id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_fd4a9aa4d072 | unity_docs | performance | What is `ParticleSystemJobs.ParticleSystemNativeArray3` in Unity? Explain its purpose and usage. | ParticleSystemNativeArray3
struct in
UnityEngine.ParticleSystemJobs
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
A container to hold x, y, and z-axis data for particles.
Properties
Property
Description
x
The x-axis value for each particle.
y
The y-axis value for each particle.
z
The z-axi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eccdc2efee6b | unity_docs | scripting | What is `Search.QueryEngine_1.searchWordMatcher` in Unity? Explain its purpose and usage. | QueryEngine<T0>.searchWordMatcher
public Func<string,bool,stringComparison,string,bool>
searchWordMatcher
;
Description
The function used to match the search data against the search words.
See
SetSearchWordMatcher
for a complete example. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9022806d1035 | unity_docs | physics | Explain 'OnTrigger events' in Unity. | Trigger colliders don’t cause
collisions
. Instead, they detect other colliders that pass through them, and call functions that you can use to initiate events.
Example uses for triggers include:
When the player reaches a specific area at the end of a corridor, activate a cinematic cutscene.
When the player character wa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_130ce8e700b4 | unity_docs | physics | Give me an overview of the `OverlapCapsuleCommand` class in Unity. | OverlapCapsuleCommand
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Struct used to set up an overlap capsule command to be performed asynchronously during a job.
When you use this struct to schedule a batch of overlap capsule commands, the commands are performed asynchronously. T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01e5b7294cc9 | unity_docs | scripting | What is `Profiling.Profiler.BeginSample` in Unity? Explain its purpose and usage. | Profiler.BeginSample
Declaration
public static void
BeginSample
(string
name
);
Declaration
public static void
BeginSample
(string
name
,
Object
targetObject
);
Parameters
Parameter
Description
name
A string to identify the sample in the Profiler window.
targetObject
An object that provides context... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e356cd1e375d | unity_docs | rendering | What is `CustomRenderTexture.initializationColor` in Unity? Explain its purpose and usage. | CustomRenderTexture.initializationColor
public
Color
initializationColor
;
Description
The color that Unity uses to initialize a Custom Render Texture. Unity ignores this parameter if an initializationMaterial is set. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a809eebc2f65 | unity_docs | rendering | What is `Search.SearchItemOptions.Highlight` in Unity? Explain its purpose and usage. | SearchItemOptions.Highlight
Description
Highlights parts of the description that match the Search Query.
```
private static SearchItem SearchLogEntry(SearchContext context, SearchProvider provider, LogEntry logEntry)
{
if (!SearchUtils.MatchSearchGroups(context, logEntry.msgLowerCased, true))
return null;
var l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e1dda481db92 | unity_docs | scripting | Explain 'Inspector window reference' in Unity. | The Inspector window displays the properties of the current selection of one or more GameObjects, assets, or components. You can use the Inspector window to view and edit the properties of the selected items.
Topic Description Manage the Inspector window
Open the Inspector window in normal or debug mode.
Inspect items
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b23457cfe475 | github | scripting | Write a Unity C# MonoBehaviour script called Singleton Test Object_B | ```csharp
using System;
using DyrdaDev.Singleton;
using UnityEngine;
public class SingletonTestObject_B : SingletonMonoBehaviour<SingletonTestObject_B>
{
private void Start()
{
Debug.Log("Testing the other singelton class: " + SingletonTestObject.Instance.name);
}
}
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_379f1914c0e0 | unity_docs | scripting | Show me a Unity C# example demonstrating `CharacterController.collisionFlags`. | CharacterController.collisionFlags
public
CollisionFlags
collisionFlags
;
Description
What part of the capsule collided with the environment during the last CharacterController.Move call.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
CharacterController controller; void Start()
{
cont... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_26d630705216 | unity_docs | scripting | In Unity's 'Gizmos introduction', what is 'Selection Outline' and how does it work? | When
Selection Outline
is enabled, an outline appears around selected GameObjects and their child GameObjects. By default, Unity outlines selected GameObjects in orange, and child GameObjects in blue. You can change these colors in the
Unity Preferences window
.
When you select a GameObject, Unity outlines all its chil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ee9fb89ffd5 | unity_docs | scripting | Give me an overview of the `PrefabUtility` class in Unity. | PrefabUtility
class in
UnityEditor
Description
Utility class for any Prefab related operations.
```csharp
// This script creates a new menu item Examples>Create Prefab in the main menu.
// Use it to create Prefab(s) from the selected GameObject(s).
// It is placed in the root Assets folder.
using System.IO;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae3a69f93679 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility.GetAtomicSafetyHandle` in Unity? Explain its purpose and usage. | NativeSliceUnsafeUtility.GetAtomicSafetyHandle
Declaration
public static
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
GetAtomicSafetyHandle
(NativeSlice<T>
slice
);
Parameters
Parameter
Description
slice
The NativeSlice to check.
Returns
AtomicSafetyHandle
The
AtomicSafetyHandle
of
slice
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af772f315f70 | unity_docs | editor | What are the parameters of `AssetDatabase.importPackageStarted` in Unity? | Description Callback raised whenever a package import starts. ```csharp
using UnityEditor;
using UnityEngine;[InitializeOnLoad]
public class AssetDatabaseExamples
{
static AssetDatabaseExamples()
{
AssetDatabase.importPackageStarted += OnImportPackageStarted;
AssetDatabase.importPackageCompleted... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b1f37eaa6de4 | unity_docs | physics | Explain '2D Sprite' in Unity. | com.unity.2d.sprite
## Description
Use Unity Sprite Editor Window to create and edit Sprite asset properties like pivot, borders and Physics shape
## Version information
Core packages are fixed to a single version matching the Editor version. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b4eb7e0ea965 | unity_docs | rendering | In Unity's 'Lightmap data format', what is 'Advantages of High Quality (BC6H) lightmaps' and how does it work? | HDR lightmaps don’t use any encoding scheme to encode lightmap values, so the supported range is only limited by the 16-bit floating point
texture format
that goes from 0 to 65504.
BC6H format quality is superior to DXT5 + RGBM format encoding, and it doesn’t produce any of the color banding artifacts that RGBM encodin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_393971c34b86 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorTools.ToolManager.SetActiveTool`. | Tool
(Type
type
);
Declaration
public static void
SetActiveTool
(
EditorTools.EditorTool
tool
);
Parameters
Parameter
Description
type
The
EditorTool
type to set as the active tool.
tool
The
EditorTool
instance to set as the active tool.
Description
Sets the active
EditorTool
.
To set a built-in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8f8ed77e0973 | github | scripting | Write a Unity Editor script for Base Editor Script Template | ```csharp
using CodeGeneration.Base;
using FieldSearch.Attributes;
using FieldSearch.Core.GlobalEditor;
using System;
using UnityEngine;
namespace FieldSearch.EditorScriptGeneration.Templates
{
/// <summary>
/// Base editor script template object.
/// Base editor implementation <see cref="BaseScriptTempla... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_988710b1eb7b | unity_docs | physics | What is `Physics2D.GetIgnoreCollision` in Unity? Explain its purpose and usage. | Physics2D.GetIgnoreCollision
Declaration
public static bool
GetIgnoreCollision
(
Collider2D
collider1
,
Collider2D
collider2
);
Parameters
Parameter
Description
collider1
The first Collider to compare to
collider2
.
collider2
The second Collider to compare to
collider1
.
Returns
bool
Whether the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8eedde7944ea | unity_docs | editor | What are the parameters of `Profiling.FrameDataView.GetCounterValueAsInt` in Unity? | Returns int Returns the counter value as int . Description Gets the last value of a counter marker in the frame as an int data type'. Use to retrieve the last data sample of a marker with MarkerFlags.Counter flag. ```csharp
using UnityEditor.Profiling;class Example
{
static unsafe int ExtractMyCounterValue(FrameDat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e135e574a36d | unity_docs | physics | What is `JointBreakAction2D.Disable` in Unity? Explain its purpose and usage. | JointBreakAction2D.Disable
Description
When the
Joint2D
breaks, call
Joint2D.OnJointBreak2D
and then disable the component.
When the joint is disable, no further joint breaking can occur until the joint is enabled again. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c373de714fb8_doc_6 | github | scripting | What does `TryUpdateInstance` do in this Unity script? Explain its purpose and signature. | Delete previous instance when creating a new one
Signature:
```csharp
protected virtual void TryUpdateInstance()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_0deb176ccb21 | unity_docs | rendering | In Unity's 'Batch meshes at runtime', what is 'Batch moving GameObjects at runtime' and how does it work? | To batch moving GameObjects, enable
dynamic batching
.
Warning:
For most uses, dynamic batching is no longer recommended, because the CPU overhead can be greater than the overhead of a draw call. If you use URP or HDRP, use the
Scriptable Render Pipeline (SRP) Batcher
instead. For more information, refer to
Choose a dr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fac9d7f42500 | unity_docs | physics | Explain 'Spring Joint component reference' in Unity. | The Spring Joint
joins two Rigidbodies together but allows the distance between them to change as though they were connected by a spring. The spring acts like a piece of elastic that tries to pull the two anchor points together to the same position.
## Properties
Property:
Function:
Connected Body
The Rigidbody objec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41114eabb408 | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody.SweepTest`. | object would fit through a gap without colliding with anything.
Note that this function only works when a primitive collider type (sphere, cube or capsule) or a convex mesh is attached to the rigidbody object - concave mesh colliders will not work, although they can be detected in the Scene by the sweep.
Additional res... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95eef3080fea | unity_docs | ui | What is `UIElements.PickingMode.Position` in Unity? Explain its purpose and usage. | PickingMode.Position
Description
Picking enabled. Default Value. Performs picking based on the position rectangle. In the VisualElement tree hierarchy,
the picking process works using a similar logic as the rendering but in reverse order: it starts with the front-most
elements and proceeds step by step towards ba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e333ca54664 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetGlobalFloatArray` in Unity? Explain its purpose and usage. | CommandBuffer.SetGlobalFloatArray
Declaration
public void
SetGlobalFloatArray
(string
propertyName
,
float[]
values
);
Declaration
public void
SetGlobalFloatArray
(int
nameID
,
float[]
values
);
Declaration
public void
SetGlobalFloatArray
(string
propertyName
,
List<float>
values
);
Declaration
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc5420f3e78a | unity_docs | scripting | What is `Build.Reporting.CommonRoles.resourcesFile` in Unity? Explain its purpose and usage. | CommonRoles.resourcesFile
public static string
resourcesFile
;
Description
The
BuildFile.role
value of the file that contains the contents of the project's "Resources" folder, packed into a single file. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc8129945f55 | unity_docs | physics | What is `PhysicsVisualizationSettings.QueryFilter.Capsule` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.QueryFilter.Capsule
Description
Whether the filter includes capsule shaped queries.
For example, capsule shaped queries include
Physics.CapsuleCast
,
Physics.CheckCapsule
, and
Physics.OverlapCapsule
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07b62c184bc5 | unity_docs | scripting | Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.PinGCArrayAndGetDataAddress`. | collector from relocating it. This is crucial when interfacing with native code or conducting low-level memory operations involving managed arrays. Use this method to obtain a stable pointer to array elements for performance-critical operations.
After pinning an array, release the GC handle using
UnsafeUtility.Release... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_078cdf17ed22 | unity_docs | scripting | Give me an overview of the `SleepTimeout` class in Unity. | SleepTimeout
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Constants for special values of
Screen.sleepTimeout
.
Use them to specify something other than a fixed amount of seconds before dimming the screen.
Static Properties
Property
Description
NeverSleep
Prevent screen dimming... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_beeec50ffac4 | unity_docs | math | What is `Object.InstantiateAsync` in Unity? Explain its purpose and usage. | Object.InstantiateAsync
Declaration
public static AsyncInstantiateOperation<T>
InstantiateAsync
(T
original
);
Declaration
public static AsyncInstantiateOperation<T>
InstantiateAsync
(T
original
,
InstantiateParameters
parameters
,
CancellationToken
cancellationToken
);
Declaration
public static AsyncI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d99ff86d1bdc | unity_docs | editor | Explain 'UITK Text Settings assets' in Unity. | UI Toolkit stores project-wide text settings in the UITK Text Settings asset. UI Toolkit uses a default UITK Text Settings asset for your text objects.
For runtime UI, you can create and assign a UITK Text Settings asset to the
Panel Setting
asset, and edit the text setting properties:
To create a UITK Text Settings, s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92e16eb367c7 | unity_docs | rendering | What is `RenderPickingResult.resolverWithWorldPos` in Unity? Explain its purpose and usage. | RenderPickingResult.resolverWithWorldPos
public
HandleUtility.ResolvePickingWithWorldPositionCallback
resolverWithWorldPos
;
Description
The callback to invoke to resolve a picking index into a GameObject reference.
The callback is invoked only if one of the picking indices rendered ends up being the topmost ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2c228fbfd6c | unity_docs | ui | What is `Experimental.GraphView.FreehandSelector.RegisterCallbacksOnTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
FreehandSelector.RegisterCallbacksOnTarget
Declaration
protected void
RegisterCallbacksOnTarget
();
Description
Register callbacks on target VisualElement. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d229a7f42d07 | unity_docs | editor | In Unity's 'Create custom Editor Windows with IMGUI', what is 'Showing the window' and how does it work? | In order to show the window on screen, make a menu item that displays it. This is done by creating a function which is activated by the MenuItem property.
The default behavior in Unity is to recycle windows, so selecting the menu item again would show existing windows. This is done by using the function
EditorWindow.Ge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f18ba396e861 | unity_docs | scripting | What is `UIElements.BaseTreeView.itemsSource` in Unity? Explain its purpose and usage. | BaseTreeView.itemsSource
public IList
itemsSource
;
Description
Access to the itemsSource. For a TreeView, the source contains the items wrappers.
To set the items source, use SetRootItems_1 instead, which allows fully typed items. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d992881685e2 | unity_docs | rendering | In Unity's 'GPU texture formats reference', what is 'Supported texture formats, by platform' and how does it work? | The table below shows each texture format available in Unity, and the platforms that support them.
Texture format Windows macOS Linux Android
iOS & tvOS
Web (Desktop Browsers)
Web (iOS and Android browser)
Alpha 8 yes yes yes yes yes yes yes R 8 yes yes yes yes yes yes yes R 16 bit yes yes yes partial (4)
partial (4)
y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_636e12aad062 | unity_docs | editor | Show me a Unity C# example demonstrating `Unity.Profiling.Editor.ProfilerModuleMetadataAttribute.ctor`. | ProfilerModuleMetadataAttribute Constructor
Declaration
public
ProfilerModuleMetadataAttribute
(string
displayName
);
Parameters
Parameter
Description
displayName
The display name of the attributed module.
Description
Initializes and returns an instance of
ProfilerModuleMetadataAttribute
.
```csharp
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a331df9c4c4f | unity_docs | scripting | What is `AI.NavMeshPath.status` in Unity? Explain its purpose and usage. | NavMeshPath.status
public
AI.NavMeshPathStatus
status
;
Description
Status of the path. (Read Only)
This reports whether the path reaches the target, reaches part of the way to the target, or is just not valid. Among other reasons, a path returns
NavMeshPathStatus.PathInvalid
if it can't determine the neare... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_afd2b6e3bf5d | github | scripting | Write a Unity C# MonoBehaviour script called Root Object Test1 | ```csharp
using UnityEngine;
public class RootObjectTest1 : MonoBehaviourExtended, ITest
{
[Root]
private GameObject go;
private void Start()
{
if (!Test())
{
Debug.LogError("Test failed: " + this);
}
}
public bool Test()
{
if (go != null)
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_4f9fb4bb3caf | unity_docs | physics | What is `PhysicsVisualizationSettings.SetShowRigidbodies` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.SetShowRigidbodies
Declaration
public static void
SetShowRigidbodies
(bool
show
);
Description
Should any Rigidbodies be considered by the display filter.
Kinematic Rigidbodies can be further filtered by
SetShowKinematicBodies
.
Sleeping Rigidbodies can be further filtered by
Set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd892a15f40d | unity_docs | scripting | What is `TextAsset.text` in Unity? Explain its purpose and usage. | TextAsset.text
public string
text
;
Description
The text contents of the file as a string. (Read Only)
Encodings are detected and interpreted automatically. Supported encodings are:
UTF-32 Big or Little Endian with a byte order mark,
UTF-16 Big or Little Endian with a byte order mark,
UTF-8 with a byte orde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6b945cbccb82_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Input System action to read the Aim Flags.Typically a Value action type with an Integer control type with a binding to either:<MetaAimHand>{LeftHand}/aimFlags<MetaAimHand>{RightHand}/aimFlags
Signature:
```csharp
public InputActionProperty aimFlagsAction
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c6f4974ffbe | unity_docs | rendering | Explain 'Lens flares in the Built-In Render Pipeline' in Unity. | Resources and techniques for creating
lens flares
lighting effects in the Built-In
Render Pipeline
.
Page Description Create a lens flare
Create a flare and apply it to a lens flare component, then configure it to be visible by
cameras
.
Configuring Flare elements
Learn how Unity manages elements on a Flare asset, and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4d2a53a39613 | unity_docs | ui | In Unity's 'Work with elements', what is 'Add elements' and how does it work? | You need to add elements to the hierarchy to create UI. To add an element to the hierarchy in UI Builder, drag it from the Library tab into the Hierarchy window. You can also double-click on an element in the Library to append it to the
Hierarchy
. By default, elements aren’t named, so they appear in the Hierarchy as t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a3ca89a674a5 | unity_docs | xr | In Unity's 'Handle Android crashes', what is 'Specify how Unity handles crashes' and how does it work? | If you don’t want to use Unity’s default crash handling behavior, you can use the
-androidChainedSignalHandlerBehavior
command-line argument to change how Unity reacts to crashes. This argument takes one of the following values:
Behavior value Description legacy
When a native crash occurs, Unity wraps and throws the cr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a4864b0652b | unity_docs | math | Give me an overview of the `TreeInstance` class in Unity. | TreeInstance
struct in
UnityEngine
/
Implemented in:
UnityEngine.TerrainModule
Description
Contains information about a tree placed in the Terrain game object.
This struct can be accessed from the TerrainData Object.
Properties
Property
Description
color
Color of this instance.
heightScale
Height scale of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4abb0c1bb72e | unity_docs | physics | Explain 'Create and apply a custom Physics Material' in Unity. | You can create as many custom
Physics Material
assets as you need, and apply them to colliders in your
scene
.
Several colliders can have the same Physics Material asset assigned to them, and you can set a project-wide default to apply new default settings to all colliders in the project.
## Create a custom Physics Ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc242d37fba8 | unity_docs | editor | Show me a Unity C# example demonstrating `PrefabUtility.ReplacePrefabAssetOfPrefabInstance`. | ther it makes sense to delete the object if it proves redundant on the new instance. This can be done from either the Hierarchy or Overrides window.
For explict control over which overrides should be cleared use the
PrefabReplacingSettings.prefabOverridesOptions
flags found in the
PrefabReplacingSettings
.
Additiona... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6427eb9e67fe | unity_docs | scripting | What is `Unity.Android.Gradle.PluginManagement` in Unity? Explain its purpose and usage. | PluginManagement
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
pluginManagement
element in a settings.gradle file.
For more information about the file, see Android's documentation:
The Gradle settings file
Properties
Property
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_441d62ee8573 | unity_docs | editor | What are the parameters of `AssetDatabase.importPackageCancelled` in Unity? | Description Callback raised whenever a package import is cancelled by the user. ```csharp
using UnityEditor;
using UnityEngine;[InitializeOnLoad]
public class AssetDatabaseExamples
{
static AssetDatabaseExamples()
{
AssetDatabase.importPackageStarted += OnImportPackageStarted;
AssetDatabase.impo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ad6e5a7a192 | unity_docs | ui | Show me a Unity C# example demonstrating `GUI.BringWindowToFront`. | GUI.BringWindowToFront
Declaration
public static void
BringWindowToFront
(int
windowID
);
Parameters
Parameter
Description
windowID
The identifier used when you created the window in the
Window
call.
Description
Bring a specific window to front of the floating windows.
```csharp
// Draws 2 overlapped wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8f542aebd9f9_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Transform component receives a special class to always save its data.
Signature:
```csharp
public TransformData tData;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_bb66a76db0ce | unity_docs | editor | In Unity's 'Include additional files in a build', what is 'AssetBundles and the StreamingAssets folder' and how does it work? | The StreamingAssets folder is useful if you intend to distribute AssetBundles directly in the Player installation, rather than downloading them on-demand.
To do this:
Build the AssetBundles to an output path inside
Assets/StreamingAssets
.
Note
: The.manifest
files generated alongside the AssetBundle files aren’t requi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fef5b7e5c109 | unity_docs | physics | Explain 'List panel reference' in Unity. | The Package Manager window displays the list of feature sets, packages, or
Asset Store
packages that meet your criteria.
You set the criteria by selecting a context in the
navigation panel
, and by optionally setting additional filter and search criteria.
For important information about the way search works, refer to
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca571fb5784d | unity_docs | scripting | What is `Android.AndroidGame.Automatic` in Unity? Explain its purpose and usage. | Automatic
class in
UnityEngine.Android
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
Provides methods for
Automated game state hinting in Unity
.
Static Methods
Method
Description
SetGameState
Sets the current AndroidGameState to be used for Automated game state hinting in Unity. Requires API l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ffb91d46437 | unity_docs | editor | What are the parameters of `Callbacks.RunAfterClassAttribute.ctor` in Unity? | Description Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified class. To define dependencies for a callback, use the following attributes: RunAfterClassAttribute , RunBeforeClassAttribute RunAfterAssemblyAttribute , RunBeforeAssemblyAttribut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b106a6918b74 | unity_docs | xr | What is `Rendering.AsyncGPUReadbackRequest.GetData` in Unity? Explain its purpose and usage. | AsyncGPUReadbackRequest.GetData
Declaration
public NativeArray<T>
GetData
(int
layer
);
Parameters
Parameter
Description
layer
The index of the layer to retrieve.
Description
Fetches the data of a successful request.
This method throws an InvalidOperationException if called when the request has not been f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d65b370ad06 | unity_docs | editor | Show me a Unity C# example demonstrating `Build.Profile.BuildProfile.SetActiveBuildProfile`. | d to the next Editor update. However, in batch mode the Editor will stop after executing the designated script code, so deferring the operation isn't possible. To set a build profile that targets a non-active platform in batch mode, use the
activeBuildProfile
command-line argument.
Additional resources:
Platform pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1502fa0b63c | unity_docs | scripting | What is `Rendering.ReflectionProbeRefreshMode.EveryFrame` in Unity? Explain its purpose and usage. | ReflectionProbeRefreshMode.EveryFrame
Description
Causes Unity to update the probe's cubemap every frame.
Note that updating a probe is very costly. Setting this option on too many probes could have a significant negative effect on frame rate. Use time-slicing to help improve performance.
Additional resources:
Refl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1e0ae244488 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.ToggleVisibility` in Unity? Explain its purpose and usage. | MultiColumnHeader.ToggleVisibility
Declaration
protected void
ToggleVisibility
(int
columnIndex
);
Parameters
Parameter
Description
columnIndex
Toggle visibility for this column.
Description
Method for toggling the visibility of a column.
This is also called from the context menu of the MultiColumnHeader.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00d3e0aa5133 | unity_docs | rendering | What is `AssetDatabase.CopyAsset` in Unity? Explain its purpose and usage. | AssetDatabase.CopyAsset
Declaration
public static bool
CopyAsset
(string
path
,
string
newPath
);
Parameters
Parameter
Description
path
Filesystem path of the source asset.
newPath
Filesystem path of the new asset to create.
Returns
bool
Returns true if the copy operation is successful or false if par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4514674c4153 | unity_docs | rendering | What is `TerrainLayerInspector.ApplyCustomUI` in Unity? Explain its purpose and usage. | TerrainLayerInspector.ApplyCustomUI
Declaration
public void
ApplyCustomUI
(
ITerrainLayerCustomUI
customUI
,
Terrain
terrain
);
Parameters
Parameter
Description
customUI
The custom UI object.
terrain
The Terrain object.
Description
Applies the custom UI for the Terrain Layer object.
The custom UI ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79365964224b | unity_docs | animation | What is `Animations.PropertyStreamHandle.GetReadMask` in Unity? Explain its purpose and usage. | PropertyStreamHandle.GetReadMask
Declaration
public bool
GetReadMask
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Returns
bool
Returns true if the property can be read.
Description
Gets the read mask of the prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d20ccdc093f6 | unity_docs | physics | What is `AssetDatabase.MakeEditable` in Unity? Explain its purpose and usage. | AssetDatabase.MakeEditable
Declaration
public static bool
MakeEditable
(string
path
);
Parameters
Parameter
Description
path
Project relative path to the file.
Returns
bool
true
if Unity successfully made the file editable in the version control system. Otherwise, returns
false
.
Description
Makes a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a937c3f773db | unity_docs | physics | In Unity's 'Create rule set files', what is 'Step 1: Set up the ruleset file' and how does it work? | Create a subfolder named “Subfolder” inside your project’s Assets folder.
Inside
Subfolder
:
Create a new .asmdef file.
Save a duplicate copy of
RethrowError.cs
.
Create a Default.ruleset file inside Assets with the following code:
```
<?xml version="1.0" encoding="utf-8"?>
<RuleSet Name="New Rule Set" Description=" " ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_415ad6ecfd9e | unity_docs | rendering | In Unity's 'Check whether a GameObject is compatible with the SRP Batcher in URP', what is 'Shader compatibility' and how does it work? | All lit and unlit shaders in the the Universal
Render Pipeline
(URP) and the High Definition Render Pipeline (HDRP) fit this requirement (except for the particle versions of these shaders).
For a custom shader to be compatible with the SRP Batcher it must meet the following requirements:
The shader must declare all bui... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9dcf10ad218 | unity_docs | input | What is `Android.AndroidApplication.onConfigurationChanged` in Unity? Explain its purpose and usage. | AndroidApplication.onConfigurationChanged
Description
A callback to detect the device configuration changes when the application is running.
Unity invokes this callback for the configuration changes related to the following aspects.
Orientation
Keyboard visibility
Dark theme
Screen layout
Screen size
For more... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a0ebf08ac73 | unity_docs | scripting | What is `PlayerPrefs.DeleteAll` in Unity? Explain its purpose and usage. | PlayerPrefs.DeleteAll
Declaration
public static void
DeleteAll
();
Description
Removes all keys and values from the preferences. Use with caution.
Call this function in a script to delete all current settings in the
PlayerPrefs
.
The following example demonstrates creating a button that deletes all PlayerPrefs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7c63e9bc7f8f | unity_docs | rendering | Explain 'Fog shader example in the Built-In Render Pipeline' in Unity. | ```
Shader "Custom/TextureCoordinates/Fog" {
SubShader {
Pass {
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
//Needed for fog variation to be compiled.
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct vertexInput {
float4 vertex : POSITION;
float4 texcoord0 : TEXCOORD0;
};
struct fra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4265e871dcd | unity_docs | ui | What is `GUIStyle.CalcSize` in Unity? Explain its purpose and usage. | GUIStyle.CalcSize
Declaration
public
Vector2
CalcSize
(
GUIContent
content
);
Description
Calculate the size of some content if it is rendered with this style.
This function does not take word wrapping into account. To do that, you
need to determine the allocated width and then call
CalcHeight
to figure... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_127fb98ef039 | unity_docs | editor | In Unity's 'Version Control', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.collab-proxy@3.0 released 3.0.0, 3.0.1, 3.0.2
com.unity.collab-proxy@2.12 released 2.12.4 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41506977f4e1 | unity_docs | animation | Explain 'Key manipulation in Dopesheet mode' in Unity. | Use Box Selection to select multiple keys while viewing the Animation window in Dopesheet mode. Use Box Selection to select and manipulate many keys at once.
Perform the following actions to select multiple keys:
* Hold Shift and click to add individual keys to your selection.
* Drag a rectangle with the mouse to selec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bd2bf73dfb2 | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.CustomSampler.Begin`. | CustomSampler.Begin
Declaration
public void
Begin
();
Declaration
public void
Begin
(
Object
targetObject
);
Description
Begin profiling a piece of code with a custom label defined by this instance of
CustomSampler
.
This will show up in the Profiler hierarchy.
```csharp
using UnityEngine;
using UnityEn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e3638f791235_doc_2 | github | scripting | What does `DefaultFileFolder` do in this Unity script? Explain its purpose and signature. | Folder for generated files
Signature:
```csharp
public string DefaultFileFolder =>
Path.Combine(Environment.CurrentDirectory, _defaultFileFolder);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8eec0d515ef | unity_docs | performance | What is `AI.NavMeshBuildSettings.maxJobWorkers` in Unity? Explain its purpose and usage. | NavMeshBuildSettings.maxJobWorkers
public uint
maxJobWorkers
;
Description
The maximum number of worker threads that the build process can utilize when building a NavMesh with these settings.
A value between 1 and
JobsUtility.JobWorkerCount
(inclusive) causes the build process to schedule all of the work with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5a9c05e27e0f | github | scripting | Write a Unity C# physics script for Fade Canvas On Overlap | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class FadeCanvasOnOverlap : MonoBehaviour
{
[Tooltip("Used for the radius of overlap sphere")]
public float checkDistance = 0.5f;
[Tooltip("What layers trigger the overlap?")]
public LayerMas... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_f9cea2b567e5 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormatUtility.GetDepthBits` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetDepthBits
Declaration
public static int
GetDepthBits
(
Experimental.Rendering.GraphicsFormat
format
);
Parameters
Parameter
Description
format
GraphicsFormat to use when retrieving the number of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9378258a4001 | unity_docs | animation | What is `AnimationState.time` in Unity? Explain its purpose and usage. | AnimationState.time
public float
time
;
Description
The current time of the animation.
If the time is larger than length it will be wrapped according to wrapMode.
The value can be larger than the animations length.
In this case playback mode will remap the time before sampling.
This value usually goes from 0 to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2df14284cabb | unity_docs | scripting | Show me a Unity code example for 'Display camera views on multiple monitors'. | u activate a display, you can’t deactivate it.
The best time to activate additional displays is when your application creates a new
Scene
. A good way to do this is to attach a script component to the default Camera. Make sure you call
Display.Activate()
only once during startup. As a best practice, you might find it h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f1c54f38603 | unity_docs | rendering | Show me a Unity C# example demonstrating `Playables.ScriptPlayableBinding.Create`. | that acts as a key for this binding.
type
The type of object that will be bound to the
ScriptPlayableOutput
.
name
The name of the ScriptPlayableOutput.
Returns
PlayableBinding
Returns a
PlayableBinding
that contains information that is used to create a
ScriptPlayableOutput
.
Description
Creates a
Play... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ca5b6323394 | unity_docs | physics | What is `Physics.reuseCollisionCallbacks` in Unity? Explain its purpose and usage. | Physics.reuseCollisionCallbacks
public static bool
reuseCollisionCallbacks
;
Description
Determines whether the garbage collector should reuse only a single instance of a Collision type for all collision callbacks.
When an
MonoBehaviour.OnCollisionEnter
,
MonoBehaviour.OnCollisionStay
or
MonoBehaviour.OnCol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9dadc22a86d9 | github | scripting | Write a Unity C# script called Target Job | ```csharp
using Gilzoide.UpdateManager.Jobs;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Jobs;
namespace Gilzoide.UpdateManager.Sample.FollowTarget
{
[ReadOnlyTransformAccess]
public struct TargetJob : IBurstUpdateTransformJob<BurstUpdateTransformJob<TargetJob>>
{
[WriteOnly] publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_357f274447ca | unity_docs | rendering | In Unity's 'Stencil command in ShaderLab reference', what is 'Parameters' and how does it work? | Parameter Value Function ref An integer. Range 0 through 255. Default is 0.
The reference value.
The GPU compares the current contents of the stencil buffer against this value, using the operation defined in comparisonOperation.
This value is masked with readMask or writeMask, depending on whether a read or a write ope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a0ef10e1d980 | unity_docs | physics | Explain 'Name your package' in Unity. | There are two names for a package. The first name is the
official name
, which is an identifier that you register the package with. The second name is the user-facing
display name
that appears in the Unity Editor.
Keep the display name brief, yet informative enough so that users can tell what it contains. The Unity Pac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c534675b9c6 | unity_docs | performance | What is `Unity.Profiling.ProfilerFlowEventType.ParallelNext` in Unity? Explain its purpose and usage. | ProfilerFlowEventType.ParallelNext
Description
Use for the parallel flow continuation point.
All parallel flow instances are equivalent and connected to the same
Begin
or
Next
events that happened previously.
An example of a flow start point is job scheduling. For instance,
IJobParallelForExtensions.Schedule
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17bb4d784f7b | unity_docs | editor | What is `EditorGUIUtility.CommandEvent` in Unity? Explain its purpose and usage. | EditorGUIUtility.CommandEvent
Declaration
public static
Event
CommandEvent
(string
commandName
);
Parameters
Parameter
Description
commandName
The command to be sent.
Description
Creates an event that can be sent to another window.
```csharp
// Sends a paste event to an EditorWindow, as if Paste
// was ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd1968a18b0e | unity_docs | scripting | Show me a Unity C# example demonstrating `Scripting.RequiredMemberAttribute`. | RequiredMemberAttribute
class in
UnityEngine.Scripting
/
Implemented in:
UnityEngine.CoreModule
Description
When a type is marked, all of its members with [RequiredMember] are marked.
```csharp
using System;
using UnityEngine;
using UnityEngine.Scripting;public class NewBehaviourScript : MonoBehaviour
{
void S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e60a41efc7e | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.SizeBySpeedModule.y`. | ParticleSystem.SizeBySpeedModule.y
public
ParticleSystem.MinMaxCurve
y
;
Description
Size by speed curve for the y-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5c38af3b84d1 | unity_docs | rendering | In Unity's 'Get started with UI Builder', what is 'Create the root element' and how does it work? | Create a new project and then create a root
visual element
that covers the entire screen. Set your root element to have a background color and center all child elements in the middle of the screen.
Create a project in Unity with any template.
Select
Window
>
UI Toolkit
>
UI Builder
.
In the UI Builder window, at the to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b828f36c8ab4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics`. | ng set of
AsyncReadManagerRequestMetric
records by calling
AsyncReadManagerMetrics.GetSummaryOfMetrics
. You can get these records by calling
AsyncReadManagerMetrics.GetMetrics
.
In both cases, you can filter the data with
AsyncReadManagerMetricsFilters
in order to focus the summary on the particular categories ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d655bfb99824 | unity_docs | scripting | Show me a Unity code example for 'Quit a Unity Android application'. | If you must programmatically close an Android application, it’s best practice to use
Activity.moveTaskToBack
instead of
Application.Quit
.
Activity.moveTaskToBack
pauses the application and moves it to the background, which is closer to the standard Android application lifecycle than
Application.Quit
.
The following co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e765ab51446 | unity_docs | math | What is `BoundsInt.ClampToBounds` in Unity? Explain its purpose and usage. | BoundsInt.ClampToBounds
Declaration
public void
ClampToBounds
(
BoundsInt
bounds
);
Parameters
Parameter
Description
bounds
Bounds to clamp to.
Description
Clamps the position and size of this bounding box to the given bounds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d66f5ede6289 | unity_docs | editor | Explain 'Toolchain Linux x64' in Unity. | com.unity.toolchain.linux-x86_64
## Description
Toolchain to build player target Linux x86_64 on host Linux x86_64
## Released for Unity
Package version 2.0.11 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91dc511c5a90 | unity_docs | performance | What is `Profiling.RawFrameDataView` in Unity? Explain its purpose and usage. | RawFrameDataView
class in
UnityEditor.Profiling
/
Inherits from:
Profiling.FrameDataView
Description
Provides access to the Profiler data for a specific frame and thread.
Use
RawFrameDataView
to retrieve unstructured Profiler samples data for the particular frame.
The order of samples is determined by the or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ed7a2bc0021 | unity_docs | scripting | What is `SearchService.ObjectSelectorSearch.UnregisterEngine` in Unity? Explain its purpose and usage. | ObjectSelectorSearch.UnregisterEngine
Declaration
public static void
UnregisterEngine
(
SearchService.IObjectSelectorEngine
engine
);
Parameters
Parameter
Description
engine
The ObjectSelector search engine to unregister.
Description
Unregisters a dynamically registered engine. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4edec59f1176 | unity_docs | scripting | What is `Rendering.StencilState.SetCompareFunction` in Unity? Explain its purpose and usage. | StencilState.SetCompareFunction
Declaration
public void
SetCompareFunction
(
Rendering.CompareFunction
value
);
Parameters
Parameter
Description
value
The value to set.
Description
The function used to compare the reference value to the current contents of the buffer.
Sets
compareFunctionBack
and
comp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_918d60c92f38 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingTest.allowOpaqueMaterials` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingTest.allowOpaqueMaterials
public bool
allowOpaqueMaterials
;
Description
Whether to allow Renderers that use opaque Materials.
If this value is false and the Mesh used by a Renderer uses opaque Materials then the test fails. A Material is considered opaque if it's not alpha tested or tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_001fcaf64152 | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.eulerAngles`. | le demonstrates the rotation of a GameObject using eulerAngles based on the Input of the user. The example shows that we never rely on reading the Quanternion.eulerAngles to increment the rotation, instead we set it using our Vector3 currentEulerAngles. All rotational changes happen in the currentEulerAngles variable, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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