id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_30f12990a762 | unity_docs | ui | What is `tvOS.Remote.allowExitToHome` in Unity? Explain its purpose and usage. | Remote.allowExitToHome
public static bool
allowExitToHome
;
Description
Configures how
Menu
button behaves on Apple TV Remote.
When set to true, pressing
Menu
on the remote will exit the application and naviagte to the system home screen. When set to false, the current application is responsible for handli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7b3b1888f3e | unity_docs | scripting | What is `Search.ISearchView.ExecuteAction` in Unity? Explain its purpose and usage. | ISearchView.ExecuteAction
Declaration
public void
ExecuteAction
(
Search.SearchAction
action
,
SearchItem[]
items
,
bool
endSearch
);
Parameters
Parameter
Description
action
The search action to execute.
items
The items to search.
endSearch
If true, executing this action closes the Search window.
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_297c13240e99 | unity_docs | scripting | What is `SortingLayer.NameToID` in Unity? Explain its purpose and usage. | SortingLayer.NameToID
Declaration
public static int
NameToID
(string
name
);
Parameters
Parameter
Description
name
The name of the layer.
Returns
int
Returns the unique id of the layer with
name
.
Description
Returns the id given the name. Will return 0 if an invalid name was given. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a8df0f264c4 | unity_docs | animation | Give me an overview of the `IAnimationClipSource` class in Unity. | IAnimationClipSource
interface in
UnityEngine
Description
Use this interface to have a class provide its own list of Animation Clips to the Animation Window. The class must inherit from
MonoBehaviour
.
This interface requires an
Animator
or
Animation
component to preview Animation Clips in the Scene. Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e287b9cfe67 | unity_docs | scripting | Show me a Unity C# example demonstrating `Windows.WebCam.PhotoCapture`. | PhotoCapture
class in
UnityEngine.Windows.WebCam
/
Implemented in:
UnityEngine.CoreModule
Description
Captures a photo from the web camera and stores it in memory or on disk.
Demonstrates how to take a photo using the PhotoCapture functionality and display it on a Unity GameObject.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4f4b0ff3b790 | github | scripting | Write a Unity C# XR/VR script for VR Map | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class VRMap
{
public Transform vrTarget;
public Transform rigTarget;
public Vector3 trackingPositionOffset;
public Vector3 trackingRotationOffset;
public void Map()
{
r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9c294127158c | unity_docs | ui | In Unity's 'Local folder or tarball paths', what is 'Example of a relative path' and how does it work? | After the
file:
prefix, the path is a standard relative path. In the following example:
The project’s Packages folder is
C:\Users\my_username\Projects\my_project\Packages
.
The Projects ,
github
, and Downloads folders are peer folders.
my_package_c
is an
embedded package
(a package whose folder was copied into the Pac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c24ffea30041_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Determines whether the specified is not a reference and has not been destroyed. The to check. if the specified is not a reference and has not been destroyed; otherwise, .
Signature:
```csharp
public static bool operator !=(Object unityObject, NullComparer @null) =>
unityObject != null;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a970799cb194 | unity_docs | rendering | What is `AssetImporters.LightDescription.GetIntPropertyNames` in Unity? Explain its purpose and usage. | LightDescription.GetIntPropertyNames
Declaration
public void
GetIntPropertyNames
(List<string>
names
);
Parameters
Parameter
Description
names
The list of retrieved property names.
Description
Retrieves the property names of type int for this light. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc614016e8a5 | unity_docs | editor | Show me a Unity C# example demonstrating `Analytics.AnalyticsSettings.OnRequireInBuildHandler`. | AnalyticsSettings.OnRequireInBuildHandler
Description
Dispatches whenever a platform build starts. Use this event to enable Analytics in a platform build.
```csharp
using UnityEditor;[InitializeOnLoad]
internal class SomeNewServiceRequiresAnalyticsDeviceStats
{
static SomeNewServiceRequiresAnalyticsDeviceStats()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ad310b0093c | unity_docs | math | Explain 'Build a structure with prefabs' in Unity. | You can use code to procedurally generate copies of a prefab in a particular configuration. The following example creates a wall of block prefab instances.
## Create a block prefab asset
To create a wall of blocks, you must first have a block prefab asset to create the wall with.
In the Hierarchy, right-click and sel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa838184b9da | unity_docs | editor | Show me a Unity C# example demonstrating `Editor.OnInspectorGUI`. | void
OnInspectorGUI
();
Description
Implement this function to make a custom inspector.
Inside this function you can add your own custom IMGUI based GUI for the inspector
of a specific object class.
Note:
This function has to be overridden in order to work.
Additional resources:
Editor.DrawDefaultInspector
.
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9712c3e66ad5 | unity_docs | scripting | Explain 'Package a UWP app in Visual Studio' in Unity. | Before you distribute your Universal Windows Platform (UWP) application, you need to package it in Visual Studio. For more information, refer to Microsoft documentation on
packaging a desktop or UWP app in Visual Studio
.
## Create an app package in Visual Studio
To create an app package in Visual Studio:
Open your b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_594d3627d453 | unity_docs | rendering | What is `ShaderKeywordFilter.ApplyRulesIfTagsNotEqualAttribute` in Unity? Explain its purpose and usage. | ApplyRulesIfTagsNotEqualAttribute
class in
UnityEditor.ShaderKeywordFilter
/
Inherits from:
ShaderKeywordFilter.TagConstraintAttribute
Description
Enable or disable shader keyword filter attributes based on shader tags.
If you use this attribute, Unity enables
filter attributes
if the shader compilation conte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be75d011c44e | unity_docs | scripting | Show me a Unity C# example demonstrating `ContextMenuItemAttribute`. | ContextMenuItemAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Use this attribute to add a context menu to a field that calls a named method.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
[ContextMenuItem("Reset", "Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_474e6edc0684 | unity_docs | performance | Show me a Unity code example for 'IL2CPP limitations'. | re: struct
constraint. This enables some optimizations, but the code will still be slower because the value types can be different sizes.
Create a method named UsedOnlyForAOTCodeGeneration and add references to the generic types and methods you want IL2CPP to generate. This method never needs to be called. The followin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc7a73b1f509 | unity_docs | scripting | What is `UIElements.IFocusRing.GetFocusChangeDirection` in Unity? Explain its purpose and usage. | IFocusRing.GetFocusChangeDirection
Declaration
public
UIElements.FocusChangeDirection
GetFocusChangeDirection
(
UIElements.Focusable
currentFocusable
,
UIElements.EventBase
e
);
Description
Get the direction of the focus change for the given event. For example, when the Tab key is pressed, focus should b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_908b9251f448 | unity_docs | ui | Explain 'Create a runtime binding with a type converter' in Unity. | Version
: 6000.0+
This example demonstrates how to create a
type converter
to convert data types between a data source and the UI.
## Example overview
This example creates a Label control in UI Builder that binds to a data source asset. The data source asset contains a float property named
dangerLevel
. The label dis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_926e005992a6 | unity_docs | ui | In Unity's 'Assembly Definition Inspector window reference', what is 'Assembly Definition References' and how does it work? | Property Description Assembly Definition References
A list of assemblies to reference from the current assembly. Click the
+
button to add a new reference. Click the
-
button to remove a reference. Unity uses these references to compile the assembly and define the dependencies between assemblies.
Use GUIDs
This setting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b40757afa7bf | unity_docs | editor | What is `AssetDatabase.CloseCacheServerConnection` in Unity? Explain its purpose and usage. | AssetDatabase.CloseCacheServerConnection
Declaration
public static void
CloseCacheServerConnection
();
Description
Closes an active cache server connection. If no connection is active, then it does nothing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_787d269fb5ee | github | scripting | Write a Unity C# script called Camera Input Handler | ```csharp
using UnityEngine;
using System.Linq;
using Wrld.MapInput;
using Wrld.MapInput.Touch;
using Wrld.MapInput.Mouse;
using System;
using System.Collections.Generic;
namespace Wrld.MapCamera
{
public class CameraInputHandler
{
struct InputFrame
{
public Touch[] T... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_e20c7b99a702 | unity_docs | rendering | In Unity's 'Importing a model', what is 'Adjusting model settings' and how does it work? | To open a model’s Import Settings, select the model from the
Project window
. The Inspector then displays the Import Settings for the selected model.
Note:
A SpeedTree model has different importing settings. For more information, refer to
SpeedTree Model tab reference
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11050e8deaf4 | unity_docs | scripting | What is `MonoBehaviour.OnApplicationFocus` in Unity? Explain its purpose and usage. | MonoBehaviour.OnApplicationFocus(bool)
Parameters
Parameter
Description
hasFocus
True if the GameObjects have focus, else False.
Description
Sent to all GameObjects when the player gets or loses focus.
OnApplicationFocus
is called when the application loses or
gains focus. Alt-tabbing or Cmd-tabbing can tak... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5f5ab5069f7 | unity_docs | editor | What are the parameters of `AssetDatabase.ValidateMoveAsset` in Unity? | Returns string An empty string if the asset can be moved, otherwise an error message. Description Checks if an asset file can be moved from one folder to another. (Without actually moving the file). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png". Additional resources: AssetData... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f2a38a151f4 | unity_docs | rendering | Show me a Unity C# example demonstrating `GL.LoadOrtho`. | elper function to set up an orthograhic projection.
Loads an orthographic projection into the projection matrix and loads an identity into the
model and view matrices.
The resulting projection performs the following mappings:
1.
x = 0..1 to x = -1..1 (left..right)
2.
y = 0..1 to y = -1..1 (bottom..top)
3.
z = 1.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7948dcc5b27 | unity_docs | ui | What is `UIElements.TextElement.MeasureTextSize` in Unity? Explain its purpose and usage. | TextElement.MeasureTextSize
Declaration
public
Vector2
MeasureTextSize
(string
textToMeasure
,
float
width
,
UIElements.VisualElement.MeasureMode
widthMode
,
float
height
,
UIElements.VisualElement.MeasureMode
heightMode
);
Parameters
Parameter
Description
textToMeasure
The text to measure.
width
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_491444769ed9 | unity_docs | physics | Show me a Unity C# example demonstrating `VersionControl.Provider.Checkout`. | eckout.
asset
Asset to checkout.
mode
Tell the Provider to checkout just the asset file, the .meta file or both.
changeset
Tell the Provider to checkout the assets to a specific changeset.
Description
Checkout an asset or a list of assets from the version control system.
Some version control systems like Perfo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5f2575f5dab8 | unity_docs | physics | In Unity's 'Moving objects with vectors', what is 'Subtraction' and how does it work? | Vector subtraction is most often used to get the direction and distance from one object to another. Note that the order of the two parameters does matter with subtraction:
```
// The vector d has the same magnitude as c but points in the opposite direction.
var c = b - a;
var d = a - b;
```
As with numbers, adding the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_235656957cf1 | unity_docs | math | What is `LineRenderer.Simplify` in Unity? Explain its purpose and usage. | LineRenderer.Simplify
Declaration
public void
Simplify
(float
tolerance
);
Parameters
Parameter
Description
tolerance
This value is used to evaluate which points should be removed from the line. A higher value results in a simpler line (less points). A positive value close to zero results in a line with lit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d53325d13a56 | unity_docs | physics | Explain 'Collision module reference' in Unity. | This module controls how particles collide with GameObjects in the
Scene
.
Property Function Type
Use the
Type
* drop-down to define whether your collision settings apply to Planes or to the
World
. If you choose World , use the
Collision Mode
drop-down to define whether your collision settings apply for a
2D or 3D
wor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3a14debfbe81 | github | scripting | Write a Unity Editor script for Curve Data Inspector | ```csharp
namespace CurvePickerTool.Samples
{
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(CurveData))]
public class CurveDataInspector : Editor
{
private CurveData component;
private CurvePickerGUI curve1;
private CurvePic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17ff52b403b0 | unity_docs | scripting | What is `UIElements.BaseListView.bindingSourceSelectionMode` in Unity? Explain its purpose and usage. | BaseListView.bindingSourceSelectionMode
public
UIElements.BindingSourceSelectionMode
bindingSourceSelectionMode
;
Description
This property controls whether every element in the list will get its data source setup automatically to the
correct item in the collection's source.
When set to
AutoAssign
, the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3cfed6b765b9 | unity_docs | scripting | What is `AnimatorUtility.DeoptimizeTransformHierarchy` in Unity? Explain its purpose and usage. | AnimatorUtility.DeoptimizeTransformHierarchy
Declaration
public static void
DeoptimizeTransformHierarchy
(
GameObject
go
);
Parameters
Parameter
Description
go
GameObject to Deoptimize.
Description
This function will recreate all transform hierarchy under GameObject.
A call to this function at runtime wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b575d44cf679 | unity_docs | rendering | Explain 'Shape module reference' in Unity. | Explore the Shape module properties to define the volume or surface of particle emission, and the direction of the start velocity.
## Shapes in the Shape module
The direction of particle emission varies depending on the shape you choose.
Shape Description Sphere
Emits particles uniformly in all directions.
Hemisphere... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_568e887a22b5 | unity_docs | scripting | What is `RenderingLayerMask.NameToRenderingLayer` in Unity? Explain its purpose and usage. | RenderingLayerMask.NameToRenderingLayer
Declaration
public static int
NameToRenderingLayer
(string
layerName
);
Parameters
Parameter
Description
layerName
Provide a rendering layer name.
Returns
int
Returns -1 if not found.
Description
Given a rendering layer name, returns the rendering layer index a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54f4e80da1c4 | unity_docs | editor | What is `AssetImporters.AssetImporterEditor.Awake` in Unity? Explain its purpose and usage. | AssetImporterEditor.Awake
Declaration
protected void
Awake
();
Description
This function is called when the Editor script is started.
Awake is called as the AssetImporterEditor script starts. This happens as the editor is launched and is similar to
MonoBehaviour.Awake
.
```csharp
using UnityEngine;
using Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_31c6076f28f4 | unity_docs | rendering | In Unity's 'Light Modes', what is 'Realtime Light behavior' and how does it work? | Realtime Lights cast shadows up to the
Shadow Distance
.
By default, Realtime Lights contribute only realtime direct lighting to a Scene. If you’re using the Built-in
Render Pipeline
and you enable
Enlighten Realtime Global Illumination
in your Project, Realtime Lights also contribute realtime indirect lighting to your... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddd053abd44e | unity_docs | performance | What is `TextAsset.GetData` in Unity? Explain its purpose and usage. | TextAsset.GetData
Declaration
public NativeArray<T>
GetData
();
Returns
NativeArray<T>
A reference to an array in native code that provides access to the raw asset data.
Description
Gets raw text asset data.
It works similarly to the
bytes
property, but TextAsset.GetData doesn't
allocate any memory; th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4240c1f6b0a | unity_docs | rendering | Give me an overview of the `LOD` class in Unity. | LOD
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Structure for building a LOD for passing to the SetLODs function.
Properties
Property
Description
fadeTransitionWidth
Width of the cross-fade transition zone (proportion to the current LOD's whole length) [0-1]. Only used if it's ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac5d30b04b4d | unity_docs | editor | Give me an overview of the `SettingsProvider` class in Unity. | SettingsProvider
class in
UnityEditor
Description
SettingsProvider is the configuration class that specifies how a Project setting or a preference should appear in the Settings or Preferences window.
In order to add new Project settings or preference pages, define a SettingsProvider. The SettingsProvider class pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6aa7fa4337c0 | unity_docs | scripting | What are the parameters of `Editor.OnPreviewGUI` in Unity? | Description Creates a custom preview for the preview area of the Inspector, the headers of the primary Editor, and the object selector. You must implement Editor.HasPreviewGUI for this method to be called. If you implement OnInteractivePreviewGUI , then this method is only called for non-interactive custom previews.
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2c3cd994166 | unity_docs | animation | What is `ModelImporterClipAnimation.keepOriginalPositionY` in Unity? Explain its purpose and usage. | ModelImporterClipAnimation.keepOriginalPositionY
public bool
keepOriginalPositionY
;
Description
If true, uses the root vertical position from the source animation without modification. If false, Unity derives and applies root vertical motion based on the clip's import settings. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_612f81f40315 | unity_docs | ui | What are the parameters of `GUI.FocusWindow` in Unity? | Description Make a window become the active window. Additional resources: GUI.UnfocusWindow . ```csharp
// Draw 2 windows.
// When the first window is button-clicked focus on the other window.using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
private Rect windowRect = new Rect(2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9644ab12ec4 | unity_docs | networking | What is `Networking.DownloadHandler.CompleteContent` in Unity? Explain its purpose and usage. | DownloadHandler.CompleteContent
Declaration
protected void
CompleteContent
();
Description
Callback, invoked when all data has been received from the remote server.
This callback is guaranteed to be invoked on the main thread. If not overridden, this callback has no default behavior and will no-op. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e223f25a929 | unity_docs | math | What is `BoundsInt.yMin` in Unity? Explain its purpose and usage. | BoundsInt.yMin
public int
yMin
;
Description
The minimal y point of the box.
Only points with a y component greater than or equal to this value are contained in the box.
Sets the minimum value of
BoundsInt
's y point. If you enter a minimum value that is greater than the current maximum value, then the entere... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8801849cf029 | unity_docs | physics | What is `ModifiableMassProperties` in Unity? Explain its purpose and usage. | ModifiableMassProperties
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Mass-related modifiable properties of a contact pair.
Mostly useful to make a collider appear lighter to the solver than it actually is when the bodies in this contact pair have very different mass values.
Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59a07ca57540 | unity_docs | scripting | Show me a Unity C# example demonstrating `Renderer.enabled`. | Renderer.enabled
public bool
enabled
;
Description
Makes the rendered 3D object visible if enabled.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Renderer rend; void Start()
{
rend = GetComponent<Renderer>();
rend.enabled = true;
} // Toggle the Ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d007c226e4d4 | unity_docs | rendering | What is `RenderSettings.ambientLight` in Unity? Explain its purpose and usage. | RenderSettings.ambientLight
public static
Color
ambientLight
;
Description
Flat ambient lighting color.
Flat ambient lighting mode uses color. It has the same value as
ambientSkyColor
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Make the ambient lighting red
Ren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6ee9d6765d7c | unity_docs | input | In Unity's 'DoubleField', what is 'Set a placeholder text' and how does it work? | You can set a placeholder text for the element. You can also hide the placeholder text on focus.
Note
: The placeholder text won’t display if you set a value for the element. To unset a value in UI Builder, right-click the Value field in the element’s Inspector tab and select
Unset
.
In C#, use the placeholder and the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_47d412637e3f | unity_docs | scripting | In Unity's 'Vector2Field', what is 'Example' and how does it work? | The following UXML example creates a Vector2Field with a placeholder:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<Vector2Field label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the Vector2Field:
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c054f5faefa2 | unity_docs | scripting | What is `AI.NavMeshAgent.updatePosition` in Unity? Explain its purpose and usage. | NavMeshAgent.updatePosition
public bool
updatePosition
;
Description
Gets or sets whether the transform position is synchronized with the simulated agent position. The default value is true.
When true: changing the transform position will affect the simulated position and vice-versa.
When false: the simulated p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3463df9c0431 | unity_docs | physics | What is `Collision.contactCount` in Unity? Explain its purpose and usage. | Collision.contactCount
public int
contactCount
;
Description
Gets the number of contacts for this collision.
A collision can involve multiple contact points. This property allows you to determine how many are involved. You can use this value when retrieving contacts using
GetContact
or
GetContacts
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dfc10187d2a0 | unity_docs | ui | In Unity's 'RadioButtonGroup', what is 'Examples' and how does it work? | The following UXML example creates a RadioButtonGroup:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<RadioButtonGroup label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the RadioButtonGroup:
```
/// <s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ec002dafb9d | unity_docs | xr | Show me a Unity C# example demonstrating `RenderTexture.ctor`. | ds the maximum size, Unity's behavior varies. If the RenderTexture is not a 3D texture, and the requested size is a power of two, Unity automatically scales down the requested size by a factor of 2 until it is below the maximum, and then creates the RenderTexture at that size. Otherwise, Unity fails to create the Rende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7258f542862 | unity_docs | scripting | What is `ResourcesAPI.FindObjectsOfTypeAll` in Unity? Explain its purpose and usage. | ResourcesAPI.FindObjectsOfTypeAll
Declaration
protected Object[]
FindObjectsOfTypeAll
(Type
systemTypeInstance
);
Description
Override for customizing the behavior of the
Resources.FindObjectsOfTypeAll
function. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2910f9c358b4 | unity_docs | animation | What is `Animations.AnimatorState.AddExitTransition` in Unity? Explain its purpose and usage. | AnimatorState.AddExitTransition
Declaration
public
Animations.AnimatorStateTransition
AddExitTransition
();
Declaration
public
Animations.AnimatorStateTransition
AddExitTransition
(bool
defaultExitTime
);
Parameters
Parameter
Description
defaultExitTime
If true, the exit time will be the equivalent o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5052f7d19580 | unity_docs | animation | What is `Tilemaps.ITilemap.RefreshTile` in Unity? Explain its purpose and usage. | ITilemap.RefreshTile
Declaration
public void
RefreshTile
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
Description
Refreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap.
The
Tilemap
will retrieve the rendering data, animation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_435953a03268 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.wordWrap`. | GUIStyle.wordWrap
public bool
wordWrap
;
Description
Should the text be wordwrapped?
This will cause any text contrained to be wordwrapped to fit within the width of a control.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
GUI.skin.button.wordWrap = true;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74329fed033f | unity_docs | rendering | What is `Rendering.BuiltinRenderTextureType.CurrentActive` in Unity? Explain its purpose and usage. | BuiltinRenderTextureType.CurrentActive
Description
Currently active render target.
During command buffer execution, this identifies the render target that is active "right now". During command buffer execution, the active render target might be changed by
CommandBuffer.SetRenderTarget
or
CommandBuffer.Blit
comm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b70f0d2bbf24 | unity_docs | editor | What is `Inspector.GraphicsSettingsInspectors.GraphicsSettingsInspectorUtility` in Unity? Explain its purpose and usage. | GraphicsSettingsInspectorUtility
class in
UnityEditor.Inspector.GraphicsSettingsInspectors
Description
Utility class for GraphicsSettings page.
Static Methods
Method
Description
OpenAndScrollTo
Call a method to open GraphicsSettings page and scroll to specified property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8641735c4772 | unity_docs | scripting | What is `Experimental.GraphView.GraphElementScopeExtensions.GetContainingScope` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElementScopeExtensions.GetContainingScope
Declaration
public static
Experimental.GraphView.Scope
GetContainingScope
(
Experimental.GraphView.GraphElement
element
);
Description
Returns the scope containing the specif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b9095dad5a1 | unity_docs | editor | What is `PlayerSettings.Android.useCustomKeystore` in Unity? Explain its purpose and usage. | PlayerSettings.Android.useCustomKeystore
public static bool
useCustomKeystore
;
Description
Enable application signing with a custom keystore.
When enabled, the Android application is signed with the key specified in
keyaliasName
from the keystore specified in
keystoreName
. When disabled, the application i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17d3932223f5 | unity_docs | physics | Give me an overview of the `AnisotropicFiltering` class in Unity. | AnisotropicFiltering
enumeration
Description
Anisotropic filtering mode.
Additional resources:
QualitySettings.anisotropicFiltering
.
Properties
Property
Description
Disable
Disable anisotropic filtering for all textures.
Enable
Enable anisotropic filtering, as set for each texture.
ForceEnable
Enable aniso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_096801523cfb | unity_docs | physics | What is `Physics.IgnoreRaycastLayer` in Unity? Explain its purpose and usage. | Physics.IgnoreRaycastLayer
public static int
IgnoreRaycastLayer
;
Description
Layer mask constant to select ignore raycast layer.
This can be used in the layermask field of
Physics.Raycast
and other methods to select the "ignore raycast" layer (which does not receive raycasts by default).
Additional resources... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_824f33da1fc4 | unity_docs | rendering | What is `Camera.OnRenderImage` in Unity? Explain its purpose and usage. | Camera.OnRenderImage(RenderTexture,RenderTexture)
Parameters
Parameter
Description
source
A
RenderTexture
containing the source image.
destination
The
RenderTexture
to update with the modified image.
Description
Event function
that Unity calls after a Camera has finished rendering, that allows you to mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67b4e72579f4 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.MaskField`. | ch flag.
style
Optional
GUIStyle
.
displayedOptions
A string array containing the labels for each flag.
Returns
int
The value modified by the user.
Description
Makes a field for masks.
Note:
The mask values for the flags associated with each option in the menu will be consecutive powers of 2 starting wit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c20f8a1a2cf6 | unity_docs | math | What is `PhysicsShapeGroup2D.GetShapeData` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D.GetShapeData
Declaration
public void
GetShapeData
(List<PhysicsShape2D>
shapes
,
List<Vector2>
vertices
);
Parameters
Parameter
Description
shapes
A list that will be populated with a copy of all the shapes in the
PhysicsShapeGroup2D
.
vertices
A list that will be populated with a cop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_74d869fbd46d | unity_docs | scripting | Explain 'Basic Layout' in Unity. | In this section we'll look at how you can position UI elements relative to the Canvas and each other. If you want to test yourself while reading, you can create an Image using the menu
GameObject -> UI -> Image
.
## The Rect Tool
Every UI element is represented as a rectangle for layout purposes. This rectangle can b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c24ffea30041_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Helper class for checking whether the value of a variable that is of , interface or generictype is , destroyed or inactive.By adding a using static directive it is possible to access the static members of the class without having to qualify the access with the type name, making it possibleto perform safe and reliable n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_de3dcd0ddf28 | unity_docs | ui | Explain 'Create a custom control with two attributes' in Unity. | Version
: 2023.2+
This example demonstrates how to create a simple custom control with two attributes.
## Example overview
This example creates a custom control called MyElement with two attributes and exposes it to UXML and UI Builder. This example also shows how to add a custom control to a UI in the UI Builder.
Yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28f0b56841b3 | unity_docs | scripting | What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Free` in Unity? | Description Frees a block of memory that was previously allocated. The Free method deallocates memory that was allocated using UnsafeUtility.Malloc . This is essential to prevent memory leaks, which can lead to reduced application performance or system instability. Always ensure that any allocated memory is freed when ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d9bc3d57d06 | unity_docs | scripting | What is `LowLevel.PlayerLoop.SetPlayerLoop` in Unity? Explain its purpose and usage. | PlayerLoop.SetPlayerLoop
Declaration
public static void
SetPlayerLoop
(
LowLevel.PlayerLoopSystem
loop
);
Description
Set a new custom update order for all engine systems in Unity.
Use
SetPlayerLoop
to specify a custom update order for the Player loop. The
PlayerLoopSystem
supplied as the
loop
parameter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df580480e42d | unity_docs | scripting | What is `PrefabUtility.IsPartOfModelPrefab` in Unity? Explain its purpose and usage. | PrefabUtility.IsPartOfModelPrefab
Declaration
public static bool
IsPartOfModelPrefab
(
Object
componentOrGameObject
);
Parameters
Parameter
Description
componentOrGameObject
The object to check. Must be a component or GameObject.
Returns
bool
True if the object is part of a Model Prefab.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78773c6d0c99 | unity_docs | input | What is `XR.InputDevice.isValid` in Unity? Explain its purpose and usage. | InputDevice.isValid
public bool
isValid
;
Description
Read Only. True if the device is currently a valid input device; otherwise false.
Use this property to determine whether this device is still valid. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4dd6d1b42491 | unity_docs | ui | In Unity's 'Use UXML instances as templates', what is 'Make a Sub-Document as a template' and how does it work? | You can make a Sub-Document within a UXML Document as a
Template Instance
, so you can reuse it.
Right-click on the Sub-Document.
Select
Create Template
.
Select a location to save the file.
This also instantiates the Sub-Document as
Template Instances
in the existing document.
Note:
The properties of the parent or chi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17ddc61ff78e | unity_docs | scripting | What is `ParticleSystem.ExternalForcesModule.RemoveAllInfluences` in Unity? Explain its purpose and usage. | ParticleSystem.ExternalForcesModule.RemoveAllInfluences
Declaration
public void
RemoveAllInfluences
();
Description
Removes every Force Field from the influencers list.
When
influenceFilter
is set to
ParticleSystemGameObjectFilter.List
then only Force Fields in the influencers list affect the Particle Syst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_272084516af7 | unity_docs | physics | What is `ArticulationBody.jointAcceleration` in Unity? Explain its purpose and usage. | ArticulationBody.jointAcceleration
public
ArticulationReducedSpace
jointAcceleration
;
Description
The joint acceleration in reduced coordinates.
Units of measurement - m/s^2 (meters per second squared) for linear and rad/s^2 (radians per second squared) for angular motion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38a1071e82e8_doc_11 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Event invoked after an object is spawned.
Signature:
```csharp
public event Action<GameObject> objectSpawned;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_3cd36c8448f9 | unity_docs | scripting | What is `CreateAssetMenuAttribute.menuName` in Unity? Explain its purpose and usage. | CreateAssetMenuAttribute.menuName
public string
menuName
;
Description
The display name for this type shown in the Assets/Create menu.
As with other menu item code, use a forward-slash ("/") path separator to group items into submenus. For example, specifying a MenuName of "Gameplay/Objective" will cause the me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da48612416df | unity_docs | physics | What is `IMGUI.Controls.MultiColumnHeader.SetSortingColumns` in Unity? Explain its purpose and usage. | MultiColumnHeader.SetSortingColumns
Declaration
public void
SetSortingColumns
(int[]
columnIndices
,
bool[]
sortAscending
);
Parameters
Parameter
Description
columnIndices
Column indices of the sorted columns.
sortAscending
Sorting order for the column indices specified.
Description
Sets multiple sortin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ed3189df6e9 | unity_docs | physics | What is `LowLevelPhysics.GeometryHolder` in Unity? Explain its purpose and usage. | GeometryHolder
struct in
UnityEngine.LowLevelPhysics
/
Implemented in:
UnityEngine.PhysicsModule
Description
Holds the basic information of a geometric shape and its type.
Properties
Property
Description
Type
Returns the type of the geometry shape that was saved previously.
Public Methods
Method
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_abb790656560 | unity_docs | scripting | What is `TextAnchor` in Unity? Explain its purpose and usage. | TextAnchor
enumeration
Description
Where the anchor of the text is placed.
This is used by Text.anchor property.
Additional resources:
GUI Text component
.
Properties
Property
Description
UpperLeft
Text is anchored in upper left corner.
UpperCenter
Text is anchored in upper side, centered horizontally.
Uppe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7fb8c507cf66 | unity_docs | ui | In Unity's 'DropdownField', what is 'Change styles for a DropdownField' and how does it work? | You can override the default Panel Settings fields in a USS file to change the styles of a DropdownField:
In the Hierarchy window, select your UI Document (.uxml).
Set
Panel Settings
as your
Panel Settings
asset. If you don’t have an existing Panel Settings asset, follow the instructions in the dialog to create one.
In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b16a8217605 | unity_docs | audio | What is `AudioChorusFilter.wetMix2` in Unity? Explain its purpose and usage. | AudioChorusFilter.wetMix2
public float
wetMix2
;
Description
Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61c501d0a8e1 | unity_docs | editor | What is `Accessibility.AssistiveSupport.activeHierarchy` in Unity? Explain its purpose and usage. | AssistiveSupport.activeHierarchy
public static
Accessibility.AccessibilityHierarchy
activeHierarchy
;
Description
The active AccessibilityHierarchy for the screen reader. May be
null
if no hierarchy is active.
You need an active accessibility hierarchy to present any content to the user through the screen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e2fdb35fe803 | unity_docs | rendering | In Unity's 'Introduction to Reflection Probes', what is 'How Reflection Probes Work' and how does it work? | The visual environment for a point in the scene can be represented by a
cubemap
. This is conceptually like a box with flat images of the view from six directions (up, down, left, right, forward and backward) painted on its interior surfaces.
For an object to show the reflections, its shader must have access to the ima... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d9642cf9b35c_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Enables and disables a canvas based on the value of a BoolVariable.
Signature:
```csharp
public class BoolEnabledCanvas : CanvasComponent
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_76ddffef12a9 | unity_docs | editor | In Unity's 'Project window reference', what is 'Project window toolbar' and how does it work? | Along the top edge of the window is the browser’s
toolbar
.
Property Description Create menu
Displays a list of Assets and other sub-folders you can add to the folder currently selected.
Search bar
Use the search bar to search for a file within your Project. You can choose to search within the entire Project (
All
), i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_797d1a05f474 | unity_docs | scripting | What are the parameters of `Handles.CylinderHandleCap` in Unity? | Description Draw a cylinder handle. Pass this into handle functions. On EventType.Layout event, calculates handle distance to mouse and calls HandleUtility.AddControl accordingly. On EventType.Repaint event, draws the handle shape. Cylinder Handle Cap in the Scene View. Add the following script to your Assets folder as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bdde3750c287 | unity_docs | ui | Explain 'Find a specific version of a package' in Unity. | To find a specific package version:
In Unity, open the
Package Manager
window. Refer to
Access the Package Manager window
.
If you’re looking for a
pre-release package
, follow these steps:
Select
Project Settings
under the Advanced menu.
Project Settings opens the Package Manager project settings window
The Package Ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d94cdb678da | unity_docs | scripting | What are the parameters of `MonoBehaviour.OnCollisionExit` in Unity? | Description OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider. OnCollisionExit receives an instance of the Collision class as the collision paramter. This parameter contains information about the collision such as contact points and impact velocity. If you don't use ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a9b35869fca0 | unity_docs | editor | In Unity's 'Integrated development environment (IDE) support', what is 'External script editor preference' and how does it work? | The
External Script Editor
setting in the
Preferences window
determines which IDE Unity C# script files open in for editing. Unity automatically assigns the IDE included in an installation as the default external script Editor. To change this setting, go to
Edit
>
Preferences
(macOS:
Unity
>
Settings
) >
External Tools... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_daf24abb168f | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R16G16B16A16_SNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R16G16B16A16_SNorm
Description
A four-component, 64-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2699db93f141 | unity_docs | rendering | What is `Unity.Hierarchy.HierarchySearchQueryDescriptor` in Unity? Explain its purpose and usage. | HierarchySearchQueryDescriptor
class in
Unity.Hierarchy
/
Implemented in:
UnityEngine.HierarchyCoreModule
Description
Encapsulates all the query filters and text values that are used to filter a hierarchy.
Static Properties
Property
Description
Empty
The default empty query.
InvalidQuery
The defaul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4009318b89dd | unity_docs | editor | Explain 'Install the platform package for Embedded Linux' in Unity. | Install the platform package for Embedded Linux on Windows, Linux, and macOS.
Note:
The Unity Editor for Embedded Linux is available under separate terms. For licensing and download information, contact your Account Manager or the
Unity Sales
team.
## Requirements and compatibility
Your system must meet the
System re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_59ff120c8105_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Author: Cameron ReuschelAny BaseBehaviour that is a lazy singleton should only be found at most once per scene.A lazy singleton creates an instance of itself in the scene if there is none.Enables static access to this single object by using Classname.Instance.The implementing type itself
Signature:
```csharp
public ab... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_de01eed48d4a | unity_docs | scripting | Show me a Unity code example for 'App slicing'. | ts. AssetBundle variants must be lowercase.
Create a new script in the Unity Editor folder called
BuildiOSAppSlices.cs
.
Copy and paste the following code, replacing the example label textures and variants hd and sd with your own. In this code example, multiple folders are referenced: one containing HD textures and one... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ba9c5697f58d | github | scripting | Write a Unity C# UI script for GPU Voxel Terrain | ```csharp
/*
* GPUVoxelTerrain.cs
* Created by Arian - GameDevBox
* YouTube Channel: https://www.youtube.com/@GameDevBox
*
* 🎮 Want more Unity tips, tools, and advanced systems?
* 🧠 Learn from practical examples and well-explained logic.
* 📦 Subscribe to GameDevBox for more game dev content!
*
* -... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7362ecb56eb1 | unity_docs | editor | What is `WSAUWPBuildType` in Unity? Explain its purpose and usage. | WSAUWPBuildType
enumeration
Description
Determines the output build type when building to Universal Windows Platform.
This setting can be changed in the build window when the target platform is set to Universal Windows Platform. You can also use
EditorUserBuildSettings.wsaUWPBuildType
property to change this set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6829aab05522 | unity_docs | scripting | What is `U2D.SpriteDataAccessExtensions.HasVertexAttribute` in Unity? Explain its purpose and usage. | SpriteDataAccessExtensions.HasVertexAttribute
Declaration
public static bool
HasVertexAttribute
(
Sprite
sprite
,
Rendering.VertexAttribute
channel
);
Returns
bool
True if the channel exists.
Description
Checks if a specific channel exists for this Sprite. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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