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local_man_adfffebd803c | unity_docs | rendering | Explain 'Document your package' in Unity. | Most packages need some form of explanation to help users have the best experience and optimize its use. This page provides some tips for how to
structure the information and format the documentation
.
## Structure of the information
After the title of the package, give a basic overview of the package and its content... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_608a6f2ac844 | unity_docs | scripting | What is `Windows.WebCam.VideoCapture.OnVideoModeStartedCallback` in Unity? Explain its purpose and usage. | VideoCapture.OnVideoModeStartedCallback
Declaration
public delegate void
OnVideoModeStartedCallback
(
Windows.WebCam.VideoCapture.VideoCaptureResult
result
);
Parameters
Parameter
Description
result
Indicates whether or not video mode was successfully activated.
Description
Called when video mode has been... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_678d1637793c | unity_docs | editor | What is `SceneView.selectedOutlineColor` in Unity? Explain its purpose and usage. | SceneView.selectedOutlineColor
public static
Color
selectedOutlineColor
;
Description
Gets the
Color
of selected outline.
This color can only be set through the Editor. To change this in the Editor, go to Preferences > Colors > Selected Outline. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc70802d7088 | unity_docs | editor | What is `AssetDatabase.GetAssetOrScenePath` in Unity? Explain its purpose and usage. | AssetDatabase.GetAssetOrScenePath
Declaration
public static string
GetAssetOrScenePath
(
Object
assetObject
);
Parameters
Parameter
Description
assetObject
The asset object to check.
Description
Returns the path name relative to the project folder where the asset or scene is stored.
All paths are relativ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e5fcc3b8813 | unity_docs | scripting | What is `WheelFrictionCurve.stiffness` in Unity? Explain its purpose and usage. | WheelFrictionCurve.stiffness
public float
stiffness
;
Description
Multiplier for the
extremumValue
and
asymptoteValue
values (default 1).
Changes the stiffness of the friction. Setting this to zero
will completely disable all friction from the wheel.
Usually you modify
stiffness
to simulate various ground... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_852f9f8193bb | unity_docs | scripting | Show me a Unity C# example demonstrating `AssetBundle`. | ssetBundle and then call
SceneManager.LoadScene
or
SceneManager.LoadSceneAsync
with the Scene name.
In the Editor it is not supported to load Scenes from AssetBundles so calls to
EditorSceneManager.OpenScene
will fail with an error that the Scene file is not found.
Additional resources:
Intro to AssetBundles
,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0f13076e4c49 | unity_docs | physics | In Unity's 'Delivering to Google Play', what is 'Application size' and how does it work? | Google Play limits the install size of applications. The following table describes the size limitations Google Play has for each application type:
Application type
Size limitation APK If you
split the application binary
or use a custom
expansion file
, the APK must be smaller than 100MB and the expansion file must be s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa8247d55c2a | unity_docs | editor | Give me an overview of the `VideoImporterTargetSettings` class in Unity. | VideoImporterTargetSettings
class in
UnityEditor
Description
Importer settings that can have platform-specific values.
Properties
Property
Description
aspectRatio
How the aspect ratio discrepancies, if any, will be handled if the chosen import resolution has a different ratio than the source.
bitrateMode
Bit ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fb052fdaeec5_doc_2 | github | scripting | What does `new` do in this Unity script? Explain its purpose and signature. | Convert all table data.
Signature:
```csharp
public static IEnumerable<T> ConvertEnumerator<T>(string csvContent, char cellSeparator = CSVDataHelper.CommaCharacter, bool supportCellMultiline = true) where T : new()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_721d901cd556 | unity_docs | physics | Explain 'Make a texture compatible with asynchronous texture loading' in Unity. | A texture is eligible for the asynchronous upload pipeline if the following conditions are met:
The texture is not read/write enabled.
The texture is not in the Resources folder.
If the build target is Android, LZ4 compression is enabled in the
Build Profiles
window.
Note that if you load a texture using
LoadImage(byte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5af1cf5021e6 | unity_docs | scripting | Explain 'Filter the package list' in Unity. | To narrow down which packages appear in the list panel, select the Filters menu from the
Package Manager
window.
Note:
When you select
In Project
in the
navigation panel
, the filter controls are disabled, because
In Project
has a nested view to list packages that have updates.
Using the
My Assets
list as an example, y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bfa9605c73a | unity_docs | performance | What is `AndroidJNI.GetDirectByteBuffer` in Unity? Explain its purpose and usage. | AndroidJNI.GetDirectByteBuffer
Declaration
public static NativeArray<byte>
GetDirectByteBuffer
(IntPtr
buffer
);
Description
Returns the NativeArray backed by the same memory region as the given direct java.nio.Buffer.
Additional resources:
AndroidJNI.GetDirectBufferAddress
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40df2401158d | unity_docs | rendering | What is `LightmapParameters.bakedLightmapTag` in Unity? Explain its purpose and usage. | LightmapParameters.bakedLightmapTag
public int
bakedLightmapTag
;
Description
BakedLightmapTag is an integer that affects the assignment to baked lightmaps. Objects with different values for bakedLightmapTag are guaranteed to not be assigned to the same lightmap even if the other baking parameters are the same. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1134dfa85397 | unity_docs | rendering | What are the parameters of `EditorGUI.DrawPreviewTexture` in Unity? | Description Draws the texture within a rectangle. If mat is null (the default), an appropriate material will be chosen for a RGBM or doubleLDR lightmap or a normal map
and the fallback blit material will be chosen otherwise. Preview Texture in an Editor Window. ```csharp
// Load a texture, display the texture, display ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe9ca506932a | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RayTracingMeshInstanceConfig.renderingLayerMask`. | RayTracingMeshInstanceConfig.renderingLayerMask
public uint
renderingLayerMask
;
Description
A mask that you can access in HLSL with
unity_RenderingLayer
built-in shader uniform.
```
uniform float4 unity_RenderingLayer;// HLSL usage example:
uint renderingLayerMask = asuint(unity_RenderingLayer.x);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb1b087cebae | unity_docs | scripting | What is `Handles.Slider` in Unity? Explain its purpose and usage. | Handles.Slider
Declaration
public static
Vector3
Slider
(
Vector3
position
,
Vector3
direction
);
Declaration
public static
Vector3
Slider
(
Vector3
position
,
Vector3
direction
,
float
size
,
Handles.CapFunction
capFunction
,
float
snap
);
Parameters
Parameter
Description
position
The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_874fab574aec | unity_docs | editor | What is `PrefabAssetType` in Unity? Explain its purpose and usage. | PrefabAssetType
enumeration
Description
Enum indicating the type of Prefab Asset, such as Regular, Model and Variant.
For an object on a Prefab Asset, the asset itself is checked. For an object on a Prefab instance, its corresponding asset is checked.
Properties
Property
Description
NotAPrefab
The object being... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18d5d31979a2 | unity_docs | editor | What is `AssetDatabase.ImportPackage` in Unity? Explain its purpose and usage. | AssetDatabase.ImportPackage
Declaration
public static void
ImportPackage
(string
packagePath
,
bool
interactive
);
Parameters
Parameter
Description
packagePath
The path to the package.
interactive
Set to true to open an import dialog box on import. Set to false to import all assets in the package into the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7602e3dd376 | unity_docs | physics | What is `ArticulationBody.SetJointPositions` in Unity? Explain its purpose and usage. | ArticulationBody.SetJointPositions
Declaration
public void
SetJointPositions
(List<float>
positions
);
Parameters
Parameter
Description
positions
Supplied list of floats used to set the joint positions.
Description
Assigns articulation body joint positions for the entire hierarchy of bodies.
This sets j... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62b9459d46ee | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchProvider.isEnabledForContextualSearch`. | SearchProvider.isEnabledForContextualSearch
public Func<bool>
isEnabledForContextualSearch
;
Description
Called when search is invoked in "contextual mode". Returns true if the search provider is enabled for this search context.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18dfa6f8c922 | unity_docs | scripting | What is `Unity.Properties.GeneratePropertyBagsForAssemblyAttribute` in Unity? Explain its purpose and usage. | GeneratePropertyBagsForAssemblyAttribute
class in
Unity.Properties
/
Implemented in:
UnityEngine.PropertiesModule
Description
Use this attribute to enable the source generator to run on this assembly. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0764e6a28f2 | unity_docs | scripting | What is `Vector3.Reflect` in Unity? Explain its purpose and usage. | Vector3.Reflect
Declaration
public static
Vector3
Reflect
(
Vector3
inDirection
,
Vector3
inNormal
);
Parameters
Parameter
Description
inDirection
The vector to be reflected in the plane.
inNormal
The normal vector that defines the plane of reflection.
Description
Reflects a vector off the plane de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3a2aa078577 | unity_docs | scripting | What is `MPE.EventService.Start` in Unity? Explain its purpose and usage. | EventService.Start
Declaration
public static void
Start
();
Description
Starts the EventService so it listens to new messages.
Normally, Start is called automatically when a member of the EventService is invoked. However, you may sometimes need to call it explicitly. For example, if you called
EventService.Clo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1292d050f43d | unity_docs | rendering | What is `RenderTexture.DiscardContents` in Unity? Explain its purpose and usage. | RenderTexture.DiscardContents
Declaration
public void
DiscardContents
();
Declaration
public void
DiscardContents
(bool
discardColor
,
bool
discardDepth
);
Parameters
Parameter
Description
discardColor
Should the colour buffer be discarded?
discardDepth
Should the depth buffer be discarded?
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_adf942cbb7e8 | unity_docs | physics | What is `CharacterController` in Unity? Explain its purpose and usage. | CharacterController
class in
UnityEngine
/
Inherits from:
Collider
/
Implemented in:
UnityEngine.PhysicsModule
Description
A CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody.
A CharacterController is not affected by forces and will only mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e8af6d281bd | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.SetTrigger` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.SetTrigger
Declaration
public void
SetTrigger
(string
name
);
Declaration
public void
SetTrigger
(int
id
);
Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
Description
Sets the value of the given trigger parameter.
This method allows you to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_379de659a928 | unity_docs | editor | What is `AI.NavMeshBuildDebugFlags.RawContours` in Unity? Explain its purpose and usage. | NavMeshBuildDebugFlags.RawContours
Description
The contours that follow precisely the edges of each surface region.
Additional resources:
NavMeshBuildSettings.debug
,
NavMeshEditorHelpers.DrawBuildDebug
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_888a5e097385 | unity_docs | rendering | What is `Rendering.BuiltinShaderMode.UseCustom` in Unity? Explain its purpose and usage. | BuiltinShaderMode.UseCustom
Description
Use custom shader instead of built-in one.
This is useful for implementing custom functionality. For example, by default deferred shading does shading calculations
that match the Standard shader lighting model. But if you'd want to use a different BRDF, or use a custom deferr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cda4893eb5b1 | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody.mass`. | mass
;
Description
The mass of the rigidbody.
Different Rigidbodies with large differences in mass can make the physics simulation unstable.
Higher mass objects push lower mass objects more when colliding. Think of a big truck, hitting a small car.
A common mistake is to assume that heavy objects fall faster than ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c659e986cf0 | unity_docs | scripting | Explain 'Debugging your tvOS application' in Unity. | To debug your application on a tvOS device, you need the following:
A fourth-generation Apple TV device.
Xcode 7.1 or later.
Set up provisioning for this device in the same way as for iOS devices.
Connect the device to your machine using USB or a wireless connection. For more information on connecting your tvOS device ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71c19deb6e55 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8B8_SNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8B8_SNorm
Description
A three-component, 24-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1c2c8a44c4e | unity_docs | scripting | What is `PlayerSettings.SetStackTraceLogType` in Unity? Explain its purpose and usage. | PlayerSettings.SetStackTraceLogType
Declaration
public static void
SetStackTraceLogType
(
LogType
logType
,
StackTraceLogType
stackTraceType
);
Description
Set stack trace logging options.
Note: calling this function will implicitly call
Application.SetStackTraceLogType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9c927a7dd2a | unity_docs | scripting | What is `AI.NavMeshDataInstance` in Unity? Explain its purpose and usage. | NavMeshDataInstance
struct in
UnityEngine.AI
/
Implemented in:
UnityEngine.AIModule
Description
The instance is returned when adding NavMesh data.
A valid NavMesh data instance is available to the navigation system. This means you can calculate paths etc. using that instance. You also need the instance if you w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9032e326125 | unity_docs | scripting | What is `EventType.ValidateCommand` in Unity? Explain its purpose and usage. | EventType.ValidateCommand
Description
Validates a special command (e.g. copy & paste).
"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on.
Sent only in the editor.
Example: Make pasting work in current window or control:
```csharp
using UnityEngine;
using UnityEditor;public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6876ab89d743 | unity_docs | editor | What is `Search.SearchIndexer.GetDocument` in Unity? Explain its purpose and usage. | SearchIndexer.GetDocument
Declaration
public
Search.SearchDocument
GetDocument
(int
index
);
Parameters
Parameter
Description
index
Valid index of the document to access.
Returns
SearchDocument
Indexed search document.
Description
Returns a search document by its index.
```csharp
using UnityEditor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a20e622cf74b | unity_docs | rendering | What is `Rendering.SupportedRenderingFeatures.overridesFog` in Unity? Explain its purpose and usage. | SupportedRenderingFeatures.overridesFog
public bool
overridesFog
;
Description
Determines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0488c5fb0562 | unity_docs | editor | What is `Unity.CodeEditor.CodeEditor.Register` in Unity? Explain its purpose and usage. | CodeEditor.Register
Declaration
public static void
Register
(
Unity.CodeEditor.IExternalCodeEditor
externalCodeEditor
);
Parameters
Parameter
Description
externalCodeEditor
The instance of
IExternalCodeEditor
to register and use to communicate with script Assets.
Description
Register an instance of
IEx... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75e25639a9dd | unity_docs | scripting | What is `ContactFilter2D.ClearNormalAngle` in Unity? Explain its purpose and usage. | ContactFilter2D.ClearNormalAngle
Declaration
public void
ClearNormalAngle
();
Description
Turns off normal angle filtering by setting
useNormalAngle
to false. The associated values of
minNormalAngle
and
maxNormalAngle
are not changed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1108074601d1 | unity_docs | networking | What is `Networking.PlayerConnection.PlayerConnection.BlockUntilRecvMsg` in Unity? Explain its purpose and usage. | PlayerConnection.BlockUntilRecvMsg
Declaration
public bool
BlockUntilRecvMsg
(Guid
messageId
,
int
timeout
);
Parameters
Parameter
Description
messageId
The type ID of the message that is sent to the Editor.
timeout
The time-out specified in milliseconds.
Returns
bool
Returns true when the message is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3541e5bb93f | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchSelection.MaxIndex`. | SearchSelection.MaxIndex
Declaration
public int
MaxIndex
();
Returns
int
Returns the highest selected index.
Description
Highest selected index of any item in the selection.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_AddSelection
{
static I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e152e281c72f | unity_docs | scripting | What is `Pool.LinkedPool_1.ctor` in Unity? Explain its purpose and usage. | LinkedPool<T0> Constructor
Declaration
public
LinkedPool<T0>
(Func<T>
createFunc
,
Action<T>
actionOnGet
,
Action<T>
actionOnRelease
,
Action<T>
actionOnDestroy
,
bool
collectionCheck
,
int
maxSize
);
Parameters
Parameter
Description
createFunc
Used to create a new instance when the pool is empty. In mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f882985879bb | unity_docs | audio | What is `AudioSpeakerMode.Mode5point1` in Unity? Explain its purpose and usage. | AudioSpeakerMode.Mode5point1
Description
The Surround 5.1 speaker setup which contains six channels.
Channel count is set to 6. The Surround 5.1 speaker mode contains six channels:
Front left
Front right
Front center
Low-Frequency Effects (LFE subwoofer)
Rear left
Rear right
LFE is a specialized, band-limit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c58e8407f32 | unity_docs | scripting | What is `Vector3.Scale` in Unity? Explain its purpose and usage. | Vector3.Scale
Declaration
public static
Vector3
Scale
(
Vector3
a
,
Vector3
b
);
Description
Multiplies two vectors component-wise.
Every component in the result is a component of
a
multiplied by the same component of
b
.
```csharp
// Calculate the two vectors generating a result.
// This will comput... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b26f31618869 | unity_docs | scripting | What is `SceneVisibilityManager.ToggleVisibility` in Unity? Explain its purpose and usage. | SceneVisibilityManager.ToggleVisibility
Declaration
public void
ToggleVisibility
(
GameObject
gameObject
,
bool
includeDescendants
);
Parameters
Parameter
Description
gameObject
GameObject on which to toggle visibility.
includeDescendants
Whether to include descendants.
Description
Toggles the visible ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e9fa236d0a7d | unity_docs | rendering | In Unity's 'Leaf group reference', what is 'Using curves' and how does it work? | You can use curves to control some properties. For more information, refer to
Editing curves
.
For many properties, the curve controls the details of the leaf’s shape along the length of the branch or trunk.
The slider next to a curve is a multiplier on the curve values. Use the multiplier to add some variety when reus... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e44408180801 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.ExternalForcesModule.RemoveAllInfluences`. | ParticleSystem.ExternalForcesModule.RemoveAllInfluences
Declaration
public void
RemoveAllInfluences
();
Description
Removes every Force Field from the influencers list.
When
influenceFilter
is set to
ParticleSystemGameObjectFilter.List
then only Force Fields in the influencers list affect the Particle Syst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc8f64caf54a | unity_docs | editor | What is `EditorWindow.OnProjectChange` in Unity? Explain its purpose and usage. | EditorWindow.OnProjectChange()
Description
Handler for message that is sent whenever the state of the project changes.
Actions that trigger this message include creating, renaming, or reparenting assets,
as well as moving or renaming folders in the project. Note that the message is not sent
immediately in respons... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1a9aeaff480 | unity_docs | rendering | What is `Renderer.shadowCastingMode` in Unity? Explain its purpose and usage. | Renderer.shadowCastingMode
public
Rendering.ShadowCastingMode
shadowCastingMode
;
Description
Does this object cast shadows?
ShadowCastingMode
enum defines how and if shadows are cast from this object.
Typically shadows are either cast or not, but it's also possible to make shadows two-sided
(useful for othe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e378c132ac4c | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.ctor`. | Color Constructor
Declaration
public
Color
(float
r
,
float
g
,
float
b
,
float
a
);
Parameters
Parameter
Description
r
Red component.
g
Green component.
b
Blue component.
a
Alpha component.
Description
Constructs a new Color with given r,g,b,a components.
```csharp
using UnityEngine;public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52506223692d | unity_docs | math | What is `TerrainTools.DetailBrushBounds.GetBrushOffset` in Unity? Explain its purpose and usage. | DetailBrushBounds.GetBrushOffset
Declaration
public
Vector2Int
GetBrushOffset
(int
xPos
,
int
yPos
);
Parameters
Parameter
Description
xPos
The x position within brush bounds.
yPos
The y position within brush bounds.
Returns
Vector2Int
Returns the brush offset.
Description
Gets the brush off... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28d7a9f52244 | unity_docs | scripting | Give me an overview of the `WaitForFixedUpdate` class in Unity. | WaitForFixedUpdate
class in
UnityEngine
/
Inherits from:
YieldInstruction
/
Implemented in:
UnityEngine.CoreModule
Description
Suspends coroutine execution until the next fixed update.
WaitForFixedUpdate
can only be used with a
yield
statement in coroutines.
Additional resources:
AsyncOperation
,
WaitFor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19573eb3c5b5 | unity_docs | animation | What are the parameters of `Animations.AnimatorController.CreateStateMachineBehaviour` in Unity? | Returns int Returns instance id of created object, returns 0 if something is not valid. Description This function will create a StateMachineBehaviour instance based on the class define in this script. This function will validate that the monoscript is a valid statemachine behaviour, the class must be a sub class of Sta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59738e29410d | unity_docs | scripting | What is `Experimental.GraphView.SearchTreeEntry.name` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SearchTreeEntry.name
public string
name
;
Description
The string used for string comparison against the user filter.
This is equal the content's text property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3dc8279c844b | unity_docs | scripting | What is `MonoBehaviour.useGUILayout` in Unity? Explain its purpose and usage. | MonoBehaviour.useGUILayout
public bool
useGUILayout
;
Description
Disabling this lets you skip the GUI layout phase.
It can only be used if you do not use
GUI.Window
and GUILayout inside of this OnGUI call.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_63294fad0e11 | unity_docs | input | In Unity's 'TextField', what is 'Customize the input text selection' and how does it work? | Input text is selectable by default. You can customize the selection behaviors such as selectAllOnMouseUP and
selectAllOnFocus
.
In C#, set them through
textSelection
:
```
myElement.textSelection.selectAllOnMouseUp = false;
myElement.textSelection.selectAllOnFocus = false;
```
You can also style the selected text usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive an argument of type as part of its initialization process.-derived classes that implement this interface can be instantiated with their dependency using the function.-derived classes that implement this interface can be added to a with their dependency using the GameObject.AddCom... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_2ad94040e6b4 | unity_docs | scripting | What is `RectOffset` in Unity? Explain its purpose and usage. | RectOffset
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Offsets for rectangles, borders, etc.
Used all over the place by
GUIStyle
.
Properties
Property
Description
bottom
Bottom edge size.
horizontal
Shortcut for left + right. (Read Only)
left
Left edge size.
right
Right edg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b34b007ef1a | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit.point`. | RaycastHit.point
public
Vector3
point
;
Description
The impact point in world space where the ray hit the collider.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Apply a force to a rigidbody in the Scene at the point
// where it is clicked. // The force with which the target is "poke... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_893936a030bd | unity_docs | scripting | In Unity's 'Parent Constraint component', what is 'Properties' and how does it work? | Property Description Activate
After you move and rotate the constrained GameObject and its source GameObjects, click Activate to save this information.
Activate
saves the current offset from the source GameObjects in
Rotation At Rest
,
Position At Rest
,
Position Offset
, and
Rotation Offset
, then enables
Is Active an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8dbdfbe7d605 | unity_docs | scripting | What are the parameters of `Editor.CreateEditor` in Unity? | Description Make a custom editor for targetObject or targetObjects . By default, an appropriate editor with a matching CustomEditor attribute is created.
If an editorType is specified, an editor of that type is created instead.
Use this if you have created multiple custom editors... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a11c6fb8ce9a | unity_docs | editor | In Unity's 'Build an iOS application', what is 'Run an Xcode project from the command line' and how does it work? | After Unity generates the Xcode project, you can build and run the Xcode project from the command line. To do this, use the following steps:
Open a Terminal window.
Navigate to the Xcode project directory.
Find the device ID of the device you want to run the application on. You can find this in Xcode under
Window
>
Dev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a6f7a8823052 | unity_docs | editor | In Unity's 'Native memory allocators reference', what is 'Gfx Allocator' and how does it work? | The allocator Unity uses for CPU allocations related to the Gfx system. It has the following settings:
Setting Description Command line argument
Default value
Main Thread Block Size
Block size of the dedicated main thread Gfx allocator.
memorysetup-gfx-main-allocator-block-size
16777216 bytes Shared Thread Block Size
B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e4702604315 | unity_docs | rendering | What are the parameters of `RenderTexture.DiscardContents` in Unity? | Description Hint the GPU driver that the contents of the RenderTexture will not be used. On some platforms, it can be good for performance if you indicate when the
current contents of a RenderTexture aren't needed any more. This can save
copying it from one kind of memory to another when the texture is reused.
Many mob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4ad1e298e34 | unity_docs | rendering | What is `Shader.FindPassTagValue` in Unity? Explain its purpose and usage. | Shader.FindPassTagValue
Declaration
public
Rendering.ShaderTagId
FindPassTagValue
(int
passIndex
,
Rendering.ShaderTagId
tagName
);
Parameters
Parameter
Description
passIndex
The index of the pass.
tagName
The name of the tag.
Description
Searches for the tag specified by
tagName
on the shader's ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3dc4413a9a70 | unity_docs | rendering | In Unity's 'Tree level of detail (LOD)', what is 'Tree Editor' and how does it work? | Tree Editor trees don’t have an LODGroup component. Unity’s LOD system uses a 2D to 3D transition zone to blend 2D billboards with 3D tree models. This prevents a sudden popping of 2D and 3D trees, which is important for realism in
VR
.
Note
: Billboard trees don’t receive local lighting such as Point Lights and Spot L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_27e7ed116e1e | unity_docs | audio | Explain 'Validate and upload assets to your package' in Unity. | You can add assets to any package draft on the Publisher Portal or from the Unity Editor. To upload assets, use the
Asset Store Publishing Tools
package.
Note
: To organize your package’s assets in an effective way, move all the assets to a top-level folder that has the same name as your package.
## Install the Asset ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b13acda0b9a | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.FileInfoResult` in Unity? Explain its purpose and usage. | FileInfoResult
struct in
Unity.IO.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
The results of an asynchronous
AsyncReadManager.GetFileInfo
call.
This structure reports whether the file to be queried was found, and if so, its size in bytes.
Properties
Property
Description
FileSize
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40174052528e | unity_docs | rendering | What is `DynamicGI.SetEnvironmentData` in Unity? Explain its purpose and usage. | DynamicGI.SetEnvironmentData
Declaration
public static void
SetEnvironmentData
(float[]
input
);
Parameters
Parameter
Description
input
Array of float values to be used for Enlighten Realtime Global Illumination environment lighting.
Description
Allows overriding the distant environment lighting for Enligh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80cb9ea1b8d2 | unity_docs | rendering | What is `Experimental.GraphView.Placemat.SetCollapsedElements` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Placemat.SetCollapsedElements
Declaration
protected void
SetCollapsedElements
(IEnumerable<GraphElement>
collapsedElements
);
Parameters
Parameter
Description
collapsedElements
The list of elements to mark as collapsed.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_404ea3809f42_doc_7 | github | scripting | What does `LinkedEntityId` do in this Unity script? Explain its purpose and signature. | The property returns an identifier of the linked entity
Signature:
```csharp
public EntityId LinkedEntityId => mLinkedEntityId;
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_ddc8d5c9411e | unity_docs | rendering | In Unity's 'Build AssetBundles in parallel processes', what is 'Enable building AssetBundles in parallel processes' and how does it work? | To enable
Multi-Process AssetBundle Building
, perform the following steps:
Go to
Edit > Project Settings
to open the Project Settings window.
Select the Editor category.
Under
Build Pipeline
, enable
Multi-Process AssetBundle Building
.
You can use
EditorBuildSettings.UseParallelAssetBundleBuilding
to control this set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a22a79249c8c | unity_docs | rendering | What is `WebCamTexture.Pause` in Unity? Explain its purpose and usage. | WebCamTexture.Pause
Declaration
public void
Pause
();
Description
Pauses the camera.
Call
Application.RequestUserAuthorization
before creating a
WebCamTexture.
```csharp
// Starts a camera and assigns the texture to the current renderer.
// Pauses the camera when the "Pause" button is clicked and released.
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35baf3d97724 | unity_docs | scripting | Show me a Unity C# example demonstrating `Keyframe.outWeight`. | Keyframe.outWeight
public float
outWeight
;
Description
Sets the outgoing weight for this key. The outgoing weight affects the slope of the curve from this key to the next key.
The weight is a value between 0 and 1. Set
weightedMode
to
WeightedMode.Out
or
WeightedMode.Both
to include weight when calculati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4468b32bc7cc | unity_docs | scripting | What is `ObjectPreview.OnInteractivePreviewGUI` in Unity? Explain its purpose and usage. | ObjectPreview.OnInteractivePreviewGUI
Declaration
public void
OnInteractivePreviewGUI
(
Rect
r
,
GUIStyle
background
);
Parameters
Parameter
Description
r
Rectangle in which to draw the preview.
background
Background image.
Description
Implement to create your own interactive custom preview. Interact... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddf2948e1b08 | unity_docs | physics | Give me an overview of the `Ray2D` class in Unity. | Ray2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A ray in 2D space.
A
ray
is a line segment that extends from a point in space in a specified direction. Rays have a number of uses in Unity but the most common is probably
raycasting
. This technique involves tracing along the p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9565f8e5c054 | unity_docs | scripting | Explain 'Remove a layer from a layerMask' in Unity. | To remove a layer from a layermask, use the
logical AND operator
on the original layermask and the
bitwise complement
of the layer to remove it.
```
originalLayerMask &= ~(1 << layerToRemove);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b99eb163ed9 | unity_docs | scripting | Explain 'Creating, loading, and saving scenes' in Unity. | This page explains how to create ,
load
, and save scenes
.
## Creating a new scene
There are several ways to create a new scene:
Use the
New Scene dialog
to create a new scene from a specific scene template.
Use the menu or the
Project window
to create new scenes from your Project’s Basic scene template without open... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e461bdd7a2b | unity_docs | rendering | Explain 'Metallic and specular workflows' in Unity. | Prebuilt Unity shaders have two different ways of calculating reflections, known as workflows:
Metallic workflow. Set a value for how metallic the material is, where 0 is non-metallic and 1 is fully metallic. Unity calculates the strength and color of reflections, and tints them with the base color.
Specular workflow. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d58d98490fc9 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.ContainsFileByProjectPath` in Unity? | Returns bool Returns true if the project contains the file. Description Checks if the project contains a file with the given project path. ```csharp
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_ContainsFileByProjectPath
{
[Post... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94c06bb4ee44 | unity_docs | scripting | What is `Experimental.GraphView.GraphElement.IsRenamable` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.IsRenamable
Declaration
public bool
IsRenamable
();
Returns
bool
Returns true if the GraphElement is renamable. Returns false otherwise.
Description
The GraphElement is renamable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_52d0658cba67_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Defines if the singleton should create itself in the active scene when its instance is first called.
Signature:
```csharp
public static bool AutomaticCreation
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_f80e8478a9c3 | unity_docs | editor | What is `Device.SystemInfo.supportsMotionVectors` in Unity? Explain its purpose and usage. | SystemInfo.supportsMotionVectors
public static bool
supportsMotionVectors
;
Description
This has the same functionality as
SystemInfo.supportsMotionVectors
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_860d407d1d23 | unity_docs | xr | What are the parameters of `Resources.LoadAsync` in Unity? | Description Asynchronously loads an asset stored at path in a Resources folder. Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed.
Only objects of type will be returned if this parameter is supplied.
The path is relative to any Resources folder insi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7acddfe1b34f | unity_docs | math | What is `MaterialPropertyBlock.SetFloatArray` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.SetFloatArray
Declaration
public void
SetFloatArray
(string
name
,
float[]
values
);
Declaration
public void
SetFloatArray
(int
nameID
,
float[]
values
);
Declaration
public void
SetFloatArray
(string
name
,
List<float>
values
);
Declaration
public void
SetFloatArray
(int
nam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf10585683f5 | unity_docs | scripting | Show me a Unity C# example demonstrating `Android.AndroidApplication.InvokeOnUIThread`. | AndroidApplication.InvokeOnUIThread
Declaration
public static void
InvokeOnUIThread
(
Unity.Android.Gradle.Manifest.Action
action
);
Description
Invokes delegate on Android application's UI thread.
Note:
Certain Android Java functions, such as those related to the user interface can only be called on the UI ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b55f9985a3c4 | unity_docs | scripting | What is `Playables.PlayableExtensions.Pause` in Unity? Explain its purpose and usage. | PlayableExtensions.Pause
Declaration
public static void
Pause
(U
playable
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
Description
Tells to pause the
Playable
.
When paused, the local time of this
Playable
will not be updated during the evaluation of the
Playable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d41f857f8f12 | unity_docs | rendering | What is `SystemInfo.maxComputeBufferInputsGeometry` in Unity? Explain its purpose and usage. | SystemInfo.maxComputeBufferInputsGeometry
public static int
maxComputeBufferInputsGeometry
;
Description
Determines how many compute buffers Unity supports simultaneously in a geometry shader for reading. (Read Only) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d786f954f1d3 | unity_docs | scripting | Give me an overview of the `BuildTargetGroup` class in Unity. | BuildTargetGroup
enumeration
Description
Build target group.
Additional resources:
BuildPipeline.BuildPlayer
,
BuildTarget
.
Properties
Property
Description
Unknown
Unknown target.
Standalone
PC (Windows, Mac, Linux) target.
iOS
Apple iOS target.
Android
Android target.
WebGL
WebGL.
WSA
Windows Store Ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_819a6b8e9a08 | unity_docs | physics | What is `IMGUI.Controls.AdvancedDropdown.Show` in Unity? Explain its purpose and usage. | AdvancedDropdown.Show
Declaration
public void
Show
(
Rect
rect
);
Parameters
Parameter
Description
rect
Position of the button that triggered the drop-down.
Description
Call this method to show the drop-down at the given position. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a558d467ffd7 | unity_docs | input | What is `UIElements.MouseCaptureController.IsMouseCaptured` in Unity? Explain its purpose and usage. | MouseCaptureController.IsMouseCaptured
Declaration
public static bool
IsMouseCaptured
();
Returns
bool
True if a handler is capturing the mouse, false otherwise.
Description
Checks if there is a handler capturing the mouse. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5757fcfa92a5 | unity_docs | scripting | What is `UIElements.PointerCaptureHelper.ReleasePointer` in Unity? Explain its purpose and usage. | PointerCaptureHelper.ReleasePointer
Declaration
public static void
ReleasePointer
(
UIElements.IEventHandler
handler
,
int
pointerId
);
Parameters
Parameter
Description
handler
The element which potentially captured the pointer.
pointerId
The captured pointer.
Description
Tests whether an element capt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8042bbb4ce37 | unity_docs | rendering | Explain 'Decal' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Decal Properties
This shader is a variation of the VertexLit shader. All lights that shine on it will be rendered as vertex lights by this shader. In addition to the main texture, this shader makes use of a second texture for additional deta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cdbd2eafbfd0 | unity_docs | rendering | Explain 'Using Streaming Virtual Texturing in Shader Graph' in Unity. | You can use Streaming Virtual Texturing (SVT) with shaders you create in
Shader Graph
. Before you begin, you must
enable Virtual Texturing in your project
. The built-in
High Definition Render Pipeline
shaders (such as Lit and Unlit) don’t support SVT.
To use SVT to stream a texture, you must add the texture to a
Virt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91020f49d60d | unity_docs | editor | What are the parameters of `Handles.DrawSolidArc` in Unity? | Description Draw a circular sector (pie piece) in 3D space. Solid Arc in the Scene View. ```csharp
using UnityEditor;
using UnityEngine;static class ArcExample
{
static Vector3 m_Angle = new Vector3(1.5f, .66f, 0f); // Create an arc at 0, 0, 0 in the Scene view and a slider that changes thes angle of the arc.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3903872317d0 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.contentHash`. | the property path leads to an array or complex type, the hash will correspond to the entire content.
-If the property is a field with [SerializeReference] attribute, or a compound type that contains such a field, then the content hashing doesn't include the content of the referenced object, instead it only hashes the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f93bb833babb | unity_docs | rendering | What is `ShaderData.Subshader.GetPass` in Unity? Explain its purpose and usage. | ShaderData.Subshader.GetPass
Declaration
public
ShaderData.Pass
GetPass
(int
passIndex
);
Parameters
Parameter
Description
passIndex
The index of the pass.
Returns
Pass
The specified pass or null, if none exists.
Description
Get a pass of a subshader. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_86a806969c87 | github | scripting | Write a Unity C# script called Animation Blend Tree | ```csharp
using System;
using UnityEngine.Animations;
namespace UnityEngine.Playables
{
public interface IBlendTreeElement
{
public float GetLength();
public Playable GetPlayable();
public Playable CreatePlayable();
}
abstract class AnimationBlendTree<TPosition> : IBlendTreeEle... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_e6af7c082da3 | unity_docs | scripting | What is `Build.Reporting.BuildReport` in Unity? Explain its purpose and usage. | BuildReport
class in
UnityEditor.Build.Reporting
/
Inherits from:
Object
Description
The BuildReport API gives you information about the Unity build process.
A BuildReport object is returned by
BuildPipeline.BuildPlayer
and can be used to discover information about the files output, the build steps taken, and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_568a335b45bb | unity_docs | audio | What is `Input.deviceOrientation` in Unity? Explain its purpose and usage. | Input.deviceOrientation
public static
DeviceOrientation
deviceOrientation
;
Description
Device physical orientation as reported by OS. (Read Only)
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9a38ea0decd | unity_docs | scripting | What is `UIElements.VisualElement.resolvedStyle` in Unity? Explain its purpose and usage. | VisualElement.resolvedStyle
public
UIElements.IResolvedStyle
resolvedStyle
;
Description
The final rendered style values of a visual element, as it's rendered in the current frame.(Read Only)
Use
resolvedStyle
to find the actual rendered styling of a
VisualElement
in the
current frame, such as style ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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