain its purpose and usage.
TextureImporterSettings.spriteMode public int spriteMode ; Description Sprite texture import mode. This value corresponds to the SpriteImportMode enum as follows: None = 0, Single = 1, Manual = 2. Additional resources: SpriteImportMode enum.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_94d61cbc51d4
unity_docs
xr
What is `XR.InputDevices.GetDeviceAtXRNode` in Unity? Explain its purpose and usage.
InputDevices.GetDeviceAtXRNode Declaration public static XR.InputDevice GetDeviceAtXRNode ( XR.XRNode node ); Parameters Parameter Description node The XRNode that owns the requested device. Returns InputDevice An InputDevice at this [[XR.XRNode]. Description Gets the input device at a given XR...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e600150d86fe
unity_docs
rendering
What is `Rendering.CommandBuffer.SetGlobalTexture` in Unity? Explain its purpose and usage.
CommandBuffer.SetGlobalTexture Declaration public void SetGlobalTexture (string name , Rendering.RenderTargetIdentifier value ); Declaration public void SetGlobalTexture (int nameID , Rendering.RenderTargetIdentifier value ); Declaration public void SetGlobalTexture (string name , Rendering.RenderT...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e5e5e102776d
unity_docs
rendering
What is `Rendering.CommandBuffer.SetGlobalBuffer` in Unity? Explain its purpose and usage.
CommandBuffer.SetGlobalBuffer Declaration public void SetGlobalBuffer (string name , ComputeBuffer value ); Declaration public void SetGlobalBuffer (int nameID , ComputeBuffer value ); Declaration public void SetGlobalBuffer (string name , GraphicsBuffer value ); Declaration public void SetGl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d2792c1bca06
unity_docs
scripting
What is `Rendering.SphericalHarmonicsL2.operator_add` in Unity? Explain its purpose and usage.
SphericalHarmonicsL2.operator + public static Rendering.SphericalHarmonicsL2 operator + ( Rendering.SphericalHarmonicsL2 lhs , Rendering.SphericalHarmonicsL2 rhs ); Description Adds two spherical harmonics.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e5f8820a8ee
unity_docs
editor
What are the parameters of `GradientUsageAttribute.ctor` in Unity?
Description Attribute for gradient fields. Used to configure the GUI for the Gradient Editor. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { // Inspector editor for this gradient // allows to setup regular low dynamic range // colors. public Gradient defaultGradient; // Insp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8918b878b81d
github
scripting
Write a Unity C# XR/VR script for Plane Configuration Manager
```csharp using System.Collections; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; using UnityEngine.XR.MagicLeap; using UnityEngine.XR.Management; using UnityEngine.XR.OpenXR.Features.MagicLeapSupport; public class PlaneConfigurationManager : MonoBehaviour { [Se...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_897759b7b0f3
unity_docs
physics
Show me a Unity C# example demonstrating `OverlapSphereCommand`.
array size accordingly to store all hits. Use QueryParameters to control hit flags. QueryParameters.hitBackfaces and QueryParameters.hitMultipleFaces flags are not supported and won’t have any impact on overlap results. Note: Only BatchQuery.ExecuteOverlapSphere is logged into the profiler. Query count informatio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3a91ef3d6429
unity_docs
scripting
Show me a Unity C# example demonstrating `ObjectPreview`.
ObjectPreview class in UnityEditor Description Base Class to derive from when creating Custom Previews. You specify which type is the preview for by using the CustomPreview attribute derived from ObjectPreview . Below you can see an small example that will display the name of the object being inspected. The prev...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_404233ab2a02
unity_docs
scripting
What is `UIElements.TabView.reorderable` in Unity? Explain its purpose and usage.
TabView.reorderable public bool reorderable ; Description A property that adds dragging support to tabs. The default value is false . Set this value to true to allow the user to reorder tabs in the tab view.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0774132af07a
unity_docs
scripting
What is `UIElements.ToolbarSpacer` in Unity? Explain its purpose and usage.
ToolbarSpacer class in UnityEditor.UIElements / Inherits from: UIElements.VisualElement Description A toolbar spacer of static size. For more information, refer to UXML element ToolbarSpacer . Static Properties Property Description flexibleSpacerVariantUssClassName USS class name of elements of this ty...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f479dd7a8603
unity_docs
scripting
What is `AndroidJavaObject` in Unity? Explain its purpose and usage.
AndroidJavaObject class in UnityEngine / Implemented in: UnityEngine.AndroidJNIModule Description AndroidJavaObject is the Unity representation of a generic instance of java.lang.Object. It can be used as type-less interface to an instance of any Java class. Note : this API can be used from custom thread, but ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d00f1c2497b4
unity_docs
math
What is `Rendering.CommandBuffer.SetComputeTextureParam` in Unity? Explain its purpose and usage.
CommandBuffer.SetComputeTextureParam Declaration public void SetComputeTextureParam ( ComputeShader computeShader , int kernelIndex , string name , Rendering.RenderTargetIdentifier rt ); Declaration public void SetComputeTextureParam ( ComputeShader computeShader , int kernelIndex , int nameID , Rend...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_289588d009fc
unity_docs
scripting
What is `UIElements.BackgroundPosition.ctor` in Unity? Explain its purpose and usage.
BackgroundPosition Constructor Declaration public BackgroundPosition ( UIElements.BackgroundPositionKeyword keyword ); Description Initialize from single position type Declaration public BackgroundPosition ( UIElements.BackgroundPositionKeyword keyword , UIElements.Length offset ); Description I...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4eadf4d2464c
unity_docs
scripting
In Unity's 'The Debug class', what is 'Logging errors, warnings and messages' and how does it work?
Unity sometimes logs errors, warnings, and messages to the Console window. The Debug class provides you with the ability to do exactly the same from your own code, as shown in the following example: ``` Debug.Log("This is a log message."); Debug.LogWarning("This is a warning message!"); Debug.LogError("This is an error...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1969bf11b6ed
unity_docs
ui
Explain 'Grid and Snap toolbar overlay' in Unity.
Use the Grid and Snap overlay to modify how the Scene grid looks, how GameObjects snap to the grid, and how GameObjects move incrementally. The settings on the Grid and Snap overlay are global to all Scene views . From the Grid and Snap overlay, you can select the dropdown arrows next to the Toggle grid visibility and ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c6f69f47679d
unity_docs
scripting
In Unity's 'Rotation and orientation in Unity', what is 'Euler angles' and how does it work?
In the Transform coordinate, Unity displays rotation with the vector property Transform.eulerAngles X, Y, and Z. Unlike a normal vector, these values actually represent the angle (in degrees) of rotation about the X, Y, and Z axes. Euler angle rotations perform three separate rotations around the three axes. Unity perf...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e929c8fd72c
unity_docs
physics
Give me an overview of the `WheelCollider` class in Unity.
WheelCollider class in UnityEngine / Inherits from: Collider / Implemented in: UnityEngine.VehiclesModule Description A special collider for vehicle wheels. Wheel collider is used to model vehicle wheels. It simulates a spring and damper suspension setup, and uses a slip based tire friction model to calculat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0cd948ec1d16
unity_docs
rendering
What is `StereoRenderingPath.SinglePass` in Unity? Explain its purpose and usage.
StereoRenderingPath.SinglePass Description Single pass VR rendering ( via double-wide render texture ). This is a faster rendering path for VR compared to the StereoRenderingPath.MultiPass . The speed is achieved by traversing the Scene graph only once while issuing two draw calls for each render node. The main re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bfc861278e85
unity_docs
xr
What is `XR.XRSettings.occlusionMaskScale` in Unity? Explain its purpose and usage.
XRSettings.occlusionMaskScale public static float occlusionMaskScale ; Description A scale applied to the standard occulsion mask for each platform. Occlusion masks are used to increase performance by not rendering to pixels that cannot be seen through the XR headset. Some post-processing effects require data f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d0f6898c2b5d
unity_docs
animation
What is `Animations.BoundProperty.CompareTo` in Unity? Explain its purpose and usage.
BoundProperty.CompareTo Declaration public int CompareTo ( Animations.BoundProperty other ); Parameters Parameter Description other The BoundProperty to compare. Returns int Returns zero if the Index values for the two BoundProperty objects match. Otherwise, this method returns the difference between th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_301431e55df5
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.EnumPopup`.
bled Method called for each Enum value displayed. The specified method should return true if the option can be selected, false otherwise. Returns Enum The enum option that has been selected by the user. Description Makes an enum popup selection field. Takes the currently selected enum value as a parameter and...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cc294418759a
unity_docs
editor
What is `GameObjectUtility.SetStaticEditorFlags` in Unity? Explain its purpose and usage.
GameObjectUtility.SetStaticEditorFlags Declaration public static void SetStaticEditorFlags ( GameObject go , StaticEditorFlags flags ); Parameters Parameter Description go The GameObject whose Static Editor Flags you want to set. flags The StaticEditorFlags to set on the GameObject. Description Sets ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_da2c7a767f13
unity_docs
math
What is `EditorPrefs.SetBool` in Unity? Explain its purpose and usage.
EditorPrefs.SetBool Declaration public static void SetBool (string key , bool value ); Description Sets the value of the preference identified by key . Round rotations/positions and remember the active option. ```csharp using UnityEngine; using UnityEditor;public class EditorPrefsBoolExample : EditorWindow ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8f32198cf32f
unity_docs
editor
What is `Handles.DrawSolidDisc` in Unity? Explain its purpose and usage.
Handles.DrawSolidDisc Declaration public static void DrawSolidDisc ( Vector3 center , Vector3 normal , float radius ); Parameters Parameter Description center The center of the disc. normal The normal of the disc. radius The radius of the disc. Note: Use HandleUtility.GetHandleSize where you might ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5b82e80ace32
unity_docs
scripting
What is `XR.XRInputSubsystem` in Unity? Explain its purpose and usage.
XRInputSubsystem class in UnityEngine.XR / Inherits from: IntegratedSubsystem / Implemented in: UnityEngine.XRModule Description XRInputSubsystem Instance is used to enable and disable the inputs coming from a specific plugin. Starting up an XRInputSubsystem Instance will cause that plugin to start feeding in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b9f0eca238bc
unity_docs
scripting
What is `SystemInfo.deviceModel` in Unity? Explain its purpose and usage.
SystemInfo.deviceModel public static string deviceModel ; Description The model of the device (Read Only). Exact format of model name is operating system dependent. Windows: "Model (Manufacturer)" (e.g. Latitude 7480 (Dell Inc.) ) macOS: "HardwareModelIdentifier" (e.g. MacBookPro18,1 or iMac21,1 ) Linu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3f53605e4995
unity_docs
scripting
What is `ObjectChangeEventStream.GetChangeGameObjectParentEvent` in Unity? Explain its purpose and usage.
ObjectChangeEventStream.GetChangeGameObjectParentEvent Declaration public void GetChangeGameObjectParentEvent (int eventIdx , out ChangeGameObjectParentEventArgs data ); Parameters Parameter Description eventIdx The index of the event to get the data for. data The data associated with the event. Descri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3166526c8c18
unity_docs
rendering
Give me an overview of the `AdditionalCanvasShaderChannels` class in Unity.
AdditionalCanvasShaderChannels enumeration Description Enum mask of possible shader channel properties that can also be included when the Canvas mesh is created. Properties Property Description None No additional shader parameters are needed. TexCoord1 Include UV1 on the mesh vertices. TexCoord2 Include UV2...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dc75d7134643
unity_docs
scripting
In Unity's 'Reserved folder name reference', what is 'Hidden assets' and how does it work?
During the import process, Unity ignores the following files and folders in the Assets folder and its subfolders: Hidden folders. Files and folders which start with . , except for those under StreamingAssets where this pattern is not ignored. Files and folders which end with ~ . Files and folders named cvs . Files with...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_00288945caf3
unity_docs
ui
What is `UIElements.ClickEvent` in Unity? Explain its purpose and usage.
ClickEvent class in UnityEngine.UIElements / Inherits from: UIElements.PointerEventBase_1 / Implemented in: UnityEngine.UIElementsModule Description This event is sent when the left mouse button is clicked. A click consists of a mouse down event followed by a mouse up event on the same VisualElement. The...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_929abc59374f
unity_docs
physics
Give me an overview of the `ParticleSystemColliderQueryMode` class in Unity.
ParticleSystemColliderQueryMode enumeration Description Whether collider information is available when using the [[ParticleSystem::GetTriggerParticles]] method. Properties Property Description Disabled [[ParticleSystem::GetTriggerParticles]] does not return any information about which colliders each particle is...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46b57ce01af5
unity_docs
math
What is `SpriteMetaData.pivot` in Unity? Explain its purpose and usage.
SpriteMetaData.pivot public Vector2 pivot ; Description The pivot point of the Sprite, relative to its bounding rectangle. The pivot point is usually specified in (x, y) values within a range of (0-1). For example: The upper left of the rectangle is (0,0); the bottom right of the rectangle is (1,1), and the c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2150f2996d8e
unity_docs
editor
Show me a Unity C# example demonstrating `AssetImporter.SetAssetBundleNameAndVariant`.
AssetImporter.SetAssetBundleNameAndVariant Declaration public void SetAssetBundleNameAndVariant (string assetBundleName , string assetBundleVariant ); Parameters Parameter Description assetBundleName AssetBundle name. assetBundleVariant AssetBundle variant. Description Set the AssetBundle name and varia...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7c242ee9208b
unity_docs
scripting
What is `SearchService.ObjectSelectorSearch.RegisterEngine` in Unity? Explain its purpose and usage.
ObjectSelectorSearch.RegisterEngine Declaration public static void RegisterEngine ( SearchService.IObjectSelectorEngine engine ); Parameters Parameter Description engine The ObjectSelector search engine to register. Description Registers an ObjectSelector search engine dynamically. If you set a dynamical...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_afe189f13ebd
unity_docs
rendering
Show me a Unity C# example demonstrating `ImageConversion.EncodeNativeArrayToEXR`.
e controlled using the passed in flags. The encoded EXR data will only contain an alpha channel when the passed-in format has one. For single-channel red textures ( R8 , R16 , RFloat and RHalf ), the encoded data will be in grayscale mode. The native array that this function returns is allocated with the persis...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1912db69b258
unity_docs
performance
What is `Unity.Jobs.IJobForExtensions.ScheduleParallelByRef` in Unity? Explain its purpose and usage.
IJobForExtensions.ScheduleParallelByRef Declaration public static Unity.Jobs.JobHandle ScheduleParallelByRef (ref T jobData , int arrayLength , int innerloopBatchCount , Unity.Jobs.JobHandle dependency ); Parameters Parameter Description jobData The job and data to schedule. arrayLength The number o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_06804ba3441c
unity_docs
scripting
What is `Search.SearchResult.GetHashCode` in Unity? Explain its purpose and usage.
SearchResult.GetHashCode Declaration public int GetHashCode (); Returns int HashCode of the SearchResult. Description Computes the hash code for this SearchResult from its index property.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_07314fe817fe
unity_docs
scripting
In Unity's 'Edit prefab assets', what is 'Open in isolation' and how does it work?
To open a prefab asset and edit it in isolation, perform one of the following actions: Double-click the prefab asset in the Project window . Select a prefab asset in the Project window. Select Open in the top right of the Inspector window. Unity then opens the prefab asset in isolation in prefab editing mode.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c25b2dd41a0f
unity_docs
physics
What is `Rendering.RenderPipelineGraphicsSettingsEditorUtility` in Unity? Explain its purpose and usage.
RenderPipelineGraphicsSettingsEditorUtility class in UnityEditor.Rendering Description Helper class that contains a utility function on IRenderPipelineGraphicsSettings for Editor. Static Methods Method Description ForEachFieldOfType Iterate on each fields of the IRenderPipelineGraphicsSettings of type T and ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_90d6ba1c5b16
unity_docs
scripting
What is `ParticleSystem.NoiseModule.strengthMultiplier` in Unity? Explain its purpose and usage.
ParticleSystem.NoiseModule.strengthMultiplier public float strengthMultiplier ; Description Strength multiplier. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall strength multiplier. Additional resources: ParticleSystem.NoiseModule.strength . ``...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_11be00d69331
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R16G16_SNorm` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R16G16_SNorm Description A two-component, 32-bit signed normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_17e57e5579ab
unity_docs
rendering
Show me a Unity C# example demonstrating `LineRenderer.numCapVertices`.
LineRenderer.numCapVertices public int numCapVertices ; Description Set this to a value greater than 0, to get rounded corners on each end of the line. The default is 0. The value controls how many vertices are added to each end, where a higher value will give a smoother result. ```csharp using UnityEngine; u...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_430f0305c5df
unity_docs
scripting
Give me an overview of the `LightmapParameters` class in Unity.
LightmapParameters class in UnityEditor / Inherits from: Object Description Configures how Unity bakes lighting and can be assigned to a LightingSettings instance or asset. Note that Unity's built-in Lightmap Parameters Assets are read-only. Additional resources: LightmapParameters.SetLightmapParametersFor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_41e0eece4594
unity_docs
rendering
What is `SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders` in Unity? Explain its purpose and usage.
SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders public static bool hasDynamicUniformArrayIndexingInFragmentShaders ; Description Returns true when the GPU has native support for indexing uniform arrays in fragment shaders without restrictions. This is true for all currently supported GPUs.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_61f8c7ac331a
unity_docs
ui
What is `EditorWindow.ShowUtility` in Unity? Explain its purpose and usage.
EditorWindow.ShowUtility Declaration public void ShowUtility (); Description Show the EditorWindow as a floating utility window. When the utility window loses focus it remains on top of the new active window. This means the EditorWindow.ShowUtility window is never hidden by the Unity editor. It is, however, n...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d7513a617a4e
unity_docs
physics
What is `Search.ISearchView.Refresh` in Unity? Explain its purpose and usage.
ISearchView.Refresh Declaration public void Refresh ( Search.RefreshFlags reason ); Parameters Parameter Description reason The refresh flags give some additional context and reasons why the view needs to be updated. Description Triggers a refresh of the search view and refetches all the search items from...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f29fb867a0a1
unity_docs
scripting
What is `Experimental.GraphView.Dragger.RegisterCallbacksOnTarget` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Dragger.RegisterCallbacksOnTarget Declaration protected void RegisterCallbacksOnTarget (); Description Called to register click event callbacks on the target element.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1c0dd050d920
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ReleaseGCObject` in Unity? Explain its purpose and usage.
UnsafeUtility.ReleaseGCObject Declaration public static void ReleaseGCObject (ulong gcHandle ); Parameters Parameter Description gcHandle The handle associated with the pinned object. Description Releases a GC handle obtained from UnsafeUtility.PinGCObjectAndGetAddress or UnsafeUtility.PinGCArrayAndGetD...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7aefd87b62a7
unity_docs
scripting
Show me a Unity C# example demonstrating `Application.lowMemory`.
UWP : MemoryManager.AppMemoryUsageIncreased (AppMemoryUsageLevel == OverLimit) Note: For UWP, this event does not occur on desktop and only works on memory constrained devices, such as HoloLens. The OverLimit threshold specified by the OS in this case is so high that it's not reasonably possible to reach it and tr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dd6137f3dd0c
unity_docs
editor
What is `EditorAnalyticsSessionInfo.sessionCount` in Unity? Explain its purpose and usage.
EditorAnalyticsSessionInfo.sessionCount public static long sessionCount ; Description The number of Editor sessions that have occurred since the current instance of the Unity Editor was installed.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e5e02f08d53a
unity_docs
rendering
What is `UIElements.ITextElementExperimentalFeatures.SetRenderedText` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ITextElementExperimentalFeatures.SetRenderedText Declaration public void SetRenderedText (string renderedText ); Description Setting this property will override the displayed text while preserving the original text value. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a06739e8ce43
unity_docs
physics
What is `HingeJoint.useMotor` in Unity? Explain its purpose and usage.
HingeJoint.useMotor public bool useMotor ; Description Enables the joint's motor . Disabled by default. Additional resources: JointMotor Enabling the motor overrides the spring , given the spring was enabled. If the motor is again disabled the spring will be restored.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7d06c08effcd
github
scripting
Write a Unity Editor script for Field Search Settings Editor
```csharp using FieldSearch.EditorScriptGeneration.Editor; using UnityEditor; using UnityEngine; namespace FieldSearch.Settings.Editor { /// <summary> /// Custom editor for <see cref="FieldSearchSettings"/> /// </summary> [CustomEditor(typeof(FieldSearchSettings), true)] public class FieldSearchSe...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_2dfd1a4c1912
unity_docs
rendering
What is `Camera.ResetTransparencySortSettings` in Unity? Explain its purpose and usage.
Camera.ResetTransparencySortSettings Declaration public void ResetTransparencySortSettings (); Description Resets this Camera's transparency sort settings to the default. Default transparency settings are taken from GraphicsSettings instead of directly from this Camera. The rendering pipeline will, by defaul...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cb6339579600
unity_docs
physics
Give me an overview of the `JointDrive` class in Unity.
JointDrive struct in UnityEngine / Implemented in: UnityEngine.PhysicsModule Description How the joint's movement will behave along its local X axis. Properties Property Description maximumForce Amount of force applied to push the object toward the defined direction. positionDamper Resistance strength again...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_435e04b0d086
unity_docs
editor
What is `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtBranch` in Unity? Explain its purpose and usage.
PBXProject.AddRemotePackageReferenceAtBranch Declaration public string AddRemotePackageReferenceAtBranch (string url , string branch ); Parameters Parameter Description url The URL of the repository. branch The name of the branch in the repository. Returns string Returns the GUID of the remote package...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_98851b36261b
unity_docs
scripting
What is `ModelImporterHumanoidOversampling` in Unity? Explain its purpose and usage.
ModelImporterHumanoidOversampling enumeration Description Humanoid Oversampling available multipliers. Properties Property Description X1 Default Humanoid Oversampling multiplier = 1 which is equivalent to no oversampling. X2 Humanoid Oversampling samples at 2 times the sampling rate found in the imported file...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_79cdad565fea
unity_docs
physics
Show me a Unity C# example demonstrating `PhysicsScene.Raycast`.
rMask , to filter out any Colliders you aren't interested in generating collisions with. Specifying queryTriggerInteraction allows you to control whether or not Trigger colliders generate a hit, or whether to use the global Physics.queriesHitTriggers setting. This example creates a simple Raycast, projecting forwar...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a9086bd19e4
unity_docs
rendering
What is `GL.GetGPUProjectionMatrix` in Unity? Explain its purpose and usage.
GL.GetGPUProjectionMatrix Declaration public static Matrix4x4 GetGPUProjectionMatrix ( Matrix4x4 proj , bool renderIntoTexture ); Parameters Parameter Description proj Source projection matrix. renderIntoTexture Will this projection be used for rendering into a RenderTexture? Returns Matrix4x4 Adju...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eebc4a0bd1cf
unity_docs
scripting
Show me a Unity C# example demonstrating `Vector3.Dot`.
Vector3 rhs ); Description Dot Product of two vectors. The dot product is a float value equal to the magnitudes of the two vectors multiplied together and then multiplied by the cosine of the angle between them. For normalized vectors Dot returns 1 if they point in exactly the same direction, -1 if they point ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_18c0ab6b321f
unity_docs
scripting
Show me a Unity C# example demonstrating `GUI.matrix`.
GUI.matrix public static Matrix4x4 matrix ; Description The GUI transform matrix. ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Example() { print(GUI.matrix); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dfccec20ee0c
unity_docs
rendering
What is `ShaderUtil.UpdateShaderAsset` in Unity? Explain its purpose and usage.
ShaderUtil.UpdateShaderAsset Declaration public static void UpdateShaderAsset ( AssetImporters.AssetImportContext context , Shader shader , string source , bool compileInitialShaderVariants ); Declaration public static void UpdateShaderAsset ( Shader shader , string source , bool compileInitialShaderV...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c26023175edc
unity_docs
math
What is `UIElements.PointerEventBase_1.deltaPosition` in Unity? Explain its purpose and usage.
PointerEventBase<T0>.deltaPosition public Vector3 deltaPosition ; Description Gets the difference between the pointer's position during the previous mouse event and its position during the current mouse event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b91cc71aec4d
unity_docs
scripting
What is `UIElements.BaseVerticalCollectionView.ScrollToItemById` in Unity? Explain its purpose and usage.
BaseVerticalCollectionView.ScrollToItemById Declaration public void ScrollToItemById (int id ); Parameters Parameter Description id Item id to scroll to. Description Scrolls to a specific item id and makes it visible.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b62368526966
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.GrantUriPermission` in Unity? Explain its purpose and usage.
GrantUriPermission class in Unity.Android.Gradle.Manifest / Inherits from: Unity.Android.Gradle.Manifest.BaseElement Description The C# definition of the <grant-uri-permission> Android Manifest element. For more information about the element, see Android's documentation: GrantUriPermission element Propert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.