id
stringlengths
15
22
source
stringclasses
2 values
category
stringclasses
12 values
instruction
stringlengths
22
180
response
stringlengths
100
46.1k
system
stringclasses
5 values
local_sr_2282d9b55683
unity_docs
rendering
What is `Rendering.RayTracingSubMeshFlags` in Unity? Explain its purpose and usage.
RayTracingSubMeshFlags enumeration Description Flags that determine how rays intersect the geometry for each submesh relative to Material type during ray tracing. When RayTracingAccelerationStructure.AddInstance is called, a Renderer can be passed as argument. The Renderer's Mesh can have one or more sub-meshes....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_930977926ce3
unity_docs
rendering
What is `XR.XRDisplaySubsystem.GetSharedDepthTextureForRenderPass` in Unity? Explain its purpose and usage.
XRDisplaySubsystem.GetSharedDepthTextureForRenderPass Declaration public RenderTexture GetSharedDepthTextureForRenderPass (int renderPass ); Parameters Parameter Description renderPass The render pass index to get the shared depth buffer render texture for. Returns RenderTexture The shared depth buffer...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c64cfc74bf62
unity_docs
rendering
What is `Graphics.DrawMeshInstancedProcedural` in Unity? Explain its purpose and usage.
Graphics.DrawMeshInstancedProcedural Declaration public static void DrawMeshInstancedProcedural ( Mesh mesh , int submeshIndex , Material material , Bounds bounds , int count , MaterialPropertyBlock properties , Rendering.ShadowCastingMode castShadows , bool receiveShadows , int layer , Camera c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_de73a64de174
unity_docs
rendering
What is `AssetDatabase.RemoveObjectFromAsset` in Unity? Explain its purpose and usage.
AssetDatabase.RemoveObjectFromAsset Declaration public static void RemoveObjectFromAsset ( Object objectToRemove ); Parameters Parameter Description objectToRemove Object to remove. Description Removes object from its asset (Additional resources: AssetDatabase.AddObjectToAsset ). ```csharp using System....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e4fa466b7b9c
unity_docs
editor
What is `Rendering.RenderingThreadingMode` in Unity? Explain its purpose and usage.
RenderingThreadingMode enumeration Description Options for the application's actual rendering threading mode. The combination of Player Settings PlayerSettings.MTRendering , PlayerSettings.graphicsJobs and PlayerSettings.graphicsJobMode , as well as the target platform capabilities decides the rendering thread...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ac71e14b39d0
github
scripting
Write a Unity C# MonoBehaviour script called Singleton Accessor
```csharp using System.Linq; using UnityEngine; namespace Waker.Singletons { public class SingletonAccessor<T> where T : MonoBehaviour { internal static T _instance; public static T Instance { get { if (_instance == null) { ...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_31a4c7d7f769
unity_docs
rendering
What is `TerrainLayerUtility` in Unity? Explain its purpose and usage.
TerrainLayerUtility class in UnityEditor Description A set of helper functions for using terrain layers. Static Methods Method Description CheckNormalMapTextureType Checks whether the texture is correctly imported as a normal map texture. ShowTerrainLayerGUI This helper function shows the Terrain Layer Inspec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_fc85d32f1e7f_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
の内容から、アイテムにアタッチすべきItemAudioSetListを更新するクラス。注意として、このクラスはリストの内容を完全に書き換え、手作業で指定したAudioClip情報は保全しない。 Signature: ```csharp public static class ItemAudioSetListUpdater ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_696bc2cd7e42
unity_docs
input
What is `UIElements.KeyUpEvent` in Unity? Explain its purpose and usage.
KeyUpEvent class in UnityEngine.UIElements / Inherits from: UIElements.KeyboardEventBase_1 / Implemented in: UnityEngine.UIElementsModule Description This event is sent when a pressed key is released. This event trickles down and bubbles up. Inherited Members Properties Property Description bubbles ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b82391e9cf80
unity_docs
scripting
Show me a Unity C# example demonstrating `Events.UnityEventBase.GetPersistentListenerState`.
UnityEventBase.GetPersistentListenerState Declaration public Events.UnityEventCallState GetPersistentListenerState (int index ); Parameters Parameter Description index Index of the listener to query. Returns UnityEventCallState Execution state of the persistent listener. Description Returns the exe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a02f6487e3fe
unity_docs
rendering
In Unity's 'Platform and graphics API macros', what is 'Platform build macros' and how does it work?
The following macros are available only when you make the corresponding platform the target for your build. Macro Platform UNITY_PLATFORM_ANDROID Android devices UNITY_PLATFORM_EMBEDDED_LINUX Embedded Linux devices UNITY_PLATFORM_GAMECORE_XBOXONE Xbox One Game Core UNITY_PLATFORM_IOS iOS devices UNITY_PLATFORM_LINUX Li...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_54ab07ab2d2e
unity_docs
math
What is `UIElements.Vector4Field.ctor` in Unity? Explain its purpose and usage.
Vector4Field Constructor Declaration public Vector4Field (); Description Initializes and returns an instance of Vector4Field. Declaration public Vector4Field (string label ); Parameters Parameter Description label The text to use as a label. Description Initializes and returns an instance of Vect...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d6ecd4bf8834
github
scripting
Write a Unity C# XR/VR script for Hand Manager
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.InputSystem; using UnityEngine.XR.OpenXR.Input; using UnityEngine.InputSystem.XR; using Bhaptics.SDK2; using UnityEngine.XR.Hands.Samples.VisualizerSample; public class HandManager : MonoB...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b751852929ec
unity_docs
rendering
What is `ImageConversion.EncodeNativeArrayToPNG` in Unity? Explain its purpose and usage.
ImageConversion.EncodeNativeArrayToPNG Declaration public static NativeArray<byte> EncodeNativeArrayToPNG (NativeArray<T> input , Experimental.Rendering.GraphicsFormat format , uint width , uint height , uint rowBytes ); Parameters Parameter Description input The native array to convert. format The p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c07a7dc8a965
github
scripting
Write a Unity C# script called Controller Data Asset
```csharp /* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise a...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_a2c25d0e404b
unity_docs
editor
What is `EditorGUI.BoundsField` in Unity? Explain its purpose and usage.
EditorGUI.BoundsField Declaration public static Bounds BoundsField ( Rect position , Bounds value ); Declaration public static Bounds BoundsField ( Rect position , GUIContent label , Bounds value ); Parameters Parameter Description position Rectangle on the screen to use for the field. l...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5653581d6b2a
unity_docs
scripting
What is `UIElements.CallbackEventHandler.RegisterCallbackOnce` in Unity? Explain its purpose and usage.
CallbackEventHandler.RegisterCallbackOnce Declaration public void RegisterCallbackOnce (EventCallback<TEventType> callback , UIElements.TrickleDown useTrickleDown ); Parameters Parameter Description callback The event handler to add. useTrickleDown By default, this callback is called during the BubbleUp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a68ab46896bf
unity_docs
scripting
Show me a Unity C# example demonstrating `Vector2.SignedAngle`.
tween from and to . The angle returned is the signed counterclockwise angle between the two vectors. Note: The angle returned will always be between -180 and 180 degrees, because the method returns the smallest angle between the vectors. That is, it will never return a reflex angle. Angles are calculated from worl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_54db77bf539c
unity_docs
math
Show me a Unity C# example demonstrating `Animator.leftFeetBottomHeight`.
Animator.leftFeetBottomHeight public float leftFeetBottomHeight ; Description Get left foot bottom height. ```csharp using UnityEngine;public class Example : MonoBehaviour { Animator animator; void Start() { animator = GetComponent<Animator>(); } void LateUpdate() { if (animator) { Vector3 leftFootT = ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2356a69448fe
unity_docs
physics
In Unity's 'Introduction to collider types', what is 'Static colliders' and how does it work?
A Static collider is a collider that has no associated Rigidbody or ArticulationBody (that is, there is no Rigidbody or ArticulationBody on the associated GameObject), and therefore doesn’t respond to simulated physics forces. Other colliders can collide with Static colliders, but Static colliders don’t move in respons...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_749ef4dd4436
unity_docs
scripting
What is `MonoScript.FromMonoBehaviour` in Unity? Explain its purpose and usage.
MonoScript.FromMonoBehaviour Declaration public static MonoScript FromMonoBehaviour ( MonoBehaviour behaviour ); Parameters Parameter Description behaviour The MonoBehaviour whose MonoScript should be returned. Description Returns the MonoScript object containing specified MonoBehaviour.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_da708a396f2f
unity_docs
rendering
Explain 'Shader code blocks in ShaderLab reference' in Unity.
This page contains information about using shader code blocks. For information about writing HLSL itself, refer to Writing HLSL shader programs . ## HLSL HLSLPROGRAM and HLSLINCLUDE are compatible with all render pipelines . Signature Function HLSLPROGRAM [source code for shader programs] ENDHLSL Creates a shader pro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2115bd906626
unity_docs
editor
In Unity's 'Creating assembly assets', what is 'Create an Assembly Definition' and how does it work?
To create an Assembly Definition: In the Project window, locate the folder containing the scripts you want to include in the assembly. Create an Assembly Definition in the folder (menu: Assets > Create > Scripting > Assembly Definition ). Assign a name to the asset. By default, the assembly file uses the name you assig...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1692f676da3b
unity_docs
scripting
What is `PlayModeWindow.GetRenderingResolution` in Unity? Explain its purpose and usage.
PlayModeWindow.GetRenderingResolution Declaration public static void GetRenderingResolution (out uint width , out uint height ); Parameters Parameter Description width The width of the rendering resolution. height The height of the rendering resolution. Description Retrieves the current rendering resolu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_79aa0274ff1c
unity_docs
input
In Unity's 'Support touch input for QNX', what is 'Verify your setup' and how does it work?
If you have installed the events ( QNX 7.0 / QNX 7.1 ) utility on the QNX image, you can use it to verify if the touch service is set up correctly. The reported coordinates ( pos ) should be in the range [(0,0), (DisplayWidth, DisplayHeight)] . If the coordinates are outside the range, check if the scaling mode in scal...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_36fce89d6775
unity_docs
scripting
What is `MPE.ChannelService.Broadcast` in Unity? Explain its purpose and usage.
ChannelService.Broadcast Declaration public static void Broadcast (int channelId , byte[] data ); Declaration public static void Broadcast (int channelId , string data ); Parameters Parameter Description channelId The ID of the channel to send the message to. data The message to send. It can be bina...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7a45146f8ac6
github
scripting
Write a Unity C# script called Stateful Timer Event
```csharp // Copyright (c) Mixed Reality Toolkit Contributors // Licensed under the BSD 3-Clause using UnityEngine.Events; namespace MixedReality.Toolkit { /// <summary> /// A Unity event used by <see cref="TimedFlag"/> instances. /// </summary> /// <remarks> /// The timer event fired when a <see ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
gh_81decbec128d
github
scripting
Write a Unity C# script called String Item Picker Popup
```csharp // Copyright 2024 The Open Brush Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicab...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_732d46bc171c
unity_docs
rendering
What is `Projector.material` in Unity? Explain its purpose and usage.
Projector.material public Material material ; Description The material that will be projected onto every object. Note that unlike Renderer.material , this returns a shared material reference and not a unique duplicate. Projector does nothing if it has no material set up. The Standard Assets package conta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0a7eecb4e881
unity_docs
rendering
What is `Terrain.basemapDistance` in Unity? Explain its purpose and usage.
Terrain.basemapDistance public float basemapDistance ; Description Heightmap patches beyond basemap distance will use a precomputed low res basemap. This improves performance for far away patches. Close up Unity renders the heightmap using splat maps by blending between any amount of provided terrain textures. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f878bd08b7a4
unity_docs
rendering
What is `Rendering.ShaderPropertyFlags.Normal` in Unity? Explain its purpose and usage.
ShaderPropertyFlags.Normal Description Signifies that values of this property contain Normal (normalized vector) data. When this flag is set, the default Material Inspector displays a warning if you assign incompatible data in the Material. For example, if a Texture is not a Normal Map Texture, the default Material...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ef1f9d295966
unity_docs
scripting
What is `MultilineAttribute` in Unity? Explain its purpose and usage.
MultilineAttribute class in UnityEngine / Inherits from: PropertyAttribute / Implemented in: UnityEngine.CoreModule Description Attribute to make a string be edited with a multi-line textfield. Constructors Constructor Description MultilineAttribute Attribute used to make a string value be shown in a multi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_865ee7c3cc4e
github
scripting
Write a Unity C# script called Observable Initialize Potential Drag Trigger
```csharp // for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableInitialize...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_62070922ee1b
unity_docs
scripting
What is `WebGLDebugSymbolMode` in Unity? Explain its purpose and usage.
WebGLDebugSymbolMode enumeration Description An enum containing different modes for debug symbols. This enum is used within the WebGL platform to define how debug symbols are added to the build. Properties Property Description Off No debug symbols are added to the build. External Debug symbols are stored in a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_72de6b4a8ce5
unity_docs
editor
What is `EditorWindow.ShowTab` in Unity? Explain its purpose and usage.
EditorWindow.ShowTab Declaration public void ShowTab (); Description Shows a docked Editor window. If a window is docked as a tab and the docking area has multiple tabs, calling this function will select the window's tab and make its contents visible.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5d1da3da0ad7
unity_docs
rendering
Explain 'Sky' in Unity.
A sky is a type of background that a Camera draws before it renders a frame. This type of background greatly benefits 3D games and applications because it provides a sense of depth and makes the environment seem much larger than it actually is. The sky itself can contain anything, such as clouds, mountains, buildings, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3843d518864e
unity_docs
math
What is `Mathf.Sign` in Unity? Explain its purpose and usage.
Mathf.Sign Declaration public static float Sign (float f ); Description Returns the sign of f . Returns a value of 1 when f is 0 or greater. Returns a value of -1 when f is negative. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Debug.Log(Mathf.Sign(-10)); Debug.L...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_541513b20b98
unity_docs
math
Show me a Unity C# example demonstrating `Vector2.operator_Vector3`.
Vector2.Vector2 Description Converts a Vector3 to a Vector2 . A Vector3 can be implicitly converted into a Vector2 . (The z is discarded). ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void Start() { Vector2 v2 = new Vector2(1, 2); Debug.Log("Vector2 is: " + v2); // convert v2 ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8e51081a8a6
unity_docs
editor
What are the parameters of `iOS.Xcode.PBXProject.AddAssetTagToDefaultInstall` in Unity?
Description Adds the asset tag to the list of tags to download during initial installation. Note : The function does nothing if there are no files that use the given asset tag across the project. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;pu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_df9a60f6d411
unity_docs
xr
In Unity's 'Graphics tiers in the Built-In Render Pipeline', what is 'Graphics tiers overview' and how does it work?
When Unity first loads your application, it examines the hardware and graphics API and determines which graphics tier the current environment corresponds to. The graphics tiers are: Value Hardware Corresponding GraphicsTier enum value Corresponding shader keyword 1 iOS: iPhones before iPhone 5S (not including 5S, but i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d69d8ba6a32a
unity_docs
scripting
Show me a Unity C# example demonstrating `SceneManagement.SceneManager.LoadSceneAsync`.
d formats: "Scene1" "Scenes/Scene1" "Scenes/Others/Scene1" "Assets/scenes/others/scene1.unity" Note: Scene name input is not case-sensitive. If you call this method with an invalid sceneName or sceneBuildIndex , Unity throws an exception. Note: The name of the Scene to load can be case insensitive. If a single...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d3aea486cbe6
unity_docs
scripting
What are the parameters of `AI.NavMeshEditorHelpers.DrawBuildDebug` in Unity?
Description Displays in the Editor the precise intermediate data used during the build process of the specified NavMesh. Additional resources: NavMeshBuildSettings.debug . ```csharp using System.Collections.Generic; using UnityEditor.AI; using UnityEngine; using UnityEngine.AI;public class NavMeshBuildDebugDraw : MonoB...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0cd6b40e19a9
unity_docs
editor
What is `AI.NavMeshBuildDebugFlags.None` in Unity? Explain its purpose and usage.
NavMeshBuildDebugFlags.None Description No debug data from the NavMesh build process is taken into consideration. Additional resources: NavMeshBuildSettings.debug , NavMeshEditorHelpers.DrawBuildDebug .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7d2018e62f71
unity_docs
physics
Explain 'CPU Usage Profiler module reference' in Unity.
The CPU Usage Profiler module is divided into charts in the top half of the Profiler window , and has timeline and hierarchy views in the details pane in the bottom half of the window. ## Chart categories The CPU Usage Profiler module’s chart tracks the time spent on the application’s main thread. Chart Description R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b455779b35b9
unity_docs
editor
Explain 'Include additional files in a build' in Unity.
StreamingAssets is a reserved folder that you can use to make files available to a Player build directly and bypass the standard project build process. The standard build process serializes scenes and assets into binary files inside the generated Player. StreamingAssets allows you to add files that are already in the c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c9fa049f1129
unity_docs
rendering
What is `IconAttribute.ctor` in Unity? Explain its purpose and usage.
IconAttribute Constructor Declaration public IconAttribute (string path ); Parameters Parameter Description path A project-relative path to a texture. Description Create an IconAttribute with a path to an icon.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2a4c0b1634e4
unity_docs
rendering
What is `RenderTargetSetup` in Unity? Explain its purpose and usage.
RenderTargetSetup struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Fully describes setup of RenderTarget. Properties Property Description color Color Buffers to set. colorLoad Load Actions for Color Buffers. It will override any actions set on RenderBuffers themselves. colorStore ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_534bdb55291f
unity_docs
rendering
What is `Time.maximumParticleDeltaTime` in Unity? Explain its purpose and usage.
Time.maximumParticleDeltaTime public static float maximumParticleDeltaTime ; Description The maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates. Use this function to balance the accuracy of particle simulation against you...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aca5522cdae0
unity_docs
math
What are the parameters of `AI.NavMesh.AddNavMeshData` in Unity?
Returns NavMeshDataInstance Representing the added navmesh. Description Adds the specified NavMeshData to the game. This makes the NavMesh data available for agents and NavMesh queries. Returns an instance for later removing the NavMesh data from the runtime. The instance returned will be valid unless the NavMesh data ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_92d8f3e6ffdf
unity_docs
rendering
What is `CanvasRenderer.cullTransparentMesh` in Unity? Explain its purpose and usage.
CanvasRenderer.cullTransparentMesh public bool cullTransparentMesh ; Description Indicates whether geometry emitted by this renderer can be ignored when the vertex color alpha is close to zero for every vertex of the mesh.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_872e534d89ec
unity_docs
scripting
What are the parameters of `GridLayout.CellToLocalInterpolated` in Unity?
Returns Vector3 Local position of the cell position. Description Converts an interpolated cell position in floats to local position space. Returns the local position in floats. ```csharp // Snap the GameObject to parent GridLayout center of cell using UnityEngine;public class ExampleClass : MonoBehaviour { void Sta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dc6047a6efcc
unity_docs
scripting
What is `SystemInfo.supportsGpuRecorder` in Unity? Explain its purpose and usage.
SystemInfo.supportsGpuRecorder public static bool supportsGpuRecorder ; Description Specifies whether the current platform supports the GPU Recorder or not. (Read Only). If the current platform supports the GPU Recorder, you could use the Recorder API to get GPU timing information.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5f3d7fcb8735
unity_docs
physics
Show me a Unity C# example demonstrating `MonoBehaviour.OnParticleCollision`.
ne message per Collider, per frame, even if multiple particles strike the same Collider in that frame. As in the previous case, use ParticlePhysicsExtensions.GetCollisionEvents to retrieve all collision incidents for the GameObject. Messages are only sent if you enable Send Collision Messages in the Inspector of th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_cf4e06faad01
unity_docs
animation
Explain 'Use curves to control the timing of animation clips' in Unity.
You can attach animation curves to imported animation clips in the Animation tab . You can use these curves to add additional animated data to an imported clip. You can use that data to animate the timings of other items based on the state of an animator. For example, in a game set in icy conditions, an extra animation...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_228f022f7d8b
unity_docs
animation
What is `AnimatedValues.BaseAnimValue_1.StopAnim` in Unity? Explain its purpose and usage.
BaseAnimValue<T0>.StopAnim Declaration protected void StopAnim (T newValue ); Parameters Parameter Description newValue Value to assign. Description Stop the animation and assign the given value.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_75105dc238ad
unity_docs
scripting
What is `PluginImporter.GetExcludeFromAnyPlatform` in Unity? Explain its purpose and usage.
PluginImporter.GetExcludeFromAnyPlatform Declaration public bool GetExcludeFromAnyPlatform (string platformName ); Declaration public bool GetExcludeFromAnyPlatform ( BuildTarget platform ); Parameters Parameter Description platform Target platform. Description Is platform excluded when Any Platform...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_199af884e1d2
github
scripting
Write a Unity C# script called Move With Keyboard Input
```csharp using RollABall.Components; using starikcetin.Joy.Core; using UnityEngine; namespace RollABall.Systems { public class MoveWithKeyboardInput : ISystem { public Filter[] Filters { get; } = { Filter }; private static readonly Filter Filter = new Filter() ...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_f98f0e64a7a6
unity_docs
math
What is `UIElements.TextValueField_1.ApplyInputDeviceDelta` in Unity? Explain its purpose and usage.
TextValueField<T0>.ApplyInputDeviceDelta Declaration public void ApplyInputDeviceDelta ( Vector3 delta , UIElements.DeltaSpeed speed , TValueType startValue ); Parameters Parameter Description delta A vector used to compute the value change. speed A multiplier for the value change. startValue The st...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6f7034c1f988
unity_docs
xr
In Unity's 'Player', what is 'General settings' and how does it work?
The Player settings differ between the platform modules that you’ve installed. Each platform has its own Player settings which you’ll need to set for each version of your application you want to build. To navigate between them, click on the tabs with the platform operating system icon on. However, there are some genera...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ba1cb52b53d1
unity_docs
scripting
In Unity's 'Moderation', what is 'Compatible with Unity' and how does it work?
These package versions are available in Unity version 6000.0: Documentation location: State Versions available: com.unity.services.moderation@1.1 pre-release 1.1.0 com.unity.services.moderation@1.0 pre-release 1.0.0-pre.1, 1.0.0-pre.2, 1.0.0-pre.3, 1.0.0-preview.1, 1.0.0, 1.0.1, 1.0.2
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27d13c5f7885
unity_docs
scripting
What is `CharacterController.collisionFlags` in Unity? Explain its purpose and usage.
CharacterController.collisionFlags public CollisionFlags collisionFlags ; Description What part of the capsule collided with the environment during the last CharacterController.Move call. ```csharp using UnityEngine;public class Example : MonoBehaviour { CharacterController controller; void Start() { cont...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fe1074d40c55
unity_docs
rendering
Explain 'Texture properties' in Unity.
For each texture that is setup as a shader /material property, Unity also sets up some extra information in additional vector properties. ## Texture tiling & offset Materials often have Tiling and Offset fields for their texture properties. This information is passed into shaders in a float4 {TextureName} _ST propert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a5c714d8b308
unity_docs
input
What is `UIElements.KeyboardEventBase_1.GetPooled` in Unity? Explain its purpose and usage.
KeyboardEventBase<T0>.GetPooled Declaration public static T GetPooled (char c , KeyCode keyCode , EventModifiers modifiers ); Parameters Parameter Description c The character for this event. keyCode The key code for this event. modifiers Event modifier keys that are active for this event. Returns ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c22054dedd15
unity_docs
rendering
What is `RendererExtensions.UpdateGIMaterials` in Unity? Explain its purpose and usage.
RendererExtensions.UpdateGIMaterials Declaration public static void UpdateGIMaterials ( Renderer renderer ); Description Schedules an update of the albedo and emissive Textures of a system that contains the Renderer.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a31cc672c554
unity_docs
performance
In Unity's 'Generate your Visual Studio C++ solution', what is 'Create your Visual Studio C++ solution' and how does it work?
Unity generates a Visual Studio solution containing the following projects: Project Description projectName Contains your main project code. Visual Studio builds this project into an application package, which you can deploy to a device or uploaded to the Microsoft Store. Note: Unity doesn’t overwrite this project when...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_de92c15281bf
github
scripting
Write a Unity C# UI script for Remake Of Something Test
```csharp using System; using shadcnui.GUIComponents.Controls; using shadcnui.GUIComponents.Core.Base; using shadcnui.GUIComponents.Core.Styling; using shadcnui.GUIComponents.Core.Theming; using shadcnui.GUIComponents.Core.Utils; using shadcnui.GUIComponents.Layout; using UnityEngine; namespace shadcnui_Demo.Demos { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_075bebb54ce6
unity_docs
rendering
What are the parameters of `Profiling.Profiler.GetRuntimeMemorySizeLong` in Unity?
Returns long The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available. Description Gathers the native-memory used by a Unity object. ```csharp using UnityEngine; using System.Collections; using UnityEngine.Profiling;public class ExampleClass : MonoBehaviour { void Update()...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0c5644755911
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage.Dutch`.
SystemLanguage.Dutch Description Dutch. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Dutch language if (Application.systemLanguage == SystemLanguage.Dutch) { //Outputs into console that the system is in Dutch Deb...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_707582ae348f
unity_docs
scripting
Give me an overview of the `Skybox` class in Unity.
Skybox class in UnityEngine / Inherits from: Behaviour / Implemented in: UnityEngine.CoreModule Description A script interface for the skybox component . The skybox class has only the material property. Additional resources: skybox component . Properties Property Description material The material used...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_859ab8a65d48
unity_docs
physics
Give me an overview of the `HumanPoseHandler` class in Unity.
HumanPoseHandler class in UnityEngine / Implemented in: UnityEngine.AnimationModule Description Use this class to create, read, and write the HumanPose for a humanoid avatar skeleton hierarchy or an avatar pose. Constructors Constructor Description HumanPoseHandler Creates a human pose handler from an avat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1db4f2ea534a
unity_docs
editor
What is `Callbacks.RunAfterAssemblyAttribute` in Unity? Explain its purpose and usage.
RunAfterAssemblyAttribute class in UnityEditor.Callbacks Description Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified assembly. To define dependencies for a callback, use the following attributes: RunAfterClassAttribute , RunBefore...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c1f916138174
unity_docs
scripting
What is `Camera.projectionMatrix` in Unity? Explain its purpose and usage.
Camera.projectionMatrix public Matrix4x4 projectionMatrix ; Description Set a custom projection matrix. If you change this matrix, the camera no longer updates its rendering based on its fieldOfView . Moreover, this leaves the camera's nearClipPlane and farClipPlane unchanged, so you need to update thos...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4f900edd1290
unity_docs
ui
Show me a Unity code example for 'USS transition'.
must start a transition animation after the first frame. The following transition example changes the color and rotation of the label when you hover over it. The transition has a duration of 2 seconds. To implement this example, do the following: Set the transition properties for the visual element. Set the transition ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4d46fcfcab0
unity_docs
scripting
What is `Rendering.BatchDrawCommandProcedural.flags` in Unity? Explain its purpose and usage.
BatchDrawCommandProcedural.flags public Rendering.BatchDrawCommandFlags flags ; Description Specifies rendering options for the draw command. This includes rendering options like whether Unity should individually depth sort the instances in the draw command, or whether to render instances into per-object moti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_359e133ef709
unity_docs
performance
What is `PlayerSettings.dedicatedServerOptimizations` in Unity? Explain its purpose and usage.
PlayerSettings.dedicatedServerOptimizations public static bool dedicatedServerOptimizations ; Description Performs additional optimizations on Dedicated Server builds. Enable this option to strip assets that are not needed in Dedicated Server builds.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ee3f10191f1a
github
scripting
Write a Unity C# script called Main Model
```csharp using RMC.Core.Architectures.Umvcs.Model; using RMC.Core.Architectures.Umvcs.Model.Data.Types; using RMC.Core.Architectures.Umvcs.Samples.MyBouncyBallExample.Umvcs.View; using RMC.Core.Attributes; using UnityEngine; namespace RMC.Core.Architectures.Umvcs.Samples.MyBouncyBallExample.Umvcs.Model { /// <summa...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_f8e052bbfd17
unity_docs
ui
What is `Overlays.ISupportsOverlays` in Unity? Explain its purpose and usage.
ISupportsOverlays interface in UnityEditor.Overlays Description Implement this interface to enable overlays in the EditorWindow . When ISupportsOverlays is implemented, an Overlay Canvas is automatically added to the VisualElement tree for your EditorWindow . OverlayAttribute will now be able to specify t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7b81d54d47ed
unity_docs
physics
What is `UIElements.BaseListView.itemsAdded` in Unity? Explain its purpose and usage.
BaseListView.itemsAdded Description This event is called for every item added to the itemsSource . Includes the item index. Note: This event is only called when items are added through the viewController , such as when calling AddItems . Adding items directly to the itemsSource will not trigger this event...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9664a8ea88d9
unity_docs
physics
What is `CompositeCollider2D` in Unity? Explain its purpose and usage.
CompositeCollider2D class in UnityEngine / Inherits from: Collider2D / Implemented in: UnityEngine.Physics2DModule Description A Collider that can merge other Colliders together. A CompositeCollider2D merges other Colliders together when their Collider2D.compositeOperation is anything other than Collider...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29c49a2f2c7d
unity_docs
scripting
What is `Search.SearchResult.Equals` in Unity? Explain its purpose and usage.
SearchResult.Equals Declaration public bool Equals ( Search.SearchResult other ); Declaration public bool Equals (object other ); Parameters Parameter Description other Another SearchResult to compare. Returns bool Returns true if both SearchResults have the same index. Description Compare Sear...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3a6ea6f9eb03
unity_docs
scripting
What are the parameters of `ScriptableObject.CreateInstance` in Unity?
Returns ScriptableObject The created ScriptableObject. Description Creates an instance of a scriptable object. To easily create a ScriptableObject instance that is bound to a .asset file via the Editor user interface, consider using CreateAssetMenuAttribute . ```csharp using UnityEngine;public class MyData : Scriptable...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c74acd89766
unity_docs
scripting
What is `Rendering.RenderPipelineGlobalSettings` in Unity? Explain its purpose and usage.
RenderPipelineGlobalSettings class in UnityEngine.Rendering / Inherits from: ScriptableObject / Implemented in: UnityEngine.CoreModule Implements interfaces: ISerializationCallbackReceiver Description A ScriptableObject to associate with a RenderPipeline and store project-wide settings for that Pipeline. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e84634568492
unity_docs
scripting
Explain 'Binding system implementation details' in Unity.
The following is an explanation of how the UI Toolkit binding system works at the implementation level. ## Binding creation When you call the Bind() method, it synchronizes and tracks the first value asynchronously. This means that the value property of the fields can’t update immediately. This allows you to set up b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c06bc67a6bbd
unity_docs
scripting
What is `Animations.PositionConstraint` in Unity? Explain its purpose and usage.
PositionConstraint class in UnityEngine.Animations / Inherits from: Behaviour / Implemented in: UnityEngine.AnimationModule Implements interfaces: IConstraint Description Constrains the position of an object relative to the position of one or more source objects. Properties Property Description constraint...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_05c27f2f8cc8
github
scripting
Write a Unity C# script called Equipable
```csharp using UnityEngine; abstract class Equipable : Interactable { [Header("EQUIPABLE"), Space] [SerializeField] protected Collider[] _colliders; public virtual void OnPickup() { canInteract = false; _DisableColliders(); } public virtual void OnDrop() { ca...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_28188418c85f
unity_docs
physics
What is `ParticleSystem.CollisionModule` in Unity? Explain its purpose and usage.
CollisionModule struct in UnityEngine / Implemented in: UnityEngine.ParticleSystemModule Description Script interface for the CollisionModule of a Particle System. Additional resources: ParticleSystem , ParticleSystem.collision . Properties Property Description bounce How much force is applied to each pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bcbdaa96fbec
unity_docs
xr
What is `Experimental.GlobalIllumination.Lightmapping` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Lightmapping class in UnityEngine.Experimental.GlobalIllumination / Implemented in: UnityEngine.CoreModule Description Interface to the light baking backends. Static Methods Method Description GetDelegate Get the currentl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fa9b8f1f84e1
unity_docs
rendering
Explain 'Output a depth texture from a camera' in Unity.
Use DepthTextureMode to output a depth texture or a depth-normals texture from a camera . ## DepthTextureMode.Depth texture This builds a screen-sized depth texture. Depth texture is rendered using the same shader passes as used for shadow caster rendering ( ShadowCaster pass type). So by extension, if a shader does ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae40757f4ff1
unity_docs
animation
What is `AnimatorUtility` in Unity? Explain its purpose and usage.
AnimatorUtility class in UnityEngine / Implemented in: UnityEngine.AnimationModule Description Various utilities for animator manipulation. Static Methods Method Description DeoptimizeTransformHierarchy This function will recreate all transform hierarchy under GameObject. OptimizeTransformHierarchy This fun...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4477e9a15dee
unity_docs
networking
What is `Android.AndroidConfiguration.mobileCountryCode` in Unity? Explain its purpose and usage.
AndroidConfiguration.mobileCountryCode public int mobileCountryCode ; Description Mirrors the Android property mcc . For information about this property, refer to the Android developer documentation on mcc .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d11500c65ee0
unity_docs
rendering
What is `Experimental.Rendering.GraphicsFormatUtility.Is16BitPackedFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.Is16BitPackedFormat Declaration public static bool Is16BitPackedFormat ( Experimental.Rendering.GraphicsFormat format ); Declaration public static bool Is16BitPackedFormat ( TextureFormat format ); ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7fc1d02386e7
unity_docs
math
What is `Experimental.GraphView.Port.ContainsPoint` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Port.ContainsPoint Declaration public bool ContainsPoint ( Vector2 localPoint ); Parameters Parameter Description localPoint The point. Returns bool True if the point is over the port. Description Check if point ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a54e08e70a8e
unity_docs
scripting
Show me a Unity C# example demonstrating `MonoBehaviour.OnTriggerExit`.
igger events . Trigger events are sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Deactivating or destroying a collider while it is inside a trigger volume does not cause an OnTriggerExit message to be sent. Both the trigger and the collider that touches the trigger receive O...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fd84fce6ed71
unity_docs
performance
Explain 'Develop for Universal Windows Platform' in Unity.
Before you develop for Universal Windows Platform (UWP), you can find out more about the following topics: Topic Description Use deep linking on UWP Use deep linking on UWP devices. Connect the profiler to UWP Connect Unity’s profiler to your UWP application. UWP scripting symbols Learn what scripting symbols are avail...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dfb7bd5cd2b0
unity_docs
xr
In Unity's 'Use private repositories with HTTPS Git URLs', what is 'Git Credential Manager' and how does it work?
Although Git supports several credential helpers to store credentials , the Git Credential Manager (GCM) is the recommended credential helper. GCM is flexible, easy to install, and is actively supported. It’s built on .NET, which means it can run on Windows, macOS, and Linux distributions that support .NET. By default,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8824d41af7eb
unity_docs
scripting
Show me a Unity code example for 'ProgressBar'.
ther task that might take a while to complete. You can set low and high values for the ProgressBar. The ProgressBar’s current value is constrained within these bounds. 0 is the lowest value that the ProgressBar can have. ## Create a ProgressBar You can create a ProgressBar with UI Builder, UXML, and C#. To create a P...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3fbf3a0f0f1c
unity_docs
scripting
Give me an overview of the `PrimitiveType` class in Unity.
PrimitiveType enumeration Description The various primitives that can be created using the GameObject.CreatePrimitive function. Additional resources: GameObject.CreatePrimitive . Properties Property Description Sphere A sphere primitive. Capsule A capsule primitive. Cylinder A cylinder primitive. Cube A ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d61d4974d123
unity_docs
scripting
What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics` in Unity? Explain its purpose and usage.
AsyncReadManagerSummaryMetrics class in Unity.IO.LowLevel.Unsafe / Implemented in: UnityEngine.CoreModule Description A summary of the metrics collected for AsyncReadManager read operations. Get a summary of the current metrics by calling AsyncReadManagerMetrics.GetCurrentSummaryMetrics . This function summa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_07f9eccf906f
unity_docs
rendering
What is `CanvasRenderer.SetMaterial` in Unity? Explain its purpose and usage.
CanvasRenderer.SetMaterial Declaration public void SetMaterial ( Material material , int index ); Declaration public void SetMaterial ( Material material , Texture texture ); Parameters Parameter Description material Material for rendering. texture Material texture overide. index Material inde...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_afcf5de420d2
unity_docs
physics
What is `EditorUtility.SetCustomDiffTool` in Unity? Explain its purpose and usage.
EditorUtility.SetCustomDiffTool Declaration public static void SetCustomDiffTool (string path , string twoWayDiff , string threeWayDiff , string mergeCommand , bool forceEnableCustomTool ); Parameters Parameter Description path Diff tool path. twoWayDiff Two - way diff command line. threeWayDiff Thre...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.