id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_a3ac2f05cf4c | unity_docs | scripting | What is `UIElements.StartDragArgs.SetUnityObjectReferences` in Unity? Explain its purpose and usage. | StartDragArgs.SetUnityObjectReferences
Declaration
public void
SetUnityObjectReferences
(IEnumerable<Object>
references
);
Parameters
Parameter
Description
references
The Unity Object references.
Description
Sets Unity Objects associated with the current drag-and-drop operation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69d893ab6948 | unity_docs | rendering | What is `LightEditor.Settings.OnEnable` in Unity? Explain its purpose and usage. | LightEditor.Settings.OnEnable
Declaration
public void
OnEnable
();
Description
Populate the settings from the referenced
SerializedObject
.
This should be called before the settings object is used. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3ddb5df8f72d | unity_docs | editor | In Unity's 'Run Unity from a command-line interface', what is 'Launching Unity from a command-line interface' and how does it work? | To launch a Unity project through a command-line interface, enter the directory path for the Unity application, followed by
-projectPath
and the directory path for the target project.
Important:
If the project’s pathname contains spaces, enclose it in quotes. For example
"Unity Projects/My Game"
.
When launched in this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ff2b821ea41 | unity_docs | scripting | What is `Experimental.GraphView.EdgeDragHelper.Reset` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeDragHelper.Reset
Declaration
public void
Reset
(bool
didConnect
);
Parameters
Parameter
Description
didConnect
Whether the connection was successful or not. View will not reset in this case.
Description
Reset the st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75da9b31ac61 | unity_docs | scripting | What is `UIElements.IBindable` in Unity? Explain its purpose and usage. | IBindable
interface in
UnityEngine.UIElements
Description
Interface for all bindable fields.
Properties
Property
Description
binding
Binding object that will be updated.
bindingPath
Path of the target property to be bound. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25e8ac623ae5 | unity_docs | scripting | What are the parameters of `Android.AndroidAssetPacks.DownloadAssetPackAsync` in Unity? | Returns DownloadAssetPackAsyncOperation Returns an object that represents the download operation. If you yield this object inside a coroutine, the coroutine pauses until the operation is complete. Description Downloads Android asset packs. This method directly wraps Google's PlayCore plugin API. If the PlayCore plugin ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d384e63b591 | unity_docs | scripting | What is `Mesh.MeshData.HasVertexAttribute` in Unity? Explain its purpose and usage. | Mesh.MeshData.HasVertexAttribute
Declaration
public bool
HasVertexAttribute
(
Rendering.VertexAttribute
attr
);
Parameters
Parameter
Description
attr
The vertex attribute to check for.
Returns
bool
Returns true if the data attribute is present in the Mesh. Returns false if it is not.
Description
Ch... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9661ff8a9490 | unity_docs | scripting | What is `Animator.SetIKPosition` in Unity? Explain its purpose and usage. | Animator.SetIKPosition
Declaration
public void
SetIKPosition
(
AvatarIKGoal
goal
,
Vector3
goalPosition
);
Parameters
Parameter
Description
goal
The AvatarIKGoal that is set.
goalPosition
The position in world space.
Description
Sets the position of an IK goal.
An IK goal is a target position and r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6de450e1b29f | unity_docs | scripting | What is `UIElements.BaseListView.reorderableItemContainerUssClassName` in Unity? Explain its purpose and usage. | BaseListView.reorderableItemContainerUssClassName
public static string
reorderableItemContainerUssClassName
;
Description
The USS class name for item container in reorderable animated ListView.
Unity adds this USS class to every item container in the ListView when reorderMode is set to
Animated
.
Any styl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6684dabb0c55 | unity_docs | animation | In Unity's 'Use curves', what is 'Delete or replace a curve preset' and how does it work? | To delete a preset, in the Presets panel, right-click the preset and select
Delete
.
To replace a preset, in the Presets panel, right-click the preset and select
Replace
. This action saves your current curve to the preset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9b1367446a07 | github | scripting | Write a Unity C# UI script for Button Controller | ```csharp
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace yaSingleton.Examples {
public class ButtonController : MonoBehaviour, IPointerClickHandler {
public Text welcomeLabel;
public Text versionLabel;
private string _versionLabelText = null;
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_9eca801d50d7 | unity_docs | rendering | In Unity's 'Hierarchy window reference', what is 'Scene visibility icons' and how does it work? | The scene visibility status controls whether the GameObject is hidden or displayed in the
Scene view
. You can toggle visibility on and off using the status indicator at the edge of the Hierarchy window. For more information, refer to
Scene visibility
.
The following visibility states are available.
State Icon Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02f2630718ea | unity_docs | editor | What is `Device.SystemInfo.supportedRenderTargetCount` in Unity? Explain its purpose and usage. | SystemInfo.supportedRenderTargetCount
public static int
supportedRenderTargetCount
;
Description
This has the same functionality as
SystemInfo.supportedRenderTargetCount
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eeb7a0843e1d | unity_docs | scripting | Show me a Unity C# example demonstrating `WindZone.windTurbulence`. | WindZone.windTurbulence
public float
windTurbulence
;
Description
The turbulence wind force.
Produces a rapidly changing wind pressure.
```csharp
// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object
using UnityEngine;public class ExampleScript : MonoBeh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5eb906c982cf | unity_docs | rendering | What are the parameters of `Graphics.RenderMesh` in Unity? | Description Renders a mesh with given rendering parameters. RenderMesh renders a Mesh for the current frame. This Mesh is affected by Lights, can cast and receive shadows, and is affected by Projectors. This Mesh can be rendered by all Cameras or by a specific Camera. Use RenderMesh to control Mesh rendering programmat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdd00d608906 | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.g`. | Color.g
public float
g
;
Description
Green component of the color.
The value ranges from 0 to 1.
```csharp
//Attach this script to a GameObject with a Renderer attached to it
//Use the sliders in Play Mode to change the Color of the GameObject's Materialusing UnityEngine;public class Example : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85a4a66ea1be | unity_docs | rendering | What is `Rendering.GraphicsTexture` in Unity? Explain its purpose and usage. | GraphicsTexture
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents the view on a single texture resource that is uploaded to the graphics device.
A GraphicsTexture specifically represents the actual resource that a
Texture
object uploads to the GPU.
A Texture may cr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2666f220e622 | unity_docs | scripting | Show me a Unity C# example demonstrating `Pool.LinkedPool_1.ctor`. | n exception will be thrown if the instance is already in the pool. Collection checks are only performed in the Editor.
maxSize
The maximum size of the pool. When the pool reaches the max size then any further instances returned to the pool will be destroyed and garbage-collected. This can be used to prevent the pool ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04cee465d54d | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.GraphicsTexture.active`. | Graphics.SetRenderTarget
with a single GraphicsTexture. Typically
you change or query the active render target when implementing custom graphics effects;
if all you need is to make a Camera render into a texture, then use
Camera.targetTexture
with a
RenderTexture
instead.
Additional resources:
GraphicsTextureDesc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df764c75c332 | unity_docs | physics | What is `PhysicsVisualizationSettings.GetShowStaticColliders` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.GetShowStaticColliders
Declaration
public static bool
GetShowStaticColliders
();
Description
Should the Colliders without a Rigidbody component be considered by the display filter.
Additional resources:
Collider
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_309b046ba564 | unity_docs | scripting | What is `PlayerSettings.WSA.certificateSubject` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.certificateSubject
public static string
certificateSubject
;
Description
The subject for the current Universal Windows Platform certificate.
This value is the same as
certificateIssuer
for Certificates that Unity creates. This value does not appear within the
UWP Player Settings
. Read-on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f6a9336cbc6 | unity_docs | scripting | What is `GizmoInfo.script` in Unity? Explain its purpose and usage. | GizmoInfo.script
public Object
script
;
Description
The MonoBehaviour script asset corresponding to the component type represented by this GizmoInfo.
User-defined types are accessible through the
script
property, but built-in types (e.g., Transform) are not. Use
name
to identify built-in gizmo types. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63ea5acfc031 | unity_docs | scripting | What is `OcclusionPortal` in Unity? Explain its purpose and usage. | OcclusionPortal
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.CoreModule
Description
The portal for dynamically changing occlusion at runtime.
Properties
Property
Description
open
Gets / sets the portal's open state.
Inherited Members
Properties Property Description
game... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a704fedd960b | github | scripting | Write a Unity C# script called Standalone Input | ```csharp
using System;
using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
{
public class StandaloneInput : VirtualInput
{
public override float GetAxis(string name, bool raw)
{
return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_625bab46d5e4 | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.Zoom`. | MouseCursor.Zoom
Description
Cursor with a magnifying glass for zoom.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_95dfd8ed67ab | github | scripting | Write a Unity C# UI script for Testing Z Legacy | ```csharp
using UnityEngine;
using System.Collections;
using System;
using System.Threading;
using DentedPixel;
public class TestingZLegacy : MonoBehaviour {
public AnimationCurve customAnimationCurve;
public Transform pt1;
public Transform pt2;
public Transform pt3;
public Transform pt4;
public Transform pt5;
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_31f58df0329d | unity_docs | animation | What is `Animations.AnimationPlayableOutput` in Unity? Explain its purpose and usage. | AnimationPlayableOutput
struct in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Implements interfaces:
IPlayableOutput
Description
A
IPlayableOutput
implementation that connects the
PlayableGraph
to an
Animator
in the Scene.
NOTE:
You can use
PlayableOutputExtensions
methods on ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbb368eccc7c | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetTextMetaFilePathFromAssetPath`. | AssetDatabase.GetTextMetaFilePathFromAssetPath
Declaration
public static string
GetTextMetaFilePathFromAssetPath
(string
path
);
Parameters
Parameter
Description
path
Project relative path to the asset.
Returns
string
The path to the .meta text file or an empty string if the file does not exist.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c921a8c3e903 | unity_docs | xr | What are the parameters of `Caching.ClearAllCachedVersions` in Unity? | Returns bool Returns true when cache clearing succeeded. Description Removes all the cached versions of the given AssetBundle from the cache. Returns false if any cached bundle is in use. ```csharp
using System.Collections;
using UnityEngine.Networking;
using UnityEngine;public class Example : MonoBehaviour
{
IEnum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e21df9c0dce | unity_docs | scripting | What is `PrefabUtility.GetNearestPrefabInstanceRoot` in Unity? Explain its purpose and usage. | PrefabUtility.GetNearestPrefabInstanceRoot
Declaration
public static
GameObject
GetNearestPrefabInstanceRoot
(
Object
componentOrGameObject
);
Parameters
Parameter
Description
componentOrGameObject
The object to check. Must be a component or GameObject.
Returns
GameObject
The nearest Prefab instance r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5b96ec760e07_doc_3 | github | scripting | What does `StopCoroutine` do in this Unity script? Explain its purpose and signature. | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.Name of the function in code, including coroutines.
Signature:
```csharp
protected void StopCoroutine(Coroutine routine)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_eaaccbc36a5f | unity_docs | math | Give me an overview of the `AndroidJNIHelper` class in Unity. | AndroidJNIHelper
class in
UnityEngine
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
Helper interface for JNI interaction; signature creation and method lookups.
Note:
Using
raw
JNI functions requires advanced knowledge of the Android Java Native Interface (JNI).
Please take note.
Static Propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77e2075a2a7f | unity_docs | animation | Give me an overview of the `HumanLimit` class in Unity. | HumanLimit
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
This class stores the rotation limits that define the
muscle
for a single human bone.
Properties
Property
Description
axisLength
Length of the bone to which the limit is applied.
center
The default orientation of a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dcf9b2e5a14e | unity_docs | editor | What is `Presets.PresetType` in Unity? Explain its purpose and usage. | PresetType
struct in
UnityEditor.Presets
Description
Stores a type to which a Preset can be applied.
Only classes that inherit from UnityEngine.Object are represented by a PresetType.
This structure is used instead of Type because some native C++ types in Unity are not exposed to managed C# for optimization reaso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_024df8d81102_doc_1 | github | scripting | What does `CreateChild` do in this Unity script? Explain its purpose and signature. | Creates a clone of the given GameObject as a child transform.The GameObject to clone.The new GameObject
Signature:
```csharp
public static GameObject CreateChild(this GameObject parent, GameObject toClone)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_46291621d20c | unity_docs | xr | Show me a Unity code example for 'Set up your IIS server configuration for Web builds'. | Microsoft products.
For more information on IIS and how to install and use the server, refer to the Microsoft
IIS documentation
.
## Configure your IIS server for compressed Web builds without decompression fallback
To update your IIS server configuration file so that it works with a compressed Web build without deco... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d09b2c469c8c | github | scripting | Write a Unity C# script called Gpu Sorting | ```csharp
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Rendering;
namespace GaussianSplatting.Runtime
{
// GPU (uint key, uint payload) 8 bit-LSD radix sort, using reduce-then-scan
// Copyright Thomas Smith 2024, MIT license
// https://github.com/b0nes164/GPUSorting
public class ... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_5ebe306954c1 | unity_docs | animation | Give me an overview of the `HumanDescription` class in Unity. | HumanDescription
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
Class that holds humanoid avatar parameters to pass to the
AvatarBuilder.BuildHumanAvatar
function.
Properties
Property
Description
armStretch
Amount by which the arm's length is allowed to stretch when using I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_792d1822072c | unity_docs | scripting | In Unity's 'Web Build folder', what is 'Name files as hashes' and how does it work? | If you enable
Name Files As Hashes
in the
Player Settings
, Unity uses the hash of the file content instead of the default file name. This applies to each file in the build folder. This option allows you to upload updated versions of the game builds into the same folder on the server, and only upload the files which ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51555f620792 | unity_docs | rendering | What is `Rendering.FilteringSettings.layerMask` in Unity? Explain its purpose and usage. | FilteringSettings.layerMask
public int
layerMask
;
Description
Unity renders objects whose
GameObject.layer
value is enabled in this bit mask.
Additional resources: ScriptableRenderContext.DrawRenderers,
GameObject.layer
,
Creating a simple render loop in a custom render pipeline
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ca35beaf18e | unity_docs | editor | What are the parameters of `AssetDatabase.CanOpenAssetInEditor` in Unity? | Returns bool Returns true if Unity can successfully open the asset in the Editor, otherwise returns false. Description Checks if Unity can open an asset in the Editor. Checks if Unity can open a given asset instance in the Editor if AssetDatabase.OpenAsset is executed.
Note: The asset must be written to disk, or this f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6eeb3a780a6 | unity_docs | animation | Show me a Unity C# example demonstrating `AnimatorClipInfo`. | AnimatorClipInfo
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
Information about clip being played and blended by the Animator.
Additional resources:
Animator.GetCurrentAnimatorClipInfo
and
Animator.GetNextAnimatorClipInfo
.
```csharp
//Create a GameObject and attach an Ani... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5e916dd22aef | unity_docs | scripting | In Unity's 'Make the camera perspective oblique', what is 'Setting frustum obliqueness' and how does it work? | Although the Camera component does not have functions specifically for setting the obliqueness of the frustum, you can do it by either enabling the camera’s
Physical Camera
properties and applying a Lens Shift, or by adding a script to alter the camera’s projection matrix.
Note:
In the Built-in
Render Pipeline
, a Came... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9d6769e29e36 | unity_docs | rendering | In Unity's 'Trails module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property:
Function:
Mode
Choose how trails are generated for the Particle System.
-
Particle
mode creates an effect where each particle leav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95f9cb15bcac | unity_docs | xr | What is `EditorUtility.RequestScriptReload` in Unity? Explain its purpose and usage. | EditorUtility.RequestScriptReload
Declaration
public static void
RequestScriptReload
();
Description
The Unity Editor reloads script assemblies asynchronously on the next frame. This resets the state of all the scripts, but Unity does not compile any code that has changed since the previous compilation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6e225df8766e | unity_docs | rendering | Explain 'Additional Search filters' in Unity. | This page reviews additional search filters that you can use to narrow down your search results.
## Combine search tokens for complex searches
You can combine search tokens to create more complex queries.
The queries are written on one line with one character space between tokens.
The character space between each new... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a949cb14eb42 | unity_docs | physics | Give me an overview of the `Collision` class in Unity. | Collision
class in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Describes a collision.
Collision information is passed to
Collider.OnCollisionEnter
,
Collider.OnCollisionStay
and
Collider.OnCollisionExit
events.
Note
: The contact points are in world-space.
Additional resources:
Con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_289b241f34c5 | unity_docs | scripting | What is `CloudProjectSettings.userId` in Unity? Explain its purpose and usage. | CloudProjectSettings.userId
public static string
userId
;
Description
The user ID is derived from the user name without the domain (removing all characters starting with '@'), formatted in lowercase with no symbols. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_61e51d198967 | github | scripting | Write a Unity Editor script for Bundle Packer | ```csharp
// /*===============================================================================
// Copyright (C) 2020 PhantomsXR Ltd. All Rights Reserved.
//
// This file is part of the XR-MOD SDK.
//
// The XR-MOD SDK cannot be copied, distributed, or made available to
// third-parties for commercial purposes withou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9a30b855647b | github | scripting | Write a Unity C# XR/VR script for AR Mesh Classification | ```csharp
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.XR;
using UnityEngine.XR.ARFoundation;
#if UNITY_IOS && !UNITY_EDITOR
using UnityEngine.XR.ARKit;
#endif
using UnityEngine.XR.ARSubsystems;
public cla... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_4315874935e3 | unity_docs | scripting | What is `Actions.ContextMenuUtility.AddMenuItemsForType` in Unity? Explain its purpose and usage. | ContextMenuUtility.AddMenuItemsForType
Declaration
public static void
AddMenuItemsForType
(
UIElements.DropdownMenu
menu
,
IEnumerable<T>
targets
);
Declaration
public static void
AddMenuItemsForType
(
UIElements.DropdownMenu
menu
,
Type
type
,
IEnumerable<Object>
targets
,
string
submenu
);
Parameter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dce69c2975ac | unity_docs | editor | Show me a Unity C# example demonstrating `AndroidArchitecture`. | AndroidArchitecture
enumeration
Description
Android CPU architecture.
```csharp
using UnityEditor.Build;
using UnityEditor;
using UnityEngine;public class AndroidArchitectureExample : MonoBehaviour
{
[MenuItem("Build/Android Architectures Example")]
public static void AndroidArchitectures()
{
PlayerSettings.Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a41bcb26944d | unity_docs | xr | In Unity's 'Store credentials for automatic proxy configuration (macOS)', what is 'Procedure' and how does it work? | The following procedure is based on the Apple Support article,
Enter proxy server settings on Mac
.
Open the Apple menu () and select
System Settings
(or
System Preferences
on older versions of macOS).
Select the Network category.
Select a network service from the list, then click Details (or Advanced on older version... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70f0fe34b490 | unity_docs | editor | What is `PrefabUtility.GetAddedGameObjects` in Unity? Explain its purpose and usage. | PrefabUtility.GetAddedGameObjects
Declaration
public static List<AddedGameObject>
GetAddedGameObjects
(
GameObject
prefabInstance
);
Parameters
Parameter
Description
prefabInstance
The Prefab instance to get information about.
Returns
List<AddedGameObject>
List of objects with information about added Ga... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f2c67c407df | unity_docs | scripting | What is `ExecuteInEditMode` in Unity? Explain its purpose and usage. | ExecuteInEditMode
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Causes a MonoBehaviour-derived class to execute in Edit mode in addition to at runtime.
By default, MonoBehaviour
event functions
only execute at runtime. Applying
ExecuteInEditMode
to a MonoBehaviour-derived class c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_06d020ec09fa | unity_docs | ui | Show me a Unity code example for 'Descendant selectors'. | USS descendant selectors match elements that are the descendant of another element in the
visual tree
.
## Syntax
A descendant selector consists of multiple simple selectors separated by a space:
```
selector1 selector2 {...}
```
## Example
To demonstrate how simple selectors match elements, here is an example UI D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efe4347e22d3 | unity_docs | scripting | What is `CullingGroup.enabled` in Unity? Explain its purpose and usage. | CullingGroup.enabled
public bool
enabled
;
Description
Pauses culling group execution.
No events will be sent when the culling group is disabled. No state is cleared when disabling the culling group thus when you re-enable it, it will send visibility events relative to the last frame it was active on. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e144057b6e0f | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetTempMemoryHandle` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.GetTempMemoryHandle
Declaration
public static
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
GetTempMemoryHandle
();
Returns
AtomicSafetyHandle
The AtomicSafetyHandle for temporary memory allocations in the current scope.
Description
Gets an AtomicSafetyHandle for the temporary m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_295341754b0f | github | scripting | Write a Unity C# UI script for Benchmark | ```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using BehaviourInject;
using System.Diagnostics;
using Debug = UnityEngine.Debug;
public class Benchmark : MonoBehaviour
{
[Inject]
public IReader _dependency;
[Inject]
public IReader _de... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_ab62ade6d83e | unity_docs | physics | What are the parameters of `PhysicsScene2D.OverlapPoint` in Unity? | Returns Collider2D The collider overlapping the point. Description Checks a point against Colliders in the PhysicsScene2D, returning the first intersection only. An "OverlapPoint" is conceptually like looking at the Scene through an infinitely small hole to determine what can be seen. Any Collider2D seen can be detecte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20358c4e1d64 | unity_docs | editor | What is `SceneTemplate.DependencyInfo` in Unity? Explain its purpose and usage. | DependencyInfo
class in
UnityEditor.SceneTemplate
Description
A descriptor that stores one of a template Scene's dependency Assets, and specifies whether to clone or reference it when the template is instantiated.
Properties
Property
Description
dependency
A dependency Asset of the template Scene.
instantiati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bad77f56d13 | unity_docs | scripting | What is `FlareLayer` in Unity? Explain its purpose and usage. | FlareLayer
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
FlareLayer component.
The FlareLayer is a lensflare component to be used on cameras. It has no properties.
Inherited Members
Properties Property Description
enabled
Enabled Behaviours are Updated... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c20a4ddd0e44 | unity_docs | rendering | Give me an overview of the `LightBakingOutput` class in Unity. | LightBakingOutput
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Struct describing the result of a Global Illumination bake for a given light.
The example below demonstrates how you can check the baked status of a light and change its active state.
```csharp
using UnityEngine;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13def32477d6 | unity_docs | ui | What are the parameters of `GUILayout.HorizontalSlider` in Unity? | Returns float The value that has been set by the user. Description A horizontal slider the user can drag to change a value between a min and a max. Horizontal slider in the GameView. ```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
float hSliderValue; void OnGUI()
{
hSliderVal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc1246059fd1 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightBoxShape` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightBoxShape
struct in
UnityEngine.Experimental.GlobalIllumination
/
Implemented in:
UnityEngine.CoreModule
Description
Use this Struct to help initialize a LightDataGI structure as a box-shaped spot light.
Properties
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5a15bb3044b | unity_docs | networking | In Unity's 'Unity multiplayer overview', what is 'Netcode for GameObjects' and how does it work? | Netcode for GameObjects
is a high-level networking library that abstracts networking logic and allows you to send GameObjects and world data across a networking session to many players at once. It’s suitable for most types of multiplayer project, but if you want to create a large or highly-optimized game then
Netcode f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_28e6d4d33721 | unity_docs | editor | Explain 'Push Notifications' in Unity. | com.unity.services.push-notifications
## Description
This package adds support for Push Notifications to your game. It allows sending rich push notifications with images, and provides analytics on the number of received push notifications.
## Released for Unity
Package version 4.0.2 is released for Unity Editor ver... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98f4cb245ae9 | unity_docs | physics | What is `Physics.SphereCastAll` in Unity? Explain its purpose and usage. | Physics.SphereCastAll
Declaration
public static RaycastHit[]
SphereCastAll
(
Vector3
origin
,
float
radius
,
Vector3
direction
,
float
maxDistance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac4475661729_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can be initialized using four arguments.-derived classes that implement this interface can be instantiated with arguments using the function.-derived classes that implement this interface can be added to a with arguments using the GameObject.AddComponent function.These functions can automatic... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_9ca2a46686fd | unity_docs | physics | Give me an overview of the `CapsulecastCommand` class in Unity. | CapsulecastCommand
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Use this struct to set up a capsule cast command that is performed asynchronously during a job.
When you use this struct to schedule a batch of capsule casts, the capsule casts are performed asynchronously and in pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d6da826e32e | unity_docs | rendering | What is `WebCamTexture.didUpdateThisFrame` in Unity? Explain its purpose and usage. | WebCamTexture.didUpdateThisFrame
public bool
didUpdateThisFrame
;
Description
Did the video buffer update this frame?
Use this to check if the video buffer has changed since the last frame. When setting a low frame rate,
it is likely that the video will update slower than the game. Since it would not make sense... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58c5affe9654 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryEngine_1.GetAllFilters`. | QueryEngine<T0>.GetAllFilters
Declaration
public IEnumerable<IQueryEngineFilter>
GetAllFilters
();
Returns
IEnumerable<IQueryEngineFilter>
An enumerable of
IQueryEngineFilter
.
Description
Get all filters added on this
QueryEngine
.
This method returns all the filters that were added on the
QueryEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc9b7c5e5ae0 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemMergedSamplesColumnDataAsDoubles` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemMergedSamplesColumnDataAsDoubles
Declaration
public void
GetItemMergedSamplesColumnDataAsDoubles
(int
id
,
int
column
,
List<double>
outValues
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
column
Column identifier.
outValues
The merged samples for the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5babc0f3447f | unity_docs | scripting | What is `Vector3.one` in Unity? Explain its purpose and usage. | Vector3.one
public static
Vector3
one
;
Description
Shorthand for writing
Vector3(1, 1, 1)
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
transform.position = Vector3.one;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4cf403e121e | unity_docs | audio | What is `AudioType.UNKNOWN` in Unity? Explain its purpose and usage. | AudioType.UNKNOWN
Description
The audio file you want to stream has a file format that is unknown to Unity.
Use this audio type for files with an extension the other audio types don’t cover. If the audio file has a different format to the AudioType you choose, Unity might not play the audio correctly.
Note
: Avoid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b711a5f46c4 | unity_docs | animation | In Unity's 'Animation tab', what is 'Asset-specific properties' and how does it work? | These properties apply to all animation clips and constraints defined within this Asset:
Property Function Import Constraints Import constraints
from this asset.
Import Animation
Import animation from this asset.
Note:
If disabled, all other options on this page are hidden and no animation is imported.
Bake Animations
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5980e93a699e | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchProvider.toObject`. | SearchProvider.toObject
public Func<SearchItem,Type,Object>
toObject
;
Description
Returns any valid Unity object held by the search item.
```csharp
[SearchItemProvider]
internal static SearchProvider CreateProvider()
{
return new SearchProvider("example_tree", "Trees")
{
filterId = "tree:",
priority = 9999... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1bb4f6b6962e | unity_docs | rendering | What is `Rendering.CommandBuffer.GenerateMips` in Unity? Explain its purpose and usage. | CommandBuffer.GenerateMips
Declaration
public void
GenerateMips
(
RenderTexture
rt
);
Declaration
public void
GenerateMips
(
Rendering.RenderTargetIdentifier
rt
);
Parameters
Parameter
Description
rt
The render texture requiring mipmaps generation.
Description
Generate mipmap levels of a render text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0313ed181310 | unity_docs | rendering | Show me a Unity C# example demonstrating `ComputeShader.enabledKeywords`. | taining the local shader keywords that are currently enabled for this compute shader.
Shader keywords determine which shader variants Unity uses. For information on working with
local shader keywords
and
global shader keywords
and how they interact, see
Using shader keywords with C# scripts
.
This example prints ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_076bc1dbc05e | unity_docs | math | What is `Rendering.BlendShapeBufferLayout.PerShape` in Unity? Explain its purpose and usage. | BlendShapeBufferLayout.PerShape
Description
Order the data by blend shape.
When you call
Mesh.GetBlendShapeBuffer
with this option, it returns a
GraphicsBuffer
containing blend shape vertex data ordered by blend shape.
In this buffer, each blend shape vertex comprises:
An int that represents the index of the m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65e49c4189ef | unity_docs | scripting | What are the parameters of `PlayerPrefs.GetFloat` in Unity? | Returns float The float value corresponding to the given key . Returns 0,0f if no float value is found for the given key . Description Returns the float value that corresponds to key in the player preferences. Returns 0.0f if no float value is found for the given key . ```csharp
//Use this script to get the PlayerPrefs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_78608dc5c5d6 | unity_docs | rendering | Show me a Unity code example for 'Call JavaScript functions from Unity C# scripts'. | ed efficient communication between the two. Use the following tips on how to pass various types of data from JavaScript to Unity.
## Numeric types
You can pass simple numeric types to JavaScript in function parameters without converting them.
For example, this function in JavaScript:
lang-js
AddNumbers: function (x, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_442396051c0e | unity_docs | editor | Explain 'Documentation versions' in Unity. | We continually improve the Unity Editor and Engine in each release. A release can include new features, improvements to existing features, and the removal of old features.
Unity’s documentation changes to reflect each release. In addition, each version of the documentation is dynamic and changes over time. We routinely... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80e7d6ed974f | unity_docs | rendering | What is `Rendering.ThreadedBatchContext.SetBatchBuffer` in Unity? Explain its purpose and usage. | ThreadedBatchContext.SetBatchBuffer
Declaration
public void
SetBatchBuffer
(
Rendering.BatchID
batchID
,
GraphicsBufferHandle
buffer
);
Parameters
Parameter
Description
batchID
Unity changes the batch with this ID.
buffer
The
GraphicsBufferHandle
of the
GraphicsBuffer
to be associated with the batc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77c48e7a4325 | unity_docs | math | What is `AndroidJNI.SetShortArrayElement` in Unity? Explain its purpose and usage. | AndroidJNI.SetShortArrayElement
Declaration
public static void
SetShortArrayElement
(IntPtr
array
,
int
index
,
short
val
);
Description
Sets the short value of one element in a primitive array.
This function is a special case of SetShortArrayRegion(), called with region size set to 1.
Additional resources: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5e9c91c0cf25 | unity_docs | rendering | Explain 'Building plug-ins for desktop platforms' in Unity. | Plug-ins for desktop platforms are libraries of native code you can write in C, C++ and Objective C. This page describes
plug-ins
for macOS, Windows, and Linux. For more information, refer to
Native plug-ins
.
## macOS plug-ins
You can deploy macOS plug-ins as bundles or, if you are using the IL2CPP scripting backend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07a3b2098a5c | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector2.Index_operator`. | Vector2.this[int]
public float
this[int]
;
Description
Access the
x
or
y
component using [0] or [1] respectively.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Vector2 p = new Vector2();
p[1] = 5; // the same as p.y = 5
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35d31b560493 | unity_docs | performance | What is `Profiling.HierarchyFrameDataView.GetItemRawFrameDataViewIndices` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemRawFrameDataViewIndices
Declaration
public void
GetItemRawFrameDataViewIndices
(int
id
,
List<int>
outSampleIndices
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
outSampleIndices
List filled with all profiler sample indices represented by the hierarchy ite... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af17ec7533af | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingConfig.subMeshFlagsConfig` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingConfig.subMeshFlagsConfig
public
Rendering.RayTracingSubMeshFlagsConfig
subMeshFlagsConfig
;
Description
The configuration that defines the
RayTracingSubMeshFlags
values for different types of Materials.
Additional resources:
RayTracingAccelerationStructure
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fca0f9a41a37 | unity_docs | rendering | What is `TerrainTools.TerrainBuiltinPaintMaterialPasses` in Unity? Explain its purpose and usage. | TerrainBuiltinPaintMaterialPasses
enumeration
Description
Built-in render passes for paint material.
Properties
Property
Description
RaiseLowerHeight
Built-in render pass for raising and lowering Terrain height.
StampHeight
Built-in render pass for stamping heights on the Terrain.
SetHeights
Built-in render p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55ea6f163228 | unity_docs | scripting | Show me a Unity C# example demonstrating `Projector.ignoreLayers`. | Projector.ignoreLayers
public int
ignoreLayers
;
Description
Which object layers are ignored by the projector.
See
layer mask
.
By default this is zero - i.e. no layers are ignored. Each set bit
in
ignoreLayers
will make this layer not affected by the projector.
```csharp
using UnityEngine;public class Exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0d645491cd5 | unity_docs | scripting | What is `CompressionLevel` in Unity? Explain its purpose and usage. | CompressionLevel
enumeration
Description
Compression Levels relate to how much time should be spent compressing Assets into an Asset Bundle.
Compressing files is a tradeoff between speed and size. The more time spent compressing an asset, the smaller the result is likelier to be. Compression levels are ordered lik... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c14f5b1a4f35 | github | scripting | Write a Unity C# MonoBehaviour script called Wall | ```csharp
using UnityEngine;
using System.Collections;
public class Wall : MonoBehaviour {
public GameObject player;
private bool isSet = false;
public bool isFixed = false;
public void FitBetween(Vector3 A, Vector3 B) {
this.transform.position = (A + B) / 2;
Vector3 scale = this.transform.localScale;
sc... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_4d1bc1c6aa2f | unity_docs | networking | What is `Android.AndroidKeyboard` in Unity? Explain its purpose and usage. | AndroidKeyboard
enumeration
Description
Options to indicate the type of keyboard the device is using.
Additional resources:
AndroidConfiguration.keyboard
Properties
Property
Description
Undefined
Mirrors the Android property value KEYBOARD_UNDEFINED.
NoKeys
Mirrors the Android property value KEYBOARD_NOKEYS.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7dc40105650 | unity_docs | scripting | What is `PlayerLoop.FixedUpdate` in Unity? Explain its purpose and usage. | FixedUpdate
struct in
UnityEngine.PlayerLoop
/
Implemented in:
UnityEngine.CoreModule
Description
Update phase in the native player loop.
This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c74d4a9c3c4 | unity_docs | scripting | What is `Rendering.RenderTargetBinding.flags` in Unity? Explain its purpose and usage. | RenderTargetBinding.flags
public
Rendering.RenderTargetFlags
flags
;
Description
Optional flags.
See
RenderTargetFlags
for available flags such as read-only depth buffer and read-only stencil buffer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_604853091273 | unity_docs | scripting | What are the parameters of `ParticleSystem.CustomDataModule.SetVectorComponentCount` in Unity? | Description Specify how many curves are used to generate custom data for this stream. Additional resources: ParticleSystem.CustomDataModule.GetVectorComponentCount , MinMaxCurve , ParticleSystem.GetCustomParticleData . ```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1bb922c3dd7 | unity_docs | rendering | What is `Rendering.BatchCullingContext.localToWorldMatrix` in Unity? Explain its purpose and usage. | BatchCullingContext.localToWorldMatrix
public
Matrix4x4
localToWorldMatrix
;
Description
Local to world matrix.
The local to world matrix for this culling context. This field is present only when culling Lights. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_89107ca71085 | unity_docs | math | Explain 'Bindable data types and fields' in Unity. | This section describes the data type conversions and fields supported by
PropertyField
.
## Data type conversions
Most built-in controls in UI Toolkit implement the INotifyValueChanged interface for a specific data type. For example,
DoubleField implements INotifyValueChanged<Double>
, which means you can bind the Do... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f9bec144d48 | unity_docs | editor | What is `EditorGUILayout.Foldout` in Unity? Explain its purpose and usage. | EditorGUILayout.Foldout
Declaration
public static bool
Foldout
(bool
foldout
,
string
content
,
bool
toggleOnLabelClick
,
GUIStyle
style
= EditorStyles.foldout);
Declaration
public static bool
Foldout
(bool
foldout
,
GUIContent
content
,
bool
toggleOnLabelClick
,
GUIStyle
style
= EditorStyles.fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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