id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_c700cc532c63 | unity_docs | editor | Explain 'Set a layerMask' in Unity. | This page explains how to set up a layerMask correctly so you can use it in API calls that use a serialized layerMask property.
## Use a serialized layerMask property
The simplest way to set a layermask in the Unity Editor is to create a property that uses Unity’s LayerMask class. If the property is public or uses th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a660380aa8f4 | unity_docs | ui | What is `GUILayout.VerticalScope` in Unity? Explain its purpose and usage. | VerticalScope
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
Disposable helper class for managing
BeginVertical
/
EndVertical
.
All controls rendered inside this element will be placed vertically below each other. The group is automatically closed when the scope ends.
Vertical La... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a17d8d4aa23 | unity_docs | performance | What is `ParticleSystemJobs.ParticleSystemJobData.customData2` in Unity? Explain its purpose and usage. | ParticleSystemJobData.customData2
public
ParticleSystemJobs.ParticleSystemNativeArray4
customData2
;
Description
This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8393019604e5 | unity_docs | editor | What is `StatusQueryOptions.UseCachedAsync` in Unity? Explain its purpose and usage. | StatusQueryOptions.UseCachedAsync
Description
This option sets the status query to first use the latest valid version control system status of the file and query for a valid status asynchronously if otherwise.
Note that
AssetDatabase.IsOpenForEdit
and
AssetDatabase.IsMetaFileOpenForEdit
returns false while a qu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b566b7035f2e | unity_docs | editor | In Unity's 'Configuration files', what is 'User configuration file location' and how does it work? | Package Manager uses a user configuration file named.upmconfig.toml
. This file isn’t created when you install the Unity Hub or Editor, but you can create it in the following location if you need to customize your configuration:
Environment Location Windows (user account)
%USERPROFILE%\.upmconfig.toml
(for example,
C:\... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e462dcadbf4 | unity_docs | rendering | What is `Light.luxAtDistance` in Unity? Explain its purpose and usage. | Light.luxAtDistance
public float
luxAtDistance
;
Description
How far away to measure
LightUnit.Lux
from.
Indicates the distance, in meters, where a surface should receive the amount of light equivalent to the provided number of
LightUnit.Lux
. Only relevant for lights with range attenuation & intensity meas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e832f417afe | unity_docs | scripting | Show me a Unity C# example demonstrating `Bounds.Contains`. | ontains
(
Vector3
point
);
Description
Is
point
contained in the bounding box?
If the
point
passed into
Contains
is inside the bounding box
a value of True is returned. Points on the min and max limits (corners and edges) of the bounding box are considered inside.
Note:
If
Bounds.extents
contains a neg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f5673f7ea789_doc_3 | github | scripting | What does `ResetToSpawnPoint` do in this Unity script? Explain its purpose and signature. | Resets the rig to its spawn point position and heading.
Signature:
```csharp
public void ResetToSpawnPoint(GaussianSplatRenderer renderer = null)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_1354d9a4c45f | unity_docs | rendering | Explain 'Troubleshooting' in Unity. | Use the following links to get area-specific information to troubleshoot issues you might encounter while using Unity.
## Cameras
Troubleshooting cameras
Troubleshooting camera output
Troubleshooting occlusion culling
## Debugging and performance
Troubleshooting debugging
Troubleshoot the Scriptable Render Pipeline... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9f881d64b5e | unity_docs | scripting | What is `SceneManagement.SceneManagerAPI.GetNumScenesInBuildSettings` in Unity? Explain its purpose and usage. | SceneManagerAPI.GetNumScenesInBuildSettings
Declaration
protected int
GetNumScenesInBuildSettings
();
Returns
int
Number of Scenes handled by SceneManagement.SceneManagerApi.GetSceneByBuildIndex.
Description
Override for customizing the behavior of the
SceneManager.sceneCountInBuildSettings
function. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05fa22296c89 | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.AddBox`. | x shape (
PhysicsShapeType2D.Polygon
) to the shape group.
A box shape is a form of convex polygon with four vertices and an
edgeRadius
that extends around the four edges. The ability to add a box shape is a convenience only and does not represent an actual primitive shape.
NOTE
: A box forms a closed shape and does... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83a93fd8c4b7 | unity_docs | rendering | What are the parameters of `AssetDatabase.CreateFolder` in Unity? | Returns string The GUID of the newly created folder, if the folder was created successfully. Otherwise returns an empty string. Description Creates a new folder, in the specified parent folder. The parent folder string must start with the "Assets" folder, and all folders within the parent folder string must already exi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b24baedef27a | unity_docs | scripting | Explain 'Search presets' in Unity. | The Presets search provider finds presets in your project.
Presets
are assets that you can use to apply identical property settings across multiple components, assets, or settings for projects.
The Project and Asset Database providers can find preset assets, but the Presets provider can search for specific preset types... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1ffed93ff67 | unity_docs | math | What is `UIElements.BoundsField.ctor` in Unity? Explain its purpose and usage. | BoundsField Constructor
Declaration
public
BoundsField
();
Description
Initializes and returns an instance of BoundsField.
Declaration
public
BoundsField
(string
label
);
Parameters
Parameter
Description
label
The text to use as a label.
Description
Initializes and returns an instance of BoundsFi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9a1ec89f5bd | unity_docs | editor | What are the parameters of `AssetDatabase.GetDefaultImporter` in Unity? | Returns Type Importer type. Description Returns the Default Importer associated with the asset located at the supplied path. When no Importer override is set, then the default importer is used. Additional resources: AssetDatabase.GetImporterOverride , AssetDatabase.ClearImporterOverride . ```csharp
using System;
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17084d004134 | unity_docs | rendering | What is `CameraClearFlags.Skybox` in Unity? Explain its purpose and usage. | CameraClearFlags.Skybox
Description
Clear with the skybox.
If a skybox is not set up, the Camera will clear with a
backgroundColor
.
Additional resources:
Camera.clearFlags
property,
camera component
,
Graphics Settings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7b913cb44c9 | unity_docs | scripting | What is `GradientColorKey` in Unity? Explain its purpose and usage. | GradientColorKey
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Color key used by Gradient.
Additional resources:
GradientAlphaKey
,
Gradient
.
Properties
Property
Description
color
Color of key.
time
Time of the key (0 - 1).
Constructors
Constructor
Description
GradientCo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a087f5588eb | unity_docs | scripting | Show me a Unity C# example demonstrating `Pool.DictionaryPool_2`. | DictionaryPool<T0,T1>
class in
UnityEngine.Pool
/
Inherits from:
Pool.CollectionPool_2
/
Implemented in:
UnityEngine.CoreModule
Description
A version of
CollectionPool<T0,T1>
for Dictionaries.
```csharp
using UnityEngine.Pool;public class Example
{
void GetPooled()
{
// Get a pooled instance
var instanc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a79d8b39a32e | unity_docs | scripting | What is `SystemInfo.SupportsVertexAttributeFormat` in Unity? Explain its purpose and usage. | SystemInfo.SupportsVertexAttributeFormat
Declaration
public static bool
SupportsVertexAttributeFormat
(
Rendering.VertexAttributeFormat
format
,
int
dimension
);
Parameters
Parameter
Description
format
The
VertexAttributeFormat
format to look up.
dimension
The dimension of vertex data to check for.
Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59d9847fdfb3 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUIContent.ctor`. | ent Constructor
Declaration
public
GUIContent
();
Description
Constructor for GUIContent in all shapes and sizes.
Build an empty GUIContent.
Declaration
public
GUIContent
(string
text
);
Description
Build a GUIContent object containing only text.
When using the GUI, you don't need to create GUIContents ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41e02be4e70f | unity_docs | rendering | Explain 'Example of changing per-instance data at runtime in the Built-In Render Pipeline' in Unity. | The following example demonstrates how to use MaterialPropertyBlock objects to set per-instance data for a group of GameObjects at runtime. It sets the _Color property from the above shader examples to a random color.
Important
: MaterialPropertyBlocks break SRP Batcher compatibility. For more information, see
GPU inst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29bcfdbbb48c | unity_docs | scripting | Show me a Unity C# example demonstrating `LightTransport.IDeviceContext.WriteBuffer`. | the operation. Use Flush to ensure the operation begins executing, then use Wait or IsCompleted with the provided event to determine when the transfer is complete.
The source
NativeArray<T0>
must remain allocated and unchanged until the write operation completes, as indicated by the event.
Warning:
EventID
instanc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4a5b0ac3a5f | unity_docs | rendering | What is `TextureImporter.IsDefaultPlatformTextureFormatValid` in Unity? Explain its purpose and usage. | TextureImporter.IsDefaultPlatformTextureFormatValid
Declaration
public static bool
IsDefaultPlatformTextureFormatValid
(
TextureImporterType
textureType
,
TextureImporterFormat
currentFormat
);
Parameters
Parameter
Description
currentFormat
The TextureImporterType that the importer uses.
textureType
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1981945ccffc | unity_docs | xr | What is `XR.MeshVertexAttributes.Tangents` in Unity? Explain its purpose and usage. | MeshVertexAttributes.Tangents
Description
Vertex tangents
Used by
XRMeshSubsystem.GenerateMeshAsync
to request tangents be generated, or by
MeshGenerationResult
to indicate tangents were written to the
Mesh
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2112300e00b | unity_docs | scripting | What is `SceneManagement.EditorSceneManager.SceneManagerSetupRestoredCallback` in Unity? Explain its purpose and usage. | EditorSceneManager.SceneManagerSetupRestoredCallback
Declaration
public delegate void
SceneManagerSetupRestoredCallback
(Scene[]
scenes
);
Parameters
Parameter
Description
scenes
Scenes that has been opened.
Description
Callbacks of this type which have been added to the
sceneManagerSetupRestored
event a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65aa6b8dc7f7 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.BuildRoot` in Unity? Explain its purpose and usage. | TreeView.BuildRoot
Declaration
protected
IMGUI.Controls.TreeViewItem
BuildRoot
();
Returns
TreeViewItem
The root of the tree. This item can later be accessed by 'rootItem'.
Description
Abstract method that is required to be implemented. By default this method should create the full tree of TreeViewItems ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75e2d735e692 | unity_docs | scripting | What is `Unity.Android.Gradle.Ndk` in Unity? Explain its purpose and usage. | Ndk
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
Ndk
element in a gradle file.
For more information about the file, see Android's documentation:
Ndk
Properties
Property
Description
AbiFilters
The C# definition of the abiFlags property.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d147da64333d | unity_docs | ui | In Unity's 'Introduction to USS', what is 'Style matching with rules' and how does it work? | When you define a style sheet, you can apply it to a
visual tree
. Selectors match against elements to resolve which properties apply from the USS file. If a selector matches an element, the style declarations apply to the element.
For example, the following rule matches any Button object:
```
Button {
width: 200px;
}... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3fd09f675d5e | unity_docs | rendering | Explain 'Texture formats in memory' in Unity. | Resources for choosing and using texture compression formats on the GPU.
Page Description GPU texture format fundamentals
Learn about the optimized
texture formats
that GPUs use at runtime.
Choose a GPU texture format by platform
Choose suitable GPU texture formats for desktop, iOS and Android platforms.
GPU texture fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5387921cc0f2 | unity_docs | scripting | Show me a Unity C# example demonstrating `WWWForm`. | WWWForm
class in
UnityEngine
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
Helper class to generate form data to post to web servers using the
UnityWebRequest
or WWW classes.
```csharp
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;public class WWWFormImage : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3ebbeeee2d45 | unity_docs | ui | Explain 'Screen configuration' in Unity. | Unity provides features that you can use to configure the screen when in the Editor and at runtime.
## Screen orientation
You can control the screen orientation of your application on Android devices. Detecting a change in orientation or forcing a specific orientation is useful for creating behaviors that depend on h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee5804559621 | unity_docs | rendering | Show me a Unity C# example demonstrating `Graphics.RenderMeshInstanced`. | rParams.worldBounds
. Unity uses the bounds to cull and sort all the instances of this Mesh as a single entity, relative to other rendered Meshes in the scene.
The passed
instanceData
can either be an array of
Matrix4x4
(object-to-world transformation per instance) or a custom data structure. When the
instanceData... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ea045d21f7b | unity_docs | ui | Show me a Unity C# example demonstrating `EditorWindow.RemoveNotification`. | EditorWindow.RemoveNotification
Declaration
public void
RemoveNotification
();
Description
Stop showing notification message.
Notification message fades away automatically after some time. This function will remove it immediately.
Show a notification in an editor window.
```csharp
// Simple example that shows... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_371664f5cdc5 | unity_docs | rendering | In Unity's 'Add trees to the terrain', what is 'Select trees' and how does it work? | To add trees to the terrain, add a tree prototype to the Paint Tree tool:
Select
Edit Trees
>
Add Tree
.
Select a tree.
The
Add Tree
window has different options based on the tree you’re adding:
Bend Factor
: Adjust the tree’s responsiveness to the wind in the
scene
. Trees from the SpeedTree Modeler don’t have a
Bend ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_847426704430 | unity_docs | editor | What is `VersionControl.Provider.CheckoutIsValid` in Unity? Explain its purpose and usage. | Provider.CheckoutIsValid
Declaration
public static bool
CheckoutIsValid
(
VersionControl.AssetList
assets
);
Declaration
public static bool
CheckoutIsValid
(
VersionControl.Asset
asset
);
Declaration
public static bool
CheckoutIsValid
(
VersionControl.AssetList
assets
,
VersionControl.CheckoutMode
m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e00d5bc6d98c | unity_docs | rendering | What is `ShaderKeywordFilter.RemoveIfAttribute.ctor` in Unity? Explain its purpose and usage. | RemoveIfAttribute Constructor
Declaration
public
RemoveIfAttribute
(object
condition
,
bool
overridePriority
,
string
filePath
,
int
lineNumber
,
params string[]
keywordNames
);
Parameters
Parameter
Description
condition
Unity compares the data field to this value. The outcome determines the filter behav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a74671f4bc1 | unity_docs | scripting | What is `Rendering.CommandBuffer.CreateAsyncGraphicsFence` in Unity? Explain its purpose and usage. | CommandBuffer.CreateAsyncGraphicsFence
Declaration
public
Rendering.GraphicsFence
CreateAsyncGraphicsFence
();
Declaration
public
Rendering.GraphicsFence
CreateAsyncGraphicsFence
(
Rendering.SynchronisationStage
stage
);
Parameters
Parameter
Description
stage
Which
SynchronisationStage
to insert t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_004227c8ecbb | unity_docs | editor | What is `Experimental.GraphView.GraphViewEditorWindow.graphViews` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewEditorWindow.graphViews
public IEnumerable<GraphView>
graphViews
;
Description
The enumeration of the GraphViews that belong to an editor window. In most cases, there is only one GraphView. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77528d6656dc | unity_docs | physics | What is `Rigidbody2D.sleepMode` in Unity? Explain its purpose and usage. | Rigidbody2D.sleepMode
public
RigidbodySleepMode2D
sleepMode
;
Description
The sleep state that the rigidbody will initially be in.
Sleeping
is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This property chooses whether the rigidbody should start off ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a69fec207393 | unity_docs | networking | What is `XR.XRDisplaySubsystemDescriptor.GetAvailableMirrorBlitModeCount` in Unity? Explain its purpose and usage. | XRDisplaySubsystemDescriptor.GetAvailableMirrorBlitModeCount
Declaration
public int
GetAvailableMirrorBlitModeCount
();
Returns
int
Number of supported mirror blit modes.
Description
Get current display subsystem's total number of supported mirror blit modes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aef093989240 | unity_docs | animation | What is `Animations.AnimatorState.RemoveTransition` in Unity? Explain its purpose and usage. | AnimatorState.RemoveTransition
Declaration
public void
RemoveTransition
(
Animations.AnimatorStateTransition
transition
);
Parameters
Parameter
Description
transition
Transition to remove.
Description
Utility function to remove a transition from the state.
If the transition is a sub asset of the state, i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea80130ca313 | unity_docs | rendering | What is `AssetBundleBuild.assetBundleName` in Unity? Explain its purpose and usage. | AssetBundleBuild.assetBundleName
public string
assetBundleName
;
Description
AssetBundle name.
When building an AssetBundle this property is converted to lowercase and used as the filename of the AssetBundle. On platforms with case sensitive file systems, such as Linux, the AssetBundle load would fail unless th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5dc8b982d5c | unity_docs | scripting | Give me an overview of the `InspectorNameAttribute` class in Unity. | InspectorNameAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Use this attribute on enum value declarations to change the display name shown in the Inspector.
Additional resources:
SerializedProperty.enumDisplayNames
```csharp
using Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3b80130db31 | unity_docs | ui | Show me a Unity C# example demonstrating `GUISkin.horizontalScrollbarLeftButton`. | GUISkin.horizontalScrollbarLeftButton
public
GUIStyle
horizontalScrollbarLeftButton
;
Description
Style used by default for the left button on
GUI.HorizontalScrollbar
controls.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the horizontal scrollbar
// left button of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_29b55e48074a | unity_docs | rendering | In Unity's 'Modify source assets from code', what is 'Temporary modification' and how does it work? | Modifications to assets at application runtime are usually temporary. For example, you might want to modify the shader component of the material for a character to represent a temporary invincibility power-up. The shader modification in this case is not permanent and does not persist on exiting Play mode.
The following... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2feed94ab13d | unity_docs | animation | What is `Animator.HasState` in Unity? Explain its purpose and usage. | Animator.HasState
Declaration
public bool
HasState
(int
layerIndex
,
int
stateID
);
Parameters
Parameter
Description
layerIndex
The layer index.
stateID
The state ID.
Returns
bool
True if the state exists in this layer, false otherwise.
Description
Returns true if the state exists in this layer, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a6ed25cdcef | unity_docs | scripting | What is `FullScreenMovieScalingMode` in Unity? Explain its purpose and usage. | FullScreenMovieScalingMode
enumeration
Description
Describes scaling modes for displaying movies.
Properties
Property
Description
None
Do not scale the movie.
AspectFit
Scale the movie until one dimension fits on the screen exactly.
AspectFill
Scale the movie until the movie fills the entire screen.
Fill
Sca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d07196ec6476 | unity_docs | scripting | Explain 'License troubleshooting' in Unity. | This section provides information on the following licensing management issues:
Activation issues
Issues with returns
Unity license file location
Answers to other questions
Additional resources
## Activation issues
The following issues can cause error codes or other problems during the activation process:
Issue Solut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e308b0e00da | unity_docs | scripting | What is `TrailRenderer.maskInteraction` in Unity? Explain its purpose and usage. | TrailRenderer.maskInteraction
public
SpriteMaskInteraction
maskInteraction
;
Description
Specifies how the TrailRenderer interacts with
SpriteMask
.
By default, trails do not interact with SpriteMasks and are visible regardless of whether you assign a SpriteMask or not.
You can make the TrailRenderer visibl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_014d386a5b09 | unity_docs | editor | Explain 'Customizing the Unity Editor' in Unity. | You can customize the Unity Editor to rearrange the interface to suit your needs. It’s possible to extend the interface with custom tools, or save different workspace layouts.
Topic Description Customize your workspace layout
Arrange the windows in the Editor to create a personalized workspace.
Custom Unity Editor tool... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94cf9aaf552d | unity_docs | rendering | What is `Rendering.DrawingSettings` in Unity? Explain its purpose and usage. | DrawingSettings
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Settings for ScriptableRenderContext.DrawRenderers.
DrawingSettings describes how to sort visible objects (
sortingSettings
) and which shader passes to use (
shaderPassName
).
Additional resources: ScriptableRe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0e5a32ce980 | unity_docs | editor | Show me a Unity C# example demonstrating `Android.AndroidProjectFiles.SetGradlePropertiesFile`. | e
gradle.properties
file at. This path is relative to the gradle project path.
gradleProperties
The representation of module
gradle.properties
file.
Description
Sets a new
gradle.properties
file.
To use this method, you must also declare your new file in
AndroidProjectFilesModifier.Setup
using the
Android... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_756a7d9d3f3b | unity_docs | xr | What is `XR.InputDevice` in Unity? Explain its purpose and usage. | InputDevice
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
Defines an input device in the XR input subsystem.
To retrieve input features or route haptic feedback to XR input devices, specify an
XRNode
as the destination. Use
XRNode.LeftHand
and
XRNode.RightHand
to send haptic ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17caa195da9d | unity_docs | editor | What is `EditorGUILayout.DelayedIntField` in Unity? Explain its purpose and usage. | EditorGUILayout.DelayedIntField
Declaration
public static int
DelayedIntField
(int
value
,
params GUILayoutOption[]
options
);
Declaration
public static int
DelayedIntField
(int
value
,
GUIStyle
style
,
params GUILayoutOption[]
options
);
Declaration
public static int
DelayedIntField
(string
label
,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ec029d18db76 | unity_docs | rendering | In Unity's 'Platform-specific texture overrides panel reference', what is 'Default tab' and how does it work? | The Default tab lets you set the final size and format of the imported texture on all platforms.
Property Description Max Size
Sets the maximum dimensions of the imported texture in
pixels
.
Resize Algorithm
Sets the algorithm Unity uses to downscale the texture, if the texture file has larger dimensions than
Max Size
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51b810925a8b | unity_docs | physics | What is `Physics2D.BoxCastAll` in Unity? Explain its purpose and usage. | Physics2D.BoxCastAll
Declaration
public static RaycastHit2D[]
BoxCastAll
(
Vector2
origin
,
Vector2
size
,
float
angle
,
Vector2
direction
,
float
distance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
float
minDepth
= -Mathf.Infinity,
float
maxDepth
= Mathf.Infinity);
Parameters
Param... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0477f6faeaa | unity_docs | editor | What are the parameters of `Presets.Preset.GetDefaultPresetsForType` in Unity? | Returns DefaultPreset[] Returns a list of DefaultPreset from the PresetManager that match the specified PresetType . Description Gets an ordered list of DefaultPreset based on the specified PresetType . See also Preset.SetDefaultPresetsForType . ```csharp
using UnityEditor.Presets;
using System.Linq;public static class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_952a48a34ddc | unity_docs | xr | Show me a Unity C# example demonstrating `U2D.SpriteAtlasManager.atlasRegistered`. | SpriteAtlasManager.atlasRegistered
Description
Trigger when a
SpriteAtlas
is registered via invoking the callback in
SpriteAtlasManager.atlasRequested
.
```csharp
using UnityEngine;
using UnityEngine.U2D;public class AtlasRegistrationListener : MonoBehaviour
{
void OnEnable()
{
SpriteAtlasManager.atlasRegiste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85eeb0c6d437 | unity_docs | rendering | What are the parameters of `GUILayout.Toolbar` in Unity? | Returns int The index of the selected button. Description Make a toolbar. Toolbar in the Game View. ```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
int toolbarInt = 0;
string[] toolbarStrings = {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI()
{
toolbarInt = GUILayout.To... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7673ae4b6dd | unity_docs | xr | What is `Networking.UnityWebRequest.UnEscapeURL` in Unity? Explain its purpose and usage. | UnityWebRequest.UnEscapeURL
Declaration
public static string
UnEscapeURL
(string
s
);
Declaration
public static string
UnEscapeURL
(string
s
,
Encoding
e
);
Parameters
Parameter
Description
s
A string containing escaped characters.
e
The text encoding to use.
Description
Converts URL-friendly escap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d05069e0659 | unity_docs | math | What is `Vector3.Normalize` in Unity? Explain its purpose and usage. | Vector3.Normalize
Declaration
public void
Normalize
();
Description
Normalizes the magnitude of the current vector to 1 while maintaining the direction.
This method converts the current vector to a unit vector. The converted vector has a
magnitude
of 1 and is in the same direction. Only the magnitude of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_346f363261a4 | unity_docs | editor | What is `Search.IQueryEngineFilter.metaInfo` in Unity? Explain its purpose and usage. | IQueryEngineFilter.metaInfo
public IReadOnlyDictionary<string,string>
metaInfo
;
Description
Additional information specific to the filter.
You can add and remove any additional information on a filter at any given time. This information is not used by the
QueryEngine
and does not affect the filtering in any ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f56c1d9e4a5 | unity_docs | animation | What is `Animations.ScaleConstraint.GetSources` in Unity? Explain its purpose and usage. | ScaleConstraint.GetSources
Declaration
public void
GetSources
(List<ConstraintSource>
sources
);
Parameters
Parameter
Description
sources
The list of sources to be filled by the component.
Description
Gets the list of sources.
Throws ArgumentNullException, if the list of sources is null. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50625ecdf05a | unity_docs | rendering | What are the parameters of `AssetDatabase.GenerateUniqueAssetPath` in Unity? | Description Creates a new unique path for an asset. When you call this method, Unity checks to see whether an asset already exists with the matching path and filename you supply. If it doesn't exist, Unity returns the same string you supplied. If an existing asset has the same path and filename, Unity appends the numbe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6d570d3be5db | unity_docs | ui | Explain 'GroupBox' in Unity. | A GroupBox is a container element for a logical group of multiple buttons (including radio buttons) or toggles. You can use a combination of GroupBox and RadioButton if you want to have multiple groups of options in the same panel.
If you want to treat your group of radio buttons as a single field, use
RadioButtonGroup... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0590578a31b7 | unity_docs | scripting | What is `UIElements.BaseTreeView.SetViewController` in Unity? Explain its purpose and usage. | BaseTreeView.SetViewController
Declaration
public void
SetViewController
(
UIElements.CollectionViewController
controller
);
Parameters
Parameter
Description
controller
The controller to use with this view.
Description
Assigns the view controller for this view and registers all events required for it to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8564b97dadd0 | unity_docs | scripting | What is `AndroidJNI.PushLocalFrame` in Unity? Explain its purpose and usage. | AndroidJNI.PushLocalFrame
Declaration
public static int
PushLocalFrame
(int
capacity
);
Description
Creates a new local reference frame, in which at least a given number of local references can be created.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fe86cd6047c | unity_docs | scripting | What are the parameters of `KeyCode.DownArrow` in Unity? | ```csharp
//Attach this to a GameObject
//This script tells when the down arrow key is pressed and when it is released
using UnityEngine;public class Example : MonoBehaviour
{
void Update()
{
//Detect when the down arrow key is pressed down
if (Input.GetKeyDown(KeyCode.DownArrow))
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d4260b73ee4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.back`. | Vector3.back
public static
Vector3
back
;
Description
Shorthand for writing
Vector3(0, 0, -1)
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
transform.position += Vector3.back * Time.deltaTime;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a89ade69a45 | unity_docs | scripting | What is `ChangeSceneEventArgs.ctor` in Unity? Explain its purpose and usage. | ChangeSceneEventArgs Constructor
Declaration
public
ChangeSceneEventArgs
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The
Scene
that was changed.
Description
Constructs a new instance. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df36b067103c | unity_docs | scripting | What is `LightProbes.Tetrahedralize` in Unity? Explain its purpose and usage. | LightProbes.Tetrahedralize
Declaration
public static void
Tetrahedralize
();
Description
Synchronously tetrahedralize the currently loaded LightProbe positions.
Call this function to tetrahedralize the currently loaded LightProbe positions.
You should generally only call this function upon receiving a
LightPro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7886296cb33 | unity_docs | scripting | What is `PrefabUtility.IsPartOfPrefabAsset` in Unity? Explain its purpose and usage. | PrefabUtility.IsPartOfPrefabAsset
Declaration
public static bool
IsPartOfPrefabAsset
(
Object
componentOrGameObject
);
Parameters
Parameter
Description
componentOrGameObject
The object to check. Must be a component or GameObject.
Returns
bool
True if the object is part of a Prefab Asset.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4dd73b92368 | unity_docs | scripting | What is `Color.magenta` in Unity? Explain its purpose and usage. | Color.magenta
public static
Color
magenta
;
Description
Magenta. RGBA is (1, 0, 1, 1).
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//This script changes the Color of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9e7814aae50 | unity_docs | scripting | What is `UIElements.SortColumnDescriptions.Add` in Unity? Explain its purpose and usage. | SortColumnDescriptions.Add
Declaration
public void
Add
(
UIElements.SortColumnDescription
item
);
Parameters
Parameter
Description
item
The sort description to add.
Description
Adds a sort description at the end of the collection. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c59ac37600e | unity_docs | ui | Show me a Unity C# example demonstrating `GUI.contentColor`. | GUI.contentColor
public static
Color
contentColor
;
Description
Tinting color for all text rendered by the GUI.
This gets multiplied by
color
.
Additional resources:
backgroundColor
,
color
.
Yellow content color (font) in a button.
```csharp
// Tints with yellow the letters of the button.using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71eb9f357918 | unity_docs | scripting | What is `Events.UnityEvent` in Unity? Explain its purpose and usage. | UnityEvent
class in
UnityEngine.Events
/
Inherits from:
Events.UnityEventBase
/
Implemented in:
UnityEngine.CoreModule
Description
A zero argument persistent callback that can be saved with the Scene.
```csharp
using UnityEngine;
using UnityEngine.Events;public class ExampleClass : MonoBehaviour
{
UnityEvent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a8cee9c4a2f | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Lerp`. | tion
a
The start value.
b
The end value.
t
The interpolation value between the two floats.
Returns
float
The interpolated float result between the two float values.
Description
Linearly interpolates between
a
and
b
by
t
.
The parameter
t
is clamped to the range [0, 1].
When
t
= 0 returns
a
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2144b214eea5 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemName` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemName
Declaration
public string
GetItemName
(int
id
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
Returns
string
Returns item name. Returns
null
if identifier is invalid.
Description
Gets the sample name associated with the item. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57fc67ca80f3 | unity_docs | rendering | Explain 'Enable the SRP Batcher in URP' in Unity. | To activate the SRP Batcher in URP:
In the
Project window
, select the
URP Asset
.
In the Inspector for the URP asset, in the Rendering section, enable
SRP Batcher
. If this option is not visible, configure Unity to
display advanced properties in a URP Asset
.
Note
: If assets or shaders in a project are not optimized ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_319787a81dc0 | unity_docs | rendering | What is `UIElements.Background.FromTexture2D` in Unity? Explain its purpose and usage. | Background.FromTexture2D
Declaration
public static
UIElements.Background
FromTexture2D
(
Texture2D
t
);
Parameters
Parameter
Description
t
The texture to use as a background.
Returns
Background
A new background object.
Description
Creates a background from a
Texture2D
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_63037030bd3c | github | scripting | Write a Unity C# MonoBehaviour script called Game Object Linker | ```csharp
using Hudossay.AttributeEvents.Assets.Runtime.CouplingStructure;
using Hudossay.AttributeEvents.Assets.Runtime.EventLinks;
using Hudossay.AttributeEvents.Assets.Runtime.Static.LabeledMemberMatchers;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Hudossay.Attr... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_c708e9294059 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchProvider.fetchPropositions`. | SearchProvider.fetchPropositions
public Func<SearchContext,SearchPropositionOptions,IEnumerable<SearchProposition>>
fetchPropositions
;
Description
Handler used to enumerate search propositions when the user is using TAB to auto-complete a query.
```
IEnumerable<SearchProposition> FetchPropositions(SearchContex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62caa580e763 | unity_docs | editor | What is `PlayerSettings.Android.renderOutsideSafeArea` in Unity? Explain its purpose and usage. | PlayerSettings.Android.renderOutsideSafeArea
public static bool
renderOutsideSafeArea
;
Description
Extends rendering layout into display cutout area, utilizing all of the available screen space.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class RenderOutsideSafeAreaSample : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_721c7e3e8a36 | unity_docs | physics | What is `ArticulationBody` in Unity? Explain its purpose and usage. | ArticulationBody
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.PhysicsModule
Description
A body that forms part of a Physics articulation.
An articulation is a set of bodies arranged in a logical tree. The parent-child link in this tree reflects that the bodies have their rela... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d74ecfe94eda | unity_docs | rendering | Give me an overview of the `LightingWindowTab` class in Unity. | LightingWindowTab
class in
UnityEditor
Description
Base class to add custom tabs to the Lighting window.
See also
LightingWindowEnvironmentSection
.
```csharp
using UnityEditor;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Rendering;class CustomLightingTab : LightingWindowTab
{
public over... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b3aa5ce257b | unity_docs | editor | What are the parameters of `Search.SearchExpressionContext.ResolveAlias` in Unity? | Returns string Returns a resolved alias. Description Try to resolve an alias value using the SearchExpressionRuntime attached to this context. Each frame if asked to resolve a SearchExpression.alias . ```csharp
[Description("Returns ids of current selection")]
[SearchExpressionEvaluator(SearchExpressionEvaluationHints.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da9c99dac378 | unity_docs | scripting | What is `SystemInfo.processorType` in Unity? Explain its purpose and usage. | SystemInfo.processorType
public static string
processorType
;
Description
Processor name (Read Only).
Will return
SystemInfo.unsupportedIdentifier
on platforms which don't support this property.
```csharp
using UnityEngine;
using System;
using System.Globalization;public class Example : MonoBehaviour
{
void... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6ed541e4c10 | unity_docs | editor | What is `Embree.GpuBvhBuildOptions` in Unity? Explain its purpose and usage. | GpuBvhBuildOptions
struct in
UnityEditor.Embree
Description
Options for bounding volume hierarchy (BVH) build.
Properties
Property
Description
allowPrimitiveSplits
With this option enabled, Unity performs spatial splits. This increases the memory footprint, but the resulting BVH makes the ray tracing stage fas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e0287da24c3 | unity_docs | scripting | What are the parameters of `LightTransport.RadeonRaysContext.Wait` in Unity? | Returns bool Returns true of the event completed successfully. Description Wait for an asynchronous event. This is a blocking method which stalls the current CPU thread until the operation represented by the EventID is complete. Adding a stall can have a significant performance impact during regular execution. To avoid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e114e72edbe | unity_docs | rendering | What is `PlayerSettings.SetShaderPrecisionModel` in Unity? Explain its purpose and usage. | PlayerSettings.SetShaderPrecisionModel
Declaration
public static void
SetShaderPrecisionModel
(
ShaderPrecisionModel
model
);
Parameters
Parameter
Description
model
The new precision model to use.
Description
Sets the shader precision model. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_287120a92924_doc_5 | github | scripting | What does `StartMoviePlayback` do in this Unity script? Explain its purpose and signature. | Start movie playback (all frames must be loaded first).
Signature:
```csharp
public void StartMoviePlayback()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_285c0c10f448 | unity_docs | physics | What is `PhysicsVisualizationSettings.contactSeparationColor` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.contactSeparationColor
public static
Color
contactSeparationColor
;
Description
Contact point separation color.
The color of the line that represents the
ContactPoint.separation
distance. This color is also used by the disc that shows where the separation ends and the
ContactPo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b79c35951579 | unity_docs | animation | Explain 'Animator window' in Unity. | Use the
Animator window
to create, view, and modify Animator Controller assets.
The Animator window displays the
state machine
from the most recently selected.controller
asset, regardless of which scene is loaded.
The Animator window contains:
Animation Layers
Animation Parameters
The Animator Controller view where you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f9501138e5ee | unity_docs | rendering | In Unity's 'Audio overview', what is 'Working with audio assets' and how does it work? | Unity can import audio files in AIFF ,
WAV
,
MP3
, and Ogg formats in the same way as other assets. Drag the files into the Project panel. Import an audio file to create an
Audio Clip
that you can then drag to an Audio Source or use from a script. The Audio Clip reference page has more details about the import options ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a946df4dd894 | unity_docs | math | What is `UIElements.SortColumnDescriptions` in Unity? Explain its purpose and usage. | SortColumnDescriptions
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
This represents a collection or SortColumnDescriptions in multi SortColumnDescription views.
Properties
Property
Description
Count
Gets the number of sort descriptions in the collection.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_632574665a3e | unity_docs | scripting | What is `EditorGUILayout.InspectorTitlebar` in Unity? Explain its purpose and usage. | EditorGUILayout.InspectorTitlebar
Declaration
public static bool
InspectorTitlebar
(bool
foldout
,
Object
targetObj
);
Declaration
public static bool
InspectorTitlebar
(bool
foldout
,
Object[]
targetObjs
);
Parameters
Parameter
Description
foldout
The foldout state shown with the arrow.
targetObj
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12a11c3ede8f | unity_docs | rendering | What is `TextAsset.bytes` in Unity? Explain its purpose and usage. | TextAsset.bytes
public byte[]
bytes
;
Description
The raw bytes of the text asset. (Read Only)
This returns an array containing all the data in a file, including invisible
characters such as byte-order marks for Unicode text files.
This property returns a new C# array with a copy of the asset data every time i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_52dc511e41e7 | unity_docs | rendering | Explain 'Set shader variables with material property values' in Unity. | ## Using material properties to set variables in ShaderLab code
To set the value of a variable in your ShaderLab code from a material property, put the material property name in square brackets in your ShaderLab code.
This example code demonstrates the syntax for using a material property to set the units value of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_722c05b43f55 | unity_docs | physics | What is `PhysicsVisualizationSettings.SetShowKinematicBodies` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.SetShowKinematicBodies
Declaration
public static void
SetShowKinematicBodies
(bool
show
);
Description
Should the kinematic Rigidbodies be considered by the display filter.
Additional resources:
Rigidbody.isKinematic
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5ba6e979100 | unity_docs | scripting | What is `Unity.IntegerTime.RationalTimeExtensions.Add` in Unity? Explain its purpose and usage. | RationalTimeExtensions.Add
Declaration
public static
Unity.IntegerTime.RationalTime
Add
(
Unity.IntegerTime.RationalTime
lhs
,
Unity.IntegerTime.RationalTime
rhs
);
Parameters
Parameter
Description
t
The left hand side.
r
The right hand side.
Returns
RationalTime
A new instance that is the sum of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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