id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_fbc714686316 | unity_docs | ui | What is `UIElements.CollectionViewController.DestroyItem` in Unity? Explain its purpose and usage. | CollectionViewController.DestroyItem
Declaration
protected void
DestroyItem
(
UIElements.VisualElement
element
);
Parameters
Parameter
Description
element
The element being destroyed.
Description
Destroys a VisualElement when the view is rebuilt or cleared. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d126d98e7ed | unity_docs | scripting | What is `Event.character` in Unity? Explain its purpose and usage. | Event.character
public char
character
;
Description
The character typed.
Used in
EventType.KeyDown
event. Note that
EventType.KeyUp
events might not contain
a character, only
Event.keyCode
.
Additional resources:
Event.keyCode
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnG... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2328ca9cb683 | unity_docs | editor | Explain 'Nest prefab instances in other prefabs' in Unity. | You can include prefab instances inside other prefabs. Prefab instances included in other prefabs are called nested prefabs. Nested prefabs keep their links to their own prefab assets, while also forming part of another prefab asset.
You can add nested prefabs in
prefab editing mode
, or from the Hierarchy view.
## Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e257eabcae4 | unity_docs | physics | What is `PhysicsShapeGroup2D.AddCapsule` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D.AddCapsule
Declaration
public int
AddCapsule
(
Vector2
vertex0
,
Vector2
vertex1
,
float
radius
);
Parameters
Parameter
Description
vertex0
The position of one end of a capsule shape. This point represents the center point of a logical circle at the end of a capsule.
vertex1
The po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d01d714d3e57 | unity_docs | editor | In Unity's 'Tracking garbage collection allocations', what is 'Tracking allocations with the CPU Usage module' and how does it work? | To track garbage collection allocations with the
CPU Usage Profiler module
, perform the following steps:
Open the
Profiler window
(
Window
>
Analysis
>
Profiler
).
Collect some performance data
.
Select a frame in the CPU Usage Profiler module.
In the module details pane, open the
Hierarchy view
, and inspect the
GC.A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be4843f14d03 | unity_docs | editor | What is `Experimental.GraphView.SearchTreeGroupEntry` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SearchTreeGroupEntry
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.SearchTreeEntry
Description
This class describes group entries in the search tree. The search tree is displayed in the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_58cfeb01be6e | unity_docs | rendering | Explain 'Status bar' in Unity. | The status bar provides notifications about various Unity processes, and quick access to related tools and settings. You cannot move or rearrange the status bar.
The status bar displays the following:
The most recent message logged to the
Console window
. Click the message to open the Console window.
A global progress ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c898a95ce16 | unity_docs | performance | What is `Unity.Profiling.Memory.CaptureFlags.NativeAllocations` in Unity? Explain its purpose and usage. | CaptureFlags.NativeAllocations
Description
Specifies that the Native Memory used by any Native Allocation made by Unity should be captured.
This information allows the Memory Profiler to show not just the native size of Unity Objects, but also their graphics sizes. Additionally, this also includes information on na... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_19e880bbb4d8 | github | scripting | Write a Unity Editor script for Validation Element | ```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Uploader.UIElements
{
internal abstract class ValidationElement : VisualElement
{
protected Button ValidateButton;
protected VisualElement InfoBox;
protected Label InfoBoxLa... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_27b043da99d1 | unity_docs | physics | What is `Physics2D.CircleCastAll` in Unity? Explain its purpose and usage. | Physics2D.CircleCastAll
Declaration
public static RaycastHit2D[]
CircleCastAll
(
Vector2
origin
,
float
radius
,
Vector2
direction
,
float
distance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
float
minDepth
= -Mathf.Infinity,
float
maxDepth
= Mathf.Infinity);
Parameters
Parameter
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23bfa1e453c3 | unity_docs | rendering | What is `LightTransport.ReferenceContext.CreateEvent` in Unity? Explain its purpose and usage. | ReferenceContext.CreateEvent
Declaration
public
LightTransport.EventID
CreateEvent
();
Returns
EventID
ID of newly created event.
Description
Creates a new event.
The event may be passed to
IDeviceContext.ReadBuffer
and
IDeviceContext.WriteBuffer
to track when the corresponding read or write finishe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e32c0f91a801 | unity_docs | physics | What is `AnchoredJoint2D.connectedAnchor` in Unity? Explain its purpose and usage. | AnchoredJoint2D.connectedAnchor
public
Vector2
connectedAnchor
;
Description
The joint's anchor point on the second object (ie, the one which doesn't have the joint component).
Additional resources:
anchor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d9a70fa259f | unity_docs | rendering | What is `Camera.RenderWithShader` in Unity? Explain its purpose and usage. | Camera.RenderWithShader
Declaration
public void
RenderWithShader
(
Shader
shader
,
string
replacementTag
);
Description
Render the camera with shader replacement.
See
Rendering with Replaced Shaders
page for details.
This will render the camera. It will use the camera's clear flags, target texture and all... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af64913ec69c | unity_docs | editor | What is `EditorTools.ToolManager.activeContextChanging` in Unity? Explain its purpose and usage. | ToolManager.activeContextChanging
Parameters
Parameter
Description
value
An event issued before the active
EditorToolContext
changes.
Description
Defines an event handler for when the active
EditorToolContext
will change. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_433cfdf6c422 | unity_docs | editor | What is `AssetDatabase.IsValidFolder` in Unity? Explain its purpose and usage. | AssetDatabase.IsValidFolder
Declaration
public static bool
IsValidFolder
(string
path
);
Parameters
Parameter
Description
path
Project relative path to the folder.
Returns
bool
Returns true if the folder exists.
Description
Given a path to a folder, returns true if it exists, false otherwise.
The gi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7a3114be6aa | unity_docs | audio | Show me a Unity C# example demonstrating `AudioEchoFilter.delay`. | AudioEchoFilter.delay
public float
delay
;
Description
Echo delay in ms. 10 to 5000. Default = 500.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example : MonoBehaviour
{
// Set the delay on the chorus filter to the max working va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5119ea10937d | unity_docs | editor | Show me a Unity C# example demonstrating `Android.AndroidProjectFiles.GetData`. | iven key does not exist, Unity throws an error.
Declaration
public T
GetData
(string
key
);
Parameters
Parameter
Description
key
Data key.
value
Serializable object.
Description
Gets data that was set in the Setup method.
This method is used to get data from the Unity Editor by setting it in the
Setup
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_441957b9bd0c | github | scripting | Write a Unity C# script called Lynx Scrollbar | ```csharp
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace Lynx.UI
{
public class LynxScrollbar : Scrollbar
{
[SerializeField] public bool m_disableSelectState = true;
[SerializeField] protected bool useTheme = false;
protected override void Awake()
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_9aa539b8cb12 | unity_docs | editor | Show me a Unity C# example demonstrating `Handles.MakeBezierPoints`. | .MakeBezierPoints
Declaration
public static Vector3[]
MakeBezierPoints
(
Vector3
startPosition
,
Vector3
endPosition
,
Vector3
startTangent
,
Vector3
endTangent
,
int
division
);
Description
Retuns an array of points to representing the bezier curve.
The
division
argument provides the number of li... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f495fad3f92 | unity_docs | editor | Show me a Unity C# example demonstrating `SceneManagement.EditorSceneManager.SaveScene`. | saved before, in which case a save dialog is shown.
The function returns false if the save failed. This can happen if the specified path is invalid or if the user cancels in the case of a save dialog.
Additional resources: EditorSceneManager.GetActiveScene
Example:
Simple Editor Window that saves each 300 seconds the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_663fa3745d11 | unity_docs | rendering | Explain 'Preview a 3D texture' in Unity. | To preview a 3D texture, do one of the following:
Use the Inspector window.
Draw the 3D texture in the Scene view.
## Use the Inspector window
To preview a 3D texture, select the texture in the Project window. In the Inspector window, Unity displays the preview of the texture at the bottom of the
Texture Import Setti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_341afdf24e80 | unity_docs | scripting | What is `Playables.PlayableExtensions.SetDone` in Unity? Explain its purpose and usage. | PlayableExtensions.SetDone
Declaration
public static void
SetDone
(U
playable
,
bool
value
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
value
True if the operation is completed, false otherwise.
Description
Changes a flag indicating that a playable has completed it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_50e30da120fd | unity_docs | networking | Explain 'Collecting performance data on an Android device' in Unity. | Use the Profiler to collect performance data about your application. You can
collect performance data while in Play mode
in the Unity Editor. However, to get the most accurate data about your application, you can connect the Profiler directly to an Android device that’s on your network.
## Enabling remote profiling
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ba72b76830a | unity_docs | math | What are the parameters of `EditorJsonUtility.FromJsonOverwrite` in Unity? | Description Overwrite data in an object by reading from its JSON representation. This is similar to JsonUtility.FromJsonOverwrite , but it supports any engine object. Note that using this method with a struct may not do what you expect because structs are passed to the method by value and not by reference. This means t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_000b00100c51 | unity_docs | animation | What is `PlayerSettings.SplashScreen` in Unity? Explain its purpose and usage. | SplashScreen
class in
UnityEditor
Description
Interface to splash screen player settings.
Static Properties
Property
Description
animationBackgroundZoom
The target zoom (from 0 to 1) for the background when it reaches the end of the SplashScreen animation's total duration. Only used when animationMode is Anim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ced45170d7c | unity_docs | networking | What is `Networking.DownloadHandlerAssetBundle.assetBundle` in Unity? Explain its purpose and usage. | DownloadHandlerAssetBundle.assetBundle
public
AssetBundle
assetBundle
;
Description
Returns the downloaded
AssetBundle
, or
null
. (Read Only)
This property returns the asset bundle which has been downloaded (or is downloading, in the case of streamed asset bundles).
If there is an error decoding the asset ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac4475661729_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can be initialized using an argument of type .-derived classes that implement this interface can be instantiated with an argument using the function.-derived classes that implement this interface can be added to a with an argument using the GameObject.AddComponent function.These functions can... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_cce94e919f8e | unity_docs | rendering | What is `Graphics.WaitOnAsyncGraphicsFence` in Unity? Explain its purpose and usage. | Graphics.WaitOnAsyncGraphicsFence
Declaration
public static void
WaitOnAsyncGraphicsFence
(
Rendering.GraphicsFence
fence
);
Declaration
public static void
WaitOnAsyncGraphicsFence
(
Rendering.GraphicsFence
fence
,
Rendering.SynchronisationStage
stage
= SynchronisationStage.PixelProcessing);
Parameter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7ae30df80cb5 | unity_docs | ui | In Unity's 'Searching in the Unity Editor introduction', what is 'Asset labels' and how does it work? | A label is a short piece of text that you can use to group particular assets. To view the menu of existing labels, navigate to the Project window header and select the
Search by Label
button (the label icon). Select a label from the menu to search the project for any assets that have that label assigned to them.
To add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_caec49bc56d7 | unity_docs | scripting | Show me a Unity code example for 'Thread-safe linear allocator example'. | cator. A few overflow allocations are fine: 1 to 10 in a frame, or a few hundred, especially during load. If the overflow count grows with every frame, you can increase the block size to avoid fallback allocations. However, if you increase the block size too much (for example, to match peak use in events such as scene ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd495c32cd4c | unity_docs | scripting | What is `IExposedPropertyTable` in Unity? Explain its purpose and usage. | IExposedPropertyTable
interface in
UnityEngine
Description
Interface for objects used as resolvers on ExposedReferences.
Public Methods
Method
Description
ClearReferenceValue
Remove a value for the given reference.
GetReferenceValue
Retrieves a value for the given identifier.
SetReferenceValue
Assigns a valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_497d76309c34 | unity_docs | rendering | What is `Camera.GetAllCameras` in Unity? Explain its purpose and usage. | Camera.GetAllCameras
Declaration
public static int
GetAllCameras
(Camera[]
cameras
);
Parameters
Parameter
Description
cameras
An array to be filled up with cameras currently in the Scene.
Description
Fills an array of Camera with the current cameras in the Scene, without allocating a new array.
The pass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7e0e508b76f | unity_docs | scripting | What is `StandaloneBuildSubtarget.Server` in Unity? Explain its purpose and usage. | StandaloneBuildSubtarget.Server
Description
Uses a player build optimized to run as a headless server.
When
StandaloneBuildSubtarget.Server
is selected, Unity compiles the standalone player for each target platform as follows:
MacOS Player:
Compiled as a standard console application.
Windows Player:
Compiled wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0e953564e10c | unity_docs | scripting | In Unity's 'Create a custom Inspector', what is 'Create a new MonoBehaviour' and how does it work? | To create a custom Inspector, first define a custom class that inherits from a
MonoBehaviour
. The custom class represents a simple car with several properties.
Create a project in Unity with any template.
In your
Project window
, create a folder named
create-a-custom-inspector
to store all your files.
Create a C# scri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9265527097cf | unity_docs | scripting | Show me a Unity C# example demonstrating `Animation.PlayQueued`. | queue
is
QueueMode.CompleteOthers
this animation will only start once all other animations have stopped playing.
If
queue
is
QueueMode.PlayNow
this animation will start playing immediately on a duplicated animation state.
After the animation has finished playing it will automatically clean itself up. Using the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f6b15551121e | unity_docs | editor | Explain 'Delete an asset package from the cache' in Unity. | When you download an asset package (.unitypackage
file), the Unity Package Manager stores it in a cache for asset packages. Each time you import a downloaded package or a custom package, the Unity Package Manager stores it in the Assets directory in your project.
You might want to delete a package from the asset packag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9ea5fe63faa9 | unity_docs | editor | In Unity's 'Create a custom Editor window with C# script', what is 'Create the Editor window script' and how does it work? | To add UI controls to the UI, add
visual elements
to the visual tree. UI Toolkit uses the
VisualElement.Add()
method to add children to an existing visual element, and accesses the
visual tree
of an Editor window via the rootvisualElement property.
Place scripts for custom editor windows in an Editor folder because Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a07e265e1a41 | unity_docs | scripting | Show me a Unity C# example demonstrating `Event.capsLock`. | Event.capsLock
public bool
capsLock
;
Description
Is Caps Lock on? (Read Only)
Returns true if Caps Lock is switched on.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Creates a Label and prints CapsLock on/off
// depending on the state of the capslock key.
void OnGUI()
{
Event e = ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a287dd36c5a6 | unity_docs | animation | Show me a Unity C# example demonstrating `Tilemaps.TileBase.GetTileAnimationData`. | Description
position
Position of the Tile on the
Tilemap
.
tilemap
The
Tilemap
the tile is present on.
tileAnimationData
Data to run an animation on the tile.
Returns
bool
Whether the call was successful.
Description
Retrieves any tile animation data from the scripted tile.
Implement this and fill in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77b7b88a8490 | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.StopMultiEye` in Unity? Explain its purpose and usage. | ScriptableRenderContext.StopMultiEye
Declaration
public void
StopMultiEye
(
Camera
camera
);
Parameters
Parameter
Description
camera
Camera to disable stereo rendering on.
Description
Schedules a stop of stereo rendering on the ScriptableRenderContext.
For more information on usage, see
StartMultiEye
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7993420f1e26 | unity_docs | editor | In Unity's 'Play mode and Editor profile samples', what is 'Play mode samples' and how does it work? | When you profile Play mode, the Profiler only collects timing samples that happened inside the
PlayerLoop
. This group helps to reduce the amount of misleading measurements in the CPU and
GPU Profiler modules
.
Unity categorizes any EditorLoop samples as Others in the
CPU Profiler module charts
, meaning that EditorLoo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55a8b68ead50 | unity_docs | rendering | Show me a Unity C# example demonstrating `TrailRenderer.colorGradient`. | TrailRenderer.colorGradient
public
Gradient
colorGradient
;
Description
Set the color gradient describing the color of the trail at various points along its length.
Additional resources:
Gradient
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(TrailRenderer))]
public class ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_967a6307b5d9_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Gets the overriding Tiling Rule of a given Tiling Rule.The original Tiling Rule that is overridden
Signature:
```csharp
public RuleTile.TilingRule this[RuleTile.TilingRule originalRule]
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_933ccd2cf7f8 | unity_docs | scripting | What is `Vector4.operator_subtract` in Unity? Explain its purpose and usage. | Vector4.operator -
public static
Vector4
operator -
(
Vector4
a
,
Vector4
b
);
Description
Subtracts one vector from another.
Subtracts each component of
b
from
a
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// prints (-5.0,-3.0,-1.0,1.0)
print(new Vector4(1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93db940b4644 | unity_docs | animation | What are the parameters of `Animations.AnimationScriptPlayable.Create` in Unity? | Returns AnimationScriptPlayable A new AnimationScriptPlayable linked to the PlayableGraph . Description Creates an AnimationScriptPlayable in the PlayableGraph . This playable contains a job implementing an IAnimationJob . This interface defines two methods that will be called while processing the PlayableGraph . Here ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22ca3acf13d3 | unity_docs | scripting | What is `Unity.Android.Gradle.CompileOptions` in Unity? Explain its purpose and usage. | CompileOptions
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
compileOptions
element in a gradle file.
For more information about the element, see Android's documentation:
CompileOptions
Properties
Property
Description
SourceCompatibilit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed31483c622b | unity_docs | editor | What is `iOS.Xcode.PBXProject.RemoveFileFromBuild` in Unity? Explain its purpose and usage. | PBXProject.RemoveFileFromBuild
Declaration
public void
RemoveFileFromBuild
(string
targetGuid
,
string
fileGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
fileGuid
The GUID of the file or folder reference.
Description
Removes th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70e44e507820 | unity_docs | scripting | What are the parameters of `UIElements.DropdownField.ctor` in Unity? | Description Construct a DropdownField with a Label in front. Declaration public DropdownField (List<string> choices ,
string defaultValue ,
Func<string,string> formatSelectedValueCallback ,
Func<string,string> formatListItemCallback ); Parameters Parameter Description choices The list of choices to display in the dropd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cbe14725d183 | unity_docs | physics | Explain 'Character control' in Unity. | In a first-person or third-person application, a user’s character or avatar usually needs some collision-based physics, so that it doesn’t fall through the floor or walk through walls. In 3D physics, you can create and configure character physics and control with a Character Controller.
You can configure character cont... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c946ec7570c | unity_docs | rendering | What is `ParticleSystem.hasNonUniformParticleSizes` in Unity? Explain its purpose and usage. | ParticleSystem.hasNonUniformParticleSizes
public bool
hasNonUniformParticleSizes
;
Description
Determines whether the Particle System uses a single value for the width and height (and depth, when using meshes), or if the system specifies different values for each axis. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f281ea3c9789 | unity_docs | scripting | In Unity's 'Using Unity as a Library in other applications', what is 'Limitations' and how does it work? | When hosted by another application, Unity doesn’t control the runtime lifecycle, so it might not work in all scenarios. Known limitations include:
On Android and iOS:
Only full-screen rendering is supported. However, if you are a Unity Industry customer, the limitations and features might differ.
When Unity is in an un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a24c550f468c | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTime.operator_multiply` in Unity? Explain its purpose and usage. | DiscreteTime.operator *
public static
Unity.IntegerTime.DiscreteTime
operator *
(
Unity.IntegerTime.DiscreteTime
lhs
,
long
rhs
);
public static
Unity.IntegerTime.DiscreteTime
operator *
(
Unity.IntegerTime.DiscreteTime
lhs
,
double
s
);
public static
Unity.IntegerTime.DiscreteTime
operator *
(
U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35adb3792dee | unity_docs | scripting | Give me an overview of the `AssetMoveResult` class in Unity. | AssetMoveResult
enumeration
Description
Result of Asset move
Properties
Property
Description
DidNotMove
Tells the internal implementation that the asset was not moved physically on disk by the script.
FailedMove
Tells the internal implementation that the script could not move the assets.
DidMove
Tells the int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebccbc218d4d | unity_docs | math | What is `AndroidJNI.GetCharArrayElement` in Unity? Explain its purpose and usage. | AndroidJNI.GetCharArrayElement
Declaration
public static char
GetCharArrayElement
(IntPtr
array
,
int
index
);
Description
Returns the value of one element of a primitive array.
This function is a special case of GetCharArrayRegion(), called with region size set to 1.
Additional resources:
Java Native Interf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52ead7ffe95e | unity_docs | rendering | What is `SkinnedMeshRenderer.GetVertexBuffer` in Unity? Explain its purpose and usage. | SkinnedMeshRenderer.GetVertexBuffer
Declaration
public
GraphicsBuffer
GetVertexBuffer
();
Returns
GraphicsBuffer
The skinned mesh vertex buffer as a
GraphicsBuffer
.
Description
Retrieves a
GraphicsBuffer
that provides direct access to the GPU vertex buffer for this skinned mesh, for the current fram... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ccbaedc55fcb | unity_docs | scripting | In Unity's 'Remove imported assets from a project', what is 'Before you begin' and how does it work? | Make sure you understand these important notes before you begin:
Use this procedure to remove assets only if they came from an asset package and you imported them by following the
Download and import an asset package
procedure.
Don’t use this procedure to try to remove UPM packages that you
installed
. Installed UPM pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cfc1457aca1 | unity_docs | editor | What is `Search.SearchProvider.fetchThumbnail` in Unity? Explain its purpose and usage. | SearchProvider.fetchThumbnail
public Func<SearchItem,SearchContext,Texture2D>
fetchThumbnail
;
Description
Handler to provide an asynchronous thumbnail for an item. Is called when the item is about to be displayed. Compared to preview a thumbnail should be small and returned as fast as possible. Use fetchPreview... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18d2f0947fcd | unity_docs | animation | What are the parameters of `ModelImporterClipAnimation.ConfigureClipFromMask` in Unity? | Description Copy the mask settings from an AvatarMask to the clip configuration. When writing an AssetPostprocessor , use this method to copy an AvatarMask to your clip configuration. See also: ModelImporterClipAnimation.ConfigureMaskFromClip . ```csharp
using UnityEditor;
using UnityEngine;public class CopyAvatarMask ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d6f48d50f8c | unity_docs | scripting | What are the parameters of `Undo.RegisterCompleteObjectUndo` in Unity? | Description Stores a copy of the object states on the undo stack. If the undo is performed, any changes made to the object after this function is called will be undone, and the object will be restored to the recorded state. Transform parent change, AddComponent, and object destruction can not be restored with this func... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3e509a0dfb2 | unity_docs | scripting | Give me an overview of the `ScriptableSingleton_1` class in Unity. | ScriptableSingleton<T0>
class in
UnityEditor
/
Inherits from:
ScriptableObject
Description
Generic class for storing Editor state.
The ScriptableSingleton generic class allows you to create 'Manager' type classes in the Unity Editor. In classes that derive from ScriptableSingleton, serializable data you add sur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_04303bb973b2 | unity_docs | performance | Show me a Unity code example for 'Job dependencies'. | ete before it can run. Completing a dependent job must first complete any job it depends on, and any jobs those jobs depend on.
When you call the Schedule method of a job it returns a
JobHandle
. You can use a JobHandle as a dependency for other jobs. If a job depends on the results of another job, you can pass the fir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f37ca35462e3 | unity_docs | math | What is `Rendering.RayTracingAccelerationStructure.Settings.enableCompaction` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.Settings.enableCompaction
public bool
enableCompaction
;
Description
Set to true to enable acceleration structure compaction for static geometries.
Acceleration structure compaction is an optional GPU operation that reduces the memory requirements for acceleration structures. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae27e63578f6 | unity_docs | scripting | Give me an overview of the `PivotMode` class in Unity. | PivotMode
enumeration
Description
Where is the tool handle placed.
Properties
Property
Description
Center
The tool handle is at the graphical center of the selection.
Pivot
The tool handle is on the pivot point of the active object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ded5e8a11ccf | unity_docs | rendering | What is `TextureFormat.YUY2` in Unity? Explain its purpose and usage. | TextureFormat.YUY2
Description
A format that uses the YUV color space and is often used for video encoding or playback.
Currently, this texture format is only useful for native code plug-ins as it doesn't support texture importing or pixel access. YUY2 format is implemented for Direct3D 9 and Direct3D 11.
Additiona... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_16d88667d3c9 | unity_docs | physics | In Unity's 'Example scripts for collider events', what is 'Example: Different events for different GameObject properties' and how does it work? | You can configure your scripts to trigger different events based on the properties of the other
collider
’s associated GameObject , such as its name or tag. This is useful if, for example, you want to allow some colliders to produce an event, but not others.
The following example prints a different message depending on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b1d913b3dab0 | unity_docs | editor | In Unity's 'Removing unused override data', what is 'Remove unused overrides' and how does it work? | To check for and remove unused overrides, perform the following steps:
In the prefab instance Inspector , select
Overrides
.
Select
Unused overrides
. If the prefab instance doesn’t have any unused overrides, this section is unavailable.
The
Unused overrides
panel displays a list of the unused overrides. Select Remove ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e3c72d3f6fd | unity_docs | physics | Show me a Unity C# example demonstrating `Collider.OnTriggerExit`. | Behaviours in response to collisions.
OnTriggerExit
occurs on the FixedUpdate after the Colliders have stopped touching. The Colliders involved are not guaranteed to be at the point of initial separation. Deactivating or destroying a Collider while it is inside a trigger volume will not register an on exit event.
Add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3855c58adfd | unity_docs | scripting | What is `Presets.PresetSelectorReceiver` in Unity? Explain its purpose and usage. | Method group is Obsolete
PresetSelectorReceiver
class in
UnityEditor.Presets
/
Inherits from:
ScriptableObject
Obsolete
The PresetSelectorReceiver is deprecated. Please use PresetSelector.ShowSelector(Object[], Preset, bool) instead.
Description
Implement this class to control the selection change when selec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fba8f3b0257d | unity_docs | rendering | What is `Cubemap.Apply` in Unity? Explain its purpose and usage. | Cubemap.Apply
Declaration
public void
Apply
(bool
updateMipmaps
= true,
bool
makeNoLongerReadable
= false);
Parameters
Parameter
Description
updateMipmaps
When the value is
true
, Unity recalculates mipmap levels, using mipmap level 0 as the source. The default value is
true
.
makeNoLongerReadable
Whe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2b6fb2a5fa1 | unity_docs | math | What is `TreeInstance` in Unity? Explain its purpose and usage. | TreeInstance
struct in
UnityEngine
/
Implemented in:
UnityEngine.TerrainModule
Description
Contains information about a tree placed in the Terrain game object.
This struct can be accessed from the TerrainData Object.
Properties
Property
Description
color
Color of this instance.
heightScale
Height scale of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aad7c004c8df | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.emitterVelocity`. | ParticleSystem.MainModule.emitterVelocity
public
Vector3
emitterVelocity
;
Description
The current Particle System velocity.
If you set this property to a particular value, the
emitterVelocityMode
automatically switches to
ParticleSystemEmitterVelocityMode.Custom
.
```csharp
using UnityEngine;[RequireCom... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0243b743554b | unity_docs | editor | What are the parameters of `Actions.EditorAction.OnSceneGUI` in Unity? | Description Callback raised when the Scene view calls OnGUI. Use this method to implement any handles or interactive code. This is equivalent in functionality to EditorTool.OnToolGUI . ```csharp
using System;
using UnityEditor;
using UnityEditor.Actions;
using UnityEditor.Overlays;
using UnityEngine;
using UnityEngine.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e28fddc3b43 | unity_docs | physics | What is `PhysicsScene` in Unity? Explain its purpose and usage. | PhysicsScene
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Represents a single instance of a 3D physics Scene.
Public Methods
Method
Description
BoxCast
Casts the box along a ray and returns detailed information on what was hit.
CapsuleCast
Casts a capsule against all collide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dcd83160fe6f | unity_docs | scripting | Show me a Unity C# example demonstrating `Playables.PlayableOutputExtensions.PushNotification`. | ,
Playables.INotification
notification
,
object
context
);
Parameters
Parameter
Description
output
The output sending the notification.
origin
The originating playable of the notification.
notification
The notification to be sent.
context
Extra information about the state when the notification was fire... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3697f1927863 | unity_docs | scripting | What is `Video.VideoTimeReference.ExternalTime` in Unity? Explain its purpose and usage. | VideoTimeReference.ExternalTime
Description
The external reference clock the
VideoPlayer
observes to detect and correct drift.
The VideoPlayer plays the video based on an external time source. External time sources include your own custom timers, or a system’s time. To set this, use
VideoPlayer.externalReference... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_867d9fffa7ee | unity_docs | rendering | Explain 'SpeedTree Model tab reference' in Unity. | Use the Model tab to change the model settings for imported SpeedTree assets.
To change materials settings for the SpeedTree model, see the
Materials tab
.
The Model tab has these sections:
(A)
The Meshes ,
Material
,
Lighting
,
Additional Settings
, and Wind sections allow you to adjust global import settings for the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfc90eb4b2d4 | unity_docs | scripting | What is `Windows.Speech.DictationRecognizer.DictationResultDelegate` in Unity? Explain its purpose and usage. | DictationRecognizer.DictationResultDelegate
Declaration
public delegate void
DictationResultDelegate
(string
text
,
Windows.Speech.ConfidenceLevel
confidence
);
Parameters
Parameter
Description
text
The recognized text.
confidence
The confidence level at which the text was recognized.
Description
Call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2d5b9fc3d34 | unity_docs | scripting | What is `Unity.Android.Types.DebugSymbolLevel` in Unity? Explain its purpose and usage. | DebugSymbolLevel
enumeration
Description
The type of debug metadata which will be packaged.
Additional resources:
UserBuildSettings.DebugSymbols.level
Additional resources:
debugSymbolLevel
Properties
Property
Description
None
No native debug metadata will be packaged.
SymbolTable
Only the symbol tables wil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d974778de88 | unity_docs | scripting | What is `PlayModeWindow.SetCustomRenderingResolution` in Unity? Explain its purpose and usage. | PlayModeWindow.SetCustomRenderingResolution
Declaration
public static void
SetCustomRenderingResolution
(uint
width
,
uint
height
,
string
baseName
);
Parameters
Parameter
Description
width
The custom resolution width.
height
The custom resolution height.
baseName
The basename for the custom resolution... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_044f3fc3a4c1 | unity_docs | rendering | What are the parameters of `Texture2DArray.GetPixels` in Unity? | Returns Color[] An array that contains the pixel colors. Description Gets the pixel color data for a mipmap level of a slice as Color structs. This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true . The array contains the pixels row by row, starting at the bottom left of the textur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06bf4a64431e | unity_docs | ui | What is `Canvas.preWillRenderCanvases` in Unity? Explain its purpose and usage. | Canvas.preWillRenderCanvases
Description
Event that is called just before
Canvas
rendering happens.
This allows you to delay processing / updating of canvas based elements until just before they are rendered. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f23e6d04887 | unity_docs | xr | Give me an overview of the `RenderTextureCreationFlags` class in Unity. | RenderTextureCreationFlags
enumeration
Description
Set of flags that control the state of a newly-created RenderTexture.
Properties
Property
Description
MipMap
Set this flag to allocate mipmaps in the RenderTexture. See RenderTexture.useMipMap for more details.
AutoGenerateMips
Determines whether or not mipmap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d035c0c4a91 | unity_docs | editor | What is `Terrain.preserveTreePrototypeLayers` in Unity? Explain its purpose and usage. | Terrain.preserveTreePrototypeLayers
public bool
preserveTreePrototypeLayers
;
Description
Allows you to specify how Unity chooses the
layer
for tree instances.
Unity automatically assigns a
layer
to the tree instances on your terrain. This property allows you to specify whether the tree instances should hav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7199afcad043 | unity_docs | math | What is `AI.NavMeshBuildSource.transform` in Unity? Explain its purpose and usage. | NavMeshBuildSource.transform
public
Matrix4x4
transform
;
Description
Describes the local to world transformation matrix of the build source. That is, position and orientation and scale of the shape. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e88f10ad835 | unity_docs | scripting | What is `Video.VideoPlayer.playOnAwake` in Unity? Explain its purpose and usage. | VideoPlayer.playOnAwake
public bool
playOnAwake
;
Description
Whether the content will start playing back as soon as the component awakes.
Note:
This plays each time the component is enabled, not only once from Awake. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7798d95145c8 | unity_docs | math | What is `Rendering.BatchCullingOutputDrawCommands.proceduralDrawCommands` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands.proceduralDrawCommands
public BatchDrawCommandProcedural*
proceduralDrawCommands
;
Description
The array that contains procedural draw commands to render as the result of the OnPerformCulling call.
This can contain as many procedural commands as necessary, and each command can ren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1e9002985791 | github | scripting | Write a Unity C# script called Play Mode Inspector Method Attribute | ```csharp
//
// PlayMode Inspector for Unity. Copyright (c) 2015-2024 Peter Schraut (www.console-dev.de). See LICENSE.md
// https://github.com/pschraut/UnityPlayModeInspector
//
using System;
using UnityEngine;
namespace Oddworm.Framework
{
/// <summary>
/// Use this attribute to expose a method to the PlayMo... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_bb86ddab566e | unity_docs | rendering | What is `Material.SetTexture` in Unity? Explain its purpose and usage. | Material.SetTexture
Declaration
public void
SetTexture
(string
name
,
Texture
value
);
Declaration
public void
SetTexture
(int
nameID
,
Texture
value
);
Declaration
public void
SetTexture
(string
name
,
RenderTexture
value
,
Rendering.RenderTextureSubElement
element
);
Declaration
public v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e9648764463 | unity_docs | animation | Give me an overview of the `AnimatorRecorderMode` class in Unity. | AnimatorRecorderMode
enumeration
Description
The mode of the Animator's recorder.
The recorder can either be Offline, in Playback or in Record.
Properties
Property
Description
Offline
The Animator recorder is offline.
Playback
The Animator recorder is in Playback.
Record
The Animator recorder is in Record. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b36069c6d61 | unity_docs | editor | What are the parameters of `EditorGUI.TextField` in Unity? | Returns string The text entered by the user. Description Makes a text field. This works just like GUI.TextField , but correctly responds to select all, copy, paste etc. in the editor,
and it can have an optional label in front. Text field in an Editor Window. ```csharp
using UnityEngine;
using UnityEditor;// Changes th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18b84eb52db7 | unity_docs | scripting | What is `StaticBatchingUtility.Combine` in Unity? Explain its purpose and usage. | StaticBatchingUtility.Combine
Declaration
public static void
Combine
(
GameObject
staticBatchRoot
);
Parameters
Parameter
Description
staticBatchRoot
The GameObject that should become the root of the combined batch.
Description
Combines all children GameObjects of the
staticBatchRoot
for static batching... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1be43bd23cf1 | unity_docs | networking | In Unity's 'Collecting performance data on an Android device', what is 'Profiling with Android Debug Bridge' and how does it work? | Android devices support profiling through
Android Debug Bridge (adb)
. To profile with Android Debug Bridge (adb), follow these steps:
Put the device in Development mode and enable the USB debugging setting.
Attach the device to your computer via cable and make sure that it’s displayed in the adb devices list.
Open the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7fd340c05ff | unity_docs | rendering | What is `Texture2D.Apply` in Unity? Explain its purpose and usage. | Texture2D.Apply
Declaration
public void
Apply
(bool
updateMipmaps
= true,
bool
makeNoLongerReadable
= false);
Parameters
Parameter
Description
updateMipmaps
When the value is
true
, Unity recalculates mipmap levels, using mipmap level 0 as the source. The default value is
true
.
makeNoLongerReadable
W... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fa982d5d802 | unity_docs | rendering | What is `Handles.ClearCamera` in Unity? Explain its purpose and usage. | Handles.ClearCamera
Declaration
public static void
ClearCamera
(
Rect
position
,
Camera
camera
);
Parameters
Parameter
Description
position
Where in the Scene to clear.
camera
The camera to clear.
Description
Clears the camera.
The camera used by the Handle class is cleared before being used. This m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55f42b1f9ada | unity_docs | scripting | What is `AsyncInstantiateOperation` in Unity? Explain its purpose and usage. | AsyncInstantiateOperation
class in
UnityEngine
/
Inherits from:
AsyncOperation
/
Implemented in:
UnityEngine.CoreModule
Description
Asynchronous instantiate operation on UnityEngine.Object type.
The operation is used by Object.InstantiateAsync internally and usually wrapped by AsyncInstantiateOperation<T>.
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24ef6241bde4 | unity_docs | physics | What is `WheelCollider.ConfigureVehicleSubsteps` in Unity? Explain its purpose and usage. | WheelCollider.ConfigureVehicleSubsteps
Declaration
public void
ConfigureVehicleSubsteps
(float
speedThreshold
,
int
stepsBelowThreshold
,
int
stepsAboveThreshold
);
Parameters
Parameter
Description
speedThreshold
The speed threshold of the sub-stepping algorithm.
stepsBelowThreshold
Amount of simulation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_877f69997aa9 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.ColorBySpeedModule.range`. | ParticleSystem.ColorBySpeedModule.range
public
Vector2
range
;
Description
Apply the color gradient between these minimum and maximum speeds.
Additional resources:
ParticleSystem.ColorBySpeedModule.color
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9afed315b465 | github | scripting | Write a Unity C# script called Float Property | ```csharp
using UnityEngine;
namespace LeakyAbstraction.ReactiveScriptables
{
[CreateAssetMenu(menuName = "Game Properties/Float Property")]
public class FloatProperty : GameProperty<float>
{ }
}
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_9be54d21798a | unity_docs | rendering | What is `Light.RemoveCommandBuffers` in Unity? Explain its purpose and usage. | Light.RemoveCommandBuffers
Declaration
public void
RemoveCommandBuffers
(
Rendering.LightEvent
evt
);
Parameters
Parameter
Description
evt
When to execute the command buffer during rendering.
Description
Remove command buffers from execution at a specified place.
This function removes all command buffer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cbdebfa9a012 | unity_docs | physics | In Unity's 'Importing a model with humanoid animations', what is 'Configure the Avatar' and how does it work? | If you want to check that Unity correctly mapped your model’s bones to the Avatar, or if Unity failed to create the Avatar for your model, you can click the
Configure …
button on the Rig tab to enter the
Avatar configuration mode
.
If Unity successfully creates an Avatar, the Avatar appears as a sub-asset of the model ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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