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local_sr_d712a1c01671
unity_docs
physics
What is `MPE.ChannelService` in Unity? Explain its purpose and usage.
ChannelService class in UnityEditor.MPE Description The ChannelService encapsulates a WebSocket server running in Unity. The ChannelService allows you to create new communication channels. A channel matches the route of the URL connecting to the ChannelService. For example, "127.0.0.1:9292/<channelName>" The Chan...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5b72683986e8
unity_docs
physics
What is `PhysicsMaterialCombine2D` in Unity? Explain its purpose and usage.
PhysicsMaterialCombine2D enumeration Description Describes how PhysicsMaterial2D friction and bounciness are combined when two Collider2D come into contact. When two Collider2D come into contact, each might has its own PhysicsMaterial2D assigned, and each with its own PhysicsMaterial2D.friction and Phys...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c67b6fff85ce
github
scripting
Write a Unity C# script called Mapping Meta Data
```csharp using System; using System.Collections.Generic; using UnityEngine; namespace Bhaptics.SDK2 { [Serializable] internal class Device { public bool paired; public string deviceName; public int position; public bool connected; public string address...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_d28d5616c03d
unity_docs
rendering
Show me a Unity C# example demonstrating `PlayerSettings.Android`.
Android class in UnityEditor Description Android specific Player settings. Use these settings to configure how Unity builds and displays your final application for the Android platform. ```csharp using UnityEngine; using UnityEditor;public class AndroidPlayerSettingsSamples : MonoBehaviour { [MenuItem("Tools/S...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_abb353beb025
unity_docs
networking
Explain 'Set up your Node.js server configuration for Web builds' in Unity.
Create a Node.js server configuration file that lets your Node.js server work with your Unity Web build. Node.js is an open-source runtime environment that lets you execute JavaScript code on the server side. In Unity, you can use a Node.js app to serve your Unity Web build. For more information about Node.js and how t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d5f9d370f872_doc_14
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Stores the locomotion provider for continuous turning. Signature: ```csharp public ContinuousTurnProviderBase continuousTurnProvider ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_37b1ff2e91c5
unity_docs
xr
In Unity's 'Unity XR Input', what is 'Accessing input devices by characteristics' and how does it work?
Device characteristics describe what a device is capable of, or what it’s used for (for example, whether it is head-mounted). The InputDeviceCharacteristics is a series of flags you can add to your code to search for devices that fit a certain specification. You can filter devices by the following characteristics: Devi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_988a7dbda3b3
unity_docs
scripting
What is `UIElements.BindingId` in Unity? Explain its purpose and usage.
BindingId struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Defines a binding property that serves as an identifier for the binding system. Static Properties Property Description Invalid Returns an invalid binding property. Constructors Constructor Descript...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7db878345368
unity_docs
scripting
What is `DefaultAsset` in Unity? Explain its purpose and usage.
DefaultAsset class in UnityEditor / Inherits from: Object Description DefaultAsset is used for assets that do not have a specific type (yet). Search for t:DefaultAsset in the project browser to see which assets are of that type. Inherited Members Properties Property Description hideFlags Should the object ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_33d5575fb5fe
unity_docs
editor
What is `Search.QueryEngine_1.AddOperator` in Unity? Explain its purpose and usage.
QueryEngine<T0>.AddOperator Declaration public void AddOperator (string op ); Parameters Parameter Description op The operator identifier. Description Adds a custom filter operator. ```csharp using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.Search; us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bc8752737290
unity_docs
physics
Show me a Unity code example for 'Articulation Body component reference'.
to the target. Force limit The maximum amount of force or torque this drive can produce. Target The target value this drive aims to reach. Target velocity The target velocity this drive aims to reach. ## Joint drive effect Any drive is an implicit 1D spring that aims to bring the current drive parameters to the targe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_89c4ef3d51a2
unity_docs
scripting
What is `UIElements.IMixedValueSupport` in Unity? Explain its purpose and usage.
IMixedValueSupport interface in UnityEngine.UIElements Description An interface that allows value fields to visually represent a mixed value. A mixed value refers to a situation where a value field is editing more than one value at a time. For example, when selecting multiple objects and editing the selectio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d2866ac0070d
unity_docs
editor
What are the parameters of `Handles.DrawAAConvexPolygon` in Unity?
Description Draw anti-aliased convex polygon specified with point array. ```csharp using UnityEditor; using UnityEngine; public class ArrowDrawer : MonoBehaviour { public void DrawArrow(Color color, float arrowThickness, float lineThickness, float shorten, Vector3 start, Vector3 end) { var length = (en...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_894f45db0391
github
scripting
Write a Unity C# XR/VR script for Benchmark04
```csharp using UnityEngine; using System.Collections; namespace TMPro.Examples { public class Benchmark04 : MonoBehaviour { public int SpawnType = 0; public int MinPointSize = 12; public int MaxPointSize = 64; public int Steps = 4; private Transform m_Transform...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_73c14997709d
unity_docs
scripting
What is `Search.StringView.IndexOf` in Unity? Explain its purpose and usage.
StringView.IndexOf Declaration public int IndexOf (stringView other , stringComparison sc ); Parameters Parameter Description other A StringView . sc A string comparision option. Returns int The first index where the StringView is found, otherwise -1. Description Returns the index of the first ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_40d98ec109c1
unity_docs
rendering
Explain 'iOS build settings reference' in Unity.
Use the iOS build settings to configure and build your application for iOS devices. The iOS build settings are part of the Platform Settings section of the Build Profiles window. Property Description Run in Xcode Select the Xcode version to open your project with. You can choose the Latest version or select a specific ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f982510605ff
unity_docs
editor
Show me a Unity C# example demonstrating `ScriptableWizard.helpString`.
ScriptableWizard.helpString public string helpString ; Description Allows you to set the help text of the wizard. Additional resources: ScriptableWizard.OnWizardUpdate Help string on a ScriptableWizard window. ```csharp // Creates a simple Wizard window and prints the HelpString // in the Wizard window.using...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6992212b541d
unity_docs
editor
Show me a Unity code example for 'Pointer events'.
e the example in action, do the following: Under Assets > Scripts > Editor , create a new UXML file called PointerEventsTestWindow.uxml Copy the UXML code from below into it Under Assets > Scripts > Editor , create a new C# file called PointerEventsTestWindow.cs Copy a code sample into the C# script. From the Editor To...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bbbf6d389756
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startSizeYMultiplier`.
ParticleSystem.MainModule.startSizeYMultiplier public float startSizeYMultiplier ; Description A multiplier for ParticleSystem.MainModule.startSizeY . Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier. ```csharp using UnityEngine;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_38a1f4c3f074
unity_docs
scripting
Show me a Unity C# example demonstrating `ReflectionProbe.cullingMask`.
ReflectionProbe.cullingMask public int cullingMask ; Description This is used to render parts of the reflecion probe's surrounding selectively. If the GameObject 's layerMask AND the probe's cullingMask is zero then the game object will be invisible from this probe. See Layers for more information. ```...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_483649570d1b
unity_docs
scripting
Explain 'FAQ for input and event systems with UI Toolkit' in Unity.
This page includes frequently asked questions for using the event system and the input system with UI Toolkit. How do I know if the mouse is over a visual element from a runtime panel? How can I remap basic UI actions? How can I change what element is focused next when using directional navigation? Is it possible to ge...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6468a14696fa
unity_docs
physics
What is `Collision2D.GetContact` in Unity? Explain its purpose and usage.
Collision2D.GetContact Declaration public ContactPoint2D GetContact (int index ); Parameters Parameter Description index The index of the contact to retrieve. Returns ContactPoint2D The contact at the specified index . Description Gets the contact point at the specified index . You can retrieve ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b95b8c122f51
unity_docs
physics
Give me an overview of the `PhysicsSceneExtensions` class in Unity.
PhysicsSceneExtensions class in UnityEngine / Implemented in: UnityEngine.PhysicsModule Description Scene extensions to access the underlying physics scene. Static Methods Method Description GetPhysicsScene An extension method that returns the 3D physics Scene from the Scene.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_01c3a534b423
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.Android.androidTVCompatibility`.
PlayerSettings.Android.androidTVCompatibility public static bool androidTVCompatibility ; Description Provide a build that is Android TV compatible. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Build;public class AndroidTVCompatibilitySample : MonoBehaviour { [MenuItem("Build/AndroidTV Co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ed980f2f85e
unity_docs
input
What is `Touch.rawPosition` in Unity? Explain its purpose and usage.
Touch.rawPosition public Vector2 rawPosition ; Description The first position of the touch contact in screen space pixel coordinates. Raw position returns the original position of a touch contact and doesn't change as the touch is dragged. If you need the current position of the touch see Touch.position . Th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ef07936972f4
unity_docs
rendering
What is `Experimental.GlobalIllumination.DiscLight.indirectColor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. DiscLight.indirectColor public Experimental.GlobalIllumination.LinearColor indirectColor ; Description The indirect light color.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b3a88a54b6c8
unity_docs
scripting
What is `Experimental.GraphView.StackNode.DragPerform` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. StackNode.DragPerform Declaration public bool DragPerform ( UIElements.DragPerformEvent evt , IEnumerable<ISelectable> selection , Experimental.GraphView.IDropTarget dropTarget , Experimental.GraphView.ISelection dragSou...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5bf6b25392a0
unity_docs
rendering
Show me a Unity C# example demonstrating `ParticleSystemRenderer.lengthScale`.
ale public float lengthScale ; Description How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. This determines the base length of particles when they don't move. A value of 1 is neutral, causing no stretching or squashing. Use this with...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5d243773132b
unity_docs
rendering
What is `Rendering.RayTracingAccelerationStructure.Settings.ctor` in Unity? Explain its purpose and usage.
RayTracingAccelerationStructure.Settings Constructor Declaration public RayTracingAccelerationStructure.Settings ( Rendering.RayTracingAccelerationStructure.ManagementMode sceneManagementMode , Rendering.RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask , int layerMask ); Parameters Par...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f2da02f49f1d
unity_docs
editor
What is `iOS.Xcode.PBXProject.SetBuildPropertyForConfig` in Unity? Explain its purpose and usage.
PBXProject.SetBuildPropertyForConfig Declaration public void SetBuildPropertyForConfig (string configGuid , string name , string value ); Declaration public void SetBuildPropertyForConfig (IEnumerable<string> configGuids , string name , string value ); Parameters Parameter Description configGuid The...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8022d3f6bdd6
unity_docs
rendering
What are the parameters of `Shader.SetGlobalTexture` in Unity?
Description Sets a global texture property for all shaders. Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block). Usually this is used if you have a set of custom shaders that all use the same "global" texture...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_48c4611fcd21
unity_docs
math
Show me a Unity C# example demonstrating `Search.QueryEngine_1.SetDefaultParamFilter`.
string,string,string,string,bool> handler ); Parameters Parameter Description handler Callback used to handle the function filter. Takes an object of type TData, the filter identifier, the parameter, the operator, and the filter value, and returns a boolean indicating if the filter passed or not. Description ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f0fe1685995
unity_docs
rendering
What is `Video.VideoPlayer.frame` in Unity? Explain its purpose and usage.
VideoPlayer.frame public long frame ; Description The frame index of the currently available frame in VideoPlayer.texture . The frame index is 0 for the first frame of the clip, 1 for the second frame, and so on. A frame index of -1 indicates that no valid frame is available. Note: On WebGL, because the frame...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b9df9053b306
unity_docs
scripting
What is `Unity.Collections.NativeSlice_1.GetEnumerator` in Unity? Explain its purpose and usage.
NativeSlice<T0>.GetEnumerator Declaration public Enumerator<T> GetEnumerator (); Returns Enumerator<T> An enumerator that can iterate through the elements of a NativeSlice. Description Gets an enumerator to iterate through the elements of a NativeSlice<T0> .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c89fe02664ef
unity_docs
rendering
In Unity's 'Scene templates introduction', what is 'Templates and scene dependencies' and how does it work?
When you create a scene template, you can specify whether Unity clones or references its dependencies (the assets it includes) when you create a new scene from it. To specify which assets Unity clones for a specific template, edit the template’s properties . A typical template might contain a mix of cloned and referenc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7197aa67407a
github
scripting
Write a Unity C# script called Clamped Float Value Source
```csharp using System; using UnityEngine; using Attributes; namespace Examples { public interface IFloatValueProvider { float GetValue(); } [Serializable] public class ClampedFloatValueSource : IFloatValueProvider { [SerializeReference,SelectableImpl] private IFloatValueProv...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
gh_fea987311999
github
scripting
Write a Unity C# script called Avatar
```csharp using System; using System.Collections.Generic; using shadcnui.GUIComponents.Core.Base; using shadcnui.GUIComponents.Core.Styling; using shadcnui.GUIComponents.Core.Utils; using UnityEngine; #if IL2CPP_MELONLOADER_PRE57 using UnhollowerBaseLib; #endif namespace shadcnui.GUIComponents.Display { public cla...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_ec41154ee1cc
unity_docs
rendering
What is `LightTransport.PostProcessing.IProbePostProcessor.WindowSphericalHarmonicsL2` in Unity? Explain its purpose and usage.
IProbePostProcessor.WindowSphericalHarmonicsL2 Declaration public bool WindowSphericalHarmonicsL2 ( LightTransport.IDeviceContext context , BufferSlice<SphericalHarmonicsL2> shIn , BufferSlice<SphericalHarmonicsL2> shOut , int probeCount ); Parameters Parameter Description context Device context. shIn ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82e0b1474387
unity_docs
scripting
What are the parameters of `AI.NavMeshAgent.ActivateCurrentOffMeshLink` in Unity?
Description Enables or disables the current off-mesh link. This function activates or deactivates the off-mesh link where the agent is currently waiting. This is useful for granting access to newly discovered areas of the game world or simulating the creation or removal of an obstacle to an area. ```csharp using UnityE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3648f15bcb6b
unity_docs
networking
What is `Android.AndroidConfiguration` in Unity? Explain its purpose and usage.
AndroidConfiguration class in UnityEngine.Android / Implemented in: UnityEngine.AndroidJNIModule Description Use this class to retrieve device specific configuration information. Additional resources: AndroidApplication.currentConfiguration . Properties Property Description colorModeHdr Mirrors the Android...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dc0879932a3a
unity_docs
editor
What is `AssetImporters.AssetImporterEditor.extraDataTarget` in Unity? Explain its purpose and usage.
AssetImporterEditor.extraDataTarget protected Object extraDataTarget ; Description The extra data object associated with the Editor.target . This object is only created when extraDataType is provided. This object has to be initialized inside InitializeExtraDataInstance .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4c19e5b82101
unity_docs
input
What is `UIElements.TextInputBaseField_1.verticalScrollerVisibility` in Unity? Explain its purpose and usage.
TextInputBaseField<T0>.verticalScrollerVisibility public UIElements.ScrollerVisibility verticalScrollerVisibility ; Description Option for controlling the visibility of the vertical scroll bar in the TextInputBaseField_1.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_57ce58221072
unity_docs
physics
In Unity's 'Force over Lifetime module reference', what is 'Properties' and how does it work?
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to Vary Particle System properties over time . Property Function X, Y, Z Force applied to each particle in the X, Y and Z axes. Space Selects whether the force is applied in local or worl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_14848c11e702
unity_docs
input
What is `Experimental.GraphView.ContentDragger.OnMouseMove` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ContentDragger.OnMouseMove Declaration protected void OnMouseMove ( UIElements.MouseMoveEvent e ); Parameters Parameter Description e The event. Description Called on mouse move event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_72c215d9fa5d
unity_docs
rendering
What is `Rendering.ShaderKeywordSet.IsEnabled` in Unity? Explain its purpose and usage.
ShaderKeywordSet.IsEnabled Declaration public bool IsEnabled ( Rendering.ShaderKeyword keyword ); Declaration public bool IsEnabled ( Rendering.GlobalKeyword keyword ); Declaration public bool IsEnabled ( Rendering.LocalKeyword keyword ); Description Check whether a specific shader keyword is enabl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_afb62fac2641
unity_docs
rendering
In Unity's 'Shader object fundamentals', what is 'Assets' and how does it work?
You can create Shader objects in two ways. Each has its own type of asset: You can write code to create a shader asset , which is a text file with the.shader extension. You can use Shader Graph to create a Shader Graph asset. Whichever way you create your Shader object, Unity represents the results in the same way inte...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3806432072c8
unity_docs
scripting
What is `UIElements.TwoPaneSplitView.ctor` in Unity? Explain its purpose and usage.
TwoPaneSplitView Constructor Declaration public TwoPaneSplitView (int fixedPaneIndex , float fixedPaneStartDimension , UIElements.TwoPaneSplitViewOrientation orientation ); Parameters Parameter Description fixedPaneIndex 0 for setting first child as the fixed pane, 1 for the second child element. fixedP...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_612f5910823f
unity_docs
editor
What are the parameters of `EditorGUILayout.BeginFadeGroup` in Unity?
Returns bool If the group is visible or not. Description Begins a group that can be be hidden/shown and the transition will be animated. Fade Group ```csharp using UnityEngine; using UnityEditor; using UnityEditor.AnimatedValues;public class MyWindow : EditorWindow { AnimBool m_ShowExtraFields; string m_String;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_36a0e4d1f45a
unity_docs
rendering
Show me a Unity C# example demonstrating `AssetDatabase.RemoveObjectFromAsset`.
AssetDatabase.RemoveObjectFromAsset Declaration public static void RemoveObjectFromAsset ( Object objectToRemove ); Parameters Parameter Description objectToRemove Object to remove. Description Removes object from its asset (Additional resources: AssetDatabase.AddObjectToAsset ). ```csharp using System....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dbfce0c1f5be
unity_docs
editor
In Unity's 'Manage your license through the command line', what is 'macOS example 1' and how does it work?
The following example activates a named user license without activating its serial key: ``` /Applications/Unity/Hub/Editor/2022.2.0b4/Unity.app/Contents/MacOS/Unity -quit -batchmode -serial -username 'name@example.com' -password 'XXXXXXXXXXXXX' ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_13b0b1838cef
unity_docs
scripting
Explain 'Import a native plug-in for Android' in Unity.
This page describes how to import a native plug-in for Android into your Unity Project. Copy the plug-in to your Unity Project’s Assets folder. Select the plug-in in Unity and view it in the Inspector . In the Select platforms for plugin section, select Android . In the Platform settings section, set CPU to the CPU arc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_12079d3b471a
unity_docs
input
Explain 'GameActivity requirements and compatibility' in Unity.
Refer to the following system requirements and compatibility information before using the GameActivity application entry point in your Unity Android project. ## Unity and GameActivity library version compatibility The following table lists the recommended GameActivity library version for each Unity version. Unity ver...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_06cb695b3e0a
unity_docs
editor
In Unity's 'Search performance trackers', what is 'Query syntax' and how does it work?
Provider token: perf: Query example: Searches the performance trackers for an Add Component Window action with a sample count of over 1000 . ``` perf: count>1000 AddComponent ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3cfaf0616411
unity_docs
editor
What is `EditorGUILayout.BoundsField` in Unity? Explain its purpose and usage.
EditorGUILayout.BoundsField Declaration public static Bounds BoundsField ( Bounds value , params GUILayoutOption[] options ); Declaration public static Bounds BoundsField (string label , Bounds value , params GUILayoutOption[] options ); Declaration public static Bounds BoundsField ( GUIContent...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d7b95e0db7f0
unity_docs
scripting
What is `SystemInfo.processorFrequency` in Unity? Explain its purpose and usage.
SystemInfo.processorFrequency public static int processorFrequency ; Description The processor frequency of the device in MHz (Read Only). Returns the nominal CPU frequency in MHz, or zero if unknown. The actual CPU frequency might vary depending on device's current load and power conditions, especially on low-...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3189e8885870
unity_docs
scripting
What is `Experimental.GraphView.GraphViewToolWindow.OnEnable` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphViewToolWindow.OnEnable Declaration protected void OnEnable (); Description Base implementation of the Unity OnEnable event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_551e3b372ce2
unity_docs
animation
What is `Animator.IsInTransition` in Unity? Explain its purpose and usage.
Animator.IsInTransition Declaration public bool IsInTransition (int layerIndex ); Parameters Parameter Description layerIndex The layer index. Returns bool True if there is a transition on the given layer, false otherwise. Description Returns true if there is a transition on the given layer, false o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_054a90dc1212
unity_docs
networking
What is `Android.AndroidOrientation` in Unity? Explain its purpose and usage.
AndroidOrientation enumeration Description Options to indicate the orientation of the screen. Additional resources: AndroidConfiguration.orientation Properties Property Description Undefined Mirrors the Android property value ORIENTATION_UNDEFINED. Portrait Mirrors the Android property value ORIENTATION_PORT...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5bdd83486cd5
unity_docs
physics
In Unity's 'Introduction to collision', what is 'Collider shapes' and how does it work?
Collider components are available in different shape configurations. There are three main shape types for colliders: Primitive colliders are built-in simple shapes that you can attach to your GameObject and scale to approximately the same size and shape. You can also combine several primitive collider shapes to create ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2b6e78af907a
unity_docs
rendering
In Unity's 'Set up a panoramic video as a skybox', what is 'Check the video’s resolution' and how does it work?
You can check the video resolution to confirm what content type the video has using the following steps: Click on the video. In the Inspector , click on the video’s name. Select Source Info . Check the Pixels value. Equirectangular videos have 2:1 or 1:1 ratios. Cubemap videos have 1:6, 3:4, 4:3, or 6:1 ratios.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9c828b8df1cb
unity_docs
math
What is `Mathf.GammaToLinearSpace` in Unity? Explain its purpose and usage.
Mathf.GammaToLinearSpace Declaration public static float GammaToLinearSpace (float value ); Description Converts the given value from gamma (sRGB) to linear color space. Additional resources: Linear and Gamma rendering , ColorSpace , LinearToGammaSpace , Color.linear .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d4ef1346e229
unity_docs
rendering
What is `MobileTextureSubtarget` in Unity? Explain its purpose and usage.
MobileTextureSubtarget enumeration Description Compressed texture format for target build platform. Additional resources: EditorUserBuildSettings.androidBuildSubtarget . Properties Property Description Generic Don't override texture compression. DXT S3 texture compression. Supported on devices with NVidia Te...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_68576023ec72
unity_docs
rendering
What is `CubemapArray.ctor` in Unity? Explain its purpose and usage.
CubemapArray Constructor Declaration public CubemapArray (int width , int cubemapCount , TextureFormat textureFormat , bool mipChain ); Declaration public CubemapArray (int width , int cubemapCount , TextureFormat textureFormat , bool mipChain , bool linear = false, bool createUninitialized = fa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5235e299a8d0
unity_docs
physics
What is `MonoBehaviour.OnParticleCollision` in Unity? Explain its purpose and usage.
MonoBehaviour.OnParticleCollision(GameObject) Description OnParticleCollision is called when a particle hits a Collider. This can be used to apply damage to a GameObject when hit by particles. This message is sent to scripts attached to Particle Systems and to the Collider that was hit. When OnParticleCollision...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6590e5699976
unity_docs
rendering
What is `Experimental.Rendering.GraphicsStateCollection.ContainsVariant` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsStateCollection.ContainsVariant Declaration public bool ContainsVariant ( Shader shader , Rendering.PassIdentifier passId , LocalKeyword[] keywords ); Parameters Parameter Description shader Shader used in th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cba2ce3d7c12
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startSizeXMultiplier`.
ParticleSystem.MainModule.startSizeXMultiplier public float startSizeXMultiplier ; Description A multiplier for ParticleSystem.MainModule.startSizeX . Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier. ```csharp using UnityEngine;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_15a44be7a2d9
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility.ConvertExistingDataToNativeSlice` in Unity? Explain its purpose and usage.
NativeSliceUnsafeUtility.ConvertExistingDataToNativeSlice Declaration public static NativeSlice<T> ConvertExistingDataToNativeSlice (void* dataPointer , int stride , int length ); Parameters Parameter Description length Number of elements in the data set. dataPointer Memory pointer to the data. stride ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ab2a4167a053
unity_docs
scripting
What is `Playables.ScriptPlayableOutput` in Unity? Explain its purpose and usage.
ScriptPlayableOutput struct in UnityEngine.Playables / Implemented in: UnityEngine.CoreModule Implements interfaces: IPlayableOutput Description A IPlayableOutput implementation that contains a script output for the a PlayableGraph . A branch of a PlayableGraph must be connected to an output to be evaluat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e50cce38652e
github
scripting
Write a Unity C# MonoBehaviour script called Child Test8
```csharp using UnityEngine; public class ChildTest8 : MonoBehaviourExtended, ITest { [ChildComponent(Optional = true)] private Inventory inventory; private void Start() { if (!Test()) { Debug.LogError("Test failed: " + this); } } public bool Test() { ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_995e0172a960
unity_docs
scripting
What is `DrivenTransformProperties` in Unity? Explain its purpose and usage.
DrivenTransformProperties enumeration Description An enumeration of transform properties that can be driven on a RectTransform by an object. Additional resources: RectTransform.reapplyDrivenProperties . Properties Property Description None Deselects all driven properties. All Selects all driven properties. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_69b30e93a950
unity_docs
rendering
What is `Media.MediaEncoder` in Unity? Explain its purpose and usage.
MediaEncoder class in UnityEditor.Media Description Encodes images and audio samples into an audio or movie file. Constructing an instance of this class creates an encoder that will create an audio, video or audio/video file with the specified tracks in it. Call the AddFrame() and AddSamples() methods alternately...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65effa8c6f75
unity_docs
rendering
What is `Rendering.RenderPipelineAsset.defaultSpeedTree9Shader` in Unity? Explain its purpose and usage.
RenderPipelineAsset.defaultSpeedTree9Shader public Shader defaultSpeedTree9Shader ; Description Return the default SpeedTree v9 Shader for this pipeline. This shader will be used during the import process of SpeedTree v9 assets. If null is returned, the default "Nature/SpeedTree9" will be used.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_906114130e39
unity_docs
scripting
What is `WSA.SecondaryTileData.lockScreenBadgeLogo` in Unity? Explain its purpose and usage.
SecondaryTileData.lockScreenBadgeLogo public string lockScreenBadgeLogo ; Description Uri to logo, shown for secondary tile on lock screen. Only used if lockScreenDisplayBadgeAndTileText is true.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c1dacb393277
unity_docs
editor
What is `Unity.Profiling.LowLevel.MarkerFlags` in Unity? Explain its purpose and usage.
MarkerFlags enumeration Description Profiler marker usage flags. Use to specify marker usage or availability information. ```csharp using System.Collections.Generic; using Unity.Profiling.LowLevel; using Unity.Profiling.LowLevel.Unsafe;public class Example { public static unsafe void WriteAllNonDevelopmentStatsT...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6c5bbffcfde8
unity_docs
rendering
What is `Renderer.ResetLocalBounds` in Unity? Explain its purpose and usage.
Renderer.ResetLocalBounds Declaration public void ResetLocalBounds (); Description Reset custom local space bounds. After you have set up custom local space bounding volume override with localBounds , you can remove it with ResetLocalBounds . This makes the renderer use default local space bounding volume.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_36d5347562e6
unity_docs
rendering
What is `ParticleSystemCustomDataMode` in Unity? Explain its purpose and usage.
ParticleSystemCustomDataMode enumeration Description Which mode CustomDataModule uses to generate its data. Properties Property Description Disabled Don't generate any data. Vector Generate data using MinMaxCurve. Color Generate data using MinMaxGradient.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a2a3285f49c
unity_docs
animation
What is `AnimationMode.InAnimationMode` in Unity? Explain its purpose and usage.
AnimationMode.InAnimationMode Declaration public static bool InAnimationMode (); Declaration public static bool InAnimationMode ( AnimationModeDriver driver ); Parameters Parameter Description driver An AnimationModeDriver object that tests if AnimationMode has been locked specifically for this driv...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b96b1b8e1ff8
unity_docs
xr
In Unity's 'AssetBundle platform considerations', what is 'Android specifics' and how does it work?
To distribute AssetBundle content for the Android platform, you have the following options: Build AssetBundles into the StreamingAssets folder . Package AssetBundles into custom asset packs. Deploy AssetBundles through a CDN. The option you choose depends on the requirements of your project.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d3bee3489e0a
unity_docs
scripting
What is `WindZoneMode.Directional` in Unity? Explain its purpose and usage.
WindZoneMode.Directional Description Wind zone affects the entire Scene in one direction. ```csharp // Creates a Directional Wind Zone that blows wind up. using UnityEngine;public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Direct...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_9fd2bed85eed
github
scripting
Write a Unity C# XR/VR script for AR Face Manager Info
```csharp using System.Linq; using UnityEngine; using UnityEngine.XR.ARFoundation; [RequireComponent(typeof(ARFaceManager))] public class ARFaceManagerInfo : MonoBehaviour { private ARFaceManager faceManager; private void Awake() { faceManager = GetComponent<ARFaceManager>(); } private vo...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_241811086e6d
unity_docs
physics
What is `FixedJoint` in Unity? Explain its purpose and usage.
FixedJoint class in UnityEngine / Inherits from: Joint / Implemented in: UnityEngine.PhysicsModule Description The Fixed joint groups together 2 rigidbodies, making them stick together in their bound position. Additional resources: CharacterJoint , HingeJoint , SpringJoint , ConfigurableJoint . Inherite...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c6295a100cf1
unity_docs
rendering
In Unity's 'Self-Illuminated Normal mapped Specular', what is 'Self-Illuminated Properties' and how does it work?
Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the object that “emit” light by themselves, even when no light is shining on it. In the alpha channel, black is zer...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7e0e26c3bda0
unity_docs
scripting
What is `Terrain.SetNeighbors` in Unity? Explain its purpose and usage.
Terrain.SetNeighbors Declaration public void SetNeighbors ( Terrain left , Terrain top , Terrain right , Terrain bottom ); Parameters Parameter Description left The Terrain tile to the left is in the negative X direction. top The Terrain tile to the top is in the positive Z direction. right The...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2066e884c020
unity_docs
animation
What is `FingerDof.LastFingerDof` in Unity? Explain its purpose and usage.
FingerDof.LastFingerDof Description The last value of the FingerDof enum. This value can be used in for loops. ```csharp using UnityEngine;using UnityEngine.Animations;public class ExampleClass : MonoBehaviour { void Start() { for (int i = 0; i < (int)FingerDof.LastFingerDof; ++i) { var handle = new Muscl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_719afa2a0486
unity_docs
animation
What is `AssetImporters.LightDescription` in Unity? Explain its purpose and usage.
LightDescription class in UnityEditor.AssetImporters Description Represents light information from an imported file. Constructors Constructor Description LightDescription Initializes and returns an instance of LightDescription. Public Methods Method Description Dispose Disposes of the LightDescription inst...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7ffbf6cce94d
unity_docs
scripting
What is `SubsystemManager.GetSubsystems` in Unity? Explain its purpose and usage.
SubsystemManager.GetSubsystems Declaration public static void GetSubsystems (List<T> subsystems ); Parameters Parameter Description subsystems Active subsystems. Description Returns active Subsystems of a specific instance type.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d021e7ded020
unity_docs
rendering
What is `DynamicGI.indirectScale` in Unity? Explain its purpose and usage.
DynamicGI.indirectScale public static float indirectScale ; Description Allows for scaling the contribution coming from real-time & baked lightmaps. Note: this value can be set in the Lighting Window UI and it is serialized, that is not the case for other properties in this class.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_31216125bd1f
unity_docs
math
What is `Rendering.VertexAttribute.Tangent` in Unity? Explain its purpose and usage.
VertexAttribute.Tangent Description Vertex tangent. Tangents usually use Vector4 format. Vector4 uses four 32-bit floats; 16 bytes in total. This vertex attribute maps to TANGENT Semantic in the HLSL shading language. Additional resources: Mesh.HasVertexAttribute , Mesh.SetTangents .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_003b14299552
unity_docs
performance
What is `Unity.Jobs.LowLevel.Unsafe.JobProducerTypeAttribute.ctor` in Unity? Explain its purpose and usage.
JobProducerTypeAttribute Constructor Declaration public JobProducerTypeAttribute (Type producerType ); Parameters Parameter Description producerType The type containing a static Execute method which the job system invokes. Description Indicates which type is the JobProducerType. The job system and the B...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ef06b07dce89
unity_docs
animation
Show me a Unity C# example demonstrating `BodyDof.LastBodyDof`.
BodyDof.LastBodyDof Description The last value of the BodyDof enum. This value can be used in for loops. ```csharp using UnityEngine;using UnityEngine.Animations;public class ExampleClass : MonoBehaviour { void Start() { for (int i = 0; i < (int)BodyDof.LastBodyDof; ++i) { var handle = new MuscleHandle((B...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2b5764762c4e
unity_docs
rendering
In Unity's 'Modify source assets from code', what is 'Permanent modification' and how does it work?
Important : The method presented here modifies actual source asset files used within Unity. You can’t undo these modifications. Use them with caution. To avoid the material resetting on exiting Play mode, you can use Renderer.sharedMaterial . The sharedMaterial property returns the actual asset used by the renderer. Th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_111814fd60b1
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.RGBA_DXT3_UNorm` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.RGBA_DXT3_UNorm Description A four-component, block-compressed format (also known as BC2) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_68b071290763
unity_docs
scripting
Give me an overview of the `ModelImporterHumanoidOversampling` class in Unity.
ModelImporterHumanoidOversampling enumeration Description Humanoid Oversampling available multipliers. Properties Property Description X1 Default Humanoid Oversampling multiplier = 1 which is equivalent to no oversampling. X2 Humanoid Oversampling samples at 2 times the sampling rate found in the imported file...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3d46ce4abcd4
unity_docs
scripting
What is `UIElements.BaseVerticalCollectionView.selectionType` in Unity? Explain its purpose and usage.
BaseVerticalCollectionView.selectionType public UIElements.SelectionType selectionType ; Description Controls the selection type. The default value is SelectionType.Single . When you set the collection view to disable selections, any current selection is cleared.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b6b2d33b73b6
unity_docs
physics
What is `Collider2D.GetContacts` in Unity? Explain its purpose and usage.
Collider2D.GetContacts Declaration public int GetContacts (ContactPoint2D[] contacts ); Parameters Parameter Description contacts An array of ContactPoint2D used to receive the results. Returns int Returns the number of contacts placed in the contacts array. Description Retrieves all contact poin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_57a3b0fdb788
unity_docs
physics
What is `Rigidbody2D.SlideMovement.selectedCollider` in Unity? Explain its purpose and usage.
Rigidbody2D.SlideMovement.selectedCollider public Collider2D selectedCollider ; Description The specific Collider2D attached to this Rigidbody2D to be used to detect contacts. Can be used to select a specific Collider2D attached to this Rigidbody2D to be used to detect contacts. If this is selected th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_45e26bb7df57
unity_docs
scripting
What is `UIElements.DataSourceContext` in Unity? Explain its purpose and usage.
DataSourceContext struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Contains information about the data source and data source path of a binding. Properties Property Description dataSource The resolved data source. dataSourcePath The resolved data source pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2b3949c13eb4
unity_docs
scripting
Show me a Unity C# example demonstrating `MonoBehaviour.StartCoroutine`.
ull , results in the execution coming back on a later frame, unless the coroutine is stopped or has completed. If the coroutine runs to completion without yielding (for example, if the yield statement is unreachable), StartCoroutine returns null . To stop a coroutine, use MonoBehaviour.StopCoroutine or MonoBeha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3427e0b89168
unity_docs
scripting
What is `PlayerSettings.SetNormalMapEncoding` in Unity? Explain its purpose and usage.
PlayerSettings.SetNormalMapEncoding Declaration public static void SetNormalMapEncoding ( Build.NamedBuildTarget buildTarget , NormalMapEncoding encoding ); Obsolete Use SetNormalMapEncoding(NamedBuildTarget buildTarget, NormalMapEncoding encoding) instead. Declaration public static void SetNormalMapEnc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_807e7459642f
unity_docs
rendering
What is `Rendering.BatchRendererGroup.GetRegisteredMesh` in Unity? Explain its purpose and usage.
BatchRendererGroup.GetRegisteredMesh Declaration public Mesh GetRegisteredMesh ( Rendering.BatchMeshID mesh ); Parameters Parameter Description mesh BatchRendererGroup Mesh ID. Returns Mesh Unity Mesh. Description Returns the previously registered Mesh associated with this MeshID.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.